a small fix in taiko dif~(change hitsound from 70% to 100%)
Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [taiko oni].osu
Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [taiko oni].osu
loveFantasy wrote:
啊哦
[General]Fixed
- spinner-background --> JPG OK 这个我注意到了 只是以前在做这个的皮肤时不知道为啥jpg是死活读不出来 XD
- [taiko oni] --> [Taiko Oni] Fixed
- 我個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
[Easy][Normal]
- 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
- 00:33:000 (1) - 結尾00:36:000
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..
- 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
- 00:04:125 (4) - 老哥這spacing沒問題嗎
- 00:33:750 (1) - 結尾00:36:000
- 00:41:625 (6) - new combo改擺這個
- 00:54:000 (6) - ^
- 00:57:000 (2) - ^
- 00:58:125 (6,7,8) - spacing突然變了?
- 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
- 01:45:000 (1) - inconsistent spacing
关于N 我还得研究一下 因为老版本的N 节奏跟歌曲走 虽然很fit 但是显得单调了 点 所以想要点变化 看来似乎是弄巧反拙了 orz
看来我对diff spread很苦手啊 XD
star
fixed a lot thx~wcx19911123 wrote:
HI
wcx's modding from my queue
[General]
you must use custom combo colors
[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U
[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562
[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz
[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz
[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap
That's all
Fixed thanks~Nivalis wrote:
Mod request via in-game PM
Hi~ As you requested:
(mod for every diff except taiko)
[General]
-> Taiko diff name should be Taiko Oni
[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?
[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?
[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?
[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack
[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><
Modding many diffs are tiring...
Star~
thanks ALL FIXEDLesjuh wrote:
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.
Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.
Normal
00:36:187 - Break
Who is Frank7654321? His name is in the tags. Did he contribute to this map?
That's it!
Credit him in the OP and I'll bubble.DarkRingSystem wrote:
thanks ALL FIXEDLesjuh wrote:
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.
Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.
Normal
00:36:187 - Break
Who is Frank7654321? His name is in the tags. Did he contribute to this map?
That's it!
Frank7654321 who is the guy made the taiko diff ~
Sakura Hana wrote:
[General]
Thumbnail needs to get fixed first, dont dump your work on the BATs, since they cant fix it =/ I know ,only ppy can fix it now.
Set audio lead-in on all difficulties to 3 seconds, because 2 seconds is too low Ok.I set it to 2.5 sec ,3 sec is too long I think
Spice your map with hitsounds more, resorting to only finishes and normal sounds just makes it sound pretty plain =/
[Skin]
Spinner circle's dimmensions must be 666x666 yours are 667x662
I'd suggest you convert spinner-background to .png
Spinner-clear.png is completely translucent, players need to know when a spinner has been cleared so they can stop spinning!
I'm gathering some opinions from BATs, but so far you may not be able to use that kind of spinner-circle, you need an actual circle
Deleted.I can't make a batter one right now
[KingCore]
00:36:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Stream doesnt fit the music and feels overmapped. .
00:47:625 (1) - Cant see slider due to all the hitbursts and one of them is covering the slider. .
01:26:625 (1) - Dont use afterspinner notes in the exact center as the spinner's approach circle might confuse some players. Fixed
01:34:312 (6) - Slidertrack cant be seen at all! Fixed
01:34:687 (7) - Slidertrack cant be seen at all! Fixed
[Hard]
00:27:187 (4,5) - Although it's readable, i dont think these kind of jumps fit with a Hard. .
00:28:875 (9,10) - This would be a good place for a jump. yeah~
01:23:250 (1,2,3,4,5) - This spacing increase has no reason to be =/ .
01:26:625 (1) - Too close to the spinner. .
01:41:062 (5,6) - There's no reason for this jump at all. .
01:54:000 (1,2,3) - Although i like the idea of this pattern i dont like how this flows, i recommend you try a reverse direction on all 3 sliders.
Fixed
[Normal]
You need to use more hitsounds
00:04:500 (1,2) - I dont think stacking slider here is a good idea for a Normal. Fixed
[About hitsound]
Yeah,I only using 2 hitsounds in this map,but I dont feel it is poor at all.
clap is not fit. normal-whistle sounds just like a little girl is screaming,maybe it fit in other maps but I dont use it in my whole maps.
I tried to find some custom hitsound ,Then I find that they are almost no difference. I do work hitsounds for beatmaps not work for hitsounds.