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Hashimoto Miyuki - The Day Takeoff (Short Ver.)

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Frank7654321
a small fix in taiko dif~(change hitsound from 70% to 100%)

Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [taiko oni].osu
patchoulimew
:twisted: star
Topic Starter
DarkRingSystem

Frank7654321 wrote:

a small fix in taiko dif~(change hitsound from 70% to 100%)
Thanks for your Taiko diff~
如果还有合作机会记得事先说一下 免得吓我一跳 XD
Naniokore
This is realy nice map i,ve ever played ,10stars for this map is the best
RhaiizoN
~☆
Norn_NNN
Daiteikoku! :)
LKs
clap是不能加的
whistle并非不能 但也麻烦

维持现状就可以
选择自定义音效也可以,但两者效果差不多

节奏如果能更变化点,维持现状的音效就完美了

Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [Nlk].osu
这是我手痒做的一个 就是别歌曲太多 你的normal有一些节奏就不错
Curisu
歌曲:脱衣的日子
w
LQX
>.<
loveFantasy
啊哦 8-)

[General]
  1. spinner-background --> JPG
  2. [taiko oni] --> [Taiko Oni]
  3. 個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
[Easy]
  1. 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
  2. 00:33:000 (1) - 結尾00:36:000
[Normal]
  1. 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
  2. 00:04:125 (4) - 老哥這spacing沒問題嗎
  3. 00:33:750 (1) - 結尾00:36:000
  4. 00:41:625 (6) - new combo改擺這個
  5. 00:54:000 (6) - ^
  6. 00:57:000 (2) - ^
  7. 00:58:125 (6,7,8) - spacing突然變了?
  8. 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
  9. 01:45:000 (1) - inconsistent spacing
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..
star
Topic Starter
DarkRingSystem

loveFantasy wrote:

啊哦 8-)

[General]
  1. spinner-background --> JPG OK 这个我注意到了 只是以前在做这个的皮肤时不知道为啥jpg是死活读不出来 XD
  2. [taiko oni] --> [Taiko Oni] Fixed
  3. 個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
Fixed

[Easy]
  1. 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
  2. 00:33:000 (1) - 結尾00:36:000
[Normal]
  1. 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
  2. 00:04:125 (4) - 老哥這spacing沒問題嗎
  3. 00:33:750 (1) - 結尾00:36:000
  4. 00:41:625 (6) - new combo改擺這個
  5. 00:54:000 (6) - ^
  6. 00:57:000 (2) - ^
  7. 00:58:125 (6,7,8) - spacing突然變了?
  8. 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
  9. 01:45:000 (1) - inconsistent spacing
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..

关于N 我还得研究一下 因为老版本的N 节奏跟歌曲走 虽然很fit 但是显得单调了 点 所以想要点变化 看来似乎是弄巧反拙了 orz

:? 看来我对diff spread很苦手啊 XD
star
Axey
很棒 没问题
celiceyy
so hard streams :(
Rex
Kotone
\大帝國/
OzzyOzrock
[Easy]
Good!
[Normal]
Difficulty settings a bit high, I think... not sure

But good!
[Hard]
Some jumps don't feel right...

And some things look ugly...

But not finished yet! Right?
[Carol Killing]
Good job!
[KingCore]
Jumps feel a lot better than hard...

but some things still feel and look bad... but fine~
[Taiko Oni]
Uhh, what's with difficulty settings? Shouldn't be that high...
00:11:250 - Add notes in this blank part :<

Rest is fine! star~
wcx19911123
HI
wcx's modding from my queue

[General]
you must use custom combo colors

[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U

[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562

[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz

[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz

[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap

That's all
Topic Starter
DarkRingSystem

wcx19911123 wrote:

HI
wcx's modding from my queue

[General]
you must use custom combo colors

[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U

[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562

[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz

[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz

[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap

That's all
fixed a lot thx~
Suzully
Aw we did made a map of same song!
However yours was posted 10 month ago. o.o
I hope that both of yours and mine will be ranked.
In addition, I'm looking forward to playing yours after rank :)
Good luck~
Risteel
:)
Red_old
好曲 好圖 ヽ( ゚∀ ゚)ノ
hp200006
大帝国...下了3周的怨念物...
nonhuman1111
8-) star
Nyar
starrrrrrrrrr :)
Takos
ganbatte!
Niva
Mod request via in-game PM

Hi~ As you requested:
(mod for every diff except taiko)

[General]
-> Taiko diff name should be Taiko Oni

[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?

[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?

[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?

[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack

[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><

Modding many diffs are tiring...
Star~
Topic Starter
DarkRingSystem

Nivalis wrote:

Mod request via in-game PM

Hi~ As you requested:
(mod for every diff except taiko)

[General]
-> Taiko diff name should be Taiko Oni

[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?

[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?

[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?

[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack

[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><

Modding many diffs are tiring...
Star~
Fixed thanks~
Numbers 596108
Mod Request from DarkRingSystem

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:000 160.00 BPM - N - -> OK
00:12:000 1.0x - K - -> OK
00:36:000 1.0x - N - -> OK
01:27:000 1.0x - K - -> OK
01:57:000 1.0x - N - -> OK



Notes :

00:05:906 (25,26) -
00:18:281 (84,85) -
00:44:250 (42) -
00:58:406 (111) -


Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - 6 -> Max
Approach Rate - 7 -> Max
Overall Difficulty - 7 -> 3~4


Total Result
Song favorite degree : 6 / 10
Note Pattern : 64 / 70
Other wrong : 9 / 10
Timing wrong : 10 / 10

Score : 89 / 100
Rare
:oops:
T s u k a s a
:roll:
tsuka
大弟国
AoiX
\Daiteikoku/
Lesjuh
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
Topic Starter
DarkRingSystem

Lesjuh wrote:

Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
:) thanks ALL FIXED
Frank7654321 who is the guy made the taiko diff ~
Lesjuh

DarkRingSystem wrote:

Lesjuh wrote:

Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
:) thanks ALL FIXED
Frank7654321 who is the guy made the taiko diff ~
Credit him in the OP and I'll bubble.

EDIT: Bubbled!

Next BAT fix the thumbnail please!
ouranhshc
I don't think its a good idea to make Spinner-spin and spinner-clear transparent.

The your spinner itself is tiny. perhaps make it larger? Also the dimensions of the spinner should be 666x666. your spinner is 667x662
Hinagiku
;)
Niva
Oh it's already bubbled xD

Go for rank ~
Sakura
[General]
Thumbnail needs to get fixed first, dont dump your work on the BATs, since they cant fix it =/
Set audio lead-in on all difficulties to 3 seconds, because 2 seconds is too low
Spice your map with hitsounds more, resorting to only finishes and normal sounds just makes it sound pretty plain =/

[Skin]
Spinner circle's dimmensions must be 666x666 yours are 667x662
I'd suggest you convert spinner-background to .png
Spinner-clear.png is completely translucent, players need to know when a spinner has been cleared so they can stop spinning!
I'm gathering some opinions from BATs, but so far you may not be able to use that kind of spinner-circle, you need an actual circle

[KingCore]
00:36:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Stream doesnt fit the music and feels overmapped.
00:47:625 (1) - Cant see slider due to all the hitbursts and one of them is covering the slider.
01:26:625 (1) - Dont use afterspinner notes in the exact center as the spinner's approach circle might confuse some players.
01:34:312 (6) - Slidertrack cant be seen at all!
01:34:687 (7) - Slidertrack cant be seen at all!

[Carol Killing]
If you're going to make curves with your sliders at least try to make them pretty looking X_X
00:00:000 (1,2,3,4,5,6,7) - Is there any reason for positioning your notes like this?
00:05:250 (1,2,3) - I dont see any reason for a jump?
00:24:750 (4,5,6) - Another sudden increase of spacing for no reason...
00:29:062 (3,4,5) - 4 to 5 do make sense, but 3 to 4 doesnt, i recommend you shorten the spacing between 3 and 4.
00:36:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - There's nothing streamy nor 1/4 at all on this part of the music, why is there a 1/4 stream then? i consider this overmapped.
00:37:500 (1,2,3,4,5,6,7,8) - Spacing increases and there's nothing in the music that sounds even remotely close to a jump to me, plus i dont even know what kind of pattern is this X_X
01:01:875 (9,10,11,12,13) - Actually the jump should be on 11,12,13 since those are where the music actually jumps, but those are stacked instead....
01:12:750 (5,6,7) - Why a triple? 6 doesnt seem to fit there.
01:14:812 (6,1) - Spacing error
01:32:062 (3,4,5) - Same comment as 00:29:062 (3,4,5)
01:44:062 (3,4) - ^ although by now you should already know.

[Hard]
00:27:187 (4,5) - Although it's readable, i dont think these kind of jumps fit with a Hard.
00:28:875 (9,10) - This would be a good place for a jump.
01:23:250 (1,2,3,4,5) - This spacing increase has no reason to be =/
01:26:625 (1) - Too close to the spinner.
01:41:062 (5,6) - There's no reason for this jump at all.
01:54:000 (1,2,3) - Although i like the idea of this pattern i dont like how this flows, i recommend you try a reverse direction on all 3 sliders.

[Normal]
You need to use more hitsounds
00:04:500 (1,2) - I dont think stacking slider here is a good idea for a Normal.

[Easy]
Set slider tick rate to 2, if you disagree at least set it to 1.

Edit: Changed to popped bubble icon
Topic Starter
DarkRingSystem

Sakura Hana wrote:

[General]
Thumbnail needs to get fixed first, dont dump your work on the BATs, since they cant fix it =/ I know ,only ppy can fix it now.
Set audio lead-in on all difficulties to 3 seconds, because 2 seconds is too low Ok.I set it to 2.5 sec ,3 sec is too long I think
Spice your map with hitsounds more, resorting to only finishes and normal sounds just makes it sound pretty plain =/


[Skin]
Spinner circle's dimmensions must be 666x666 yours are 667x662
I'd suggest you convert spinner-background to .png
Spinner-clear.png is completely translucent, players need to know when a spinner has been cleared so they can stop spinning!
I'm gathering some opinions from BATs, but so far you may not be able to use that kind of spinner-circle, you need an actual circle

Deleted.I can't make a batter one right now

[KingCore]
00:36:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Stream doesnt fit the music and feels overmapped. .
00:47:625 (1) - Cant see slider due to all the hitbursts and one of them is covering the slider. .
01:26:625 (1) - Dont use afterspinner notes in the exact center as the spinner's approach circle might confuse some players. Fixed
01:34:312 (6) - Slidertrack cant be seen at all! Fixed
01:34:687 (7) - Slidertrack cant be seen at all! Fixed


[Hard]
00:27:187 (4,5) - Although it's readable, i dont think these kind of jumps fit with a Hard. .
00:28:875 (9,10) - This would be a good place for a jump. yeah~
01:23:250 (1,2,3,4,5) - This spacing increase has no reason to be =/ .
01:26:625 (1) - Too close to the spinner. .
01:41:062 (5,6) - There's no reason for this jump at all. .
01:54:000 (1,2,3) - Although i like the idea of this pattern i dont like how this flows, i recommend you try a reverse direction on all 3 sliders.
Fixed
[Normal]
You need to use more hitsounds
00:04:500 (1,2) - I dont think stacking slider here is a good idea for a Normal. Fixed

[About hitsound]

Yeah,I only using 2 hitsounds in this map,but I dont feel it is poor at all.
clap is not fit. normal-whistle sounds just like a little girl is screaming,maybe it fit in other maps but I dont use it in my whole maps.
I tried to find some custom hitsound ,Then I find that they are almost no difference. I do work hitsounds for beatmaps not work for hitsounds.
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