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Sound Horizon - Utsukushiki Mono

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Total Posts
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Topic Starter
Narcissu
This beatmap was submitted using in-game submission on 2015年12月20日 at 12:46:47

Artist: Sound Horizon
Title: Utsukushiki Mono
Tags: Roman revo yuuki Yuuko Minaguchi Yukari Tamura Beautiful Things
BPM: 88.01
Filesize: 10467kb
Play Time: 05:58
Difficulties Available:
  1. Treasure (2.6 stars, 564 notes)
Download: Sound Horizon - Utsukushiki Mono
Information: Scores/Beatmap Listing
---------------
「心配ないよ」…笑って言った…君の様相忘れないよ……

gift for people who love flowers and new player ……

bubble by Secretpipe, Kyubey, ZZHBOY, Minakami Yuki , Okoratu

thx mod OuO
Hello-
Kalibe
TotoiZn
moonlightleaf
[Sc4v4ng3r]
XiMerx
Evil_Twilight
YellowManul
pieguyn
Secretpipe
Garden
来支持一下
Topic Starter
Narcissu

Garden wrote:

来支持一下
臣妾沒精力了,需要補魔……
Lavender

Narcissu wrote:

臣妾沒精力了,需要補魔……
來補魔嗎
LigerZero
[Metadata]
Title:Utsukushiki Mono OK
TitleUnicode:美しきもの OK
Artist:Sound Horizon OK
ArtistUnicode:Sound Horizon OK
Creator:Narcissu OK
Source: Added "Roman"
Tags:Roman Remove "Roman" and added "revo yuuki Yuuko Minaguchi Yukari Tamura Beautiful Things
Topic Starter
Narcissu
thx metedata !

---------------------------

甲:hi , it's my mod , stack plz
乙:thx mod ::>_<::

give kd

甲:hi , it's my mod , blanket plz
乙:thx mod o>_<o

give kd

甲:hi , it's my mod , tag add XXX plz
乙:thx mod =.=

wtf
Lily Bread
好听
Aoba Misaki
Hello =w=!
i'm not well modding. but, i'm hope my modding is helpful for you.

txt
General
1.Timing -8~-12?
2.HP Drain +1~1.5 so low. lol
2.Delete .osb
3.Turn off Widescreen Support

Treasure
00:28:527 - 00:33:982 - 00:39:437 - 00:44:891 - add whistle.
00:33:641 (2) - add clap
00:36:027 (3) - try move 148/324? i think better set with 00:34:664 (1) - last head. / or rotate 4, stack 00:30:573 - ?
00:47:277 (4) - add finish.
00:47:618 (5) - Ctrl+G?
01:20:346 - change finish?
01:31:937 (1) - blanket to 01:32:959 (2) -
01:42:164 (5) - Ctrl+G?
01:44:209 (3) - move 296/312 last head?
01:48:130 - maybe looks better add circle?
01:56:482 (1) - blanket to 01:57:505 (2) -
02:25:459 (2) - change finish, off additions.
02:31:937 - no hear finish sound. you can off finish.
03:57:846 (3) - reduce 03:58:187 -
03:48:130 - same 01:48:130 -
04:14:550 (6) - off finish.
04:23:755 (1) - change normal(additions) finish.
04:25:459 (6) - change finish, off additions.
04:46:909 (6) - NC.
05:12:025 (5) - ^
05:15:355 (1) - off NC?

veeeeeeeeeeeeeery good song!
good luck~ :)
Topic Starter
Narcissu

Hello- wrote:

Hello =w=!
i'm not well modding. but, i'm hope my modding is helpful for you.

txt
General
1.Timing -8~-12? …… i think it should +10 Orz , timing not by me
2.HP Drain +1~1.5 so low. lol …… ok , HP6
2.Delete .osb……fix
3.Turn off Widescreen Support…… fix

Treasure
00:28:527 - 00:33:982 - 00:39:437 - 00:44:891 - add whistle. …… i just add 13 whistle and 24clap …… not follow music Orz
00:33:641 (2) - add clap
00:36:027 (3) - try move 148/324? i think better set with 00:34:664 (1) - last head. / or rotate 4, stack 00:30:573 - ?
00:47:277 (4) - add finish.…… fix
00:47:618 (5) - Ctrl+G? ……
01:20:346 - change finish?…… ok
01:31:937 (1) - blanket to 01:32:959 (2) - ……it's blanket too ??
01:42:164 (5) - Ctrl+G?
01:44:209 (3) - move 296/312 last head? …… ??
01:48:130 - maybe looks better add circle?…… i all 1/2 …… 1/4 a bit abrupt
01:56:482 (1) - blanket to 01:57:505 (2) - …… fix
02:25:459 (2) - change finish, off additions.…… fix
02:31:937 - no hear finish sound. you can off finish.…… e ……
03:57:846 (3) - reduce 03:58:187 - …… ok
03:48:130 - same 01:48:130 -
04:14:550 (6) - off finish.…… fix
04:23:755 (1) - change normal(additions) finish.…… fix
04:25:459 (6) - change finish, off additions.…… fix
04:46:909 (6) - NC.…… ok
05:12:025 (5) - ^……8note same color better ?
05:15:355 (1) - off NC?…… ok

veeeeeeeeeeeeeery good song! …… ::>_<::
good luck~ :)
thx mod :)
moonlightleaf
怎么感觉没原版的好,先star,摸稍后补 :)
Kalibe
Hello, as requested in-game.

general:

nothing~

[Treasure]

00:53:755 (1) - expecting a jump here D:
01:01:596 (5) - try to avoid overlap? x: 168 y: 348 maybe... ?
01:15:573 (1) - moar spacing please ;w;
01:26:482 (1) - ^ same
01:30:573 (3,4,5,6) - spacing here is weird for me, because i hear white tick is stronger than red so 5>4 in spacing imo. So maybe try this? : https://osu.ppy.sh/ss/4040247
01:37:391 (1) - x: 208 y: 188 ?
01:52:732 (4) - clap here is weird. I have idea : remove it and change sampleset to Drum, sounds better imo
02:01:937 (6) - NC mayb?
02:18:300 (1) - spacing is too small for me.
03:09:437 (5) - add clap with normal addition?
03:52:008 (3) - sounds off dude. It's snap on 1/16 lel ? : http://puu.sh/lCiIu/bbadc809fe.jpg
04:01:937 (7) - also, maybe NC? it will be nice imo :3
04:25:459 (6) - with clap i hear finish too.

Ok, that's all. Good map and really nice song tho :3

Have a starr (/・ω・)/
Topic Starter
Narcissu

Kalibe wrote:

Hello, as requested in-game.

general:

nothing~

[Treasure]

00:53:755 (1) - expecting a jump here D: …… ok
01:01:596 (5) - try to avoid overlap? x: 168 y: 348 maybe... ? …… i think move more comfortable ;w;
01:15:573 (1) - moar spacing please ;w;…… i can't jump all download , it's a bit dull Orz
01:26:482 (1) - ^ same……
01:30:573 (3,4,5,6) - spacing here is weird for me, because i hear white tick is stronger than red so 5>4 in spacing imo. So maybe try this? : …… i prefer use my beautiful layout Orz https://osu.ppy.sh/ss/4040247
01:37:391 (1) - x: 208 y: 188 ? ……ok
01:52:732 (4) - clap here is weird. I have idea : remove it and change sampleset to Drum, sounds better imo …… i don't think so - -
02:01:937 (6) - NC mayb? …… no nc better read ?
02:18:300 (1) - spacing is too small for me.
03:09:437 (5) - add clap with normal addition?…… fix
03:52:008 (3) - sounds off dude. It's snap on 1/16 lel ? …… you are right …… but i want to use 1/2……: http://puu.sh/lCiIu/bbadc809fe.jpg
04:01:937 (7) - also, maybe NC? it will be nice imo :3
04:25:459 (6) - with clap i hear finish too.……fix

Ok, that's all. Good map and really nice song tho :3

Have a starr (/・ω・)/
thx mod XD
vick
Orz

irc
2015-11-28 23:07 Narcissu: hi >.>
2015-11-28 23:08 TotoiZn: hi :3
2015-11-28 23:08 Narcissu: e …… could you mod my map ?
2015-11-28 23:08 TotoiZn: i can try
2015-11-28 23:08 TotoiZn: np me :D
2015-11-28 23:09 Narcissu: ACTION is listening to [http://osu.ppy.sh/b/816636 Sound Horizon - Utsukushiki Mono]
2015-11-28 23:09 Narcissu: XD
2015-11-28 23:09 Narcissu: hope you like the song
2015-11-28 23:09 TotoiZn: okay ! i will try to mod this in a while
2015-11-28 23:09 Narcissu: ;w;
2015-11-28 23:10 Narcissu: don't mind time
2015-11-28 23:10 TotoiZn: can i ask you why you ask it to me ? xD
2015-11-28 23:10 Narcissu: random :D
2015-11-28 23:10 TotoiZn: lol
2015-11-28 23:10 TotoiZn: okay :D
2015-11-28 23:10 Narcissu: World list
2015-11-28 23:45 TotoiZn: hey
2015-11-28 23:45 TotoiZn: i cant find problems here
2015-11-28 23:45 TotoiZn: i like this map
2015-11-28 23:45 TotoiZn: just little things
2015-11-28 23:45 Narcissu: ;w;
2015-11-28 23:45 TotoiZn: like
2015-11-28 23:45 TotoiZn: 00:50:687 (1) -
2015-11-28 23:45 TotoiZn: i think that note have a bad flow
2015-11-28 23:46 TotoiZn: 00:53:755 (1,2,3) -
2015-11-28 23:46 Narcissu: 嗯嗯
2015-11-28 23:46 TotoiZn: the spacing here its confusing tho
2015-11-28 23:46 TotoiZn: omg
2015-11-28 23:46 TotoiZn: cant understand
2015-11-28 23:46 TotoiZn: T:T
2015-11-28 23:46 Narcissu: a …… sorry
2015-11-28 23:46 Narcissu: QAQ
2015-11-28 23:46 TotoiZn: np
2015-11-28 23:46 TotoiZn: just
2015-11-28 23:47 TotoiZn: i tell you and then if you want i post a irc mod in your maps thread
2015-11-28 23:47 Narcissu: 額,ok
2015-11-28 23:47 Narcissu: what should i do ?
2015-11-28 23:48 TotoiZn: well
2015-11-28 23:48 TotoiZn: in the 2 notes with diferent space
2015-11-28 23:48 TotoiZn: just fix that
2015-11-28 23:48 TotoiZn: with the distance snap
2015-11-28 23:48 TotoiZn: and here 00:50:687 (1) -
2015-11-28 23:49 Narcissu: other say i should jump when download XD
2015-11-28 23:49 TotoiZn: ctrl + h
2015-11-28 23:49 TotoiZn: and fix the space
2015-11-28 23:49 TotoiZn: na, its a very good map
2015-11-28 23:49 TotoiZn: i love the song
2015-11-28 23:49 TotoiZn: and the bg
2015-11-28 23:49 Narcissu: i love the BG too
2015-11-28 23:50 TotoiZn: where you find it ? T.T
2015-11-28 23:50 Narcissu: a painter ……
2015-11-28 23:50 Narcissu: 鬼貓屋
2015-11-28 23:50 Narcissu: おにねこ
2015-11-28 23:50 TotoiZn: i cant understand anything xD
2015-11-28 23:51 Narcissu: oninekoya
2015-11-28 23:51 Narcissu: yeye
2015-11-28 23:51 Narcissu: XD
2015-11-28 23:51 TotoiZn: i puush you somethings
2015-11-28 23:51 TotoiZn: to fix
2015-11-28 23:51 Narcissu: chinese , Japanese
2015-11-28 23:51 Narcissu: Orz
2015-11-28 23:51 TotoiZn: only english
2015-11-28 23:51 TotoiZn: or spanish
2015-11-28 23:51 TotoiZn: Orz
2015-11-28 23:51 TotoiZn: this 02:19:664 (4,5) -
2015-11-28 23:52 Narcissu: the painter is Japanese , i don't know her english nameOrz
2015-11-28 23:52 TotoiZn: could be like this http://puu.sh/lCocj/8df13d532d.jpg
2015-11-28 23:52 TotoiZn: something like that
2015-11-28 23:52 TotoiZn: but better made xD
2015-11-28 23:52 Narcissu: ok
2015-11-28 23:53 Narcissu: beautiful skin ;w;
2015-11-28 23:53 TotoiZn: i love this map style
2015-11-28 23:53 TotoiZn: lol, thank you ♥
2015-11-28 23:54 Narcissu: could you give your skin XD
2015-11-28 23:55 TotoiZn: yes !
2015-11-28 23:55 TotoiZn: its the hvick skins
2015-11-28 23:55 TotoiZn: skin
2015-11-28 23:55 TotoiZn: give me a sec
2015-11-28 23:55 Narcissu: thx ;w;
2015-11-28 23:55 TotoiZn: http://puu.sh/l4ugx/58484e17f1.rar
2015-11-28 23:55 TotoiZn: 03:36:027 (3,4,5,1) -
2015-11-28 23:55 TotoiZn: the 5
2015-11-28 23:55 TotoiZn: its a little confusing
2015-11-28 23:55 TotoiZn: maybe try to move it a little ?
2015-11-28 23:56 Narcissu: move ?
2015-11-28 23:56 TotoiZn: like
2015-11-28 23:57 TotoiZn: this
2015-11-28 23:57 TotoiZn: http://puu.sh/lCoro/6b537de9ff.jpg
2015-11-28 23:57 Narcissu: ok
2015-11-29 00:00 TotoiZn: 05:58:010 (1) - maybe move like this ? http://puu.sh/lCoB3/b9c422db87.jpg
2015-11-29 00:00 TotoiZn: i cant find anything else lol
2015-11-29 00:00 TotoiZn: i love this map
2015-11-29 00:00 Narcissu: jump ? maybe is hard ??
2015-11-29 00:01 TotoiZn: yes, its hard, but i think it fits more with the song
2015-11-29 00:01 TotoiZn: look here
2015-11-29 00:01 Narcissu: e …… i move to 240|172 √
2015-11-29 00:01 TotoiZn: 05:47:344 (6,7) -
2015-11-29 00:01 TotoiZn: this jump is big tho
2015-11-29 00:01 Narcissu: yeye
2015-11-29 00:02 TotoiZn: anything more
2015-11-29 00:02 TotoiZn: you want me to post this in the thread ? xD
2015-11-29 00:02 Narcissu: of course :D
2015-11-29 00:02 TotoiZn: its hard to mod this, you mapping is really well and clean
2015-11-29 00:02 Narcissu: Orz
Kyle Y
2.6 星的慢歌你想我摸什喵啦
給你星星好了
Topic Starter
Narcissu

Kyle Y wrote:

2.6 星的慢歌你想我摸什喵啦
給你星星好了
ah …… 那我嘗試集齊十種國旗的星星 :?
moonlightleaf
[Treasure]

00:09:777 - note

00:20:687 扔3连?

00:31:937 (1) - 漏了00:32:959 很难受

02:25:118 (5,6) - 没平行好难受

04:42:138 (4) - ctrl+h的样子

05:46:513 - 3连?

摸不出啥...太水了orz
Topic Starter
Narcissu

moonlightleaf wrote:

[Treasure]

00:09:777 - note……因为人声有蓝线所以从头到尾都没跟

00:20:687 扔3连?……放连打就没有干净的感觉了……

00:31:937 (1) - 漏了00:32:959 很难受……因为口琴有蓝线所以从头到尾都没跟

02:25:118 (5,6) - 没平行好难受 …… 唔……

04:42:138 (4) - ctrl+h的样子……因为是finish所以和正常的地方不一样……

05:46:513 - 3连?……为何……

摸不出啥...太水了orz
Sc4v4ng3r
Heya! Mod as requested in-game~

  • Unrankable issues
  1. My opinion which I highly recommend changing it
  2. Small suggestions/nazi

[General]
  1. All clear.
[Treasure]
  1. 01:30:573 (3,4,5,6,1) - This star pattern's movement can catch player's off-guard, due to the first one having a different kind of movement(by first one I mean 01:08:755 (3,4,5,6,1) - ). And on top of that, I do not really like the movement of this pattern when looked over it individually, as the movement between the notes are getting suddenly bigger then smaller then bigger etc., personally I like the movement in the first star pattern than this.
  2. 01:41:482 (3,4,5) - This is my personal opinion, but reducing the distance on (5) that much when (3) and (4) were basically 'far' jumps may have a negative effect on the movements of the player. Yes, this breaks off the consistency, but it reflects the instrument's 'mood' in this part when (5) is moved a bit more far apart.
  3. 02:25:459 (6) - You might as well give a little bit more spacing on this note, as this is having the same cymbals like 02:24:437 (3) - . It feels a little bit weird to have the same distance like 02:25:800 (7) - this did, as in the other parts, 02:25:800 (7) - this note had a lower distance than any other notes in the same type of rhythm.
  4. 02:41:482 (3) - Any reason why is there a normal addition on the head of this slider? I mean, there wasn't any in the other parts, but I don't see a specific reason for this to be here.
  5. 05:41:025 (4,5) - Something similar like the movement point made above, this doesn't necessarily have to be under 05:39:695 (6) - , it just doesn't really reflect the mood of the song in this part(the stanza being the most intense one here). Instead, you could blanket 05:39:695 (6) - this note instead with these notes, which may give a better emphasis to the song's mood.
Overall a really good map, with great song and hitsounds. They are beautiful :D
GL!
Topic Starter
Narcissu
my english very bad , i not well understand Orz

[Sc4v4ng3r] wrote:

Heya! Mod as requested in-game~

  • Unrankable issues
  1. My opinion which I highly recommend changing it
  2. Small suggestions/nazi

[General]
  1. All clear.
[Treasure]
  1. 01:30:573 (3,4,5,6,1) - This star pattern's movement can catch player's off-guard, due to the first one having a different kind of movement(by first one I mean 01:08:755 (3,4,5,6,1) - ). And on top of that, I do not really like the movement of this pattern when looked over it individually, as the movement between the notes are getting suddenly bigger then smaller then bigger etc., personally I like the movement in the first star pattern than this.

    ……it‘s mean all star pattern like 01:08:755 (3,4,5,6,1) - ?? i prefer random jump , reasonably ≈ dull imo
  2. 01:41:482 (3,4,5) - This is my personal opinion, but reducing the distance on (5) that much when (3) and (4) were basically 'far' jumps may have a negative effect on the movements of the player. Yes, this breaks off the consistency, but it reflects the instrument's 'mood' in this part when (5) is moved a bit more far apart.

    …… same as above , random jump have fun XD , i prefer to do lively not logic
  3. 02:25:459 (6) - You might as well give a little bit more spacing on this note, as this is having the same cymbals like 02:24:437 (3) - . It feels a little bit weird to have the same distance like 02:25:800 (7) - this did, as in the other parts, 02:25:800 (7) - this note had a lower distance than any other notes in the same type of rhythm.
    ……ok,
  4. 02:41:482 (3) - Any reason why is there a normal addition on the head of this slider? I mean, there wasn't any in the other parts, but I don't see a specific reason for this to be here.

    add jump when download ?? maybe it's a bit different with others ……
  5. 05:41:025 (4,5) - Something similar like the movement point made above, this doesn't necessarily have to be under 05:39:695 (6) - , it just doesn't really reflect the mood of the song in this part(the stanza being the most intense one here). Instead, you could blanket 05:39:695 (6) - this note instead with these notes, which may give a better emphasis to the song's mood.

    ……e .. you are right , but looks very complicated ...
Overall a really good map, with great song and hitsounds. They are beautiful :D
GL!


thx mod Orz
XiMerx
Hello c: From PM owo

It seems that your mapping style don't blanket very often? Blanketing makes things very pretty ww

Treasure

  1. 00:26:482 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.
  2. 01:06:027 (3,4,1) - You should emphasise on (1), not (4).
  3. 01:31:255 (5,6) - Ctrl+G so that 01:31:937 (1) will be emphasised
  4. 01:33:300 (3,4,1) - They should have same DS because (3) and (1) have the same sound on start. (1) should not have lesser DS.
  5. 01:37:391 (1,2) - You should blanket them
  6. 01:39:437 (4,1) - ^
  7. 01:51:027 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.
  8. 02:21:027 (1,2) - Blanket? :?:
  9. 03:15:573 (1) - More DS?
  10. 05:14:021 (2) - This should be in front of the slider (1) because of its direction. This creates more flow.

Sorry for bad mod. PM me 如果你不明白一些提示。
Evil_Twilight
[Treasure]
00:23:755 (1) - NC移到00:25:118 (2) - 去突顯這一段的結束
01:08:755 (3) - 我會在這放NC
01:33:300 (3) - 擺在x:224 y:316 好看一些
01:57:846 (3) - 跟上面一樣頭壓尾不太好看
02:19:664 (4) - 試試 http://puu.sh/lDXXz/836392093f.png

還是這種小清心的圖好
就是速度有點慢了
YellowManul
we did irc mod, here's a log
meow
11:05 YellowManul: hmm
11:05 YellowManul: about nc
11:05 YellowManul: maybe you should do one nc per 2 big white ticks
11:05 YellowManul: ;w;
11:05 Narcissu: ;w;
11:05 Narcissu: why
11:05 YellowManul: hmm
11:05 YellowManul: like
11:05 YellowManul: 1-2 combos in one combo? ;w;
11:06 YellowManul: idk if it's ok
11:06 YellowManul: just noticed
11:06 Narcissu: maybe …… idk too
11:06 YellowManul: owo
11:06 Narcissu: Orz
11:06 YellowManul: oOooOrz
11:07 Narcissu: my last map use NC * every note with Storyboard XD
11:07 YellowManul: o:
11:07 YellowManul: nice
11:07 YellowManul: 00:25:118 (2,1) -
11:07 YellowManul: mb stack o3o
11:08 YellowManul: 00:37:391 (1,3) -
11:08 Narcissu: i prefer now Orz , like02:02:618 (1) -
11:09 YellowManul: ? ;w;
11:09 Narcissu: stack here a bit …… strange??
11:09 YellowManul: hmmm
11:09 YellowManul: ok don't do o3o
11:09 YellowManul: 00:37:391 (1,3) -
11:09 YellowManul: make them parallel
11:09 Narcissu: parallel ?
11:10 YellowManul: http://puu.sh/lDXUi/9f712a1085.jpg
11:10 YellowManul: 00:57:164 (2) -
11:11 YellowManul: i'd like to curve this one owo
11:11 YellowManul: http://puu.sh/lDXXb/4469847a74.jpg
11:11 Narcissu: e …… i think unparalle more  lively …… all paralle a bit …… dull ??
11:11 Narcissu: like02:08:755 (4,5,1) -
11:11 YellowManul: hmm
11:11 Narcissu: ok
11:11 YellowManul: oki :3
11:12 YellowManul: 00:59:209 (1) - fix dat blanket o3o
11:12 Narcissu: ok
11:12 YellowManul: 01:01:937 (1) - and this a little bit! :3
11:12 Narcissu: 0.0
11:13 YellowManul: like
11:13 YellowManul: tail is not accurate ;w;
11:13 YellowManul: it should be on x:72 y:116
11:14 YellowManul: 01:31:937 (1) - blankeeeeeeeeeeeet owo
11:14 Narcissu: it's too meticulous ;w; , maybe i'm not good man
11:14 YellowManul: wut
11:14 Narcissu: i will fix these Orz
11:14 YellowManul: oh
11:14 YellowManul: it's ok
11:15 YellowManul: it's standart mod ;w;
11:15 YellowManul: ok
11:15 YellowManul: i'm not goin to notice blankets
11:15 Narcissu: Orz
11:15 YellowManul: look them all by urself then? ;w;
11:16 YellowManul: 01:57:846 (3) -
11:16 YellowManul: what about http://puu.sh/lDY9z/76fb891b34.jpg
11:16 YellowManul: :v
11:16 Narcissu: ok
11:17 Narcissu: need change more because i copy the rhythm lol
11:17 YellowManul: yeah i see
11:17 YellowManul: :3
11:19 YellowManul: 04:08:414 (3,4,5) -
11:19 YellowManul: wooooooooooow
11:19 YellowManul: o:
11:19 YellowManul: that jump series
11:19 Narcissu: bad flow ?
11:20 YellowManul: no
11:20 YellowManul: flow is good
11:20 Narcissu: QAQ
11:20 YellowManul: like
11:20 YellowManul: i'd reccomend you to reduce distance
11:20 YellowManul: 04:09:437 (5) -
11:20 YellowManul: 04:09:437 (5,1) -
11:20 YellowManul: here!!
11:21 Narcissu: reduce ?
11:21 Narcissu: wait me to 翻譯
11:21 YellowManul: http://puu.sh/lDYjO/0401119580.jpg
11:21 Narcissu: ok
11:21 YellowManul: example
11:23 YellowManul: idk why but i feel like this map needs some curve sliders, like here http://puu.sh/lDYov/4495b2783d.jpg - 04:12:164 (4) -
11:23 YellowManul: ;w;
11:24 Narcissu: ok
11:24 YellowManul: 04:20:346 (5,1) - also this jump a little bit big
11:24 YellowManul: ;w;
11:24 Narcissu: move 04:20:346 (5) - up ?
11:24 YellowManul: yea!
11:24 YellowManul: or
11:25 YellowManul: CTRL+G + CTRL+H
11:25 YellowManul: and move o3o
11:26 YellowManul: 04:47:937 (4) -
11:26 YellowManul: this one is really hard to play
11:26 Narcissu: ye …… but i think it's no problem O_O
11:26 Narcissu: last part more hard XD
11:26 YellowManul: lOL
11:26 YellowManul: ok let's see
11:27 YellowManul: btw good map ;3
11:27 Narcissu: final part *
11:27 YellowManul: OH BOY
11:28 YellowManul: 05:57:676 (5) -
11:28 YellowManul: ok naziI
11:28 YellowManul: nazi
11:28 YellowManul: 05:57:676 (5) -
11:28 YellowManul: it's like
11:29 Narcissu: 嗯
11:29 YellowManul: too straight
11:29 Narcissu: curve ?
11:29 YellowManul: http://puu.sh/lDYBp/5e6d1d4de5.jpg what about makian a triangle here
11:29 YellowManul: makin a*
11:29 Narcissu: i want to jump happy end ;w;
11:30 YellowManul: hmmm
11:30 Narcissu: it's too easy
11:30 YellowManul: http://puu.sh/lDYDe/34515d41eb.jpg
11:30 Narcissu: 0.0
11:30 YellowManul: owo
11:30 YellowManul: it's just my suggestion
11:31 YellowManul: you don't have to accept it
11:31 Narcissu: ok >.>
11:31 YellowManul: hmm
11:31 YellowManul: i think that's all


Well mapped, good luck! :)
Topic Starter
Narcissu

XiMerx wrote:

Hello c: From PM owo

It seems that your mapping style don't blanket very often? Blanketing makes things very pretty ww

Treasure

  1. 00:26:482 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.…… 的確我有點看不懂 ;w;
  2. 01:06:027 (3,4,1) - You should emphasise on (1), not (4). ……
  3. 01:31:255 (5,6) - Ctrl+G so that 01:31:937 (1) will be emphasised …… 這個反過來的話……後面那個就有點奇怪
  4. 01:33:300 (3,4,1) - They should have same DS because (3) and (1) have the same sound on start. (1) should not have lesser DS.……ok
  5. 01:37:391 (1,2) - You should blanket them…… 包好的話滑條就太彎了Orz
  6. 01:39:437 (4,1) - ^
  7. 01:51:027 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.
  8. 02:21:027 (1,2) - Blanket? :?:
  9. 03:15:573 (1) - More DS? ??
  10. 05:14:021 (2) - This should be in front of the slider (1) because of its direction. This creates more flow.……ok

Sorry for bad mod. PM me 如果你不明白一些提示。

Evil_Twilight wrote:

[Treasure]
00:23:755 (1) - NC移到00:25:118 (2) - 去突顯這一段的結束 …… 原來如此lol ,看來刻板的人是我
01:08:755 (3) - 我會在這放NC
01:33:300 (3) - 擺在x:224 y:316 好看一些……
01:57:846 (3) - 跟上面一樣頭壓尾不太好看……後面都是圈有點難動……
02:19:664 (4) - 試試 http://puu.sh/lDXXz/836392093f.png ……

還是這種小清心的圖好
就是速度有點慢了…… 之前我做成4.6星,AR9 OD8……最後還是放棄了 ah
thx mod …… i need time to fix too many 【
pieguyn
[Treasure]
00:52:391 (3) - maybe curve might flow better? https://osu.ppy.sh/ss/4069149
00:55:118 (3) - i'd prefer a position more like this... https://osu.ppy.sh/ss/4068913 i don't get the reason behind jump at 00:53:755 (1,2) - only
76,224,55118,2,0,P|115:218|150:201,2,79.9999999999999,2|0|8,0:0|0:0|0:0,0:0:0:0:
00:57:846 (3,4,1) - i don't think this spacing really fit well. there's no emphasis on drums at 00:58:527 (4) - but emphasis on drums at 00:57:846 (3) - and vocal, it feels random to play for me. mb try a position more like this? https://osu.ppy.sh/ss/4069048
01:00:232 (2) - maybe try a position more like x388 y248?
01:06:027 (3,4) - any reason this isn't blanket? seems u use a lot of blankets here but this one isn't
01:17:618 (4) - make it symmetric to 01:16:937 (3) - imo
01:41:823 (4,5) - imo spacing here doesn't fit emphasis from drum well. how about pattern like this instead... https://osu.ppy.sh/ss/4069136 ? if u accept, maybe rearrange the other notes a bit so spacing isn't as high
02:18:300 - imo this rhythm would fit vocal a lot better http://puu.sh/lIFVj/af6d299813.jpg
02:46:937 - maybe pattern like this could fit emphasis from drum better? https://osu.ppy.sh/ss/4069124
03:06:027 (3) - if "random jump" is what u prefer i think a jump like this https://osu.ppy.sh/ss/4069077 would be good
337,283,186027,2,0,P|261:303|191:268,1,160,2|8,0:0|0:1,0:0:0:0:
03:17:618 (4,1) - seem odd for me there's no jump here bc it's in the middle of a jump pattern. how about position like this to keep spacing up? https://osu.ppy.sh/ss/4069082
03:47:959 (4,1) - jump here (1.6x DS)? seem to fit rest of the vocal in this area
03:52:732 (4) - x80 y344?
04:35:666 (2) - i think i get how u placed most of the jumps but i don't get this one. it's not a blanket and doesn't seem follow anything. imo move to x316 y300 and make jump between 04:35:666 (2,3) - fits better
05:40:360 (2,3) - 1/2 slider here? spacing at 05:40:692 (3,4) - doesn't seem to emphasize vocal well enough imo

all suggestions
first mod in 10 months, sorry in advance if it's not helpful 8-)
i like the hitsounds a lot ~
gl ~
Topic Starter
Narcissu

pieguyn wrote:

[Treasure]
00:52:391 (3) - maybe curve might flow better? https://osu.ppy.sh/ss/4069149 …… ok
00:55:118 (3) - i'd prefer a position more like this... https://osu.ppy.sh/ss/4068913 i don't get the reason behind jump at 00:53:755 (1,2) - only …… e, i prefer own
76,224,55118,2,0,P|115:218|150:201,2,79.9999999999999,2|0|8,0:0|0:0|0:0,0:0:0:0:
00:57:846 (3,4,1) - i don't think this spacing really fit well. there's no emphasis on drums at 00:58:527 (4) - but emphasis on drums at 00:57:846 (3) - and vocal, it feels random to play for me. mb try a position more like this? https://osu.ppy.sh/ss/4069048 …… no jump emphasis next jump more ?
01:00:232 (2) - maybe try a position more like x388 y248?…… ok
01:06:027 (3,4) - any reason this isn't blanket? seems u use a lot of blankets here but this one isn't…… random blanket XD
01:17:618 (4) - make it symmetric to 01:16:937 (3) - imo…… ok
01:41:823 (4,5) - imo spacing here doesn't fit emphasis from drum well. how about pattern like this instead... https://osu.ppy.sh/ss/4069136 ? if u accept, maybe rearrange the other notes a bit so spacing isn't as high……it's too hard lol
02:18:300 - imo this rhythm would fit vocal a lot better http://puu.sh/lIFVj/af6d299813.jpg……never follow vocal XD , random rhythm……
02:46:937 - maybe pattern like this could fit emphasis from drum better? https://osu.ppy.sh/ss/4069124 ……ok
03:06:027 (3) - if "random jump" is what u prefer i think a jump like this https://osu.ppy.sh/ss/4069077 would be good……ok
337,283,186027,2,0,P|261:303|191:268,1,160,2|8,0:0|0:1,0:0:0:0:
03:17:618 (4,1) - seem odd for me there's no jump here bc it's in the middle of a jump pattern. how about position like this to keep spacing up? https://osu.ppy.sh/ss/4069082……
03:47:959 (4,1) - jump here (1.6x DS)? seem to fit rest of the vocal in this area……ok
03:52:732 (4) - x80 y344?
04:35:666 (2) - i think i get how u placed most of the jumps but i don't get this one. it's not a blanket and doesn't seem follow anything. imo move to x316 y300 and make jump between 04:35:666 (2,3) - fits better
05:40:360 (2,3) - 1/2 slider here? spacing at 05:40:692 (3,4) - doesn't seem to emphasize vocal well enough imo……i want to add more note …… get PP ?

all suggestions
first mod in 10 months, sorry in advance if it's not helpful 8-)
i like the hitsounds a lot ~
gl ~

your mod all very pertinent about jump…… but if i jump all drum and downbeat …… the layout will be formalization…… i remove many jump because i want to make a easy and relax map Orz
thx mod XD
Secretpipe
Very solid map here in general! Throwing some suggestions and we're good to go !

[Treasure]
  1. 01:01:596 (5) - You can maybe move it to x:127 y:339 because it's doing an overlap with 01:00:573 (3) - at the moment and you could improve the jump here
  2. 01:18:641 (2) - I think you can move that note aswell to x:99 y:41 to get a flawless cursor's movement when playing these : 01:17:618 (4,1,2,3) -
  3. 01:23:073 (4,5) - You can try to rearrange the spacing here to get another flow and avoid some overlaps :
  4. 02:13:868 (4,5,6) - I was a little bit confused by this placement ; it sounded a bit random imo owo Maybe you can rearrange the placement here?
  5. 02:23:755 (1,2,3,4,5,6) - This is nice! Good job ♥
  6. 03:34:664 (1) - I'd Ctrl+G that note in order to make an awesome flow with 03:35:687 (2,3) - ( it improve the jump here!)
  7. 04:30:552 (3,4) - Your pattern could be more energic , try it like that :
Alright , once you applied those, call me bac for a recheck!
Topic Starter
Narcissu

Secretpipe wrote:

Very solid map here in general! Throwing some suggestions and we're good to go !

[Treasure]
  1. 01:01:596 (5) - You can maybe move it to x:127 y:339 because it's doing an overlap with 01:00:573 (3) - at the moment and you could improve the jump here …… the overlap is my wish , like random and spontaneous , but too many people think it's bad Orz , i move too 144|344
  2. 01:18:641 (2) - I think you can move that note aswell to x:99 y:41 to get a flawless cursor's movement when playing these : 01:17:618 (4,1,2,3) - ……ok
  3. 01:23:073 (4,5) - You can try to rearrange the spacing here to get another flow and avoid some overlaps : …… the jump too big Orz
  4. 02:13:868 (4,5,6) - I was a little bit confused by this placement ; it sounded a bit random imo owo Maybe you can rearrange the placement here? …… random is romantic ! , i dont know how to change Orz
  5. 02:23:755 (1,2,3,4,5,6) - This is nice! Good job ♥ …… naya ~
  6. 03:34:664 (1) - I'd Ctrl+G that note in order to make an awesome flow with 03:35:687 (2,3) - ( it improve the jump here!) …… ok
  7. 04:30:552 (3,4) - Your pattern could be more energic , try it like that :……ok
Alright , once you applied those, call me bac for a recheck!
thx mod :)
Secretpipe
Alright then!

Good luck with ranking it!

#1
Kyubey
#2
Topic Starter
Narcissu
thx bubble ;w;

as your say …… maybe i out of luck so i find bn fail 16* …… but i lose passion yet , i don't want to map more graveyard map . maybe it's my last map lol
Pho
oh this got so far already? well if you still need a bn checking it for rank just call me back~
Topic Starter
Narcissu
e …… plz check it if you don't mind ……
Satellite
wheeen
Topic Starter
Narcissu
最久的一個圖泡了兩年?
Natsu
hey from x'mas queue, you have BN for this? if not pm in game !
Topic Starter
Narcissu

Natsu wrote:

hey from x'mas queue, you have BN for this? if not pm in game !
ah …… no BN here but i wait appleeaterx check Timing , of coures you can check Timing too if you willing

my avatar without Christmas Hat now , x'mas queue should ignore me ???

Edit : hope people understand why i give up edit mp3 ……
ZZHBOY
timing is fine for me, approved~!
Topic Starter
Narcissu

ZZHBOY wrote:

timing is fine for me, approved~!
希望如此……

vick
Yes !!!

Congratz Narcissu :D
Lily Bread
q了呀,恭喜恭喜
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