hi FCL, m4m as promised
general :
your offset if off by alot I'd suggest you use 40.
I kind of have the feeling you're trying to use the same DS in most of your diff. I wouldn't suggest that in hard diffs for reasons I'll explain later.
diff:
00:23:583 (3) - I'd curve this a bit less so it fits your general "flat" style a bit better
00:32:601 (1) - when doign straight sliders like that it usually looks better when keeping them about 20° from vertical and horizontal axis like you did here 00:25:664 (2) - . this has a weird 45ish angle that feels a bit out of place.
00:33:294 (1) - would be better if this one's angle would be vertical so that it fits with 00:34:682 (3) -
00:46:820 (1,2) - nc should be on 2
01:29:306 (3,4) - this is where the spacing thing kind of starts to bug me. I don't wanna force you to change that but I'll try to explain why I think it's important. On 01:29:826 (4) - you can clearly hear a strong sound on the head but spacing is very close. why not represent this by bigger spacing? A little jump? This would add emphasis and create some pressure to the beat that has a strong sound to hit. It affects gameplay by makign your map a bit more intuitive and would represent the song better.
I'll point other places out just in case but yea I guess that's just how you wanted to map it : 01:32:080 (3,4) - 01:33:468 (5,6) - 01:35:028 (4,5) - etc etc
01:32:601 (5) - this is also making your aesthetics inconsistent, the curve your are using here is different from 01:31:560 (1,4) -
01:36:069 (4,5) - for better flow i'd make these point the same direction like this http://puu.sh/lbZ4A/83660f7d1c.jpg this would allow you to have the higher spacing on (6) too for emphasis
01:55:491 (4,5,6) - I'd suggest you do something really similar because right now you have high spacing on the two kick sliders (which are weak beats) but 01:55:838 (6) - gets not emphasis since it has very low spacing with the previous object. This is kind of the same thing I pointed out in the beginning. Yous did this alot.
02:15:606 (8,1) - higher spacing pls for emphasis reasons.
02:15:953 (1) - this sound is hold in the song so why not make it a 1/2 slider or something? this kind of feels empty
02:18:728 (1) - keep it consistent with the rest of your aesthetics. make it a bit more horizontal. something like this http://puu.sh/lbZDs/c1c97c5cee.jpg could work better
02:21:156 (8,1) - same as before little bit more spacign for emphasis
02:28:179 (8) - this should start on the red tick because the sound you're following is on 1/2
02:28:439 (1) - higher spacing dude this is a really strong beat. I'll stop pointing them out now but strong downbeats like that should at least have some form of emphasis.
02:34:595 (1) - streams starting on blue ticks are hard to read. I'd suggest you start it on the red tick, there is a small cymbal sound so this should be ok
02:38:150 (1) - this also has a weird angle. Ideally it should have the same angle as 02:39:190 (9) - to keep your aesthetics consistent.
02:54:797 (1) - the end of this slider doesn't look great since you cant clearly see what it does. Suggestions : http://puu.sh/lc086/828b61796d.jpg http://puu.sh/lc0hB/0c96c137a1.jpg idk I'm bad at this xd
02:59:653 (5,6,7) - when activation ingame stacking these slightly overlap which is meh http://puu.sh/lc0kH/75ea46a5bb.jpg. You can try paralell lines it would look better.
03:14:826 (4) - this one is problematic to me because it starts on a weak tick (blue) and ends on a strong tick (white) this makes it very unintuitive to play
03:16:213 (4) - same
03:18:901 (5,7) - in game stackign makes them stack again xd http://puu.sh/lc0I7/4fe3b657cf.jpg
03:21:156 (3) - this is too curved compared to the general style you used in your diff imo
03:40:578 (5) - same idk
04:38:150 (4) - why not 2 notes or kick slider? This is clearly 2 sounds
05:06:936 (2,4) - space them out so they don't do that overlap
05:17:341 (8) - this is too curved compared to your general style. I know you're trying to express the sound differently but it doesn't really fit
05:38:323 (2,3,4,1,2,3) - if you want to do a stream jump like that do it here 05:38:496 (4) - because this is where the change in the music is
05:41:271 (1) - same as the other long slider the end is not very good looking
I didn't mention spacing in the end but what I said in the beginning obviously applies there too
I think that's it for me. If you didn't understand something I said feel free to catch me ingame to clarify
GL!
general :
your offset if off by alot I'd suggest you use 40.
I kind of have the feeling you're trying to use the same DS in most of your diff. I wouldn't suggest that in hard diffs for reasons I'll explain later.
diff:
00:23:583 (3) - I'd curve this a bit less so it fits your general "flat" style a bit better
00:32:601 (1) - when doign straight sliders like that it usually looks better when keeping them about 20° from vertical and horizontal axis like you did here 00:25:664 (2) - . this has a weird 45ish angle that feels a bit out of place.
00:33:294 (1) - would be better if this one's angle would be vertical so that it fits with 00:34:682 (3) -
00:46:820 (1,2) - nc should be on 2
01:29:306 (3,4) - this is where the spacing thing kind of starts to bug me. I don't wanna force you to change that but I'll try to explain why I think it's important. On 01:29:826 (4) - you can clearly hear a strong sound on the head but spacing is very close. why not represent this by bigger spacing? A little jump? This would add emphasis and create some pressure to the beat that has a strong sound to hit. It affects gameplay by makign your map a bit more intuitive and would represent the song better.
I'll point other places out just in case but yea I guess that's just how you wanted to map it : 01:32:080 (3,4) - 01:33:468 (5,6) - 01:35:028 (4,5) - etc etc
01:32:601 (5) - this is also making your aesthetics inconsistent, the curve your are using here is different from 01:31:560 (1,4) -
01:36:069 (4,5) - for better flow i'd make these point the same direction like this http://puu.sh/lbZ4A/83660f7d1c.jpg this would allow you to have the higher spacing on (6) too for emphasis
01:55:491 (4,5,6) - I'd suggest you do something really similar because right now you have high spacing on the two kick sliders (which are weak beats) but 01:55:838 (6) - gets not emphasis since it has very low spacing with the previous object. This is kind of the same thing I pointed out in the beginning. Yous did this alot.
02:15:606 (8,1) - higher spacing pls for emphasis reasons.
02:15:953 (1) - this sound is hold in the song so why not make it a 1/2 slider or something? this kind of feels empty
02:18:728 (1) - keep it consistent with the rest of your aesthetics. make it a bit more horizontal. something like this http://puu.sh/lbZDs/c1c97c5cee.jpg could work better
02:21:156 (8,1) - same as before little bit more spacign for emphasis
02:28:179 (8) - this should start on the red tick because the sound you're following is on 1/2
02:28:439 (1) - higher spacing dude this is a really strong beat. I'll stop pointing them out now but strong downbeats like that should at least have some form of emphasis.
02:34:595 (1) - streams starting on blue ticks are hard to read. I'd suggest you start it on the red tick, there is a small cymbal sound so this should be ok
02:38:150 (1) - this also has a weird angle. Ideally it should have the same angle as 02:39:190 (9) - to keep your aesthetics consistent.
02:54:797 (1) - the end of this slider doesn't look great since you cant clearly see what it does. Suggestions : http://puu.sh/lc086/828b61796d.jpg http://puu.sh/lc0hB/0c96c137a1.jpg idk I'm bad at this xd
02:59:653 (5,6,7) - when activation ingame stacking these slightly overlap which is meh http://puu.sh/lc0kH/75ea46a5bb.jpg. You can try paralell lines it would look better.
03:14:826 (4) - this one is problematic to me because it starts on a weak tick (blue) and ends on a strong tick (white) this makes it very unintuitive to play
03:16:213 (4) - same
03:18:901 (5,7) - in game stackign makes them stack again xd http://puu.sh/lc0I7/4fe3b657cf.jpg
03:21:156 (3) - this is too curved compared to the general style you used in your diff imo
03:40:578 (5) - same idk
04:38:150 (4) - why not 2 notes or kick slider? This is clearly 2 sounds
05:06:936 (2,4) - space them out so they don't do that overlap
05:17:341 (8) - this is too curved compared to your general style. I know you're trying to express the sound differently but it doesn't really fit
05:38:323 (2,3,4,1,2,3) - if you want to do a stream jump like that do it here 05:38:496 (4) - because this is where the change in the music is
05:41:271 (1) - same as the other long slider the end is not very good looking
I didn't mention spacing in the end but what I said in the beginning obviously applies there too
I think that's it for me. If you didn't understand something I said feel free to catch me ingame to clarify
GL!