community forum

Tamura Yukari - Pleasure treasure

posted
Total Posts
21
Topic Starter
Milan-
This beatmap was submitted using in-game submission on Wednesday, January 13, 2016 at 12:31:06 AM

Artist: Tamura Yukari
Title: Pleasure treasure
Source: Magical Girl Lyrical Nanoha ViVid
Tags: 魔法少女リリカルなのは ending mahou shoujo ヴィヴィッド lolicon
BPM: 195
Filesize: 2800kb
Play Time: 01:29
Difficulties Available:
  1. easy (1.71 stars, 123 notes)
  2. hard (3.55 stars, 270 notes)
  3. lolis (4.72 stars, 362 notes)
  4. normal (2.29 stars, 194 notes)


Download: Tamura Yukari - Pleasure treasure
Information: Scores/Beatmap Listing
---------------
2069-11-29 00:07 appleeaterx: i want to be your loli <3
3666-11-08 23:36 pishifat: oh so i'm also a loli k
2016-01-01 00:01 Pho: I'm dreaming with lolis xd
pkhg
lolis
Kuki
ay
deetz
2015-12-30 01:02 deetz: wot map
2015-12-30 01:03 Milan-: let me update
2015-12-30 01:04 Milan-: ACTION is editing [http://osu.ppy.sh/b/866500 Tamura Yukari - Pleasure treasure [lolis]]
2015-12-30 01:04 deetz: lolis
2015-12-30 01:04 deetz: Source: ???????????ViVid
2015-12-30 01:04 Milan-: da big loli
2015-12-30 01:06 deetz: wtffff
2015-12-30 01:06 deetz: i got a popup
2015-12-30 01:06 deetz: and it tabbed me out of osu
2015-12-30 01:06 deetz: LOOL
2015-12-30 01:06 deetz: it plays pretty well
2015-12-30 01:06 deetz: xcept a couple of things i didnt like
2015-12-30 01:06 Milan-: nice nice
2015-12-30 01:06 deetz: xd
2015-12-30 01:06 Milan-: that means my map isnt worth your time
2015-12-30 01:07 deetz: my laptop doesnt like ur map :(
2015-12-30 01:07 Milan-: whichones
2015-12-30 01:07 deetz: looking for it
2015-12-30 01:07 deetz: 00:32:617 (1,1,1,1,1,2,1) - i thought this was cool btw
2015-12-30 01:08 deetz: 00:36:309 (1,2,3,4,5) - i dont like this type of back and forth, requires too much mental power for this map imo cuz of the movements u have to do :(
2015-12-30 01:09 deetz: my reading completely died there
2015-12-30 01:09 deetz: xd
2015-12-30 01:09 deetz: 00:09:386 (3,4,1) - this felt kind of ehhh
2015-12-30 01:09 deetz: 00:12:617 (2,1) - this introduces that concept well enough
2015-12-30 01:10 deetz: 00:20:924 (1) - shouldnt this be a slider by ur pattern before :o
2015-12-30 01:11 Milan-: 00:09:386 (3,4,1) - do you mean the 1/1 gap?
2015-12-30 01:11 deetz: 01:26:463 (1) - wooo more ppl are using this technique xd
2015-12-30 01:12 deetz: yea the 1/1/ gap
2015-12-30 01:12 Milan-: what technique xd
2015-12-30 01:12 deetz: reverse emphasis
2015-12-30 01:13 deetz: u end the map or start a break on a really emphasised note with a slider end
2015-12-30 01:13 deetz: and it feels cool
2015-12-30 01:13 deetz: cuz big release
2015-12-30 01:13 deetz: xd
2015-12-30 01:13 Milan-: cuz extended slider is too mainstream
2015-12-30 01:13 deetz: i did it in rashisa
2015-12-30 01:13 deetz: xd
2015-12-30 01:15 Milan-: xd
2015-12-30 01:15 Milan-: didnt know it was like a technique
2015-12-30 01:16 Milan-: like all old maps use them
2015-12-30 01:16 deetz: `only thing i didnt like in this map was some of the 1/1 thingies
2015-12-30 01:16 deetz: yea most people just use extended slidersnow
2015-12-30 01:16 deetz: cuz they thing the emphasized sound MUST be mapped with a circle
2015-12-30 01:16 deetz: silly people
2015-12-30 01:17 Milan-: should be mapped with nuts
2015-12-30 01:17 deetz: tru
2015-12-30 01:21 Milan-: but ye did those point except last one cuz it was weird, i like wierdness
2015-12-30 01:22 Milan-: post to increase my sp
2015-12-30 01:22 deetz: 00:20:924 (1) -
2015-12-30 01:22 deetz: tjat?
2015-12-30 01:22 deetz: is wot u didnt chang
2015-12-30 01:22 deetz: xd
2015-12-30 01:22 Milan-: yes
2015-12-30 01:22 deetz: LOk
2015-12-30 01:23 Milan-: cuz last pattern of section
2015-12-30 01:23 Milan-: needs something different to finish
2015-12-30 01:23 deetz: o k
2015-12-30 01:23 deetz: u wan me to post log
2015-12-30 01:25 Milan-: yes
2015-12-30 01:25 deetz: o k
2015-12-30 01:25 Milan-: if you want to become a loli
2015-12-30 01:25 deetz: my life dreams
2015-12-30 01:26 Milan-: everyone's dreams
2015-12-30 01:26 Milan-: btw, where should i end the spinnerxd
2015-12-30 01:26 Milan-: drums too dumb
2015-12-30 01:27 deetz: next 1/12 tick sounds the best to me
2015-12-30 01:28 deetz: 01:26:847 (1) -
2015-12-30 01:28 Milan-: 12 or 16
2015-12-30 01:28 deetz: 01:26:847 (1) -
2015-12-30 01:28 Milan-: gj
2015-12-30 01:29 deetz: 16 sounds early and late
2015-12-30 01:29 deetz: so 12
2015-12-30 01:29 deetz: x d
2015-12-30 01:29 Milan-: 01:28:796 -
2015-12-30 01:29 Milan-: ok
2015-12-30 01:29 deetz: w/e
2015-12-30 01:29 deetz: '
2015-12-30 01:29 deetz: im posting the fukin klog
Lasse
m4m we talked about in irc
my map: https://osu.ppy.sh/s/378196

lolis

  1. 00:08:924 (1,2) - completely breaking the movement here even though it seems to belong to before musically? maybe add it to the pattern before
    01:21:847 (1,2,1,2,1,2) - seems better as the movement transitions better into the last of those three, so if you don't want to add it to the pattern at least make the movement more like there
  2. 00:17:232 (5) - seems a bit too strong musically for such a low spacing, even if the pattern is really nice, maybe try sth like this http://i.imgur.com/SfMtb6G.jpg which would play similar but give 5 more emphasis?
    01:21:078 (3,4,5,6) - is fine as there the lower spaced note is way weaker
  3. 00:18:155 (2,3,4) - movement didnt feel that intuitive to me, how about some ctrl-g? http://i.imgur.com/cayVi84.jpg
  4. 00:20:001 - this is so strong, at first I thought you put a clap on the slidertail, lol. probably nicer if clickable
  5. 00:28:924 (1) - same here, would also go well with vocals
  6. 00:36:770 (4) - clearly raise in vocal pitch and very strong beat overall, spacing this more and putting the lower spacing on 00:36:924 (5) - (or even stacking it under 4) would fit the music better
  7. 00:44:617 (1,1) - I think arranging them a bit different, for example like this would make it a bit better to read the rhythm and not break on that slider by letting go too early http://i.imgur.com/DJYlS1O.jpg
  8. 00:47:693 (2,3,4) - angle feels pretty unnatural to play, at least for me, with how the slider before leads the movement, maybe try rotating the triangle a bit or something like that
  9. 00:54:463 (4) - you already use lots of nc in this part, so why not add one here? would fit with the new strong piano starting on 4 and the pattern
  10. 00:55:386 (3,4,5) - you could try arranging them a bit differently to get a more "consisten" movement which would pklay ncie here imo
    before - after would also nicely flow ito the next slider
    just compare it with 00:57:540 (2,3,4,5) - which plays so much better since the movement feels more natural
  11. 01:00:001 - having this clickable would fit really well, it's like one of the strongest beats
  12. 01:24:001 (5,9) - how about putting nc on both? at least on 9. could make it consistent with how you nc the very similar music on 00:09:847 (1,2,1,2,3,1,2,3,1,2,3) -
  13. 01:26:847 (1) - seems to be either not snapped or to 1/32? as it's not on a 1/16 tick. well it doesn't make any noticeable difference during gameplay, so whatever, lol. seems to go for all diffs so it looks intentional

very loli

  1. 00:04:924 (8) - clearly intentional like that, but I still feel like ctrl-j and some roating would be nicer :v
  2. 00:11:386 (1,2,3,1,2) - is a slightly harder to read pattern like this really necessary for a hard(?) diff? at least reduce the overlap a bit to make it easier to read like you did with 00:16:617 (1,3) -
  3. 00:39:386 (1) - nc every measure before but suddenly you nc on this? removing nc here or adding on 00:38:155 (2) - would be nice
  4. 00:45:232 - clickable would be good here imo considering how strong it is
  5. 01:00:001 - same here//+reasoning from this from lolis
  6. 01:13:847 (2) - this direction makes it look more like a 1x repeat, ctrl g it to prevent misreading it? doesnt change playability as you can move your cursor anywhere on the slider without breaking anyways. just like you did on 01:23:693 (1,2) -
  7. 01:25:693 (4,5,6) - is a 195bpm triplet really needed on a 3.5*/hard? would be fine without it i think

semi loli

  1. 00:52:770 (2,3,4) - this feels so strange to me, could maybe arrange it more like http://i.imgur.com/sOOXafP.jpg ?
  2. 01:03:693 (5,6,7,1) - such a long straight/linear movement might be a bit problematic for newer players, consider using some ither angles
    01:17:847 (3,4,5) - is only 3 circles so it's slightly better :v

    seems fine pretty much

pishi mod plz

  1. 00:04:617 (3,4) - same thing for the linear movement and maybe make 3-4 a 1/1 slider? this part seems pretty much as hard as normal atm so that would be nice having a bit less 1/1 considering the rather high bpm
  2. 00:32:617 (1) - 2x reverse are not really nice to play for highly inexperienced players, single reverse + circle or sth would be better imo
  3. 00:37:540 (1) - ^ especially since it kinda alternates between those and 1x repeat
  4. 00:43:847 (2,3,1) - switching between 3/2 and 2/1 gap here migh be a bit hard for an easy without any sliders inbetween to make it easier to comprehend the change

most stuff is pretty picky as the diffs seem to be decent overall already
hope it could at least help a bit!
gl with this :v
Doyak
Hi m4m~

[General]
* I think the mp3 volume is a little bit low compared to other maps. Maybe increase it a bit.
* I guess you haven't decided the BG, right? xD (a.jpg and e.jpg doesn't fit to the rules as you know)

[Easy I guess]
* 00:23:078 - NC term goes too weird for me. Consider adjusting it like Normal (I guess) diff.
* 00:46:617 - 00:49:078 - These two are very similar sounds but the focus is different. I know what sound you're trying to represent, but for this Easy (I guess) diff, 00:48:463 (2,3) - this kind of rhythm isn't common and too sudden, and inconsistent with 00:46:001 (2,3,4) - . Same for 00:58:309 (2,3) -
* 00:52:309 (1,2,3,4) - This rhythm is kinda hard too. Maybe you could at least bind 00:53:386 (2,3,4) - into a 1/1 reverse slider.

[Normal I guess]
* That AR jump from here to Hard (I guess) is very big. I think there's some kind of a wall that makes people think "Normal's AR shouldn't exceed 5 because players should be able to easily HDHRDT it" or something. But AR3 is 1320ms and AR5 is 1200ms, and AR8 is only 750ms. AR5/AR3 is 1.1x, AR8/AR5 is 1.6x. I think it's really a huge gap in terms of nomod approach speed. This kind of hard Normal could go with AR 5.5 or even higher, is what I think.

[Hard I guess]
* 00:17:386 - This beat is especially strong but it's on the slider end... Did you try to represent it by putting an 00:17:232 (3,4) - after jump?
* 00:53:386 (1,1) - That 'little' increase on sv seems a bit weird to me. They're basically Ctrl+H'd, but their length is just 'little' different so it looks a bit... unbalanced? I would use 1.15x for both sliders, if I were you.
* 01:25:693 (4,5,6) - Personally I don't like it being only different while it's still same kind of sound with 01:24:309 (1,2,3) - It's like you were not caring about those 1/4 sounds at all before but suddenly changed your mind.
* 01:26:770 - This end sound is strong and I hope it to be clickable.

[Insane I guess]
* 00:02:924 (5) - What does that slider end represent? I see many of those throughout the map like 00:15:232 (7) - 00:17:693 (8) - 00:20:232 - 01:00:232 (3) - 01:16:847 - 01:21:770 - , but I don't understand. I don't hear any 1/4s. They look too overdone (if not overmapped) for me.
* 00:54:386 (3) - The drum sound here is werid. It feels like it's on 1/6 snap or something.
* Welp, you did the same things I mentioned on Hard (I guess) here too.

Sorry for short mod, the map is so good that I couldn't point out many things.
Starset
so m4m, i think Sotarks told u :)

[uhhh Easy i guess xD]
-since its high bpm and there are like many clickable objects i think CS 2.5 is better
-00:08:001 (1,2,3,4) - better rythme maybe:
-00:12:309 (3,4) - ctrl+G since i think that big white tick should be clickable
-00:17:847 (1,2,3) - maybe better rythme:
-00:22:463 (2) - i feel like this one should start here 00:22:463 -
-00:43:847 (2,1) - blanket is like sliggggggghtly off
-01:07:386 (5) - NC
-01:21:847 (1,2) - ctrl+g
-01:26:155 (3,4) - same x)

[semi loli]
-00:01:693 - feels weird not having a note here
-00:04:155 - same here :/
-00:53:232 (3,4) - uhh idk about this flow tho id make them go straight but oh well its just my thoughts
-00:56:309 (4,5) - not stacked
-01:15:540 - 01:18:001 - no note? :(

[very loli]
-id place a circle here 00:01:540 - and a slider here 00:01:693 - more fitting the song imo, well here is my suggestion:
-00:06:463 (3,1) - not stacked
-00:08:001 (1,2) - i feel like they could be more separated compared to 00:08:463 (1,2) -
-00:56:770 (7,8) - failed stack xD
-01:02:155 (1,4) - wtf here too xDD
-i feel like it needs a 1/2 slider here
-01:11:078 - here too
-01:15:386 (4,5) - same suggestion of rythme as i said in the beginning
-01:26:770 - u dont feel like it should be clickable? x)

[lolis]
im gonna call the police xDDD
-00:13:847 (4) - copy this 00:13:232 (2) - and ctrl+g ctrl+h
-00:24:924 (3) - dis stack is there a reason behind? anyway not gonna point them out anymore
-00:28:770 (4,1) - improve a bit blanket
-00:54:463 (1) - NC
-01:06:155 (6) - NC

i cant find any other problems since myself im inspired by you and trying trying to maybe be at least half as gud as you ;w;
Topic Starter
Milan-

Lasse wrote:

m4m we talked about in irc
my map: https://osu.ppy.sh/s/378196

lolis

  1. 00:08:924 (1,2) - completely breaking the movement here even though it seems to belong to before musically? maybe add it to the pattern before
    01:21:847 (1,2,1,2,1,2) - seems better as the movement transitions better into the last of those three, so if you don't want to add it to the pattern at least make the movement more like there reworked the whole thing
  2. 00:17:232 (5) - seems a bit too strong musically for such a low spacing, even if the pattern is really nice, maybe try sth like this http://i.imgur.com/SfMtb6G.jpg which would play similar but give 5 more emphasis? wanted to emphasis 6 instead cuz emphasis a kick sound that repeats every measure isnt good
    01:21:078 (3,4,5,6) - is fine as there the lower spaced note is way weaker
  3. 00:18:155 (2,3,4) - movement didnt feel that intuitive to me, how about some ctrl-g? http://i.imgur.com/cayVi84.jpg did ctrlg to 3 so the broken flow is more natural
  4. 00:20:001 - this is so strong, at first I thought you put a clap on the slidertail, lol. probably nicer if clickable uhm i think these are ok for how this section works
  5. 00:28:924 (1) - same here, would also go well with vocals
  6. 00:36:770 (4) - clearly raise in vocal pitch and very strong beat overall, spacing this more and putting the lower spacing on 00:36:924 (5) - (or even stacking it under 4) would fit the music better it's another kind of emphasis, where you go inside the note instead of outside. it's weird, but works xd
  7. 00:44:617 (1,1) - I think arranging them a bit different, for example like this would make it a bit better to read the rhythm and not break on that slider by letting go too early http://i.imgur.com/DJYlS1O.jpg i like how mine looks tbh
  8. 00:47:693 (2,3,4) - angle feels pretty unnatural to play, at least for me, with how the slider before leads the movement, maybe try rotating the triangle a bit or something like that it's ok, there's no big jump so movement is more free
  9. 00:54:463 (4) - you already use lots of nc in this part, so why not add one here? would fit with the new strong piano starting on 4 and the pattern doesnt fit the song imo
  10. 00:55:386 (3,4,5) - you could try arranging them a bit differently to get a more "consisten" movement which would pklay ncie here imo
    before - after would also nicely flow ito the next slider never broke here xd
    just compare it with 00:57:540 (2,3,4,5) - which plays so much better since the movement feels more natural
  11. 01:00:001 - having this clickable would fit really well, it's like one of the strongest beats i always break on extended sliders ;w;
  12. 01:24:001 (5,9) - how about putting nc on both? at least on 9. could make it consistent with how you nc the very similar music on 00:09:847 (1,2,1,2,3,1,2,3,1,2,3) - did on 9
  13. 01:26:847 (1) - seems to be either not snapped or to 1/32? as it's not on a 1/16 tick. well it doesn't make any noticeable difference during gameplay, so whatever, lol. seems to go for all diffs so it looks intentional i asked some people and this seems ok, but i'll see what to do here later

very loli

  1. 00:04:924 (8) - clearly intentional like that, but I still feel like ctrl-j and some roating would be nicer :v clearly intentional
  2. 00:11:386 (1,2,3,1,2) - is a slightly harder to read pattern like this really necessary for a hard(?) diff? at least reduce the overlap a bit to make it easier to read like you did with 00:16:617 (1,3) - moved a bit
  3. 00:39:386 (1) - nc every measure before but suddenly you nc on this? removing nc here or adding on 00:38:155 (2) - would be nice i think it fits the map
  4. 00:45:232 - clickable would be good here imo considering how strong it is mm i dont think it's really strong ><
  5. 01:00:001 - same here//+reasoning from this from lolis same
  6. 01:13:847 (2) - this direction makes it look more like a 1x repeat, ctrl g it to prevent misreading it? doesnt change playability as you can move your cursor anywhere on the slider without breaking anyways. just like you did on 01:23:693 (1,2) - right
  7. 01:25:693 (4,5,6) - is a 195bpm triplet really needed on a 3.5*/hard? would be fine without it i think i have a stream a bit before xd

semi loli

  1. 00:52:770 (2,3,4) - this feels so strange to me, could maybe arrange it more like http://i.imgur.com/sOOXafP.jpg ? player keeps the mouse in the same position, i dont see what's strange
  2. 01:03:693 (5,6,7,1) - such a long straight/linear movement might be a bit problematic for newer players, consider using some ither angles i'd say rect lines are easier xd
    01:17:847 (3,4,5) - is only 3 circles so it's slightly better :v

    seems fine pretty much

pishi mod plz

  1. 00:04:617 (3,4) - same thing for the linear movement and maybe make 3-4 a 1/1 slider? this part seems pretty much as hard as normal atm so that would be nice having a bit less 1/1 considering the rather high bpm it's ok ithink
  2. 00:32:617 (1) - 2x reverse are not really nice to play for highly inexperienced players, single reverse + circle or sth would be better imo reverse arrow is visible before you reach to it also, music allows it
  3. 00:37:540 (1) - ^ especially since it kinda alternates between those and 1x repeat
  4. 00:43:847 (2,3,1) - switching between 3/2 and 2/1 gap here migh be a bit hard for an easy without any sliders inbetween to make it easier to comprehend the change but slider where ;w; doesnt fit here

most stuff is pretty picky as the diffs seem to be decent overall already
hope it could at least help a bit!
gl with this :v

Doyak wrote:

Hi m4m~

[General]
* I think the mp3 volume is a little bit low compared to other maps. Maybe increase it a bit. ill try
* I guess you haven't decided the BG, right? xD (a.jpg and e.jpg doesn't fit to the rules as you know) right eright

[Easy I guess]
* 00:23:078 - NC term goes too weird for me. Consider adjusting it like Normal (I guess) diff. right i fkd up
* 00:46:617 - 00:49:078 - These two are very similar sounds but the focus is different. I know what sound you're trying to represent, but for this Easy (I guess) diff, 00:48:463 (2,3) - this kind of rhythm isn't common and too sudden, and inconsistent with 00:46:001 (2,3,4) - . Same for 00:58:309 (2,3) - i wanted to vary between those 2 instead of copy paste one
* 00:52:309 (1,2,3,4) - This rhythm is kinda hard too. Maybe you could at least bind 00:53:386 (2,3,4) - into a 1/1 reverse slider. circles in easy are ok imo

[Normal I guess]
* That AR jump from here to Hard (I guess) is very big. I think there's some kind of a wall that makes people think "Normal's AR shouldn't exceed 5 because players should be able to easily HDHRDT it" or something. But AR3 is 1320ms and AR5 is 1200ms, and AR8 is only 750ms. AR5/AR3 is 1.1x, AR8/AR5 is 1.6x. I think it's really a huge gap in terms of nomod approach speed. This kind of hard Normal could go with AR 5.5 or even higher, is what I think. there's no need i think. for now

[Hard I guess]
* 00:17:386 - This beat is especially strong but it's on the slider end... Did you try to represent it by putting an 00:17:232 (3,4) - after jump? right, and also cuz the only way i make it clickable is using 1/1 reverse before which sounds awful
* 00:53:386 (1,1) - That 'little' increase on sv seems a bit weird to me. They're basically Ctrl+H'd, but their length is just 'little' different so it looks a bit... unbalanced? I would use 1.15x for both sliders, if I were you. it's mostly an aesthetic thing that playing you wont even notice xd
* 01:25:693 (4,5,6) - Personally I don't like it being only different while it's still same kind of sound with 01:24:309 (1,2,3) - It's like you were not caring about those 1/4 sounds at all before but suddenly changed your mind. more like, i dont want it to be a full stream pattern so ill just add 1/4 to the beginning and end xd
* 01:26:770 - This end sound is strong and I hope it to be clickable. not everything have to be clickable.. like someone said, it's cool cuz you hold the tension on the slider and realise it afterwards, in this case with a spinner

[Insane I guess]
* 00:02:924 (5) - What does that slider end represent? I see many of those throughout the map like 00:15:232 (7) - 00:17:693 (8) - 00:20:232 - 01:00:232 (3) - 01:16:847 - 01:21:770 - , but I don't understand. I don't hear any 1/4s. They look too overdone (if not overmapped) for me. they are used mostly for emphasis, like how people use triples on downbeats, this is similar
* 00:54:386 (3) - The drum sound here is werid. It feels like it's on 1/6 snap or something. uhm i think using 1/4 is more intuitive, espcially when the possible 1/6 snap is just a scratch.
* Welp, you did the same things I mentioned on Hard (I guess) here too.

Sorry for short mod, the map is so good that I couldn't point out many things.

HB24 wrote:

so m4m, i think Sotarks told u :)

[uhhh Easy i guess xD]
-since its high bpm and there are like many clickable objects i think CS 2.5 is better would look too crowd if i do that
-00:08:001 (1,2,3,4) - better rythme maybe: OH uhm let me see it again later, i think i did it this way so the circles are after a long slider instead of a 1/1, uhhhhm
-00:12:309 (3,4) - ctrl+G since i think that big white tick should be clickable not every downbeat has to be clickable ;;
-00:17:847 (1,2,3) - maybe better rythme: i like 2/1 gaps
-00:22:463 (2) - i feel like this one should start here 00:22:463 - fits the vocals this way
-00:43:847 (2,1) - blanket is like sliggggggghtly off tried::
-01:07:386 (5) - NC 3 notes combo doesnt seem right to me xd
-01:21:847 (1,2) - ctrl+g
-01:26:155 (3,4) - same x)

[semi loli]
-00:01:693 - feels weird not having a note here too much 1/2 imo ><
-00:04:155 - same here :/
-00:53:232 (3,4) - uhh idk about this flow tho id make them go straight but oh well its just my thoughts ill see what other people think
-00:56:309 (4,5) - not stacked ertg
-01:15:540 - 01:18:001 - no note? :(

[very loli]
-id place a circle here 00:01:540 - and a slider here 00:01:693 - more fitting the song imo, well here is my suggestion: downbeat is stronger i think
-00:06:463 (3,1) - not stacked lk
-00:08:001 (1,2) - i feel like they could be more separated compared to 00:08:463 (1,2) - didnt get it tbh xd
-00:56:770 (7,8) - failed stack xD sfs
-01:02:155 (1,4) - wtf here too xDDqwe
-i feel like it needs a 1/2 slider here
-01:11:078 - here too 1/1 circles are ok too
-01:15:386 (4,5) - same suggestion of rythme as i said in the beginning same
-01:26:770 - u dont feel like it should be clickable? x) no in this case xd spinner is enough

[lolis]
im gonna call the police xDDD ;;WW;
-00:13:847 (4) - copy this 00:13:232 (2) - and ctrl+g ctrl+h it's fine as is i think
-00:24:924 (3) - dis stack is there a reason behind? anyway not gonna point them out anymore blame osu
-00:28:770 (4,1) - improve a bit blanket tried
-00:54:463 (1) - NC doesnt fit well imo
-01:06:155 (6) - NC same

i cant find any other problems since myself im inspired by you and trying trying to maybe be at least half as gud as you ;w;

thank you all! <3
Mazziv
hi

theres something with aimod.that the kiai is not long enough,i guess theres not really a way to fix it v:

[thx pishi]
  • 00:06:770 (3) - make this a curved slider,maybe something like that?
    00:21:540 (1) - wouldnt it be ,,easier'' if you extend the slider until 00:21:540 (1) - and just use a repeat slider? (idk if that is supposed to be an easy or normal diff,if its a normal diff,i guess you can ignore this)
    00:42:463 (1) - curve it? as i previously mentioned above

rest looks good

[semi loli]
  • 01:21:847 (1,2,3) - maybe dont let them overlap? :v


[very loli]
  • 00:05:232 (9) - make this a clickable?
    00:24:924 (4,1) - either overlap those or move the 00:24:924 (4) - away,it doesnt look good imo :c
    01:13:232 (1) - curve that slider,maybe something like that?


[lolis]
  • 00:34:924 (1) - why dont u NC here already? (i know because tticks later the sv changes,but technically you could nc here. correct me if im wrong)
    01:02:617 (3,4) - i broke here like 2 times in a row,maybe move the second slider down a bit?
    01:06:155 (6) - NC here and 01:07:078 (1) - remove this NC
    01:09:847 (1) - NC here not


youre truly the master of blankets,not a single one that didnt look good c:




ᶰᶦᶜᵉ ᵇᵃᶜᵏᵍʳᵒᵘᶰᵈ
Yohanes
inb4 nsfw bg
Topic Starter
Milan-

Mazziv wrote:

hi

theres something with aimod.that the kiai is not long enough,i guess theres not really a way to fix it v:

[thx pishi]
  • 00:06:770 (3) - make this a curved slider,maybe something like that? uhm ok
    00:21:540 (1) - wouldnt it be ,,easier'' if you extend the slider until 00:21:540 (1) - and just use a repeat slider? (idk if that is supposed to be an easy or normal diff,if its a normal diff,i guess you can ignore this) it's ok as is i think
    00:42:463 (1) - curve it? as i previously mentioned above linear sliders are cool too ;;

rest looks good

[semi loli]
  • 01:21:847 (1,2,3) - maybe dont let them overlap? :v but spacing is hard


[very loli]
  • 00:05:232 (9) - make this a clickable? no need tbh
    00:24:924 (4,1) - either overlap those or move the 00:24:924 (4) - away,it doesnt look good imo :c i think it's ok ;;
    01:13:232 (1) - curve that slider,maybe something like that? lineal sliders are cool ;;


[lolis]
  • 00:34:924 (1) - why dont u NC here already? (i know because tticks later the sv changes,but technically you could nc here. correct me if im wrong) removed nc later 00:35:078 - if that's what you meant xd
    01:02:617 (3,4) - i broke here like 2 times in a row,maybe move the second slider down a bit? same xd changed the pattern
    01:06:155 (6) - NC here and 01:07:078 (1) - remove this NC it's on purpose to fit the music intensity
    01:09:847 (1) - NC here not


youre truly the master of blankets,not a single one that didnt look good c: xd im badtbh




ᶰᶦᶜᵉ ᵇᵃᶜᵏᵍʳᵒᵘᶰᵈ
Thank you! <3

Yohanes wrote:

inb4 nsfw bg
i tried to hold myself;;
Iceskulls
m4m thing

[general]
  1. idk doesn't the hitsound volume sound a bit low ? I think it would be better to increase it a bit since I can hardly hear some normal sampleset hitsound like normal-hitnormal something that the osu! default hitsound used for some reason lol
  2. widescreen in easy normal lolis


[lolis]
  1. 00:07:232 (3,4) - try ctrl+g these ? I think it would make flow nice imo
  2. 00:10:463 (1,2,3) - 00:10:924 (1,2,3) - 00:11:386 (1,2,3) - idk maybe you can increase spacing between note here a little bit , the current spacing kinda feel a bit weird or something and song here is pretty intense so it can use some more spacing imo
  3. 00:12:155 (2,1) - I find that without the overlap here it kinda a bit play better somehow like it easier to read this when there is no overlap lol so
  4. 00:14:617 - feel a bit weird that you skip this beat when you just map it for previous note so I guess it would be better to map it for consistent thing
  5. 00:21:847 (3,4) - using low spacing here kinda destroy the impact on (4) beat here imo I think it would be better to increase spacing there to emphasis the impact one (4) beat , try move 00:22:001 (4,1) - to around x448 y192 ?
  6. 00:24:463 - this kinda similiar to 00:14:617 -
  7. 00:34:924 (1,2,3) - nazi , a little stack problem thing try to move (3) down like for exactly y=2 ( move (3) to x244 y167 ) and stack would be better
  8. 00:39:386 - can increase volume here a bit , stream notes there sound kinda low imo
  9. 00:42:386 (5,1) - nazi stack better
  10. 00:51:386 (3,4) - ^
  11. 01:05:847 (5) - 01:10:770 (6) - nc ?
  12. 01:16:617 (5,6) - high spacing here play a bit awkward imo , it would be better to just try to decrease spacing a bit cus (6) doesn't sound so emphasized that much imo
  13. 01:21:540 (6,7) - similiar ^ also would be better if this 01:21:693 (7,1) - would be spaced more since (1) sound really emphasized tho and I think it still playable eventhough it's like 1/4 slider + 1 circle rhythm thing


[hard]
  1. 00:40:001 (1,2) - mm I think consistent spacing would make the flow here play better imo
  2. 01:08:617 (2,3) - 1/2 slider sound a bit better here imo


[normal]
  1. 00:08:924 (3,4) - try this rhythm instead ? sound better imo
  2. 00:52:770 (2,3,4) - I think placing note like this can make the pattern a little bit hard to read imo so I guess maybe you can move (4) away to around x64 y64 or directly after (3) so that would make thing sound better imo
  3. 01:26:155 - 01:26:463 - why 1.1x sv multiplier here o.o ? I don't see any slider
  4. 01:28:540 - lol you can change it to 1.0x sv multiplier if you want


[easy]
  1. 00:32:617 (1) - 00:37:540 (1) - double reverse slider like this kinda a bit hard to play for beginner imo , it would be better to just use normal reverse slider imo
  2. 01:21:847 (1,2) - very little inconsistetn spacing


ya if you need bn
cccccccaaalll me 2 thanks

good luck :)
Topic Starter
Milan-
m4m thing
[lolis]
  1. 00:10:463 (1,2,3) - 00:10:924 (1,2,3) - 00:11:386 (1,2,3) - idk maybe you can increase spacing between note here a little bit , the current spacing kinda feel a bit weird or something and song here is pretty intense so it can use some more spacing imo im pretty bad tapping so having them with lregular spacing helps a lot ;;
  2. 00:14:617 - feel a bit weird that you skip this beat when you just map it for previous note so I guess it would be better to map it for consistent thing didnt want to map it cuz it fits the vocals fine i think, i mapped it at 00:19:540 - cuz the piano is stronger and more prominent there
  3. 00:21:847 (3,4) - using low spacing here kinda destroy the impact on (4) beat here imo I think it would be better to increase spacing there to emphasis the impact one (4) beat , try move 00:22:001 (4,1) - to around x448 y192 ? uhm the map is based mostly in apple/no_gu preferences, and they like doing these kind of patterns where the flow goes like 'inside' instead of outside to emphasis last note of a pattern. it may be weird but works well i think
  4. 00:24:463 - this kinda similiar to 00:14:617 -same too, fits the momentum of the vocals here
  5. 01:05:847 (5) - 01:10:770 (6) - nc ? i wanted to use 2 measure on purpose to fit the music. i nc'd 01:08:309 - and 01:13:232 - cuz they're mapping another sound
  6. 01:16:617 (5,6) - high spacing here play a bit awkward imo , it would be better to just try to decrease spacing a bit cus (6) doesn't sound so emphasized that much imo i just changed the whole thing
  7. 01:21:540 (6,7) - similiar ^ also would be better if this 01:21:693 (7,1) - would be spaced more since (1) sound really emphasized tho and I think it still playable eventhough it's like 1/4 slider + 1 circle rhythm thing i tried here but didnt work well ;;


[easy]
  1. 00:32:617 (1) - 00:37:540 (1) - double reverse slider like this kinda a bit hard to play for beginner imo , it would be better to just use normal reverse slider imo rip


ya if you need bn
cccccccaaalll me 2 thanks

good luck :)
Thank you! <3
Iceskulls
o wait
m not sure about this but
mind capatalize the first letter for each diff name so it's like " Easy , Normal , Hard , Lolis" ?
Topic Starter
Milan-

CelsiusLK wrote:

o wait
m not sure about this but
mind capatalize the first letter for each diff name so it's like " Easy , Normal , Hard , Lolis" ?
but, lolis are small ;w; (tbh that's the reason lmao) and since i've seen maps getting ranked with lowercased diff names i thought i'd be fine. i can change if you think it's a problem tho o
Iceskulls
ahh
ok let's see /w/
Mint
looks good to me \w\
Topic Starter
Milan-
thank you both of you <3
Pho
Why you always forgot giving me credit for stuff? </3

them difficulty names tho lol
MkGuh
nice song ♥ gz
show more
Please sign in to reply.

New reply