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Rihanna - Lost In Paradise

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Topic Starter
Prismetical

Kuki wrote:

osu! needs more generic pop music
EXACTLY!
wasin
M4M from my Q / *O* Stars 101


General
fine.

D27's Beginner
00:08:843 (2) - Consider this circle is too closer (3) than (1), make it good by move circle(2) to X:180 Y:252
00:16:737 (3) - ^ X:220 Y:168
00:26:211 (6) - Begin with the new vocal maybe you can NC here like 00:29:369 (1) -
00:50:685 (1) - In my opinion overlap with 00:48:316 (4) - prettier than your own, when you did it don't forget to fix distance since 00:52:264 (2) -
01:15:158 (5) - Can NC

2222' Easy
00:21:080 (3) - I think make this slider to be a curve slider for better flow
00:25:816 (1) - Spacing error here I can moved this slider please fix it
00:42:001 (1) - You can add "Finish" hs at the end of spin
01:09:632 (1) - Missing Finish
01:10:422 - 01:12:001 - 01:13:580 - Missing Clap

Normal
00:24:632 (3) - Blanket with 00:24:237 (2) - I suggest you move the center of slider (3) up 2 space
00:45:158 - This line is empty, you can add something here
00:50:685 (1) - Missing Finish ? try to add here. I think it's fine
00:56:211 (3) - Again the blanket doesn't fit with 00:55:816 (2) - , but if you don't mind about blanket it's ok
00:57:790 (3) - ^

Hard
00:23:843 (5) - Spacing error between 00:23:448 (4) - check this
00:27:395 (3) - This slider makes sure you wanna make these shape the same with 00:26:606 (2) - right ?, but I think it doesn't fit here, when you moved slider overlaps with 00:26:606 (2) - for example move slider(3) a bit down it's fine.
00:49:895 (3) - 00:51:474 (3) - Missing clap
00:57:001 (7) - Can Finish hs

That's all for this map rank it soon guy :D
-Keitaro
Here, take my 14 stars! Hopefully it's very useful.
I think this should ranked soon :D
Topic Starter
Prismetical

wasinkingspeedq wrote:

M4M from my Q / *O* Stars 101


General
fine. good c:

Normal
00:24:632 (3) - Blanket with 00:24:237 (2) - I suggest you move the center of slider (3) up 2 space I don't get your concern
00:45:158 - This line is empty, you can add something here break after spinner
00:50:685 (1) - Missing Finish ? try to add here. I think it's fine correct
00:56:211 (3) - Again the blanket doesn't fit with 00:55:816 (2) - , but if you don't mind about blanket it's ok you are actually right that it isn't blanket that well... but still it kind of looks good to me. xD
00:57:790 (3) - ^

Hard
00:23:843 (5) - Spacing error between 00:23:448 (4) - check this right, fixed!
00:27:395 (3) - This slider makes sure you wanna make these shape the same with 00:26:606 (2) - right ?, but I think it doesn't fit here, when you moved slider overlaps with 00:26:606 (2) - for example move slider(3) a bit down it's fine. I have no idea how you did this in your example without breakin distance snap, but I would keep mine anyway :3
00:49:895 (3) - 00:51:474 (3) - Missing clap for the first one no because the drums aren't followed on that part but I added a clap at the second one
00:57:001 (7) - Can Finish hs yeah, added

That's all for this map rank it soon guy :D I try sooo hard! thankyou :D

Rendyindo wrote:

Here, take my 14 stars! Hopefully it's very useful. thankyou! of course it is! ♥♥♥
I think this should ranked soon :D me too! ♥
Vovan

Aihuro wrote:

Hey! M4M request through PM.
Well, here goes nothing.

D27's Beginner:
  1. 00:02:527 (3,1) - I don't really like this overlap here, maybe try Ctrl+H And place him here: X: 132 Y: 160. I think it will also improve the flow. (It's also a quick fix, just have to fix the DS)
    That's not an overlap, when I see the 1, the 3 have disappear, so, that's not an overlap.
  2. 00:15:158 (2,4) - Same here, please stack (4) on (2)'s tail to prevent from overlapping with each other.
    Nope, same reason.
  3. 00:26:211 (6,1) - ^ Stack them properly please.
    Fixed
  4. 00:32:527 (1,3) - These two sliders are touching each other's head, I highly suggest you do something like this instead: http://puu.sh/mkBof/d46bbc075a.jpg
    Fixed.
  5. 00:45:158 (2,4) - Same as I mentioned above, stack.
    No.
  6. 01:00:948 (4) - I think Ctrl+H Will work better since it will prevent overlapping with 00:57:001 (1) - .
    When I see the 4, the 1 have disappear, so That's not an overlap.
  7. 01:14:369 (4,5) - I didn't saw you using this kind of pattern through out the whole mapset, maybe remove (4) and add a note here: 01:14:369 - .
    During all the map I used 2/1 & 4/1 beats. I made the end a bit harder for the player.
  8. Overall, nice diff! Just the stacking that kept bugging me. Thanks ! But that isn't overlaps & problems of stacks x)

wasinkingspeedq wrote:

M4M from my Q / *O* Stars 101


D27's Beginner
00:08:843 (2) - Consider this circle is too closer (3) than (1), make it good by move circle(2) to X:180 Y:252
They're the same circles xDDDD 1 is horizontal & 3 is vertical. that's all x)

00:16:737 (3) - ^ X:220 Y:168
That will break my blanket.

00:26:211 (6) - Begin with the new vocal maybe you can NC here like 00:29:369 (1) -
Fixed.

00:50:685 (1) - In my opinion overlap with 00:48:316 (4) - prettier than your own, when you did it don't forget to fix distance since 00:52:264 (2) -
We can't see the 4 & 1 at the same moment x), so I keep this.

01:15:158 (5) - Can NC
I keep this.

That's all for this map rank it soon guy :D
THANKS GUYS ! :D

Update :
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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hent2222

wasinkingspeedq wrote:

M4M from my Q / *O* Stars 101


General
fine.

2222' Easy
00:21:080 (3) - I think make this slider to be a curve slider for better flow I will try to make a difference at this moment
00:25:816 (1) - Spacing error here I can moved this slider please fix it Is okay
00:42:001 (1) - You can add "Finish" hs at the end of spin ok :3
01:09:632 (1) - Missing Finish ok
01:10:422 - 01:12:001 - 01:13:580 - Missing Clap Why not

That's all for this map rank it soon guy :D Yeah :3
Thanks!!

#aktualisieren
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Quack
yo yo m4m

[General]
All OK.

[Beginner]
I don't think anything's wrong with it, just a subjective thing is that I don't really like some of the flow of the sliders, for example 00:00:159 (1,2) - 1 into 2 and 01:00:948 (4,1) - 4 into 1, if you see what I mean. The flow is slightly off imo, an extremely nit picky subjective opinion.

[Easy]
00:10:422 (4,5) - Blanket 4 more with 5
00:22:658 (5) - Feel like it plays and sounds better as this. Consider changing the long slider into this.
00:27:395 (2,3) - Flow into 3 is a little off, once again all my comments on flow are nit picky and subjective. ;)
00:30:553 (4,5) - ^
00:45:948 (1,2,3,4) - Might want to consider moving this section more to the left so that it doesn't go so much towards the right of the screen.

[Normal]
00:24:237 (2,3) - Improve blanket
00:32:527 (1,2,3) - Consider changing up this section to make it flow better (looking specifically at 3)
00:45:158 (1) - Should be a circle or something here, there's a really emphasized beat in the song.
00:46:737 (4,5) - Flow into 5 is a little off.
00:48:316 (1,2) - ^

[Hard]
I wouldn't change much except for some flow lol. A few places in here where the flow could be improved a bit.

As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck!
Vovan

Quack wrote:

yo yo m4m

[Beginner]
I don't think anything's wrong with it, just a subjective thing is that I don't really like some of the flow of the sliders, for example 00:00:159 (1,2) - 1 into 2 and 01:00:948 (4,1) - 4 into 1, if you see what I mean. The flow is slightly off imo, an extremely nit picky subjective opinion.

I'm a beginner mapper, so I don't know what is flow, so I searched :D, Now I know, Now the beginning is better, thanks !

As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck!
Update.
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,0,45,1,0
44369,-100,4,2,0,75,0,1
69632,-100,4,2,0,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

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Topic Starter
Prismetical

Quack wrote:

yo yo m4m

[General]
All OK. gewd. c:

[Normal]
00:24:237 (2,3) - Improve blanket yeah, did some work on that
00:32:527 (1,2,3) - Consider changing up this section to make it flow better (looking specifically at 3) totally changed it up
00:45:158 (1) - Should be a circle or something here, there's a really emphasized beat in the song. you're probably the 15th person to say that, but there is a damn spinner and I need to make a certain pause
00:46:737 (4,5) - Flow into 5 is a little off. I don't think so
00:48:316 (1,2) - ^ seems also pretty fine to me

[Hard]
I wouldn't change much except for some flow lol. A few places in here where the flow could be improved a bit. gotta look a thousand times over it, k, thankyou ^^

As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck! thanks ^.^
pies
Hello. M4M from this queue t/402464/start=0

Begginer
It's OK. I would like to change 1/1 reverse sliders like this one: 00:16:737 (3) - to 2/1 sliders.
Easy
00:11:211 (5,6) - This is strange. Suggestion: http://prntscr.com/9rsfys
01:11:211 (3) - I dont like this curve. Something like this looks better for me: http://prntscr.com/9rshmi
Normal
00:28:974 (1,2,3) - I dont really like this flow.
00:45:158 - You missed a note i think.
Hard
00:41:211 (1) - I think this slider can look better. Consider using 2 white points on each side.
00:52:658 - I really wanted to click something here xD
01:15:158 (1) - Make it louder

Good luck mapping :)
Vovan

HKrecords_ wrote:

Hello. M4M from this queue t/402464/start=0

[Beginner]

It's OK. I would like to change 1/1 reverse sliders like this one: 00:16:737 (3) - to 2/1 sliders.
Umm... That can be a good idea, but I like patterns like this. I think 1/1 sliders here make a bit more energy on the slow diff.

Good luck mapping :)
Topic Starter
Prismetical

HKrecords_ wrote:

Hello. M4M from this queue t/402464/start=0

Normal
00:28:974 (1,2,3) - I dont really like this flow. it is exactly the one before just rotated, I guess
00:45:158 - You missed a note i think. trust me, 20 people already said that, I finally will do it because I start getting annoyed xDDD YOU DID IT! xD

Hard
00:41:211 (1) - I think this slider can look better. Consider using 2 white points on each side. ugh... gonna keep it, I like it ^^
00:52:658 - I really wanted to click something here xD I know what you mean but I didn't map any downbeat like that so I will leave it like that
01:15:158 (1) - Make it louder focus should be on the words, not on the hitsounds ^^

Good luck mapping :) thankyouuuuuuuu ♥
transcendental
M4M :)

Beginner

Nothing specific here, but you might want to rework the repeating sliders like at 00:16:737 (3) so that the hitcircle doesn't overlap with the repeat arrow. Might need to remap with higher SV, but that shouldn't be too hard for a beginner diff. Sorry :(

easy

00:04:895 (5) - start at 00:04:501 because vocals
00:11:211 (5) - ^
00:21:080 (3,5) - remove overlap pls. angle 00:21:080 (3) a bit should do it.

normal

looks good :)

hard

only thing here is I would make 01:07:658 (1,1,1) have larger spacing to emphasize the music but that's up to you. it looks good to me.
Vovan

bigjoe97 wrote:

M4M :)

Beginner

Nothing specific here, but you might want to rework the repeating sliders like at 00:16:737 (3) so that the hitcircle doesn't overlap with the repeat arrow.
00:16:737 (3,4,1) - I will not change moments like this because that will break the line flow.

Might need to remap with higher SV, but that shouldn't be too hard for a beginner diff. Sorry :( No. Use 0.5 SV is my desicion, sorry, and that's a beginner made for begginners (P.S I've a beginner friend and he got difficulties to play this, sooo. xD )
No changes, again ;_;
hent2222
Quack
00:10:422 (4,5) - Blanket 4 more with 5 It is the interval between objects. Nothing changes
00:22:658 (5) - Feel like it plays and sounds better as this. Consider changing the long slider into this. I did differently, but good idea
00:27:395 (2,3) - Flow into 3 is a little off, once again all my comments on flow are nit picky and subjective. ;) Is okay
00:30:553 (4,5) - ^ ^
00:45:948 (1,2,3,4) - Might want to consider moving this section more to the left so that it doesn't go so much towards the right of the screen. ok

HKrecords_
00:11:211 (5,6) - This is strange. Suggestion: http://prntscr.com/9rsfys Strange for u, nice for me
01:11:211 (3) - I dont like this curve. Something like this looks better for me: http://prntscr.com/9rshmi why not

bigjoe97
00:04:895 (5) - start at 00:04:501 because vocals A lot of people I draw this out, but this part is good
00:11:211 (5) - ^ ^
00:21:080 (3,5) - remove overlap pls. angle 00:21:080 (3) a bit should do it. I did differently

Thanks for mods! c;

always new mods omg xd
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
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sheela
Hey again, Prismetical! You requested a recheck, so here it is! And no kudosu.

[General]
  1. Oh! I see that you have added a "moon" hitcircle! It does fit with the background, haha. But you should know that when adding a skin into a beatmap, you need a complete set of skin elements. To see what to include, check this wiki. But in this mapset, here are the things you have to add:
    1. approachcircle.png
    2. hitcircleoverlay.png
    3. lighting.png
    4. Add SliderBorder : 255,255,255 under [Colours] and after the combocolours values, in every .osu file. It should look like this.
    You can take the missing elements from the original osu! skin if you don't have your own. Click here to get the skin template!
  2. You need to remove the unused transparency in your lyrics image files, otherwise it's against the Ranking Criteria unless you have a good reason. It shouldn't have problems to the SB since everything in your SB is anchored in the center, so it's safe to crop them.
[D27's Beginner]
  1. 00:16:737 (3) - Essaye de jouer avec la blanket 00:15:158 (2,3) parce qu'elle est un peu laide pour moi. Sinon, je te suggère de bouger le slider vers la queue de 00:15:158 (2) -, donc quelque part x:239 y:243. N'oublie pas de bouger les objets suivants.
  2. 00:38:843 (1) - Je ne vois pas l'usage de mettre un spinner ici, il va très mal avec la musique parce qu'il ne va pas bien. Ma seule suggestion est de mapper cette partie avec des cercles et des sliders. Essaye ça:
[2222's Easy]
  1. 00:04:895 (5,1) - This is subjective, but one of them can be a different shape instead of being the same. This is because in both parts, there are not the same melody, so having the same pattern doesn't work, for me.
  2. 00:45:948 to 01:07:658 - The clap pattern doesn't work very well. You basically added a clap on every object, and that doesn't sound good. What I did suggest is clap on 3rd and 4th white ticks, but I decided to add one on each 3rd white tick, so the downbeat, because it highlights the drum that goes high. If you don't know what I'm talking about, here's an image of what I want to suggest:
    This represents a measure. What I circled is the tick I want you to add a clap whenever there's an object on.
    And suddenly, after 00:55:422 the hitsounds just dies, lel. There is no claps nor anything, so you can do what's above.
[Normal]
  1. 00:00:159 (1) - 00:09:632 (1) - I think those objects should also have a clap, if I follow 00:03:316 (1) and 00:06:474 (1) correctly.
  2. 00:06:474 (1,3) - 00:23:448 (3,2) - These kind of stacks occurs frequently in this difficulty. To elaborate, you make a stack between one beat, and it's usually a circle you put in-between. The speed is short, so I wouldn't recommend as they get a little invisible. That could possibly only me, but I would avoid that.
  3. 00:21:080 (2,1) - The whistles on the sliders are not sounding great, and they feel random, so maybe remove them?
  4. 00:45:158 to 01:09:632 - I honestly don't get your clap pattern in this part. It sometimes gets inconsistent, and I'm not sure what does it follow. In my opinion, if you added the claps on the middle white tick on each measure (downbeat), that would sound perfect because it gets the high drum like 00:45:158 (1) - 00:48:316 (1) - other than the rest since they sound low. Here are some example if you need more:
    1. 00:45:158 (1) -
    2. 00:46:737 (5) - head
    3. 00:48:316 (1) - head
    4. 00:49:895 (3) - and many more.
    So, I suggest you redo the hitsounds in the chorus, but with what I said.
  5. 00:58:580 (1,2,3) - I'd rather not repeat the same pattern and flow as 00:55:422 (1,2,3) since it tends to be boring to repeat a third time.
[Hard]
  1. I think you should lower the AR to 6. 7.5 feels too fast for the song.
  2. 00:00:159 to 00:12:001 - You seem to not add claps on downbeats like in Normal. Your choice to remove the claps in Normal or add them in Hard, but try to be consistent throughout the mapset.
  3. 00:12:790 (1) - 00:25:422 (4) - I recommend you avoid such stacks. The players will have to react fast because the rhythm gets sudden by 00:12:395 (3) and they can missed the shot. You can try this pattern instead:
  4. 00:52:264 (5) - 00:58:580 (5) - Remove the finish? I don't hear any crash.
  5. 00:44:369 to 01:07:658 - The kiai section has some new combo inconsistency. Try adding one on every two measures.
There's still room for improvements, so this recheck may not be enough. But I don't think there are major issues, and this mapset actually gets better (if I remember correctly what was before lel...)! Try to catch a BN for a check! It could greatly improve this mapset, I think. If you need more assistance, you can always catch me.

Also, this mod didn't get a kudosu, but you did apply the mod, so... lel.
Topic Starter
Prismetical

sheela901 wrote:

Hey again, Prismetical! You requested a recheck, so here it is! And no kudosu.

Gonna look at the General things later.


[Normal]
  1. 00:00:159 (1) - 00:09:632 (1) - I think those objects should also have a clap, if I follow 00:03:316 (1) and 00:06:474 (1) correctly. correct
  2. 00:06:474 (1,3) - 00:23:448 (3,2) - These kind of stacks occurs frequently in this difficulty. To elaborate, you make a stack between one beat, and it's usually a circle you put in-between. The speed is short, so I wouldn't recommend as they get a little invisible. That could possibly only me, but I would avoid that. i actually like them a lot, i dont know, i could lower the AR then ._. would that be better?
  3. 00:21:080 (2,1) - The whistles on the sliders are not sounding great, and they feel random, so maybe remove them? done
  4. 00:45:158 to 01:09:632 - I honestly don't get your clap pattern in this part. It sometimes gets inconsistent, and I'm not sure what does it follow. In my opinion, if you added the claps on the middle white tick on each measure (downbeat), that would sound perfect because it gets the high drum like 00:45:158 (1) - 00:48:316 (1) - other than the rest since they sound low. Here are some example if you need more:
    1. 00:45:158 (1) -
    2. 00:46:737 (5) - head
    3. 00:48:316 (1) - head
    4. 00:49:895 (3) - and many more. all done, and many more ;)
    So, I suggest you redo the hitsounds in the chorus, but with what I said.
  5. 00:58:580 (1,2,3) - I'd rather not repeat the same pattern and flow as 00:55:422 (1,2,3) since it tends to be boring to repeat a third time. but it is just on a time period of 5 seconds, is it that important?
[Hard]
  1. I think you should lower the AR to 6. 7.5 feels too fast for the song. yup
  2. 00:00:159 to 00:12:001 - You seem to not add claps on downbeats like in Normal. Your choice to remove the claps in Normal or add them in Hard, but try to be consistent throughout the mapset. gotta add here, gonna take a while till i figured out what fits
  3. 00:12:790 (1) - 00:25:422 (4) - I recommend you avoid such stacks. The players will have to react fast because the rhythm gets sudden by 00:12:395 (3) and they can missed the shot. You can try this pattern instead: both changed and even avoided an overlap with this
  4. 00:52:264 (5) - 00:58:580 (5) - Remove the finish? I don't hear any crash. right
  5. 00:44:369 to 01:07:658 - The kiai section has some new combo inconsistency. Try adding one on every two measures. i dont understand ._. can you try to explain it better to me? c:
There's still room for improvements, so this recheck may not be enough. But I don't think there are major issues, and this mapset actually gets better (if I remember correctly what was before lel...)! Try to catch a BN for a check! i'm trying for 1 month, but i'll work harder It could greatly improve this mapset, I think. If you need more assistance, you can always catch me. thanks, boo c:

Also, this mod didn't get a kudosu, but you did apply the mod, so... lel. sorry, just a human being ._. kudos given xd
Vovan
w8 10mins

sheela901 wrote:

Hey again, Prismetical! You requested a recheck, so here it is! And no kudosu.

[General]

[*]You need to remove the unused transparency in your lyrics image files, otherwise it's against the Ranking Criteria unless you have a good reason. It shouldn't have problems to the SB since everything in your SB is anchored in the center, so it's safe to crop them.
I don't understand ._. (P.S : Thanks prismetical for tell me what means this :3) Fixed now.

[D27's Beginner]
  1. 00:16:737 (3) - Essaye de jouer avec la blanket 00:15:158 (2,3) parce qu'elle est un peu laide pour moi. Sinon, je te suggère de bouger le slider vers la queue de 00:15:158 (2) -, donc quelque part x:239 y:243. N'oublie pas de bouger les objets suivants.
    Tu as raison, j'avoue que faut pas trop en abuser. Fixed.
  2. 00:38:843 (1) - Je ne vois pas l'usage de mettre un spinner ici, il va très mal avec la musique parce qu'il ne va pas bien. Ma seule suggestion est de mapper cette partie avec des cercles et des sliders. Essaye ça:
Fixed.

There's still room for improvements, so this recheck may not be enough. But I don't think there are major issues, and this mapset actually gets better (if I remember correctly what was before lel...yep :p)! Try to catch a BN for a check we don't find it T-T! It could greatly improve this mapset Yep, :D, I think. If you need more assistance, you can always catch me. Ok :D

Also, this mod didn't get a kudosu, but you did apply the mod, so... lel.
PRISMETICAL , be gentle and give a kudo to Nekomata xD

Update
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hent2222

sheela901 wrote:

[2222's Easy]
  1. 00:04:895 (5,1) - This is subjective, but one of them can be a different shape instead of being the same. This is because in both parts, there are not the same melody, so having the same pattern doesn't work, for me. ok
  2. 00:45:948 to 01:07:658 - The clap pattern doesn't work very well. You basically added a clap on every object, and that doesn't sound good. What I did suggest is clap on 3rd and 4th white ticks, but I decided to add one on each 3rd white tick, so the downbeat, because it highlights the drum that goes high. If you don't know what I'm talking about, here's an image of what I want to suggest:
    This represents a measure. What I circled is the tick I want you to add a clap whenever there's an object on. I understand 50/50
    And suddenly, after 00:55:422 the hitsounds just dies, lel. There is no claps nor anything, so you can do what's above. I think that at this point add hitsounds isn't needed
Thanks ;*

Schmetterling
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neonat
General

Could use a little bit more time before the first object with lead-in, no harm

Beginner

00:00:159 (1,2,3,4) - actually I would think you should follow the rhythm of 00:06:474 (1,2,3) instead because if you did, you would click something at 00:03:316 where the music is stronger
00:12:790 (5) - should have started the NC here
00:13:580 (1) - you can really adjust this shape to blanket and curve around better, you can still +/- around 0.03 from the snap, I adjusted it to around 0.82x and it seemed better:
00:30:553 - don't NC, doesn't follow the other patterns
00:38:053 (4) - NC
00:38:843 (5,6) - don't overlap, find another position
00:42:790 (1) - don't NC

Easy

The custom claps used in the kiai are overused and not really intuitively used

Normal

00:11:211 (4,1,2) - could be more curvy to help flow

You tried something else with the NC, but it looks real messy right now

All I honestly see are 1/1 beats everywhere, without much matching to the actual song. You might be going for the percussion, but that beat is what you can see in any kind of song, repeatedly using that and the map is just dead and monotonous. The sliders do not help, it's not like you find held percussion in there, unless you hold it with the vocals, which isn't present.

Hard

00:08:843 (5,3) - why leave out the claps?
00:16:211 (2,3,5,6) - but the music here isn't even doubles?
00:19:895 (3,4) - ^
00:54:632 (2,6) - sliders look sloppy

Generally the rhythm used isn't even the main beats, and it's very additive and not really following the actual song.


Good Luck
Topic Starter
Prismetical

neonat wrote:

General

Could use a little bit more time before the first object with lead-in, no harm it would feel weird to randomly start and the middle of nowhere, gonna keep this

Normal

00:11:211 (4,1,2) - could be more curvy to help flow improved

You tried something else with the NC, but it looks real messy right now isn't it consistent?

All I honestly see are 1/1 beats everywhere, without much matching to the actual song. You might be going for the percussion, but that beat is what you can see in any kind of song, repeatedly using that and the map is just dead and monotonous. The sliders do not help, it's not like you find held percussion in there, unless you hold it with the vocals, which isn't present. I find it very good to understand, it matches with the beat perfectly, except some circles that just fill breaks, but otherwise I think there are no complains on the beats, true, it is mainly 1/1, but, I just didn't want to make it too complicated and wanted to keep the difficulty spread consistent

Hard

00:08:843 (5,3) - why leave out the claps? added
00:16:211 (2,3,5,6) - but the music here isn't even doubles? but it fits well and plays good
00:19:895 (3,4) - ^ ^
00:54:632 (2,6) - sliders look sloppy changed (2) but I like (6)

Generally the rhythm used isn't even the main beats, and it's very additive and not really following the actual song. mh.. ._.


Good Luck
Vovan

neonat wrote:

General

Could use a little bit more time before the first object with lead-in, no harm

Beginner

00:00:159 (1,2,3,4) - actually I would think you should follow the rhythm of 00:06:474 (1,2,3) instead because if you did, you would click something at 00:03:316 where the music is stronger Fixed
00:12:790 (5) - should have started the NC here Fixed
00:13:580 (1) - you can really adjust this shape to blanket and curve around better, you can still +/- around 0.03 from the snap, I adjusted it to around 0.82x and it seemed better:
Not fixed like you made, but that's fine now~
00:30:553 - don't NC, doesn't follow the other patterns Fixed
00:38:053 (4) - NC Fixed
00:38:843 (5,6) - don't overlap, find another position Fixed
00:42:790 (1) - don't NC Fixed

Good Luck

Thanks ! :D
Update
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Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
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SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,1,45,1,0
44369,-100,4,2,1,75,0,1
69632,-100,4,2,1,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39
SliderBorder : 250,215,90

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neonat

Prismetical wrote:

neonat wrote:

General

Could use a little bit more time before the first object with lead-in, no harm it would feel weird to randomly start and the middle of nowhere, gonna keep this
As in add into the AudioLeadIn in the .osu but that's up to you
riffy
You'd be surprised to know that osu! automatically adjusts lead in. You don't have to touch it at at all.

As requested.

[General]
  1. Disable letterboxes as they're unnecessary. Just to make sure things run just the way they should.
  2. thumbs.db can be removed, these files are useless.
  3. 00:44:369 - try to make the BG appear at this point, so it syncs better with the vocals.
[D27's Beginner]
  1. Probably AR2 or 2,5 would look better wih the velocity/spacing values you're using here.
  2. 00:03:316 (3,1) - this might be unnoticeable but in terms of flow this feels weird. Consider avoid overlapping sliders like that.
  3. 01:09:632 - I would try to make that clickable to the player. Probably snap a circle instead of repeat here.
    Note: 01:14:369 - and a single circle instead of a slider should be here. Give it a try.
    Looks alright.
[2222's Easy]
  1. 00:06:474 (1) - given that it's the only slider with the red anchor in the intro, it looks weird. Make the curve softer?
  2. 00:24:632 (6) - add a circle for the drum beat and vocals here? This would fit really well.
    Note: 00:24:632 (6) - same.
  3. 00:42:001 (1) - having the spinner blocking the first for beatas of a rather short kiai feels wrong. Try to remove it and map this part?
  4. 00:49:106 - as the drums go, the circle here would emphasize the downbeat really well. + It'd help players to feel the consistent rhythm.

    Should be okay if you pay a bit more attention to the rhythm.
[Normal]
  1. Could use CS 3,5 to catch up with the modern difficulty standards for a Normal. Smaller circles always look better, right?
  2. Your combooing is irregular. Consider looking through it and optimizing it to make it more consistent?
  3. 00:23:448 (3,2) - 00:30:553 (3,5) - not a big fan of such stacks as they make the flow go in a rather unnatural for a Normal difficulty way.
  4. 00:42:790 (1) - the start of kiai and the most interesting part of the SB are both left out. Remove the spinner and map it properly?
  5. 01:08:843 (4) - halve the slider, so it ends on the previous whte tick and add a circle to 01:09:632 - as it feels like the beat here has to be clickable.
    Note:Read this if you don't get what I am trying to say.

    Looks safe to go. Could be a bit more polished, but it's okay.
[Hard]
  1. If you agree to set CS 3,5 on Normal, go for CS4 here. It looks really nice and makes the spread here work better.
  2. 00:07:264 (3) - any reason in music to curve it this way? Try to use something simplier?
  3. 00:15:158 (7) - use the same rhythm you did before? A 2/3 slider and a circle just like 00:14:369 (5,6) - 00:13:580 (3,4) - will fit perfectly here!
  4. 00:16:211 (2,3) - feels pretty random, if you ask me. Try an 1/1 slider or a 2/3 slider and a circle?
  5. 00:25:816 (1,2,3) - shouldn't thewse sliders use the same rhythm like 00:14:369 (5,6) - 00:13:580 (3,4) did? This would make sense with the vocals and feel more consistent.
    Note: you can apply it the other way and use 1/1 sliders everywhere.
  6. 00:42:790 (1) - again, try to map the part instead of using spinner. Or simply keep a break. This spinner covers a big part of the PA-RA-DISE .pngs and makes the beginning of the kiai feel like a break/recovery time.
  7. 01:08:053 (1,1) - try to avoid overusing new combos just one is enough for the emphasis.

    Just a bit more work and this will look pretty impressive.
Overall it looks promising, I'd try to get a couple of skilled mods/BNs to polish it to the limit and push it forward. Have a star for your efforts, you're close to getting it bubbled.

~~~~~~~~~~~~~~~~~~~~~~

Poke me if you'll be having hard time getting a bubble/heart for this afterwards.
neonat
You do realise I am well aware of that as well, surprise surprise.

I am asking for additional time even after factoring that, guess maybe you didn't think I was suggesting that.
Vovan

Bakari wrote:

You'd be surprised to know that osu! automatically adjusts lead in. You don't have to touch it at at all.

As requested.

[General]
  1. Disable letterboxes as they're unnecessary. Just to make sure things run just the way they should. Fixed
  2. thumbs.db can be removed, these files are useless. Deleted
  3. 00:44:369 - try to make the BG appear at this point, so it syncs better with the vocals.
[D27's Beginner]
  1. Probably AR2 or 2,5 would look better wih the velocity/spacing values you're using here. Changed to AR 2.5
  2. 00:03:316 (3,1) - this might be unnoticeable but in terms of flow this feels weird. Consider avoid overlapping sliders like that. I changed the pattern. (That make a line flow now ^^)
  3. 01:09:632 - I would try to make that clickable to the player. Probably snap a circle instead of repeat here. Fixed
    Note: 01:14:369 - and a single circle instead of a slider should be here. Give it a try. Oh yes, it sounds better, thanks !
    Looks alright.
Just a bit more work and this will look pretty impressive.
Yep ^^
Overall it looks promising, I'd try to get a couple of skilled mods/BNs to polish it to the limit and push it forward. Have a star for your efforts, you're close to getting it bubbled.
Thanks !
~~~~~~~~~~~~~~~~~~~~~~
Okay :D
Poke me if you'll be having hard time getting a bubble/heart for this afterwards.

For hent & Prismetical !

Update !!!! This update will be a bit special because the SB is changed a bit. I deleted letterbox for ALL diffs and I removed thumbs.db (and I apply my mod xD) so the update will be on puush

http://puu.sh/n563H/b196832e64.osz
Topic Starter
Prismetical

Bakari wrote:

As requested.

[Normal]
  1. Could use CS 3,5 to catch up with the modern difficulty standards for a Normal. Smaller circles always look better, right? yup
  2. Your combooing is irregular. Consider looking through it and optimizing it to make it more consistent? improved
  3. 00:23:448 (3,2) - 00:30:553 (3,5) - not a big fan of such stacks as they make the flow go in a rather unnatural for a Normal difficulty way. nvm cuz remap
  4. 00:42:790 (1) - the start of kiai and the most interesting part of the SB are both left out. Remove the spinner and map it properly? idk how to map that part properly for a Normal difficulty, might end up too hard
  5. 01:08:843 (4) - halve the slider, so it ends on the previous whte tick and add a circle to 01:09:632 - as it feels like the beat here has to be clickable.
    Note:Read this if you don't get what I am trying to say. done

    Looks safe to go. Could be a bit more polished, but it's okay. POLISHED UP!
[Hard]
  1. If you agree to set CS 3,5 on Normal, go for CS4 here. It looks really nice and makes the spread here work better. k
  2. 00:07:264 (3) - any reason in music to curve it this way? Try to use something simplier? nvm cuz remap
  3. 00:15:158 (7) - use the same rhythm you did before? A 2/3 slider and a circle just like 00:14:369 (5,6) - 00:13:580 (3,4) - will fit perfectly here! doesn't fit for me... meh :/
  4. 00:16:211 (2,3) - feels pretty random, if you ask me. Try an 1/1 slider or a 2/3 slider and a circle? i like the little tapping area here :)
  5. 00:25:816 (1,2,3) - shouldn't thewse sliders use the same rhythm like 00:14:369 (5,6) - 00:13:580 (3,4) did? This would make sense with the vocals and feel more consistent. I had it like this before, every single BN hated on it... /me confused :c
    Note: you can apply it the other way and use 1/1 sliders everywhere.
  6. 00:42:790 (1) - again, try to map the part instead of using spinner. Or simply keep a break. This spinner covers a big part of the PA-RA-DISE .pngs and makes the beginning of the kiai feel like a break/recovery time. done here
  7. 01:08:053 (1,1) - try to avoid overusing new combos just one is enough for the emphasis. but it's so beautiful ;_; done

    Just a bit more work and this will look pretty impressive. YES! :D
Overall it looks promising, I'd try to get a couple of skilled mods/BNs to polish it to the limit and push it forward. Have a star for your efforts, you're close to getting it bubbled. I will do my best! Thankyou so much! You resetted my fire for this! :) ♥♥♥

~~~~~~~~~~~~~~~~~~~~~~

Poke me if you'll be having hard time getting a bubble/heart for this afterwards. I will! thankyou thankyou thankyou thankyou! ♥
hent2222
work in progress woof

Bakari wrote:

You'd be surprised to know that osu! automatically adjusts lead in. You don't have to touch it at at all.

As requested.

[General]
  1. Disable letterboxes as they're unnecessary. Just to make sure things run just the way they should.
  2. thumbs.db can be removed, these files are useless.
  3. 00:44:369 - try to make the BG appear at this point, so it syncs better with the vocals.
[2222's Easy]
  1. 00:06:474 (1) - given that it's the only slider with the red anchor in the intro, it looks weird. Make the curve softer? There are more sliders with red point. No change. Slider is really nice
  2. 00:24:632 (6) - add a circle for the drum beat and vocals here? This would fit really well. For a large spacing between the objects is, if I good understand this point
    Note: 00:24:632 (6) - same.
  3. 00:42:001 (1) - having the spinner blocking the first for beatas of a rather short kiai feels wrong. Try to remove it and map this part? ok. I have done differently, but thanks for the suggestion
  4. 00:49:106 - as the drums go, the circle here would emphasize the downbeat really well. + It'd help players to feel the consistent rhythm. I add slider now and later

    Should be okay if you pay a bit more attention to the rhythm.


Poke me if you'll be having hard time getting a bubble/heart for this afterwards. ok dad
Thanks koshka

for prismetical lov
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 2000
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16737,-100,4,2,1,35,0,0
18316,-100,4,2,1,25,0,0
19501,-100,4,2,1,35,0,0
19895,-100,4,2,1,45,0,0
25816,-100,4,2,1,50,0,0
31737,-100,4,2,1,45,0,0
35685,-100,4,2,1,35,0,0
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44369,-100,4,2,1,80,0,1
55422,-100,4,2,1,75,0,1
57001,-100,4,2,1,75,0,1
67658,-100,4,2,1,75,0,0
68053,-100,4,2,1,75,0,0
69632,-100,4,2,1,50,0,0
75158,-100,4,2,1,40,0,0


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Combo2 : 128,128,192
Combo3 : 233,170,39
SliderBorder : 250,215,90

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Shiranai
Hello as requested
Sugestion,

General
  1. Delete thumbs.db on sb folder and lyric folder http://puu.sh/n707d/755dcbc884.png
  2. Not sure if this a bug, but it seems your hitcircle.png kinda too big http://puu.sh/n70GR/4f8f73cb43.jpg because they exceed the hitcircleoverlay.png as you can see on that picture
Dono Beginner
  1. Your placement here 01:00:158 (3,4,1,2,3,4,5,1,2,3) - kinda boring because they are repeat to be placed on same spot
  2. 01:08:843 (4,5,1,2) - Kinda too cramped imo
Hent Easy
  1. 00:13:580 (1) - 00:19:895 (2) - and etc, there's some whistle sound on slider body, I'm not sure if that intentional or not but I think that kinda out of place. Because imo it'll be better if silent the slider body and if you want to put whistle on a specific slider head or tail you should double click its head or tail, otherwise the slider body will also have whistle sound
  2. 00:41:211 (4) - Delete finish, based on the music there is no cymbal sound or any finisher
  3. 00:44:369 (1) - You can try to add finish, there's cymbal sound and to indicate the kiai part
  4. 00:44:369 - The hitsound on kiai kinda random and I think the clap spam not represent the music very well. My sugestion try to put that clap on every fist white tick (downbeat) and the third tick, so the hitsound more reasonable to be hear imo

    Still need more work imo, try to improve your hitsound and some nc kinda too long and random, try to make nc on every one measurement/downbeat (white big tick)
Normal
  1. 00:05:685 (6) - Personal preference, maybe you can this placement https://osu.ppy.sh/ss/4529235 ? so it can help the readability between 00:04:895 (4,5,6) -
  2. 00:45:553 (2,3,4,5) - The placement kinda tricky imo for a normal, because the (5)
  3. 01:00:948 - Add clap? to emphsized the drum sound there
  4. 01:13:974 (3) - Skipping big tcik here 01:14:369 - not good imo, try to have 1/1 slider + circle? so it'll improve the rhythm
Hard
  1. 00:12:264 (2,3,1) - Your placement kinda too cramped imo, maybe you should try another placement or this kind of rhythm http://puu.sh/n73xD/6cb7f04911.jpg ? so it'll less cramped to move
  2. 00:24:895 (2,3,4) - Same as above
  3. 00:04:106 (3,4) - and etc, there's some stacking under slider like that which is not very comfortable for readability on its 1/3 beat imo, my sugestion try to not stacking circle on slider tail so it'll make player easier to distinguish its beat
I love those sb lyric, but about the whole diffs still can be improved (hitsound, rhythm choice, and placement). For hitsound on kiai try to put that clap on every fist white tick (downbeat) and the third tick, so the hitsound more reasonable to be hear

I hope that help, good luck!
Vovan

Mako Sakata wrote:

Hello as requested
Sugestion,

Dono Beginner
  1. Your placement here 01:00:158 (3,4,1,2,3,4,5,1,2,3) - kinda boring because they are repeat to be placed on same spot Fixed
  2. 01:08:843 (4,5,1,2) - Kinda too cramped imo
Fixed
Update !
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 2000
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,1,45,1,0
44369,-100,4,2,1,75,0,1
69632,-100,4,2,1,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39
SliderBorder : 250,215,90

[HitObjects]
320,108,159,6,0,P|372:100|420:108,2,100.000001192093,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,148,2527,1,0,0:0:0:0:
320,188,3316,2,0,P|372:196|420:188,2,100.000001192093,2|2|0,0:0|0:0|0:0,0:0:0:0:
252,148,5685,1,2,0:0:0:0:
184,104,6474,6,0,P|132:96|84:104,2,100.000001192093
236,164,8843,1,2,0:0:0:0:
160,180,9632,2,0,P|160:232|168:280,2,100.000001192093,2|0|0,0:0|0:0|0:0,0:0:0:0:
228,140,12001,1,2,0:0:0:0:
156,104,12790,5,0,0:0:0:0:
80,80,13580,2,0,P|108:40|156:24,1,100.000001192093
156,104,15158,2,0,P|160:184|180:204,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
220,256,16737,2,0,L|256:292,2,50.0000005960464,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,200,18316,1,0,0:0:0:0:
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164,152,24632,2,0,P|164:124|156:104,2,50.0000005960464,2|2|0,0:0|0:0|0:0,0:0:0:0:
240,180,26211,6,0,P|292:180|340:188,2,100.000001192093,2|0|0,0:0|0:0|0:0,0:0:0:0:
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276,56,68843,2,0,L|224:44,1,50.0000005960464,8|0,0:0|0:0,0:0:0:0:
188,52,69632,1,0,0:0:0:0:
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220,328,75158,2,0,L|272:328,1,50.0000005960464,2|2,0:0|0:0,0:0:0:0:
Topic Starter
Prismetical

Mako Sakata wrote:

Hello as requested
Sugestion,

General
  1. Delete thumbs.db on sb folder and lyric folder k, thankyou
  2. Not sure if this a bug, but it seems your hitcircle.png kinda too big http://puu.sh/n70GR/4f8f73cb43.jpg because they exceed the hitcircleoverlay.png as you can see on that picture looks perfect on my side, lel...
Normal
  1. 00:05:685 (6) - Personal preference, maybe you can this placement https://osu.ppy.sh/ss/4529235 ? so it can help the readability between 00:04:895 (4,5,6) - i love this!!! ♥
  2. 00:45:553 (2,3,4,5) - The placement kinda tricky imo for a normal, because the (5) moved (1) so you can see (5), i guess that's better (?)
  3. 01:00:948 - Add clap? to emphsized the drum sound there added
  4. 01:13:974 (3) - Skipping big tcik here 01:14:369 - not good imo, try to have 1/1 slider + circle? so it'll improve the rhythm changed
Hard
  1. 00:12:264 (2,3,1) - Your placement kinda too cramped imo, maybe you should try another placement or this kind of rhythm http://puu.sh/n73xD/6cb7f04911.jpg ? so it'll less cramped to move changed
  2. 00:24:895 (2,3,4) - Same as above ^
  3. 00:04:106 (3,4) - and etc, there's some stacking under slider like that which is not very comfortable for readability on its 1/3 beat imo, my sugestion try to not stacking circle on slider tail so it'll make player easier to distinguish its beat the whole thing is mapped like that, i see your issue, but i dont know how to do different properly, and i actually dont want to change it and like myself a lot :)
I love those sb lyric, but about the whole diffs still can be improved (hitsound, rhythm choice, and placement). For hitsound on kiai try to put that clap on every fist white tick (downbeat) and the third tick, so the hitsound more reasonable to be hear i'm very confident ^.^ this is a great mapset, it has quality, good music, beautiful design, and this is just a piece of amazing work from the osu! community ♥

I hope that help, good luck! thankyou ♥ see ya!
hent2222
I hate fucking hitsounds. Hitsounds are shitty!

Mako Sakata wrote:

Hello as requested
Sugestion,

General
  1. Delete thumbs.db on sb folder and lyric folder http://puu.sh/n707d/755dcbc884.png
  2. Not sure if this a bug, but it seems your hitcircle.png kinda too big http://puu.sh/n70GR/4f8f73cb43.jpg because they exceed the hitcircleoverlay.png as you can see on that picture
Hent Easy
  1. 00:13:580 (1) - 00:19:895 (2) - and etc, there's some whistle sound on slider body, I'm not sure if that intentional or not but I think that kinda out of place. Because imo it'll be better if silent the slider body and if you want to put whistle on a specific slider head or tail you should double click its head or tail, otherwise the slider body will also have whistle sound I don't understand really good, but I delete whistles
  2. 00:41:211 (4) - Delete finish, based on the music there is no cymbal sound or any finisher ok
  3. 00:44:369 (1) - You can try to add finish, there's cymbal sound and to indicate the kiai part Good idea
  4. 00:44:369 - The hitsound on kiai kinda random and I think the clap spam not represent the music very well. My sugestion try to put that clap on every fist white tick (downbeat) and the third tick, so the hitsound more reasonable to be hear imo I tried set good hitsounds for me

    Still need more work imo, try to improve your hitsound and some nc kinda too long and random, try to make nc on every one measurement/downbeat (white big tick) Change NCs
I love those sb lyric, but about the whole diffs still can be improved (hitsound, rhythm choice, and placement). For hitsound on kiai try to put that clap on every fist white tick (downbeat) and the third tick, so the hitsound more reasonable to be hear

I hope that help, good luck!
Thanks :3

One diff and too much work...
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 2000
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,1,45,1,0
16737,-100,4,2,1,35,0,0
18316,-100,4,2,1,25,0,0
19501,-100,4,2,1,35,0,0
19895,-100,4,2,1,45,0,0
25816,-100,4,2,1,50,0,0
31737,-100,4,2,1,45,0,0
35685,-100,4,2,1,35,0,0
37264,-100,4,2,1,25,0,0
38843,-100,4,2,1,60,0,0
41803,-100,4,2,1,50,0,0
44369,-100,4,2,1,80,0,1
55422,-100,4,2,1,75,0,1
57001,-100,4,2,1,75,0,1
67658,-100,4,2,1,75,0,0
68053,-100,4,2,1,75,0,0
69632,-100,4,2,1,50,0,0
75158,-100,4,2,1,40,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39
SliderBorder : 250,215,90

[HitObjects]
80,164,159,6,0,P|112:96|184:80,1,140
256,76,1343,2,0,P|319:99|346:162,1,140
432,160,2527,2,0,P|409:223|346:250,1,140
180,288,4106,5,0,0:0:0:0:
80,152,4895,2,0,P|103:89|166:62,1,140
336,68,6474,6,0,B|393:97|393:97|433:161,1,140
440,244,7658,2,0,P|408:308|340:328,1,140
264,328,8843,2,0,P|199:305|170:243,1,140
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288,156,15948,1,0,0:0:0:0:
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188,328,30553,2,0,P|253:350|317:325,1,140
396,292,31737,1,0,0:0:0:0:
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216,136,33711,2,0,L|152:80|152:80,2,70
216,220,34895,1,0,0:0:0:0:
52,260,35685,6,0,P|68:336|148:356,1,140
284,320,37264,2,0,P|332:300|420:336,1,140
424,160,38843,6,0,P|368:128|336:124,1,70
356,212,39632,2,0,P|300:244|268:248,1,70
288,160,40422,2,0,P|232:128|200:124,1,70
220,212,41211,1,0,0:0:0:0:
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36,272,44369,5,4,0:0:0:0:
24,104,45158,6,8,P|58:107|88:124,1,70
164,164,45948,2,0,P|204:184|248:180,1,70
312,172,46737,2,0,P|356:160|400:168,1,70
360,244,47527,6,8,P|408:292|476:256,1,140
476,184,48711,1,2,0:0:0:0:
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184,152,50685,6,8,P|148:164|96:180,1,70
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216,328,52658,2,0,L|304:328|308:328,2,70
196,248,53843,6,8,P|221:224|253:210,1,70
288,132,54632,2,0,P|248:100|220:92,1,70
152,64,55422,1,2,0:0:0:0:
100,132,55816,2,0,P|76:184|80:216,1,70
80,276,56606,1,2,0:0:0:0:
160,304,57001,6,8,P|211:320|236:327,1,70
304,292,57790,2,0,L|364:364|364:364,2,70
364,136,59369,6,8,L|436:76|436:76,2,70
300,192,60553,1,2,0:0:0:0:
220,168,60948,2,0,P|116:176|80:220,1,140
180,340,62527,6,8,P|284:332|320:288,1,140
364,252,63711,1,2,0:0:0:0:
444,280,64106,2,0,B|460:196|460:196|424:116,1,140
292,64,65685,6,8,P|208:64|164:116,1,140
128,172,66869,2,0,L|36:172,2,70
212,172,68053,5,0,0:0:0:0:
252,244,68448,1,0,0:0:0:0:
332,216,68843,2,0,L|408:188,1,70
468,236,69632,6,4,P|472:156|412:112,1,140,4|8,0:0|0:0,0:0:0:0:
352,92,70816,1,0,0:0:0:0:
272,64,71211,6,4,L|124:80,1,140
64,124,72395,1,0,0:0:0:0:
64,208,72790,6,4,P|95:278|170:306,1,140,4|8,0:0|0:0,0:0:0:0:
224,268,73974,2,0,L|296:252,2,70
164,208,75158,2,0,P|140:144|148:120,1,70
riffy
Yo.

[General]
  1. Metadata seems to be correct according to all the links in the website. The website itself has stylyzed metadata and can not be used to justify capitallization.
  2. Seems like your GDer has changed their username. they might want to update the difficulty with the new name.
[D27's Beginner]
  1. 01:08:843 (4) - this could benefit from being a circle. So, beginners won't be stressed by the ocerlap you have currently.
[2222's Easy]
  1. 00:12:790 - a single circle here would be enough. The slider does not give enough emphasis to the beat I linked and leaves the main bass unclickable to the player.
  2. 00:19:895 (2) - this would definitely work better as an 1/1 slider and a circle. So, vocals are stressed properly and all the impotrant parts are clickable.
    Note: 00:19:895 (2) - and here, instead of the repeat, you really should place a circle. the synth sound is begging for a clickable beat. Confused? Read more.
  3. 00:42:001 (1) - after the spinner there should be more recovery time. Twice as much from what you have now. Personally, I would just map the spinner.
[Normal]
  1. 00:17:527 (5,2) - this could be a bit too much in terms of readability. Tr to test it with low-skilled players and see if it's necessary to unstack.
  2. 00:56:211 (4) - the points of the slider are far outside its body. It may cause glictches and the blanket here (and blankets in general) could use some improvements. So, yeah, let's fix the points and make the thing look neater!
[Hard]
  1. 00:12:790 (1,3) - minor - a complaint about this overlap looking untidy.
  2. 00:41:211 (1) - the word "right" ends exactly in the middle of the slider. For that reason it feels somewhat rndom. Make it shorter and add a circle at 00:42:001?
  3. 00:46:343 - for the sake of rhythm and vocals, and also to make things easier to follow you should add a circle here. 5/3 gap here feels way to unnatural.
    Note: 00:47:527 (3) - same here. If you are unsure about the circle, you can add an 1/1 slider. Please, not that there are a fe wmore similar patterns.
Let's address these things and see if I can bubble it or if it still needs mods.
Vovan

Bakari wrote:

Yo.

[General]
  1. Seems like your GDer has changed their username. they might want to update the difficulty with the new name. Yep, He will probably change the diff to Lexis's Beginner
[D27's Beginner]
  1. 01:08:843 (4) - this could benefit from being a circle. So, beginners won't be stressed by the ocerlap you have currently.
    Deleted the circle after the slider and added a reverse.
Let's address these things and see if I can bubble it or if it still needs mods.
Update.
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 2000
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,1,45,1,0
44369,-100,4,2,1,75,0,1
69632,-100,4,2,1,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39
SliderBorder : 250,215,90

[HitObjects]
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248,148,2527,1,0,0:0:0:0:
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252,148,5685,1,2,0:0:0:0:
184,104,6474,6,0,P|132:96|84:104,2,100.000001192093
236,164,8843,1,2,0:0:0:0:
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228,140,12001,1,2,0:0:0:0:
156,104,12790,5,0,0:0:0:0:
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156,104,15158,2,0,P|160:184|180:204,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
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236,248,49106,2,0,L|184:264,2,50.0000005960464,0|0|8,0:0|0:0|0:0,0:0:0:0:
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348,88,66474,2,0,P|380:124|384:176,2,100.000001192093,0|8|0,0:0|0:0|0:0,0:0:0:0:
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100,264,75158,2,0,L|136:300,1,50.0000005960464,2|2,0:0|0:0,0:0:0:0:
Topic Starter
Prismetical

Bakari wrote:

Yo.

[General]
  1. Metadata seems to be correct according to all the links in the website. The website itself has stylyzed metadata and can not be used to justify capitallization. so, is all right? xD
  2. Seems like your GDer has changed their username. they might want to update the difficulty with the new name. he didn't say anything yet and he applied this mod and didn't changed the name, I changed it now
[Normal]
  1. 00:17:527 (5,2) - this could be a bit too much in terms of readability. Tr to test it with low-skilled players and see if it's necessary to unstack. flipped it
  2. 00:56:211 (4) - the points of the slider are far outside its body. It may cause glictches and the blanket here (and blankets in general) could use some improvements. So, yeah, let's fix the points and make the thing look neater!fixed that part
[Hard]
  1. 00:12:790 (1,3) - minor - a complaint about this overlap looking untidy. i don't know how to fix it honestly, i'll keep it
  2. 00:41:211 (1) - the word "right" ends exactly in the middle of the slider. For that reason it feels somewhat rndom. Make it shorter and add a circle at 00:42:001? only following the background music at this part
  3. 00:46:343 - for the sake of rhythm and vocals, and also to make things easier to follow you should add a circle here. 5/3 gap here feels way to unnatural. i added a circle, had problems with its placing, need help with that then [/color]
    Note: 00:47:527 (3) - same here. If you are unsure about the circle, you can add an 1/1 slider. Please, not that there are a fe wmore similar patterns.
Let's address these things and see if I can bubble it or if it still needs mods.
riffy
Fallback messes up the skin, we decided to blame it on a bug and move on.

This is a pretty nice set for a beginner mapper, let's give it a try.

Bubbled!
hent2222

Bakari wrote:

Yo.

[General]
  1. Metadata seems to be correct according to all the links in the website. The website itself has stylyzed metadata and can not be used to justify capitallization.
  2. Seems like your GDer has changed their username. they might want to update the difficulty with the new name.
[2222's Easy]
  1. 00:12:790 - a single circle here would be enough. The slider does not give enough emphasis to the beat I linked and leaves the main bass unclickable to the player. ok
  2. 00:19:895 (2) - this would definitely work better as an 1/1 slider and a circle. So, vocals are stressed properly and all the impotrant parts are clickable. ok
    Note: 00:19:895 (2) - and here, instead of the repeat, you really should place a circle. the synth sound is begging for a clickable beat. Confused? Read more. Ookay
  3. 00:42:001 (1) - after the spinner there should be more recovery time. Twice as much from what you have now. Personally, I would just map the spinner. Delete circle, if I good understand
Let's address these things and see if I can bubble it or if it still needs mods.
Thanks for mod c:

salsa
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 2000
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,1,45,1,0
16737,-100,4,2,1,35,0,0
18316,-100,4,2,1,25,0,0
19501,-100,4,2,1,35,0,0
19895,-100,4,2,1,45,0,0
25816,-100,4,2,1,50,0,0
31737,-100,4,2,1,45,0,0
35685,-100,4,2,1,35,0,0
37264,-100,4,2,1,25,0,0
38843,-100,4,2,1,60,0,0
41803,-100,4,2,1,50,0,0
44369,-100,4,2,1,80,0,1
55422,-100,4,2,1,75,0,1
57001,-100,4,2,1,75,0,1
67658,-100,4,2,1,75,0,0
68053,-100,4,2,1,75,0,0
69632,-100,4,2,1,50,0,0
75158,-100,4,2,1,40,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39
SliderBorder : 250,215,90

[HitObjects]
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180,288,4106,5,0,0:0:0:0:
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300,136,10422,5,0,0:0:0:0:
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164,208,75158,2,0,P|140:144|148:120,1,70
Shmiklak
Cool. Gratz with bubble. Hope for see it in qualified soon. And I wish be friends again. I'm really sorry ;w;
Vovan

Shmiklak wrote:

Cool. Gratz with bubble. Hope for see it in qualified soon. And I wish be friends again. I'm really sorry ;w;
I hope to see the map qualified too :3
Shiranai
Hello a recheck, sorry been busy with my thesis ;(
Sugestion,

Dono Beginner
  1. 00:13:580 (2,3) - Umm the cursor actually move rather to sharp on that one, maybe you should reconsider on do ctrl+h this one 00:15:158 (3) - and a bit move to x:224 y:68? and also a bit rearrange this slider 00:16:737 (4) - to x:232 y:236? so the overall flow will be looks like this http://puu.sh/pijxT/980a27e689.jpg more or less
  2. 01:15:158 (5) - Try to move that like this http://puu.sh/pijCQ/ead01217d6.jpg , to prevent odd movement on 01:12:790 (3,4,5) -
Hent Easy
  1. 00:12:790 (1) - Doesn't really need to nc there imo, if you try to make your nc based on vocal
  2. 00:12:790 (1,1) - 00:24:632 (3,1) - and 00:55:422 (3,4) - Spacing error, they are supposed to be 1.2x right? or at least
  3. 00:52:658 (3) - I think you can bent the slider's tail node a little more, so the flow on 00:51:474 (2,3,1) - less weird, example: http://puu.sh/piThX/58e7aa7243.jpg
  4. 01:13:974 (2) - For consistency with 01:09:632 (1,2) - and 01:11:211 (1,2) - , I gues that one better be replaced with a circle + 1/1 slider, example: http://puu.sh/piTwF/a2bf3eaf00.jpg
  5. Umm your hitsound on kiai part really mess up, so I strongly recommend that you should:
    1. Delete clap on: 00:45:553 - , 00:47:527 - , 00:50:685 - , 00:51:080 - , 00:53:843 - , 00:54:237 - , 00:57:001 - , 00:57:001 - , 00:59:764 - , 01:00:158 - , 01:03:316 - , and 01:06:474 -
    2. Add clap on: 00:46:737 - , 00:49:895 - , 00:51:474 - , 00:53:053 - , 00:54:632 - , 00:56:211 - , 00:57:790 - , 01:00:948 - , 01:04:106 - , and 01:07:367 -
    3. 01:12:001 - Should be use clap instead finish
Normal
  1. 00:17:527 - and 00:18:711 - The clap sound just out of place imo, not sure why put clap there
  2. 00:24:632 (1,2) - Make your hitsound same as 00:12:001 (1,2,3) - ? Literally they share same drum sound on music
  3. 00:49:501 - Delete clap there, doesn't really need clap emphasize imo
  4. 00:46:343 (4) - Move to x:268 y:84 and 00:46:737 (5) - readjust your first node to x:304 y:178. At least you can improve your blanket there http://puu.sh/piUKy/c719e48e18.jpg
  5. 01:15:158 (1,2) - They sound rather calmer and there's no drum sound based on music. So delete clap would be sounds more make sense there
Hard
  1. 00:09:632 - Delete the finish, I think cymbal sound not supported on that one
  2. 00:49:895 (3) - Missing clap for sure
  3. 01:15:158 (1,2) - Same as Normal, better delete the clap
Umm imo there's still room to improve this mapset somehow and I don't think this one ready yet to be push forward
Well just an honest opinion, if you have any trouble on my mod I'll help you when in game :)
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