Fix offset in all diffs please
Prismetical just tell me the offset is changed in all diffs.BluJvy wrote:
Fix offset in all diffs please
any offset/mp3 changes should always be the last thing to doPrismetical wrote:
there might be a problem if you give me the audio and you mod the old version :/ can you edit these times?
I was assuming you modded with the new audio, because you told me Offset and things !Nekomata wrote:
any offset/mp3 changes should always be the last thing to do
01:11:080 -
01:12:658 -
01:14:237 -
Thankyou a lot!Swegmec wrote:
Hey Prismetical, (Check my queue homepage for color meanings)
This map is great, and I love the song. Just a few minor things:
Beginner: I would think that this is almost too easy. Even complete newbies at osu could probably manage a 1 star map. I would raise this just a bit.
Easy: Slider velocity is a bit slow. Then again, you would have to resnap all of the sliders, so your choice.
Normal: 00:06:474 (1,2,3) - The slider is too long; you have constant beats and then a long slider that interrupts the flow. Also, making the circle size 3.2-3.3 from 3.0 would give it an extra sense of increased difficulty.
Hard: Loved this map! Got 99% on it. Nothing wrong here.
Please leave a kudosu as I need to build up my supply! I would award 3-5 stars, but I have no kudosu!
-Faded- wrote:
Hi, m4m from Dono's queue! thankyou Donooo! ♥
[Normal][Hard]
- 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland. I wanted it to directly go down, because the vocal is going deeper and so I want to kind of simulate that xD (rip english)
- 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead. good point, it was because (3) was a bit higher than (2)
- 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent. tried your resulution, still sounded weird, I used 3 claps in a row now for end of (3) and for both of (1)
Overall, it's a pretty good mapset. Aspects such as patterns and flow were pretty good, although hitsounds could use some work on the easier difficulties. I shot a star, good luck!thanks A LOT!
- 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5). I actually didn't care if oval or not, gonna leave it
- 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish. not sure, both sounds cool for me
- 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent. you're so right!
- 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want. changed it up a bit, I'm a huge friend of distance snap, so I will not break it ^^
-Faded- wrote:
Hi, m4m from Dono's queue!
[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.
Fixed. THANKS ! c:Nope, the points don't go out of the grid, and that's just a blanket. I don't know what is the problem. I keep this.
- 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
I just curved a bit more the sliders- 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
Fixed.- 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
Update.osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
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SliderTickRate:1
[Events]
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//Break Periods
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480,128,28974,22,0,B|420:160|468:224|384:244,1,140do it the same way for all your other squigly sliders please, it looks better and more neater this way
Thankyou!byfar wrote:
Normal
- i'd say remake your sliders so that they blanket the circles even with DS aren't they fine?
- 00:10:422 (3) - the slider tail should be a circle. you should use the same rhythm you used here 00:03:316 (1,2,3) - I like it
- 00:11:606 - i highly suggest you fill this with a 1/1 slider 00:11:211 (4) - but I understand that you want to put emphasis on the three circles no, I like your idea, I want to change the 3 circles anyway so this is the perfect chance! thankyou ^^
- 00:13:185 - here I want to put full focus on voice
- 00:40:422 (2) - look at my mod for the hard diff first for a method to fix this eh.. wut? xD
Hard
- 00:26:606 (2,3) - make the visual distance the same spacing as 00:25:816 (1,2) - ? . compare http://puu.sh/mf7tp/586a05edd2.jpg to http://puu.sh/mf7ue/7f8203922c.jpg it might not seem like a big difference, but there really is (especially since this is a light hard diff with low ar) they had a wrong spacing anyway, spaced/placed them completely new
- 00:28:974 (1) - make it more perfect like this? http://puu.sh/mf7nm/b76a7116c3.jpg seems good to me
code for it if you want it480,128,28974,22,0,B|420:160|468:224|384:244,1,140do it the same way for all your other squigly sliders please, it looks better and more neater this way- 00:50:290 (5) - uh sooooorry, changed
- 00:54:632 (2) - ^ I'm creative!
a tip for sliders, less nodes = better
gl
- Castaway - wrote:
Hey! M4M From my queue
GeneralI'll speak about this tomorrow with Prismetical ^^
- Turn off grid snap please...i'll have examples of why down below! Using this is highly recommended.
- I'm sad how the lyrics have a great and interesting rhythm but all the maps go by the beat in the background... D: It feels like i'm playing the drums..... That's because all the voice sound go to the beat.
- Snap Preview Points
D27's Easy... Uh... For me no changes, just snap the point. I will speak about this with Prismetical tomorrow.
- As said above, the grid snap can sometimes be annoying especially on easy diffs. It's very slight, but here are some examples: 00:05:685 (5,1) - these are almost touching 00:34:895 (2) - move circle to x:245 y:218 That's because I use DS ._.
- 00:38:843 - might wanna snap the preview point :/ Ill do this
- It would also be nice if your sliders were more consistent. These 2 00:06:474 (1,3) - could be the same as these 00:00:159 (1,3) - . Its exactly the same sound so... It's the same sound so I've use the same hitsounds & the same kind of slider.
- 00:15:158 (2,1) - ^ I don't know here is the problem.
- 01:00:158 (3,4) - don't like this placement. a sharp turn for beginner 00:59:369 (2,3,4) - That make a basic pattern : triangle. So no changes;
- Clean the map up abit and it'll be great
Thankyou!bryjow123 wrote:
From my queue:
These maps seem pretty clean to me. I take that as a compliment I didn't really find much so it's a short mod but here you are:
Normal:
00:45:158- add another circle to this combo here? nope, because of spacing between spinner and next element
01:07:264 (3) - Make this the NC point instead of 01:07:658 (1)? I prefer it how it is, because we are following the downbeats and (3) is not a part of that
- Castaway - wrote:
Dono27 already answered the General things correctly
NormalHard
- 00:00:948 (2,3,4) - (3) and (4) blanket...but it looks ugly next to slider (2) hard to blanket, I tried
- 00:03:316 (1,2) - fix blanket please ._. tried
- 00:07:264 (3) - why is this long slider here...keep it consistent with the first set of 'oooo's' 00:00:159 (1,2,3) - I like it
- 00:19:501 (2) - ^ ^
- 00:19:501 (2,1) - dis blanket :/ I really don't see a problem there xD
- 00:21:080 (2,3,4) - this better: http://puu.sh/mfcyv/7cdfdce16b.JPG copied (2) and rotated it, might look better now
- 00:32:527 (1,3) - copy (1) and rotate for slider (3) imo they are copied
- 00:36:474 (4,5) - this part is exactly the same as 00:34:895 (1,2,3) - echoing 'with this heart' you're right, I miss the concern here, it is fine
- 00:44:764 - You can use red ticks in normal... the chorus starts somewhere here on the red tick...unless your going by the beat D: everybody says that, we need a certain break after a spinner
- 00:51:474 (3,1) - its a bit of symmetry which makes it looks ugly imo yeah, but I have to stack the sliderending otherwise I would have a overlay
- 01:08:448 (3,4) - blanket PWEZ looks good to me :3
- 00:57:395 (2) - This isn't centred between 00:56:211 (3,3) - these...it's off correct, looked at y-coordinate, they are on same height now! thankyou ^^
- 01:03:316 (3) - slider disagree
- 01:04:895 (3) - ^ ^
- 01:06:474 (2) - ^ ^
- 01:13:974 (3) - 1/4 slider please and 01:14:764 - circle here nah
GL with ur map thankyou! good luck with yours too!
- throughout the whole song...the map goes by the beat...and the beat usually changes only slightly throughout a song...so your basically repeating the beat for the WHOLE 1:15 min...i hope you will change this I think this difficulty has a lot of variety, fun and complexity, so that it is still entertaining by only following the drums, well, everybody has his own taste
- 00:14:369 (5,7) - blanket off I don't find a problem... it seriously wonders me that your are the only one after tons of mods that encounters that
- 00:38:843 (2,3,4,5) - See...this part could be much more interesting can't change much :/
- Fix Preview Point as well
Pretty much fine diff thankyou ^^
Now that took a bit, thanks to you all! :3geodoomcraft wrote:
Hello, doing M4M from Dono027's queue good boy, Dono
[Normal][Hard]
- 00:12:790 (3) - imo the (3) here can be changed to a slider so it fits with the "mhh..". I want to point the voice out, so I start with the voice
- 00:45:158 - I think a circle should go here. It will work better with the rhythm. I knooow! But I need to have a certain break after a spinner ._. kills be aswell cuz it would be so good
- 00:53:843 (1) - I feel a slider will do better here then a circle, will work better with rhythm. not sure, rather going with the drums
If there are any questions about my mod pls ask I'm fine!
- 00:41:211 (1) - imo this is kind of not needed, the vocal from 00:41:211 - ends at 00:41:606 -, maybe make a slider up to there then put a circle at 00:42:001 - not following voice here
- 00:50:158 (4) - This is probably just me but it sounds like its not needed here. the cool thing here is that we are following two things in once (that weird alarm and the drums) and it works totally for me, one of the coolest parts in that difficulty for me :3
- 00:50:685 (6) - ^ same thing. I Think you should extend 00:50:290 (5) - to (6) and get rid of the circle on (6) nah
Good luck with the map! thankyouu! :3
geodoomcraft wrote:
Hello, doing M4M from Dono027's queue
[D27's Begineer]I know, but I want to keep this. I don't want to make the end too hard I prefer just keep this.
- 00:24:632 (5,1) - I feel a reverse slider might work here to get 00:25:027 - in with the beat. Fixed.
- 00:32:527 (1) - I feel the extra red curve on this is not needed. I prefer with this.
- 00:42:001 - Maybe add a circle here to keep consistency with 00:38:053 (4) -, And it also adds a bit on the vocal because that's where the vocalist says "To". This is a beginner diff. We are after a spinner, so I give time to the player after this.
- 00:44:369 (1,2) - i feel like a slider could be used here instead of two circles to add to the vocal. For diversity, i added 2 circles, a map with only sliders will be...
- 01:09:632 - I feel like the drum set of hit sounds could be used here. The actual hitsounds sound good, and drum hitsound are really heavy.
- 01:13:974 - This one spot feels like its missing a note or something like that, maybe add a circle here.
If there are any questions about my mod pls ask
Good luck with the map!
osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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SliderTickRate:1
[Events]
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//Break Periods
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Artist:Rihanna
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Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
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EXACTLY!Kuki wrote:
osu! needs more generic pop music
wasinkingspeedq wrote:
M4M from my Q / *O* Stars 101
General
fine. good c:
Normal
00:24:632 (3) - Blanket with 00:24:237 (2) - I suggest you move the center of slider (3) up 2 space I don't get your concern
00:45:158 - This line is empty, you can add something here break after spinner
00:50:685 (1) - Missing Finish ? try to add here. I think it's fine correct
00:56:211 (3) - Again the blanket doesn't fit with 00:55:816 (2) - , but if you don't mind about blanket it's ok you are actually right that it isn't blanket that well... but still it kind of looks good to me. xD
00:57:790 (3) - ^
Hard
00:23:843 (5) - Spacing error between 00:23:448 (4) - check this right, fixed!
00:27:395 (3) - This slider makes sure you wanna make these shape the same with 00:26:606 (2) - right ?, but I think it doesn't fit here, when you moved slider overlaps with 00:26:606 (2) - for example move slider(3) a bit down it's fine. I have no idea how you did this in your example without breakin distance snap, but I would keep mine anyway :3
00:49:895 (3) - 00:51:474 (3) - Missing clap for the first one no because the drums aren't followed on that part but I added a clap at the second one
00:57:001 (7) - Can Finish hs yeah, added
That's all for this map rank it soon guy :D I try sooo hard! thankyou
Rendyindo wrote:
Here, take my 14 stars! Hopefully it's very useful. thankyou! of course it is! ♥♥♥
I think this should ranked soon me too! ♥
Aihuro wrote:
Hey! M4M request through PM.
Well, here goes nothing.D27's Beginner:
- 00:02:527 (3,1) - I don't really like this overlap here, maybe try Ctrl+H And place him here: X: 132 Y: 160. I think it will also improve the flow. (It's also a quick fix, just have to fix the DS)
That's not an overlap, when I see the 1, the 3 have disappear, so, that's not an overlap.- 00:15:158 (2,4) - Same here, please stack (4) on (2)'s tail to prevent from overlapping with each other.
Nope, same reason.- 00:26:211 (6,1) - ^ Stack them properly please.
Fixed- 00:32:527 (1,3) - These two sliders are touching each other's head, I highly suggest you do something like this instead: http://puu.sh/mkBof/d46bbc075a.jpg
Fixed.- 00:45:158 (2,4) - Same as I mentioned above, stack.
No.- 01:00:948 (4) - I think Ctrl+H Will work better since it will prevent overlapping with 00:57:001 (1) - .
When I see the 4, the 1 have disappear, so That's not an overlap.- 01:14:369 (4,5) - I didn't saw you using this kind of pattern through out the whole mapset, maybe remove (4) and add a note here: 01:14:369 - .
During all the map I used 2/1 & 4/1 beats. I made the end a bit harder for the player.- Overall, nice diff! Just the stacking that kept bugging me. Thanks ! But that isn't overlaps & problems of stacks x)
THANKS GUYS !wasinkingspeedq wrote:
M4M from my Q / *O* Stars 101
D27's Beginner
00:08:843 (2) - Consider this circle is too closer (3) than (1), make it good by move circle(2) to X:180 Y:252
They're the same circles xDDDD 1 is horizontal & 3 is vertical. that's all x)
00:16:737 (3) - ^ X:220 Y:168
That will break my blanket.
00:26:211 (6) - Begin with the new vocal maybe you can NC here like 00:29:369 (1) -
Fixed.
00:50:685 (1) - In my opinion overlap with 00:48:316 (4) - prettier than your own, when you did it don't forget to fix distance since 00:52:264 (2) -
We can't see the 4 & 1 at the same moment x), so I keep this.
01:15:158 (5) - Can NC
I keep this.
That's all for this map rank it soon guy :D
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Tags:dono027 d27 pop rated r hent2222 unapologetic
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Thanks!!wasinkingspeedq wrote:
M4M from my Q / *O* Stars 101
General
fine.
2222' Easy
00:21:080 (3) - I think make this slider to be a curve slider for better flow I will try to make a difference at this moment
00:25:816 (1) - Spacing error here I can moved this slider please fix it Is okay
00:42:001 (1) - You can add "Finish" hs at the end of spin ok :3
01:09:632 (1) - Missing Finish ok
01:10:422 - 01:12:001 - 01:13:580 - Missing Clap Why not
That's all for this map rank it soon guy :D Yeah :3
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Quack wrote:
yo yo m4m
[Beginner]
I don't think anything's wrong with it, just a subjective thing is that I don't really like some of the flow of the sliders, for example 00:00:159 (1,2) - 1 into 2 and 01:00:948 (4,1) - 4 into 1, if you see what I mean. The flow is slightly off imo, an extremely nit picky subjective opinion.
I'm a beginner mapper, so I don't know what is flow, so I searched , Now I know, Now the beginning is better, thanks !
As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck!
osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997
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Quack wrote:
yo yo m4m
[General]
All OK. gewd. c:
[Normal]
00:24:237 (2,3) - Improve blanket yeah, did some work on that
00:32:527 (1,2,3) - Consider changing up this section to make it flow better (looking specifically at 3) totally changed it up
00:45:158 (1) - Should be a circle or something here, there's a really emphasized beat in the song. you're probably the 15th person to say that, but there is a damn spinner and I need to make a certain pause
00:46:737 (4,5) - Flow into 5 is a little off. I don't think so
00:48:316 (1,2) - ^ seems also pretty fine to me
[Hard]
I wouldn't change much except for some flow lol. A few places in here where the flow could be improved a bit. gotta look a thousand times over it, k, thankyou ^^
As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck! thanks ^.^
HKrecords_ wrote:
Hello. M4M from this queue t/402464/start=0
[Beginner]
It's OK. I would like to change 1/1 reverse sliders like this one: 00:16:737 (3) - to 2/1 sliders.
Umm... That can be a good idea, but I like patterns like this. I think 1/1 sliders here make a bit more energy on the slow diff.
Good luck mapping
HKrecords_ wrote:
Hello. M4M from this queue t/402464/start=0Normal00:28:974 (1,2,3) - I dont really like this flow. it is exactly the one before just rotated, I guess
00:45:158 - You missed a note i think. trust me, 20 people already said that, I finally will do it because I start getting annoyed xDDD YOU DID IT! xDHard00:41:211 (1) - I think this slider can look better. Consider using 2 white points on each side. ugh... gonna keep it, I like it ^^
00:52:658 - I really wanted to click something here xD I know what you mean but I didn't map any downbeat like that so I will leave it like that
01:15:158 (1) - Make it louder focus should be on the words, not on the hitsounds ^^
Good luck mapping thankyouuuuuuuu ♥
No changes, again ;_;bigjoe97 wrote:
M4M
Beginner
Nothing specific here, but you might want to rework the repeating sliders like at 00:16:737 (3) so that the hitcircle doesn't overlap with the repeat arrow.
00:16:737 (3,4,1) - I will not change moments like this because that will break the line flow.
Might need to remap with higher SV, but that shouldn't be too hard for a beginner diff. Sorry No. Use 0.5 SV is my desicion, sorry, and that's a beginner made for begginners (P.S I've a beginner friend and he got difficulties to play this, sooo. xD )
osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997
[Difficulty]
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CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
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SliderTickRate:1
[Events]
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sheela901 wrote:
Hey again, Prismetical! You requested a recheck, so here it is! And no kudosu.
Gonna look at the General things later.
[Normal][Hard]
- 00:00:159 (1) - 00:09:632 (1) - I think those objects should also have a clap, if I follow 00:03:316 (1) and 00:06:474 (1) correctly. correct
- 00:06:474 (1,3) - 00:23:448 (3,2) - These kind of stacks occurs frequently in this difficulty. To elaborate, you make a stack between one beat, and it's usually a circle you put in-between. The speed is short, so I wouldn't recommend as they get a little invisible. That could possibly only me, but I would avoid that. i actually like them a lot, i dont know, i could lower the AR then ._. would that be better?
- 00:21:080 (2,1) - The whistles on the sliders are not sounding great, and they feel random, so maybe remove them? done
- 00:45:158 to 01:09:632 - I honestly don't get your clap pattern in this part. It sometimes gets inconsistent, and I'm not sure what does it follow. In my opinion, if you added the claps on the middle white tick on each measure (downbeat), that would sound perfect because it gets the high drum like 00:45:158 (1) - 00:48:316 (1) - other than the rest since they sound low. Here are some example if you need more:
So, I suggest you redo the hitsounds in the chorus, but with what I said.
- 00:45:158 (1) -
- 00:46:737 (5) - head
- 00:48:316 (1) - head
- 00:49:895 (3) - and many more. all done, and many more
- 00:58:580 (1,2,3) - I'd rather not repeat the same pattern and flow as 00:55:422 (1,2,3) since it tends to be boring to repeat a third time. but it is just on a time period of 5 seconds, is it that important?
There's still room for improvements, so this recheck may not be enough. But I don't think there are major issues, and this mapset actually gets better (if I remember correctly what was before lel...)! Try to catch a BN for a check! i'm trying for 1 month, but i'll work harder It could greatly improve this mapset, I think. If you need more assistance, you can always catch me. thanks, boo c:
- I think you should lower the AR to 6. 7.5 feels too fast for the song. yup
- 00:00:159 to 00:12:001 - You seem to not add claps on downbeats like in Normal. Your choice to remove the claps in Normal or add them in Hard, but try to be consistent throughout the mapset. gotta add here, gonna take a while till i figured out what fits
- 00:12:790 (1) - 00:25:422 (4) - I recommend you avoid such stacks. The players will have to react fast because the rhythm gets sudden by 00:12:395 (3) and they can missed the shot. You can try this pattern instead: both changed and even avoided an overlap with this
- 00:52:264 (5) - 00:58:580 (5) - Remove the finish? I don't hear any crash. right
- 00:44:369 to 01:07:658 - The kiai section has some new combo inconsistency. Try adding one on every two measures. i dont understand ._. can you try to explain it better to me? c:
Also, this mod didn't get a kudosu, but you did apply the mod, so... lel. sorry, just a human being ._. kudos given xd