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Rihanna - Lost In Paradise

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squirrelpascals
Fix offset in all diffs please
Vovan

BluJvy wrote:

Fix offset in all diffs please
Prismetical just tell me the offset is changed in all diffs.
Bekko
Here is my mod :) hope its not too hard to follow :)
NORMAL
-+NORMAL DIFFCULTY+-
00:05:685 (6) - move the 2nd point to x:204 y:332 and the 3rd one to x:248 y:296
00:07:264 (3) - big sliders can be hard to mod but i will try my best:
ok, first of all remove the whole slider, its ok we will make a brand new one :)
add the start of the slider to x:172 y:244 and the end slider to x:420 y:88
add a RED point at x:232 y:208
add another point at x:268 y:120 and a new point to x:328 y:68, that will make a smooth curve.
00:54:632 (2) - move this slider to x:296 y:308
00:55:422 (1) - move to x:312 y:176
other than that, ITS GREAT :D

HARD
-+HARD DIFFCULTY+-
00:02:527 (7) - move the first point to x:312 y:86, add a red point to x:349 y:76, set the 3rd point around x:384 y:120 and the last point to x:460 y:105
00:03:711 (2) - move this circle to x:244 y:136
00:07:264 (3) - this desn't seem too pretty. move the 2nd point up to x:272 y:80 much better :)
00:15:158 (7) - flip this slider vertically and move it to x:428 y:64
00:15:948 (1,2,3,4,5,6) - you need to move all of these cirlces to a place that fits.
00:21:474 (8,2) - turn these more round.
00:23:843 (5,1,2,3,4) - try to move 00:23:843 (5) - to x:256 y:232 and move 00:24:632 (1,2,3,4) - to x:200 y:116. i think this will give more effect.
00:36:080 (4) - sorry but 00:36:080 (4) - makes me cringe .-. move it up to x:492 y:92. now it makes me happy :D
00:45:158 (1) - i dont think i like that slider so much. try to copy 00:46:737 (3) - :3:
00:50:290 (5) - what happend to all of these points?
00:52:264 (5) - make this to a slider.
00:54:632 (2) - ok, the points are a little messy.. try reducing the points.
00:54:632 (2) - why not move the 3rd point to x:360 y:240
01:08:448 (1) - move it to the other side to form a "good" triangle.

Thats all for my mod! :D
Topic Starter
Prismetical
HELLO

For everyone who is having issues with the offset: we have a new audio! You need to delete and download the mapset again, redownloading is not enough. That is why the offset might be wrong for you. :)
bejewelled
Hey Prismetical, (Check my queue homepage for color meanings)

This map is great, and I love the song. Just a few minor things:

Beginner: I would think that this is almost too easy. Even complete newbies at osu could probably manage a 1 star map. I would raise this just a bit.

Easy: Slider velocity is a bit slow. Then again, you would have to resnap all of the sliders, so your choice.

Normal: 00:06:474 (1,2,3) - The slider is too long; you have constant beats and then a long slider that interrupts the flow. Also, making the circle size 3.2-3.3 from 3.0 would give it an extra sense of increased difficulty.


Hard: Loved this map! Got 99% on it. Nothing wrong here.

Please leave a kudosu as I need to build up my supply! I would award 3-5 stars, but I have no kudosu! :(
Nekomata

Prismetical wrote:

there might be a problem if you give me the audio and you mod the old version :/ can you edit these times?
any offset/mp3 changes should always be the last thing to do :P

01:11:080 -
01:12:658 -
01:14:237 -
Topic Starter
Prismetical

Nekomata wrote:

any offset/mp3 changes should always be the last thing to do :P

01:11:080 -
01:12:658 -
01:14:237 -
I was assuming you modded with the new audio, because you told me Offset and things ! :)
Topic Starter
Prismetical

Swegmec wrote:

Hey Prismetical, (Check my queue homepage for color meanings)

This map is great, and I love the song. Just a few minor things:

Beginner: I would think that this is almost too easy. Even complete newbies at osu could probably manage a 1 star map. I would raise this just a bit.

Easy: Slider velocity is a bit slow. Then again, you would have to resnap all of the sliders, so your choice.

Normal: 00:06:474 (1,2,3) - The slider is too long; you have constant beats and then a long slider that interrupts the flow. Also, making the circle size 3.2-3.3 from 3.0 would give it an extra sense of increased difficulty.


Hard: Loved this map! Got 99% on it. Nothing wrong here.

Please leave a kudosu as I need to build up my supply! I would award 3-5 stars, but I have no kudosu! :(
Thankyou a lot! :D
Phos-
Hi, m4m from Dono's queue!

[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.
  1. 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
  2. 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
  3. 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
[Easy]
I really don't like how you've hitsounded this difficulty. Why have the first part of the song use whistles and the second part use claps? Both parts are very similar to each other and you shouldn't segregate the hitsounds like this, use them together. Otherwise it will startle and confuse players. (two claps in a short succession also sound bad when used consecutively in a short period of time.)
  1. 00:00:159 (1,2,3,4,5,1,2,3,4,5,6) - Is it just me or does this whole area have no hitsounds? I would add some, because without hitsounds the patterns would sound bland and monotonous.
  2. 00:04:895 (5,1) - Despite them being in different combos, I still think these sliders should be symmetrical; it would look a lot nicer that way.
  3. 01:15:158 (1) - Unrankable, Hitsounds from notes and sliders must be audible. Why is the hitsound here so quiet? I know you want to reflect on how most of the instruments stop here, but it's ineffective and it would be better just to get rid of the note. So either make the hitsound here normal volume, or just get rid of the slider.
And what's with the lack of hitsounds at all towards the end of the diff? Please, this is a solid difficulty in all aspects except for hitsounds, which I personally think needs a redo. Look at the other difficulties in this mapset for an example of good hitsounding.

[Normal]
  1. 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland.
  2. 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead.
  3. 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent.
[Hard]
  1. 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5).
  2. 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish.
  3. 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent.
  4. 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want.
Overall, it's a pretty good mapset. Aspects such as patterns and flow were pretty good, although hitsounds could use some work on the easier difficulties. I shot a star, good luck!
Topic Starter
Prismetical

-Faded- wrote:

Hi, m4m from Dono's queue! thankyou Donooo! ♥

[Normal]
  1. 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland. I wanted it to directly go down, because the vocal is going deeper and so I want to kind of simulate that xD (rip english)
  2. 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead. good point, it was because (3) was a bit higher than (2)
  3. 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent. tried your resulution, still sounded weird, I used 3 claps in a row now for end of (3) and for both of (1)
[Hard]
  1. 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5). I actually didn't care if oval or not, gonna leave it
  2. 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish. not sure, both sounds cool for me
  3. 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent. you're so right!
  4. 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want. changed it up a bit, I'm a huge friend of distance snap, so I will not break it ^^
Overall, it's a pretty good mapset. Aspects such as patterns and flow were pretty good, although hitsounds could use some work on the easier difficulties. I shot a star, good luck!thanks A LOT!

Thankyou so much! ♥ HAPPY NEW YEAR
Vovan

Prismetical wrote:

-Faded- wrote:

Hi, m4m from Dono's queue! thankyou Donooo! ♥

I want this song ranked. I'll apply the mod of Faded. 2mins. ♥ :D
Vovan

-Faded- wrote:

Hi, m4m from Dono's queue!

[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.

  • Fixed. THANKS ! c:
  1. 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
    I just curved a bit more the sliders
  2. 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
    Fixed.
  3. 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
Nope, the points don't go out of the grid, and that's just a blanket. I don't know what is the problem. I keep this.

Update.
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,0,45,1,0
44369,-100,4,2,0,75,0,1
69632,-100,4,2,0,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
80,112,159,6,0,P|132:104|180:112,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
240,160,1737,1,0,0:0:0:0:
304,208,2527,2,0,P|356:216|404:208,2,100.000001192093,2|2|0,0:0|0:0|0:0,0:0:0:0:
240,160,4895,1,0,0:0:0:0:
184,220,5685,1,2,0:0:0:0:
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180,256,8843,1,2,0:0:0:0:
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byfar
Beginner
  1. looks fine

Easy
  1. 00:02:527 (3) - do not use a slider tail for emphasizing downbeat. make this part a slider 00:03:316 -
  2. 00:04:895 (5) - move this to 00:04:501 -
  3. 00:08:843 (3) - similar
  4. 00:11:211 (5) - similar
    im not going to go through all of the parts you did this, but please change it so that the downbeat is clickable.

Normal
  1. i'd say remake your sliders so that they blanket the circles even with DS
  2. 00:10:422 (3) - the slider tail should be a circle. you should use the same rhythm you used here 00:03:316 (1,2,3) -
  3. 00:11:606 - i highly suggest you fill this with a 1/1 slider 00:11:211 (4) - but I understand that you want to put emphasis on the three circles
  4. 00:13:185 -
  5. 00:40:422 (2) - look at my mod for the hard diff first for a method to fix this

Hard
  1. 00:26:606 (2,3) - make the visual distance the same spacing as 00:25:816 (1,2) - ? . compare http://puu.sh/mf7tp/586a05edd2.jpg to http://puu.sh/mf7ue/7f8203922c.jpg it might not seem like a big difference, but there really is (especially since this is a light hard diff with low ar)
  2. 00:28:974 (1) - make it more perfect like this? http://puu.sh/mf7nm/b76a7116c3.jpg
    code for it if you want it
    480,128,28974,22,0,B|420:160|468:224|384:244,1,140
    do it the same way for all your other squigly sliders please, it looks better and more neater this way
  3. 00:50:290 (5) - uh
  4. 00:54:632 (2) - ^
    a tip for sliders, less nodes = better

gl
Topic Starter
Prismetical

byfar wrote:

Normal
  1. i'd say remake your sliders so that they blanket the circles even with DS aren't they fine?
  2. 00:10:422 (3) - the slider tail should be a circle. you should use the same rhythm you used here 00:03:316 (1,2,3) - I like it
  3. 00:11:606 - i highly suggest you fill this with a 1/1 slider 00:11:211 (4) - but I understand that you want to put emphasis on the three circles no, I like your idea, I want to change the 3 circles anyway so this is the perfect chance! thankyou ^^
  4. 00:13:185 - here I want to put full focus on voice :)
  5. 00:40:422 (2) - look at my mod for the hard diff first for a method to fix this eh.. wut? xD

Hard
  1. 00:26:606 (2,3) - make the visual distance the same spacing as 00:25:816 (1,2) - ? . compare http://puu.sh/mf7tp/586a05edd2.jpg to http://puu.sh/mf7ue/7f8203922c.jpg it might not seem like a big difference, but there really is (especially since this is a light hard diff with low ar) they had a wrong spacing anyway, spaced/placed them completely new
  2. 00:28:974 (1) - make it more perfect like this? http://puu.sh/mf7nm/b76a7116c3.jpg seems good to me
    code for it if you want it
    480,128,28974,22,0,B|420:160|468:224|384:244,1,140
    do it the same way for all your other squigly sliders please, it looks better and more neater this way
  3. 00:50:290 (5) - uh sooooorry, changed
  4. 00:54:632 (2) - ^ I'm creative! :)
    a tip for sliders, less nodes = better

gl
Thankyou! :)
Drasamii
From my queue:

These maps seem pretty clean to me. I didn't really find much so it's a short mod but here you are:

SPOILER
2222's Easy:

00:48:711 (4) - make this a two-beat slider?

Normal:

00:45:158- add another circle to this combo here?

01:07:264 (3) - Make this the NC point instead of 01:07:658 (1)?
- Castaway -
Hey! M4M From my queue

SPOILER
General
  1. Turn off grid snap please...i'll have examples of why down below!
  2. I'm sad how the lyrics have a great and interesting rhythm but all the maps go by the beat in the background... D: It feels like i'm playing the drums.....
  3. Snap Preview Points
D27's Easy
  1. As said above, the grid snap can sometimes be annoying especially on easy diffs. It's very slight, but here are some examples: 00:05:685 (5,1) - these are almost touching 00:34:895 (2) - move circle to x:245 y:218
  2. 00:38:843 - might wanna snap the preview point :/
  3. It would also be nice if your sliders were more consistent. These 2 00:06:474 (1,3) - could be the same as these 00:00:159 (1,3) - . Its exactly the same sound so...
  4. 00:15:158 (2,1) - ^
  5. 01:00:158 (3,4) - don't like this placement. a sharp turn for beginner
  6. Clean the map up abit and it'll be great
2222's Easy
  1. 00:21:080 (3) - turn so it leads on to (4)
  2. 00:33:711 (2) - less curve on this please
  3. 00:40:422 (3,4) - fix blanket (slightly)
  4. Snap Preview Point as well
  5. 00:49:895 (5,1,2,3) - this rhythm should be the same as this 00:45:948 (1,2,3,4) -. Your a beat ahead but because the sliders are the same shape its confusing D:
  6. 00:57:790 (5,1) - fix the flow from (5) to (1) please
  7. 01:00:948 (3,1) - same shape better
  8. 01:06:869 (5) - Make horizontal. Like this: http://puu.sh/mfccb/335b7af349.JPG
  9. 01:09:632 (1,5) - same shape as well please
  10. 01:12:790 (5,6,1) - http://puu.sh/mfch1/17a6f7d68d.JPG http://puu.sh/mfcj6/58b9947873.JPG. (5) will blanket (1)
Normal
  1. 00:00:948 (2,3,4) - (3) and (4) blanket...but it looks ugly next to slider (2)
  2. 00:03:316 (1,2) - fix blanket please ._.
  3. 00:07:264 (3) - why is this long slider here...keep it consistent with the first set of 'oooo's' 00:00:159 (1,2,3) -
  4. 00:19:501 (2) - ^
  5. 00:19:501 (2,1) - dis blanket :/
  6. 00:21:080 (2,3,4) - this better: http://puu.sh/mfcyv/7cdfdce16b.JPG
  7. 00:32:527 (1,3) - copy (1) and rotate for slider (3) imo
  8. 00:36:474 (4,5) - this part is exactly the same as 00:34:895 (1,2,3) - echoing 'with this heart'
  9. 00:44:764 - You can use red ticks in normal... the chorus starts somewhere here on the red tick...unless your going by the beat D:
  10. 00:51:474 (3,1) - its a bit of symmetry which makes it looks ugly imo
  11. 01:08:448 (3,4) - blanket PWEZ
  12. 00:57:395 (2) - This isn't centred between 00:56:211 (3,3) - these...it's off
  13. 01:03:316 (3) - slider
  14. 01:04:895 (3) - ^
  15. 01:06:474 (2) - ^
  16. 01:13:974 (3) - 1/4 slider please and 01:14:764 - circle here
Hard
  1. throughout the whole song...the map goes by the beat...and the beat usually changes only slightly throughout a song...so your basically repeating the beat for the WHOLE 1:15 min...i hope you will change this
  2. 00:14:369 (5,7) - blanket off
  3. 00:38:843 (2,3,4,5) - See...this part could be much more interesting
  4. Fix Preview Point as well
    Pretty much fine diff

GL with ur map
Vovan

- Castaway - wrote:

Hey! M4M From my queue

General
  1. Turn off grid snap please...i'll have examples of why down below! Using this is highly recommended.
  2. I'm sad how the lyrics have a great and interesting rhythm but all the maps go by the beat in the background... D: It feels like i'm playing the drums..... That's because all the voice sound go to the beat.
  3. Snap Preview Points
I'll speak about this tomorrow with Prismetical ^^

D27's Easy
  1. As said above, the grid snap can sometimes be annoying especially on easy diffs. It's very slight, but here are some examples: 00:05:685 (5,1) - these are almost touching 00:34:895 (2) - move circle to x:245 y:218 That's because I use DS ._.
  2. 00:38:843 - might wanna snap the preview point :/ Ill do this
  3. It would also be nice if your sliders were more consistent. These 2 00:06:474 (1,3) - could be the same as these 00:00:159 (1,3) - . Its exactly the same sound so... It's the same sound so I've use the same hitsounds & the same kind of slider.
  4. 00:15:158 (2,1) - ^ I don't know here is the problem.
  5. 01:00:158 (3,4) - don't like this placement. a sharp turn for beginner 00:59:369 (2,3,4) - That make a basic pattern : triangle. So no changes;
  6. Clean the map up abit and it'll be great
... Uh... For me no changes, just snap the point. I will speak about this with Prismetical tomorrow.
geodoomcraft
Hello, doing M4M from Dono027's queue

[D27's Begineer]
  1. 00:24:632 (5,1) - I feel a reverse slider might work here to get 00:25:027 - in with the beat.
  2. 00:32:527 (1) - I feel the extra red curve on this is not needed.
  3. 00:42:001 - Maybe add a circle here to keep consistency with 00:38:053 (4) -, And it also adds a bit on the vocal because that's where the vocalist says "To".
  4. 00:44:369 (1,2) - i feel like a slider could be used here instead of two circles to add to the vocal.
  5. 01:09:632 - I feel like the drum set of hit sounds could be used here.
  6. 01:13:974 - This one spot feels like its missing a note or something like that, maybe add a circle here.
[2222's Easy]
  1. 00:03:711 - I feel like u should remove (4) at 00:04:106 (4) - and make a slider from 00:03:711 - to 00:04:106 - and add one circle to 00:04:501 -. That way it sounds a bit more in flow with the rhythm.
  2. 00:10:027 - Same thing here but only up to 00:10:816 -
  3. 00:49:106 - I feel a slider might work very well with the rhythm here.
  4. 00:58:974 - I think a circle should be added here to keep consistency with 00:55:422 (1,2,3,4,5) -
  5. 01:04:106 (3) - Maybe curve this more to add to the vocal.
  6. 01:15:158 (1) - Feel like there could be a hit sound here that would help emphasize the last part of the song.
[Normal]
  1. 00:12:790 (3) - imo the (3) here can be changed to a slider so it fits with the "mhh..".
  2. 00:45:158 - I think a circle should go here. It will work better with the rhythm.
  3. 00:53:843 (1) - I feel a slider will do better here then a circle, will work better with rhythm.
[Hard]
  1. 00:41:211 (1) - imo this is kind of not needed, the vocal from 00:41:211 - ends at 00:41:606 -, maybe make a slider up to there then put a circle at 00:42:001 -
  2. 00:50:158 (4) - This is probably just me but it sounds like its not needed here.
  3. 00:50:685 (6) - ^ same thing. I Think you should extend 00:50:290 (5) - to (6) and get rid of the circle on (6)
If there are any questions about my mod pls ask :)
:) Good luck with the map!
Topic Starter
Prismetical

bryjow123 wrote:

From my queue:

These maps seem pretty clean to me. I take that as a compliment :) I didn't really find much so it's a short mod but here you are:

Normal:

00:45:158- add another circle to this combo here? nope, because of spacing between spinner and next element

01:07:264 (3) - Make this the NC point instead of 01:07:658 (1)? I prefer it how it is, because we are following the downbeats and (3) is not a part of that
Thankyou! :)

- Castaway - wrote:

Dono27 already answered the General things correctly

Normal
  1. 00:00:948 (2,3,4) - (3) and (4) blanket...but it looks ugly next to slider (2) hard to blanket, I tried
  2. 00:03:316 (1,2) - fix blanket please ._. tried
  3. 00:07:264 (3) - why is this long slider here...keep it consistent with the first set of 'oooo's' 00:00:159 (1,2,3) - I like it
  4. 00:19:501 (2) - ^ ^
  5. 00:19:501 (2,1) - dis blanket :/ I really don't see a problem there xD
  6. 00:21:080 (2,3,4) - this better: http://puu.sh/mfcyv/7cdfdce16b.JPG copied (2) and rotated it, might look better now :)
  7. 00:32:527 (1,3) - copy (1) and rotate for slider (3) imo they are copied
  8. 00:36:474 (4,5) - this part is exactly the same as 00:34:895 (1,2,3) - echoing 'with this heart' you're right, I miss the concern here, it is fine
  9. 00:44:764 - You can use red ticks in normal... the chorus starts somewhere here on the red tick...unless your going by the beat D: everybody says that, we need a certain break after a spinner
  10. 00:51:474 (3,1) - its a bit of symmetry which makes it looks ugly imo yeah, but I have to stack the sliderending otherwise I would have a overlay
  11. 01:08:448 (3,4) - blanket PWEZ looks good to me :3
  12. 00:57:395 (2) - This isn't centred between 00:56:211 (3,3) - these...it's off correct, looked at y-coordinate, they are on same height now! thankyou ^^
  13. 01:03:316 (3) - slider disagree
  14. 01:04:895 (3) - ^ ^
  15. 01:06:474 (2) - ^ ^
  16. 01:13:974 (3) - 1/4 slider please and 01:14:764 - circle here nah
Hard
  1. throughout the whole song...the map goes by the beat...and the beat usually changes only slightly throughout a song...so your basically repeating the beat for the WHOLE 1:15 min...i hope you will change this I think this difficulty has a lot of variety, fun and complexity, so that it is still entertaining by only following the drums, well, everybody has his own taste :)
  2. 00:14:369 (5,7) - blanket off I don't find a problem... it seriously wonders me that your are the only one after tons of mods that encounters that :o
  3. 00:38:843 (2,3,4,5) - See...this part could be much more interesting can't change much :/
  4. Fix Preview Point as well
    Pretty much fine diff thankyou ^^
GL with ur map thankyou! good luck with yours too! :)

geodoomcraft wrote:

Hello, doing M4M from Dono027's queue good boy, Dono :)

[Normal]
  1. 00:12:790 (3) - imo the (3) here can be changed to a slider so it fits with the "mhh..". I want to point the voice out, so I start with the voice :)
  2. 00:45:158 - I think a circle should go here. It will work better with the rhythm. I knooow! But I need to have a certain break after a spinner ._. kills be aswell cuz it would be so good
  3. 00:53:843 (1) - I feel a slider will do better here then a circle, will work better with rhythm. not sure, rather going with the drums
[Hard]
  1. 00:41:211 (1) - imo this is kind of not needed, the vocal from 00:41:211 - ends at 00:41:606 -, maybe make a slider up to there then put a circle at 00:42:001 - not following voice here
  2. 00:50:158 (4) - This is probably just me but it sounds like its not needed here. the cool thing here is that we are following two things in once (that weird alarm and the drums) and it works totally for me, one of the coolest parts in that difficulty for me :3
  3. 00:50:685 (6) - ^ same thing. I Think you should extend 00:50:290 (5) - to (6) and get rid of the circle on (6) nah
If there are any questions about my mod pls ask :) I'm fine!
:) Good luck with the map! thankyouu! :3
Now that took a bit, thanks to you all! :3
Vovan

geodoomcraft wrote:

Hello, doing M4M from Dono027's queue

[D27's Begineer]
  1. 00:24:632 (5,1) - I feel a reverse slider might work here to get 00:25:027 - in with the beat. Fixed.
  2. 00:32:527 (1) - I feel the extra red curve on this is not needed. I prefer with this.
  3. 00:42:001 - Maybe add a circle here to keep consistency with 00:38:053 (4) -, And it also adds a bit on the vocal because that's where the vocalist says "To". This is a beginner diff. We are after a spinner, so I give time to the player after this.
  4. 00:44:369 (1,2) - i feel like a slider could be used here instead of two circles to add to the vocal. For diversity, i added 2 circles, a map with only sliders will be...
  5. 01:09:632 - I feel like the drum set of hit sounds could be used here. The actual hitsounds sound good, and drum hitsound are really heavy.
  6. 01:13:974 - This one spot feels like its missing a note or something like that, maybe add a circle here.
I know, but I want to keep this. I don't want to make the end too hard :) I prefer just keep this.

If there are any questions about my mod pls ask :)
:) Good luck with the map!
Update
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,0,45,1,0
44369,-100,4,2,0,75,0,1
69632,-100,4,2,0,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
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Aihuro
Hey! M4M request through PM.
Well, here goes nothing.

D27's Beginner:
  1. 00:02:527 (3,1) - I don't really like this overlap here, maybe try Ctrl+H And place him here: X: 132 Y: 160. I think it will also improve the flow. (It's also a quick fix, just have to fix the DS)
  2. 00:15:158 (2,4) - Same here, please stack (4) on (2)'s tail to prevent from overlapping with each other.
  3. 00:26:211 (6,1) - ^ Stack them properly please.
  4. 00:32:527 (1,3) - These two sliders are touching each other's head, I highly suggest you do something like this instead: http://puu.sh/mkBof/d46bbc075a.jpg
  5. 00:45:158 (2,4) - Same as I mentioned above, stack.
  6. 01:00:948 (4) - I think Ctrl+H Will work better since it will prevent overlapping with 00:57:001 (1) - .
  7. 01:14:369 (4,5) - I didn't saw you using this kind of pattern through out the whole mapset, maybe remove (4) and add a note here: 01:14:369 - .
  8. Overall, nice diff! Just the stacking that kept bugging me.

2222's Easy:
  1. 00:07:658 (2) - Mm. . I think something like this will improve the flow and it also plays nicely: http://puu.sh/mkBNL/91a296bb0a.jpg Just keep turning the slider clockwise until it looks like the picture above.
  2. 00:21:080 (3,4) - I suggest you switch these two notes maybe?
  3. 00:50:685 (1,2,3) - Why don't you add some hitsounds here? It feels pretty incomplete imo. Here: 00:51:474 (2) - you can put a clap.
  4. 00:54:632 (5,1,2,3,4,5) - Same here, please add some hitsounds, feels kinda empty.
  5. Okay, this diff looks also pretty good, you just have to complete the hitsounds, lol.

Normal:
Looks fine~

Okay, I will end my mod here.
Good Luck with this mapset of yours~ :)
Kuki
osu! needs more generic pop music
hent2222
-Faded-
I really don't like how you've hitsounded this difficulty. Why have the first part of the song use whistles and the second part use claps? Both parts are very similar to each other and you shouldn't segregate the hitsounds like this, use them together. Otherwise it will startle and confuse players. (two claps in a short succession also sound bad when used consecutively in a short period of time.)
00:00:159 (1,2,3,4,5,1,2,3,4,5,6) - Is it just me or does this whole area have no hitsounds? I would add some, because without hitsounds the patterns would sound bland and monotonous. monotonous? no. This part isn't energetic.
00:04:895 (5,1) - Despite them being in different combos, I still think these sliders should be symmetrical; it would look a lot nicer that way. Ok :3
01:15:158 (1) - Unrankable, Hitsounds from notes and sliders must be audible. Why is the hitsound here so quiet? I know you want to reflect on how most of the instruments stop here, but it's ineffective and it would be better just to get rid of the note. So either make the hitsound here normal volume, or just get rid of the slider. I add Finish sound and I change the volume on 40%
And what's with the lack of hitsounds at all towards the end of the diff? Please, this is a solid difficulty in all aspects except for hitsounds, which I personally think needs a redo. Look at the other difficulties in this mapset for an example of good hitsounding.

byfar
00:02:527 (3) - do not use a slider tail for emphasizing downbeat. make this part a slider 00:03:316 - Ok
00:04:895 (5) - move this to 00:04:501 - Is okay
00:08:843 (3) - similar Ok
00:11:211 (5) - similar Is okay
im not going to go through all of the parts you did this, but please change it so that the downbeat is clickable.

bryjow123
00:48:711 (4) - make this a two-beat slider? This brief break match this moment the song

- Castaway -
00:21:080 (3) - turn so it leads on to (4) ok
00:33:711 (2) - less curve on this please why not
00:40:422 (3,4) - fix blanket (slightly) I don't see
Snap Preview Point as well ok
00:49:895 (5,1,2,3) - this rhythm should be the same as this 00:45:948 (1,2,3,4) -. Your a beat ahead but because the sliders are the same shape its confusing D: Nooo, is good
00:57:790 (5,1) - fix the flow from (5) to (1) please ok
01:00:948 (3,1) - same shape better ok
01:06:869 (5) - Make horizontal. Like this: http://puu.sh/mfccb/335b7af349.JPG ok
01:09:632 (1,5) - same shape as well please No
01:12:790 (5,6,1) - http://puu.sh/mfch1/17a6f7d68d.JPG http://puu.sh/mfcj6/58b9947873.JPG. (5) will blanket (1) Good idea

geodoomcraft
00:03:711 - I feel like u should remove (4) at 00:04:106 (4) - and make a slider from 00:03:711 - to 00:04:106 - and add one circle to 00:04:501 -. That way it sounds a bit more in flow with the rhythm. Nope
00:10:027 - Same thing here but only up to 00:10:816 - Nope
00:49:106 - I feel a slider might work very well with the rhythm here. This brief break match this moment the song
00:58:974 - I think a circle should be added here to keep consistency with 00:55:422 (1,2,3,4,5) - This is easy diff. There must be a break between objects
01:04:106 (3) - Maybe curve this more to add to the vocal. Why not
01:15:158 (1) - Feel like there could be a hit sound here that would help emphasize the last part of the song. I changed earlier c:

Aihuro
00:07:658 (2) - Mm. . I think something like this will improve the flow and it also plays nicely: http://puu.sh/mkBNL/91a296bb0a.jpg Just keep turning the slider clockwise until it looks like the picture above. I changed but otherwise
00:21:080 (3,4) - I suggest you switch these two notes maybe? Is okay
00:50:685 (1,2,3) - Why don't you add some hitsounds here? It feels pretty incomplete imo. ok Here: 00:51:474 (2) - you can put a clap. No
00:54:632 (5,1,2,3,4,5) - Same here, please add some hitsounds, feels kinda empty. Is okay
Okay, this diff looks also pretty good, you just have to complete the hitsounds, lol. I hate set hitsounds XD

Thanks all!!!

Download :3
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
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//Break Periods
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Topic Starter
Prismetical

Kuki wrote:

osu! needs more generic pop music
EXACTLY!
wasin
M4M from my Q / *O* Stars 101


General
fine.

D27's Beginner
00:08:843 (2) - Consider this circle is too closer (3) than (1), make it good by move circle(2) to X:180 Y:252
00:16:737 (3) - ^ X:220 Y:168
00:26:211 (6) - Begin with the new vocal maybe you can NC here like 00:29:369 (1) -
00:50:685 (1) - In my opinion overlap with 00:48:316 (4) - prettier than your own, when you did it don't forget to fix distance since 00:52:264 (2) -
01:15:158 (5) - Can NC

2222' Easy
00:21:080 (3) - I think make this slider to be a curve slider for better flow
00:25:816 (1) - Spacing error here I can moved this slider please fix it
00:42:001 (1) - You can add "Finish" hs at the end of spin
01:09:632 (1) - Missing Finish
01:10:422 - 01:12:001 - 01:13:580 - Missing Clap

Normal
00:24:632 (3) - Blanket with 00:24:237 (2) - I suggest you move the center of slider (3) up 2 space
00:45:158 - This line is empty, you can add something here
00:50:685 (1) - Missing Finish ? try to add here. I think it's fine
00:56:211 (3) - Again the blanket doesn't fit with 00:55:816 (2) - , but if you don't mind about blanket it's ok
00:57:790 (3) - ^

Hard
00:23:843 (5) - Spacing error between 00:23:448 (4) - check this
00:27:395 (3) - This slider makes sure you wanna make these shape the same with 00:26:606 (2) - right ?, but I think it doesn't fit here, when you moved slider overlaps with 00:26:606 (2) - for example move slider(3) a bit down it's fine.
00:49:895 (3) - 00:51:474 (3) - Missing clap
00:57:001 (7) - Can Finish hs

That's all for this map rank it soon guy :D
-Keitaro
Here, take my 14 stars! Hopefully it's very useful.
I think this should ranked soon :D
Topic Starter
Prismetical

wasinkingspeedq wrote:

M4M from my Q / *O* Stars 101


General
fine. good c:

Normal
00:24:632 (3) - Blanket with 00:24:237 (2) - I suggest you move the center of slider (3) up 2 space I don't get your concern
00:45:158 - This line is empty, you can add something here break after spinner
00:50:685 (1) - Missing Finish ? try to add here. I think it's fine correct
00:56:211 (3) - Again the blanket doesn't fit with 00:55:816 (2) - , but if you don't mind about blanket it's ok you are actually right that it isn't blanket that well... but still it kind of looks good to me. xD
00:57:790 (3) - ^

Hard
00:23:843 (5) - Spacing error between 00:23:448 (4) - check this right, fixed!
00:27:395 (3) - This slider makes sure you wanna make these shape the same with 00:26:606 (2) - right ?, but I think it doesn't fit here, when you moved slider overlaps with 00:26:606 (2) - for example move slider(3) a bit down it's fine. I have no idea how you did this in your example without breakin distance snap, but I would keep mine anyway :3
00:49:895 (3) - 00:51:474 (3) - Missing clap for the first one no because the drums aren't followed on that part but I added a clap at the second one
00:57:001 (7) - Can Finish hs yeah, added

That's all for this map rank it soon guy :D I try sooo hard! thankyou :D

Rendyindo wrote:

Here, take my 14 stars! Hopefully it's very useful. thankyou! of course it is! ♥♥♥
I think this should ranked soon :D me too! ♥
Vovan

Aihuro wrote:

Hey! M4M request through PM.
Well, here goes nothing.

D27's Beginner:
  1. 00:02:527 (3,1) - I don't really like this overlap here, maybe try Ctrl+H And place him here: X: 132 Y: 160. I think it will also improve the flow. (It's also a quick fix, just have to fix the DS)
    That's not an overlap, when I see the 1, the 3 have disappear, so, that's not an overlap.
  2. 00:15:158 (2,4) - Same here, please stack (4) on (2)'s tail to prevent from overlapping with each other.
    Nope, same reason.
  3. 00:26:211 (6,1) - ^ Stack them properly please.
    Fixed
  4. 00:32:527 (1,3) - These two sliders are touching each other's head, I highly suggest you do something like this instead: http://puu.sh/mkBof/d46bbc075a.jpg
    Fixed.
  5. 00:45:158 (2,4) - Same as I mentioned above, stack.
    No.
  6. 01:00:948 (4) - I think Ctrl+H Will work better since it will prevent overlapping with 00:57:001 (1) - .
    When I see the 4, the 1 have disappear, so That's not an overlap.
  7. 01:14:369 (4,5) - I didn't saw you using this kind of pattern through out the whole mapset, maybe remove (4) and add a note here: 01:14:369 - .
    During all the map I used 2/1 & 4/1 beats. I made the end a bit harder for the player.
  8. Overall, nice diff! Just the stacking that kept bugging me. Thanks ! But that isn't overlaps & problems of stacks x)

wasinkingspeedq wrote:

M4M from my Q / *O* Stars 101


D27's Beginner
00:08:843 (2) - Consider this circle is too closer (3) than (1), make it good by move circle(2) to X:180 Y:252
They're the same circles xDDDD 1 is horizontal & 3 is vertical. that's all x)

00:16:737 (3) - ^ X:220 Y:168
That will break my blanket.

00:26:211 (6) - Begin with the new vocal maybe you can NC here like 00:29:369 (1) -
Fixed.

00:50:685 (1) - In my opinion overlap with 00:48:316 (4) - prettier than your own, when you did it don't forget to fix distance since 00:52:264 (2) -
We can't see the 4 & 1 at the same moment x), so I keep this.

01:15:158 (5) - Can NC
I keep this.

That's all for this map rank it soon guy :D
THANKS GUYS ! :D

Update :
osu file format v14

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AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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EpilepsyWarning: 1
WidescreenStoryboard: 1

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GridSize: 4
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Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

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hent2222

wasinkingspeedq wrote:

M4M from my Q / *O* Stars 101


General
fine.

2222' Easy
00:21:080 (3) - I think make this slider to be a curve slider for better flow I will try to make a difference at this moment
00:25:816 (1) - Spacing error here I can moved this slider please fix it Is okay
00:42:001 (1) - You can add "Finish" hs at the end of spin ok :3
01:09:632 (1) - Missing Finish ok
01:10:422 - 01:12:001 - 01:13:580 - Missing Clap Why not

That's all for this map rank it soon guy :D Yeah :3
Thanks!!

#aktualisieren
osu file format v14

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AudioLeadIn: 0
PreviewTime: 38843
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EpilepsyWarning: 1
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DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
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Quack
yo yo m4m

[General]
All OK.

[Beginner]
I don't think anything's wrong with it, just a subjective thing is that I don't really like some of the flow of the sliders, for example 00:00:159 (1,2) - 1 into 2 and 01:00:948 (4,1) - 4 into 1, if you see what I mean. The flow is slightly off imo, an extremely nit picky subjective opinion.

[Easy]
00:10:422 (4,5) - Blanket 4 more with 5
00:22:658 (5) - Feel like it plays and sounds better as this. Consider changing the long slider into this.
00:27:395 (2,3) - Flow into 3 is a little off, once again all my comments on flow are nit picky and subjective. ;)
00:30:553 (4,5) - ^
00:45:948 (1,2,3,4) - Might want to consider moving this section more to the left so that it doesn't go so much towards the right of the screen.

[Normal]
00:24:237 (2,3) - Improve blanket
00:32:527 (1,2,3) - Consider changing up this section to make it flow better (looking specifically at 3)
00:45:158 (1) - Should be a circle or something here, there's a really emphasized beat in the song.
00:46:737 (4,5) - Flow into 5 is a little off.
00:48:316 (1,2) - ^

[Hard]
I wouldn't change much except for some flow lol. A few places in here where the flow could be improved a bit.

As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck!
Vovan

Quack wrote:

yo yo m4m

[Beginner]
I don't think anything's wrong with it, just a subjective thing is that I don't really like some of the flow of the sliders, for example 00:00:159 (1,2) - 1 into 2 and 01:00:948 (4,1) - 4 into 1, if you see what I mean. The flow is slightly off imo, an extremely nit picky subjective opinion.

I'm a beginner mapper, so I don't know what is flow, so I searched :D, Now I know, Now the beginning is better, thanks !

As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck!
Update.
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Prismetical

Quack wrote:

yo yo m4m

[General]
All OK. gewd. c:

[Normal]
00:24:237 (2,3) - Improve blanket yeah, did some work on that
00:32:527 (1,2,3) - Consider changing up this section to make it flow better (looking specifically at 3) totally changed it up
00:45:158 (1) - Should be a circle or something here, there's a really emphasized beat in the song. you're probably the 15th person to say that, but there is a damn spinner and I need to make a certain pause
00:46:737 (4,5) - Flow into 5 is a little off. I don't think so
00:48:316 (1,2) - ^ seems also pretty fine to me

[Hard]
I wouldn't change much except for some flow lol. A few places in here where the flow could be improved a bit. gotta look a thousand times over it, k, thankyou ^^

As you can see I love flow but it may not be significant enough at times to warrant a fix, but hey flowy map is nice map. Good luck! thanks ^.^
pies
Hello. M4M from this queue t/402464/start=0

Begginer
It's OK. I would like to change 1/1 reverse sliders like this one: 00:16:737 (3) - to 2/1 sliders.
Easy
00:11:211 (5,6) - This is strange. Suggestion: http://prntscr.com/9rsfys
01:11:211 (3) - I dont like this curve. Something like this looks better for me: http://prntscr.com/9rshmi
Normal
00:28:974 (1,2,3) - I dont really like this flow.
00:45:158 - You missed a note i think.
Hard
00:41:211 (1) - I think this slider can look better. Consider using 2 white points on each side.
00:52:658 - I really wanted to click something here xD
01:15:158 (1) - Make it louder

Good luck mapping :)
Vovan

HKrecords_ wrote:

Hello. M4M from this queue t/402464/start=0

[Beginner]

It's OK. I would like to change 1/1 reverse sliders like this one: 00:16:737 (3) - to 2/1 sliders.
Umm... That can be a good idea, but I like patterns like this. I think 1/1 sliders here make a bit more energy on the slow diff.

Good luck mapping :)
Topic Starter
Prismetical

HKrecords_ wrote:

Hello. M4M from this queue t/402464/start=0

Normal
00:28:974 (1,2,3) - I dont really like this flow. it is exactly the one before just rotated, I guess
00:45:158 - You missed a note i think. trust me, 20 people already said that, I finally will do it because I start getting annoyed xDDD YOU DID IT! xD

Hard
00:41:211 (1) - I think this slider can look better. Consider using 2 white points on each side. ugh... gonna keep it, I like it ^^
00:52:658 - I really wanted to click something here xD I know what you mean but I didn't map any downbeat like that so I will leave it like that
01:15:158 (1) - Make it louder focus should be on the words, not on the hitsounds ^^

Good luck mapping :) thankyouuuuuuuu ♥
transcendental
M4M :)

Beginner

Nothing specific here, but you might want to rework the repeating sliders like at 00:16:737 (3) so that the hitcircle doesn't overlap with the repeat arrow. Might need to remap with higher SV, but that shouldn't be too hard for a beginner diff. Sorry :(

easy

00:04:895 (5) - start at 00:04:501 because vocals
00:11:211 (5) - ^
00:21:080 (3,5) - remove overlap pls. angle 00:21:080 (3) a bit should do it.

normal

looks good :)

hard

only thing here is I would make 01:07:658 (1,1,1) have larger spacing to emphasize the music but that's up to you. it looks good to me.
Vovan

bigjoe97 wrote:

M4M :)

Beginner

Nothing specific here, but you might want to rework the repeating sliders like at 00:16:737 (3) so that the hitcircle doesn't overlap with the repeat arrow.
00:16:737 (3,4,1) - I will not change moments like this because that will break the line flow.

Might need to remap with higher SV, but that shouldn't be too hard for a beginner diff. Sorry :( No. Use 0.5 SV is my desicion, sorry, and that's a beginner made for begginners (P.S I've a beginner friend and he got difficulties to play this, sooo. xD )
No changes, again ;_;
hent2222
Quack
00:10:422 (4,5) - Blanket 4 more with 5 It is the interval between objects. Nothing changes
00:22:658 (5) - Feel like it plays and sounds better as this. Consider changing the long slider into this. I did differently, but good idea
00:27:395 (2,3) - Flow into 3 is a little off, once again all my comments on flow are nit picky and subjective. ;) Is okay
00:30:553 (4,5) - ^ ^
00:45:948 (1,2,3,4) - Might want to consider moving this section more to the left so that it doesn't go so much towards the right of the screen. ok

HKrecords_
00:11:211 (5,6) - This is strange. Suggestion: http://prntscr.com/9rsfys Strange for u, nice for me
01:11:211 (3) - I dont like this curve. Something like this looks better for me: http://prntscr.com/9rshmi why not

bigjoe97
00:04:895 (5) - start at 00:04:501 because vocals A lot of people I draw this out, but this part is good
00:11:211 (5) - ^ ^
00:21:080 (3,5) - remove overlap pls. angle 00:21:080 (3) a bit should do it. I did differently

Thanks for mods! c;

always new mods omg xd
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 42001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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364,136,59369,6,0,L|436:76|436:76,2,70
300,192,60553,1,0,0:0:0:0:
220,168,60948,2,0,P|116:176|80:220,1,140
180,340,62527,6,0,P|284:332|320:288,1,140
364,252,63711,1,0,0:0:0:0:
444,280,64106,2,0,B|460:196|460:196|424:116,1,140
292,64,65685,2,0,P|208:64|164:116,1,140
128,172,66869,2,0,L|36:172,2,70
212,172,68053,5,0,0:0:0:0:
252,244,68448,1,0,0:0:0:0:
332,216,68843,2,0,L|408:188,1,70
468,236,69632,6,4,P|472:156|412:112,1,140,4|8,0:0|0:0,0:0:0:0:
352,92,70816,1,0,0:0:0:0:
272,64,71211,2,0,L|124:80,1,140
64,124,72395,1,0,0:0:0:0:
64,208,72790,2,4,P|95:278|170:306,1,140,4|8,0:0|0:0,0:0:0:0:
224,268,73974,2,0,L|296:252,2,70
164,208,75158,6,4,P|140:144|148:120,1,70
sheela
Hey again, Prismetical! You requested a recheck, so here it is! And no kudosu.

[General]
  1. Oh! I see that you have added a "moon" hitcircle! It does fit with the background, haha. But you should know that when adding a skin into a beatmap, you need a complete set of skin elements. To see what to include, check this wiki. But in this mapset, here are the things you have to add:
    1. approachcircle.png
    2. hitcircleoverlay.png
    3. lighting.png
    4. Add SliderBorder : 255,255,255 under [Colours] and after the combocolours values, in every .osu file. It should look like this.
    You can take the missing elements from the original osu! skin if you don't have your own. Click here to get the skin template!
  2. You need to remove the unused transparency in your lyrics image files, otherwise it's against the Ranking Criteria unless you have a good reason. It shouldn't have problems to the SB since everything in your SB is anchored in the center, so it's safe to crop them.
[D27's Beginner]
  1. 00:16:737 (3) - Essaye de jouer avec la blanket 00:15:158 (2,3) parce qu'elle est un peu laide pour moi. Sinon, je te suggère de bouger le slider vers la queue de 00:15:158 (2) -, donc quelque part x:239 y:243. N'oublie pas de bouger les objets suivants.
  2. 00:38:843 (1) - Je ne vois pas l'usage de mettre un spinner ici, il va très mal avec la musique parce qu'il ne va pas bien. Ma seule suggestion est de mapper cette partie avec des cercles et des sliders. Essaye ça:
[2222's Easy]
  1. 00:04:895 (5,1) - This is subjective, but one of them can be a different shape instead of being the same. This is because in both parts, there are not the same melody, so having the same pattern doesn't work, for me.
  2. 00:45:948 to 01:07:658 - The clap pattern doesn't work very well. You basically added a clap on every object, and that doesn't sound good. What I did suggest is clap on 3rd and 4th white ticks, but I decided to add one on each 3rd white tick, so the downbeat, because it highlights the drum that goes high. If you don't know what I'm talking about, here's an image of what I want to suggest:
    This represents a measure. What I circled is the tick I want you to add a clap whenever there's an object on.
    And suddenly, after 00:55:422 the hitsounds just dies, lel. There is no claps nor anything, so you can do what's above.
[Normal]
  1. 00:00:159 (1) - 00:09:632 (1) - I think those objects should also have a clap, if I follow 00:03:316 (1) and 00:06:474 (1) correctly.
  2. 00:06:474 (1,3) - 00:23:448 (3,2) - These kind of stacks occurs frequently in this difficulty. To elaborate, you make a stack between one beat, and it's usually a circle you put in-between. The speed is short, so I wouldn't recommend as they get a little invisible. That could possibly only me, but I would avoid that.
  3. 00:21:080 (2,1) - The whistles on the sliders are not sounding great, and they feel random, so maybe remove them?
  4. 00:45:158 to 01:09:632 - I honestly don't get your clap pattern in this part. It sometimes gets inconsistent, and I'm not sure what does it follow. In my opinion, if you added the claps on the middle white tick on each measure (downbeat), that would sound perfect because it gets the high drum like 00:45:158 (1) - 00:48:316 (1) - other than the rest since they sound low. Here are some example if you need more:
    1. 00:45:158 (1) -
    2. 00:46:737 (5) - head
    3. 00:48:316 (1) - head
    4. 00:49:895 (3) - and many more.
    So, I suggest you redo the hitsounds in the chorus, but with what I said.
  5. 00:58:580 (1,2,3) - I'd rather not repeat the same pattern and flow as 00:55:422 (1,2,3) since it tends to be boring to repeat a third time.
[Hard]
  1. I think you should lower the AR to 6. 7.5 feels too fast for the song.
  2. 00:00:159 to 00:12:001 - You seem to not add claps on downbeats like in Normal. Your choice to remove the claps in Normal or add them in Hard, but try to be consistent throughout the mapset.
  3. 00:12:790 (1) - 00:25:422 (4) - I recommend you avoid such stacks. The players will have to react fast because the rhythm gets sudden by 00:12:395 (3) and they can missed the shot. You can try this pattern instead:
  4. 00:52:264 (5) - 00:58:580 (5) - Remove the finish? I don't hear any crash.
  5. 00:44:369 to 01:07:658 - The kiai section has some new combo inconsistency. Try adding one on every two measures.
There's still room for improvements, so this recheck may not be enough. But I don't think there are major issues, and this mapset actually gets better (if I remember correctly what was before lel...)! Try to catch a BN for a check! It could greatly improve this mapset, I think. If you need more assistance, you can always catch me.

Also, this mod didn't get a kudosu, but you did apply the mod, so... lel.
Topic Starter
Prismetical

sheela901 wrote:

Hey again, Prismetical! You requested a recheck, so here it is! And no kudosu.

Gonna look at the General things later.


[Normal]
  1. 00:00:159 (1) - 00:09:632 (1) - I think those objects should also have a clap, if I follow 00:03:316 (1) and 00:06:474 (1) correctly. correct
  2. 00:06:474 (1,3) - 00:23:448 (3,2) - These kind of stacks occurs frequently in this difficulty. To elaborate, you make a stack between one beat, and it's usually a circle you put in-between. The speed is short, so I wouldn't recommend as they get a little invisible. That could possibly only me, but I would avoid that. i actually like them a lot, i dont know, i could lower the AR then ._. would that be better?
  3. 00:21:080 (2,1) - The whistles on the sliders are not sounding great, and they feel random, so maybe remove them? done
  4. 00:45:158 to 01:09:632 - I honestly don't get your clap pattern in this part. It sometimes gets inconsistent, and I'm not sure what does it follow. In my opinion, if you added the claps on the middle white tick on each measure (downbeat), that would sound perfect because it gets the high drum like 00:45:158 (1) - 00:48:316 (1) - other than the rest since they sound low. Here are some example if you need more:
    1. 00:45:158 (1) -
    2. 00:46:737 (5) - head
    3. 00:48:316 (1) - head
    4. 00:49:895 (3) - and many more. all done, and many more ;)
    So, I suggest you redo the hitsounds in the chorus, but with what I said.
  5. 00:58:580 (1,2,3) - I'd rather not repeat the same pattern and flow as 00:55:422 (1,2,3) since it tends to be boring to repeat a third time. but it is just on a time period of 5 seconds, is it that important?
[Hard]
  1. I think you should lower the AR to 6. 7.5 feels too fast for the song. yup
  2. 00:00:159 to 00:12:001 - You seem to not add claps on downbeats like in Normal. Your choice to remove the claps in Normal or add them in Hard, but try to be consistent throughout the mapset. gotta add here, gonna take a while till i figured out what fits
  3. 00:12:790 (1) - 00:25:422 (4) - I recommend you avoid such stacks. The players will have to react fast because the rhythm gets sudden by 00:12:395 (3) and they can missed the shot. You can try this pattern instead: both changed and even avoided an overlap with this
  4. 00:52:264 (5) - 00:58:580 (5) - Remove the finish? I don't hear any crash. right
  5. 00:44:369 to 01:07:658 - The kiai section has some new combo inconsistency. Try adding one on every two measures. i dont understand ._. can you try to explain it better to me? c:
There's still room for improvements, so this recheck may not be enough. But I don't think there are major issues, and this mapset actually gets better (if I remember correctly what was before lel...)! Try to catch a BN for a check! i'm trying for 1 month, but i'll work harder It could greatly improve this mapset, I think. If you need more assistance, you can always catch me. thanks, boo c:

Also, this mod didn't get a kudosu, but you did apply the mod, so... lel. sorry, just a human being ._. kudos given xd
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