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posted
Trudny
02:24:776 - gwizdek
02:25:867 (3) - zapomniałeś dać drum clapa
02:32:685 - daj tylko gwizdek

Fajny mapsecik, powodzenia Krfawy ;)
posted
hejka

[General]
  1. Z tego co się orientuje widescreen SB powinno być takie same na wszystkich diffach nawet jeśli nie wszystkie mają SB, napraw to bo głupio byłoby dostać za to kiedyś DQ XD
  2. Moim zdaniem ta przerwa jest trochę na odpierdol, mógłbyś tam coś zmapować, bo jest lekko długa.


[Bardzo Trudny Wieloautorski]
  1. Nie za małe CS na bardzo trudny?
  2. 00:28:595 (1,2) - Wiem, że tu jest symetria ale spacing powinien być wiekszy, bo mocniejszy rytm.
  3. 01:16:321 (5,1) - weź to stacknij
  4. 01:52:594 - Najdłuższy part w collabie
  5. 01:53:685 (1,3,4) - Próbuje nie być nazi, ale te overlapy są brzydkie xd proponuje remapnąć tego patterna.
  6. 02:00:776 (3,6) - Tutaj też to najpiękniej nie wygląda, polecałbym to stacknąć
  7. 02:27:231 (2,1) - Ej no ale tutaj weź stacknij żeby był kwadrat
  8. 02:31:867 (2,3) - Troszku rip flow. 02:32:412 (3) - Może spróbujesz tutaj ctrl+g i jakoś to ułożysz? Albo chociaż dasz jakoś wyżej bo taka prosta linia to trochę słabo.
  9. 03:20:685 (1) - wywal to nc plz


Call me back jak będe nominejtorem XD
posted
posted
Please respond to mods.

[General]
  1. Metadata: YT
    Basically, it seems that Bo jestes ty should be the title.


[Banalny]
  1. I have to agree with Sieg on things they've mentioned. The slider ticks do feel pretty weird when they use claps. As a matter of fact, I don't really see where all the 3/1 sliders are coming from at all. The guitar goes for a pretty choppy build around red ticks, so the 3/2 sliders with reverses don't really work too well with it.

    I would try to stick to regular 1/1 and 2/1 rhythm build around claps and vocals with occasional guitar shifts when necessary.

    As for 00:52:594 (1,2,3,4) - sliders like these, they feel over the top to me. The music changes at least once or twice and the vocals don't support it. If anything, they feel like overgeneralization of the song. The overlaps like 00:52:594 (1,2) - also make the difficulty rather unappealing.

    It could be just me, but I feel like this difficulty is trying too hard to be easy. It is oversimplified, in my opinion.


[Normalny]
  1. 00:53:685 (3,3,3) - reading the number of reverses on these sliders is pretty tricky and the more reverses you add, the more boring it gets. When everything around these sliders uses intense 1/2 snapping it just feels too long. Why not split them into something like 1/2s and 1/1s, this way it will be more consistent with the rest of the kiai and match the idea of a Normal difficulty better.
  2. 01:25:867 (5,6,7) - would be better if these were forming a complete circular pattern. example
  3. 01:55:867 (4,5) - minor - I personally don't think these sliders look neat. I'd rather try to avoid excessive usage of curves. Try this?
  4. 02:14:958 (1,1) - this pattern here does stand out a little. I think you should take out one of these new combos. If I were you, I would remove the first one as the circle here goes for the vocals and they don't really require it.

    I am very disappointed to see a large part of the map being copypasted. It just makes the whole map feel too monotonous and I don't personally think this would work here. After all, it is quite noticeable and the patterns are not outstanding enough to make playing them for the second time fun.


[Trudny Krfawego i Liutha]

  • Krfawy
  1. 00:07:594 - the guitar starts here and ignoring it breaks the previous rhythm you've used. How about something like this?
  2. 00:16:867 (2,3,4,1,2,3) - I'm not exactly sure of these patterns as they require precision in accuracy and stress players quite a lot. Perhaps, you should try to use fewer circles, therefore, allowing players to feel more relaxed during the gameplay.
  3. 00:34:594 (3,1) - do you mind commenting on why the jump is placed here? It feels like it is here just for the sake of a pattern, as the beat it is placed on does not require any specific emphasis means as far as I can tell.
  4. 02:28:321 (4,1) - that is quite an overkill for a Hard difficulty of such a relaxing song. Try to keep the spacing value slower?
    Note: 02:36:231 (3,4) - same. // In case you keep it, you'll have to add some kind of a jump to 02:36:231 (3,4,1) - as well, as to maintain the jumpy structure and music emphasis. 02:38:958 (4,1) - 02:47:140 (3,4,1) - same here.The downbeat is supposed to have a stronger jump, not the other way round.


Liuth
  1. 01:00:776 (5,1) - perhaps there should be a jump between these two, just to balance things and make 00:59:958 (2,3,4) - feel more appropriate.
  2. 02:04:594 (1,2) - minor - if you happen to be obsessed with blanketing, you might want to fix this pattern here.
  3. 02:18:231 (2,3) - given that this is the only jump during this part it feels pretty random and unwanted here. I'd try to stick to regular spacing.


Krfawy could do a better work with spacing emphasis, otherwise, it is a pretty okayish difficulty. Good job.

[Bardzo Trudny Wieloautorski]

  • Raikozen
  1. 00:01:049 (4,5) - 00:03:231 (4,5) - any reasons to stress (5) with jumps? They are very weak and don't feel like they require any additional emphasis.
  2. 00:16:049 (2,1) - in the context of the difficulty (this is an intro part of a relaxing song) the jump feels overdone.

    As a matter of fact, I generally felt uncomfortable with the way you used spacing. Perhaps it could use more work so that the jumps would correlate with the music better?


Bathory Witch
  1. 00:25:322 (5,6,1) - (1) is a downbeat supported with vocals, it should also be stressed with a strong jump. Besides, 00:25:322 (5,6) - seem to be too big for this part. Try to lower spacing here and then have an additional 6-1 jump?


Cydros
  1. 00:25:322 (5,6,4,5) - any reason for this pattern to be a jump? It doesn't feel like (5) is strong enough to support a spacing change.
  2. 00:43:049 (4,1) - feels like this one is over the to. Try lowering the spacing values here.


WORSTPOLACKEU
  1. 01:02:412 (1,2,1,2) - consider unstacking them by a couple of pixels to increase readability.


ReFaller
  1. 01:14:958 (2,3) - this needs a jump as to stress the background bass, just like 1-2 did.


WujekGrzyb
  1. 02:05:412 (2,3) - does not seem to be quite comfortable to read. Try stacking these two closer?


Exile-
  1. 03:08:685 -03:09:776 - most of the other mappers decided to have this kind of beats stressed with clickable objects. Perhaps you could try to do the same.


Spacing felt quite weird at times, but it was pretty good nonetheless.

I do feel like the mapset, in general, is not ready yet and it feels pretty rough. It is a promising one, though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
posted
Tak se pomyślałem przejrzeć twój mod, może coś znajde do mnie i jakoś na farcie znalazłem.

Venix wrote:

hejka
[Bardzo Trudny Wieloautorski]
  1. 01:16:321 (5,1) - weź to stacknij znaczy na pewno nie to chcesz żeby zestackował. ale znalazłem coś innego co sie rzuca w oczy
01:19:594 (1) - i serio po jaki chuj mi tu NC XD

Baka bakari wrote:

ReFaller
  1. 01:14:958 (2,3) - this needs a jump as to stress the background bass, just like 1-2 did. made a little higher spacing and from this moment i remastered my part because i disliked my own patternings :>
212,316,70049,6,0,L|336:323,1,116.999994644165,4|0,0:1|0:0,0:0:0:0:
459,162,70594,1,2,1:2:0:0:
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111,206,74140,1,0,0:0:0:0:
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249,136,76049,1,2,1:2:0:0:
357,105,76321,1,0,0:0:0:0:
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357,105,77684,1,0,0:0:0:0:
276,240,77957,5,0,0:0:0:0:
168,271,78231,1,2,1:2:0:0:
249,136,78503,1,0,0:0:0:0:
383,212,78776,6,0,P|440:222|505:221,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
357,105,79321,1,2,1:2:0:0:
249,136,79594,2,0,P|134:116|13:108,1,233.999989288331
184,233,80412,2,0,P|126:224|67:221,1,116.999994644165,2|0,1:2|0:0,0:0:0:0:
208,336,80958,6,0,P|298:308|351:186,1,233.999989288331,4|2,0:3|1:2,0:0:0:0:
249,136,81776,1,0,0:0:0:0:
184,233,82049,1,0,0:0:0:0:
67,221,82321,1,0,0:0:0:0:
137,126,82594,1,2,1:2:0:0:
249,136,82867,1,4,0:3:0:0:
351,187,83140,6,0,P|408:175|456:123,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
249,136,83685,1,2,1:2:0:0:
173,218,83958,2,0,P|141:169|144:98,1,116.999994644165
351,187,84503,2,0,L|367:312,2,116.999994644165,0|2|0,0:0|1:2|0:0,0:0:0:0:
188,238,85321,6,0,B|136:264|136:264|63:254,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
249,136,85867,2,0,B|302:114|302:114|366:122,1,116.999994644165,2|2,1:2|0:0,0:0:0:0:
459,267,86412,2,0,P|478:213|466:147,1,116.999994644165,0|2,0:0|0:0,0:0:0:0:
315,229,86958,5,0,1:0:0:0:
118,161,87231,1,0,1:0:0:0:
posted
About answering the mods: I answered some mods personally in-game, those people were Sieg (IRC), Venix (discord voice chat), deadpon3 (IRC) and Akenoi (IRC). I actually didn't reply properly to other mods yet, however the patterns got remapped and mods from Neoskylove and Janko don't need that much to be answered anymore with anything than "fixed" now. Sorry for delays guys. D; Also applied everything from Cydros and c00kiezecky, thank you guys! o/

Okay, now I am going to reply to Bakarioszka-Pornioszka's mod. \o3o/ If I am not replying to a point it means that I fixed that.

Easy
  • Well, the guitar may not be followed in the best possible way as I've been using the sldierheads and sliderends to stress them and ticks and reverses to stress the drums/percussion sounds. I am sure the overall composition is still quite nice even if it doesn't follow the guitar as the main instrument. ;3;

    Are the patterns really overgeneralized? The testers (newer noobish players) were really satisfied with this difficulty as they could finally play something and (almost or actually) FC something for the first time as easies nowadays are really hardcore and this particular difficulty uses basic but still nice beats and rhythms that follow the song. Surely, the long sliders during the kiais might be quite... easycore... to play, but as some Insanes and Hards need some stressing with incredibly hardcore patterns, some easies might need incredibly easy patterns, and I believe that this is the case. I can't really imagine an easy for this song use anything more demanding. Easies are supposed to be easy, not an introduction to "how to play normals that use 1/2 notes", that's why I created the Normal difficulty and I firmly believe the spread works very well as it is now without making any harder easy difficulty. ,3,


Normal
  1. Krfawy is currently remapping the copy&paste'd patterns
  2. 00:53:685 (3,3,3) - But they follow the song nicely and the reverses aren't that tiring for a normal difficulty. ;~; However, I made them more consistent so they are same lenght.
  3. 01:55:867 (4,5) - B-but they look nice! D: Improved. ,3,


Hard
  1. 00:06:776 (1) - Well, for the playing purposes and the fact that it is not the highest difficulty I'd like to reserve some empty space for the sounds that aren't that important to be mapped, and the actual usage of any notes on the moments you showed in the picture actually break the polarity and the actual rhythm from the map's perspective in a way that doesn't provide the nicest experience possible, so I'd like to keep it as it is now. Some slider pressing didn't killed you... I guess... so I want to keep it, at least for now. X'D
  2. 00:34:594 (3,1) - .w. I want to do the vocals emphasis and I think it is nice with this particular pattern... isn't it? D;
  3. 02:28:321 (4,1) - 02:36:231 (3,4,1) - I AM SURE NOW THESE ARE FIXED.


Insane
So far I've got the permission from three of the mappers to make changes on their parts, namely: Raikozen(ek), Batwhory Bitch Bathory Witch and Cydros-chan. Also, yesterday I received the permission from Krfawy as well! :3 Also I manually stacked POLACK'S thing in a way that is always easy to revert them back if the mapper doesn't agree with my creation. I hope he doesn't kill me because I moved the second section 8 pixels down and to the right. X'D

Raikozen-chan
  1. 00:16:049 (2,1) - Surely, the distances aren't extremely easy but still they happen to be fairly easy even for the beginning of the song and I believe these jumps represent the voice tones in a just perfect fashion, so I want to keep this here, sorry.

Cydros-chan
  1. 00:43:049 (4,1) - Even though it might the the demanding jump it surely stresses the tone change of the mood/mode/key (I am not sure which word is more appropriate here; I am no musician, please, don't tease me ;_;) and even if the next note 00:44:140 (2) - is more vivid, the change of the key is more approachable and catchable when there is such a jump, so I want to keep Cydros' pattern here. ;3;

Exile--chan
  1. Actually that is true that Exile- could have mapped the pattern in a similar way just like Faller, POLACK and farto did, however, right now the volume of the song and its power go only down and it doesn't seem that clear or convincing enough for me to change it to something more clickable than it is right now, so I want to keep the patterns from 03:03:503 - here too.


OMG, Bakari, you simply couldn't find more stuff. ;_; Huge thanks for your modderinio! o3o/
posted
General

There is a huge difficulty gap between the Easy and Normal. Just looking at the rhythm you used, Normal uses an extensive amount of 1/2 rhythms, while the Easy uses only 1/1 rhythms and really long sliders in the chorus sections. This is not good. You either need to heavily nerf the Normal, or provide another difficulty in between the Normal and Easy. Currently I don't think the spread will float xP. Feel free to get other opinions if you disagree though.

Bardzo Trudny Wieloatorski

Raikozen
00:09:776 (4,5) - 1/2 slider sounds better. You could try some parallel slider pattern with 00:10:595 (7) - . But in any case, 5 isn't exactly supported in the song's rhythm.
00:12:776 (5,1,2) - This arrangement is unnecessarily close together imo. You could easily position circle 2 elsewhere, and rotate slider 1 a bit to make the pattern easier to read like all your other patterns have been so far.

Cydros
00:35:958 (4,5) - Stuff like this should be Ctlr+G'ed imo to emphasize the held guitar sound on 00:35:958 - and the other guitar note that lands on 00:36:503 - .
00:41:685 (1,2,3,4) - This spacing just looks rather irregular imo.
00:50:412 (1,2) - Blanket can be better.

Pappy
01:29:140 (4,5,1,2,3) - Don't map those blue ticks. They are not blue ticks, they are a cross between 1/6 snaps, and a bpm shift... they are clearly off. Just map the downbeats, unless Krfawy can realign the wind instrument here (harmonica?? idk)
01:37:321 - Is this necessary?

WujekGrzyh
01:53:685 (1,3,5) - This arrangement is unnecessarily cluttered. Use a cleaner arrangement please.
02:00:231 (1,2,3,4) - Keep spacing consistent? Or ctrl+G 3+4 so players can identify a jump or something.
02:05:412 (2,3,4,5,1) - Same as earlier/ Unnecessarily cluttered imo. Just stack, or use a simpler pattern. The overlaps are unnecessary and make the pattern seem unpolishe.
02:06:776 (1,2) - Visually, space it out more like: So it has a visual consistenxy with 02:07:594 (3,4) -


Reazen
02:19:594 (6,1) - This is a huge jump compared to the rest of the map. Please nerf ;c. It's quite out of place.
02:26:413 (1,2,3,4,5,1) - These are so close together the overlap. Make them further apart please. they are doing a poor jump of building intensity going into the kiai. You can definitely use bigger jumps.

fartownik
02:28:321 (1,1) - Unnecesssary overlap imo. Maybe its just a leftover from Reazen's section though. Work things out with him because currently his jump pattern is really small, and it fails to bring out some intensity going into the chorus.
02:38:140 (3,4) - Really big jump that doesnt map to anything significant. 02:38:412 - nothing strong lands on this note..

Krfawy
02:55:594 (3,4) - Weak jump here too. the note on 4 is really soft. it doesn't need such a jump + flowbreak.
02:58:867 (6,1) - This is huge... way too big for the map imo. It's literally cross screen lol.

Overall, some jumps on the diff just felt way too big compared to the rest of the diff + collab. Tone the ones I mentioned down, because when you compare them to the rest of the map, they really stand out too much.

Trudny Krfawego i Liutha

Krfawy
00:35:958 (2) - Maybe its a personal thing, but imo S sliders like this look kinda bad when they are diagonal. and the way you set it up with those control nodes doesn't relaly help xp.


Liuth
01:29:685 - Kinda unnecessary if you ask me lol.
01:56:685 (2,3) - Blanket can be improved.

Normalny

01:59:685 (3,4) - Inconsistent spacing here.

Banalny

Fine.

[]

Yea... my main concern is the difficulty spread. If that can be addressed, then I can help with this set.
posted
Okay, I see. I am mapping Prosty difficulty right now. D:

Yes, I want to keep those >interestingly< delayed breaks in the diffs, they are nice as they are. \o3o/

Fixed the spacing in Normal, blanket in Hard. I didn't remove the wave in Hard diff, however I changed the form of it so it actually looks better! Fixed my parts in Insane. I am going to reply for the rest issues as soon as I am finished with mapping additional difficulty and letting my GDers know about the mod! o/
posted
is Prosty between Banalny and Normalny? xD
posted
Yes, it is. The diff names are in Polish as the song is Polish (if someone hasn't noticed yet) so the names could be translated as following:

Banalny → Beginner
Prosty → Easy
Normalny → Normal
Trudny → Hard
Bardzo Trudny → Insane

I could also use "Szalony" or "Wariacki" instead of "Bardzo Trudny", but I think the word "Bardzo" is harder to pronounce and it makes more sense when compared with a single "Trudny" as it makes more logical wording spread for foreigners... I believe. XD
posted
184,351,87503,6,0,L|364:344,1,180,4|0,0:1|1:0,0:0:0:0:
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299,240,93503,2,0,P|255:248|212:240,1,90,4|2,1:3|0:0,0:0:0:0:
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108,76,95685,1,4,1:3:0:0:
115,255,95958,2,0,P|138:256|160:253,1,45,2|0,0:0|0:0,0:0:0:0:
256,188,96231,5,4,1:2:0:0:
posted
00:25 Bass: 01:05:685 (4) - idk ale ten overlap triggeruje troche XD mozna byloby odsunac lekko
00:30 Bass: 00:44:140 (2,3) - wczesniej tak ladnie szedl rytm a tu nagle tak jakby notki brakowali albo sldiera ;_;
00:30 Bass: tak pusto tu sie czuje
00:30 Bass: 00:45:231 (3) - przetestuj stawiajac notke tu
00:32 Krfawy: 02:21:231 - tutaj też wstawię XD
00:35 Bass: 00:45:231 (3) - skroc o jedno powtorzenie, przesun poprzedni slider (i go wydluz w razie czego)
00:35 Bass: lepiej do wokalu pasuje
00:36 Bass: 02:27:503 (4) - i tu wtedy tez trzeba skrocic w razie czego(niech Venix potem pamieta)
00:38 Bass: 01:01:049 (5) - postaw notke i zobacz jak wtedy brzmi, dla mnie nawet lepiej sie prezentuje XD (w tle slyszysz dwa klapy , jeden z nich bylby na tej piatce
00:45 Bass: 01:56:685 (4) - https://osu.ppy.sh/ss/7715334 nie wiem w sumie czy lepiej jak slider bedzie w ta strone bo jako poczatkujacy player niekomfortowo by mi sie ruszalo myszka przy tamtym patternie
00:46 Bass: rozumiem, ze tu mialo byc tak ladne rowne ulozenie
00:46 Bass: ale no XDS
00:48 Bass: 03:22:049 (1) - lepiej mi brzmi skrocony o 1/2
posted
ok
308,73,148594,5,4,0:1:0:0:
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14,285,163594,1,0,0:0:0:0:
114,197,164412,1,0,0:0:0:0:
121,109,164958,6,0,P|187:152|195:231,1,165
210,273,166049,1,0,0:0:0:0:
303,330,166594,6,0,B|355:348|355:348|387:336|387:336|435:356|475:336|499:284|475:232|435:212|387:232,1,330
284,191,168776,1,0,0:0:0:0:
313,158,169049,2,0,P|340:83|299:14,1,165
214,37,170412,1,0,0:0:0:0:
117,89,170958,2,0,L|82:147,1,55
72,245,171776,6,0,B|166:237|166:237|225:298,1,165
296,362,173140,1,0,0:0:0:0:
363,275,173685,2,0,P|389:280|415:290,3,55,8|2|0|2,0:3|0:0|1:0|0:0,0:0:0:0:
445,322,174776,5,0,0:0:0:0:
469,214,175321,2,0,L|462:152,1,55
387,78,176140,2,0,B|291:69|324:137|242:143,1,165
135,123,177503,1,0,0:0:0:0:
105,155,177776,2,0,P|78:235|112:304,1,165
221,294,179140,1,0,0:0:0:0:
311,355,179685,2,0,L|377:348,1,55
472,324,180503,2,0,P|483:245|333:146,1,275
232,116,182412,2,0,P|234:88|242:62,3,55,8|2|0|2,0:3|0:0|1:0|0:0,0:0:0:0:
posted
Apel do C00kiezecky'ego xD
zmień te swoje 4 kółka tak, żeby pasowało, bo mój slider za nimi jest perfekcyjny xD

Dziękuję
352,232,112594,5,8,0:3:0:0:
244,232,112867,1,2,0:0:0:0:
140,268,113140,1,4,1:3:0:0:
68,352,113413,1,2,0:0:0:0:
88,128,113685,6,0,P|177:128|262:156,1,180,4|0,0:1|1:0,0:0:0:0:
420,308,114503,1,8,0:3:0:0:
364,160,114776,1,0,0:0:0:0:
236,248,115049,1,2,0:0:0:0:
476,180,115321,2,0,P|420:212|364:208,1,90,8|2,1:3|0:0,0:0:0:0:
252,152,115867,6,0,P|172:136|140:144,2,90,4|0|0,0:3|0:0|1:0,0:0:0:0:
288,316,116685,2,0,P|228:352|136:280,1,180,4|2,0:3|0:0,0:0:0:0:
172,100,117503,1,4,1:3:0:0:
200,204,117776,1,2,0:0:0:0:
56,52,118049,6,0,L|164:44,1,90,8|0,0:3|0:0,0:0:0:0:
272,156,118594,1,0,1:0:0:0:
324,68,118867,2,0,L|520:48,1,180,8|0,0:3|0:0,0:0:0:0:
420,192,119685,2,0,L|300:180,1,90,8|2,1:3|0:0,0:0:0:0:
476,296,120231,5,8,0:3:0:0:
372,320,120503,1,0,0:0:0:0:
272,276,120776,1,0,1:0:0:0:
168,300,121049,1,2,0:0:0:0:
332,200,121321,2,0,L|456:216,1,90,8|2,0:3|0:0,0:0:0:0:
240,236,121867,1,8,1:3:0:0:
320,88,122140,1,4,0:0:0:0:
320,88,122412,5,8,0:3:0:0:
108,48,122958,1,0,1:0:0:0:
180,108,123231,2,0,P|200:168|196:296,1,180,8|0,0:3|0:0,0:0:0:0:
248,176,124049,2,0,P|292:132|340:116,1,90,8|2,1:3|0:0,0:0:0:0:
288,277,124594,6,0,L|172:285,2,90,4|2|0,0:3|0:0|1:0,0:0:0:0:
396,296,125412,1,4,0:3:0:0:
396,296,125958,1,2,0:0:0:0:
300,344,126231,1,4,1:3:0:0:
304,236,126503,1,2,0:0:0:0:
400,104,126776,6,0,P|392:148|392:232,1,90,8|0,0:3|0:0,0:0:0:0:
432,12,127321,1,0,1:0:0:0:
292,72,127594,2,0,P|201:91|104:100,1,180,8|0,0:3|0:0,0:0:0:0:
288,164,128412,1,8,1:3:0:0:
236,256,128685,1,2,0:0:0:0:
356,248,128958,6,0,P|408:252|452:260,2,90,8|0|0,0:3|0:0|1:0,0:0:0:0:
228,280,129776,1,2,0:0:0:0:
136,152,130049,2,0,P|145:108|140:63,1,90,8|2,0:3|0:0,0:0:0:0:
48,200,130594,1,8,1:3:0:0:
240,156,130867,1,2,0:0:0:0:
posted
Prosty:
01:23:685 (1,2,3,4,5,6,1) - Popraw dystanse między łańcuchami notek. Powinno być 0.8x a jest 1.0x.
01:27:503 (1) - NC,
00:51:503 (4) - Daj gwizdek na końcu.
02:29:140 (2,3,4) - Slajder + kółko + slajder, teraz jest do dupy. ;_;
02:40:049 (1) - Popraw dystans.

No i możesz usunąć niepotrzebny plik .osb który jest w folderze z grą bo wszystkie storyboardy są w plikach poziomów.
posted

Bathory Witch wrote:

Prosty:
02:29:140 (2,3,4) - Slajder + kółko + slajder, teraz jest do dupy. ;_; Nie za bardzo rozumiem o co ci chodzi xD
02:40:049 (1) - Popraw dystans. Jest dobry lul

No i możesz usunąć niepotrzebny plik .osb który jest w folderze z grą bo wszystkie storyboardy są w plikach poziomów.
posted
General

Delete the Tworzyli\Thumbs.db file if you can see it. If not, its whatever, it just randomly appears sometimes xP.

Normalny

02:20:685 (2) - This slider is offscreen.
03:03:231 (8,1) - Try and curve slider 1 to the right instead of the left so you can avoid that slider-border overlap with 8.


Prosty Wieloatorski

00:06:776 (3) - Since this is really near the beginning, do you think you can avoid touching the hp bar? I think you can maybe move the first few objects down a bit.

[]

Do you have metadata somewhere that I can check/confirm? Just link me if you got it, thanks! Call me back when the issues above have been addressed~!
posted
Firetruck me backwards, I can't find the Tworzyli\Thumbs.db file so I won't be able to delete it. ;_;

About the stuff in Normal and Easy - fixed. o3o/

About the metadata: As Sieg wanted me to see if the metadata was correct, I browsed the websites and found two sources that provided exactly the same title of the song and Sieg posted both sources in his post here: p/5679026 Just to save your time, I copied the title from the *ARTIST'S OFFICIAL WEBSITE* where we can find information about his album (which happen to have the title of the song) and I even marked the title in one screenshot: *CLICK*
The song with the official video can be found *HERE* on YouTube.
Please, keep in mind that sometimes official YT accounts skip specific Polish letters that use diacritics and in this case the word "jesteś" is simplified to the regular "jestes". That is a normal thing in Polish language, we know that some people (and companies) might happen to have no Polish keyboards, so even if there was no Romanised title and even if it wasn't added to the tags, it'd still be found if you tried to search and typed "jestes" because the system recognizes the letters even if no diacritics are used. Maybe it seems complicated but it's as easy as a piece of cake and we all (the Polish) do understand it naturally without even thinking about it as there's nothing to be explained for us, the easiest example might be texting - usually we just use simplified alphabet because it's convenient. I hope I explained everything in an approachable manner. \:3/

EDIT: Would you like a kudos for modding a new difficulty?
posted
After looking at all the diff settings, I think AR could be bumped up a bit.

Banalny - AR 1? (You could use OD 1 and HP 1 too)

Prosty - AR 2.5 (This is a typical Easy with some 1/2 rhythms)

Normalny - AR 4 (This diff contains a lot of 1/2 rhythms now)

Trudny - AR 6 or 6.5. Current setting creates a lot of objects on the screen imo.

Bardzo - AR 7.5 or AR 8. You use kicksliders and full screen jumps. Current AR just clutters the map too much,

Metadata is confirmed~ And I guess the Thumbs.db file is just my computer this time haha.
posted
Alright, everything looks good. Krfawy will provide an English translation of the diff names in description. Bubbled~
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