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Krzysztof Krawczyk - Bo jestes ty

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Topic Starter
Krfawy
This beatmap was submitted using in-game submission on 8 kwietnia 2017 at 23:00:41

Artist: Krzysztof Krawczyk
Title: Bo jestes ty
Tags: Polish Trubadurzy pop Liuth Raikozen Bathory Witch Cydros WORSTPOLACKEU ReFaller Pappy Papcio cookiezecky WujekGrzyb Wujek Grzyb Reazen fartownik Exile- Venix Asserin CptSqBany
BPM: 110
Filesize: 8419kb
Play Time: 03:29
Difficulties Available:
  1. Banalny (0,84 stars, 63 notes)
  2. Bardzo Trudny Wieloautorski (3,21 stars, 455 notes)
  3. Normalny (1,73 stars, 250 notes)
  4. Prosty Wieloautorski (1,43 stars, 177 notes)
  5. Trudny Krfawego i Liutha (2,61 stars, 343 notes)
Download: Krzysztof Krawczyk - Bo jestes ty
Information: Scores/Beatmap Listing
---------------
#9


Banalny wykonałem Ja
Prosty Wieloautorski wykonali Ja, CptSqBany, Venix i Asserin
Normalny wykonałem Ja
Trudny Krfawego i Liutha wykonałem Ja wraz z Liuthem
Bardzo Trudny Wieloautorski wykonali Raikozen, Bathory Witch, Cydros, WORSTPOLACKEU, ReFaller, Pappy, c00kiezecky, WujekGrzyb, Reazen, fartownik, Ja oraz Exile-

Nazwy twórców w scenorysie wykonał ZekeyHache

Banalny → Beginner
Prosty Wieloautorski → Easy Collab
Normalny → Normal
Trudny Krfawego i Liutha → Krfawy and Liuth's Hard
Bardzo Trudny Wieloautorski → Insane Collab
Pappy
KRZYSZTOF KRAWCZYK O BOŻE TAK <3<3<3<3<3
fartownik
nie pamiętam co miałem zmapić więc zmapiłem ostatni refren xd przypadkowo 2 party, rób z tym co chceta

i mam nadzieję że ten spinner na końcu też wymapicie

i stack leniency by się przydało zwiększyć bo na hddthr się stacki 1/4 stackują na 100%

http://pastebin.com/m5wgVcY8
WujekGrzyb
part między młotem a kowadłem
SPOILER
200,200,113685,6,0,P|288:200|380:232,1,180,8|0,0:0|0:0,0:0:0:0:
420,308,114503,1,8,0:0:0:0:
364,160,114776,1,0,0:0:0:0:
236,248,115049,1,2,0:0:0:0:
476,180,115321,2,0,P|420:212|364:208,1,90,2|0,0:0|0:0,0:0:0:0:
252,152,115867,2,0,P|172:136|140:144,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
288,316,116685,2,0,P|228:352|136:280,1,180,8|0,0:0|0:0,0:0:0:0:
172,100,117503,1,2,0:0:0:0:
200,204,117776,1,0,0:0:0:0:
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272,156,118594,1,0,0:0:0:0:
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420,192,119685,2,0,L|300:180,1,90,2|0,0:0|0:0,0:0:0:0:
476,296,120231,5,8,0:0:0:0:
372,320,120503,1,0,0:0:0:0:
288,280,120776,1,0,0:0:0:0:
184,308,121049,1,8,0:0:0:0:
332,200,121321,2,0,L|456:216,1,90,2|0,0:0|0:0,0:0:0:0:
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320,88,122140,1,4,0:0:0:0:
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248,176,124049,2,0,P|292:132|340:116,1,90,2|2,0:0|0:0,0:0:0:0:
288,277,124594,6,0,L|172:285,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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412,88,126776,6,0,P|404:132|404:216,1,90,8|0,0:0|0:0,0:0:0:0:
432,12,127321,1,0,0:0:0:0:
292,72,127594,2,0,P|201:91|104:100,1,180,8|0,0:0|0:0,0:0:0:0:
288,164,128412,1,2,0:0:0:0:
236,256,128685,1,0,0:0:0:0:
356,248,128958,6,0,P|408:252|452:260,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
228,280,129776,1,8,0:0:0:0:
136,152,130049,2,0,P|145:108|140:63,1,90,0|2,0:0|0:0,0:0:0:0:
48,200,130594,1,2,0:0:0:0:
240,156,130867,1,0,0:0:0:0:
Irreversible
Topic Starter
Krfawy
Irreversible
20:08 Krfawy: Fudge*
20:08 Krfawy: Hi! o3o
20:08 Irreversible: work bitch
20:08 Irreversible: DUDUDU NAUDNA
20:08 Irreversible: jk
20:08 Krfawy: tbh I didn't expect that even if I have the mapset of yours D:
20:08 Krfawy: could you play AR6.5 Insane 5 me plz >3<
20:12 Irreversible: k
20:12 *Krfawy is playing [http://osu.ppy.sh/b/1024369 Krzysztof Krawczyk - Bo Jestes Ty [Bardzo Trudny Wieloautorski]]
20:12 Krfawy: >3<
20:16 Krfawy: same what parts? D:
20:16 Irreversible: some parts are weird
20:16 Irreversible: XD
20:16 Krfawy: oh thanks >3<
20:17 Krfawy: GUESS WHICH PART IS MINE o3o
20:17 Irreversible: 00:13:322 (1,2) - spacing is a bit too less here imo
20:17 Irreversible: if you look at other stuff
20:17 Krfawy: too less?
20:17 Irreversible: yes
20:17 Irreversible: not big enough00:17:413 (4,1) - same here, i mean it should be emphasized
20:18 Irreversible: 00:37:322 (1,2,3,4,5) - now that is just random in my eyes xD
20:18 Irreversible: 00:57:776 (3) - big curve can be improved
20:18 Irreversible: 01:02:958 (1,2) - i wouldnt' entirely stack, maybe a little off-stack would be better
20:19 Irreversible: 03:03:503 (1,2) - why no 1/4
20:19 Irreversible: it's the only part
20:20 Irreversible: well map is okay but certainly has room for some improvements
20:20 Krfawy: you know you'll be the one who's gonna nominate it though
20:20 Krfawy: XD
20:20 Krfawy: any suggestions left? o/
20:21 Irreversible: yeah more stuff but idk look at it yourself
20:21 Irreversible: sometimes the stacks are imo random
20:21 Irreversible: sometimes they fit
20:21 Krfawy: K
20:21 Irreversible: but sometimes not so XD
20:21 Irreversible: <3
20:21 Krfawy: post it in the thread for kudosuches o/
20:21 Krfawy: I will let my cows know o3o
20:21 Irreversible: LOL
20:22 Irreversible: can you post for me?
20:22 Krfawy: just post IRC and I will rewrite it in Polish so they'd understand it for 100%

Mamy sponsora który dał nam parę uwag od siebie (jeżeli nie wiecie o kim mówię, to spójrzcie na górę tematu):
00:17:413 (4,1) - Bathory, to ponoć może być bardziej "podkreślone", czyli że skok może/powinien/nie wiem być większy.
00:37:322 (1,2,3,4,5) - Cydros, to ponoć jest "randomowe" (ale mnie się to podoba XD)
00:57:776 (3) - WORST, zakrzywienie może być "poprawione", nie wiem czy chodzi o to że może być bardziej zblanketowane czy co, ale tak rzekł Irre (LOL).
01:02:958 (1,2) - WORST jeszcze raz - ponoć stackowanie się mu też nie podoba bo za dużo (akurat to jest spoko dla mnie)
03:03:503 (1,2) - Exile- - to ponoć może mieć jakiś 1/4 moment (dla mnie jest spoko jak jest LOL)

EDIT:

Sieg
21:50 Krfawy: why is my avatar pic still same as it was
21:50 Krfawy: when I've already got another one
21:50 Krfawy: ;_;
21:50 Sieg: you need to wait 5-6 min
21:51 Sieg: bancho is slow ;_;
21:51 Krfawy: AAAAAAAAAAAAAAAAAAA
21:51 Krfawy: what a cow .3.
21:51 Krfawy: would you like to play my Insane Collabu diffu Swagewetti? :3
21:51 Krfawy: it's full of love
21:51 Krfawy: and blondes
21:51 Krfawy: XD
21:52 Sieg: no tablet :(
21:52 Sieg: I can take a look
21:52 Krfawy: okie ;3;
21:53 *Krfawy has no tablet as well and he plays with a mouse =3=
21:53 *Krfawy is playing [http://osu.ppy.sh/b/1024369 Krzysztof Krawczyk - Bo Jestes Ty [Bardzo Trudny Wieloautorski]]
21:53 Sieg: well, you quite a pro player xD
21:54 Krfawy: if
21:54 Krfawy: I
21:54 Krfawy: were
21:54 Krfawy: pro
21:54 Krfawy: I'd be Rafis or WWW XD
21:54 Krfawy: or Niko *3*
21:54 Sieg: xDDD
21:54 Sieg: 00:03:504 (5) -
21:55 Sieg: ctrl + g will be much better to flow
21:56 Sieg: you can even leave 00:04:049 (6) - untouched
21:56 Krfawy: K
21:56 Krfawy: yee so did I \o3o/
21:57 Sieg: 00:10:322 (6,7) - this is also a bit sharp
21:58 Krfawy: is it too sharp in your opinion? :o
21:59 Sieg: maybe you can alternate to something like
21:59 Sieg: http://osu.ppy.sh/ss/5652794
21:59 Sieg: rough
21:59 Krfawy: hm I will ask Raiko to change the pattern
21:59 Sieg: just like example
21:59 Krfawy: *his part XD*
21:59 Sieg: oh k
21:59 Krfawy: but tell me what you think, I will tell him :3
22:00 Sieg: 00:13:867 (2) - ewww
22:00 Krfawy: I've already let people know (in Polish) what Irre wrote in the thread o/
22:00 Sieg: I love traps (not)
22:00 Krfawy: is this moment a trap? D:
22:00 Sieg: it is
22:01 Krfawy: ;3;
22:01 Sieg: also 00:12:776 (5,1) - aesthetically looks so-so but I don't have any suggestion here \w/
22:01 Krfawy: oh I will ask him to make 00:12:776 (5) - this a bit zig-zapy o3o
22:02 Sieg: 00:16:594 (1,2,3) - look at this closely
22:02 Sieg: what is stronger in music 2 or 3?
22:02 Krfawy: OMG CROSS
22:03 Sieg: lol
22:03 Krfawy: I believe 3 :o
22:03 Sieg: also this 00:17:413 (4,1) -
22:03 Sieg: dafuq
22:03 Krfawy: OK let me change it MYSELF
22:03 Krfawy: Bath won't mind it
22:03 Sieg: there is no
22:04 Sieg: spacing on 00:17:685 (1) -
22:04 Krfawy: yes there's no stress and the spacing is too close
22:04 Sieg: no stress on 1? you think so?
22:05 Sieg: there is huge stressed finish
22:06 Krfawy: what I meant was "there is no stressing put from the MAPPER'S side"
22:06 Sieg: oww, the map is long xD I should mod it, overall is really great :L
22:06 Sieg: right
22:06 Krfawy: not like "there is no stressing in the music" XD
22:06 Krfawy: yeah it is about 3:10... I believe? xD
22:07 Krfawy: not quite sure ;3;
22:07 Sieg: lol
22:07 Sieg: song is cute also
22:07 Krfawy: >3<
22:07 Krfawy: tanksu ;3
22:07 Krfawy: I LOVE IT SO MUCH OMG
22:07 Sieg: and low ar <3
22:07 Krfawy: yee <3
22:07 Krfawy: I like low ar maps D:
22:12 Krfawy: hm Sigi do you have any more suggestions? XD
22:12 Krfawy: SIEGI ;3;
Janko
aj... nie potrafie w standardy za bardzo no ale może coś wykorzystasz z tego co podam

Bałdzo Trudny w uj wieloautorski
1. 00:01:049 (4,5) - śmieszne że sam początek i już mi coś nie pasuje xD no ale trudno. Napiszę poniżej to co bym w tym fragmencie zmienił
Ogólnie to nie rozumiem tego slidera w tym momencie. Muzyka nie wskazuje na nic co by uzasadniało użycie go w tym momencie.
Jeżeli miałby być jakikolwiek slider to właśnie taki który zaczyna się tu 00:01:049 - a kończy tutaj 00:01:321 - dłuższy dźwięk w tym momencie by na to wskazywał.
Do tego wszystkiego by nie było za pusto dodałbym w tym momencie kółko 00:01:594 -

2. 00:01:867 (6) - teraz pora na tego slidera. Według mnie przydałaby się mu pewna modyfikacja:
Przede wszystkim należałoby go usunąć xD
Na jego miejsce czyli tutaj 00:01:867 - wstawiłbym kółko. Następnie wstawił slidera zaczynającego się tutaj 00:02:003 - a kończącego w tym momencie 00:02:276 -
Co tu dużo wyjaśniać... Myślę że o wiele lepiej to i wygląda i wpasowuje się w utwór. Gra tego też nie powinna sprawiać problemu.

3. 00:03:231 (4,5) - w sumie sytuacja podobna co z pierwszej porady
Początek slidera: 00:03:231 -
Koniec slidera: 00:03:503 -
+ Dodatkowo notka tutaj: 00:03:776 -

4. 00:04:049 (6) - sytuacja ta sama co z w poradzie drugiej
Usunięcie całego slidera oraz:
Nowa notka tutaj: 00:04:049 -
Początek slidera: 00:04:185 -
Koniec slidera: 00:04:458 -

5. 00:05:413 (4) - teoretycznie ten slider jest w porządku odnośnie dźwięku ale myślę że lepiej by pasowało gdyby go trochę przyciąć. Szczegóły niżej
Myślałem o zakończeniu slidera w tym 00:05:685 - momencie a tutaj 00:05:958 - dodaniu jednej notki. Zakładając że do tej pory wszystkie slidery nie były za długie to ta zmiana mogłaby być korzystna. Ale szczerze powiedziawszy sam nie wiem. Mi i tak i tak pasuje :v

6. 00:08:958 (1,2) - zastanawiam się jaki jest cel tych kółek. przy takich samych dźwiękach były zrobione 2 slidery przed tymi notkami. Według mnie te dwie notki należałoby zmienić także na slider (początek i koniec chyba jest oczywisty więc się nie rozpisuję).

7. 00:10:595 (12) - ta sama sytuacja co w poradzie drugiej (i tym samym w czwartej). Nie chcę się rozpisywać znowu o tym samym więc odsyłam do kroków które przedstawiłem wyżej.

8. 00:11:958 (4) - ta sama sytuacja co w poradzie pierwszej ( i tym samym w poradzie trzeciej). Czyli skrócenie slidera o połowę i na miejscu w którym był koniec starego slidera dać notke. W razie czego kroki powyżej powinny więcej wyjaśnić jeżeli to jest niezrozumiałe xD

9. 00:12:776 (5) - Korci mnie by powiedzieć że sytuacja taka jak w punkcie 2 ale coś jest jednak inaczej. Nie wiem za bardzo co konkretnie więc można albo zostawić albo pokierować się tym co pisałem wyżej ;-;

10. 00:13:322 (1) - ogólnie mi ten slider się nie podoba. Wydawało mi się że wcześniej w tego typu momentach dawałeś kółka. Inna sprawa że koniec tego slidera powinien być raczej tutaj 00:13:640 - Heh... Ja bym proponował zamienienie slidera na dwie notki. Pierwsza notka wiadomo gdzie a druga tam gdzie podałem przed chwilą.

11. 00:25:322 (5,6,1) - dziwi mnie nagłe przejście gry z melodii do wokalu. Ja na twoim miejscu starałbym się trzymać się jednego ( w tym przypadku by to chyba bardziej pasowało). Czyli podsumowując slidery to bym ja usunął i jednak zrobił ten part od nowa uwzględniając melodię.

12. 00:28:595 (1,2) - w sumie chyba to co napisałem punkt wyżej odnośnie wokalu.

13. 00:35:958 (4,5) - sytuacja znajoma
Początek slidera: 00:35:958 -
Koniec slidera: 00:36:231 -
Notka: 00:36:503 -

14. 00:41:685 (1) - chyba przy długi slider jak na mój gust. Moja propozycja:
Koniec slidera: 00:41:958 -
Dodatkowa notka: 00:42:231 -

15. 00:49:049 (2) - to też należałoby skrócić jakoś/urozmaicić bo jakoś tak nie pasuje. Jak? Zdaję się na twórcę (to nie tak że sam nie mam pomysłu ;___; )

16. 00:50:413 (1) - lekka modyfikacja
Koniec slidera: 00:50:685 -
Notka: 00:50:958 -

17. 00:51:504 (1,2,1) - Te slidery całkowicie tu nie pasują moim zdaniem. Lepiej by tu wyglądały zwykłe kółka
Notka1: 00:51:503 -
Notka2: 00:51:776 -
Notka3: 00:52:049 -
Notka4: 00:52:321 -

18. 01:01:049 (7,1) - Te dwa slidery jakoś psują efekt. Czy nie lepiej zrobić tak jak na początku refrenu? Tzn
Usunąć te slidery i wstawić notkę w to miejsce 01:01:049 - a następnie dodać małego slidera który by się zaczynał tutaj 01:01:594 - a kończył tutaj 01:01:731 - no bo w końcu to ten sam dźwięk co 6 kolejnych. Dzieki temu ten fragment będzie podobny do początku.

19. 01:23:140 (1) - Ten slider zdecydowanie nie powinien być taki krótki. Nie pasuje w cholere xD Wydłużyłbym go do 2 kolejnych notek.

20. 02:11:140 (1,2) - wytłumaczy mi ktoś czemu tu są 2 slidery a nie jeden?

21. 02:40:049 (2,3,1,2,3) - Nie powinno być tu tych krótkich sliderów. To nie ten moment. Ja bym tu dał kilka dłuższych sliderów. Rozpisałbym jak ale prawdopodobnie bym zawalił sprawę i by bylo słabo. Także zdaję się na wyobraźnię twórcy.

22. 02:48:776 (2,3,1,2,3,4) - Czemu tu nie ma tych krótkich sliderów tylko jakieś nudne notki. Do zmiany według mnie. W sumie w dalszych momentach jest ta sama sytuacja.

Nooo troche sie rozpisałem. Mam nadzieję że coś się z tego nada :v Możliwe że sporo niejasno wyjaśniłem ale cóż... Ostrzegałem że nie znam się na mapowaniu std xD W razie niejasnych porad jestem skłonny wytłumaczyć to dokładniej. Nawet łopatologicznie ;p

A dam mu z gwiazdke. Niech ma za naszą polską nutke.
ReFaller
No to siema :3

Janko wrote:

19. 01:23:140 (1) - Ten slider zdecydowanie nie powinien być taki krótki. Nie pasuje w cholere xD Wydłużyłbym go do 2 kolejnych notek. Trafiłeś na część mojego partu. wyjaśnie ci dlaczego tego nie zrobie. Obiekty są coraz bliżej końca kiaia i zacząłęm zwiększać poziom trudności im bliżej jego końca.
Reazen

Janko wrote:

20. 02:11:140 (1,2) - wytłumaczy mi ktoś czemu tu są 2 slidery a nie jeden?
Nie rozumiem co masz na myśli. Czemu uważasz że jeden pasuje lepiej? :P
Affirmation
m4m~

[Easy]
Only slider map? I think you should add some circles....

[Normal]
00:07:867 (5,6) - I think they have to be in 00:07:594 - .
00:25:321 (5,6) - ^. 00:25:049 - this part have strong rhythm. If you don't want move here, I recommend this rhythm.
Umm...WIp maps.....

[Hard]
00:32:958 (1) - how about put at 270,74 for better flow?

[Insane]
00:02:003 - I hope this part has a beat.00:04:185 - is, too.

Sorry for poor mod, Call me back when your mapset is done.
COOKIEZECKY
03:08:958 (2) - Wstaw finisha tego drumowego
00:17:140 (3) - A tutaj drum clapa
Akenoi
Bałdzo Tludny

00:37:322 (1,2) - Tu może większy odstęp jak dla mnie.

00:53:140 (1,2,1,2,1,2,1,2) - To mi się w ogóle nie podoba. Ładnie poukładane i "posegregowane", grałby się lepiej i łatwiej czytało. Jak tu 01:01:867 (1,2,1,2,1,2) -

02:18:776 (3,4,5,6) - zamienić 5 z 6 miejscami

To chyba wszystko ode mnie.
;)
deadpon3
Hi o3o

General


Wszystko w porządku

Banalny


00:39:503 (3,4) - Zaczynamy z blanketem OwO


02:32:958 (2) - Ten slider overlappuje się lekko z paskiem błędu

02:54:776 (4) - Może ustaw red tick na slider ticku? Będzie minimalnie lepiej odzwierciedlać whistle


Normalny


00:52:595 (1) - Zagięcie powinno być na ticku slidera


01:23:958 (2,4,5) - wrr blanket


01:58:867 (1) - Usuń NC

02:14:958 (1) - ^

02:51:231 (2) - Popraw spacing bo jest 0,04x różnicy

Trudny Krfawego i Liutha


00:34:321 (2,3) - Znowu blanket ;-;

00:34:321 (2,1) - ^ Wpasuj je jakoś

00:52:049 (3,4,1) - Jest sens tak eskalować spacing skoro i tak całe kiai leci na o wiele mniejszym spacingu?

00:55:867 (3,4,1) - Zachowując powtarzalność tutaj też powinieneś eskalować spacing ale on sobie leci na ~1,15x xd

Inna sprawa jeśli consistency polega na waleniu jumpów tylko w "Booo jesteeeś Tyyyy", tylko że obydwie sekwencje brzmią niemalże identycznie. No i oczywiście psuje się to w 01:08:958 (3,4,5,1) - gdzie powtarzalność jump, DS, jump, DS zostaje zachwiana i zamiast jumpu mamy DS xd

01:07:321 (3,1) - Stack ci się przesunął

02:01:321 (5,6) - tak imo to jeden z tych sliderów odstaje od drugiego bez konkretnej przyczyny, a zważając na fakt że poprzedni slider 01:59:685 (3) - nie jest zaokrąglony tylko ma red tick to taki odstający jest 02:01:321 (5) -

02:28:049 (3,1) - Z tak niskim AR tego typu overlap wydaje mi się zbyt niekonwencjonalny :/ Może i wygląda spoko ale takie średnio fajne

W kiai podobny problem jak w tamtym, postaraj się zachowywać równowagę między patternami.

Bardzo Trudny Wieloautorski


01:04:321 (2,3,4,5,6) - Strasznie to randomowe, może polygon pentagon?


01:11:685 (1,2,3,4,1,2) - Czemu tutaj NC są inaczej niż poprzednio? Ustawcie combo tak, żeby kończyło się na 2

01:29:549 (5,1,2,3) - Trochę dziwnie tak spacingować rytm 1/4 aby zaraz potem go stackować, może warto odstackować 01:30:094 (2,3) - ?

02:05:412 (2,3,4) - 4 nie powinno overlapować się z 2 aby było wiadomo że jest break pomiędzy 02:05:412 (2,3) -

02:23:140 (4,5,1) - Czemu ten spacing jest taki randomowy? D:

02:24:231 (1,2) - Ciężko w takiej formie rozpoznać, że drugi slider zaczyna się na red ticku, może jakoś przerobić spacing?

03:04:049 (2,3,4,5) - Czemu melodyjka w tle nagle jest ignorowana?

03:10:867 (6,1) - Zważywszy że wcześniej stackowano w ten sposób tylko rytm 1/4 lepiej odstackować te kółka 1/2 od sliderów

03:11:958 (3,4) - ^

No i całą resztę :^)

To w sumie tyle, good luck 8-)
ReFaller

deadpon3 wrote:

Bardzo Trudny Wieloautorski


01:11:685 (1,2,3,4,1,2) - Czemu tutaj NC są inaczej niż poprzednio? Ustawcie combo tak, żeby kończyło się na 2 zremapowałem w pizdu i to na lepsze, bo teraz mam lepszego skila XD
leci update do partu
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428,44,139594,1,2,0:0:0:0:
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386,56,142867,1,0,0:0:0:0:
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430,136,148049,1,8,1:2:0:0:
364,89,148321,5,2,0:0:0:0:
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432,336,151867,2,0,L|424:216,1,116.999994644165,2|2,0:0|0:0,0:0:0:0:
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168,32,152821,1,0,0:0:0:0:
168,32,152958,6,0,B|216:64|216:64|280:80|352:56,1,175.499991966248,2|2,0:0|0:0,0:0:0:0:
360,48,153503,1,8,1:2:0:0:
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168,184,154321,1,2,0:0:0:0:
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264,360,155003,1,0,0:0:0:0:
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216,208,157867,1,8,1:2:0:0:
48,64,158140,1,8,1:2:0:0:
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280,40,163867,6,0,B|240:80|176:80|176:80|168:152,1,175.499991966248
167,169,164412,1,8,1:2:0:0:
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168,0,165912,1,0,0:0:0:0:
168,0,166049,6,4,B|120:48|120:48|120:104|168:144,1,175.499991966248,4|0,0:1|0:0,0:2:0:0:
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108,351,167140,1,4,0:3:0:0:
108,351,167412,1,2,0:0:0:0:
184,160,167685,2,0,P|217:112|263:76,1,116.999994644165,12|2,1:2|0:0,0:0:0:0:
332,222,168231,6,0,P|278:291|197:322,1,175.499991966248,4|0,0:3|0:0,0:0:0:0:
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332,222,169049,1,10,1:2:0:0:
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125,229,169594,1,2,0:0:0:0:
331,117,169867,1,12,1:2:0:0:
332,222,170140,1,2,0:0:0:0:
144,18,170412,6,0,B|171:9|214:13|227:32|241:52|284:55|311:47,1,175.499991966248,8|0,0:3|0:0,0:0:0:0:
337,40,170958,1,12,1:2:0:0:
493,17,171231,1,10,1:2:0:0:
458,250,171503,2,0,P|416:291|361:311,1,116.999994644165,4|2,0:3|0:0,0:0:0:0:
145,270,172049,2,0,P|203:271|256:296,1,116.999994644165,8|4,1:2|0:0,0:0:0:0:
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206,59,173958,1,2,0:0:0:0:
289,257,174231,1,12,1:2:0:0:
126,143,174503,1,10,1:2:0:0:
306,59,174776,6,0,B|364:84|420:72|420:72|474:119,1,175.499991966248,8|0,0:3|0:0,0:0:0:0:
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306,59,175594,1,10,1:2:0:0:
499,267,175867,2,0,P|441:264|390:236,1,116.999994644165,4|2,0:3|0:0,0:0:0:0:
203,84,176412,1,12,1:2:0:0:
372,67,176685,1,2,0:0:0:0:
220,253,176958,6,0,P|154:311|69:336,1,175.499991966248,8|0,0:3|0:0,0:0:0:0:
45,337,177503,1,12,1:2:0:0:
220,253,177776,1,10,1:2:0:0:
372,66,178049,2,0,P|429:70|480:98,1,116.999994644165,8|4,0:3|0:0,0:0:0:0:
217,98,178594,1,12,1:2:0:0:
64,56,178867,1,2,0:0:0:0:
457,295,179140,6,0,P|406:323|292:316,1,175.499991966248,8|0,0:3|0:0,0:0:0:0:
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124,306,181049,1,0,0:0:0:0:
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347,217,182412,5,8,0:3:0:0:
145,3,182685,1,2,0:0:0:0:
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452,284,183503,6,0,P|421:199|460:96,1,175.499991966248,4|0,1:0|0:0,0:0:0:0:
468,143,184049,2,0,L|312:141,1,116.999994644165,10|10,1:2|1:2,0:0:0:0:
147,229,184594,1,4,0:3:0:0:
339,300,184867,1,0,0:0:0:0:
264,54,185140,2,0,P|250:132|277:202,1,116.999994644165,10|4,1:2|0:3,0:0:0:0:
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248,199,186503,1,10,1:2:0:0:
174,8,186776,1,4,0:3:0:0:
368,158,187049,1,2,0:0:0:0:
142,133,187321,1,10,1:2:0:0:
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142,133,187867,2,0,L|155:289,1,116.999994644165,4|2,0:3|0:0,0:0:0:0:
374,338,188412,6,0,L|364:268,3,58.4999973220826,10|0|10|0,1:2|0:0|1:2|0:0,0:0:0:0:
462,248,188958,2,0,L|421:191,3,58.4999973220826,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
490,120,189503,2,0,L|405:93,3,58.4999973220826,10|0|4|0,1:2|0:0|0:3|0:0,0:0:0:0:
354,40,190049,2,0,P|288:84|183:51,1,175.499991966248,4|0,0:3|0:0,0:0:0:0:
171,42,190594,1,10,1:2:0:0:
294,298,190867,1,10,1:2:0:0:
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121,272,192776,1,10,1:2:0:0:
86,135,193049,1,10,1:2:0:0:
280,235,193321,6,0,B|334:251|334:251|397:240,1,103.500001974106,4|2,0:3|0:0,0:0:0:0:
464,150,193867,2,0,B|407:136|407:136|335:149,1,103.500001974106,10|2,1:2|0:0,0:0:0:0:
274,56,194412,2,0,P|193:110|75:56,1,207.000003948212,4|10,0:3|1:2,0:0:0:0:
66,244,195231,1,10,1:2:0:0:
66,244,195503,6,0,L|70:348,2,90,4|2|10,0:3|0:0|1:2,0:0:0:0:
174,245,196321,2,0,P|251:268|364:242,1,180,4|2,0:3|0:0,0:0:0:0:
446,207,197140,1,10,1:2:0:0:
446,207,197412,1,10,1:2:0:0:
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262,176,198231,2,0,P|206:157|164:169,1,90,10|2,1:2|0:0,0:0:0:0:
75,35,198776,6,0,L|256:55,1,180,4|10,0:3|1:2,0:0:0:0:
235,233,199594,1,10,1:2:0:0:
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339,203,200685,5,10,1:2:0:0:
372,108,200958,5,4,1:2:0:0:
256,192,201094,12,2,209685,0:0:0:0:
Shmiklak
so beauty ;w;
Sieg
[General]
  1. Metadata: http://www.krzysztofkrawczyk.eu/Krzyszt ... ciorys.htm https://www.youtube.com/watch?v=KOY_05KwJYk
  2. Hit sounds: imo soft-claps are jarring, try to lower volume on standard sample or fine another one suitable.
[Banalny]
  1. Slider-ticks: already mentioned that for you, that's really awkward way of emphasis imo
  2. AR is unnecessary low, consider to raise to more appropriate level for <Easy>, 2 seems fair to me
  3. 03:04:049 (1) - Way too long, we generally don't want to get rsi on newbie players. Also it lasts across several lyrics\music stanzas which makes overall gameplay response from spinner quite unsolid.
[Normalny]
  1. 00:52:322 (6) - This is spot to start with increased spacing (like on 00:53:413 (2) ) because your pattern stars on 00:51:504 (5) and having 2 different plain spacings in one pattern seems weird to me, alternatively you can just remove this circle to match new pattern - new stanza.
  2. 01:08:958 (5) - Partly off-screen.
  3. 01:11:140 (3,6) - can be tricky for normal on low AR, consider to remove overlap.
  4. 01:25:867 (5,6,7) - A bit messy with overlaps, consider to try 120 degree reverse http://i.imgur.com/i9PKos7.png
  5. 02:28:322 (6) - same as 00:52:322 (6)
  6. 02:49:322 (5,6) - yeah, copy-paste D:
  7. 03:01:867 (5,1,2) - same as 01:25:867 (5,6,7)
  8. 03:04:049 (1) - Look at easy, pretty much applies here.
[Trudny Krfawego i Liutha]
  1. 00:34:594 (3,1) - Spacing?
  2. 01:08:685 (2,3,4) - Jumps here, like on 00:59:958 (2,3,4) - there is quite good emphasis here also.
  3. 02:53:685 (3,4,5,6) - ^ same /// 02:44:958 (1,2,3,4) - as reference
  4. 03:04:049 (1) - Look at easy, pretty much applies here.
I'll check the last diff a bit later.
Cydros
Trudny
02:24:776 - gwizdek
02:25:867 (3) - zapomniałeś dać drum clapa
02:32:685 - daj tylko gwizdek

Fajny mapsecik, powodzenia Krfawy ;)
Venix
hejka

[General]
  1. Z tego co się orientuje widescreen SB powinno być takie same na wszystkich diffach nawet jeśli nie wszystkie mają SB, napraw to bo głupio byłoby dostać za to kiedyś DQ XD
  2. Moim zdaniem ta przerwa jest trochę na odpierdol, mógłbyś tam coś zmapować, bo jest lekko długa.
[Bardzo Trudny Wieloautorski]
  1. Nie za małe CS na bardzo trudny?
  2. 00:28:595 (1,2) - Wiem, że tu jest symetria ale spacing powinien być wiekszy, bo mocniejszy rytm.
  3. 01:16:321 (5,1) - weź to stacknij
  4. 01:52:594 - Najdłuższy part w collabie
  5. 01:53:685 (1,3,4) - Próbuje nie być nazi, ale te overlapy są brzydkie xd proponuje remapnąć tego patterna.
  6. 02:00:776 (3,6) - Tutaj też to najpiękniej nie wygląda, polecałbym to stacknąć
  7. 02:27:231 (2,1) - Ej no ale tutaj weź stacknij żeby był kwadrat
  8. 02:31:867 (2,3) - Troszku rip flow. 02:32:412 (3) - Może spróbujesz tutaj ctrl+g i jakoś to ułożysz? Albo chociaż dasz jakoś wyżej bo taka prosta linia to trochę słabo.
  9. 03:20:685 (1) - wywal to nc plz
Call me back jak będe nominejtorem XD
BoberOfDarkness
riffy
Please respond to mods.

[General]
  1. Metadata: YT
    Basically, it seems that Bo jestes ty should be the title.
[Banalny]
  1. I have to agree with Sieg on things they've mentioned. The slider ticks do feel pretty weird when they use claps. As a matter of fact, I don't really see where all the 3/1 sliders are coming from at all. The guitar goes for a pretty choppy build around red ticks, so the 3/2 sliders with reverses don't really work too well with it.

    I would try to stick to regular 1/1 and 2/1 rhythm build around claps and vocals with occasional guitar shifts when necessary.

    As for 00:52:594 (1,2,3,4) - sliders like these, they feel over the top to me. The music changes at least once or twice and the vocals don't support it. If anything, they feel like overgeneralization of the song. The overlaps like 00:52:594 (1,2) - also make the difficulty rather unappealing.

    It could be just me, but I feel like this difficulty is trying too hard to be easy. It is oversimplified, in my opinion.
[Normalny]
  1. 00:53:685 (3,3,3) - reading the number of reverses on these sliders is pretty tricky and the more reverses you add, the more boring it gets. When everything around these sliders uses intense 1/2 snapping it just feels too long. Why not split them into something like 1/2s and 1/1s, this way it will be more consistent with the rest of the kiai and match the idea of a Normal difficulty better.
  2. 01:25:867 (5,6,7) - would be better if these were forming a complete circular pattern. example
  3. 01:55:867 (4,5) - minor - I personally don't think these sliders look neat. I'd rather try to avoid excessive usage of curves. Try this?
  4. 02:14:958 (1,1) - this pattern here does stand out a little. I think you should take out one of these new combos. If I were you, I would remove the first one as the circle here goes for the vocals and they don't really require it.

    I am very disappointed to see a large part of the map being copypasted. It just makes the whole map feel too monotonous and I don't personally think this would work here. After all, it is quite noticeable and the patterns are not outstanding enough to make playing them for the second time fun.
[Trudny Krfawego i Liutha]

  • Krfawy
  1. 00:07:594 - the guitar starts here and ignoring it breaks the previous rhythm you've used. How about something like this?
  2. 00:16:867 (2,3,4,1,2,3) - I'm not exactly sure of these patterns as they require precision in accuracy and stress players quite a lot. Perhaps, you should try to use fewer circles, therefore, allowing players to feel more relaxed during the gameplay.
  3. 00:34:594 (3,1) - do you mind commenting on why the jump is placed here? It feels like it is here just for the sake of a pattern, as the beat it is placed on does not require any specific emphasis means as far as I can tell.
  4. 02:28:321 (4,1) - that is quite an overkill for a Hard difficulty of such a relaxing song. Try to keep the spacing value slower?
    Note: 02:36:231 (3,4) - same. // In case you keep it, you'll have to add some kind of a jump to 02:36:231 (3,4,1) - as well, as to maintain the jumpy structure and music emphasis. 02:38:958 (4,1) - 02:47:140 (3,4,1) - same here.The downbeat is supposed to have a stronger jump, not the other way round.
Liuth
  1. 01:00:776 (5,1) - perhaps there should be a jump between these two, just to balance things and make 00:59:958 (2,3,4) - feel more appropriate.
  2. 02:04:594 (1,2) - minor - if you happen to be obsessed with blanketing, you might want to fix this pattern here.
  3. 02:18:231 (2,3) - given that this is the only jump during this part it feels pretty random and unwanted here. I'd try to stick to regular spacing.
Krfawy could do a better work with spacing emphasis, otherwise, it is a pretty okayish difficulty. Good job.[Bardzo Trudny Wieloautorski]

  • Raikozen
  1. 00:01:049 (4,5) - 00:03:231 (4,5) - any reasons to stress (5) with jumps? They are very weak and don't feel like they require any additional emphasis.
  2. 00:16:049 (2,1) - in the context of the difficulty (this is an intro part of a relaxing song) the jump feels overdone.

    As a matter of fact, I generally felt uncomfortable with the way you used spacing. Perhaps it could use more work so that the jumps would correlate with the music better?
Bathory Witch
  1. 00:25:322 (5,6,1) - (1) is a downbeat supported with vocals, it should also be stressed with a strong jump. Besides, 00:25:322 (5,6) - seem to be too big for this part. Try to lower spacing here and then have an additional 6-1 jump?
Cydros
  1. 00:25:322 (5,6,4,5) - any reason for this pattern to be a jump? It doesn't feel like (5) is strong enough to support a spacing change.
  2. 00:43:049 (4,1) - feels like this one is over the to. Try lowering the spacing values here.
WORSTPOLACKEU
  1. 01:02:412 (1,2,1,2) - consider unstacking them by a couple of pixels to increase readability.
ReFaller
  1. 01:14:958 (2,3) - this needs a jump as to stress the background bass, just like 1-2 did.
WujekGrzyb
  1. 02:05:412 (2,3) - does not seem to be quite comfortable to read. Try stacking these two closer?
Exile-
  1. 03:08:685 -03:09:776 - most of the other mappers decided to have this kind of beats stressed with clickable objects. Perhaps you could try to do the same.
Spacing felt quite weird at times, but it was pretty good nonetheless. I do feel like the mapset, in general, is not ready yet and it feels pretty rough. It is a promising one, though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ReFaller
Tak se pomyślałem przejrzeć twój mod, może coś znajde do mnie i jakoś na farcie znalazłem.

Venix wrote:

hejka
[Bardzo Trudny Wieloautorski]
  1. 01:16:321 (5,1) - weź to stacknij znaczy na pewno nie to chcesz żeby zestackował. ale znalazłem coś innego co sie rzuca w oczy
01:19:594 (1) - i serio po jaki chuj mi tu NC XD

Baka bakari wrote:

ReFaller
  1. 01:14:958 (2,3) - this needs a jump as to stress the background bass, just like 1-2 did. made a little higher spacing and from this moment i remastered my part because i disliked my own patternings :>
W tym kodzie jest tylko mój part - poszukaj se gdzie to jest hehe
212,316,70049,6,0,L|336:323,1,116.999994644165,4|0,0:1|0:0,0:0:0:0:
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184,233,82049,1,0,0:0:0:0:
67,221,82321,1,0,0:0:0:0:
137,126,82594,1,2,1:2:0:0:
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351,187,83140,6,0,P|408:175|456:123,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
249,136,83685,1,2,1:2:0:0:
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249,136,85867,2,0,B|302:114|302:114|366:122,1,116.999994644165,2|2,1:2|0:0,0:0:0:0:
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118,161,87231,1,0,1:0:0:0:
Topic Starter
Krfawy
About answering the mods: I answered some mods personally in-game, those people were Sieg (IRC), Venix (discord voice chat), deadpon3 (IRC) and Akenoi (IRC). I actually didn't reply properly to other mods yet, however the patterns got remapped and mods from Neoskylove and Janko don't need that much to be answered anymore with anything than "fixed" now. Sorry for delays guys. D; Also applied everything from Cydros and c00kiezecky, thank you guys! o/

Okay, now I am going to reply to Bakarioszka-Pornioszka's mod. \o3o/ If I am not replying to a point it means that I fixed that.

Easy
  • Well, the guitar may not be followed in the best possible way as I've been using the sldierheads and sliderends to stress them and ticks and reverses to stress the drums/percussion sounds. I am sure the overall composition is still quite nice even if it doesn't follow the guitar as the main instrument. ;3;

    Are the patterns really overgeneralized? The testers (newer noobish players) were really satisfied with this difficulty as they could finally play something and (almost or actually) FC something for the first time as easies nowadays are really hardcore and this particular difficulty uses basic but still nice beats and rhythms that follow the song. Surely, the long sliders during the kiais might be quite... easycore... to play, but as some Insanes and Hards need some stressing with incredibly hardcore patterns, some easies might need incredibly easy patterns, and I believe that this is the case. I can't really imagine an easy for this song use anything more demanding. Easies are supposed to be easy, not an introduction to "how to play normals that use 1/2 notes", that's why I created the Normal difficulty and I firmly believe the spread works very well as it is now without making any harder easy difficulty. ,3,
Normal
  1. Krfawy is currently remapping the copy&paste'd patterns
  2. 00:53:685 (3,3,3) - But they follow the song nicely and the reverses aren't that tiring for a normal difficulty. ;~; However, I made them more consistent so they are same lenght.
  3. 01:55:867 (4,5) - B-but they look nice! D: Improved. ,3,
Hard
  1. 00:06:776 (1) - Well, for the playing purposes and the fact that it is not the highest difficulty I'd like to reserve some empty space for the sounds that aren't that important to be mapped, and the actual usage of any notes on the moments you showed in the picture actually break the polarity and the actual rhythm from the map's perspective in a way that doesn't provide the nicest experience possible, so I'd like to keep it as it is now. Some slider pressing didn't killed you... I guess... so I want to keep it, at least for now. X'D
  2. 00:34:594 (3,1) - .w. I want to do the vocals emphasis and I think it is nice with this particular pattern... isn't it? D;
  3. 02:28:321 (4,1) - 02:36:231 (3,4,1) - I AM SURE NOW THESE ARE FIXED.
Insane
So far I've got the permission from three of the mappers to make changes on their parts, namely: Raikozen(ek), Batwhory Bitch Bathory Witch and Cydros-chan. Also, yesterday I received the permission from Krfawy as well! :3 Also I manually stacked POLACK'S thing in a way that is always easy to revert them back if the mapper doesn't agree with my creation. I hope he doesn't kill me because I moved the second section 8 pixels down and to the right. X'D

Raikozen-chan
  1. 00:16:049 (2,1) - Surely, the distances aren't extremely easy but still they happen to be fairly easy even for the beginning of the song and I believe these jumps represent the voice tones in a just perfect fashion, so I want to keep this here, sorry.
Cydros-chan
  1. 00:43:049 (4,1) - Even though it might the the demanding jump it surely stresses the tone change of the mood/mode/key (I am not sure which word is more appropriate here; I am no musician, please, don't tease me ;_;) and even if the next note 00:44:140 (2) - is more vivid, the change of the key is more approachable and catchable when there is such a jump, so I want to keep Cydros' pattern here. ;3;
Exile--chan
  1. Actually that is true that Exile- could have mapped the pattern in a similar way just like Faller, POLACK and farto did, however, right now the volume of the song and its power go only down and it doesn't seem that clear or convincing enough for me to change it to something more clickable than it is right now, so I want to keep the patterns from 03:03:503 - here too.
OMG, Bakari, you simply couldn't find more stuff. ;_; Huge thanks for your modderinio! o3o/
Monstrata
General

There is a huge difficulty gap between the Easy and Normal. Just looking at the rhythm you used, Normal uses an extensive amount of 1/2 rhythms, while the Easy uses only 1/1 rhythms and really long sliders in the chorus sections. This is not good. You either need to heavily nerf the Normal, or provide another difficulty in between the Normal and Easy. Currently I don't think the spread will float xP. Feel free to get other opinions if you disagree though.

Bardzo Trudny Wieloatorski

Raikozen
00:09:776 (4,5) - 1/2 slider sounds better. You could try some parallel slider pattern with 00:10:595 (7) - . But in any case, 5 isn't exactly supported in the song's rhythm.
00:12:776 (5,1,2) - This arrangement is unnecessarily close together imo. You could easily position circle 2 elsewhere, and rotate slider 1 a bit to make the pattern easier to read like all your other patterns have been so far.

Cydros
00:35:958 (4,5) - Stuff like this should be Ctlr+G'ed imo to emphasize the held guitar sound on 00:35:958 - and the other guitar note that lands on 00:36:503 - .
00:41:685 (1,2,3,4) - This spacing just looks rather irregular imo.
00:50:412 (1,2) - Blanket can be better.

Pappy
01:29:140 (4,5,1,2,3) - Don't map those blue ticks. They are not blue ticks, they are a cross between 1/6 snaps, and a bpm shift... they are clearly off. Just map the downbeats, unless Krfawy can realign the wind instrument here (harmonica?? idk)
01:37:321 - Is this necessary?

WujekGrzyh
01:53:685 (1,3,5) - This arrangement is unnecessarily cluttered. Use a cleaner arrangement please.
02:00:231 (1,2,3,4) - Keep spacing consistent? Or ctrl+G 3+4 so players can identify a jump or something.
02:05:412 (2,3,4,5,1) - Same as earlier/ Unnecessarily cluttered imo. Just stack, or use a simpler pattern. The overlaps are unnecessary and make the pattern seem unpolishe.
02:06:776 (1,2) - Visually, space it out more like: So it has a visual consistenxy with 02:07:594 (3,4) -

Reazen
02:19:594 (6,1) - This is a huge jump compared to the rest of the map. Please nerf ;c. It's quite out of place.
02:26:413 (1,2,3,4,5,1) - These are so close together the overlap. Make them further apart please. they are doing a poor jump of building intensity going into the kiai. You can definitely use bigger jumps.

fartownik
02:28:321 (1,1) - Unnecesssary overlap imo. Maybe its just a leftover from Reazen's section though. Work things out with him because currently his jump pattern is really small, and it fails to bring out some intensity going into the chorus.
02:38:140 (3,4) - Really big jump that doesnt map to anything significant. 02:38:412 - nothing strong lands on this note..

Krfawy
02:55:594 (3,4) - Weak jump here too. the note on 4 is really soft. it doesn't need such a jump + flowbreak.
02:58:867 (6,1) - This is huge... way too big for the map imo. It's literally cross screen lol.

Overall, some jumps on the diff just felt way too big compared to the rest of the diff + collab. Tone the ones I mentioned down, because when you compare them to the rest of the map, they really stand out too much.

Trudny Krfawego i Liutha

Krfawy
00:35:958 (2) - Maybe its a personal thing, but imo S sliders like this look kinda bad when they are diagonal. and the way you set it up with those control nodes doesn't relaly help xp.

Liuth
01:29:685 - Kinda unnecessary if you ask me lol.
01:56:685 (2,3) - Blanket can be improved.

Normalny

01:59:685 (3,4) - Inconsistent spacing here.

Banalny

Fine.

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Yea... my main concern is the difficulty spread. If that can be addressed, then I can help with this set.
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