Hello, here from my queue. Hope this helps!Thanks!
00:34:529 (1) – The end and head of this slider overlaps a tiny bit. I think it would like nicer if this did not happen, so scale it up by a bit and re-blanket. Fixed
00:44:472 (2) – Due to the way stacking works, the prev of this is 1.0x, which is inconsistent from what you've been doing. uh idk I don't really understand what you say here ;_;
In general, some angles between three objects in this map can sometimes look odd. For example: 00:48:929 (4,5,6) – doesn't really look like it's going for any structure. Instead what you could do is go for some kind of symmetry along a line like this: http://puu.sh/nrpDa/c308eaaa50.jpg. Another example, 01:04:358 (1,2,3,4,5,6) – would look nicer if you had more of a trapezoid going on like:
http://puu.sh/nrpW6/066f86c2b5.jpg (hint: (1,6) is parallel to (2,3)) Fixed
01:33:672 (1,2,3,4,1,2,3,4) – I'm not that big a fan of being so horizontal like this, but that's just me. Rotated it a bit lol
01:52:872 (1,2,3,4) – It might be cool if the spacing between these were bigger since the slider leniency makes these jumps a little too easy for me. Fixed
01:54:929 (8,2) – It would look better if the spacing between (8,2) was the same as (7,8), so move (2) to 289,225 Fixed
02:19:958 (1,2,4) - ^ similar thing, try something like: http://puu.sh/nrqCP/d89f45f3eb.jpg Fixed
02:06:587 (1) – It's kind of weird to start a section so close to the edge of the screen, see if there is a way to move it closer to the center Fixed, lol it wasn't even properly spaced, nice mistake
02:15:501 (1,2,3,4,5) - Make it wiggle less: http://puu.sh/nrqs5/797d1cf73d.jpg Fixed
02:25:958 (4,6) – This overlap looks poor. Try stacking 02:25:787 (3,6) - Fixed
The rhythm felt pretty good, although I might prefer less reverse sliders since the diff felt a little easy for me. See what you can do about positioning objects for structure and neater angles.