Clonepa - Orpheus

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Shyotamaze

pinataman wrote:

Hello, here from my queue. Hope this helps!

[Insane]

00:34:529 (1) – The end and head of this slider overlaps a tiny bit. I think it would like nicer if this did not happen, so scale it up by a bit and re-blanket. Fixed

00:44:472 (2) – Due to the way stacking works, the prev of this is 1.0x, which is inconsistent from what you've been doing. uh idk I don't really understand what you say here ;_;

In general, some angles between three objects in this map can sometimes look odd. For example: 00:48:929 (4,5,6) – doesn't really look like it's going for any structure. Instead what you could do is go for some kind of symmetry along a line like this: http://puu.sh/nrpDa/c308eaaa50.jpg. Another example, 01:04:358 (1,2,3,4,5,6) – would look nicer if you had more of a trapezoid going on like:
http://puu.sh/nrpW6/066f86c2b5.jpg (hint: (1,6) is parallel to (2,3)) Fixed

01:33:672 (1,2,3,4,1,2,3,4) – I'm not that big a fan of being so horizontal like this, but that's just me. Rotated it a bit lol

01:52:872 (1,2,3,4) – It might be cool if the spacing between these were bigger since the slider leniency makes these jumps a little too easy for me. Fixed

01:54:929 (8,2) – It would look better if the spacing between (8,2) was the same as (7,8), so move (2) to 289,225 Fixed
02:19:958 (1,2,4) - ^ similar thing, try something like: http://puu.sh/nrqCP/d89f45f3eb.jpg Fixed
02:06:587 (1) – It's kind of weird to start a section so close to the edge of the screen, see if there is a way to move it closer to the center Fixed, lol it wasn't even properly spaced, nice mistake

02:15:501 (1,2,3,4,5) - Make it wiggle less: http://puu.sh/nrqs5/797d1cf73d.jpg Fixed

02:25:958 (4,6) – This overlap looks poor. Try stacking 02:25:787 (3,6) - Fixed

The rhythm felt pretty good, although I might prefer less reverse sliders since the diff felt a little easy for me. See what you can do about positioning objects for structure and neater angles.

Good luck!
Thanks! :)
Shmiklak

pinataman wrote:

Hello, here from my queue. Hope this helps!
[Easy]

AR 4.5 seems a bit high for the lowest difficulty of the set, but hey oops...

00:34:015 (5) – Move this to 383, 251 for a better trapezoid structure okay

00:46:015 (4) – Moving this to 309, 170 looks a little better since it avoids the 00:44:301 (1,4) – overlap same

00:47:729 (2,3,4,5) – Structure: http://puu.sh/nrreC/444443e33e.jpg

01:15:158 (2,1) – I'm not sure about this suggestion, but this pattern seems a bit tricky for an Easy, so making (2) a ½ slider seems preferable

01:44:644 (1,2,3,4) – The visual spacing could be improved, meaning that lowest gap between (1,2) should be the same spacing as the lowest gap between (2,3) which should be the same spacing as the lowest gap between (3,4): http://puu.sh/nrrGB/e549d3bdcc.jpg maybe later

01:48:758 (3,4,1) – You can make this a triangle by moving (1) to 350, 141

02:02:472 (3,4,5,1) – Try making a better trapezoidal structure.

02:08:644 (4,2) – You might want to make the DS between these 1.00x.

02:10:701 (3,1) – This overlap looks a bit odd, try to avoid it.

Good luck!
UPD
Video
[quote="pinataman"]Hello, here from my queue. Hope this helps!

[Normal]

Those circles are tiny for a normal. Try a CS of 3.2. The CS should not be harder than what is in the Hard - eh if more people reccomend it i'll change it

00:23:729 (1,2,3) – Inconsistencies in spacing in a Normal is generally a bad idea. This applies everywhere in the map - okay

00:47:044 (1,2,3) – The angles between these and the slider angles of (1) and (3) look a bit odd. Why not structure this by using symmetry like: http://puu.sh/nrspV/1f446bae12.jpg (To be precise about it, use the y-axis as a line of symmetry, then rotate the pattern to the desired position.) - good idea

00:48:415 (3) – Having more than one reverse in a reverse slider plays strangely. Try adding a circle on 00:49:444 – instead - did that

01:16:529 (7,1) – blanket these? - looks fine

01:35:044 (3) – Consider making this a 2/1 slider and adding a circle on 01:36:072 - good idea

01:46:015 (3,4,5,1) – Go for a structure like this: http://puu.sh/nrsMr/3645c7d334.jpg (hint: turn off the gird, and notice that the DS between (3,1) is 1.00x and all angles between the objects are equal) - okay thanks

02:00:587 (6) – I prefer deleting this and having a circle on the white tick instead. - good idea

02:35:215 (3) – Make this end at 02:36:929 - i think i messed it up in the last mod i was editing this section for, thanks for catching it

Thanks for the mod

osu file format v14

[General]
AudioFilename: Clonepa - Orpheus.mp3
AudioLeadIn: 0
PreviewTime: 23730
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57844,63501,79958,91272,93672,148529,159598,164998
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.200006

[Metadata]
Title:Orpheus
TitleUnicode:Orpheus
Artist:Clonepa
ArtistUnicode:Clonepa
Creator:Shyotamaze
Version:Weegle's Normal
Source:
Tags:courroux breakcore orchestral symphonic nokore records shmiklak 6th weegle
BeatmapID:877572
BeatmapSetID:371634

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.999999904632569
SliderTickRate:1

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//Break Periods
2,57871,62301
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lexis
[6th's Hard]

00:27:844 (6,7,8) - I'll request something :
Delete 6 and make a 1/2 slider with 1 reverse,
After, delete 7 & 8 and create a 1/1 beat slider who begins here : 00:28:529 -

00:47:558 - Add a 1/4 beat slider

00:56:987 (2,3) - Fix blanket

01:22:872 (1,2) - Bad overlap at the upper parts of he sliders

01:45:329 (3,4) - Change the pattern for make a blanket

01:48:929 (6) - 1/2 beat slider with 3 reverses

[Weegle's Normal]

01:47:387 (1) - please for this moment keep consistancy, map all 1/1 beat

01:53:558 (2) - ^

+ fix AIMod Problems with DS enabled
& Tags problems

[Shmik's Easy]

00:31:615 (3,2) - Please, don't make stacked overlaps like this in Easy diffs, it confuse the beginners and make the pattern 00:31:958 (1,2) - Ugly.

00:31:958 (1,5) - Overlap

00:40:872 (6) - Add reverse

01:10:358 (3,4) - Blanket problem ?

01:14:472 (1,2) - Make blanket/Fix blanket

01:38:301 - End of the slider

01:39:844 (2,3,1,2,3,4) - Too many circles

02:03:844 (1,2) - This blanket got big problems o_O

That's all for me !
:3
6th
[6th's Hard]

00:27:844 (6,7,8) - I'll request something :
Delete 6 and make a 1/2 slider with 1 reverse,
After, delete 7 & 8 and create a 1/1 beat slider who begins here : 00:28:529 -
Je suis vraiment désolé mais je ne comprends pas à quoi ça correspondrait s:

00:47:558 - Add a 1/4 beat slider Je suis d'accord sur le fait que ça sonnerait bien mais c'est peut-être un peu trop pour une hard

00:56:987 (2,3) - Fix blanket

01:22:872 (1,2) - Bad overlap at the upper parts of he sliders Je cherche un moyen de corriger ça

01:45:329 (3,4) - Change the pattern for make a blanket

01:48:929 (6) - 1/2 beat slider with 3 reverses Honnêtement ça me parait bien comme c'est


Merci !
Lexis
Don't give kudosus !!

Je savais pas que t'était francais,
Alors je vais te redire ce point :

00:27:844 (6,7,8) - I'll request something :
Delete 6 and make a 1/2 slider with 1 reverse,
After, delete 7 & 8 and create a 1/1 beat slider who begins here : 00:28:529 -
Je suis vraiment désolé mais je ne comprends pas à quoi ça correspondrait s:

00:27:844 (6,7,8) - Les notes ne sont pas parfaitement dans le rythme,je parle en l'occruence des sliders 6 & 7
En gros supprime le slider (6) et fais un slider d'un demi beat (battement ou tick blanc commencant au debut du slider 6) et ajoute lui une reverse.
Ensuite, supprime le slider 7 & le cercle 8 afin de faire un slider d'un battement (tick blanc au tick blanc) qui commence ici : 00:28:529 - Afin de corriger les problemes de rythme.
N0thingSpecial
M4M BOY
  1. 00:29:215 (3) - squashed up slider is a no for me, I would do this instead: https://osu.ppy.sh/ss/4659215
  2. 00:31:101 (4) - just use 3 points for the arc, don't need five: https://osu.ppy.sh/ss/4659221
  3. 00:33:329 (1,3,4,5) - this overlapping doesn't look right
  4. 00:34:358 (6,1) - better blanket, not centered properly
  5. 00:36:158 (2,4,8) - can't hear these notes in the music, doesn't belong in the stream
  6. 00:48:244 (2,3,4,5,6) - not a big deal but I prefer more consistent spacing in this part
  7. 01:19:958 (1) - Personally not a big fan of elipse but I would prefer it shaped like this https://osu.ppy.sh/ss/4659289
  8. 01:22:701 (1) - ^ https://osu.ppy.sh/ss/4659327
  9. 01:25:444 (1,1) - just want to point out this is actually good, BUT the sound fades at 01:30:929 (2) - so the slider should end there
  10. 01:39:158 (1,2,3) - you could play with 1/8 sliders here tbh
  11. 02:19:444 (1) - is this is bad blanket???
  12. 02:27:672 (3) - center it properly
  13. 02:28:187 (5,1) - make "5" blanket "1" maybe?
  14. 02:31:358 (2) - the horn sounds like it starts between the white tick and blue tick, you might want to double check that since score v2 is coming
  15. 02:34:015 (3) - this doesn't work with the last one, https://osu.ppy.sh/ss/4659400 I made this but I think it still looks meh
  16. 02:34:187 (4) - you really have to decide on when does the horn go off cause score v2 will make your map hard to acc
  17. 02:36:929 (1) - this note is not needed

I still need to learn how to map easier difficulties so I don't have much to say for them, and I have nothing to say about Easy.
  1. 00:32:472 (2,3,4,5) - try to make the notes start on the white tick, it is just awkward for new players to start sliders on so many red ticks.
  2. 00:39:844 (4) - Heavy beat there, there should be something for the players to tap, I personally perfer https://osu.ppy.sh/ss/4659464. Not letting players tap on heavy beat is consistently a problem, so might want to check that out, I won't repeat myself after this.
  3. 01:05:729 (4) - a simple curve would do
  4. 01:11:215 (4,1) - make it over lap properly if you're going to blanket it (don't think you can blanket it either with that shape), or just make it symmetrical
  5. 01:39:844 (3,4) - ^
  6. 01:54:929 (2) - don't need to do it, but blanket it properly
01:50:815 - squashed up sliders ew

GOOD LUCK
6th

Lexis wrote:

Don't give kudosus !!

Je savais pas que t'était francais,
Alors je vais te redire ce point :

00:27:844 (6,7,8) - I'll request something :
Delete 6 and make a 1/2 slider with 1 reverse,
After, delete 7 & 8 and create a 1/1 beat slider who begins here : 00:28:529 -
Je suis vraiment désolé mais je ne comprends pas à quoi ça correspondrait s:

00:27:844 (6,7,8) - Les notes ne sont pas parfaitement dans le rythme,je parle en l'occruence des sliders 6 & 7
En gros supprime le slider (6) et fais un slider d'un demi beat (battement ou tick blanc commencant au debut du slider 6) et ajoute lui une reverse.
Ensuite, supprime le slider 7 & le cercle 8 afin de faire un slider d'un battement (tick blanc au tick blanc) qui commence ici : 00:28:529 - Afin de corriger les problemes de rythme.


J'ai bien compris ce que tu me demandais, mais je ne voyais pas à quoi ça correspondant dans la musique (; bref, je m'en suis rendu compte, merci !

00:32:472 (2,3,4,5) - try to make the notes start on the white tick, it is just awkward for new players to start sliders on so many red ticks. It works well here, doesn't it ?
00:39:844 (4) - Heavy beat there, there should be something for the players to tap, I personally perfer https://osu.ppy.sh/ss/4659464. Not letting players tap on heavy beat is consistently a problem, so might want to check that out, I won't repeat myself after this.
01:05:729 (4) - a simple curve would do
01:11:215 (4,1) - make it over lap properly if you're going to blanket it (don't think you can blanket it either with that shape), or just make it symmetrical changed
01:39:844 (3,4) - ^ hmm I don't like it so much here
01:54:929 (2) - don't need to do it, but blanket it properly


Thanks
Topic Starter
Shyotamaze

N0thingSpecial wrote:

M4M BOY
  1. 00:29:215 (3) - squashed up slider is a no for me, I would do this instead: https://osu.ppy.sh/ss/4659215 Fine imo, and it would make the following jumps a bit awkward to aim/read
  2. 00:31:101 (4) - just use 3 points for the arc, don't need five: https://osu.ppy.sh/ss/4659221 Fine too, I used 5 points because with only 3 it was too curved and didn't flow well with the following hitcircle
  3. 00:33:329 (1,3,4,5) - this overlapping doesn't look right Fixed
  4. 00:34:358 (6,1) - better blanket, not centered properly Fixed
  5. 00:36:158 (2,4,8) - can't hear these notes in the music, doesn't belong in the stream At first I thought it was false but after hearing it multiple times, you're right lol, I feel ashamed of myself for overmapping now :o
  6. 00:48:244 (2,3,4,5,6) - not a big deal but I prefer more consistent spacing in this part Actually it's kinda consistent, only one spacing change here 00:48:587 (3,4) - for that entire part 00:47:558 (2,3,1,2,3,4,5,6) - , I wanted to emphasize a bit more 4 but I'll see if I change it
  7. 01:19:958 (1) - Personally not a big fan of elipse but I would prefer it shaped like this https://osu.ppy.sh/ss/4659289 I like how it is now and your shape would make it flow weirdly just after 01:19:615 (6) - because it goes in the left direction and your shape goes in the left direction, but I'll see if I change it to another shape someday
  8. 01:22:701 (1) - ^ https://osu.ppy.sh/ss/4659327 I like how it is now but thanks for the suggestion
  9. 01:25:444 (1,1) - just want to point out this is actually good, BUT the sound fades at 01:30:929 (2) - so the slider should end there Sorry, I don't hear anything during the break and even if you hear something the sound is way too low to map it, it would feel like overmapping and boring
  10. 01:39:158 (1,2,3) - you could play with 1/8 sliders here tbh I'm mapping to the other instrument for that part, so it would feel weird to map that instrument just for one slider and for the other instrument the next notes, but I see what you mean
  11. 02:19:444 (1) - is this is bad blanket??? It wasn't intended to be a blanket but fixed now, nice catch
  12. 02:27:672 (3) - center it properly Oops, fixed
  13. 02:28:187 (5,1) - make "5" blanket "1" maybe? Nah, it's fine like this
  14. 02:31:358 (2) - the horn sounds like it starts between the white tick and blue tick, you might want to double check that since score v2 is coming I'll check it winter is coming
  15. 02:34:015 (3) - this doesn't work with the last one, https://osu.ppy.sh/ss/4659400 I made this but I think it still looks meh Changed it my own way
  16. 02:34:187 (4) - you really have to decide on when does the horn go off cause score v2 will make your map hard to acc I'll check it too
  17. 02:36:929 (1) - this note is not needed It is, without it the next two hitcircles would feel really weird/off/harder to acc

GOOD LUCK
Thanks! :) I'll try to mod your map tonight
Video

N0thingSpecial wrote:

[*]01:54:929 (2) - don't need to do it, but blanket it properly[/list][/box]
[Normal]
01:50:815 - squashed up sliders ew - fixed
GOOD LUCK
broke a sweat with this mod ;o;

osu file format v14

[General]
AudioFilename: Clonepa - Orpheus.mp3
AudioLeadIn: 0
PreviewTime: 23730
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57844,63501,79958,91272,93672,148529,159598,164998
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.200006

[Metadata]
Title:Orpheus
TitleUnicode:Orpheus
Artist:Clonepa
ArtistUnicode:Clonepa
Creator:Shyotamaze
Version:Weegle's Normal
Source:
Tags:courroux breakcore orchestral symphonic nokore records shmiklak 6th weegle
BeatmapID:877572
BeatmapSetID:371634

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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155,106,44301,6,0,L|260:122,1,99.9999904632569,6|0,0:0|0:0,0:0:0:0:
287,132,44815,1,2,0:0:0:0:
318,143,44987,2,0,P|348:186|344:244,2,99.9999904632569,10|2|0,0:0|0:0|0:0,0:0:0:0:
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457,220,49787,6,0,P|479:145|464:104,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
455,93,50301,1,0,0:0:0:0:
422,72,50472,2,0,L|315:19,2,99.9999904632569,8|0|0,0:0|0:0|0:0,0:0:0:0:
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276,124,54415,2,0,L|328:139,1,49.9999952316285,0|8,0:0|0:0,0:0:0:0:
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314,71,56472,1,0,0:0:0:0:
284,57,56644,2,0,L|164:38,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
155,45,57158,1,0,0:0:0:0:
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258,179,97444,1,0,0:0:0:0:
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428,67,107044,1,10,0:0:0:0:
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186,225,109958,1,10,0:0:0:0:
180,264,110129,6,0,P|200:313|195:367,1,99.9999904632569,2|10,0:0|0:0,0:0:0:0:
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355,77,114587,1,10,0:0:0:0:
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394,128,130358,2,0,L|381:202,1,49.9999952316285,0|2,0:0|0:0,0:0:0:0:
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223,112,133101,1,0,0:0:0:0:
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340,163,133787,1,0,0:0:0:0:
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380,327,135329,2,0,P|296:296|187:331,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
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85,293,136701,1,2,0:0:0:0:
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108,71,137558,6,0,L|215:54,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
237,74,138072,1,0,0:0:0:0:
258,109,138244,2,0,P|257:174|234:222,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
178,274,138929,1,0,0:0:0:0:
256,316,139272,1,0,0:0:0:0:
341,272,139615,1,8,0:0:0:0:
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456,244,140987,5,8,0:0:0:0:
463,274,141158,2,0,P|440:315|389:338,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
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233,344,142187,2,0,P|190:355|133:337,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,313,143044,2,0,P|276:231|202:142,1,199.999980926514,2|8,0:0|0:0,0:0:0:0:
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256,192,159672,12,0,164987,0:0:0:0:



.
DeltaLeeds
Hello M4M. The map is good enough so I don't have a lot to say, don't give kds if the mod was useless...

Shmik's Easy


00:27:844 (1): Disable NC, NC should be constant every 8 ticks.
00:29:215 (5): NC
00:30:587 (1): Disable NC
I won't point out the rest, and it's up to you. ;)
02:14:815 (1,2): Not parallel.
02:34:015 (1,2): Fix this overlap.


Weegle's Normal


00:53:215 (2): Copy 1's slider instead.
01:37:787 (4): I'd suggest that slider should approach the next slider instead of away from it. Well yeah it'll mess yo


6th's Hard

There's almost no hitsound in this diff...
00:23:729 (1): Put a clap or finish hitsound.
00:26:472 (1): ^
00:29:215 (1): ^
00:34:529 (8): ^
00:41:558 (1): ^
00:42:072 (2): Put a finish hitsound at the slider's head.
The point is if you hear that specific beat on the song, I'd suggest you put a finish hitsound.

00:36:758 (3,4,5): Put a clap hitsound, but for 5 just put it at the slider's head
00:38:129 (3,4,5): ^
00:40:872 (4,5,6): ^
01:05:301 (2,3): At 3 just put the clap at the arrow and the beginning of the slider.

Not much stuff to say other than this, it's a pretty good map already. ^^

Insane

I can't mod insane... So I'm just going to put a few things. :(
00:26:644 (3,7): The finish hitsounds don't fit imo.
00:36:415 (3,4,5): Put claps here, I like the sound of the claps at 00:38:129 (1,2,3,4,5) :3
00:40:701 (1,2,3,4,5): Claps, including the head and tail of slider.


Shot a star because I like the song, and I think my mod was horrible... Good luck for the map, hope it gets ranked soon! ^^
Topic Starter
Shyotamaze

DeltaLeeds wrote:

Hello M4M. The map is good enough so I don't have a lot to say, don't give kds if the mod was useless...

Insane

I can't mod insane... So I'm just going to put a few things. :(
00:26:644 (3,7): The finish hitsounds don't fit imo.
00:36:415 (3,4,5): Put claps here, I like the sound of the claps at 00:38:129 (1,2,3,4,5) :3
00:40:701 (1,2,3,4,5): Claps, including the head and tail of slider.
I'll see with Classwork if he agrees with this ;)


Shot a star because I like the song, and I think my mod was horrible... Good luck for the map, hope it gets ranked soon! ^^ Thanks a lot for the star :)
Thank you!
N0thingSpecial
Just want to quickly tell you this: 02:33:929 (3) - in insane
Topic Starter
Shyotamaze

N0thingSpecial wrote:

Just want to quickly tell you this: 02:33:929 (3) - in insane
Oh crap my bad lol, thanks! :)
P A N
irc

01:06 P A N: fix it please
01:06 P A N: i think i want kds
01:07 Shyotamaze: what diff for the weird rhythm
01:07 Shyotamaze: lol
01:07 P A N: hardest ofc
01:09 P A N: you added background sound here 00:23:729 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) -
01:09 P A N: but after 00:29:215 (3) -
01:09 P A N: you didn't
01:09 P A N: but the problem is
01:09 P A N: 00:34:101 (4) - you added background sound again
01:09 Shyotamaze: yea I switch sometimes
01:09 P A N: that's weird :p
01:10 Shyotamaze: ;_;
01:10 P A N: on kiai
01:10 P A N: add clap on evey white tick is right
01:10 P A N: but you still missing some
01:11 P A N: 01:55:272 (1,2,3) - more like error spacing than intentional for various spacing
01:11 P A N: 01:56:129 (2,3,4) - if you prefer to follow that sound, 2 supposed to be 1/1 slider
01:11 P A N: ofc remove 3 and 4
01:12 P A N: 01:57:672 (5) - 1/2 slider and circle is more fit with the song
01:12 P A N: which mean remove reverse and add circle after the slider instead
01:12 P A N: 01:58:872 (2,3,4) - same with 01:56:129 (2,3,4) -
01:13 Shyotamaze: 01:55:444 (2) - is intentional because it follows a little shape like this http://prntscr.com/acrazd
01:14 P A N: try use
01:14 P A N: turn on hit animation
01:14 P A N: you will know the truth
01:14 Shyotamaze: how
01:14 P A N: View > hit animation
01:14 P A N: on the top bar
01:14 Shyotamaze: oh yeah done
01:14 P A N: mapping is for gameplay
01:15 P A N: not editing
01:15 P A N: now you can see
01:15 P A N: your art is gone
01:15 Shyotamaze: rip
01:15 P A N: and you see that 01:55:272 (1,2,3) - is more like error spacing
01:15 P A N: :^)
01:15 Shyotamaze: yea
01:15 Shyotamaze: :(
01:16 P A N: don't be sad
01:16 P A N: XD
01:16 P A N: and replace 01:56:129 (2,3,4) - and 01:58:872 (2,3,4) - to 1/1 slider
01:16 P A N: im serious about this
01:16 P A N: now is very weird
01:17 Shyotamaze: okay
01:17 P A N: [http://puu.sh/nzpbU/d774234c10.jpg this] is what i mean
01:18 P A N: your slider is annoying imo
01:18 P A N: use [http://puu.sh/nzpf9/8db7a68f93.wav this]
01:18 P A N: paste in your song folder then copy it and renamed to other set as well
01:18 P A N: like soft-sliderslide3
01:19 P A N: k that's it for now
Topic Starter
Shyotamaze

P A N wrote:

irc

01:06 P A N: fix it please
01:06 P A N: i think i want kds
01:07 Shyotamaze: what diff for the weird rhythm
01:07 Shyotamaze: lol
01:07 P A N: hardest ofc
01:09 P A N: you added background sound here 00:23:729 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) -
01:09 P A N: but after 00:29:215 (3) -
01:09 P A N: you didn't
01:09 P A N: but the problem is
01:09 P A N: 00:34:101 (4) - you added background sound again
01:09 Shyotamaze: yea I switch sometimes
01:09 P A N: that's weird :p
01:10 Shyotamaze: ;_;
01:10 P A N: on kiai
01:10 P A N: add clap on evey white tick is right
01:10 P A N: but you still missing some
01:11 P A N: 01:55:272 (1,2,3) - more like error spacing than intentional for various spacing
01:11 P A N: 01:56:129 (2,3,4) - if you prefer to follow that sound, 2 supposed to be 1/1 slider
01:11 P A N: ofc remove 3 and 4
01:12 P A N: 01:57:672 (5) - 1/2 slider and circle is more fit with the song
01:12 P A N: which mean remove reverse and add circle after the slider instead
01:12 P A N: 01:58:872 (2,3,4) - same with 01:56:129 (2,3,4) -
01:13 Shyotamaze: 01:55:444 (2) - is intentional because it follows a little shape like this http://prntscr.com/acrazd
01:14 P A N: try use
01:14 P A N: turn on hit animation
01:14 P A N: you will know the truth
01:14 Shyotamaze: how
01:14 P A N: View > hit animation
01:14 P A N: on the top bar
01:14 Shyotamaze: oh yeah done
01:14 P A N: mapping is for gameplay
01:15 P A N: not editing
01:15 P A N: now you can see
01:15 P A N: your art is gone
01:15 Shyotamaze: rip
01:15 P A N: and you see that 01:55:272 (1,2,3) - is more like error spacing
01:15 P A N: :^)
01:15 Shyotamaze: yea
01:15 Shyotamaze: :(
01:16 P A N: don't be sad
01:16 P A N: XD
01:16 P A N: and replace 01:56:129 (2,3,4) - and 01:58:872 (2,3,4) - to 1/1 slider
01:16 P A N: im serious about this
01:16 P A N: now is very weird
01:17 Shyotamaze: okay
01:17 P A N: [http://puu.sh/nzpbU/d774234c10.jpg this] is what i mean
01:18 P A N: your slider is annoying imo
01:18 P A N: use [http://puu.sh/nzpf9/8db7a68f93.wav this]
01:18 P A N: paste in your song folder then copy it and renamed to other set as well
01:18 P A N: like soft-sliderslide3
01:19 P A N: k that's it for now
Thanks for the mod even though I said a little joke about you lol
Len
from q

General:
  1. aimod says tag is blahblah
Easy:
  1. 00:32:644 (2) - try to avoid overlap with 00:32:644 (2) - ? it looks so messy for me
  2. 00:34:529 - add whistle instead? so loud
  3. 01:39:844 (2,3,1,2,3,4) - pls put the slider instead orz
  4. 02:24:072 (2) - what about avoiding that overlap with 02:22:358 (5) - ?
  5. 02:36:758 (2) - move to x83 y342 in order to avoid overlap

change the diff name to normal pls
Normal:
  1. CS PLEASE
Hard:
  1. 01:25:615 (2) - move to x203 y245 and nc?
  2. 01:49:101 - add tick hs? or add note and slider instead 01:48:929 (6) -

good luck!
Video

DeltaLeeds wrote:

Hello M4M. The map is good enough so I don't have a lot to say, don't give kds if the mod was useless...
Weegle's Normal


00:53:215 (2): Copy 1's slider instead. - it looks better blanketed
01:37:787 (4): I'd suggest that slider should approach the next slider instead of away from it. Well yeah it'll mess yo - if someone else points this out i'll change it, for now i'll take it into consideration
Thanks for the suggestions!


Len wrote:

from q

Normal:
  1. CS PLEASE - i think it looks fine as 4.0 cs, but a lot of people says they'd prefer bigger clickies, one more person says something about cs size then i'll change i guess..
brilliant.

no changes sorry
Erasariel
Hi! M4M with Shyotamaze. Hope you'll find my suggestions of use.

Shmik's Easy
00:20:987 (1) - Lengthen the spinner to next red tick.

00:40:872 (6) - Personally I would lengthen the slider to the next white tick. Matches the combo's rhythm and still gives ample leeway for the new combo.

00:46:701 (6,1) - Probably save the stacking until Normal.

01:41:901 (1) - Lengthen the spinner to next white tick.

01:54:244 (3) - Slider art is great, but in this case you lose the rhythm and the slider ends awkwardly. I'd rather do standard sliders, or be fancy and make the slider do turns with every beat. See here.

02:25:787 (1,2,3,4) - I'd rather not slow the combo down - the slider art after that is enough to wind down. Following the previous combo would work.

02:28:529 (1) - You can lengthen the slider for up to the second white tick - more space to do slider art with.


Weegle's Normal
01:05:215 (4,5,6,1,2,3) - It kind of bothers me that this sequence crosses between bars/measures. The elongated (6) slider makes

the rest of the sequence look slow relative to the actual rhythm. At the very least convert 01:06:929 (1) to a 2-rev slider.

02:31:272 (1) - Shorten the slider to the white tick.


6th's Hard
00:57:329 (3,4) - Crazy, crazy idea: Why not introduce the buzzing slider from Insane here? See here.

01:04:701 (4) - I'd remove this. It's overmapping and I really can't hear a corresponding rhythm or beat to it.

01:05:301 (2,3) - Just to compliment on how well this turned out.

01:19:787 (3) - Maybe try a 3-rev slider at 01:19:615, see here.

01:41:558 (4) - I'd spice it up by shortening the slider to the red tick and inserting a five-rev slider at 01:41:901, see here.

01:48:929 (6) - Try converting this to a five-rev slider (see here) or splitting it up into two shorter sliders to match the strong bass beats.


Insane
01:10:358 (1) - Think it's still part of the previous combo.

01:28:401 (1) - Timing feels off. Shouldn't it be at 1:28:358?

02:18:844 (2,3) - I guess the stacking is part of the insane difficulty, but a little less stacking might make it a little more playable.

02:23:558 (1,2) - I loved those buzzing sliders from earlier. Bring them back? If you wanted to cross the map you could also convert 02:24:244 (3) into a stream.


Thank you very much for the M4M and best of luck with your map!
Topic Starter
Shyotamaze

Erasariel wrote:

Hi! M4M with Shyotamaze. Hope you'll find my suggestions of use.

Insane
01:10:358 (1) - Think it's still part of the previous combo. Not sure about that since the NCs should be on white ticks

01:28:401 (1) - Timing feels off. Shouldn't it be at 1:28:358? Fixed

02:18:844 (2,3) - I guess the stacking is part of the insane difficulty, but a little less stacking might make it a little more playable. Spaced it a bit more

02:23:558 (1,2) - I loved those buzzing sliders from earlier. Bring them back? If you wanted to cross the map you could also convert 02:24:244 (3) into a stream. Fixed but I didn't apply your stream suggestion


Thank you very much for the M4M and best of luck with your map!
Thanks! I'll mod your map soon ;)
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