forum

Nhato - Magic

posted
Total Posts
96
show more
toybot
personally it doesn't have that "HanzeR" finesse or any of that sort, but does it really need that to be considered great?
gj on the map azer + kevin
Lust
Please refrain from flame and spam, all of you. Either speak your mind and give constructive criticism, or don't say anything at all. Likewise, please don't respond with even more flame.

Thank you.
those
Can you put my post back
UndeadCapulet
Hi, Azer! How are you doing, man?
Bonsai
Hi, Azer! How are you doing, man? I really like this map but found a few issues I didn't like that much, so I hope I was able to explain them sufficiently as I am not that experienced with modding such difficult + good maps. Also, I could only test it with HT as I'm still recovering from chronic tendovaginitis or smth like that.
argh why is modding such a good way to procastinate stuff

  1. 00:06:067 (1,2,3,4,5,6,7,8) and 00:07:942 (1,2,3,4,5,6,7,8,9) are mapped to the exact same thing in the music but one time they are mapped staccato-ish and the other time legato-ish (circle vs slider), which feels very off as it gives an completely contrary impression of the music. 00:21:067 (1,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2) on the other hand is consistently staccato-ish and thus feels homogeneous. I don't care how you map it as both sounds fine, but mixing them feels very forced. Although a little annotation for deciding on how to map it: You use that staccato-ish pattern later on, e.g. at 00:48:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) too although it's not the same in the music anymore, so maybe avoiding this pattern in the beginning (->making it legato-ish) would build a better contrast to this.
  2. 00:29:973 (4) - The beat on the tail of this slider is what breaks out of the whole inital rhythm and reveals that it was all off-beat - Mapping it on a slidertail kinda ignores it, and generally making a break there makes this very special element of the song pretty irrelevant : \ (also if you map this then you wouldn't have to put that imo really unnecessary spinner at the end of the map where literally nothing happens : \)
  3. 01:06:770 (2) and 01:10:520 (1) are the only 1/2-sliders that are on the second downbeats of the measure and feel pretty off to me. I don't really understand why but 01:11:458 (1) sounds good as it's on the first downbeat, don't ask me why, it just feels like that o:
  4. 01:19:426 (4) and 01:21:301 (4) are the only 1/2-and in fact the only places where there is a 1/4-tick without any note at all, it's pretty inconsistent and messed me up when playing for the first time. Either make these 1/4 too or introduce the 1/2-sliders from the very start of this section and make them consistent, as the music is really consistent too.
  5. 01:25:286 (5) - I know you vary a lot with the rhythms in this section (a bit too much imo but that's not the point) but imo this one really calls for being two circles, and at first I didn't really know why this one calls for circles more than for example 01:24:348 (6) but I kinda found the reason, I hope I'm able to explain it well: Generally, this 3/4-rhythm-melody could be seen as descending arpeggios with a few places where there's a bit of rhythmic variety, causing some additional notes being interjected. But 01:17:786 (5,6) and 01:25:286 (5) are the only places where it's three "positive" (by that I mean ascending) intervalls in a row, so they feel really special and that's why I think they should be highlighted with circles (you 'coincidentally' did it with the first one anyways). The difference to places like 01:24:348 (6) is that at those places the previous note was higher than the first one of those sliders, so it doesn't stick out as much.
  6. 02:00:676 (3,1,2) - auto-stack kinda ruins the blanket here, better fix it
  7. 02:08:176 (1) - To me it sounds like that sound has two beats, would feel better to map it like two imo
  8. 02:26:926 (1,1) - That overlap looks pretty ew D:
  9. 03:31:028 (1) and 03:42:278 (4) are the only offbeat-sliders that kinda feel off to me here because both times the previous three sliders have put strong focus on the regular rhythm so this transition feels a bit harsh / unpredicted to me
  10. 04:11:106 (4,5,1,2,3,4) - 1/4 and 1/6 are spaced almost the same right after each other, at second look 1/6 is even a bit higher spaced which totally messed me up when playing :(
  11. 04:49:426 (1,1) - Since the sound at the second slider isn't present on the first one so mapping it the same feels a bit out of place imo, but not really an issue I guess
Two last points probably concerning both of you:
  1. 04:13:450 (1) - This has been mapped with a circle at 02:13:333 (1,2) so I'd make it here too, or at least make it consistent one way or the other, messed me up when playing : \
  2. Probably more concerning Azer: 02:01:145 (2,3,1) is the first of this sort of musical pattern in the song, and you mapped it in a way that still gives emphasis on the second upbeat. Same goes for 02:03:020 (1,2,3) and a few others, and kevin did it like that without exception. But you mapped it like half of the time with a slider ending on that upbeat, like 02:08:645 (1,2) and 02:09:583 (1,2) but then again emphasizing (or at least not ignoring) it at 02:16:145 (1,2,3,1) and 02:17:083 (1,2,1) but then ignored it again at 02:23:645 (1,2) and 02:24:583 (1,2) - Even at that other Kiai you mixed it up with 02:46:145 (1,2,3) and 02:47:083 (1,2,3) and then 02:53:645 (1,2) and 02:55:520 (1,2) - Making it that inconsistent feels really weird imo, and since kevin consistently emphasized the upbeat I'd advise you to do the same, imo it feels way better anyways
Nice map, good luck to both of you!
Topic Starter
Azer

Bonsai wrote:

  1. 00:06:067 (1,2,3,4,5,6,7,8) and 00:07:942 (1,2,3,4,5,6,7,8,9) are mapped to the exact same thing in the music but one time they are mapped staccato-ish and the other time legato-ish (circle vs slider), which feels very off as it gives an completely contrary impression of the music. 00:21:067 (1,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2) on the other hand is consistently staccato-ish and thus feels homogeneous. I don't care how you map it as both sounds fine, but mixing them feels very forced. Although a little annotation for deciding on how to map it: You use that staccato-ish pattern later on, e.g. at 00:48:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) too although it's not the same in the music anymore, so maybe avoiding this pattern in the beginning (->making it legato-ish) would build a better contrast to this. im honestly not sure at what i want to do here, ill keep it mind when this map is in a later stage but for now I'm not going to change it, you do raise a good point though and it's not something I thought about.
  2. 00:29:973 (4) - The beat on the tail of this slider is what breaks out of the whole inital rhythm and reveals that it was all off-beat - Mapping it on a slidertail kinda ignores it, and generally making a break there makes this very special element of the song pretty irrelevant : \ (also if you map this then you wouldn't have to put that imo really unnecessary spinner at the end of the map where literally nothing happens : \) good point as well, but this break is planned to leave space for a potential SB, the break also gives the player that revelation that everything was offbeat and leaves them time to adapt to it
  3. 01:06:770 (2) and 01:10:520 (1) are the only 1/2-sliders that are on the second downbeats of the measure and feel pretty off to me. I don't really understand why but 01:11:458 (1) sounds good as it's on the first downbeat, don't ask me why, it just feels like that o: but theres nothing to map these to, theyre 1/2 sliders for the sake of flow. feels fine to me
  4. 01:19:426 (4) and 01:21:301 (4) are the only 1/2-and in fact the only places where there is a 1/4-tick without any note at all, it's pretty inconsistent and messed me up when playing for the first time. Either make these 1/4 too or introduce the 1/2-sliders from the very start of this section and make them consistent, as the music is really consistent too. fixed
  5. 01:25:286 (5) - I know you vary a lot with the rhythms in this section (a bit too much imo but that's not the point) but imo this one really calls for being two circles, and at first I didn't really know why this one calls for circles more than for example 01:24:348 (6) but I kinda found the reason, I hope I'm able to explain it well: Generally, this 3/4-rhythm-melody could be seen as descending arpeggios with a few places where there's a bit of rhythmic variety, causing some additional notes being interjected. But 01:17:786 (5,6) and 01:25:286 (5) are the only places where it's three "positive" (by that I mean ascending) intervalls in a row, so they feel really special and that's why I think they should be highlighted with circles (you 'coincidentally' did it with the first one anyways). The difference to places like 01:24:348 (6) is that at those places the previous note was higher than the first one of those sliders, so it doesn't stick out as much. done
  6. 02:00:676 (3,1,2) - auto-stack kinda ruins the blanket here, better fix it done
  7. 02:08:176 (1) - To me it sounds like that sound has two beats, would feel better to map it like two imo ?
  8. 02:26:926 (1,1) - That overlap looks pretty ew D: fixed
  9. Probably more concerning Azer: 02:01:145 (2,3,1) is the first of this sort of musical pattern in the song, and you mapped it in a way that still gives emphasis on the second upbeat. Same goes for 02:03:020 (1,2,3) and a few others, and kevin did it like that without exception. But you mapped it like half of the time with a slider ending on that upbeat, like 02:08:645 (1,2) and 02:09:583 (1,2) but then again emphasizing (or at least not ignoring) it at 02:16:145 (1,2,3,1) and 02:17:083 (1,2,1) but then ignored it again at 02:23:645 (1,2) and 02:24:583 (1,2) - Even at that other Kiai you mixed it up with 02:46:145 (1,2,3) and 02:47:083 (1,2,3) and then 02:53:645 (1,2) and 02:55:520 (1,2) - Making it that inconsistent feels really weird imo, and since kevin consistently emphasized the upbeat I'd advise you to do the same, imo it feels way better anyways i disagree, my use of this is justified by the different focus on both scenarios that you pointed out, when emphasized its because the song changed rhythm/tone, when not its because its mapped to the synth. not sure how to explain
Nice map, good luck to both of you!
You're really good at spotting rhythm, I gotta give you that. Thank you so much. Didn't touch kevin's parts (haha, kevin's parts)
-kevincela-

Bonsai wrote:

  1. 03:31:028 (1) and 03:42:278 (4) are the only offbeat-sliders that kinda feel off to me here because both times the previous three sliders have put strong focus on the regular rhythm so this transition feels a bit harsh / unpredicted to me While I see your point I like how these offbeat sliders actually play, considering that I've been following more the synth than anything else. May make some changes in case other people have problem with this though
  2. 04:11:106 (4,5,1,2,3,4) - 1/4 and 1/6 are spaced almost the same right after each other, at second look 1/6 is even a bit higher spaced which totally messed me up when playing :( Didn't even notice xD Should be better now
  3. 04:49:426 (1,1) - Since the sound at the second slider isn't present on the first one so mapping it the same feels a bit out of place imo, but not really an issue I guess It's a recurring pattern so hopefully it should be ok :P
Two last points probably concerning both of you:
  1. 04:13:450 (1) - This has been mapped with a circle at 02:13:333 (1,2) so I'd make it here too, or at least make it consistent one way or the other, messed me up when playing : \ While I actually liked the absence of such a note it's true that it could be confusing as it's kind of unconsistent, so I added it!
Nice map, good luck to both of you!
Thanks!

http://puu.sh/lnPSJ/58827aa057.txt

Azer wrote:

Didn't touch kevin's parts (haha, kevin's parts)
buxw
My Angel Kurisu
Best map I've played in a long time! Good luck!
Bonzi
a few little things:
00:21:536 (1) - i guess you could do the same volume raise as you did in 00:06:536 (3) - ?

02:09:348 (4,1) - 02:10:286 (4,1) - Is there a reason why you fully overlapped these, while 02:24:348 (4,1) - 02:25:286 (4,1) - and 02:54:348 (4,1) - 02:55:286 (4,1) - are overlapped in a different way? Sorry, but i don't like inconsistencies and i can't just see the point of them xd

02:15:442 (1,1,1,1) - it's not much of a big deal i guess, but i feel like these little combo inconsistencies between your and kevin's part are not really needed imo. You put new combos all over this pattern but kevin did nothing at 04:15:442 (2,3,4,1) - .Consider to either remove new combos on your part or add them on kevin's

03:35:598 (3) - kevin: pLS metti new combo visto che l'hai messa ovunque su tutti gli altri pattern come questo xd
Topic Starter
Azer
all done (exceptti kevinzi new combotti)
Come[Back]Home
Reminds of Hanzers Nhato Map lol
Cool Map
Topic Starter
Azer
yeah that was kinda the idea
VINXIS

genedarl

  1. delete 1 of thos picturez sooner or alter lo
  2. the spinner is toos hort auto deosnt get at last 1k pointz lo
  3. need preview point

dif

  1. 00:29:973 (4) - wud change to 2 circles instead if i were u cuz of the kick at the sliderend lo
  2. 01:01:028 (1) - a blu tik nc im alrEAD Y TRIGGRd
  3. o no.. . . . . ther evrywhere. .. ..
  4. atauly tho u sud get rid of almost all the blu tick ncs cuz hthe only time u sHOUL d do them is for emphasis purposes/for playability purposes lik this. wen u use it lik how u do throuoghout the part at 01:00:208 - it ruins the playability factor just for the sake of design lo
  5. 01:16:028 (7) - this is teh onyl slider throughotu the whole section of 01:15:208 - where teh slider has the strong note on the sliderend percussion-wise lo and it also sounds weird this way 2 :L, changingni this also fixes th eblu tik nc : )) ): : )0:0 :): ): :) :) :0 :
  6. o actually its basically just inconsistent with 01:22:708 - lmao
  7. 01:50:833 - the comboing sud hav evry new nc on the slider instead of the circl cuz of the strong beat actualy being on the sliderhead and not on the circle D
  8. 02:01:028 (1) - FUCK
  9. 02:11:692 (1,2) - wow im p sur this wud b much easier to read if u switched ncs Xddd
  10. 03:57:395 (1,2,3) - wow id space these aLO t farther cuz tht jsut looksat max 1/2 spacing lo
  11. 04:01:848 (1,2,1) - that angle to the slider is rlyl weir d . . .. .
  12. 04:17:551 (3) - missing htisound thing lo
  13. 04:47:434 (2,3,1,2,3) - somethign about this rhythm feels RLLY OFF 2 play tbh but idk wot... . . .

edit: fixed -> fixes Xd
Topic Starter
Azer

VINXIS wrote:

dif

  1. 00:29:973 (4) - wud change to 2 circles instead if i were u cuz of the kick at the sliderend lo i think its alright as it is, its on a break anyway so
  2. 01:01:028 (1) - a blu tik nc im alrEAD Y TRIGGRd
  3. o no.. . . . . ther evrywhere. .. ..
  4. atauly tho u sud get rid of almost all the blu tick ncs cuz hthe only time u sHOUL d do them is for emphasis purposes/for playability purposes lik this. wen u use it lik how u do throuoghout the part at 01:00:208 - it ruins the playability factor just for the sake of design lo i prefer design over having different color stacks all over the place
  5. 01:16:028 (7) - this is teh onyl slider throughotu the whole section of 01:15:208 - where teh slider has the strong note on the sliderend percussion-wise lo and it also sounds weird this way 2 :L, changingni this also fixed th eblu tik nc : )) ): : )0:0 :): ): :) :) :0 :
  6. o actually its basically just inconsistent with 01:22:708 - lmao fixed both
  7. 01:50:833 - the comboing sud hav evry new nc on the slider instead of the circl cuz of the strong beat actualy being on the sliderhead and not on the circle D A E S T H E T I C
  8. 02:01:028 (1) - FUCK
  9. 02:11:692 (1,2) - wow im p sur this wud b much easier to read if u switched ncs Xddd ookok
uzzi

Azer wrote:

open to any mods!
can i hd mod
-kevincela-

VINXIS wrote:

genedarl

  1. 03:57:395 (1,2,3) - wow id space these aLO t farther cuz tht jsut looksat max 1/2 spacing lo after that super slow slider i don't think there's the need to tbh :((
  2. 04:01:848 (1,2,1) - that angle to the slider is rlyl weir d . . .. . sam
  3. 04:17:551 (3) - missing htisound thing lo lo
  4. 04:47:434 (2,3,1,2,3) - somethign about this rhythm feels RLLY OFF 2 play tbh but idk wot... . . . que?
thx xd
http://puu.sh/pr3AU/2c5a3f1554.rar
Okoratu
you could get like an original diffname instead of adding v2 to something that is a thing already?
Topic Starter
Azer
I use it as a tribute to miss you, if it's not appropriate I don't mind changing it I guess
Okoratu
It's appropriate albeit i don't find it very good looking or creative, but your reasoning makes sense so why not lol B)
Side
stark contrast between azer's and kevins parts (not in a bad way) ;000

the miss you tribute would go better in the creator comments imo :v
Start

Remilia_CO wrote:

Really good map XD hard to find something to say.

SelentiaV2
  1. 00:52:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel making jumps on the heavy sounds

    might be better
  2. 01:00:208 - 01:15:208 - make the DS larger?
  3. 02:00:676 (3) - 02:04:426 (2) - 02:23:176 (3) - 02:53:176 (3) - NC for SV changing?
  4. 03:57:395 (1,2,3) - DS of these three notes feels awkward. I would replace them with three

    sliders and with different SV for each slider.
  5. 05:06:770 - 05:07:708 - this part I think it needs a higher SV. and the following similar

    parts same.



Good luck XD
Topic Starter
Azer

Remilia_CO wrote:

Really good map XD hard to find something to say.

SelentiaV2
  1. 00:52:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel making jumps on the heavy sounds might be betterprefer it this way, follows the sidechaining
  2. 01:00:208 - 01:15:208 - make the DS larger? needs to be small for buildup
  3. 02:00:676 (3) - 02:04:426 (2) - 02:23:176 (3) - 02:53:176 (3) - NC for SV changing? did some of them

Good luck XD
thanks for the mod :D
-kevincela-

Remilia_CO wrote:

[
SelentiaV2
  1. 03:57:395 (1,2,3) - DS of these three notes feels awkward. I would replace them with three sliders and with different SV for each slider. Didn't replace with sliders but made DS higher
  2. 05:06:770 - 05:07:708 - this part I think it needs a higher SV. and the following similar parts same. I think it's actually high enough there :o
Thanks!
http://puu.sh/pDl7l/ea350f897d.rar
Topic Starter
Azer
BSS is down atm so use that link for now
Nathan
drum-hitclap has a few ms of delay you can cut off
also you have a couple of unused images, unless you plan to make a storyboard

Azer
02:59:680 (1) - I think it would be much nicer to have something clickable instead of a super short spinner here, I mean it's a 1/8 tick away from the aimod warning which I'm assuming is why you extended it lol
02:46:497 (2,3,4) - the movement between 3 and 4 feels like an awkward deceleration to me with the wide angle and huge movement after 2→3; I think giving 02:46:614 (3,4) - more direction change would feel a lot better
02:23:176 (3) - looking at the visual context that you've set up with previous sliders, I think doing something more edgy than a clean loop would be more fitting for such a wubby sound
02:26:575 (2,1,1,1,1,1,2,3) - seems backwards how this entire pattern transitions into more simple shapes at 02:28:333 (1,2), which is closer to the peak of the build up compared to 02:26:575 (2,1,1,1) - which has more safdljkadklj shapes
02:29:036 (3) - I think you could shorten this by a tick and add a circle; it would feel much more impactful and accent 02:29:739 (1) better
02:53:176 (3) - same thing mentioned before
00:04:192 (1,2,3,4) - you could place a NC on 3 with the way you've set up the pattern to emphasize it; it would also differentiate from the previous groupings of 4 sliders (applies to other patterns too)
actually wait you've already done it once, but only for 00:26:692 (1,2,1,2) lol, you should make it consistent
02:38:879 (3) - could NC this too to be consistent with all other similar patterns
02:05:833 (1,2) - these curves feel out of place imo; reducing them might be more suitable

kevin
03:35:598 (3) - any reason to not have a NC here?
04:29:036 (1) - same thing mentioned for azer at 02:29:036 (3)
04:59:036 (1,1) - 2 pretty different sounds but the exact same shape, why not spice up the second one

as oko said I think the V2 is unnecessary, remove it or come up with another name w/e
get a few more mods and I'll recheck later
Broccoly
modreq

00:44:739 - map this sound?
00:47:083 (5) - NC like you did 00:50:833 - here?
01:15:208 (1,2,3,4,5,6,7,8,1,2,3) - 01:22:708 (1,2,3,4,5,1,2,3,4) - make the NC pattern consistent?
01:54:817 (1) - start spinner earlier in order to not lose that build-up feel due to that 1/2 pause?
02:26:575 (2,1,1,1,1,1,2,3) - 04:26:575 (2,3,1,2,3,1,2,1) - make nc pattern consistent?
02:17:083 (1,2,1,2,3,4) - 02:47:083 (1,2,3,4,5,6) - ^
02:02:083 (1,2,1,2,3,4,5,6) - 02:48:020 (1,2,3,4,5,6,7,8) - ^
03:15:208 (1,2,3,4) - i thought these were 1/2 sliders placed 1/2 beats apart at first due to their spacing. Placing them just a bit closer would be better imo.
04:16:614 (1,2,1,2,1) - i didn't quite like the linear flow here. I would change the flow of the latter 1,2 circles into something else to better express the music there.. something like this maybe
04:34:583 (2) - ctrl g looks fun

couldn't find much.. sorry it kinda became NC mod lol
good luck on rank man!
Topic Starter
Azer

sukiNathan wrote:

drum-hitclap has a few ms of delay you can cut off more or less intended
also you have a couple of unused images, unless you plan to make a storyboard may or may not in the future, i messed around a while back but wasnt satisfied, prob not gonna happen so i deleted the images

Azer
02:59:680 (1) - I think it would be much nicer to have something clickable instead of a super short spinner here, I mean it's a 1/8 tick away from the aimod warning which I'm assuming is why you extended it lol changed
02:46:497 (2,3,4) - the movement between 3 and 4 feels like an awkward deceleration to me with the wide angle and huge movement after 2→3; I think giving 02:46:614 (3,4) - more direction change would feel a lot better hard to change, plays fine imo
02:23:176 (3) - looking at the visual context that you've set up with previous sliders, I think doing something more edgy than a clean loop would be more fitting for such a wubby sound i think a loop is edgy enough :(
02:26:575 (2,1,1,1,1,1,2,3) - seems backwards how this entire pattern transitions into more simple shapes at 02:28:333 (1,2), which is closer to the peak of the build up compared to 02:26:575 (2,1,1,1) - which has more safdljkadklj shapes drums disappear during last 3 and bass holds the note, i feel its more appropriate this way
02:29:036 (3) - I think you could shorten this by a tick and add a circle; it would feel much more impactful and accent 02:29:739 (1) better the forced jump has more impact
02:53:176 (3) - same thing mentioned before a
00:04:192 (1,2,3,4) - you could place a NC on 3 with the way you've set up the pattern to emphasize it; it would also differentiate from the previous groupings of 4 sliders (applies to other patterns too)
actually wait you've already done it once, but only for 00:26:692 (1,2,1,2) lol, you should make it consistent added a ton of ncs
02:38:879 (3) - could NC this too to be consistent with all other similar patterns okkkk
02:05:833 (1,2) - these curves feel out of place imo; reducing them might be more suitable done

as oko said I think the V2 is unnecessary, remove it or come up with another name w/e OK FINE I HOPE YOU LIKE THIS ONE
get a few more mods and I'll recheck later
thanks dad
Ascendance
o cool
-kevincela-

sukiNathan wrote:

kevin
03:35:598 (3) - any reason to not have a NC here? added
04:29:036 (1) - same thing mentioned for azer at 02:29:036 (3) idk a hittable note there doesen't really fit with the synth losing power
04:59:036 (1,1) - 2 pretty different sounds but the exact same shape, why not spice up the second one edgy sliders here we go

Broccoly wrote:

03:15:208 (1,2,3,4) - i thought these were 1/2 sliders placed 1/2 beats apart at first due to their spacing. Placing them just a bit closer would be better imo. good point here, fixed
04:16:614 (1,2,1,2,1) - i didn't quite like the linear flow here. I would change the flow of the latter 1,2 circles into something else to better express the music there.. something like this maybe ehh i think current flow actually works pretty good there, i don't really see the need to change it
04:34:583 (2) - ctrl g looks fun ye it does
thanks, and nice diffname lol
http://puu.sh/pFolH/0cd9ef485b.rar
zeborg
01:53:645 (1,2) - stack feels odd .-.
02:45:208 (1,1,2) - irregluar spacing (imo)
05:05:129 (2,1) - quailty blank8
04:57:278 (1,2,3) - ^
04:31:614 (1,2,1,2,1,2) - 10/10 would try this http://puu.sh/pGqBM/2fad7c4bc2.jpg


(double stack notes make me cry)
-Atri-
Not planning to capitalize the letters in the diff name?
Topic Starter
Azer

zeborg wrote:

01:53:645 (1,2) - stack feels odd .-. huh? its the same as all the others
02:45:208 (1,1,2) - irregluar spacing (imo) seems fine


(double stack notes make me cry)
tyty
-kevincela-
Fixed the blackets, didn't touch the doublets because i really dislike that overlap in the image :v
Thanks!
http://puu.sh/pJeyB/1ee140baa1.rar
Kinshara
Everything about this map is perfect - from the beautiful background image to the exquisite mapping.
alacat
yo

[General]
  1. drum-hitclap has delay, Please use this (remove delay
    http://puu.sh/qnmEj/ac007d7b1a.zip

[This song is about a magic love]
  1. OD +1?
  2. 00:07:708 (8) - You didn't take the sound on here 00:09:700 - . also seems overmapping 00:07:825 - . try to use one circle instead of 1/4 slider to 00:07:708 -
  3. 00:29:973 (2) - How abour this pattern ? new sound from here 00:30:208 -
  4. 00:47:083 (5) - add a new combo same your previous pattern
  5. 01:20:364 (5,6) - prefer to use ctrl + g flow :p
  6. 01:23:762 (4) - I feel this jump is a little hard for reading, try this?
  7. 02:48:489 (3) - forgot to add a new combo like 02:18:489 (1) -
  8. 04:15:442 (2) - ^ 02:15:442 (1) -
  9. 04:37:473 (2) - it's should be 1/6 sounds like 02:15:442 (1,2,3) - .
  10. 04:38:411 (2,3) - I have a sense of discomfort with this rhthm, try to take this sound on here 04:38:528 - ?
Good luck, Azer :D
iyasine
hi Azer Kevin~ , thanks for mod req :)

[This song is about a magic love]
  1. 00:00:208 - add note ?
  2. 01:16:379 (2) - whistle ? synthesizer flow
  3. 01:40:286 (1) - try this ~ x:239 y:177
  4. 02:25:286 (4) - additions Normal
  5. 02:45:676 - 02:46:145 - whistle~ (02:00:676 - 02:01:145 - pattern)
  6. 03:48:723 (5) - sampleset Normal
  7. 05:14:739 (2,3) - try this design , 04:32:786 (1) - 04:33:723 (1) - pattern

good luck( ˘ω˘ )
Topic Starter
Azer

alacat wrote:

yo

[General]
  1. drum-hitclap has delay, Please use this (remove delay
    http://puu.sh/qnmEj/ac007d7b1a.zip thanks!

[This song is about a magic love]
  1. OD +1? sure
  2. 00:07:708 (8) - You didn't take the sound on here 00:09:700 - . also seems overmapping 00:07:825 - . try to use one circle instead of 1/4 slider to 00:07:708 - changed
  3. 00:29:973 (2) - How abour this pattern ? new sound from here 00:30:208 -
    i like it as it is but a lot of people have said this so ill change it
  4. 00:47:083 (5) - add a new combo same your previous pattern done
  5. 01:20:364 (5,6) - prefer to use ctrl + g flow :p changed
  6. 01:23:762 (4) - I feel this jump is a little hard for reading, try this?
    changed
  7. 02:48:489 (3) - forgot to add a new combo like 02:18:489 (1) - changed
Good luck, Azer :D thanks <3

iyasine wrote:

hi Azer Kevin~ , thanks for mod req :)

[This song is about a magic love]
  1. 00:00:208 - add note ? i dont like starting with circle and its quiet anyway, its ok
  2. 01:16:379 (2) - whistle ? synthesizer flow changed
  3. 01:40:286 (1) - try this ~ x:239 y:177 i prefer it like it is
  4. 02:25:286 (4) - additions Normal changed previous one too
  5. 02:45:676 - 02:46:145 - whistle~ (02:00:676 - 02:01:145 - pattern) changed

good luck( ˘ω˘ ) thanks for modding! :D
also changed the meme diff name to something else
-kevincela-

alacat wrote:

[This song is about a magic love]
  1. 04:15:442 (2) - ^ 02:15:442 (1) - added
  2. 04:37:473 (2) - it's should be 1/6 sounds like 02:15:442 (1,2,3) - . oh yeah, fixed!
  3. 04:38:411 (2,3) - I have a sense of discomfort with this rhthm, try to take this sound on here 04:38:528 - ? I think I get what you mean here, however i still prefer to follow the whole synth sound with one slider!

iyasine wrote:

hi Azer Kevin~ , thanks for mod req :)

[This song is about a magic love]
  1. 03:48:723 (5) - sampleset Normal good catch
  2. 05:14:739 (2,3) - try this design , 04:32:786 (1) - 04:33:723 (1) - pattern interesting suggestion, done
Thanks!
http://puu.sh/qnr5R/59859e818b.rar
Nathan
changed a couple NCs and added "kevincela" to tags so people can search without the hyphens
#1
Nathan
oops fixed a hitsound
show more
Please sign in to reply.

New reply