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Wix Games - Glacier Theme [OsuMania]

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Topic Starter
Modren
This beatmap was submitted using in-game submission on 2 sierpnia 2016 at 09:00:53

Artist: Wix Games
Title: Glacier Theme
Source: DuckLife 4
Tags: Ducks
BPM: 100
Filesize: 2598kb
Play Time: 01:07
Difficulties Available:
  1. Easy - 9Key (1,31 stars, 192 notes)
  2. Normal - 9Key (2 stars, 321 notes)
Download: Wix Games - Glacier Theme
Information: Scores/Beatmap Listing
---------------
Hi! It's my third map!
For rank! :D


Thanks Everyone for helping me!

Standard Mapset
Kamikaze

Incoming Anti-Meta™ Mod!


Now I could go on about metadata, but I haven't found almost anything on this song tbh, I've only seen it on Wix Games yt channel (watch?v=_nOcw-hfylw where it's labeled as Glacier Theme and on Peter Carr's Soundcloud where it's labelled as Ice Theme and is slightly diffrent than this version, so i really don't have any ideas as to what should be in metadata. That being said I should mod something already because I've been slacking too much lately ;_;

General:
You have to put amount of keys in diffnames if you have more than one keymode in a mapset which you do. Add 5K to Syu's diffs and 9K to yours

Those diff settings are hurting my feelings okay, use this:
Syu's 5K Easy: OD 7,5 HP 8
9K Easy: OD 8 HP8
Syu's 5K Normal: OD 8 HP 8
9K Normal: OD 9 HP 8

[9K Normal]
Keys: |1-9|

00:00:145 (145|5,145|2,145|8) - Unsnapped notes
Besides that I feel like it should be a double, not a triple.
00:04:960 (4960|8) - What is this note for? (or in other words why a triple again)
00:15:760 (15760|1) - Move to 3 for pitch
00:19:360 (19360|5,19360|0,19360|8,19360|2,19360|3) - Reeeeeaaaallly not sure about 5-chord being there. Not to mention that it's borderline autistic for pop'n style controllers but you probably don't care about that lol
00:21:460 (21460|8,21460|1,21460|6,21760|8,21760|0,21760|1) - Firstly, why is there a second triple if the "beat" is only on first one and secondly why do you have those awful minijacks here? And that issue keeps repeating itself throughout the map. Don't do such minijacks unless beat is repeating (which I do not hear going on)
00:27:760 (27760|1) - I have no idea why are you placing notes for this humming sound but don't place them is such a way that makes it looks like an extension of 00:26:860 (26860|5,27160|1,27460|4) -
00:33:160 (33160|0,33160|2,33160|6,33160|3,33460|7,33460|1,33460|4,33760|0,33760|3,33760|8,33760|2,33760|5) - No, this is too heavy given the song's intensity and amount of sounds there. Delete one note each at least
00:38:860 (38860|1,39160|2,39460|3,39760|4) - Given the pitch it should be something like 3 5 7 9 and next notes should be lower. I'm not sure, but I think that something like this would be more accurate

Rest is basically repeating same suggestions so I'll skip on that. Sorry for short mod but I really feel like shit lately ;-;
Good luck!
Topic Starter
Modren

-Kamikaze- wrote:


Incoming Anti-Meta™ Mod!


Now I could go on about metadata, but I haven't found almost anything on this song tbh, I've only seen it on Wix Games yt channel (watch?v=_nOcw-hfylw where it's labeled as Glacier Theme and on Peter Carr's Soundcloud where it's labelled as Ice Theme and is slightly diffrent than this version, so i really don't have any ideas as to what should be in metadata. That being said I should mod something already because I've been slacking too much lately ;_;
Modren:I used loop version and edited lol

General:
You have to put amount of keys in diffnames if you have more than one keymode in a mapset which you do. Add 5K to Syu's diffs and 9K to yours

Those diff settings are hurting my feelings okay, use this:
Syu's 5K Easy: OD 7,5 HP 8
9K Easy: OD 8 HP8
Syu's 5K Normal: OD 8 HP 8
9K Normal: OD 9 HP 8

[9K Normal]
Keys: |1-9|

00:00:145 (145|5,145|2,145|8) - Unsnapped notes
Besides that I feel like it should be a double, not a triple.
00:04:960 (4960|8) - What is this note for? (or in other words why a triple again)
00:15:760 (15760|1) - Move to 3 for pitch
00:19:360 (19360|5,19360|0,19360|8,19360|2,19360|3) - Reeeeeaaaallly not sure about 5-chord being there. Not to mention that it's borderline autistic for pop'n style controllers but you probably don't care about that lol
00:21:460 (21460|8,21460|1,21460|6,21760|8,21760|0,21760|1) - Firstly, why is there a second triple if the "beat" is only on first one and secondly why do you have those awful minijacks here? And that issue keeps repeating itself throughout the map. Don't do such minijacks unless beat is repeating (which I do not hear going on)
00:27:760 (27760|1) - I have no idea why are you placing notes for this humming sound but don't place them is such a way that makes it looks like an extension of 00:26:860 (26860|5,27160|1,27460|4) -
00:33:160 (33160|0,33160|2,33160|6,33160|3,33460|7,33460|1,33460|4,33760|0,33760|3,33760|8,33760|2,33760|5) - No, this is too heavy given the song's intensity and amount of sounds there. Delete one note each at least
00:38:860 (38860|1,39160|2,39460|3,39760|4) - Given the pitch it should be something like 3 5 7 9 and next notes should be lower. I'm not sure, but I think that something like this would be more accurate

Rest is basically repeating same suggestions so I'll skip on that. Sorry for short mod but I really feel like shit lately ;-;
Good luck!
Thanks!
Kawawa


Mod
[General]
※Disable the Wide Screen Support on Easy diff
http://puu.sh/mmtjw/82ada6af5e.png

※Change the BG size
1365x768 → 1366x768

※The volume Size is less than thinking.
I recommend you that volume up each 10%.
http://puu.sh/mmtsy/28a6f12bcb.pnghttp://puu.sh/mmtu3/bd28b6f377.png

9K |1|2|3|4|5|6|7|8|9|
[9K Easy]
00:18:160 (18160|2) - Ghost note. remove the this one. there is no sounds.
You can see at yours Normal diffs.

00:22:960 - Remove the one note.
there is no need 2note. You can compare with your Normal diffs

00:24:160 - Remove the one note at here.
there Bass chord is less than this snare sounds( 00:21:760 - ). and please consider the note amount for "Easy diff"
00:28:960 - Same reason with above.
00:33:760 - Same reason with above.

00:32:560 (32560|0) - Ghost note. remove the this one. there is no sounds.
You can see at yours Normal diffs.
00:37:360 (37360|2) - remove this. Same reason with above.

00:38:560 (38560|8) - move to 4. for low pitch sounds.

00:54:760 - 00:57:160 - add a note at here. for same flow with this.
You had to add a note at here. 00:49:960 (49960|5) - 00:52:360 (52360|5) -
and If you can keeping the same flow pattern, then will be more good progress for beginner and rhythme, too.
Good luck!! o(≧▽≦)o
Julie


Mod
[9K Normal]
00:20:560 (20560|2,21160|2) - and 00:25:360 (25360|2,25960|2) - Don't put these in the same column, mostly when you have 3 times in a row the same column here 00:20:560 (20560|2,21160|2,21760|2) - when the sound is different.

00:47:560 - Shouldn't this be only 1 note, it should be like this part 00:45:160 - instead of this 00:49:960 -

00:45:160 (45160|4) - 00:47:560 (47560|4) - 00:54:760 (54760|4) - 00:57:160 (57160|4) - 00:40:060 (40060|6) - tbh, I think you could remove these whistle, because at this part 00:38:560 - to 00:57:760 - , the whistle could emphazise that bell sound.

Example : 00:45:160 (45160|4) - , 00:54:760 (54760|4) - , 00:57:160 (57160|4) - , you could hear that the main synth is really louder, which is what you map, instead of adding a 2 notes like here 00:44:860 - , and that bell is nearly not audible, so it make the whistle a bit too loud after this 00:44:860 - .

00:40:360 (40360|0,40360|4) - 00:42:760 (42760|4,42760|0) - Is really nice of you to keep consistent and all, but if you listen these 2 part carefully, you can hear that is different pitch, you could change it a bit to make it more original and less repetitive and matching the song x3.

00:52:360 (52360|8,52360|4) - 00:49:960 (49960|8,49960|4) - ^

Good luck!! o(≧w≦)o
Topic Starter
Modren

Kawawa wrote:



Mod
[General]
※Disable the Wide Screen Support on Easy diff
http://puu.sh/mmtjw/82ada6af5e.png

※Change the BG size
1365x768 → 1366x768

※The volume Size is less than thinking.
I recommend you that volume up each 10%.
http://puu.sh/mmtsy/28a6f12bcb.pnghttp://puu.sh/mmtu3/bd28b6f377.png

9K |1|2|3|4|5|6|7|8|9|
[9K Easy]
00:18:160 (18160|2) - Ghost note. remove the this one. there is no sounds.
You can see at yours Normal diffs.

00:22:960 - Remove the one note.
there is no need 2note. You can compare with your Normal diffs

00:24:160 - Remove the one note at here.
there Bass chord is less than this snare sounds( 00:21:760 - ). and please consider the note amount for "Easy diff"
00:28:960 - Same reason with above.
00:33:760 - Same reason with above.

00:32:560 (32560|0) - Ghost note. remove the this one. there is no sounds.
You can see at yours Normal diffs.
00:37:360 (37360|2) - remove this. Same reason with above.

00:38:560 (38560|8) - move to 4. for low pitch sounds.

00:54:760 - 00:57:160 - add a note at here. for same flow with this.
You had to add a note at here. 00:49:960 (49960|5) - 00:52:360 (52360|5) -
and If you can keeping the same flow pattern, then will be more good progress for beginner and rhythme, too.
Good luck!! o(≧▽≦)o

Julie wrote:



Mod
[9K Normal]
00:20:560 (20560|2,21160|2) - and 00:25:360 (25360|2,25960|2) - Don't put these in the same column, mostly when you have 3 times in a row the same column here 00:20:560 (20560|2,21160|2,21760|2) - when the sound is different.

00:47:560 - Shouldn't this be only 1 note, it should be like this part 00:45:160 - instead of this 00:49:960 -

00:45:160 (45160|4) - 00:47:560 (47560|4) - 00:54:760 (54760|4) - 00:57:160 (57160|4) - 00:40:060 (40060|6) - tbh, I think you could remove these whistle, because at this part 00:38:560 - to 00:57:760 - , the whistle could emphazise that bell sound.

Example : 00:45:160 (45160|4) - , 00:54:760 (54760|4) - , 00:57:160 (57160|4) - , you could hear that the main synth is really louder, which is what you map, instead of adding a 2 notes like here 00:44:860 - , and that bell is nearly not audible, so it make the whistle a bit too loud after this 00:44:860 - .

00:40:360 (40360|0,40360|4) - 00:42:760 (42760|4,42760|0) - Is really nice of you to keep consistent and all, but if you listen these 2 part carefully, you can hear that is different pitch, you could change it a bit to make it more original and less repetitive and matching the song x3.

00:52:360 (52360|8,52360|4) - 00:49:960 (49960|8,49960|4) - ^

Good luck!! o(≧w≦)o
I hope, I understood everything. Thanks so much! You are great :)
Xenophilius
From Findus' x Nixo's Modding Queue

Layouts:

9k: |0|1|2|3|4|5|6|7|8|


Normal
  1. 00:38:560 - MAybe add a note for bell. It's strange to have this 2 notes and 00:40:960 (40960|0,40960|3) - 2 notes. 00:40:960 (40960|3,40960|0) - It's louder.
  2. 01:07:360 - I ear an extra sound, maybe add

Easy it's ok imo. Pretty short mod, but I can't really give you more advices since this is a really easy map and I usually hate mapping too easy stuff. A think I cound say you is to don't use "9k" in the diffnames since all the maps in the set are 9k, remove "9k" in diffnames unless you're planning to add at least another keymode.
Topic Starter
Modren

Xenophilius wrote:

From Findus' x Nixo's Modding Queue

Layouts:

9k: |0|1|2|3|4|5|6|7|8|


Normal
  1. 00:38:560 - MAybe add a note for bell. There is actually note for the bell and we don't need to be two notes for the bell. It's strange to have this 2 notes and 00:40:960 (40960|0,40960|3) - 2 notes. 00:40:960 (40960|3,40960|0) - It's louder.
  2. 01:07:360 - I ear an extra sound, maybe add

Easy it's ok imo. Pretty short mod, but I can't really give you more advices since this is a really easy map and I usually hate mapping too easy stuff. A think I cound say you is to don't use "9k" in the diffnames since all the maps in the set are 9k, remove "9k" in diffnames unless you're planning to add at least another keymode. Right, I forgot to change that after deleting guest's 5k diff's.


Thanks! :)
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | ... | 8 |

    H/R - hold/release
My2Cents
  • 🔍 Beatmap Metadata / Options
    The background image file is: glacier_iceberg_under_water_14926_3840x2160.png
    Though it does not matter, you can rename it since your image is actually 1366x768 (which is what the Ranking Criteria dictates)

    🕐 Timing Sections
    4 timing sections with increasing volume. You can keep this way until your map gets hitsounded.
Easy (9K)
💬 Comment
  • If this map does not contain any long note, anyone can SS it without any actual experience in 9K by spamming all nine keys on an all-rollover key board. (Yep)
    I noticed that you're trying to add LN by turning some regular notes to long notes in the same column, but that's not the best option here. Because the ability of hitting another note is typically weaker once the player is already holding a note, you typically have to add some space between the note and the LN. This is especially more important for outer columns because players are awkward at using ring fingers, let alone their pinkies. Spacing out the LN or having LN and note on different hands will work magic here.
My2Cents
  • I'll mostly remove a lot of the LN you have right now (sorry about this, I should have made myself more clear before you started doing it).
  • Difficulty Settings

    HP 8.0 (missing 15 notes in a row will fail a 9K beginner; recommending 7.5 or 7.0)
    OD 8.0 (too high for Easy diff which also has LN; recommending 7.5 or 7.0)

    💊 Note Placement
    Current Long Note Usage
  1. 00:03:460 (3460|4) - well, wrong snap at the ending because this sound is very persistent. It should last till 00:04:360.
    However, there are better options for turning notes into long notes. Although I like 00:02:260 (2260|6,2560|0,2860|5,3160|2,3460|4,3760|2) this pattern over here, I think it's an overkill for 9K easy. You might leave it to at least 9K Normal. In contrast, 00:00:160 (160|8,1360|1) are excellent options to make into long notes in this diff because they last fairly long. Therefore, you can consider taking the following actions:
  2. 00:00:160 (160|8) - turn into LN ending at 00:01:360
    00:00:460 (460|3,760|5,1060|7) - move to 1,3,5
    00:01:360 (1360|1) - turn into LN ending at 00:02:560 and move to 2
    00:01:660 (1660|4,2260|6,2860|5,3460|4) - turn to short notes and move to 8,6,5
  3. 00:04:360 (4360|0,4660|4) - move to 2,5
    00:04:960 (4960|8,6160|1) - turn into LN ending at 00:06:160 and 00:07:360
    00:05:260 (5260|3,5560|5,5860|7) - Move to 2,4,6
    00:06:460 (6460|4,6760|3,7360|0,7960|2) - move to 5,4,2,0
    00:07:060 (7060|6,7660|5,8260|4) - turn to short notes and move to 8,6,4
  4. 00:09:760 (9760|8,10960|1) - turn to LN each lasting 2 beats and moving 00:10:960 (10960|1) to 0
    00:10:360 (10360|7,10660|8) - move to 0,3
    00:12:160 (12160|0) - Move to 2
    00:11:860 (11860|8,12460|6,13060|5) - turn into short notes
  5. 00:14:560 (14560|8) - turn to LN lasting 2 beats.
    00:15:760 (15760|1) - turn to LN lasting 2 beats and move to 3.
    00:15:160 (15160|7,15460|8) - Move to 2,5
    00:16:660 (16660|8,17260|6,17860|5) - turn to short notes
    00:17:560 (17560|2,17860|5) - move to 3,4

    ... so on and so forth ...
  6. 01:02:560 (62560|8,63760|1) - turn to LN
    01:04:660 (64660|6,65260|5,65860|4) - change to regular notes
    and rearrange the rest of the notes.

    In the second timing section
  7. 00:38:560 (38560|0,43360|0) - You can use two different columns for the LN instead of doing a finger lift on 0.
    Also, 00:46:960 (46960|1) is very difficult for beginners to hit with the LN on column 0.
    Therefore, the second long note, for instance, could be placed on column 8 and then make 00:43:360 (43360|0) last till 00:48:160
  8. 00:45:760 (45760|2,45760|8) - Keep one note here.
    00:47:260 (47260|7) - Place this on column 8
  9. 00:48:760 (48760|3,49060|4,49360|5) - possible inconsistency because you mapped these three, 00:55:960 (55960|6,56260|4,56560|2) these three, etc but leaving out the instruments in the same series in places like 00:53:260 and 00:55:060 etc. Double check to make sure you've mapped exactly what you desire to.

    In the third timing section
    The rice is very good. Just being nit picky here.
  10. 01:00:760 (60760|1,61060|2,61360|1) - move to 1,3,1

    🔔 Hitsounding
    When changing the LN to regular notes and regular notes to LN, remember to apply the whistle/finish/clap as well-- but due to the low volume, the hitsounds are next to inexistent right now.
Normal (9K)
💬 Comment
  • Before turning rice into noodles, it was an impressive map. Noe that you have turned rice into noodles, it is even more impressive. The LN you chose are very appropriate yet challenging and provides me with a lot of "happy time" trying to do the LN correctly. Take it this way... I love LN.
My2Cents
  • 00:32:260 (32260|3,32260|6,32560|0,33160|6,33160|1,33160|3,33460|4,33460|7,33760|0,33760|8,33760|2,33760|5) - This pattern is acceptible. Don't worry. I'm basically doing a consistency check between the two diffs here.

    Difficulty Settings
    HP 8.0 (good)
    OD 9.0 (too high for a map with LN; consider 8.5 or 8.0)

    💊 Note Placement
    First timing section
    00:21:460 (21460|0,26260|0) - both of these should last twice as long (should last 1 beat instead of half a beat)
    They last longer than the human voice at 00:31:060 (31060|0)
    00:28:960 (28960|2) - Have you thought of making this last two beats? (till 00:30:160) meanwhile 00:30:160 (30160|2) can be moved to 6 because pitch relevancy need not always be obeyed.

    In the second timing section
    You put two LN in Easy. Think again: do you want to put LN on Normal diff as well?

    🔔 Hitsounding
    Again, beware when making changes-- always carry your hitsounds to the new notes.
Final Notes: Very relaxing instrumental and very good rice chat. However, you are forced to add some LN to prevent the spamming all columns. In this case, I'll help you make the LN co-exist with the remaining rice in harmony. Oh boy, I'm hungry... gonna eat some chow mein \w/
Topic Starter
Modren

FrenzyLi wrote:

Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | ... | 8 |

    H/R - hold/release
My2Cents
  • 🔍 Beatmap Metadata / Options
    The background image file is: glacier_iceberg_under_water_14926_3840x2160.png
    Though it does not matter, you can rename it since your image is actually 1366x768 (which is what the Ranking Criteria dictates)

    🕐 Timing Sections
    4 timing sections with increasing volume. You can keep this way until your map gets hitsounded.
Easy (9K)
💬 Comment
  • If this map does not contain any long note, anyone can SS it without any actual experience in 9K by spamming all nine keys on an all-rollover key board. (Yep)
    I noticed that you're trying to add LN by turning some regular notes to long notes in the same column, but that's not the best option here. Because the ability of hitting another note is typically weaker once the player is already holding a note, you typically have to add some space between the note and the LN. This is especially more important for outer columns because players are awkward at using ring fingers, let alone their pinkies. Spacing out the LN or having LN and note on different hands will work magic here.
My2Cents
  • I'll mostly remove a lot of the LN you have right now (sorry about this, I should have made myself more clear before you started doing it).
  • Difficulty Settings

    HP 8.0 (missing 15 notes in a row will fail a 9K beginner; recommending 7.5 or 7.0)
    OD 8.0 (too high for Easy diff which also has LN; recommending 7.5 or 7.0)

    💊 Note Placement
    Current Long Note Usage
  1. 00:03:460 (3460|4) - well, wrong snap at the ending because this sound is very persistent. It should last till 00:04:360.
    However, there are better options for turning notes into long notes. Although I like 00:02:260 (2260|6,2560|0,2860|5,3160|2,3460|4,3760|2) this pattern over here, I think it's an overkill for 9K easy. You might leave it to at least 9K Normal. In contrast, 00:00:160 (160|8,1360|1) are excellent options to make into long notes in this diff because they last fairly long. Therefore, you can consider taking the following actions:
  2. 00:00:160 (160|8) - turn into LN ending at 00:01:360
    00:00:460 (460|3,760|5,1060|7) - move to 1,3,5
    00:01:360 (1360|1) - turn into LN ending at 00:02:560 and move to 2
    00:01:660 (1660|4,2260|6,2860|5,3460|4) - turn to short notes and move to 8,6,5
  3. 00:04:360 (4360|0,4660|4) - move to 2,5
    00:04:960 (4960|8,6160|1) - turn into LN ending at 00:06:160 and 00:07:360
    00:05:260 (5260|3,5560|5,5860|7) - Move to 2,4,6
    00:06:460 (6460|4,6760|3,7360|0,7960|2) - move to 5,4,2,0
    00:07:060 (7060|6,7660|5,8260|4) - turn to short notes and move to 8,6,4
  4. 00:09:760 (9760|8,10960|1) - turn to LN each lasting 2 beats and moving 00:10:960 (10960|1) to 0
    00:10:360 (10360|7,10660|8) - move to 0,3
    00:12:160 (12160|0) - Move to 2
    00:11:860 (11860|8,12460|6,13060|5) - turn into short notes
  5. 00:14:560 (14560|8) - turn to LN lasting 2 beats.
    00:15:760 (15760|1) - turn to LN lasting 2 beats and move to 3.
    00:15:160 (15160|7,15460|8) - Move to 2,5
    00:16:660 (16660|8,17260|6,17860|5) - turn to short notes
    00:17:560 (17560|2,17860|5) - move to 3,4

    ... so on and so forth ...
  6. 01:02:560 (62560|8,63760|1) - turn to LN
    01:04:660 (64660|6,65260|5,65860|4) - change to regular notes
    and rearrange the rest of the notes.

    In the second timing section
  7. 00:38:560 (38560|0,43360|0) - You can use two different columns for the LN instead of doing a finger lift on 0.
    Also, 00:46:960 (46960|1) is very difficult for beginners to hit with the LN on column 0.
    Therefore, the second long note, for instance, could be placed on column 8 and then make 00:43:360 (43360|0) last till 00:48:160
  8. 00:45:760 (45760|2,45760|8) - Keep one note here.
    00:47:260 (47260|7) - Place this on column 8
  9. 00:48:760 (48760|3,49060|4,49360|5) - possible inconsistency because you mapped these three, 00:55:960 (55960|6,56260|4,56560|2) these three, etc but leaving out the instruments in the same series in places like 00:53:260 and 00:55:060 etc. Double check to make sure you've mapped exactly what you desire to.

    In the third timing section
    The rice is very good. Just being nit picky here.
  10. 01:00:760 (60760|1,61060|2,61360|1) - move to 1,3,1

    🔔 Hitsounding
    When changing the LN to regular notes and regular notes to LN, remember to apply the whistle/finish/clap as well-- but due to the low volume, the hitsounds are next to inexistent right now.
Normal (9K)
💬 Comment
  • Before turning rice into noodles, it was an impressive map. Noe that you have turned rice into noodles, it is even more impressive. The LN you chose are very appropriate yet challenging and provides me with a lot of "happy time" trying to do the LN correctly. Take it this way... I love LN.
My2Cents
  • 00:32:260 (32260|3,32260|6,32560|0,33160|6,33160|1,33160|3,33460|4,33460|7,33760|0,33760|8,33760|2,33760|5) - This pattern is acceptible. Don't worry. I'm basically doing a consistency check between the two diffs here.

    Difficulty Settings
    HP 8.0 (good)
    OD 9.0 (too high for a map with LN; consider 8.5 or 8.0)

    💊 Note Placement
    First timing section
    00:21:460 (21460|0,26260|0) - both of these should last twice as long (should last 1 beat instead of half a beat)
    They last longer than the human voice at 00:31:060 (31060|0)
    00:28:960 (28960|2) - Have you thought of making this last two beats? (till 00:30:160) meanwhile 00:30:160 (30160|2) can be moved to 6 because pitch relevancy need not always be obeyed.

    In the second timing section
    You put two LN in Easy. Think again: do you want to put LN on Normal diff as well?

    🔔 Hitsounding
    Again, beware when making changes-- always carry your hitsounds to the new notes.
Final Notes: Very relaxing instrumental and very good rice chat. However, you are forced to add some LN to prevent the spamming all columns. In this case, I'll help you make the LN co-exist with the remaining rice in harmony. Oh boy, I'm hungry... gonna eat some chow mein \w/

Thank you so much! :) I applied most of your suggestion, but not all, because I had to consider about one thing... you almost made my easy diff 7k, but with pinkies instead of ring fingers. I did some my own changes.
Pizza

The PizzaComet Modding Queue



phew

normal
00:21:460 - add note, there's a kick sound, it will be better if you make it double
00:21:760 - ^
00:26:260 - ^
00:26:560 - ^
00:31:060 - ^
00:31:360 - ^
00:35:860 - ^
00:36:160 - ^

just that! nice maps!
Topic Starter
Modren

Pizza wrote:


The PizzaComet Modding Queue



phew

normal
00:21:460 - add note, there's a kick sound, it will be better if you make it double done
00:21:760 - ^ done
00:26:260 - ^ done
00:26:560 - ^ done
00:31:060 - ^ I think there would be too many notes. Thats normal diff
00:31:360 - ^ same as above
00:35:860 - ^ same as above
00:36:160 - ^ same as above

just that! nice maps!

Thank you! :)
Nivrad00
From Nivrad00's Mania Queue

Easy
00:47:560 - I don't think there's a note in the melody here
00:07:960 (7960|2) - this LN goes all the way up to the next note, but the corresponding LNs at 00:04:060 - , 00:13:660 - , and 00:18:460 - end early. Consider shortening this LN by 1/4

Normal
00:20:260 - and 00:25:060 - I'm not sure if these shields represent the music very well. Besides, it's inconsistent with 00:28:960 (28960|2) - and 00:33:760 (33760|2) - which both extend all the way to the next LN.

I think this is a beautiful and simple little map. Many people would consider the large amount of repetition in your patterns be unfun, but because the repetition creates a very literal representation of the song I think it highlights the natural flow of the music and makes your map feel unique. You also did a great job following pitch while still maintaining visual appeal, which on higher keymodes requires a finesse that many new mappers don't have.

There's one wonderful moment in Easy, though I'm not sure if it was on purpose or on accident. At 00:57:760 - when one instrument drops out and the melody starts to get darker and quieter, the notes gradually move to the left and leave more and more empty space on the right (http://puu.sh/nEd5o.png). It returns to normal at 01:02:560 - as the volume/tone gets brighter. I think this visual effect represents the change in tone/volume beautifully, and it's not an effect many mappers consider.

Good luck with rank!
Topic Starter
Modren

Nivrad00 wrote:

From Nivrad00's Mania Queue

Easy
00:47:560 - I don't think there's a note in the melody here -Done
00:07:960 (7960|2) - this LN goes all the way up to the next note, but the corresponding LNs at 00:04:060 - , 00:13:660 - , and 00:18:460 - end early. Consider shortening this LN by 1/4 - you mean in normal diff? There is no LN's in easy diff there XD Done anyway in normal diff.

Normal
00:20:260 - and 00:25:060 - I'm not sure if these shields represent the music very well. Besides, it's inconsistent with 00:28:960 (28960|2) - and 00:33:760 (33760|2) - which both extend all the way to the next LN. -Done

I think this is a beautiful and simple little map. Many people would consider the large amount of repetition in your patterns be unfun, but because the repetition creates a very literal representation of the song I think it highlights the natural flow of the music and makes your map feel unique. You also did a great job following pitch while still maintaining visual appeal, which on higher keymodes requires a finesse that many new mappers don't have. Thank you for your opinion!

There's one wonderful moment in Easy, though I'm not sure if it was on purpose or on accident. At 00:57:760 - when one instrument drops out and the melody starts to get darker and quieter, the notes gradually move to the left and leave more and more empty space on the right (http://puu.sh/nEd5o.png). It returns to normal at 01:02:560 - as the volume/tone gets brighter. I think this visual effect represents the change in tone/volume beautifully, and it's not an effect many mappers consider. I didn't notice that lol. Thanks for nice words :D

Good luck with rank!
Great thanks! :)
Kamikaze
Necro mod because w/e fuck the police

You should keep all timing sections at 15% volume and might even want to lower it on the line at 00:38:560 - because the song is extremaly quiet there
I'm not 100% sure about the metadata, because as I've mentioned in my mod a couple of months ago, there is literally no official source where I can confirm the metadata. I've asked in #nominators about that, so I'm waiting for any answers.

EDIT: Kwan said it's fine because the creator of the youtube channel this was posted on is also the creator of DuckLife, so it's a credible source. But as it's written in that video, the source should be DuckLife 4 instead of Duck Life 4


[Easy]
00:00:460 (460|1,760|3,1060|5) - Move those notes one column to the right or spread them out more to match the pitch (last note being about the highest pitch there is present in this song)
00:15:460 (15460|5) - I'm not exactly sure if you want to keep that note here for aesthetic purposes but the pitch sounds higher than 00:14:260 (14260|5) - . Your choice though.
00:19:660 (19660|1,19960|3,20260|5) - Same suggestion as for first 3 notes, except this would look aesthetically pleasing as well if you'd just move them 1 column to the right (1357 with LN on 9 pattern)
00:45:760 (45760|2) - I feel like this note should be on 9th column to match 00:44:860 (44860|8) - as this sound repeats here
00:57:760 (57760|7) - This might be better on 4th as well, the sound from 00:56:860 (56860|7) - does not repeat here so it shouldn't be on the same column imo

[Normal]
00:00:160 (160|2) - Hmm, this is on 3rd column here and on 9th on Easy? Something's not right pitch wise.
00:03:760 (3760|2) - This LN should be 1/1 long, the sound drags on beyond the current end of LN
00:21:460 (21460|6,21460|0) - Why double LNs here?
00:26:260 (26260|6,26260|0) - Same story
00:52:960 (52960|5) - Move to 3rd, too cluttered pattern on right hand here
01:06:160 (66160|2) - Make this LN 1/1

There's not much you can even suggest for this map really, it's a very simple map, for a fairly simple but still really nice track. It will be a nice addition to the ranked pool of maps especially for those planning on learning 9K. Call me back
Topic Starter
Modren

-Kamikaze- wrote:

Necro mod because w/e fuck the police

You should keep all timing sections at 15% volume and might even want to lower it on the line at 00:38:560 - because the song is extremaly quiet there Okay
I'm not 100% sure about the metadata, because as I've mentioned in my mod a couple of months ago, there is literally no official source where I can confirm the metadata. I've asked in #nominators about that, so I'm waiting for any answers.

EDIT: Kwan said it's fine because the creator of the youtube channel this was posted on is also the creator of DuckLife, so it's a credible source. But as it's written in that video, the source should be DuckLife 4 instead of Duck Life 4


[Easy]
00:00:460 (460|1,760|3,1060|5) - Move those notes one column to the right or spread them out more to match the pitch (last note being about the highest pitch there is present in this song) Okay
00:15:460 (15460|5) - I'm not exactly sure if you want to keep that note here for aesthetic purposes but the pitch sounds higher than 00:14:260 (14260|5) - . Your choice though. I did not changed here. Currently looks good I think...
00:19:660 (19660|1,19960|3,20260|5) - Same suggestion as for first 3 notes, except this would look aesthetically pleasing as well if you'd just move them 1 column to the right (1357 with LN on 9 pattern) Okay
00:45:760 (45760|2) - I feel like this note should be on 9th column to match 00:44:860 (44860|8) - as this sound repeats here But there is also this second lower sound. I decided to add one note on 9 column.
00:57:760 (57760|7) - This might be better on 4th as well, the sound from 00:56:860 (56860|7) - does not repeat here so it shouldn't be on the same column imo Good Point :D

[Normal]
00:00:160 (160|2) - Hmm, this is on 3rd column here and on 9th on Easy? Something's not right pitch wise. dunno
00:03:760 (3760|2) - This LN should be 1/1 long, the sound drags on beyond the current end of LN Okay
00:21:460 (21460|6,21460|0) - Why double LNs here? 00:21:460 (21460|0) - for humming sound, 00:21:460 (21460|6) - for bell sound. 00:21:460 (21460|6,22060|5,22660|4) - These three ln's are for this bell (main) sound.
00:26:260 (26260|6,26260|0) - Same story Same story
00:52:960 (52960|5) - Move to 3rd, too cluttered pattern on right hand here Okay
01:06:160 (66160|2) - Make this LN 1/1 Okay

There's not much you can even suggest for this map really, it's a very simple map, for a fairly simple but still really nice track. It will be a nice addition to the ranked pool of maps especially for those planning on learning 9K. Call me back
Thanks Again! After months I did my own changes:
Easy:
00:01:360 (1360|1) - I moved it to 2 column because I want to make balance with every column. 2 column seems to be least used.
00:20:560 (20560|1) - same here
00:25:360 (25360|1) - same here and I moved 00:27:160 (27160|2) - to third column because I think it looks better here.
I did not make my own changes in Normal.
It's important to me in this map, the balance with every column. I don't want to make mistake like here https://osu.ppy.sh/s/327981 (It's almost 7k but with 1 and 9 column instead 3 and 7 column).
Kamikaze
Well then, I have nothing else to add. This has been thoroughfully checked by modders in the past and is now a map that meets the quality criteria for the ranked section for sure. Let's give it a try!

Bubbled!
Topic Starter
Modren
Damn it, I had to fix BG. :(
Kamikaze
Rebubbled I guess
MrDorian
Trzy sugestyje do Normala, możesz ją dodać (lub nie), kiedy będziesz miał checka do rankeda (no chyba, że drugi BN zauważy to).

00:11:260 (11260|3,11260|6) - to możesz przesunąć o kolumnę w lewo, żeby oddać pitch, a LNa na spację
To samo też później

Może cofniesz 00:23:560 (23560|6,23560|3,23860|7,23860|4,24160|5,24160|8) - i 01:01:960 (61960|3,61960|6,62260|4,62260|7,62560|5,62560|8) - o jedną kolumnę w lewo ze względu na pitch? Pokrywa się z 00:28:360 (28360|3,28360|6,28660|4,28660|7,28960|5,28960|8) - który jest zdecydowanie wyższy

00:29:560 (29560|4,29560|7,29860|5,29860|8,30160|6,30460|7,30460|4,30760|3,31060|4,31360|2) - to można by przerobić, żeby lepiej zgadzało się z pitchem, ponieważ 00:30:460 (30460|3,30460|6) - to ten sam dźwięk jak w 00:28:360 (28360|6,28360|3) - To samo później
Topic Starter
Modren

MrDorian wrote:

Trzy sugestyje do Normala, możesz ją dodać (lub nie), kiedy będziesz miał checka do rankeda (no chyba, że drugi BN zauważy to).

00:11:260 (11260|3,11260|6) - to możesz przesunąć o kolumnę w lewo, żeby oddać pitch, a LNa na spację
To samo też później

Może cofniesz 00:23:560 (23560|6,23560|3,23860|7,23860|4,24160|5,24160|8) - i 01:01:960 (61960|3,61960|6,62260|4,62260|7,62560|5,62560|8) - o jedną kolumnę w lewo ze względu na pitch? Pokrywa się z 00:28:360 (28360|3,28360|6,28660|4,28660|7,28960|5,28960|8) - który jest zdecydowanie wyższy

00:29:560 (29560|4,29560|7,29860|5,29860|8,30160|6,30460|7,30460|4,30760|3,31060|4,31360|2) - to można by przerobić, żeby lepiej zgadzało się z pitchem, ponieważ 00:30:460 (30460|3,30460|6) - to ten sam dźwięk jak w 00:28:360 (28360|6,28360|3) - To samo później

Ogólnie to przyjąłem tylko ostatnią kwestię, bo nie mam zamiaru odwzorowywać dokładnie pitch bo mapa może stracić na balansie.
Ascendance
Rebub for some more intricate changes
Kamikaze
Alright, congratz Modren!

Qualified!
Imakuri
gratz !
Topic Starter
Modren
Great Thanks Everyone! :)
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