The only thing they need to do is to change names here and there, take out the splitstage from the current 10K skin and define a default layout.Cawub wrote:
I really think this is a good idea. There seems to be a lot of people that agree as well. There doesn't seem to be any reason that 10k isn't rankable. To even map 10k you have to put 5k co-op. There is no 10k option when mapping. The scale only goes from 1-9k which doesn't make sense to me. There are dedicated 10k players and people who map 10k. There isn't any explanation as well as to why 10k is currently unrankable.
Humans have 10 fingers on their hands on total so there is no anatomic impossibility. Anyways I think 10K would get more popular than 9K is, normally when I show players in multi how to set 10K they get hyped. So I totally agree. And most mappers that I know are all about to make 10K ranked. Thou I think the more the lanes the more complex the mapping gets. Experienced mappers like challenges from what I know.
I am not very expereienced with mapping thou when I get to be able to S 4* intensity level maps I have plans to map some 10K. Thanks from CircusGalop's maps, some other mapers I am able to get more experienced with 10K patterning. Ez2Dj/Ez2Ac 10K and BMS 10K vídeos (since ez2dj does not exist outside Korea) are also great learning material. 10K2S BMS maps can be found for playing purposes thou they are a litle complex on the standard pc keyboard, thou the static side plays pretty naturally even if you bind something like qwerbniop+ (I have portuguese-Portugal qwerty keyboard I change + and - offset keybinding to * and / respectively), thou you need to have a nice key rollover support, anyways since 9K needs that too why not 10K too? Using thumbs on bn is not a big deal since you only have to add an extra thumb and its about the feeling that the keys give you, with some days of practice anyone can get used to it, thou mastering takes years like any keycount. If your hands are symetrically positioned and comfortable you are good to go.