star for the "hell" only.
W-w-what? You are seriously? D:Jako87 wrote:
Star. IMO this would fit in ranked too rather than aproval.
AiMod wrote:
01:02:482 (5,6) - These two objects are less than 10ms apart!
Why is two objects being less than 10ms apart a problem? inb4ididn'tcheckitShino wrote:
Star, but pop the bubble for a moment please.
I played several times on ctb and found that Hell difficulty has a SERIOUS problem.AiMod wrote:
01:02:482 (5,6) - These two objects are less than 10ms apart!
1/8 sliderstream. You don't have to click the end of the slider AFAIK. It should be VERY playable if you're not using a touchscreen which you can't do a second click in anyway.Shino wrote:
Star, but pop the bubble for a moment please.
I played several times on ctb and found that Hell difficulty has a SERIOUS problem.AiMod wrote:
01:02:482 (5,6) - These two objects are less than 10ms apart!
Sucks shit for touchscreen users, eh?Blue Dragon wrote:
1/8 sliderstream. You don't have to click the end of the slider AFAIK. It should be VERY playable if you're not using a touchscreen which you can't do a second click in anyway.Shino wrote:
Star, but pop the bubble for a moment please.
I played several times on ctb and found that Hell difficulty has a SERIOUS problem.
Who the fuck would play a map like this in touchscreen when you can't do second click?Shiirn wrote:
Sucks shit for touchscreen users, eh?Blue Dragon wrote:
1/8 sliderstream. You don't have to click the end of the slider AFAIK. It should be VERY playable if you're not using a touchscreen which you can't do a second click in anyway.
No, not that. That AiMod said "Two circles are overlapped". You should have definitely noticed it.Blue Dragon wrote:
1/8 sliderstream. You don't have to click the end of the slider AFAIK. It should be VERY playable if you're not using a touchscreen which you can't do a second click in anyway.
Have you thought why 7 goes after 3-4-5?Blue Dragon wrote:
01:02:482 (5,6) - This is what AIMod points. It's a 1/8 triple-beat stack, just that. It's incredibly fast, but possible.
Ooooooooooooooooh I see.Shino wrote:
Have you thought why 7 goes after 3-4-5?Blue Dragon wrote:
01:02:482 (5,6) - This is what AIMod points. It's a 1/8 triple-beat stack, just that. It's incredibly fast, but possible.
Drag the 5th note to other space and you will know it.
After seeing some maps being ranked (and clearly being harder than Hell), I think this should be fine.Uh, name some? o.o; [Hell] is ridiculously too insane to go for Ranking. Sorry, but I insist that you push [Hell] for approval (again).
http://osu.ppy.sh/s/25922Derekku wrote:
After seeing some maps being ranked (and clearly being harder than Hell), I think this should be fine.Uh, name some? o.o; [Hell] is ridiculously too insane to go for Ranking.
MetalMario201 wrote:
DC Normal:
01:17:038 (1) - This is a bad slider and you should feel bad. You're clearly not very good at shaping sliders.</eph> Also try and fix spacing while you're here.
I fixed this like 5 months ago BD go fix itDiamondCrash wrote:
yo fixed shitty slider
Derekku wrote:
@the maps pointed out: The two newest maps are a bit crazy (high bpm streams), and possibly too hard for Ranking, but [Hell] on this map is more like Made of Fire, which is from when ranking standards were lower. That diff on MoF should have went for approval, and so should [Hell]. X:
Anyway, full mod:
[General]
*An audio lead-in over 2 seconds is rarely needed. 1 1/2 - 2 seconds would be plenty. Fixed
*Add guest mappers' names to tags, of course. Fixed
*Might as well remove the unused countdown too before people bitch about it. :v Fixed
[Xgor's Simple]
*Nice and simple; I love it.
00:20:149 (3) - I wouldn't call this ugly, but it doesn't seem to match the shapes of other sliders in the difficulty. Fixed
00:57:482 (1,3) - Great use of crumpled sliders!
01:37:482 (2,3) - spacing? Fixed
[DC's Normal]
00:13:038 (3,4) - Expected soft finishes ): It's my fault, I added the finishes to the other part but not this. Fixed
00:18:371 (1,2,1) - sexy
00:48:593 (1,2) - Ah, there they are!
00:52:927 (3) - The normal whistle on only part of the slider sounds a bit odd... unless it's intended?
01:07:482 (3) - ^ Oh wait, I see that you did it more times, but had the inherited section 1/8th after the start of the slider (e.g. 00:31:593 (2)) so the sampleset change sounds different. My fault again. Fixed.
00:53:816 (4) - iirc this is the only single blue-tick note in the entire difficulty, which seems a bit unintuitive, no? I think it is o-o It's a slider, shouldn't be a problem to 300 it. And there are others, I think...
[lol201]
*Perhaps raise the drain a tick? Waiting on MM for this.
[Hell]
*Raise drain 1 tick? Ehhhh. Okay.
00:20:149 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is what makes the difficulty too crazy for ranking. >w>; Tried remapping this several times and this is the best I can get.
*Damn this is too crazy to sightread...
Difficulty spread is easy->normal->insane->extreme (approval); It's too bad there isn't a [Hard] in-between DC's diff and MM's. Anyway, don't kd since you kd'd my other post. Call me back when things are fixed for a rebubble!
EDIT: Looks like MM mentioned the whistles starting 1/4 late on DC's sliders as well. Might want to fix those if they're not intended (I don't think they are).
If I do this then missing one slider causes you to lose 60% hp. You lose health during sliders and spinners. It becomes too common to fail during the drain sections.Derekku wrote:
*Perhaps raise the drain a tick?