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Kobaryo - Kumo No Kireme [feat. Kourin.] [Taiko]

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Ayyri


I don't like this kind of bribery. ;w;

[3x's Inner Oni]
  1. 00:38:071 - Change to k. I don't think ddd really fits here, considering it's the same rhythm as at 00:36:899 -
  2. 00:39:184 - and 00:39:360 - Ctrl+G. The weird rising sound from 00:39:008 - to 00:39:535 - is rising then falling between each note, so I don't think having D D K K really follows that too well.
  3. 00:46:684 - and 00:46:860 - Same as above. (Or even D K K D works.)
  4. 00:48:852 - and 00:49:086 - Change to k. As small as the sounds are here, I think emphasizing the sounds on these measures would be a nice change from the "d d d d d d.."
  5. 00:52:602 - and 00:52:836 - Same as above.
  6. 00:56:352 - and 00:56:586 - ^
  7. If you did follow the above suggestions, then 01:00:102 - to 01:00:571 - could work as k d k d k as well.
  8. 01:12:758 - If you're following the 1/6 sounds pretty much everywhere else, would it make sense to use 1/6 here too? (The 1/6 ending at 01:12:875 - )
  9. 02:19:321 - Change to k. Same reason as the first time.
  10. 02:20:434 - Change to k. Like in the beginning, I don't think a pattern like dddd fits here, since the last note is higher than the rest of the d's.
  11. 02:27:934 - and 02:28:110 - Same as in the beginning.
  12. 02:30:571 - Change to k. Same as 02:19:321 -
  13. 02:35:317 - and 02:35:434 - Could be changed the k's. Seems weird to have 02:35:610 - and 02:35:785 - as k's but not follow a similar rhythm beforehand.
  14. 02:38:539 - and 02:38:656 - Ctrl+G. At 02:38:656 - kdk doesn't really follow the rhythm nor the melody.
[Hell Oni]
  1. 00:54:594 - and 00:54:711 - Ctrl+G. Fits the rising sound a bit better.
  2. 02:35:434 - and 02:35:610 - Same as above.
hi saya
Topic Starter
Kurokotei

Ayyri wrote:



I don't like this kind of bribery. ;w;

[Hell Oni]
  1. 00:54:594 - and 00:54:711 - Ctrl+G. Fits the rising sound a bit better. hmm, I think DDKK is fine since the pitch rise isn't that significant
  2. 02:35:434 - and 02:35:610 - Same as above. same as above
hi saya hi ari
Thanks for the mod!
xtrem3x
Blue = OK
Red = NO
Green = Undecided / need a 2nd opinion
Orange = Conditional (or partial)
Other color = idk



Ayyri wrote:

[3x's Inner Oni]
  1. 00:38:071 - Change to k. I don't think ddd really fits here, considering it's the same rhythm as at 00:36:899 - <<< no ... is less sound than next blue note. ... But in consideration
  2. 00:39:184 - and 00:39:360 - Ctrl+G. The weird rising sound from 00:39:008 - to 00:39:535 - is rising then falling between each note, so I don't think having D D K K really follows that too well. <<< ok ...
  3. 00:46:684 - and 00:46:860 - Same as above. (Or even D K K D works.) <<< is more fit with D K K K ...
  4. 00:48:852 - and 00:49:086 - Change to k. As small as the sounds are here, I think emphasizing the sounds on these measures would be a nice change from the "d d d d d d.." <<< is possible, but it would not be right because they were combined with the next note and would be confusing what I follow.
  5. 00:52:602 - and 00:52:836 - Same as above. <<< Same
  6. 00:56:352 - and 00:56:586 - ^ <<< Same
  7. If you did follow the above suggestions, then 01:00:102 - to 01:00:571 - could work as k d k d k as well. <<< Same
  8. 01:12:758 - If you're following the 1/6 sounds pretty much everywhere else, would it make sense to use 1/6 here too? (The 1/6 ending at 01:12:875 - ) <<< I've been thinking a long time in this section and I found a solution -w-
  9. 02:19:321 - Change to k. Same reason as the first time. <<< this is possible ...
  10. 02:20:434 - Change to k. Like in the beginning, I don't think a pattern like dddd fits here, since the last note is higher than the rest of the d's. <<< well.. ok
  11. 02:27:934 - and 02:28:110 - Same as in the beginning. <<< ok ...
  12. 02:30:571 - Change to k. Same as 02:19:321 - <<< possible ...
  13. 02:35:317 - and 02:35:434 - Could be changed the k's. Seems weird to have 02:35:610 - and 02:35:785 - as k's but not follow a similar rhythm beforehand. <<< possible ...
  14. 02:38:539 - and 02:38:656 - Ctrl+G. At 02:38:656 - kdk doesn't really follow the rhythm nor the melody. <<< some changes ...
thanks (owo)b

Click here
Chromoxx
Hi there, i'm just gonna mod the Hell Oni for this one :D

[Hell Oni]
00:05:024 (4) - change to d, the repetitive d k feels kinda boring here and a bit of change would groove better for the start imo
00:09:008 (8) - change to k, there is a higher instrumental sound here than at 00:08:071 -
00:09:477 (9) - i'd also suggest changing this to d as it just sounds better imo (if you changed the last note to k) and flows more with the instrumentals
00:15:571 (16) - change to k and 00:16:039 - add k, i feel like that k k k d countdown would add a lot to the flow of the map and transition really well into the next part
00:24:946 - i feel like the repetitive kdk here doesn't flow as well with the music as it could do otherwise, so here are the following suggestions
00:25:180 (67,68,69) - kkd
00:25:883 (71,72,73) - ddk
00:26:352 (74) - d
00:27:055 (78,79,80) - kkd
00:27:758 (82,83,84) - dkd
00:28:461 (86) - change to d, 00:28:578 (87) - delete: this will add more impact to the notes at 00:28:696 -
00:30:571 - add a d, it feels kinda weird not mapping this, since it has a very strong weird vocal thingie and is basically what that whole k section is building up for
00:30:102 (100,101) - also maybe change these to d, it just feels better to me somehow and also matches the "woosh" sound in the background which gets deeper here
01:30:571 (605) - change to k, higher vocal than the last one
01:32:446 (606) - change to d, lower vocal than the last one
01:34:321 (607) - change to d, this vocal is also not too high and the d d k would add better buildup imo (this one isn't as important to me as the others tho)
01:42:289 - 01:42:758 - add k at both these spots, the k k k d would make a nice countdown thingie to flow into the next section and transition really smoothly
02:00:453 (725) - delete, i feel like this would flow a lot better and add more balance
02:02:328 (736) - ^
02:04:203 (747) - ^
02:06:078 (758) - ^ also this adds more emphasis on 02:06:196 (759) - because that way it would start the longer pattern
02:11:821 - add d, basically the same thing i said before. the whole kat section is building up for this note and you are leaving it out... it just feels really weird
02:11:352 (803,804) - also you could change these to d again as i suggested before

that's basically it... nice diff, just had a few suggestions for the slower parts ^^
Good luck with ranking! taiko needs more really hard maps to watch people suffer on :D
Vulkin

Chromoxx wrote:

taiko needs more really hard maps to watch people suffer on :D
pls yes
Topic Starter
Kurokotei

Chromoxx wrote:

Hi there, i'm just gonna mod the Hell Oni for this one :D

[Hell Oni]
00:05:024 (4) - change to d, the repetitive d k feels kinda boring here and a bit of change would groove better for the start imo consistency ftw
00:09:008 (8) - change to k, there is a higher instrumental sound here than at 00:08:071 - that's not true, there is only a chord change, and the note on the top remains the same so d seems appropriate, especially when the bass note is lower than before
00:09:477 (9) - i'd also suggest changing this to d as it just sounds better imo (if you changed the last note to k) and flows more with the instrumentals well nope since I didn't change the previous note to k
00:15:571 (16) - change to k and 00:16:039 - add k, i feel like that k k k d countdown would add a lot to the flow of the map and transition really well into the next part imo it would sound weird, so no
00:24:946 - i feel like the repetitive kdk here doesn't flow as well with the music as it could do otherwise, so here are the following suggestions the thing is that I'm mostly following the snare here so kdk seems appropriate
00:25:180 (67,68,69) - kkd
00:25:883 (71,72,73) - ddk
00:26:352 (74) - d
00:27:055 (78,79,80) - kkd
00:27:758 (82,83,84) - dkd
00:28:461 (86) - change to d, 00:28:578 (87) - delete: this will add more impact to the notes at 00:28:696 - same reason as above + 00:28:578 (87) - makes a good transition imo
00:30:571 - add a d, it feels kinda weird not mapping this, since it has a very strong weird vocal thingie and is basically what that whole k section is building up for SNARE MAPPING FTW, also imo it's a great way to break with the previous part
00:30:102 (100,101) - also maybe change these to d, it just feels better to me somehow and also matches the "woosh" sound in the background which gets deeper here ^
01:30:571 (605) - change to k, higher vocal than the last one the thing is that, I'm following the bells here, not the vocals lel
01:32:446 (606) - change to d, lower vocal than the last one ^
01:34:321 (607) - change to d, this vocal is also not too high and the d d k would add better buildup imo (this one isn't as important to me as the others tho) ^
01:42:289 - 01:42:758 - add k at both these spots, the k k k d would make a nice countdown thingie to flow into the next section and transition really smoothly I added a k at 01:42:758 for consistency with the intro
02:00:453 (725) - delete, i feel like this would flow a lot better and add more balance yeah but there is that bass sound so I think it's okay to put a note here
02:02:328 (736) - ^ ^
02:04:203 (747) - ^ ^
02:06:078 (758) - ^ also this adds more emphasis on 02:06:196 (759) - because that way it would start the longer pattern ^
02:11:821 - add d, basically the same thing i said before. the whole kat section is building up for this note and you are leaving it out... it just feels really weird same as the beginning
02:11:352 (803,804) - also you could change these to d again as i suggested before same as the beginning

that's basically it... nice diff, just had a few suggestions for the slower parts ^^
Good luck with ranking! taiko needs more really hard maps to watch people suffer on :D
Thanks for the mod!
tasuke912
it's happening
[ General]
  1. HP should be higher in lower difficulties. eg. 7-6-5-5-
  2. Don't forget to set BG coordinate. 0,40~50 would be good
  3. In calm parts SE volume could be lower. This is an example, try it? (Kantan)
[ Kantan]
  1. Good.
[ Futsuu]
  1. SV should be 1.2 or higher. 1.0 1/2 triplet looks too dense and these confuse beginners. Faster scrolling helps to them
  2. 01:05:258 (154,155,156,157,158) - 01:09:008 (162,163,164,165) - Could have reverse pattern here in the same way as Kantan. (kkk-d, ddd-k or something)
[ Muzukashii]
  1. It seems little hard for the Muzukashii, but it fits to the challenging mapset.
  2. SV could be 1.3 or 1.4 for a similar reason as Futsuu.
  3. 01:15:571 - You can make slower SV from here
  4. Consider to make non-kdkk 4-plets in second kiai time if you don't want us to get boring.
[ Oni]
  1. 01:09:946 - 01:13:696 - seems too easy. Make harder pls ty
[ 3x's Inner Oni]
  1. 3x's = Ex's = Sayaka-'s? nvm
  2. Why HP/OD are not simple number? I feel strange. 6.0 / 6.0 wpuld be better for the mapset
  3. SE volume should have similar number as other diffs basically.
  4. 01:35:024 (455,456,457,458,459,460) - I don't think dkdkdk is good here, you can make more interesting pattern.
  5. 01:43:696 - 01:54:946 - too many kkd. Other triplets also fit to the song well
  6. 02:20:492 - Add kat here? I felt 3/4 doesn't fit to the flow well
[ Hell Oni]
  1. OD could be 6.5. You know 6 is easy for experts, and almost 7* maps have 6.5 or higher OD now
[ Infinite Apocalypse]
  1. I really love this map. <3
  2. OD should be 7.0 for the same reason. Don't worry, still possible to S (even nearly SS)
That's it. Call me back then :D
Topic Starter
Kurokotei

tasuke912 wrote:

it's happening
[ General]
  1. HP should be higher in lower difficulties. eg. 7-6-5-5- I did 7-7-6-6, should be good
  2. Don't forget to set BG coordinate. 0,40~50 would be good changed
  3. In calm parts SE volume could be lower. This is an example, try it? (Kantan) I'm not a fan of putting different SE volumes tbh so nope, sorry
[ Kantan]
  1. Good.
[ Futsuu]
  1. SV should be 1.2 or higher. 1.0 1/2 triplet looks too dense and these confuse beginners. Faster scrolling helps to them changed to 1.2
  2. 01:05:258 (154,155,156,157,158) - 01:09:008 (162,163,164,165) - Could have reverse pattern here in the same way as Kantan. (kkk-d, ddd-k or something) done
[ Muzukashii]
  1. It seems little hard for the Muzukashii, but it fits to the challenging mapset.
  2. SV could be 1.3 or 1.4 for a similar reason as Futsuu. changed to 1.4
  3. 01:15:571 - You can make slower SV from here added SVs
  4. Consider to make non-kdkk 4-plets in second kiai time if you don't want us to get boring. changed some kdkk to kddk
[ Oni]
  1. 01:09:946 - 01:13:696 - seems too easy. Make harder pls ty pls tasuke
[ Hell Oni]
  1. OD could be 6.5. You know 6 is easy for experts, and almost 7* maps have 6.5 or higher OD now changed
[ Infinite Apocalypse]
  1. I really love this map. <3 :D
  2. OD should be 7.0 for the same reason. Don't worry, still possible to S (even nearly SS) changed
That's it. Call me back then :D
Thanks for the mod!
xtrem3x
Blue = OK
Red = NO
Green = Undecided
Orange = Conditional

tasuke912 wrote:

it's happening
[ 3x's Inner Oni]
  1. 3x's = Ex's = Sayaka-'s? nvm <<< 3x = Hentai / and part of "Mexican" -w-
  2. Why HP/OD are not simple number? I feel strange. 6.0 / 6.0 wpuld be better for the mapset <<< variables, but well, changed
  3. SE volume should have similar number as other diffs basically. <<< well, changed
  4. 01:35:024 (455,456,457,458,459,460) - I don't think dkdkdk is good here, you can make more interesting pattern. <<< changed
  5. 01:43:696 - 01:54:946 - too many kkd. Other triplets also fit to the song well <<< I made some changes according to the vocal sound.
  6. 02:20:492 - Add kat here? I felt 3/4 doesn't fit to the flow well <<< He had only taken the highest sound for Blue Note, but it is better XD
Thanks tasuke (-w-)b

Click Here
Topic Starter
Kurokotei
Updated~
tasuke912
Mapset looks good. Infinity Apocalypse is very hard, but it fits to the song well and has nicely flow. Not overdone at all.

Bubbled!

Good luck!
Topic Starter
Kurokotei

tasuke912 wrote:

Mapset looks good. Infinity Apocalypse is very hard, but it fits to the song well and has nicely flow. Not overdone at all.

Bubbled!

Good luck!
omg thank you so much tasuke <3
Surono
this is real... o pls taskehh :'D
Ayyri
xtrem3x

Sayaka- wrote:

tasuke912 wrote:

Mapset looks good. Infinity Apocalypse is very hard, but it fits to the song well and has nicely flow. Not overdone at all.

Bubbled!

Good luck!
omg thank you so much tasuke <3

1st ranked Kobaryo's song here we go -w-
ikin5050
rip fingers already
Shinsekai-
IT'S HAPPENING!!
mangomizer
BARELY. Hope it gets ranked soon :D

PatZar
wow please sayaka
Akiyama Mizuki

Ayyri wrote:

AYYRI JUST DO IT
Topic Starter
Kurokotei
one day maybe
Backfire

Sayaka- wrote:

one day maybe
Topic Starter
Kurokotei
junk
Backfire
Can we just pop the bubble to keep us out of anticipation and put this in loved, jesus christ, none of the bn will ever be able to play or evaluate this map, and if they do, they will just complain about the lower diffs. It's dumb to have it sitting here if none of the bn ever believe they will check it.
Topic Starter
Kurokotei
This? Loved? Hahahahahahahahahahahahaha no
tasuke912

Sayaka- wrote:

This? Loved? Hahahahahahahahahahahahaha no
Ranked Please
KamizonoShinobu
I thought there is a Unicode Title for this song...
Topic Starter
Kurokotei

Chocola_2287 wrote:

I thought there is a Unicode Title for this song...
No it's written in romaji in the album
Surono
Osh! needs more ET BN, so this map can be ba ranked.
Nwolf
I'ma gonna start with this step by step to see how much change you're willing to do

[Infinite Apocalypse]

00:46:625 (201,202,203,204) - 02:27:875 (206,207,208,209) - 02:28:227 (211,212,213,214) - 02:42:992 (201,202,203,204,205,206,207,208) - Disturb me a lot, as they are the only 1/6 quads that are not mapped to actual 1/6 sounds at all, which makes other quads in the map less noteworthy and enforces difficulty.

00:54:477 (92,93,94,95,96,97,98,99) - 03:05:727 (116,117,118,119,120,121,122,123) - 03:13:227 (208,209,210,211,212,213,214,215) - there is no reason for this to be 1/6 doublets instead of normal 1/4 or 1/2 big notes, the notes this is "mapped to" are very clear 1/2 notes only unlike other cases where this mapping technique is used.

01:13:461 (158,159,160,161,162,163,164) - Is very inconsistent with 01:11:586 -



actually I decided that I don't like the imo too dense 1/4 in kiais / after 2nd kiai so uhm yeah this is a post, hi
Topic Starter
Kurokotei
none of us are active anymore tho
Backfire
:roll:

Nwolf wrote:

I'ma gonna start with this step by step to see how much change you're willing to do

[Infinite Apocalypse]

00:46:625 (201,202,203,204) - 02:27:875 (206,207,208,209) - 02:28:227 (211,212,213,214) - 02:42:992 (201,202,203,204,205,206,207,208) - Disturb me a lot, as they are the only 1/6 quads that are not mapped to actual 1/6 sounds at all, which makes other quads in the map less noteworthy and enforces difficulty.

00:54:477 (92,93,94,95,96,97,98,99) - 03:05:727 (116,117,118,119,120,121,122,123) - 03:13:227 (208,209,210,211,212,213,214,215) - there is no reason for this to be 1/6 doublets instead of normal 1/4 or 1/2 big notes, the notes this is "mapped to" are very clear 1/2 notes only unlike other cases where this mapping technique is used.

01:13:461 (158,159,160,161,162,163,164) - Is very inconsistent with 01:11:586 -



actually I decided that I don't like the imo too dense 1/4 in kiais / after 2nd kiai so uhm yeah this is a post, hi
no thanks
Shinsekai-
DUDE RANK THIS!!
ztrot
7 month old bubble, gonna talk to some Taiko guys and see if we can't get this thing moving again, as i have little know how on taiko i need you guys to help me out! is this map following the RC for taiko lets get this thing moving again.

[Infinite Apocalypse]
01:10:707 (106,107,108) - delete 106 and 108, 107 to k
01:10:883 (109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125) - this entire thing could be 1/6 kkkdddkkkdddkkkdddk
02:27:582 (203) - delete?
02:28:988 (6) - ^
02:29:457 (13) - ^

All are suggestion as I have no idea what I'm doing!
zigizigiefe
POP IT ONO
OnosakiHito
I've been summoned from #taiko (ztrot was involved, too). Unfortunately I will have to pop this bubble. I had a talk with the map creator some months ago where we were considering already popping the bubble since nothing was happening anymore. I just asked the mapper again if there is any desire in pushing this forward, but there isn't since mapper quit anyway.

We are deeply sorry for how this whole process went, but it should also show us how to ecounter such cases in the future; either by helping the mapper to bring projects further or popping the bubble with a reason why we think this isn't ready for qualification yet, just so to stop letting mapper be in unknown.

Yep, let's put an end here. Popped
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