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Mimori Suzuko - Yumemiru! Shinjiru! Mirai Kanaete! [OsuMania

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Topic Starter
Rivals_7

Frim4503 wrote:


Col : 1,2,3,4,5,6,7


[General]
-BG : ok
-Mp3 : ok
-Hitsound : pls generalized the hs eh..how :/
-Difficulty : ok
-AI Mod : ok
Pony
00:56:757 - it will be good if you make something like this http://puu.sh/lrRMe/a56c1e373b.png >> cuz following that song it move from left to right or vice versa Rearrange a bit
01:53:635 - ^much same just mirror it :v http://puu.sh/lrRZs/3817d1fe5c.png
02:36:381 - add note for hithat sound
02:46:526 (166526|2) - just move this to 4
then this 02:46:872 (166872|3,166872|1) - move 1 col. to left
02:52:595 - is my ear that wrong or just what ? i didn't see any note but i can hear hs come out fro this http://puu.sh/lrSeR/10a0b7c5c9.png Fixed+repattern
02:56:930 (176930|2,176930|3,177104|0,177190|1,177277|0,177277|2) - hitsound in this section is too loud and causing lag. recommend to lower the hs Does this - 00:10:456 (10456|3,10456|2) - should be the same thing? but you didn't mention this :/
02:59:184 - same like before. no note but have hs Imo there shouldn't be HS here, but because LordRaika who made this "Hitsound" Diff, idk why the reason why he put that HS here. I'll ask him later. Besides on that, This 2/4 Break was on purpose to fit in with the music
03:16:352 - hs too loud Imo, biar lebih berasa lah nadanya :v
Hard
00:00:745 (745|0) - move to for. too many note in left hand
00:55:716 - too boring. try this http://puu.sh/lrSPl/6cffad199c.png As this diff is for intermediate players, I found that quite hard to hit because of suddenly changing pattern
01:18:953 - add note to follow the ryhtm. cuz it break here
01:19:300 - ^
01:26:237 (86237|0) - change with note 01:26:237 (86237|0) - Following guitar, i think is LN is more suitable
01:52:422 - same like before ^
01:54:763 (114763|3,114849|1) - move to 2,3 This - 01:54:676 (114676|3,114763|3) - is literally on the same pitch, so jack notes here are acceptable
02:36:381 - add note I don't think this is necessary

Frim4503 wrote:

pls delete that hitsound diff.

LordRaika wrote:

-AND KEEP THE "HITSOUND" diff , until the time its getting bubble, you are free to remove it when its going for bubble
but keep it for now... its going to be there for "REFERENCE" on how to efficiently hitsound...
and to demonstrating this tool >>> t/385832/start=0
:)

Frim4503 wrote:

also if you use hitsound copier pls just using "clap" or "cymbal" (use sample hs nmae) don't use custom hs name. This Hitsound copying are using the tool that Raika tested on this map, so I'm not really know how to deal with this)
if you need help about that hs thing, you can pm me in game and i will expalin in more detail Will catch you in game when I need it xD )
Thx for Mod :)
LordRaika

Frim4503 wrote:

pls delete that hitsound diff. also if you use hitsound copier pls just using "clap" or "cymbal" (use sample hs nmae) don't use custom hs name.
if you need help about that hs thing, you can pm me in game and i will expalin in more detail
Hi there frim~
first of all...

1.the hitsound is perfect
2.hitsound diff doesnt bother other difficulty at all, and why its still there?
its there for "hitsound consistency" , WHEN rival change note, add note, remove note, update diff, the hitsound will be different.
that is when i will back for the last time before this getting bubble, apply the hitsound ONCE more to make it perfect using the "hitsound" diff....
also, its there to let people know, HOW i hitsound, how i manage the hitsound very consistent. it might be a good reference or stuff like that.

next...
3."also if you use hitsound copier pls just using "clap" or "cymbal" (use sample hs nmae) don't use custom hs name."
WHAT the... ... ... .... .... just to let you know, THIS tools works perfect for sample import,
and it will works perfect for default hitsound, soon.
4.well, i dont know why you are concerned with the hitsound,... "cant you just check on HOW consistent or perfect the hitsound is? for whole diff?" tq >w<

hope it helps you somehow ^^'
-BANGKE-
hi valz, another pony hmm, nm req from t/388270&start=0

tavvur boz
mapnya udah bagus, dan juga lu udh pernah bikin yg tv size dan rank, hmm little suggestion

1|2|3|4

hard
00:59:011 (59011|0,59011|2,59185|1,59358|1,59358|0,59531|2,59705|3,59705|0,59878|1) - hmm try this http://puu.sh/lxDOB/4e922016e0.jpg
01:00:572 (60572|1,60745|2) - hmm, move it to 1|3
01:54:763 (114763|3) - move to 3

ponytail
00:28:838 - hmm, add 1? for cymbal
00:34:387 - same ^
00:39:936 - ^
00:49:820 (49820|2) - move to 2
01:12:190 (72190|1) - move to 3
01:54:763 (114763|0) - move to 2
02:49:994 (169994|0) - move to 2?
03:00:572 (180572|2) - hmm, move to 2?

dont give kds if my mod doesnt helping, good luck have fun
Topic Starter
Rivals_7

-BANGKE- wrote:

hi valz, another pony hmm, nm req from t/388270&start=0

tavvur boz
mapnya udah bagus, dan juga lu udh pernah bikin yg tv size dan rank, hmm little suggestion

1|2|3|4

hard
00:59:011 (59011|0,59011|2,59185|1,59358|1,59358|0,59531|2,59705|3,59705|0,59878|1) - hmm try this http://puu.sh/lxDOB/4e922016e0.jpg
01:00:572 (60572|1,60745|2) - hmm, move it to 1|3 Keep
01:54:763 (114763|3) - move to 3 Same Pitch, Keep

ponytail
00:28:838 - hmm, add 1? for cymbal Keep
00:34:387 - same ^ ^
00:39:936 - ^ ^
00:49:820 (49820|2) - move to 2
01:12:190 (72190|1) - move to 3
01:54:763 (114763|0) - move to 2 Same Pitch, Keep
02:49:994 (169994|0) - move to 2? ^
03:00:572 (180572|2) - hmm, move to 2? keep

dont give kds if my mod doesnt helping, good luck have fun
Thx for mod :3
Verniy_Chan
Sbelum sy mod
coba cek AiMod, tolong perbaiki note dan timing yang tidak snap -_-
setelah itu, saya akan mod
Topic Starter
Rivals_7
Lel, baru nyadar :v

Unsnapping Fixed :3
Verniy_Chan

Hi Rival

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Seem nothing issue
Normal

OD : 7
HP : 7
  1. 00:46:526 - add note for consistency mapping snare drum sounds & if you didn't mapping sound like that, it will be empty pattern 1/1 snap + pitch like 00:40:977 (40977|1) - & 00:55:543 (55543|3) - also check here :
    00:47:913 -
    00:49:300 -
    00:52:075 -
    00:53:462 -
    01:43:404 -
    01:44:791 -
    01:46:179 -
    01:48:953 -
    01:50:341 -
    02:41:669 -
    02:43:056 -
  2. 01:00:745 - still hear cimbal here, i think pitch like 01:02:133 - and you mapping sound like that here 02:11:497 - same reason like :
    01:09:069 -
    01:11:844 -
    01:18:780 -
    02:05:948 -
    02:08:722 -
    02:48:779 -
    02:50:340 -
    02:51:727 -
    02:52:074 -
    02:52:421 -
    02:52:767 -
    02:53:114 -
  3. 01:34:387 (94387|2) - missing LR3_Hat_CRS here for hat synth sounds like 01:33:693 (93693|0) -
  4. 01:54:676 (114676|0) - move to 4, then 01:54:763 (114763|3) - move to 1, pattern easy/enjoyable R-L-R hand
  5. 02:03:000 (123000|2) - missing LR_Hat Synth here, pitch like 02:01:265 (121265|0,121612|2,121959|1,122306|3) -
  6. 02:17:046 - no need 2 note, pitch still low
  7. 02:18:896 (138896|2,138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) - are you sure with pattern like this? pattern too hard for easy diff, full stair pattern 1/3 & 1/4. And you didn't mapping sound like that here 02:23:028 - 02:23:201 - xD
  8. 02:46:871 (166871|3) - move to 1, for pitch relevancy, pattern like 01:53:635 (113635|0,113809|1,113982|2,114156|3) -
  9. 03:20:860 (200860|3) - you make LN here, it mean you following long synth, change LR_Drum Rpd x2 to LR_FxSVRc like 03:21:900 (201900|0,201900|1) -
Hard

OD : 7,5
HP : 7,5
  1. 00:53:462 (53462|1) - move to 4 for hand & pattern balance
  2. 01:15:832 (75832|3) - move to 2, 01:16:005 (76005|1,76005|0) - move to right 3-4, 01:16:179 (76179|2) - move to 1 for pattern balance, so many note in collum 4
  3. 01:18:953 (78953|2,79127|2,79127|1,79300|1) - better arrange this pattern, i don't like this ;w; sorry
  4. 01:29:358 (89358|0,89445|1,89531|3,89531|2,89705|0,89792|1,89878|2,89878|3) - need to change pattern, because different rhytim
  5. 01:31:265 - add note for cimbal sounds
  6. 01:34:387 (94387|3) - missing LR3_Hat_CRS here too
  7. 01:50:341 (110341|2) - move to 1 for hand & pattern balance
  8. 02:03:000 (123000|2) - missing LR_Hat Synth here too
  9. 02:23:808 - seem add note for pitch still stronnkk, also check here :
    02:44:790 -
  10. 02:43:056 (163056|1) - move to 4 for hand & pattern balance
  11. 03:04:733 (184733|3,185079|3,185426|3) - i feel dejavu here xD
  12. 03:18:952 (198952|3,199039|2,199126|0,199126|1,199299|3,199386|2,199473|1,199473|0) - ^
Pony


OD : 8
HP : 8
  1. 01:34:387 (94387|3) - missing LR3_Hat_CRS here
  2. 02:03:000 - missing LR_Hat Synth here
  3. 02:54:328 - missing hitsounds here maybe like 02:53:114 -
  4. 03:21:900 (201900|2) - move to 2, make different from Hard diff, xD
  5. Really tired 3min+ x 3diff ;w; sorry

Verniy_Chan wrote:

My Rating
84,75

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Topic Starter
Rivals_7

Verniy_Chan wrote:


Hi Rival

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Seem nothing issue
Normal

OD : 7
HP : 7
  1. 00:46:526 - add note for consistency mapping snare drum sounds & if you didn't mapping sound like that, it will be empty pattern 1/1 snap + pitch like 00:40:977 (40977|1) - & 00:55:543 (55543|3) - also check here :
    00:47:913 -
    00:49:300 -
    00:52:075 -
    00:53:462 -
    01:43:404 -
    01:44:791 -
    01:46:179 -
    01:48:953 -
    01:50:341 -
    02:41:669 -
    02:43:056 -
    ^All of this break was Intended, and I believe all the novice players can still recognize what sound that will be followed since the doubles that will come is on 1/2
  2. 01:00:745 - still hear cimbal here, i think pitch like 01:02:133 - and you mapping sound like that here 02:11:497 - same reason like :
    01:09:069 -
    01:11:844 -
    01:18:780 -
    02:05:948 -
    02:08:722 -
    02:48:779 -
    02:50:340 -
    ---------------------------------------------------
    02:51:727 -
    02:52:074 -
    02:52:421 -
    02:52:767 -
    02:53:114 -
    ------------------^Not for this, The music is like the first part of the song
  3. 01:34:387 (94387|2) - missing LR3_Hat_CRS here for hat synth sounds like 01:33:693 (93693|0) -
  4. 01:54:676 (114676|0) - move to 4, then 01:54:763 (114763|3) - move to 1, pattern easy/enjoyable R-L-R hand
  5. 02:03:000 (123000|2) - missing LR_Hat Synth here, pitch like 02:01:265 (121265|0,121612|2,121959|1,122306|3) -
  6. 02:17:046 - no need 2 note, pitch still low
  7. 02:18:896 (138896|2,138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) - are you sure with pattern like this? pattern too hard for easy diff, full stair pattern 1/3 & 1/4. And you didn't mapping sound like that here 02:23:028 - 02:23:201 - xD Intended for SR? maybe, for now I keep this
  8. 02:46:871 (166871|3) - move to 1, for pitch relevancy, pattern like 01:53:635 (113635|0,113809|1,113982|2,114156|3) -
  9. 03:20:860 (200860|3) - you make LN here, it mean you following long synth, change LR_Drum Rpd x2 to LR_FxSVRc like 03:21:900 (201900|0,201900|1) -
Hard

OD : 7,5
HP : 7,5
  1. 00:53:462 (53462|1) - move to 4 for hand & pattern balance
  2. 01:15:832 (75832|3) - move to 2, 01:16:005 (76005|1,76005|0) - move to right 3-4, 01:16:179 (76179|2) - move to 1 for pattern balance, so many note in collum 4
  3. 01:18:953 (78953|2,79127|2,79127|1,79300|1) - better arrange this pattern, i don't like this ;w; sorry
  4. 01:29:358 (89358|0,89445|1,89531|3,89531|2,89705|0,89792|1,89878|2,89878|3) - need to change pattern, because different rhytim
  5. 01:31:265 - add note for cimbal sounds Weak cymbal doesn't need for two notes
  6. 01:34:387 (94387|3) - missing LR3_Hat_CRS here too
  7. 01:50:341 (110341|2) - move to 1 for hand & pattern balance
  8. 02:03:000 (123000|2) - missing LR_Hat Synth here too
  9. 02:23:808 - seem add note for pitch still stronnkk, also check here :
    02:44:790 -
  10. 02:43:056 (163056|1) - move to 4 for hand & pattern balance
  11. 03:04:733 (184733|3,185079|3,185426|3) - i feel dejavu here xD
  12. 03:18:952 (198952|3,199039|2,199126|0,199126|1,199299|3,199386|2,199473|1,199473|0) - ^
Pony


OD : 8
HP : 8
  1. 01:34:387 (94387|3) - missing LR3_Hat_CRS here
  2. 02:03:000 - missing LR_Hat Synth here
  3. 02:54:328 - missing hitsounds here maybe like 02:53:114 -
  4. 03:21:900 (201900|2) - move to 2, make different from Hard diff, xD
  5. Really tired 3min+ x 3diff ;w; sorrywkwkw oke (y)

Verniy_Chan wrote:

My Rating
84,75

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Fixed :) Missing HS and HS Suggestion will be putted in Hitsound diff :D
Thx for mod :)
sherrysina
hi, rivals~ request from queue (lol, kuhaku and bangke's queue)

Mod
[Normal]
02:09:589 (129589|1,129763|0) - swap collumn? for a better flow
02:17:046 - kayanya salah satu note enak dijadikan LN
02:47:045 (167045|1) - move to 4. for comfortable

[Hard]
00:04:560 (4560|3,4907|2) - ctrl+J? for a better flow
00:06:121 (6121|2) - move to 1, ^
01:04:734 (64734|0,65081|0,65427|0) - balance this please..
01:54:763 (114763|3) - move to 3
02:01:612 (121612|3,121959|3,122306|3) - balance this too

maaf kalo nggak membantu ;w;
good luck!
Topic Starter
Rivals_7

sherrysina wrote:

hi, rivals~ request from queue (lol, kuhaku and bangke's queue)

Mod
[Normal]
02:09:589 (129589|1,129763|0) - swap collumn? for a better flow
02:17:046 - kayanya salah satu note enak dijadikan LN Gini aja cukup kok :>
02:47:045 (167045|1) - move to 4. for comfortable

[Hard]
00:04:560 (4560|3,4907|2) - ctrl+J? for a better flow Keep for now
00:06:121 (6121|2) - move to 1, ^ Keep, to give player some "drum feeling"
01:04:734 (64734|0,65081|0,65427|0) - balance this please..
01:54:763 (114763|3) - move to 3 Keep, same pitch as - 01:54:676 (114676|3) - and hit-able
02:01:612 (121612|3,121959|3,122306|3) - balance this too

maaf kalo nggak membantu ;w;
good luck!
Thanks for mod :)
-SoraGami-
Hi Rivalss!~~

here's my mod
"more ponies" xD

just a quick look

Column = 1|2|3|4


[General]
BG : OK, just ponies xD
Audio : consider lowering the volume in this kinds of sounds 00:09:763 because it is too loud
Timing : OK
Spread : OK
Etc. : OK

[Normal]
- 00:02:306 (2306|2) - maybe move this in 4? so that it feels like the pitch goes high after 00:01:786 (1786|2) and then 00:04:560 (4560|3) move this to 3 so that the flow goes down as the pitch goes down also and same pitch with 00:01:786
- 00:21:208 - pattern suggestion: https://osu.ppy.sh/ss/4053569 , a mirror pattern for this one 00:20:514 is good i think and from here 00:21:901 just accordance to the pitch, but it's up to you
- 01:57:624 - add note for consistency, cuz you added note here 01:00:745
- 03:01:438 - same case with ^
[Hard]
- 00:22:248 (22248|3,22248|2) - move to left? to have some flow, making it jack is not fitting i guess
- 01:01:786 (61786|3,61959|2,62046|3) - move to 3,4,3 for some balance and comfortable flow
- 01:01:959 - why did you make a 1/4 here while 01:13:057 - is not?
- 01:19:300 (79300|3,79474|2,79647|3,79734|2,79820|1) - move to 3,4,2,3,4 so that some plyers in this level can hit this section more accurately, because here 01:19:820 in this cutted 1/4 flow they both end and started at the left hand, and some players might just stair it
- 01:23:982 (83982|1) - move to 1 for some balnce, because the flow has some right-sided
- 01:30:225 (90225|0,90225|1) - put it in the middle like my reason in the 1st one?
- 01:54:763 (114763|3) - move to 3, because that 1/4 jack is too sudden for the middle part, cuz you dont have it before
- 01:58:664 (118664|0,118838|1,118924|0) - move to 1,2,1 for more comfortable flow
- 02:10:023 - and 03:02:738 - add like 01:01:959
- 02:16:352 (136352|1,136526|0,136612|1,136699|2,136872|3) - move to 1,2,3,4,3 like i was said before about cutted stairs that started and ended in both hands
- 03:13:577 (193577|2) - move to 4? for balance
- 03:19:819 (199819|3,199819|2,199993|0,199993|1) - move to [23][14] for some impact?
[Pony pony~~~ PONY]
- 01:08:029 (68029|0,68202|1) - swap columns for equal number of jcks and blance flow
- 01:16:699 (76699|1) - move to 1 for balance and comfortability hard to [24] it cuz of 01:16:352 (76352|1,76526|1,76699|1)
- 01:54:763 - move to 2? ummm... maybe it is just good if you didnt make it a jack????
- 02:00:225 (120225|0,120312|1,120398|0) - move to 2,1,3 for more good flow and balance
- 02:04:734 (124734|3) - move to 1 for a sweet balance xD
- 02:13:578 (133578|2) - move to 4, cuz of 02:13:231 (133231|2,133404|2,133578|2) hard to [24] it...
- 03:01:785 (181785|2) - move to 2
- i hear some loud hs.... maybe made it lower...
also i hear some extremely loud hs but i dont know where it came from... maybe it is just my editor xD

Nice map rivals~
Good Luck on your ponies!
Topic Starter
Rivals_7

-SoraGami- wrote:

Hi Rivalss!~~

here's my mod
"more ponies" xD

just a quick look

Column = 1|2|3|4


[General]
BG : OK, just ponies xD
Audio : consider lowering the volume in this kinds of sounds 00:09:763 because it is too loud
Timing : OK
Spread : OK
Etc. : OK

[Normal]
- 00:02:306 (2306|2) - maybe move this in 4? so that it feels like the pitch goes high after 00:01:786 (1786|2) and then 00:04:560 (4560|3) move this to 3 so that the flow goes down as the pitch goes down also and same pitch with 00:01:786
- 00:21:208 - pattern suggestion: https://osu.ppy.sh/ss/4053569 , a mirror pattern for this one 00:20:514 is good i think and from here 00:21:901 just accordance to the pitch, but it's up to you Hmm I'll keep this :3
- 01:57:624 - add note for consistency, cuz you added note here 01:00:745
- 03:01:438 - same case with ^
[Hard]
- 00:22:248 (22248|3,22248|2) - move to left? to have some flow, making it jack is not fitting i guess This was following the kick and it's on the same pitch.Also this will made a "double-minijack-in-different-hand" pattern which is I don't really like to use it here
- 01:01:786 (61786|3,61959|2,62046|3) - move to 3,4,3 for some balance and comfortable flow
- 01:01:959 - why did you make a 1/4 here while 01:13:057 - is not?
- 01:19:300 (79300|3,79474|2,79647|3,79734|2,79820|1) - move to 3,4,2,3,4 so that some plyers in this level can hit this section more accurately, because here 01:19:820 in this cutted 1/4 flow they both end and started at the left hand, and some players might just stair it
- 01:23:982 (83982|1) - move to 1 for some balnce, because the flow has some right-sided
- 01:30:225 (90225|0,90225|1) - put it in the middle like my reason in the 1st one? same as my first red note then
- 01:54:763 (114763|3) - move to 3, because that 1/4 jack is too sudden for the middle part, cuz you dont have it before It's relevant to the kick noise, and they're also on the same pitch
- 01:58:664 (118664|0,118838|1,118924|0) - move to 1,2,1 for more comfortable flow
- 02:10:023 - and 03:02:738 - add like 01:01:959
- 02:16:352 (136352|1,136526|0,136612|1,136699|2,136872|3) - move to 1,2,3,4,3 like i was said before about cutted stairs that started and ended in both hands
- 03:13:577 (193577|2) - move to 4? for balance
- 03:19:819 (199819|3,199819|2,199993|0,199993|1) - move to [23][14] for some impact? Nope, I'll just make it consistent
[Pony pony~~~ PONY]
- 01:08:029 (68029|0,68202|1) - swap columns for equal number of jcks and blance flow
- 01:16:699 (76699|1) - move to 1 for balance and comfortability hard to [24] it cuz of 01:16:352 (76352|1,76526|1,76699|1)
- 01:54:763 - move to 2? ummm... maybe it is just good if you didnt make it a jack???? Acceptable because of the same pitch
- 02:00:225 (120225|0,120312|1,120398|0) - move to 2,1,3 for more good flow and balance
- 02:04:734 (124734|3) - move to 1 for a sweet balance xD It seems like nothing change to me :/
- 02:13:578 (133578|2) - move to 4, cuz of 02:13:231 (133231|2,133404|2,133578|2) hard to [24] it...
- 03:01:785 (181785|2) - move to 2
- i hear some loud hs.... maybe made it lower...
also i hear some extremely loud hs but i dont know where it came from... maybe it is just my editor xD

Nice map rivals~
Good Luck on your ponies!

Thanks For Mod :3 It was really helpful :D
Mei-chan_old_1
Cancelled sorry because i'm too busy with school i don't have enough time to do it T.T
Topic Starter
Rivals_7

Mei-chan wrote:

Cancelled sorry because i'm too busy with school i don't have enough time to do it T.T
Ah okey then no prob ;)
[ A v a l o n ]
Hi Rivals_7 ;)
Here is my mod as requested from

|1|2|3|4|


mod inside

  • all general stuff was fine :'D
  1. 00:00:745 (745|3) - would be nice if you change this note into LN, according on long sound in this time
  2. 00:05:254 (5254|1,5601|2,5948|3,6294|1) - move this LN to 4 2 3 1 . . . it's more fit with the song itself
  3. 00:06:641 (6641|2,6988|3) - Ctrl G, more better imo
  4. 00:07:335 (7335|0,7682|0) - 00:08:029 (8029|1,8375|1) - i can't understand this note, not realted to any pitch imo @_@
  5. 00:09:069 (9069|2,9069|0) - delete this note ? and make 1 or 2 LN here for expressing the drum roll start here 00:08:896 -
  6. 00:14:618 (14618|1,14965|1) - 00:15:312 (15312|2,15659|2) - what the purpose of this note ? . . . well i think this pattern is better 00:12:190 (12190|1,12537|1,12537|0) - hear the sound carefully
  7. 00:18:086 (18086|3,18433|3) - etc, same reason as above . . . maybe try this http://puu.sh/lSFak/07ee1ea7c9.jpg it can be applied start on here 00:18:086 -
  8. 00:23:289 (23289|0,23289|2) - move to 1 and 4 after that^ (swictch LN)
  9. 00:32:826 (32826|1,32826|3,33173|0,33173|2,33520|3,33520|1) - make it into 12 34 12 column
  10. 00:33:867 - & 00:34:214 - you've missing intrument sound here . . . add note
  11. 00:46:179 (46179|1) - why no LN here ? it's exactly same sound as 00:45:485 (45485|3) -
  12. 00:48:953 - & 00:51:728 - same reason as above^
  13. 00:49:647 (49647|3,49647|0,49820|1,49820|2) - Ctrl G . . . fits perfectly with vocal and impact sound
  14. 01:11:670 - still have clear sound here, suggest to add note
  15. 01:19:734 - add a note here if you following kick in this part (but i suggest you to following vocal here, its more easy to hit)
  16. 01:36:294 - & 01:36:641 - please add note here, you've missing instrument sound here
  17. 01:41:844 - & 01:42:190 - same reason as ^
  18. 02:08:563 - still have clear sound here, suggest to add note
  19. 02:18:780 (138780|3) - low sound, and very hard to hit newbie player . . . i suggest you to delete that, and move this 02:18:896 (138896|2) - to 4
  20. 03:12:189 (192189|1,192536|1) - & 03:12:883 (192883|2,193230|2) - what the purpose of this pattern ? i don't understand . . . pls make another form if you want
  21. 03:15:657 (195657|3,196004|3) - 03:16:351 (196351|1,196698|1) - 03:17:045 (197045|2,197392|2) - not fits perfectly with music and play feels . . . try to re-arrange that

    [Hard]
  22. 00:08:896 (8896|2,9069|3,9069|1,9242|2) - better to remove this, and make a LN for exchange drum roll here . . . example http://puu.sh/lSFJC/65c87338d2.jpg
  23. 00:09:763 (9763|1,10456|2) - move to 4 and 1 for better balance
  24. 00:10:630 (10630|3,10716|2,10803|1) - arrange to 3 2 4 . . . its more fit i think
  25. 00:12:017 - add a note for kick sound here, you've missing that
  26. 00:14:705 - have same sound with 00:14:878 (14878|1) - well i suggest to add note here (on 3rd column)
  27. 00:20:601 - 00:21:294 - can you hear drum roll is still exist here ? . . . here is my suggestion for your pattern http://puu.sh/lSG1E/13827ecfe6.jpg neat and more fit with the sound
  28. 00:22:075 (22075|2,22075|3,22248|3,22248|2,22422|1,22422|0) - according on jack sound on this part, try this ? http://puu.sh/lSG59/b1a105e1a0.jpg
  29. 00:24:936 (24936|1) - move to 3, fits perfectly when you play it
  30. 00:27:277 (27277|2) - what is this ? make it short is more better imo . . . because there is no long sound reached more than 1 beat here
  31. 00:43:925 (43925|0) - cut this LN to 00:44:271 - this sound is no more longer on that timing
  32. 00:44:618 - where is the LN ? pls do a consistency like LN on this part 00:44:271 (44271|1) -
  33. 00:50:688 (50688|2) - wrong snapped . . . here is my fix http://puu.sh/lSGhm/400fb495af.jpg actually LN start here 00:50:514 -
  34. 00:53:809 (53809|0,53809|1,53809|3,53982|2,54156|0,54329|1,54503|3,54676|1,54849|2,55023|0) - WTF this LN . . pls change that into single note only, no long sound on this part . . . but you can start LN invasion on here 00:55:196 - because it's correct long sound (which yours is right)
  35. 01:00:572 (60572|1) - actually you can make a jack on first column, because of kick sound (hear it carefully) OR you can just add note on that because of kick sound
  36. 01:03:693 (63693|2,63867|2) - this jack is not fit with music itself, move it to 4th column . . . works great (hear the sound carefully)
  37. 01:04:907 (64907|2,65081|2) - hmmmm, this jack is not really fit too, try to move that to 4th column ? because i can hear 01:05:254 (65254|3) - is same synth sound
  38. 01:12:797 - add note, you've missing a note for drum here . . . do like 01:13:144 (73144|1) -
  39. 01:14:531 (74531|1) - delete this, because you didn't following any drum roll in this part
  40. 01:16:612 - 01:16:959 - 01:17:306 - add note for drum sound . . . here is my suggestion http://puu.sh/lSGGD/627affd195.jpg it can be applied start on here 01:16:179 -
  41. 01:22:682 - add a note on 2nd column,s till have synth sound like others
  42. 01:28:144 - start on that, same as my suggestion on this part 00:19:994 -
  43. 01:50:687 (110687|2,110861|1,111034|3,111208|2,111381|0,111554|2,111728|1,111901|3) - better to change that mini LN with single note, same reason as this part 00:53:809 -
  44. the rest seems same . . . you can check it by yourself :v

OK mod end huehue
good luck ;)

oh i almost forgot, plz mod this map https://osu.ppy.sh/s/381397 :v
Topic Starter
Rivals_7

[ A v a l o n ] wrote:

Hi Rivals_7 ;)
Here is my mod as requested from

|1|2|3|4|


mod inside

  • all general stuff was fine :'D

    edit: "Normal" he said
  1. 00:00:745 (745|3) - would be nice if you change this note into LN, according on long sound in this time
  2. 00:05:254 (5254|1,5601|2,5948|3,6294|1) - move this LN to 4 2 3 1 . . . it's more fit with the song itself
  3. 00:06:641 (6641|2,6988|3) - Ctrl G, more better imo
  4. 00:07:335 (7335|0,7682|0) - 00:08:029 (8029|1,8375|1) - i can't understand this note, not realted to any pitch imo @_@ It's a kick, not following any pitch here. I'm mostly following on beats, as long as they're playable, there will be no issues.
  5. 00:09:069 (9069|2,9069|0) - delete this note ? and make 1 or 2 LN here for expressing the drum roll start here 00:08:896 -
  6. 00:14:618 (14618|1,14965|1) - 00:15:312 (15312|2,15659|2) - what the purpose of this note ? . . . well i think this pattern is better 00:12:190 (12190|1,12537|1,12537|0) - hear the sound carefully same reason as above
  7. 00:18:086 (18086|3,18433|3) - etc, same reason as above . . . maybe try this http://puu.sh/lSFak/07ee1ea7c9.jpg it can be applied start on here 00:18:086 -
  8. 00:23:289 (23289|0,23289|2) - move to 1 and 4 after that^ (swictch LN)
  9. 00:32:826 (32826|1,32826|3,33173|0,33173|2,33520|3,33520|1) - make it into 12 34 12 column Mope, too monotonous for me
  10. 00:33:867 - & 00:34:214 - you've missing intrument sound here . . . add note
  11. 00:46:179 (46179|1) - why no LN here ? it's exactly same sound as 00:45:485 (45485|3) -
  12. 00:48:953 - & 00:51:728 - same reason as above^
  13. 00:49:647 (49647|3,49647|0,49820|1,49820|2) - Ctrl G . . . fits perfectly with vocal and impact sound Accepting your suggest about adding an LN here - 00:48:953 - . If I ctrl+g this, it'll be overlapped
  14. 01:11:670 - still have clear sound here, suggest to add note
  15. 01:19:734 - add a note here if you following kick in this part (but i suggest you to following vocal here, its more easy to hit) In purpose for easier readability to newbies
  16. 01:36:294 - & 01:36:641 - please add note here, you've missing instrument sound here
  17. 01:41:844 - & 01:42:190 - same reason as ^
  18. 02:08:563 - still have clear sound here, suggest to add note
  19. 02:18:780 (138780|3) - low sound, and very hard to hit newbie player . . . i suggest you to delete that, and move this 02:18:896 (138896|2) - to 4
  20. 03:12:189 (192189|1,192536|1) - & 03:12:883 (192883|2,193230|2) - what the purpose of this pattern ? i don't understand . . . pls make another form if you want
  21. 03:15:657 (195657|3,196004|3) - 03:16:351 (196351|1,196698|1) - 03:17:045 (197045|2,197392|2) - not fits perfectly with music and play feels . . . try to re-arrange that Same concern as above

    [Hard]
  22. 00:08:896 (8896|2,9069|3,9069|1,9242|2) - better to remove this, and make a LN for exchange drum roll here . . . example http://puu.sh/lSFJC/65c87338d2.jpg
  23. 00:09:763 (9763|1,10456|2) - move to 4 and 1 for better balance
  24. 00:10:630 (10630|3,10716|2,10803|1) - arrange to 3 2 4 . . . its more fit i think
  25. 00:12:017 - add a note for kick sound here, you've missing that Ignored on purpose, you see i'm doing the same thing here - 00:11:323 - and - 00:11:670 -
  26. 00:14:705 - have same sound with 00:14:878 (14878|1) - well i suggest to add note here (on 3rd column)
  27. 00:20:601 - 00:21:294 - can you hear drum roll is still exist here ? . . . here is my suggestion for your pattern http://puu.sh/lSG1E/13827ecfe6.jpg neat and more fit with the sound
  28. 00:22:075 (22075|2,22075|3,22248|3,22248|2,22422|1,22422|0) - according on jack sound on this part, try this ? http://puu.sh/lSG59/b1a105e1a0.jpg
    - 00:21:901 (21901|1,21901|0) - These are low pitch -> - 00:22:075 (22075|3,22075|2) - These are high pitch -> - 00:22:248 (22248|3,22248|2) - These are more higher pitch (but I put in the same column because of column limit) -> and this - 00:22:422 (22422|1,22422|0) - are low pitch. same as - 00:21:901 (21901|1,21901|0) - . It's more fit this way.
  29. 00:24:936 (24936|1) - move to 3, fits perfectly when you play it
  30. 00:27:277 (27277|2) - what is this ? make it short is more better imo . . . because there is no long sound reached more than 1 beat here I don't think this is a really big deal, I copied this from ranked TV Size one, And it feels like I have to do this for uniqueness sake (?). When I change to SN, it's just feel...... Monotonous :/
  31. 00:43:925 (43925|0) - cut this LN to 00:44:271 - this sound is no more longer on that timing Lemme just say that this is my style of LN here(somewhat similar like yoshilove did in a map like "Gotou mai - Funwari Fuwari" (see the thread)). Extending the LN (even though the pitch are changing) is still acceptable as long as they playable (See TV Size version of this map. I using this kind of pattern too).
  32. 00:44:618 - where is the LN ? pls do a consistency like LN on this part 00:44:271 (44271|1) - Added an LN on 4
  33. 00:50:688 (50688|2) - wrong snapped . . . here is my fix http://puu.sh/lSGhm/400fb495af.jpg actually LN start here 00:50:514 - Extending the LN but I'm not adding any note here - 00:50:688 - For easier readability
  34. 00:53:809 (53809|0,53809|1,53809|3,53982|2,54156|0,54329|1,54503|3,54676|1,54849|2,55023|0) - WTF this LN . . pls change that into single note only, no long sound on this part . . . but you can start LN invasion on here 00:55:196 - because it's correct long sound (which yours is right) Ah this..... I following a buildup noises (heard at 25%) and the pitch are changing every 1/2 . I think this "LN Invasion" starting from here is more fit
  35. 01:00:572 (60572|1) - actually you can make a jack on first column, because of kick sound (hear it carefully) OR you can just add note on that because of kick sound Umm... keep this. I just don't want snare and hat noises in the same column
  36. 01:03:693 (63693|2,63867|2) - this jack is not fit with music itself, move it to 4th column . . . works great (hear the sound carefully)
  37. 01:04:907 (64907|2,65081|2) - hmmmm, this jack is not really fit too, try to move that to 4th column ? because i can hear 01:05:254 (65254|3) - is same synth sound Rearranged this section
  38. 01:12:797 - add note, you've missing a note for drum here . . . do like 01:13:144 (73144|1) - Ignored on purpose for easier readabilty sake. Just as the same thing i do here - 01:01:699 -
  39. 01:14:531 (74531|1) - delete this, because you didn't following any drum roll in this part It is, because that is the tom sound. xD
  40. 01:16:612 - 01:16:959 - 01:17:306 - add note for drum sound . . . here is my suggestion http://puu.sh/lSGGD/627affd195.jpg it can be applied start on here 01:16:179 - 0-0 Too dense, Let the "Pony" diff do this instead. tbh Drumroll is not the focus of this diff
  41. 01:22:682 - add a note on 2nd column,s till have synth sound like others
  42. 01:28:144 - start on that, same as my suggestion on this part 00:19:994 -
  43. 01:50:687 (110687|2,110861|1,111034|3,111208|2,111381|0,111554|2,111728|1,111901|3) - better to change that mini LN with single note, same reason as this part 00:53:809 - Same reason as above
  44. the rest seems same . . . you can check it by yourself :v K :v

OK mod end huehue
good luck ;)

oh i almost forgot, plz mod this map https://osu.ppy.sh/s/381397 :v
K wil mod yours soon xD
Thx :D
Fuuyu


Nyahallo~ Riva-chii

Requested via 「Kafuuchii's Reservation Queue. Poi~」

Requested as Reserved~


0 | 1 | 2 | 3



I'll just check the pattern and notes, okie? Hue.
- Normal
  1. 01:19:300 (79300|1,79474|0) - just mirror with this part 01:19:820 (79820|2,79994|1,80167|0) - soo...01:19:300 (79300|1,79474|0) - move one col. to the right.
  2. 01:27:104 (87104|1) - to col. 2
  3. 01:35:254 (95254|3,95601|2) - ctrl + j
  4. 01:40:456 (100456|0,100630|1) - ^
  5. 01:54:416 (114416|1) - to col. 0 then stair this part 01:54:763 (114763|0) - to col. 2 01:54:849 (114849|2) - to col. 3
  6. 02:26:930 (146930|0) - to col. 3?
  7. 02:30:571 (150571|0,150745|1) - ctrl + j?
  8. 02:32:912 (152912|2,152912|1) - move to 02:32:826 - i think?

- Hard
  1. 00:00:572 (572|2,659|1) - one col. to the left?
  2. 00:27:277 (27277|2) - end LN at 00:27:797 -
  3. 01:19:820 - add note to col. 1
  4. 02:32:999 - add note? practically the same sound with 02:32:826 -
  5. 03:20:860 (200860|2,200860|1,201380|1,201380|2) - suggestion: http://puu.sh/lWpA8/11af52c290.png

RIP my mods are so short now and I can't do Pony... That's all I can point out to ;-; Good Luck~
Topic Starter
Rivals_7

- Kafuuchii - wrote:



Nyahallo~ Riva-chii

Requested via 「Kafuuchii's Reservation Queue. Poi~」

Requested as Reserved~


0 | 1 | 2 | 3



I'll just check the pattern and notes, okie? Hue. [/color]
- Normal
  1. 01:19:300 (79300|1,79474|0) - just mirror with this part 01:19:820 (79820|2,79994|1,80167|0) - soo...01:19:300 (79300|1,79474|0) - move one col. to the right.
  2. 01:27:104 (87104|1) - to col. 2
  3. 01:35:254 (95254|3,95601|2) - ctrl + j
  4. 01:40:456 (100456|0,100630|1) - ^ I think i'll keep this
  5. 01:54:416 (114416|1) - to col. 0 then stair this part 01:54:763 (114763|0) - to col. 2 01:54:849 (114849|2) - to col. 3 Keep this for now, just wanna make this part quite unique
  6. 02:26:930 (146930|0) - to col. 3? Col 1 instead
  7. 02:30:571 (150571|0,150745|1) - ctrl + j? Nope
  8. 02:32:912 (152912|2,152912|1) - move to 02:32:826 - i think?

- Hard
  1. 00:00:572 (572|2,659|1) - one col. to the left? It's fine I think
  2. 00:27:277 (27277|2) - end LN at 00:27:797 - Nope, it's more comfortable to release the LN at - 00:27:971 -
  3. 01:19:820 - add note to col. 1 On purpose to reduce diff spike xD
  4. 02:32:999 - add note? practically the same sound with 02:32:826 -
  5. 03:20:860 (200860|2,200860|1,201380|1,201380|2) - suggestion: http://puu.sh/lWpA8/11af52c290.png Not bad tho, but it could occurs an accuracy issues. Change it for now tho. xD

RIP my mods are so short now and I can't do Pony... That's all I can point out to ;-; Good Luck~
Thx :)
Takeshi Hiroshi
hi~

here my mod :v

Normal
02:18:896 (138896|3) - I think you should remove

Hard
03:16:178 (196178|1) - This should end 03:16:351 -

Pony
03:16:178 (196178|3) - This should end 03:16:351 -

*I'm no speak english... use Google translator
Topic Starter
Rivals_7

Takeshi Hiroshi wrote:

hi~

here my mod :v Where the heck are you come from xD

Normal
02:18:896 (138896|3) - I think you should remove I dont think so

Hard
03:16:178 (196178|1) - This should end 03:16:351 -

Pony
03:16:178 (196178|3) - This should end 03:16:351 -

*I'm no speak english... use Google translator
Everything else are applied

Thank you xD
Skalim
Sorry dude, i tried to mod it, but i can´t find any issue in the diff, maybe my kudos can help you for rank ^^ is better than nothing
Topic Starter
Rivals_7
(GG I forgot to reply)

That's okay :) And thank you for star Skalim :D
Shinzo-

MOD READY


Mod by Request on



7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

Timing
  1. offset kinda late try 1103

[Pony]
00:06:641 - consider adding 1 more note for impact/cymbal
00:08:722 - 00:09:069 - i though it was same with 00:08:375 (8375|1,8375|3) - but if you want to make this playable then i can understand
00:09:763 - 00:10:456 - you can add 1 more note here, the sound is kinda loud and like a impact (just like 00:20:861 - 00:21:555 - ), it's ok if not, i just recomend adding note there
00:14:965 (14965|3,15312|0) - those sound are end on 00:15:225 - 00:15:572 - please hear it carefully. 00:15:659 (15659|3) - this one is right since you can hear a new synt on 00:15:832 (15832|0) -
00:17:479 - actually this should be counted as Missing note since you layer it on 00:17:566 (17566|2,17653|1) - just like you do on 01:14:358 -
00:22:248 (22248|1,22422|2) - Ctrl H for pitch ? it's up to you
00:22:768 - consider adding 1 more note for the loud snare
00:27:971 (27971|0) - the sound is end on 00:28:318 - so please end the LN on there too
00:33:346 - maybe add 1 more note for the synt
00:33:520 (33520|3) - same like i mentioned before, it ends 00:33:867 -
00:34:387 - consider add one more note for cymbal/impact and i hear come tiiing
00:39:069 (39069|0) - same like before, it should be end on 00:39:416 -
00:44:445 - add note just like i mentioned before
00:44:618 (44618|0) - end the LN on 00:44:965 - according to the sound
00:56:497 - add note on 4th collumn since as you can hear theres a synt and kick
00:56:757 - try something like http://puu.sh/meHSv/b9f51d6b56.png for the pitch
01:03:260 (63260|1) - maybe delete since it just an echo
01:24:069 - missing note for the synt
01:25:456 - missing note for the drum you must layer it bcs you layer it on 01:25:543 (85543|1,85630|2) -
01:27:624 (87624|0) - consider delete this because 01:27:624 (87624|3,87624|0) - the sound is not loud as 01:27:450 (87450|2,87450|0) -
01:35:948 (95948|0) - should end on 01:36:294 - according to the sound
01:36:728 (96728|1) - better to move to 01:36:641 - since 01:36:641 - the sound is same like 01:36:294 (96294|2,96294|3) - also i almost hear nothing on 01:36:728 -
01:41:323 - add note for the synt ? and 01:41:497 (101497|0) - end the LN on 01:41:844 -
01:44:098 (104098|2,104098|1,104445|1,104965|2,105138|1) - consider Ctrl H this for the pitch
01:47:739 (107739|0) - delete, the sound is not loud enough to be 2 note
01:53:375 - add 1 more note cause there's a kick
01:53:809 (113809|0) - move to 2 and 01:54:156 (114156|3) - move to 3 for pitch
01:57:537 - consider adding note here for the synt
02:20:398 - 02:20:456 - actually you must add note here since you layer those sound since the begining of this part 02:18:953 (138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) -
02:23:028 - 02:23:201 - add note for a same reason as above
02:46:091 - add note for the kick
02:46:525 (166525|2,166871|1) - Ctrl H for pitch
03:12:536 (192536|3,192883|0) - same like i said before they should be end on 03:12:883 - and 03:13:230 - according to the sound
03:13:663 - misssing note, you can't suddenly stop following this sound

Good Luck and Happy New Year !
Topic Starter
Rivals_7

Shinzo- wrote:

MOD READY


Mod by Request on



7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

Timing
  1. offset kinda late try 1103
    The beat was on 1093. 1103 is just an emphasize (though it sounds bigger)

[Pony]
00:06:641 - consider adding 1 more note for impact/cymbal But the song doesn't have cymbal on it
00:08:722 - 00:09:069 - i though it was same with 00:08:375 (8375|1,8375|3) - but if you want to make this playable then i can understand
00:09:763 - 00:10:456 - you can add 1 more note here, the sound is kinda loud and like a impact (just like 00:20:861 - 00:21:555 - ), it's ok if not, i just recomend adding note there
00:14:965 (14965|3,15312|0) - those sound are end on 00:15:225 - 00:15:572 - please hear it carefully. 00:15:659 (15659|3) - this one is right since you can hear a new synt on 00:15:832 (15832|0) -
00:17:479 - actually this should be counted as Missing note since you layer it on 00:17:566 (17566|2,17653|1) - just like you do on 01:14:358 - - 01:14:358 - has a drum noise but not as intense as - 00:17:479 -. Can't be hearded clearly at 25% becuase the drum noise is fast, you can heard it at 75%
00:22:248 (22248|1,22422|2) - Ctrl H for pitch ? it's up to you Okay
00:22:768 - consider adding 1 more note for the loud snare Nope, giving the hand more drum feeling by using just one note.
00:27:971 (27971|0) - the sound is end on 00:28:318 - so please end the LN on there too The guitar is less intense there (even tho its almost not noticeable) also for consistencies with 2 LN before See TV Size ver :v
00:33:346 - maybe add 1 more note for the synt
00:33:520 (33520|3) - same like i mentioned before, it ends 00:33:867 - ^
00:34:387 - consider add one more note for cymbal/impact and i hear come tiiing
00:39:069 (39069|0) - same like before, it should be end on 00:39:416 - ^
00:44:445 - add note just like i mentioned before
00:44:618 (44618|0) - end the LN on 00:44:965 - according to the sound ^
00:56:497 - add note on 4th collumn since as you can hear theres a synt and kick
00:56:757 - try something like http://puu.sh/meHSv/b9f51d6b56.png for the pitch Oh I don't like that "double Triple stack"
01:03:260 (63260|1) - maybe delete since it just an echo
01:24:069 - missing note for the synt Intended to avoi minijack, just like I'm doing here - 00:16:092 -
01:25:456 - missing note for the drum you must layer it bcs you layer it on 01:25:543 (85543|1,85630|2) -
01:27:624 (87624|0) - consider delete this because 01:27:624 (87624|3,87624|0) - the sound is not loud as 01:27:450 (87450|2,87450|0) - Its for BG Noise that also blended with guitar. and to make pattern less awkward
01:35:948 (95948|0) - should end on 01:36:294 - according to the sound Same reason Up there
01:36:728 (96728|1) - better to move to 01:36:641 - since 01:36:641 - the sound is same like 01:36:294 (96294|2,96294|3) - also i almost hear nothing on 01:36:728 - lel there's a noise obviously, if you cant sure try to hear this at 0% FX sound
01:41:323 - add note for the synt ? and 01:41:497 (101497|0) - end the LN on 01:41:844 - Nope for that LN
01:44:098 (104098|2,104098|1,104445|1,104965|2,105138|1) - consider Ctrl H this for the pitch Oke
01:47:739 (107739|0) - delete, the sound is not loud enough to be 2 note
01:53:375 - add 1 more note cause there's a kick
01:53:809 (113809|0) - move to 2 and 01:54:156 (114156|3) - move to 3 for pitch It'll make triple stack ;w;
01:57:537 - consider adding note here for the synt Too faint imo
02:20:398 - 02:20:456 - actually you must add note here since you layer those sound since the begining of this part 02:18:953 (138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) - I'm not meant to layer the electric noises anymore.
02:23:028 - 02:23:201 - add note for a same reason as above ^ Though I will consider both parts
02:46:091 - add note for the kick
02:46:525 (166525|2,166871|1) - Ctrl H for pitch
03:12:536 (192536|3,192883|0) - same like i said before they should be end on 03:12:883 - and 03:13:230 - according to the sound Up there
03:13:663 - misssing note, you can't suddenly stop following this sound

Good Luck and Happy New Year !
Thanks for mod Shin :D
HNY!
Gravey-
[Normal MOD]

[General]
Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Normal]
00:13:231 (13231|0) - Move to |3| for pattern consistency

00:23:289 (23289|2,23809|1) - Move to |4| - |3| and 00:24:329 (24329|2) - Move to |2| It gives more comfort-ability for the hand and based on your previous pattern 00:28:838

00:25:716 (25716|3,25890|2,26063|1) - Move to the left side by 1 column notice this part 00:31:266 they are the same rhythm as. .

00:34:907 (34907|2,35427|1) - Ctrl + H

00:35:774 (35774|2,36294|1) - Move to the right by 1 column

00:36:815 (36815|3,36988|2,37162|1) - Move to the left by 1 column

01:28:144 (88144|1) - Move to |3| then 01:28:491 (88491|0,88664|1) - Move to |2| - |3| then 01:28:838 (88838|2) - Move to |2| for pattern consistency

02:16:179 (136179|2,136352|3) - Move to the left by 1 column for better transition and based on the rhythm like ladder pattern

02:26:409 Add a note in |2| here

02:53:114 (173114|2) - Move to |4|

03:08:894 (188894|1,189068|0) - Move to the right by 1 column just like the other one before (for better transition and based on the rhythm like ladder pattern)

[Hard]
00:20:167 (20167|0) - Move to |3|

01:00:572 (60572|1,60745|2) - Move to |3| - |1| for pattern consistency

01:28:578 Add note to |3| then 01:29:185 (89185|0) - Move to |3| then 01:29:271 Add note to |2| then 01:29:358 (89358|2) - Move to |1| as you will notice here 00:20:514

01:47:913 (107913|3) - Why this part becomes 2 SN? Remove 1 SN?

02:40:629 (160629|0) - ^

[Pony]
00:06:641 Add note to |3|

00:09:763 Add note to |2| for impact then 00:10:196 (10196|2,10283|1,10370|0) - arrange in |2| - |3| - |2| pattern then 00:10:456 Add note to |1| for impact and pattern consistency

00:33:173 (33173|1,33173|2) - Move to the right by 1 column for pattern consistency just like you did with the others alternate same pattern as you will notice patterns like this 00:38:375

00:43:664 (43664|0,43751|1,43838|2,43925|1) - For consistency and pattern arrangement

01:01:959 (61959|1) - Move to |4|

01:09:069 Add note to |2|

01:40:803 (100803|3) - Move to |3| then 01:40:543 (100543|0,100630|1,100716|2) - Move to the right by 1 column for pattern consistency

02:05:948 Add note to |3|

02:51:553 (171553|2,171727|1) - Ctrl + H

That's all thank you very much for requesting on my queue and feel free to reject everything! Good luck! >w<)b
Topic Starter
Rivals_7

Gravey- wrote:

[Normal MOD]

[General]
Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Normal]
00:13:231 (13231|0) - Move to |3| for pattern consistency

00:23:289 (23289|2,23809|1) - Move to |4| - |3| and 00:24:329 (24329|2) - Move to |2| It gives more comfort-ability for the hand and based on your previous pattern 00:28:838

00:25:716 (25716|3,25890|2,26063|1) - Move to the left side by 1 column notice this part 00:31:266 they are the same rhythm as. .

00:34:907 (34907|2,35427|1) - Ctrl + H

00:35:774 (35774|2,36294|1) - Move to the right by 1 column

00:36:815 (36815|3,36988|2,37162|1) - Move to the left by 1 column

01:28:144 (88144|1) - Move to |3| then 01:28:491 (88491|0,88664|1) - Move to |2| - |3| then 01:28:838 (88838|2) - Move to |2| for pattern consistency

02:16:179 (136179|2,136352|3) - Move to the left by 1 column for better transition and based on the rhythm like ladder pattern

02:26:409 Add a note in |2| here

02:53:114 (173114|2) - Move to |4|

03:08:894 (188894|1,189068|0) - Move to the right by 1 column just like the other one before (for better transition and based on the rhythm like ladder pattern)

[Hard]
00:20:167 (20167|0) - Move to |3|

01:00:572 (60572|1,60745|2) - Move to |3| - |1| for pattern consistency

01:28:578 Add note to |3| then 01:29:185 (89185|0) - Move to |3| then 01:29:271 Add note to |2| then 01:29:358 (89358|2) - Move to |1| as you will notice here 00:20:514

01:47:913 (107913|3) - Why this part becomes 2 SN? Remove 1 SN?

02:40:629 (160629|0) - ^

[Pony]
00:06:641 Add note to |3|

00:09:763 Add note to |2| for impact then 00:10:196 (10196|2,10283|1,10370|0) - arrange in |2| - |3| - |2| pattern then 00:10:456 Add note to |1| for impact and pattern consistency

00:33:173 (33173|1,33173|2) - Move to the right by 1 column for pattern consistency just like you did with the others alternate same pattern as you will notice patterns like this 00:38:375

00:43:664 (43664|0,43751|1,43838|2,43925|1) - For consistency and pattern arrangement

01:01:959 (61959|1) - Move to |4| Hmm I dont really like double anchoring :/

01:09:069 Add note to |2|

01:40:803 (100803|3) - Move to |3| then 01:40:543 (100543|0,100630|1,100716|2) - Move to the right by 1 column for pattern consistency

02:05:948 Add note to |3|

02:51:553 (171553|2,171727|1) - Ctrl + H

That's all thank you very much for requesting on my queue and feel free to reject everything! Good luck! >w<)b
So much Thanks for the mod Gravey- >w<
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Rivals_7. Thank you for requesting to Feru's Mania Modding
Here is my Mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Remove "pony" from Tags, because its already in the Source.
AiMod: Right
Background: Right
BPM/Offset: Please let the 2nd and 3rd BPM Timign Recheck. I think they are slightly to early
Other: -

Normal

00:22:422 (22422|2) - A bit confused. Here you didn't map the Guitar drop buuut 00:03:867 (3867|0) - here you did. Here the Drop starts 00:04:907 -
00:39:416 (39416|0,39589|2,39763|0,39936|2) - i think a 2-3-2-3 trill would fit here well better. It emphasize the drum much more and gives better feeling what you actually play.
01:30:225 (90225|1,90398|0) - Swap collumns for Pitch.
02:18:896 (138896|3) - Wrong Snapped. Move to the last 1/4 line or delete. Its better just to follow the Stair sound here.
02:32:609 (152609|3,152609|2) - I think these notes are wrong snapped. They should be at the 1/3 Beatline
02:56:236 (176236|2) - Hitsound has diffrent volume then the next ones.
02:59:184 - Add note. According to 00:58:144 - , 01:09:242 - etc. Keep consistency.
03:19:819 (199819|1,199993|0) - Swap Collumns for Pitch.
03:20:860 (200860|3,201380|3) - These LN's should be 1/4 beat longer to follow correctly to the guitar

Hard

00:03:347 (3347|0,3520|1) - these notes play really strange. You follow clearly the vocal and suddenly there two more notes. I can hear which sound they are follow but i think it would be enough to keep the Vocal mapped.
00:19:647 (19647|0) - Suggest to extend the LN here to 00:20:167 - . The Long Guitar sound ends actually here.
00:22:075 (22075|2,22075|3) - Move both one col to the left. It fit more to the music. 00:22:075 (22075|3,22075|2,22248|2,22248|3) - these have audible different pitch and shouldn't be mapped on the same column. Plays weird.
00:27:277 (27277|2) - what do you follow with this LN? o.o There is no Sound that is so long. The guitar ends 00:27:451 - and the vocal ends 00:27:537 - so .. explain this please o.o.
00:32:826 (32826|3) - Same like above. Do Not extend LN's by yourself. LN's need a sound to be played correctly. This is a Rhythm game. Silence has no rhythm.
00:43:751 (43751|2,43838|3) - By CTRL + G these your Pattern would have much more flow. These 1-2 4-3 and then a 1-2 Chord is much better to play.
00:43:925 (43925|0) - same thing with LN.. i will stop to Mention this now should this happend again.
01:26:237 (86237|0) - Make this LN to Singlenote and add 01:26:323 - a note to follow guitar correctly.
01:30:052 (90052|1,90052|0) - Move on col to the right to follow pitch much better.
01:40:630 (100630|1,100716|0) - CTRL + G for more comfortable play.
01:53:635 (113635|3,113635|0,113809|3,113809|0,113982|1,113982|2,114156|1,114156|2) - these Jack chords doesn't fit in any way. they all have different pitch.
02:21:727 (141727|1) - you should make this to a 1/1 LN to follow your Pattern here. Long Songs with LN.
02:32:609 (152609|1) - Wrong Snapped LN. It should beginn 02:32:594 - . Also the last LN should end here.
02:49:819 (169819|3,169993|2) - Like i mention at the beginning. Don't confuse the player with your pattern.

Pony

I i don't know how to mod this diff o.o
I think you overuse the Chords here.. i will try it but .. idk..
00:23:549 (23549|3,23549|2,23636|0,23636|1) - i think all these pattern would play much better when you used 1 Note for the 1st 1/4 and a Chord for the 2nd One. It plays way more comfortable and don't let your song look so overnoted..
00:27:971 (27971|0) - This LN Should end 00:28:318 - . Guitar and Vocal ends here.
00:33:520 (33520|3) - This LN should end 00:33:867 - . Guitar and Vocal ends here.
00:39:069 (39069|0) - You probably know.
00:44:618 (44618|0) - ^
00:56:757 - Something like this would fit more to the music:
Sorry to say that. But your Kiai is absolute overmapped.
You used two noted chord like a normal note. In a song that is 3,4* hard. 3 Noted Chords okay. But Do not overuse your 2-Noted Chords here.
Its more then enough to use them for the drums like 00:58:664 (58664|0,59358|2,60052|0) - . But not for a hihat like 00:58:144 (58144|1,58491|1,58838|2,59185|2,59531|1,59878|1,60225|2) - . Do you tried to push the starrating up? If yes. Don't do that. This is just ridiculous.
Never try to push the Starrating unneded. I'm sure you want that your Map makes fun and is nice to play for other right? Then never. Really never overuse the Chords.
02:32:609 (152609|1,152609|0) - These Notes are Wrong Snapped. They should beginn 02:32:594 - also the previous LN's should end here.

Yeah thats all from my side :P
Good luck furterway!
Topic Starter
Rivals_7

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Rivals_7. Thank you for requesting to Feru's Mania Modding
Here is my Mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Remove "pony" from Tags, because its already in the Source. Actually its "Pony Canyon". The corporation who develop this cartoon in Japan
AiMod: Right
Background: Right
BPM/Offset: Please let the 2nd and 3rd BPM Timign Recheck. I think they are slightly to early uh.... i cant really understand what you mean here :/
Other: -

Normal

00:22:422 (22422|2) - A bit confused. Here you didn't map the Guitar drop buuut 00:03:867 (3867|0) - here you did. Here the Drop starts 00:04:907 - The first one you mentioned are on different section and its actually ended there for sure. The second and third one you've mentioned is quite different.
00:39:416 (39416|0,39589|2,39763|0,39936|2) - i think a 2-3-2-3 trill would fit here well better. It emphasize the drum much more and gives better feeling what you actually play.
01:30:225 (90225|1,90398|0) - Swap collumns for Pitch.
02:18:896 (138896|3) - Wrong Snapped. Move to the last 1/4 line or delete. Its better just to follow the Stair sound here.
02:32:609 (152609|3,152609|2) - I think these notes are wrong snapped. They should be at the 1/3 Beatline
02:56:236 (176236|2) - Hitsound has diffrent volume then the next ones. I'll talk about this with raika since he is making the HS xD
02:59:184 - Add note. According to 00:58:144 - , 01:09:242 - etc. Keep consistency. That one doesnt have synth, the others you mentioned have it
03:19:819 (199819|1,199993|0) - Swap Collumns for Pitch.
03:20:860 (200860|3,201380|3) - These LN's should be 1/4 beat longer to follow correctly to the guitar

Hard

00:03:347 (3347|0,3520|1) - these notes play really strange. You follow clearly the vocal and suddenly there two more notes. I can hear which sound they are follow but i think it would be enough to keep the Vocal mapped. Actually I follow the bell noise (or whatever instrument there, i dunno the name) but its blended with vocal. The other 2 notes follow fx that sounds like "pew pew" or something
00:19:647 (19647|0) - Suggest to extend the LN here to 00:20:167 - . The Long Guitar sound ends actually here.
00:22:075 (22075|2,22075|3) - Move both one col to the left. It fit more to the music. 00:22:075 (22075|3,22075|2,22248|2,22248|3) - these have audible different pitch and shouldn't be mapped on the same column. Plays weird.
00:27:277 (27277|2) - what do you follow with this LN? o.o There is no Sound that is so long. The guitar ends 00:27:451 - and the vocal ends 00:27:537 - so .. explain this please o.o. Its quite weird if I end the LN there and since there's no any additional instrument at the end of the LN (for HD Players, which is most of them are still intermediate players and not really familiar with this kind of pattern,) I think extending are acceptable as long as they're playable
00:32:826 (32826|3) - Same like above. Do Not extend LN's by yourself. LN's need a sound to be played correctly. This is a Rhythm game. Silence has no rhythm. Extending LN map thingy like this -> https://osu.ppy.sh/s/333217 could be ranked. why this not? Also I have no issues for having this pattern when I mapping TV Size
00:43:751 (43751|2,43838|3) - By CTRL + G these your Pattern would have much more flow. These 1-2 4-3 and then a 1-2 Chord is much better to play.
00:43:925 (43925|0) - same thing with LN.. i will stop to Mention this now should this happend again. ^
01:26:237 (86237|0) - Make this LN to Singlenote and add 01:26:323 - a note to follow guitar correctly.
01:30:052 (90052|1,90052|0) - Move on col to the right to follow pitch much better.
01:40:630 (100630|1,100716|0) - CTRL + G for more comfortable play.
01:53:635 (113635|3,113635|0,113809|3,113809|0,113982|1,113982|2,114156|1,114156|2) - these Jack chords doesn't fit in any way. they all have different pitch.
02:21:727 (141727|1) - you should make this to a 1/1 LN to follow your Pattern here. Long Songs with LN.
02:32:609 (152609|1) - Wrong Snapped LN. It should beginn 02:32:594 - . Also the last LN should end here.
02:49:819 (169819|3,169993|2) - Like i mention at the beginning. Don't confuse the player with your pattern.same explanation

Pony

I i don't know how to mod this diff o.o
I think you overuse the Chords here.. i will try it but .. idk..
00:23:549 (23549|3,23549|2,23636|0,23636|1) - i think all these pattern would play much better when you used 1 Note for the 1st 1/4 and a Chord for the 2nd One. It plays way more comfortable and don't let your song look so overnoted.. Since 1st 1/4 has Beat, I think is not really suitable to have just one note, but I treat both of them as they have a loud beat
00:27:971 (27971|0) - This LN Should end 00:28:318 - . Guitar and Vocal ends here.
00:33:520 (33520|3) - This LN should end 00:33:867 - . Guitar and Vocal ends here.
00:39:069 (39069|0) - You probably know.
00:44:618 (44618|0) - ^
00:56:757 - Something like this would fit more to the music:
Sorry to say that. But your Kiai is absolute overmapped.
You used two noted chord like a normal note. In a song that is 3,4* hard. 3 Noted Chords okay. But Do not overuse your 2-Noted Chords here.
Its more then enough to use them for the drums like 00:58:664 (58664|0,59358|2,60052|0) - . But not for a hihat like 00:58:144 (58144|1,58491|1,58838|2,59185|2,59531|1,59878|1,60225|2) - . Do you tried to push the starrating up? If yes. Don't do that. This is just ridiculous.
Never try to push the Starrating unneded. I'm sure you want that your Map makes fun and is nice to play for other right? Then never. Really never overuse the Chords. Welp okay then..... I wonder this issues never came to my ranked TV Size mapset. Otherwise I keep some Hat+synth noise as double. They're still reasonable
02:32:609 (152609|1,152609|0) - These Notes are Wrong Snapped. They should beginn 02:32:594 - also the previous LN's should end here.

Yeah thats all from my side :P
Good luck furterway!
Thank you for mod :D No reply means fixed :)
[Emiria]
Pony
00:33:346 - add a note
00:38:896 - ^
00:49:820 (49820|0,50167|1) - i feel delete is better and 00:50:514 - change one note to LN is better
00:58:491 (58491|1,58491|3) - one note is just ok
00:59:531 (59531|1,59531|0) - ^
01:07:855 (67855|0,67855|1) - ^
01:26:930 (86930|1) - stop at 01:27:277 -
01:35:774 - add a note
01:54:416 - add a ln for piano ?


Hard
00:57:451 - https://osu.ppy.sh/ss/4332986
01:42:711 (102711|2,103578|1) - drum for single note so delete these
01:58:578 - add a note for drum


Normal
00:05:254 (5254|3,5601|1,5948|2,6294|0) - feel double note is much better
00:08:896 (8896|0) - delete 00:09:069 - and add one at here
00:12:190 - main instrument is better
00:47:913 - add a note
00:53:462 - add a note
00:57:971 - start here feel map drum is better
01:20:167 - like 00:12:190 - what i suggest



thats all good luck
Topic Starter
Rivals_7

victorica_db wrote:

Pony
00:33:346 - add a note
00:38:896 - ^
00:49:820 (49820|0,50167|1) - i feel delete is better and 00:50:514 - change one note to LN is better
00:58:491 (58491|1,58491|3) - one note is just ok
00:59:531 (59531|1,59531|0) - ^
01:07:855 (67855|0,67855|1) - ^
01:26:930 (86930|1) - stop at 01:27:277 - Nope, guitar still exist
01:35:774 - add a note
01:54:416 - add a ln for piano ? I dont think thats fit


Hard
00:57:451 - https://osu.ppy.sh/ss/4332986 I dont think thats comfortable
01:42:711 (102711|2,103578|1) - drum for single note so delete these
01:58:578 - add a note for drum


Normal
00:05:254 (5254|3,5601|1,5948|2,6294|0) - feel double note is much better
00:08:896 (8896|0) - delete 00:09:069 - and add one at here Nope, that LN is for drumroll.
00:12:190 - main instrument is better
00:47:913 - add a note
00:53:462 - add a note
00:57:971 - start here feel map drum is better Thats reduce the SR quite much tho. i'll keep this
01:20:167 - like 00:12:190 - what i suggest Nope for variasion imo



thats all good luck
Thanks for mod :) No reply means fixed
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | ... | 3 |

    H/R - hold/release
My2Cents
  • 🔍 Beatmap Metadata / Options
    Looks good!

    🕐 Timing Sections
    Would you like to move the uninherited time point from 139647 to 138260 ?
Storyboard
💬 Comment
BG resolution: 1366 x 768 is correct!
Pony (4K)
💬 Comment
I like how you try to mix vocal notes with kick/drum notes. The flow of this map is pretty good, but needs closer inspection to make sure you've mapped everything.

My2Cents
[list:1337]Difficulty Settings
HP: 8.0 (OK)
OD: 8.0 (OK)

💊 Note Placement
  1. 00:09:069 - Add note on 1 because you put jumps on places such as 00:08:375 and 00:07:682 regardless of there being vocal or not.
    (^IF ACCEPTED) 00:09:156 (9156|1,9242|2) - Move to 2,3.
  2. 00:14:965 (14965|3,15312|0) - Wrong snap. Both start to decay at 3/4 beat long. Listen closely at 25% speed.
    00:16:092 - Add note on 1 due to missing note here. Keep in mind that you have mapped the same instrument here 00:15:659 (15659|3)
    00:16:179 (16179|1,16266|2,16352|3) - Move to 2,3,2.
    00:16:699 (16699|2,16873|1) - Move to 1,2. After this change, I think 00:16:873 (16873|2,17046|2) is fine because of these two: 00:17:219 (17219|1,17393|1,17566|2,17740|2)
  3. 00:49:820 (49820|1) - How about moving to 2 to make things easier to hit?
  4. 00:53:635 - No vocal here?
  5. 01:19:647 (79647|3) - Consider moving to 0 to form 0,1,0 or 0,1,0H. Then:
    01:19:820 (79820|3,79820|0) - Ctrl+H to form rising LN with 01:18:780 (78780|0,79127|1,79474|2)
  6. 01:22:942 (82942|0,83289|3) - Snap these two LN at 3/4 beat long.
    01:24:069 - Might consider adding a note just like at my previous mod at 00:16:092
  7. 01:41:323 - Missing vocal?
  8. 01:43:404 (103404|2,103404|3) - Weak sound, I think one note is good here.
  9. 01:46:699 (106699|2) - Suggest putting on 1 to make things easier to hit.
  10. 01:50:341 (110341|0,110341|1) - Weak sound.
  11. 01:54:676 (114676|3,114763|3) - Remove the jack.
  12. 01:54:849 - 02:17:046 This section is rather inconsistent in terms of using 1 note or 2 notes. Please double check.
    01:57:104 (117104|2,117104|1) - Should be one note just like 01:57:797 (117797|1)
  13. 02:00:572 (120572|2,120572|1) - Move to 01.
  14. 02:08:722 (128722|0,128722|1,128896|1,129069|2,129069|3,129069|0) - Kind of weird.
  15. 02:16:526 (136526|0,136699|0,136699|3) - Ctrl+H.
  16. 02:17:046 (137046|0,137046|3) - The falling sound the double LN corresponds to actually ends at 02:19:647 while an extra falling sound happens at 02:18:780 so think about this part. You can consider rearranging. (click here for an example)
  17. 02:19:993 (139993|0,140340|3,140687|0,141381|2,141727|2,142768|1) - Remove.
    02:23:115 (143115|1,143115|2) - Remove.
    02:23:028 - Add 2.
    02:23:115 - Add 1.
    02:23:201 - Add 0.
    02:23:288 (143288|0) - Move to 3.
    02:23:635 (143635|3) - Remove.
    02:23:548 (143548|2,143635|1,143722|0,143808|2) - Move to 3,2,1,0.
    02:23:808 (143808|1) - Move to 2.
    02:24:155 (144155|1,144155|0) - Switch these two.
  18. 02:27:710 (147710|2,147883|1) - These are inaudible. Are you sure there are notes here?
    02:28:144 (148144|2,148404|2) - And, do something about this.
  19. 02:32:826 - 02:32:999 - only one LN is here but from 02:32:305 - 02:32:826 and 02:32:999 - 02:34:993 each has double LN in the section.
  20. 02:36:293 (156293|3,156467|2,156640|1,156814|2) - Move to 2,3,2,1?
  21. 02:51:207 - Missing vocal?
  22. 02:55:542 - Add note on 1 and adjust from this point to 02:56:236
    Use 00:16:092 as a reference.
  23. 02:59:184 - Vocal? Reference 03:01:958
  24. 03:04:733 (184733|3) - Move to 2? You have 03:05:079 (185079|3,185253|3) already.
  25. 03:09:241 (189241|0,189415|3,189415|0) - Ctrl+H?
  26. 03:12:536 (192536|3,192883|0) - Snap at 3/4 beat.
  27. 03:13:663 - Add note due to same instrument with 03:13:230 (193230|3)
    03:13:750 (193750|1,193837|2,193923|3,194270|2,194444|1) - Move to 2,3,2,1,2
  28. 03:17:218 (197218|3,197305|2,197392|1) - Move to 1,3,2?
    03:17:565 (197565|2,197738|1) - Ctrl+H?
MagiCopy Hitsounding
Download the newest build of osu!MagiCopy here!
💬 Comment
Thank you Rivals for helping me and Raika test out how this hitsounding scheme works! This box will be updated soon once I complete the verification of Raika's hitsounds including hitsound files, hitsound placement and hitsound volume. Stay tuned!

My2Cents
  • 📂 Hitsound Check
    (-- Updated soon --)

    🔔 Hitsounding
  1. How to remove hitsound from diff? Please repeat this step for all your difficulties (Pony, Hard, Normal)
    DO NOT DO THIS FOR HITSOUND DIFF! (Backup before you do this if you do this for the first time!)
    Open diff in editor
    Select all notes (CTRL+A)
    Edit -> Reset selected objects' samples
    File -> Open .osu in Notepad
    Exit diff in osu!editor
    In the notepad just opened, Find "//Storyboard Sound Samples"
    Remove everything between "//Storyboard Sound Samples" and "[TimingPoints]" but keep both of these quoted lines.
    Save notepad.
    Close notepad.
  2. The above steps remove all of the sample hitsounds in the notes as well as the storyboard.
Final Notes:
  1. To future modders:
    Please mod with effect volume set to 0%. Raika and I are perfecting the hitsounds. Right now, the hitsounds may not be perfect-- we might have ghost hitsounds and missing hitsounds, so you need to mod at 0% to make sure you are not misled by the incorrect hitsounds.
  2. To Rivals~~~
    Poke me when you finish modding and I'll teach you to use osu!MagiCopy so that you can copy the hitsounds yourself.
Ripball
From my queue
This will a short mod, because some are fixed in some mods recently.
Ponies/kiai time FTW.
A free test play, 98.08% HD and 96.34% NC. A solid map, I didn't expect to get more than 95% with NC.

Pony
00:11:323 (11323|0) - move to 3?
00:11:670 (11670|2) - move to 2?
00:24:936 (24936|3,24936|2,25023|0,25023|1) - ctrl+h?
00:52:248 (52248|2) - remove? (after played at 50% I didnt hear a sound)
01:21:555 (81555|3) - move to 2?
01:21:728 (81728|1) - move to 3?
02:40:282 (160282|3,160282|2,160455|1,160455|0) - change to single note? (sound is not too strong to be a double).


This take it as suggestion
02:22:768 (142768|1) - move to 2
02:22:941 (142941|3,142941|0) - change to 0,1
02:23:288 (143288|3,143288|0) - change to 0,1
or
02:23:028 (143028|1,143115|3,143201|1) - use this.
02:56:236 (176236|0,176929|3) - remove both LN, because you don't use it before (in the same sound of the song).
I think is too many kiai time.
Good luck :) you feel free to reject everything btw, (I would give a star if I had one, for song choice).
Topic Starter
Rivals_7
FrenzyLi=BBCode master

FrenzyLi wrote:

Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | ... | 3 |

    H/R - hold/release
My2Cents
  • 🔍 Beatmap Metadata / Options
    Looks good!

    🕐 Timing Sections
    Would you like to move the uninherited time point from 139647 to 138260 ? More fit on there imo
Storyboard
💬 Comment
BG resolution: 1366 x 768 is correct!
Pony (4K)
💬 Comment
I like how you try to mix vocal notes with kick/drum notes. The flow of this map is pretty good, but needs closer inspection to make sure you've mapped everything.

My2Cents
[list:1337]Difficulty Settings
HP: 8.0 (OK)
OD: 8.0 (OK)

💊 Note Placement
  1. 00:09:069 - Add note on 1 because you put jumps on places such as 00:08:375 and 00:07:682 regardless of there being vocal or not.
    (^IF ACCEPTED) 00:09:156 (9156|1,9242|2) - Move to 2,3.
  2. 00:14:965 (14965|3,15312|0) - Wrong snap. Both start to decay at 3/4 beat long. Listen closely at 25% speed. Intended, because if I do that, it makes quite weird transition for the triple key presses in the next line which is only have 1/4 distance only, and its too close
    00:16:092 - Add note on 1 due to missing note here. Keep in mind that you have mapped the same instrument here 00:15:659 (15659|3)
    00:16:179 (16179|1,16266|2,16352|3) - Move to 2,3,2.
    00:16:699 (16699|2,16873|1) - Move to 1,2. After this change, I think 00:16:873 (16873|2,17046|2) is fine because of these two: 00:17:219 (17219|1,17393|1,17566|2,17740|2)I dont really think so, they're on the same column due to they have continued 1/4 noise, which is the drum
  3. 00:49:820 (49820|1) - How about moving to 2 to make things easier to hit? Nope, it'll made triple stack
  4. 00:53:635 - No vocal here? Weird transition because I dont follow vocal in this measure
  5. 01:19:647 (79647|3) - Consider moving to 0 to form 0,1,0 or 0,1,0H. Then:
    01:19:820 (79820|3,79820|0) - Ctrl+H to form rising LN with 01:18:780 (78780|0,79127|1,79474|2) Triple stack are formed in the left middle finger (col 0) which is uncomfortable. So i think this is necessary to dont follow the pitch as the LN itself doesnt on 1/1 length
  6. 01:22:942 (82942|0,83289|3) - Snap these two LN at 3/4 beat long. same thing above
    01:24:069 - Might consider adding a note just like at my previous mod at 00:16:092
  7. 01:41:323 - Missing vocal?
  8. 01:43:404 (103404|2,103404|3) - Weak sound, I think one note is good here. eh... its quite a loud clap there
  9. 01:46:699 (106699|2) - Suggest putting on 1 to make things easier to hit. Triple stacked
  10. 01:50:341 (110341|0,110341|1) - Weak sound. Deep drum noise
  11. 01:54:676 (114676|3,114763|3) - Remove the jack. They same instrument on a same pitch, so yea this is intended
  12. 01:54:849 - 02:17:046 This section is rather inconsistent in terms of using 1 note or 2 notes. Please double check. I miss some, thx for pointing
    01:57:104 (117104|2,117104|1) - Should be one note just like 01:57:797 (117797|1) If you hear closely, there's some additional FX noise, thats why i made it double
  13. 02:00:572 (120572|2,120572|1) - Move to 01.
  14. 02:08:722 (128722|0,128722|1,128896|1,129069|2,129069|3,129069|0) - Kind of weird.
  15. 02:16:526 (136526|0,136699|0,136699|3) - Ctrl+H. Same explanation above
  16. 02:17:046 (137046|0,137046|3) - The falling sound the double LN corresponds to actually ends at 02:19:647 while an extra falling sound happens at 02:18:780 so think about this part. You can consider rearranging. (click here for an example) seems really rushy there, also the Double LN is to represent the deep BG noise, which is contain the same noise like LN on the final part of this song. and I intend to ignore that "extra falling sound" for transition
  17. 02:19:993 (139993|0,140340|3,140687|0,141381|2,141727|2,142768|1) - Remove.
    02:23:115 (143115|1,143115|2) - Remove.
    02:23:028 - Add 2.
    02:23:115 - Add 1.
    02:23:201 - Add 0.
    02:23:288 (143288|0) - Move to 3.
    02:23:635 (143635|3) - Remove.
    02:23:548 (143548|2,143635|1,143722|0,143808|2) - Move to 3,2,1,0.
    02:23:808 (143808|1) - Move to 2.
    02:24:155 (144155|1,144155|0) - Switch these two. Rearranged this section
  18. 02:27:710 (147710|2,147883|1) - These are inaudible. Are you sure there are notes here? wut? they're audible
    02:28:144 (148144|2,148404|2) - And, do something about this. rearranged
  19. 02:32:826 - 02:32:999 - only one LN is here but from 02:32:305 - 02:32:826 and 02:32:999 - 02:34:993 each has double LN in the section. rearranged,but due to the 4 key limitation, I cant think any pattern that fit this
  20. 02:36:293 (156293|3,156467|2,156640|1,156814|2) - Move to 2,3,2,1? emm... nope
  21. 02:51:207 - Missing vocal?
  22. 02:55:542 - Add note on 1 and adjust from this point to 02:56:236
    Use 00:16:092 as a reference.
  23. 02:59:184 - Vocal? Reference 03:01:958 Nope, this is the transition for instrument not vocal
  24. 03:04:733 (184733|3) - Move to 2? You have 03:05:079 (185079|3,185253|3) already.
  25. 03:09:241 (189241|0,189415|3,189415|0) - Ctrl+H? above explanation
  26. 03:12:536 (192536|3,192883|0) - Snap at 3/4 beat. above explanation
  27. 03:13:663 - Add note due to same instrument with 03:13:230 (193230|3)
    03:13:750 (193750|1,193837|2,193923|3,194270|2,194444|1) - Move to 2,3,2,1,2
  28. 03:17:218 (197218|3,197305|2,197392|1) - Move to 1,3,2?
    03:17:565 (197565|2,197738|1) - Ctrl+H?
MagiCopy Hitsounding
Download the newest build of osu!MagiCopy here!
💬 Comment
Thank you Rivals for helping me and Raika test out how this hitsounding scheme works! This box will be updated soon once I complete the verification of Raika's hitsounds including hitsound files, hitsound placement and hitsound volume. Stay tuned!

My2Cents
  • 📂 Hitsound Check
    (-- Updated soon --)

    🔔 Hitsounding
  1. How to remove hitsound from diff? Please repeat this step for all your difficulties (Pony, Hard, Normal)
    DO NOT DO THIS FOR HITSOUND DIFF! (Backup before you do this if you do this for the first time!)
    Open diff in editor
    Select all notes (CTRL+A)
    Edit -> Reset selected objects' samples
    File -> Open .osu in Notepad
    Exit diff in osu!editor
    In the notepad just opened, Find "//Storyboard Sound Samples"
    Remove everything between "//Storyboard Sound Samples" and "[TimingPoints]" but keep both of these quoted lines.
    Save notepad.
    Close notepad.
  2. The above steps remove all of the sample hitsounds in the notes as well as the storyboard.
Final Notes:
  1. To future modders:
    Please mod with effect volume set to 0%. Raika and I are perfecting the hitsounds. Right now, the hitsounds may not be perfect-- we might have ghost hitsounds and missing hitsounds, so you need to mod at 0% to make sure you are not misled by the incorrect hitsounds.
  2. To Rivals~~~
    Poke me when you finish modding and I'll teach you to use osu!MagiCopy so that you can copy the hitsounds yourself.

DkAngelS wrote:

From my queue
This will a short mod, because some are fixed in some mods recently.
Ponies/kiai time FTW.
A free test play, 98.08% HD and 96.34% NC. A solid map, I didn't expect to get more than 95% with NC.

Pony
00:11:323 (11323|0) - move to 3? Nope, refer this - 00:11:497 (11497|3,12017|3) -
00:11:670 (11670|2) - move to 2? nope, stacked
00:24:936 (24936|3,24936|2,25023|0,25023|1) - ctrl+h? I think its fine
00:52:248 (52248|2) - remove? (after played at 50% I didnt hear a sound) wha? its a synth @@
01:21:555 (81555|3) - move to 2? Triple stacked
01:21:728 (81728|1) - move to 3? Nope, hand balance. if I move that, too much notes in the right hand
02:40:282 (160282|3,160282|2,160455|1,160455|0) - change to single note? (sound is not too strong to be a double). remapped


This take it as suggestion
02:22:768 (142768|1) - move to 2
02:22:941 (142941|3,142941|0) - change to 0,1
02:23:288 (143288|3,143288|0) - change to 0,1
or
02:23:028 (143028|1,143115|3,143201|1) - use this.
02:56:236 (176236|0,176929|3) - remove both LN, because you don't use it before (in the same sound of the song).All has been rearranged form the mod above
I think is too many kiai time. Nah, its fine xD
Good luck :) you feel free to reject everything btw, (I would give a star if I had one, for song choice).
Thanks frenzy and DK for the mod :D
I'll update once i remove all the Hitsounds
Topic Starter
Rivals_7
Updated :D
Raediaufar
General
00:00:572 - tambah red line disini

Pony
00:00:919 (919|2,1005|3,1092|1,1092|2) - https://osu.ppy.sh/ss/4393597

00:13:404 (13404|2,13404|3) - buat triplet, suaranya kencang (kalo gue ngemap 4 not ini mah :3)

00:14:965 - add note, sama aja alesannya kek diatas

00:32:740 (32740|2) - move ke 1

00:32:826 (32826|1,32826|0) - move jadi 23

00:49:820 - tiga not disini bioar sama kek sebelumnya

00:56:583 - add note, ada suaranya

00:56:757 (56757|1,56757|2,56930|2,56930|3,57104|0,57104|1,57277|1,57277|2) - sedih kenapa hanya dua not, tiga not biar jadi tavvuran :UVUUUUUUU

01:04:734 (64734|0,64734|1) - tiga not

01:22:942 - add note

01:23:289 (83289|1) - delete

01:26:930 - add note, mayan kencang disitu

01:31:265 - kasih slowjam disni biar mampozzz :UVUVUUUUU ampe sini 01:35:254 -

01:46:699 - add note

01:53:462 - add note di 1

01:53:635 (113635|0,113635|1,113809|2,113809|0,113982|3,113982|1,114156|2,114156|3) - tiga not aja ini

01:54:676 (114676|3,114763|3) - ngejacknya double 34 dong asik huehue =w=

01:56:063 - tiga not
02:01:612 - ^
02:08:722 - ^
02:12:711 - ^

02:23:462 - jumpstreamnya faan ini ga asik ccd lah D: nih coba 02:23:548 (143548|3,143635|2) - ctrl + G

02:25:889 (145889|0,145889|1,146583|2,146583|3,147277|0,147277|2) - add single note di masing masing LN part, loud sound sama nanggung bener, dua not gak berasa padahal suaranya kencang

02:28:664 - sama disini dst. nya juga, pokoknya dibagian LN dua itu kasih note lagi

02:45:658 - jumpstream ccd lagi hh, gini deh http://osu.ppy.sh/ss/4393683

02:46:525 (166525|0,166525|2) - buat 23

02:46:871 (166871|1,166871|3) - buat 34, pitch bruh

02:59:877 - tiga not
03:04:212 - ^
03:05:426 - ^

03:12:536 - add note

03:12:883 (192883|2) - delete

Normal
ketauan pake hitsound copier haha, buka file .osu nya terus delete segala hitsound dibawah "//Storyboard Sound Samples"
sama aja itu kek lu nambahin ghost hs dimana not nya aja gaada, harusnya kan ada not baru ada hs nya =w=

00:04:907 - add note

ah udah lah capek gue gak suka lagunya =3=

+1 memperingati kudosu gue yg ke 100 :')
Harbyter
y u map the full version too xd


btw waiting for Raediaufar mod to be checked before modding
Topic Starter
Rivals_7

Raediaufar wrote:

General
00:00:572 - tambah red line disini gak terlalu ngaruh sih tapi y wis lah =3=

Pony
00:00:919 (919|2,1005|3,1092|1,1092|2) - https://osu.ppy.sh/ss/4393597

00:13:404 (13404|2,13404|3) - buat triplet, suaranya kencang (kalo gue ngemap 4 not ini mah :3) iye sih tpi gk ada beatnya

00:14:965 - add note, sama aja alesannya kek diatas different drum noise with - 00:15:312 (15312|1,15312|2) -

00:32:740 (32740|2) - move ke 1

00:32:826 (32826|1,32826|0) - move jadi 23

00:49:820 - tiga not disini bioar sama kek sebelumnya

00:56:583 - add note, ada suaranya

00:56:757 (56757|1,56757|2,56930|2,56930|3,57104|0,57104|1,57277|1,57277|2) - sedih kenapa hanya dua not, tiga not biar jadi tavvuran :UVUUUUUUU yha aja mz

01:04:734 (64734|0,64734|1) - tiga not Dude, density is shiet :v

01:22:942 - add note nein

01:23:289 (83289|1) - delete Sama kayak ini mz - 00:15:312 (15312|2) -

01:26:930 - add note, mayan kencang disitu Nu :<

01:31:265 - kasih slowjam disni biar mampozzz :UVUVUUUUU ampe sini 01:35:254 - Si tay

01:46:699 - add note Cukup 3 presses aja mz, suaranya sama kayak pattern selanjutnya

01:53:462 - add note di 1

01:53:635 (113635|0,113635|1,113809|2,113809|0,113982|3,113982|1,114156|2,114156|3) - tiga not aja ini Si anjeg, seneng banget triplet ente. Overmap mz :v

01:54:676 (114676|3,114763|3) - ngejacknya double 34 dong asik huehue =w= Coba deh :v

01:56:063 - tiga not
02:01:612 - ^
02:08:722 - ^
02:12:711 - ^ No drum, m8 pls

02:23:462 - jumpstreamnya faan ini ga asik ccd lah D: nih coba 02:23:548 (143548|3,143635|2) - ctrl + G Males ah. Dulu perasaan pake pattern ini :v

02:25:889 (145889|0,145889|1,146583|2,146583|3,147277|0,147277|2) - add single note di masing masing LN part, loud sound sama nanggung bener, dua not gak berasa padahal suaranya kencang

02:28:664 - sama disini dst. nya juga, pokoknya dibagian LN dua itu kasih note lagi rearranged both

02:45:658 - jumpstream ccd lagi hh, gini deh http://osu.ppy.sh/ss/4393683 Gk jauh beda ea

02:46:525 (166525|0,166525|2) - buat 23

02:46:871 (166871|1,166871|3) - buat 34, pitch bruh

02:59:877 - tiga not
03:04:212 - ^
03:05:426 - ^ pls

03:12:536 - add note

03:12:883 (192883|2) - delete Nope to both :<

Normal
ketauan pake hitsound copier haha, buka file .osu nya terus delete segala hitsound dibawah "//Storyboard Sound Samples"
sama aja itu kek lu nambahin ghost hs dimana not nya aja gaada, harusnya kan ada not baru ada hs nya =w= Anjay, perasaan udh dihapus. ampassss :v

00:04:907 - add note

ah udah lah capek gue gak suka lagunya =3= C A N C E R

+1 memperingati kudosu gue yg ke 100 :')
Okeh thx mz xD

UPDATED! HS will be added later

Harbyter wrote:

y u map the full version too xd
For Cancer fun :D
Raediaufar
Si anjeg

Yg add red line itu berpengaruh pas main. Not pertama harus ada di garis putih itu (coba test pake red line itu sama nggak pake deh)

Kirain lu suka triplet kek di Help is On the Way makanya mod gue gini uwu

Btw hi harby :3/
Topic Starter
Rivals_7
Ini map genrenya bukan rock mz, yha :v
Lude
Interlude's 4K Mania Modding Queue
1/2/3/4

Mod | Pony
00:19:994 - Why not add another note here
00:21:208 - Same here
00:21:728 - Too much of these patterns :/ You could variate it into 2 -> 1 -> 2-3-4 Something like this
00:28:838 - Add a note
01:08:549 - Same here, variate patterns
01:22:942 - Add a note?
01:23:635 - Add a note?
02:08:202 - Add a note?
02:21:034 - 02:25:889 - 02:26:583 - 02:27:277 - 02:28:664 - 02:29:357 - 02:30:051 - 02:30:745 - Add notes for impact, Highlight part of the song
02:38:201 - Add a note?
02:47:565 - Why not follow the vocal here[/notice]

If you got time, please mod my map as well ! :)
https://osu.ppy.sh/s/410466
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