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Mutato Muzika - River Theme

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Topic Starter
Aoitenshi
This beatmap was submitted using in-game submission on Saturday, March 31, 2012 at 12:34:10 AM

Artist: Mutato Muzika
Title: River
Source: Crash Bandicoot 2: Cortex Strikes Back
Tags: Coco Crystal Gem Naughthy Dog Plant Food Hang Eight Air Josh Mancell
BPM: 159.28
Filesize: 2525kb
Play Time: 01:43
Difficulties Available:
  1. Hard (4.52 stars, 171 notes)
  2. Insane (5 stars, 315 notes)
  3. Normal (3.03 stars, 126 notes)
Download: Mutato Muzika - River
Information: Scores/Beatmap Listing
---------------
Anyone who is mapping this song can take this difficulty and add it to their map.

\( *O*)b
aRiskOfRain
First of all, great job.

General;

I think you should remove the "OST" from the title; if you're gonna change it, make sure you follow this to avoid any beatmap duplication an' all.
That mp3 is much longer than what you've mapped, you might wanna crop it and full submit.

Air Crash;

Got a couple of unsnapped notes here, check AIMod to see where they are. (press ctrl shift a in editor)
No background?
00:18:416 (1) - Perhaps remove some of the finishe here? At least get rid of the one on the repeat, but you could get rid of the one on the end too.
00:19:923 (1) - See above.
00:24:443 (1) - ^
00:25:950 (1) - ^
00:49:870 (1) - This repeat is hidden in the hitburst of 2 for a while, it's kinda hard to see. I don't think it's technically unrankable, but for the sakes of playability, I'd change it.
00:55:897 (1,2,3) - Hm. I'd do something like this if I were you. Delete 2, move 1 to the next red tick, and stack a circle where 1 used to be.
01:45:809 - Add a timing section here to end the kiai.

Plant Food;

Got a couple of unsnapped notes here, check AIMod to see where they are.
00:02:030 (1,2,3,4,5) - I'm... not really sure what this is following in the music. (And the same for the repeats.)
00:42:242 (1,1,1,1) - Less new combo spam
01:06:351 (1,1,1,1) - ^
01:45:809 - Add a timing section here to end the kiai.

'k call me back and I'll have another look.
Topic Starter
Aoitenshi

DiamondCrash wrote:

First of all, great job.

General;

I think you should remove the "OST" from the title; if you're gonna change it, make sure you follow this to avoid any beatmap duplication an' all.
That mp3 is much longer than what you've mapped, you might wanna crop it and full submit. How? :/

Air Crash;

Got a couple of unsnapped notes here, check AIMod to see where they are. (press ctrl shift a in editor) K.
No background?
00:18:416 (1) - Perhaps remove some of the finishe here? At least get rid of the one on the repeat, but you could get rid of the one on the end too. Seems fine to me.
00:19:923 (1) - See above. See Above.
00:24:443 (1) - ^ ^
00:25:950 (1) - ^ ^
00:49:870 (1) - This repeat is hidden in the hitburst of 2 for a while, it's kinda hard to see. I don't think it's technically unrankable, but for the sakes of playability, I'd change it. And Again, I'm clueless (NO Idea) of changing it to other pattern
00:55:897 (1,2,3) - Hm. I'd do something like this if I were you. Delete 2, move 1 to the next red tick, and stack a circle where 1 used to be. Done :)
01:45:809 - Add a timing section here to end the kiai. Wouldn't that counts as useless Timing Section :|

Plant Food;

Got a couple of unsnapped notes here, check AIMod to see where they are.
00:02:030 (1,2,3,4,5) - I'm... not really sure what this is following in the music. (And the same for the repeats.) What?
00:42:242 (1,1,1,1) - Less new combo spam The Draining Hell won't work If I did.
01:06:351 (1,1,1,1) - ^ ^
01:45:809 - Add a timing section here to end the kiai. Wouldn't that counts as useless Timing Section :|

Till next week!

'k call me back and I'll have another look.
Niva
As stated in #malay :

Cutted MP3 link

I'll take a full look at this beatmap when it's in Pending.
Lizzehb
Let me know if you need a difficulty, PM me and I'll get on it!
jhonddr
Nice beatmap...
xTMaverickTx
nice
isah-chan
Nice *-* '
Yoshikari
aeae
Juniorxx13
Nice!
Hatsuke_old
*w*
Rooney08BZK
8-)
katoka
Wooo *-*
Nice ~
Topic Starter
Aoitenshi
I'm gonna need a mod >:O
Niva
Mod4Mod ~

I come to fulfill my promise a year ago...

[General]

-> You'll need a diff around 3-stars to get this ranked, but I can tolerate that (as you stated you're still looking for GDs so I won't be touching this)
-> End your kiai. This is to prevent the main menu flashes wildly while this song is played on the background
-> Offset obviously feels early, I recommend offset 347 (+12 ms)
-> Also, do you think lead-in time THIS much? 1500ms fits the song's atmosphere better imo...

[Insane]

-> HP Drain -1? 8 is just too high for this imo

  1. 00:05:043 (2,3,4,5,6) - For consistency, you can just copy-paste 00:02:030 (1,2,3,4,5) here and rotate them all selection-centre, it will result like this:
  2. 00:08:622 (1) - Why this spinner is left unhitsounded? I highly suggest to add finish here, as it fits a lot
  3. 00:12:389 (1) - Here also, add finish to slider's start as it's a new part of the song
  4. 00:22:936 (1) - (optional) I personally feel the finish is better to be placed here (as it's downbeat), but it's fine because there's a loud boom sound as well on (6)
  5. 00:23:690 (5,6,7,8,9) - I highly recommend to unstack this - stack looks abrupt here in play mode. idk, maybe alter into a moving stream like this?
  6. 00:28:963 (1,2,3,4) - (optional) I like how they play if they're surrounding (6), instead of a zig-zag pattern here:
  7. 00:30:470 (1) - Maybe finish hitsound on slider's start here?
  8. 00:34:990 (1) - I highly recommend to start this spinner 1/4 earlier, as the music actually goes there
  9. 00:36:497 (1,2,3,4,5,6,7,8) - Finish is obviously required on (1), orz... Also, it's quite fun to play with hitsound volume dynamics here: 30% -> 25% -> 20% -> 15% -> 30% or etc, just experiment around (: - This suggestion applies for next parts like this
  10. 00:42:242 (1,1,1) - ...do you really need this new combo spam here? o.o - New combo spam affects how the HP Drain will be, they're fine to play, but consider this as you have a lot of NC spams here
  11. 00:45:538 (1,3) - (optional) Try this shape? It can avoid overlap with your next 00:47:045 (1) imo:
  12. 00:51:565 (1,2) - I highly recommend to split (1) as a 2/1 slider followed by a note 1/1 after, mainly because you need a clap on 00:51:942. Also, (optional) why don't you curve these two to create something more flowy ><
  13. 01:06:351 (1,1,1) - Again with the new combo spam thing here
  14. 01:08:893 (3) - Do you really need to curve the slider like this? Just curve it normally encircling (2) is better imo
  15. 01:14:167 (1,2,3) - (optional) I like your sliders here, but it can be arranged to something more flowy without even changing the slider's curve imo:
  16. 01:16:239 (2) - Why not stack the slider's end to (4) o.o
  17. 01:23:207 (1) - Finish should be here (in the downbeat)
  18. 01:40:159 (2,3,4) - Sliders like here isn't rankable anymore (just look at the posts on AngelHoney's F.I for example), however as far as I know this can be fixed with:
  19. 01:42:324 (5,1,1,1) - Again with the new combo spam, and this is just... out of place imo ):
[Hard]

  1. 00:00:335 (1) - No finish hitsound here? orz
  2. 00:02:030 (2) - You have a lot of slider shaped like this, why? Although it plays fine, but it can be improved imo, such as by encircling your next (2). This suggestion applies for next parts like this
  3. 00:14:272 (1) - Also here, why don't you continue to fully encircle (2) instead? Looks much tidier imo
  4. 00:15:591 (1) - I highly recommend to face this slider to the right (to avoid overlap)
  5. 00:17:286 (2) - Eh... You don't need the clap on the slider's repeat, I guess xD
  6. 00:24:443 (1,2,3) - (optional) Try this one here?
  7. 00:28:963 (1) - Slider starting here doesn't follow anything imo, I prefer to use a 1/2 slider starting on 00:29:152
  8. 00:30:470 (1,1) - Minor stuff, but both aren't centered (just make sure the 3rd slidertick is centered, barely noticeable though)
  9. 00:36:497 (1) - (optional) Break this apart as a 2/1 slider + circle + 2/1 slider rather than a 4x repeating 2/1 slider? (you can just arrange them in a symmetrical position, though)
  10. 00:43:089 (3,4) - Actually it's more accurate to place the 1/1 slider on 00:43:278 (4), therefore you can arrange like:
  11. 00:48:363 (5) - (optional) Add clap here also if you wish, to build more power from the hitsound
  12. 00:54:579 (1) - Again here, why no finish hitsound on slider's start o.o
  13. 01:00:606 (1,2,3,4,5,6,7,8,1) - Refer to my suggestion on [Insane] about hitsound volume dynamics here
  14. 01:14:167 (1,2,3) - (optional) Hmm, I personally don't like how this part goes too linear, I think you can put something more flowy here with bezier curves:
  15. 01:30:741 (1) - No finish again here? It plays good after a spinner ><
  16. 01:41:665 (2,3,4) - Isn't it more accurate to use a repeating 3/2 slider as you did before? Well, rhythm like this is playable as well, though
That's it from me~
I miss this nostalgic mapping style :3

Good luck, Ain (:

EDIT : I'll post my images later, I'm having trouble uploading atm Images should be fine now~
SkyDevil
Crash owo Mod~

Hard
00:06:374 No new combo needed
00:12:777 ^
00:30:482 HOW. ARE. THESE. SLIDERS. POSSIBLE?. THEY. HAVE. NORMAL. DOTS.
01:42:808 No new combo needed :3

Insane
00:23:702 Stacking these looks bad in playing mode :c please put them somewhere else :c
00:29:729 ^
01:27:740 put new combo here, or else it would get too long
Topic Starter
Aoitenshi

SkyDevil wrote:

Crash owo Mod~

Hard
00:06:374 No new combo needed (K)
00:12:777 ^ (nouph)
00:30:482 HOW. ARE. THESE. SLIDERS. POSSIBLE?. THEY. HAVE. NORMAL. DOTS. (I haxed. :3)
01:42:808 No new combo needed :3

Insane
00:23:702 Stacking these looks bad in playing mode :c please put them somewhere else :c
00:29:729 ^
01:27:740 put new combo here, or else it would get too long (K)
@niva

That's a whole damn loads of useful stuff. o.o
Agka
mm... No issues really. A star your way I guess :p
WVSagi
OwO

[GENERAL]
you should remove the .osb file since you didn't use any SB's
nice hitsounds :D
maybe you should shorten the anchor point of some sliders, put right on the center so it looks (maybe) more symmetrical imo.

[NORMAL]
00:43:843 (5) - Move 4 grid ↓ is better
00:45:538 (1,2,3) - how about this? jadi gak ngebosenin
00:51:565 (1,2) - this?

[HARD]
-
didn't found anything wrong on it, clear!

[INSANE]
00:18:793 (2) - this slider is a BIT touching the HP Bar, and it's unrankable, fix it?
01:20:571 (2) - same^
can't found anything more than this, nice.

Done!, goodluck Ain (:
Starry_old
Modding cause I <3 the game and song

[General]

Kiai times are inconsistent in your diff's
I don't know if this is rank-able because your easiest must be 3.00 stars or lower.

[Normal]

00:30:470 (5) - You are missing a finish.
00:28:210 (3,4) - I think whistle is better at 3 then at 4.
00:19:923 (2) - Flip Vertically (Ctrl+J)

Your hit sounds are good!

[Hard]

00:30:470 (1,1) - Finish at the beginning of the slider

Good!

[Insane]

00:04:855 (1) - Remove new combo and the new combo here 00:05:043 (6) -

I see a lot of copy paste >.< but I guess its fine.

Overall really good map ^_^
LKs
From 【All requests posted here will be modded】 queue

General

  1. 2 osb file in your map folder, delete them
  2. Tags are different on hard diff
  3. kiai-times are difference on hard, maybe make them the same?
  4. offest 331?
  5. BPM 159.3. You have to fix this o.Q BPM works fine with 159.28, I can't understand
  6. unsnapped green lines are allowed, but ones to swith on/off kiai-time. please reset all the sections that control the kiai area
  7. check and remove useless timing sections (green) http://puu.sh/m0lz http://puu.sh/m0lD
  8. increase general volume to 40~50% imo
Normal

yeah your easiest has 3.24 stars, which is a bit dangerous(under a risk of being declined).
some 1/2 circles is hard for newbies, also

Hard

00:17:286 (2) - remove whistle on reverse point

Insane


recommend slider tick rate1

00:00:994 (3,5) - reverse these two sliders(separately, I don't mean to change their place on time axis) will be fancy
00:55:238 (3,5) - ^

that‘s all
Topic Starter
Aoitenshi

WVSagi wrote:

OwO

[GENERAL]
you should remove the .osb file since you didn't use any SB's Not Important but I'll do it.
nice hitsounds :D
maybe you should shorten the anchor point of some sliders, put right on the center so it looks (maybe) more symmetrical imo.

[NORMAL]
00:43:843 (5) - Move 4 grid ↓ is better Fixed it with the other way
00:45:538 (1,2,3) - how about this? jadi gak ngebosenin No
00:51:565 (1,2) - this?Sure

[HARD]
-
didn't found anything wrong on it, clear!

[INSANE]
00:18:793 (2) - this slider is a BIT touching the HP Bar, and it's unrankable, fix it? Done
01:20:571 (2) - same^ Done.
can't found anything more than this, nice.

Done!, goodluck Ain (:
Kudos~

Starry wrote:

Modding cause I <3 the game and song

[General]

Kiai times are inconsistent in your diff's
I don't know if this is rank-able because your easiest must be 3.00 stars or lower. They say if it Feels, Not the star rating itself.

[Normal]

00:30:470 (5) - You are missing a finish. ok
00:28:210 (3,4) - I think whistle is better at 3 then at 4. no
00:19:923 (2) - Flip Vertically (Ctrl+J)ok

Your hit sounds are good! Thanks :D

[Hard]

00:30:470 (1,1) - Finish at the beginning of the slider ok

Good!

[Insane]

00:04:855 (1) - Remove new combo and the new combo here 00:05:043 (6) - Don't really get what you mean x)

I see a lot of copy paste >.< but I guess its fine.

Overall really good map ^_^
Kudos~

LKs wrote:

From 【All requests posted here will be modded】 queue

General

  1. 2 osb file in your map folder, delete them ok
  2. Tags are different on hard diff ok
  3. kiai-times are difference on hard, maybe make them the same? ok
  4. offest 331?Im still not sure abotu offset.
  5. BPM 159.3. You have to fix this o.Q BPM works fine with 159.28, I can't understand
  6. unsnapped green lines are allowed, but ones to swith on/off kiai-time. please reset all the sections that control the kiai area
  7. check and remove useless timing sections (green) http://puu.sh/m0lz http://puu.sh/m0lD
  8. increase general volume to 40~50% imo
ok

Normal

yeah your easiest has 3.24 stars, which is a bit dangerous(under a risk of being declined).
some 1/2 circles is hard for newbies, also Well they say if it feels, not the rating.

Hard

00:17:286 (2) - remove whistle on reverse point dont get what you mean.

Insane


recommend slider tick rate1 ok

00:00:994 (3,5) - reverse these two sliders(separately, I don't mean to change their place on time axis) will be fancy no
00:55:238 (3,5) - ^ mmm no

that‘s all
Kudos~
Niva
Mod for Normal diff only, as requested~

[General]

-> Before I start, actually I notice a tag inconsistency between Normal and other diffs... Uh well, just add that "Josh Mancell" to another diffs though ><

[Normal]

-> Hmm, actually 3.24-star Normal is still considered hard enough for a Normal, although it plays fine...
-> Also, did you forgot to resnap objects? Lots of objects aren't snapped properly...

  1. 00:00:341 (1) - The clapping pattern should start here actually, from the very first slider's end. Do this on your next (1) as well
  2. 00:01:659 (3,4) - (optional) You could delete (3) if you want to tone down the difficulty. Also, without even sacrificing your stack, (4) can be arranged like this, so it will avoid cluster with your next (1):
  3. 00:06:362 (1) - As this is your easiest difficulty, I think it's better to unstack this as the hitburst from the previous object obscures its timing... Not really necessary, though
  4. 00:10:882 - This break... Did you drag it on purpose? If so, it will be much better if this break is dragged to the downbeat here
  5. 00:14:655 (1,2,3) - This pattern... It's fine, but pretty much it breaks your symmetry in play mode. idk... there's nothing much to be done here >_< Perhaps try this?
  6. 00:17:292 (2,4) - (optional) Either remove the finish on (2) or add a finish on (4), for consistency?
  7. 00:24:449 (1,2,1) - I highly suggest to make the both (1) encircle (4) and place (2) lower, as it will greatly increase flow here:
  8. 00:29:911 (2,4) - Definitely overmapped for a Normal diff imo (plus I don't like how the stack here will look on play mode)... Delete these two?
  9. 00:30:476 (5) - Place the new combo here instead on the long slider? Makes the combo numbers more equal imo
  10. 00:36:120 (x) - (optional) idk... I personally feel the post-spinner rhythm should start here instead (with a clap)
  11. 00:42:530 (1,2,3,4) - Hitsounding feels kinda weird here. I think it could be improved by removing clap on (2) and adding a finish on (1)
  12. 00:46:297 (2) - This is very unfriendly for a beginner. Unstack it from (1) and place it beside (6) isn't that hard ^^
  13. 00:51:571 (1,2) - (optional) Move (2) to the right, so it will form a parallelogram? Gives more variation, and plays better before the spinner imo:
  14. 00:54:578 - This inherit section isn't required, delete?
  15. 01:00:612 (3) - Woah, 8x repeat? Definitely too much, and could make players bored imo. Split into two different sliders?
  16. 01:11:913 (3,4,5,6,1) - I highly recommend to delete (4) and (6) here, seems like it's just added for extra difficulty here imo
  17. 01:16:803 (4) - (optional) Move the (4) here with clap (stack below (3)) if you wish, to continue your previous clap formation
  18. 01:32:253 (4) - Same as 00:01:659 (3,4) here - don't forget you can delete (3) here to improve the rhythm as well
That's it ~
Also, as this is your easiest difficulty, keep in mind that beginners will play this diff at first, so don't overkill it >_<
spboxer3
m4m request.

[general]


  • Settings
  1. Too hard for your easiest diff: [Normal]:3.19stars. you need let it under 3.00 stars.
  2. Inconsistency in Tags: [Insane]:
    please add "Josh Mancell" in this diff.
  3. Inconsistency in red timing sections:[Normal]:BPM of 159.280. [other]:BPM of 159.281

[Normal]



  • mapping
  1. 00:03:348 (1) - add clap at slider end. because It's inconsistent to the previous part.
  2. 00:15:214 (2,3) - you can make it stack~ It's looks like a bit depart off

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:28:775 (5,1) -
  2. 00:42:901 (2,3,4) -
  3. 01:07:009 (2,3,4) -
  4. 01:13:036 (2,3,4) -
mapping
  1. 00:12:765 (1,2,3,4) - spacing issue.
  2. 00:30:470 (1) - too old slider style. please make it more creative.
  3. 00:31:977 (1) - ^
  4. 00:53:071 (1,1) - too jump spacing with center at Hard diff.
  5. 01:28:481 (1,1) - ^

[Insane]


  • Settings
  1. AR use 9 please. It's too slow now for me...
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:33:107 (7,2) -
  2. 00:47:044 (1,1) -

mapping
  1. 00:19:169 (3,1) - stack it. It's looks like a bit depart off
  2. 00:25:950 (1,3) - ^
  3. 00:27:456 (1,2,3,4,5,6,7,8) - looks a bit confuse for me... maybe you can change it to more readable pattern.
  4. 00:39:511 (9,2) - stack slider reverse. a bit depart off issue
  5. 01:03:619 (9,2) - ^
  6. 01:19:440 (3,1) - same as 00:19:169 (3,1) -
  7. 01:21:700 (1,4) - ^
  8. 01:43:548 (3,4) - error

red is unrankable issue. bule is need to discuss. Black is just suggest.
Encrypto
Nice Map, can't find anything wrong with it so far.
Bobo_old
I fucking hated those water levels ;w;

[Insane]

00:12:012 (1,2,3,4) - I'd just stack them all on the slider.
00:42:242 (7,8,9) - Straighten this out please
00:52:130 (2) - Place this in the middle of these two sliders.
01:06:350 (7,8,9) - Straighten
[Hard]

Hm, boost up the AR a tad.

00:31:977 (1) - Delete NC
00:38:004 (4) - Delete (1) and add a slider repeat.
[Normal]

00:31:977 (1) - Delete NC
00:55:143 (1,2,1,2,3) - Difficult spacing for the easiest diff.
This map deserves so much more attention :x
yongtw123
Overall
The part where you put kiai seems anti-climax. IMO kiai may not be needed for this song. Just IMO.
By any chance can you find a louder mp3?

[Normal]
00:55:143 (1,2,1,2,3,1,2,3,1,2,1,2,3) - consider use some sliders, since making out the rhythm on first try may be difficult for newbies

[Hard]
:idea: Pretty nicely done! I can't really find anything except nazi lol
00:58:910 (4) - how about placing it like this?00:59:099 (1,2,1) - align in a straight line perhaps?

[Insane]
:arrow: I think AR9 is too fast...
01:12:189 (4,5) - almost off-screen

=============================

Man, I can't really pick on anything here.
Very well-done! Very cool rhythm too!
Leaving a star definitely.
TicClick
It was one of my favourite themes and levels from the game, that's why I'm here.

General
  1. Tagset: level is called Air Crash, not just "Air". Even if map has "Crash" in tags or source, you need to add the whole phrase
Normal
  1. 00:15:026 (2,3) - the second one has too many repeats. People probably don't know when to release it (don't forget it's Normal, not Hard), so here's what I suggest: remove all the repeats, then add the same slider on 00:16:156. So, you will get four 1/2 sliders in a row with 1/1 gap between them. It's better
  2. 00:17:662 (3) - remove finish, doesn't fit here
  3. 00:18:416 (1) - remove finish from the whole slider and add it only to its beginning, too many finishes in a row create noise
  4. 00:19:923 (2) - ^
  5. 00:24:443 (1) - ^
  6. 00:25:950 (1) - ^
  7. 00:27:080 (2,3,1) - I believe you can do something better than stack. For example, slider with one repeat
  8. 00:28:210 (3,4,5) - a little bit unexpected transition to offbeat (red ticks), it may cause losing rhythm for a while
  9. 00:48:551 (1) - add finish to beginning
  10. 00:55:143 (1,2,1,2,3,1,2,3,1,2,1,2,3,1,2) - making jumps on Easy or Normal is a bad idea, moreover, it's mixed up with low approach rate. Have you ever tried to play maps with easymode?
  11. 01:06:633 (1) - add finish to beginning
  12. 01:10:776 (3) - previous notes weren't stacked with sliders' ends
  13. 01:12:660 (1) - finish to beginning
  14. 01:33:755 (1) - ^
Hard
  1. 00:02:030 (2) - bad idea, maybe because some repeats lay on blue ticks and it might be a little bit sudden for beginning of map. Also, it's long enough to create something better instead of lazy slider
  2. 00:05:043 (2) - ^
  3. 00:12:012 (1) - add finish to the end
  4. 00:17:286 (2) - sounds better for me without clap on its end
  5. 00:18:416 (1) - what I said about noisy finishes on Normal
  6. 00:19:923 (1) - ^
  7. 00:21:429 (1,3) - those two are fine, but I would remove finish from the end of 1st one and from beginning of 2nd one, though
  8. 00:24:443 (1,1) - that noise again
  9. 00:28:775 (5) - it lacks finish, I think
  10. 00:30:470 (1) - uhh, so bored. Also, I'd add a note between these two sliders
  11. 00:36:497 (2) - add finish to the beginning. Basically, add it every time when it appears in music, I won't mention it anymore
  12. 01:06:632 (1,2,3,4,1,2,3,1,2,1,2,3,4,5,1,2,3,4) - oh. Unfortunately, I've seen it already few seconds before. If you will get nothing to do in future, try to make it less noticeable; flipping/mirroring is not enough
  13. 01:30:741 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1) - simple and boring end. Is it Hard or what? :(
Insane
  1. 00:27:456 (1,2,3,4,5,6,7,8) - I suggest to make jumps here (I mean, real jumps, not walking back and forth from stack to stack)
  2. 01:00:982 (2,3,4,5,6,7,8,9,10) - adfljsag,nja;fnbk that moment again. What if you change it to something else?
  3. 01:24:714 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - even on kiai time.. *sigh*
  4. 01:40:535 (3,4) - if you really wanna keep it here, add new combo to (3) to make it more noticeable
I think certain places in Insane need more work, the rest of mapset is good enough!
jtd1
Sorry to point this out but you spelt 'Naughty' wrong in your tags.
Shouldn't you also add Mark Mothersbaugh in the tags, as he also made the track with Josh Mancell, according to the credits of the game.

I think the normal map's pretty good. Because I know the rhythm of the track, it's not too bad, but for other newbies, I'd make it a little easier.
One thing though.

01:31:871
01:34:885
At these times in the normal mode, I would put (2,3) where 3 is the slider, not (2,3,4) where 4 is the slider, as I think it fits more with the beat of the song.
BanchoBot
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