-ignore doubble post-
Latest stable release.
Monitor is 144hz
GTX970 4gb GPU
i7 4790k intel processor.
Windows 10 latest build
I am running osu! fullscreen.
Current stable build is reading maximum hz of my computer at 60hz, and has incredible amounts of stutter. I don't know what to do, after toggling everything on and off again. Probably just going to revert to the fallback, because this is horrible right now. I also have random stutter on the fallback that is consistently frustrating.
Basically, OpenGL is not working properly with my computer, causing massive amounts of lag. It is reading the game at 60hz, but feels far from that, it should actually be reading the game at 144hz, what my monitor is natively. My mouse settings are on raw input, but it feels as if that setting is off and v-sync is on. This is consistent in menus and gets even worse when I try to play a map. I can see my mouse stuttering across the screen. It isn't a "spike" but a consistent sluggishness. This sluggishness involves everything from sliders to hit-circles. Nothing is smooth anymore.
Is this compatible with Nvidia G-Sync monitors?
Putting on "Compatibility Mode" helped a bit, but the openGL only thing is what is definitely causing it. Game still feels sluggish and nearly unplayable. I've turned on OpenGL in the fallback and got the same results as the current stable release.
Solution! I was right, OpenGL is NOT compatible with Nvidia G-Sync. As soon as I turned it off everything was fine again. The game is at least responsive now, but it still doesn't feel as smooth as it did with DirectX
When i update my osu! and i open i always see white scree :angry:Try to run it in as Admin
CPU: AMD-FX 8350Please capture a replay or you playing with Ctrl+F11. This should open a frame time graph feature.
GPU: Nvidia 750ti
Storage: 250Gb SSD
I get a lot of lag spikes on every beatmap. They come in a interval of 2-5s and last for some ms.
And yes a already tried everything possible on my side (switching display mode and so on)