I downloaded the new update and the game continues to crash on startup. I legit can't do anything before it stops responding. Any one have any ideas on what I should do?
We are well aware that there are performance issues for a minority of users out there using our new OpenGL-only release. If you are, try closing it and report back if it helps.I recently bought a new laptop(msi gt72-2qe) and Osu! seems to have Issues on it, Everything else runs fine. I uninstalled all the software that came preinstalled except SCM.
First, check if you are running any of this software:
- Shadowplay (disable desktop recording mode)
Please post here if it affects you, with AS MUCH detail as possible.
Minimum you should post:
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
- Is compatibility mode turned on in options? Can you turn it off?
- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
- Are you running fullscreen? If not, please try this before posting.
Extra things you can do:
- Provide gl_info.txt from your osu! folder.
- Switch to cutting edge and wait for the lag spikes, then include performance.log from the Logs folder in your osu! folder.
- Video showing exactly what you are experiencing.
If you'd like to take the next step, join us on slack in #cuttingedge and we can try and give you help in real-time.
Latest stable release.
Monitor is 144hz
GTX970 4gb GPU
i7 4790k intel processor.
Windows 10 latest build
I am running osu! fullscreen.
Current stable build is reading maximum hz of my computer at 60hz, and has incredible amounts of stutter. I don't know what to do, after toggling everything on and off again. Probably just going to revert to the fallback, because this is horrible right now. I also have random stutter on the fallback that is consistently frustrating.
Basically, OpenGL is not working properly with my computer, causing massive amounts of lag. It is reading the game at 60hz, but feels far from that, it should actually be reading the game at 144hz, what my monitor is natively. My mouse settings are on raw input, but it feels as if that setting is off and v-sync is on. This is consistent in menus and gets even worse when I try to play a map. I can see my mouse stuttering across the screen. It isn't a "spike" but a consistent sluggishness. This sluggishness involves everything from sliders to hit-circles. Nothing is smooth anymore.
Is this compatible with Nvidia G-Sync monitors?
Putting on "Compatibility Mode" helped a bit, but the openGL only thing is what is definitely causing it. Game still feels sluggish and nearly unplayable. I've turned on OpenGL in the fallback and got the same results as the current stable release.
Solution! I was right, OpenGL is NOT compatible with Nvidia G-Sync. As soon as I turned it off everything was fine again. The game is at least responsive now, but it still doesn't feel as smooth as it did with DirectX
When i update my osu! and i open i always see white scree :angry:Try to run it in as Admin
CPU: AMD-FX 8350Please capture a replay or you playing with Ctrl+F11. This should open a frame time graph feature.
GPU: Nvidia 750ti
Storage: 250Gb SSD
I get a lot of lag spikes on every beatmap. They come in a interval of 2-5s and last for some ms.
And yes a already tried everything possible on my side (switching display mode and so on)