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[Archived] Stable40 / Stable (Latest) Performance Issues

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Heorenmaru

CriticalLAS wrote:

Heorenmaru wrote:

Lags in Stable (Latest)

https://youtu.be/QBq5L8o67s4

Intel Core i7
RAM 8Gb
Nvidia GeForce GT 750M (SLI)
Windows 8
Is your computer a notebook asus ? I have the same spects, I had lag in this version either, I returned to Stable (fallback) and I have 300 fps as always
notebook
Lenovo Ideapad Y500
LwL
When playing a map with a Storyboard, severe stuttering starts happening after the first break (if there is one, else it works fine). Not sure if this happens for all or only for some maps, the two I've noticed it on were Skystar's Asymmetry and HW's Deconstruction Star. Can test this if provided more maps with breaks and storyboards. The stuttering seems to go away after some time (only tested this on Asymmetry, at about 3/4 of the map it stopped). This happens while playing, watching replays, and also watching autoplay. Turning off the storyboard immediately fixes this problem, however the stuttering continues if I turn it on again during the same run.

Latest stable release, first happened while on beta release a while ago (I believe around the time when skystar's asymmetry got ranked (2015-09-05), as I remember playing it with storyboard and without any issues).

nVidia GeForce GTX 550 Ti 1 GB VRAM
AMD fx-4170 CPU
Win 7 x64

Am running fullscreen.

Compatibility mode off, turning it on seems to lessen the stuttering, but it's still there. Compatibility mode also creates noticeable input lag while playing.

gl_info.txt

performance log from after turning on compatibility mode, the line at 17:56:09 is the last line from before turning it on.
Addpar2
I was playing making a skin and all of a sudden I have lots of out of sync sound the fps counter went from 3.8ms - 4.4ms to 8.4ms

I've never had compatiblity mode turned on

I have an Intel HD Graphics 4000

I've tried full screen and it has helped a little bit but not enough

https://youtu.be/e1dIbLTqEac Youtube video to show whats going on my pc couldn't handle the recording

gl_info

GL Version: 4.0.0 - Build 10.18.10.4276
GL Renderer: Intel(R) HD Graphics 4000
GL Shader Language version: 4.00 - Build 10.18.10.4276
GL Vendor: Intel
GL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
GL Context: Index: 7, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
trianglPixl
Almost exact same setup as Navitsu on page 2.
Low framerate (<95fps in game) and high input delay (sometimes shows 20-25ms on screen).
Used to get >240 FPS in game at all points in time. Switching to Fallback restores performance, but using OpenGL on Fallback is the same experience as Latest
Fullscreen and windowed both have heavy delay (OpenGL has trouble getting true fullscreen on Optimus laptops)
Compatibility mode increases the framerate to ~120 and reduces delay, but still significantly more sluggish than Fallback

On the other hand, I get almost perfect 240fps when running on the integrated Intel GPU. The title screen drops below 240, but that seems OK since it doesn't affect my in-game experience.
I can't test to see if my framerate increases above 240 because setting the framerate limit to Unlimited displays a framerate of 60

Windows 10 laptop with nVidia Optimus (uses integrated GPU for everything but games, which use dedicated GPU), latest updates
Intel i7 4702MQ Quad-core (2.2GHz, turbo up to 3.2 but usually caps out at ~2.8-2.9) with integrated Intel HD 4600 series graphics
nVidia GeForce GTX 760M, a midrange laptop dedicated GPU

gl_info.txt
GL Version:                 4.5.0 NVIDIA 358.50

GL Renderer: GeForce GTX 760M/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
Drowned Crow
i playd with 2500fps no lags or anything and now after the update i have lags ingame cant play anymore
darkstar738
i guess another update of my situation, defrag complete and the more i play the worse the stutter gets. I have no clue what is still causing it; odd thing is that i started to have similar problems before the newest release so I'm guessing it's something on my system. The main menu is even stuttering :(
paragonnov
Intel i7-4720HQ with HT
NVIDIA Geforce GTX960M with GDDR5 4GB
Samsung 8GBx2 RAM 1600MHz
Samsung 830EVO 256GB
Windows 10 Pro K

Input lag on frame unlimit mode.
osu! frame indicator shows 60fps. (shadow play shows 350fps~)

performance.log
2015-11-02 오전 10:06:26: Slow frame detected: BetweenFrames:119 Update:58 Scheduler:14 Draw:87 SwapBuffer:9 Sleep:0
2015-11-02 오전 10:06:30: Slow frame detected: BetweenFrames:0 Update:183 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0


gl_info
GL Version:                 OpenGL ES 3.0 (ANGLE 2.1.0.8afe1e1b8397)
GL Renderer: ANGLE (NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 261422388, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
tsuna090807

ExUsagi wrote:

tsuna090807 wrote:

White Screen.........HELP ME
am i late? lets see, close your osu, press & hold your Shift key, then re-open osu..
in the osu configuration window, pick compatibility mode, OR pick stable fallback.. then run your osu again..

i got same white screen if i turn off the compatibility mode (openGL renderer), but i could get stuff working again in fallback & compatibility mode.. o~o cmiiw
Thanks
AlBerNik
Every beatmap crashes osu in one of two ways: either osu crashes in some arbitrary part of the map (usually the within the first 10 seconds but sometimes later), or osu will crash instantly when the beatmap is failed.

gl_info.txt: http://www.mediafire.com/view/9d1w2e7z8 ... l_info.txt
onechop
FINAL EDIT: I think i fixed the issue below (thanks to 'RagingCactus') opengl seems like its working correctly for me. vsync though just gives me horrible latency compared to having it forced on by windowed mode.

Re-enabled F.lux and shadowplay, still seems fine


I'm having hardly noticeable input lag, mostly feel it when doing big jumps and streams. Not unplayable but I can feel my cursor jumping without taking my pen off the tablet. I don't think its low framerate, just input lag. It becomes really annoying when I'm playing maps I find hard.

Could it have something to do with touching the tablet with my pen? I have a habit of hitting my pen against the tablet because i can't hover straight, I don't think its me but touching the tablet could be causing input lag because its another input even though I have click disabled so it wont interact with cicrles, i dunno. It certainly feels like it makes it worse. I have 'OS TabletPC support' on, raw input off, sensitivity 1x. Just tried raw input and it seems to be the same, but makes it worse on 'fallback'.

It didn't take me long to switch back to fallback and everything was fine again. Decided to try latest build again and noticing it again. Opengl has always been unplayable but now its actually pretty good.

I tested the game each time after doing these:
Switching from borderless to fullscreen
Toggling compatibility mode
Tried all framerate settings, I play on unlimited normally, always had issues with the others.
Turning off f.lux
Turning off shadowplay

Still noticing it

I'm also noticing screen tearing on unlimited fps which I've never noticed before, especially on spinners when I spin faster. Switched to fallback and the screen tearing is still there. Just switched back to windowed borderless and it's gone.
EDIT: Fullscreen with vsync fixes screen tearing but my input lag goes from <1ms to 17ms. I'm on latest stable but it also does it on fallback (directx) so its not a new problem for me.


i7 3770k
GTX760 4gb
16gb ram
windows 7 64 bit
an old bamboo pen & touch tablet, drivers were updated a few month ago.
60hz 2ms monitor hdmi

gl_info
SPOILER
GL Version: 4.5.0 NVIDIA 358.50
GL Renderer: GeForce GTX 760/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location 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GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding 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GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False

performance log, I don't know wth this is but it seems rather empty after 20mins of playing.
03/11/2015 16:34:27: Slow frame detected: BetweenFrames:0 Update:245 Scheduler:0 Draw:30 SwapBuffer:0 Sleep:0
RagingCactus

Onechop29 wrote:

I'm also noticing screen tearing on unlimited fps which I've never noticed before, especially on spinners when I spin faster. Switched to fallback and the screen tearing is still there. Just switched back to windowed borderless and it's gone.
Just FYI: Running in windowed mode forces vsync because of the Desktop Window Manager. That's why you aren't getting any tearing in windowed mode
onechop

RagingCactus wrote:

Just FYI: Running in windowed mode forces vsync because of the Desktop Window Manager. That's why you aren't getting any tearing in windowed mode
Thanks, well screen tearing is gone in fullscreen with vsync but now my cursor is 10x worse :/ Not in the same way I already have but feels like actual lag now. I'm getting 17ms, before it was below 1ms.

Anyone know how to see framerate on latest build? I see it at first but always 60/60hz even on unlimited fps and I can't see it during gameplay.
RagingCactus
It's always been that way for me, vsync (fullscreen or windowed mode) causes noticeable input lag for me too. It almost feels like the cursor has an element of friction to it. I have my FPS limiter set to 240 which eliminates the input lag and the tearing is not too bad.

This is getting a little off topic, but if I understand you correctly your cursor is getting stuck whenever you touch the tablet and drag the pen. Try disabling this tablet driver setting:
SPOILER

Obviously this is a German installation, just look for the Checkbox and make sure it's not checked. This fixed the problem for me.
onechop
wow, I think that actually worked :D

The screen tearing issue though, 240fps gives me around 4ms so I just went back to windowed borderless unlimited fps which gives me <1ms. I'm guessing that's screen latency though, not input. I have no idea how to test my input latency, it feels good to me.
Linichi
:|
Fuuka
Problem:
- Fps drops/stuttering/spikes. Looks like game hangs for 0.05s or something every 5seconds.
- Compatability option is turned off.
- Osu! is running on my external AMD R9 265x (laptop) stuttering is really bad, on internal INTEL card 5500 is barely notable, but the performance is really bad. In menu I get max 110fps. Though on both cards while in-game (playin a song) I have a dropped frames (indicated by a lot of red squares in the right bottom corner), example - https://osu.ppy.sh/ss/3915357 . Same is on both cards.
- Running in fullscreen.

Extra things:
- gl_info file on INTEL video card - http://pastebin.com/yum1Pmvu
- gl_info file on AMD video card - http://pastebin.com/U1r6w1JZ
- performance file on INTEL video card - http://pastebin.com/wcXMgxGV
- performance file on AMD video card - http://pastebin.com/GgiMh1sL

Update 1:
Tried compatability mode, no stuttering on both cards (no red squares), but it shows a stable 9-11ms latency on everything.
Topic Starter
peppy
Okay we've made a bit of progress for people with dropped frames (stuttering). Please help us out by:

- Switching to cutting-edge.
- Check to see if your performance in-game has improved. We made some serious fixes to slider rendering in particular.
- If you are still getting stutter frames, help us out by attaching the relevant section of your performance.log (in the Logs folder in your osu! folder). If you aren't sure which part is relevant, just give us the whole file.
waynell

peppy wrote:

Okay we've made a bit of progress for people with dropped frames (stuttering). Please help us out by:

- Switching to cutting-edge.
- Check to see if your performance in-game has improved. We made some serious fixes to slider rendering in particular.
- If you are still getting stutter frames, help us out by attaching the relevant section of your performance.log (in the Logs folder in your osu! folder). If you aren't sure which part is relevant, just give us the whole file.
I have a similar problem, only it is complicated (t/382461).
Screenshots: https://imgur.com/a/RUHCJ
Performance.log: http://www.mediafire.com/download/2sz1j ... rmance.log
THE FLAT EARTH

peppy wrote:

Okay we've made a bit of progress for people with dropped frames (stuttering). Please help us out by:

- Switching to cutting-edge.
- Check to see if your performance in-game has improved. We made some serious fixes to slider rendering in particular.
- If you are still getting stutter frames, help us out by attaching the relevant section of your performance.log (in the Logs folder in your osu! folder). If you aren't sure which part is relevant, just give us the whole file.

Yeah getting quite a bit more fps in the new cutting-edge build, micro stutters are still there though for me.

i5 3570K @ 3.40GHz
8gb DDR3 @1600Mhz
GTX 970 running 3 monitors. (BenQ XL2411Z (1920x1080@144Hz), Maestro222Ws (1920x1080@59Hz),T24C300 (1920x1080@60Hz)
osu! on a Samsung 840 Evo 250gb, songs on a Western Digital 1tb 5400 rpm drive.
Windows 10 pro 64bit

Also getting black screens quite often now, that force me to restart osu!.
Happened on my initial launch after clicking play twice, happened now after returning from a song.
Topic Starter
peppy
PLEASE don't spoilerbox 10,000 lines of text. Upload to pastebin or anywhere.
THE FLAT EARTH

peppy wrote:

PLEASE don't spoilerbox 10,000 lines of text. Upload to pastebin or anywhere.
Removed it, here is my entire performance.log with more up-to-date lagspikes.
http://pastebin.com/b5PkdX6B
Fuuka
Played one song on auto mod on the newest cutting edge build, still the same stuttering every 3~seconds. Both ingame and in menu.
Performance file - http://pastebin.com/TXSvVGx0
waynell
RagingCactus
I'm experiencing very short lag spikes during gameplay mutliple times during a song, in no particular intervals as far as I can tell. Framerate is at a constant 240 otherwise (limiter set to 240)

GTX 680 2GB
Compatibility mode off
Fullscreen on

I normally use f.lux. Disabling and exiting f.lux did not affect the problem in any way.

(there is no gl_info.txt in my osu folder. Am I looking at the wrong place?)

performance.log
05.11.2015 19:50:17:
05.11.2015 19:50:17: ---------- Slow Frame Detected at 363.00s in Play ----------
05.11.2015 19:50:17: Statuses: [Active] [Bancho]
05.11.2015 19:50:17:
05.11.2015 19:50:17: Game 363,647
05.11.2015 19:50:17: Mode 2,870
05.11.2015 19:50:17: Audio 681
05.11.2015 19:50:17:
05.11.2015 19:50:17: BetweenFrames 0.16
05.11.2015 19:50:17: Update 0.16
05.11.2015 19:50:17: Scheduler 0.00
05.11.2015 19:50:17: Draw 0.35
05.11.2015 19:50:17: SwapBuffer 28.06
05.11.2015 19:50:17: Sleep 0.00
05.11.2015 19:50:17:
05.11.2015 19:50:17: This Frame 28.77
05.11.2015 19:50:17: Avg. Frame 6.55
05.11.2015 19:50:17: Curr FPS 240
05.11.2015 19:50:17:
05.11.2015 19:50:17: TextureUpload 1
05.11.2015 19:50:17:
05.11.2015 19:50:17: Call stack follows:
05.11.2015 19:50:17:
05.11.2015 19:50:17: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:17: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34:
05.11.2015 19:50:34: ---------- Slow Frame Detected at 380.00s in Play ----------
05.11.2015 19:50:34: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:50:34:
05.11.2015 19:50:34: Game 380,445
05.11.2015 19:50:34: Mode 19,668
05.11.2015 19:50:34: Audio 17,477
05.11.2015 19:50:34:
05.11.2015 19:50:34: BetweenFrames 0.00
05.11.2015 19:50:34: Update 0.24
05.11.2015 19:50:34: Scheduler 0.00
05.11.2015 19:50:34: Draw 0.27
05.11.2015 19:50:34: SwapBuffer 30.22
05.11.2015 19:50:34: Sleep 0.00
05.11.2015 19:50:34:
05.11.2015 19:50:34: This Frame 30.78
05.11.2015 19:50:34: Avg. Frame 6.56
05.11.2015 19:50:34: Curr FPS 240
05.11.2015 19:50:34:
05.11.2015 19:50:34: TextureUpload 1
05.11.2015 19:50:34:
05.11.2015 19:50:34: Call stack follows:
05.11.2015 19:50:34:
05.11.2015 19:50:34: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:34: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56:
05.11.2015 19:50:56: ---------- Slow Frame Detected at 402.00s in Play ----------
05.11.2015 19:50:56: Statuses: [Active] [Bancho]
05.11.2015 19:50:56:
05.11.2015 19:50:56: Game 402,539
05.11.2015 19:50:56: Mode 41,762
05.11.2015 19:50:56: Audio 39,573
05.11.2015 19:50:56:
05.11.2015 19:50:56: BetweenFrames 0.26
05.11.2015 19:50:56: Update 0.19
05.11.2015 19:50:56: Scheduler 0.00
05.11.2015 19:50:56: Draw 0.53
05.11.2015 19:50:56: SwapBuffer 27.42
05.11.2015 19:50:56: Sleep 0.00
05.11.2015 19:50:56:
05.11.2015 19:50:56: This Frame 28.44
05.11.2015 19:50:56: Avg. Frame 6.21
05.11.2015 19:50:56: Curr FPS 240
05.11.2015 19:50:56:
05.11.2015 19:50:56: TextureUpload 1
05.11.2015 19:50:56:
05.11.2015 19:50:56: Call stack follows:
05.11.2015 19:50:56:
05.11.2015 19:50:56: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:50:56: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:13:
05.11.2015 19:51:13: ---------- Slow Frame Detected at 419.00s in Play ----------
05.11.2015 19:51:13: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:51:13:
05.11.2015 19:51:13: Game 419,797
05.11.2015 19:51:13: Mode 59,020
05.11.2015 19:51:13: Audio 56,852
05.11.2015 19:51:13:
05.11.2015 19:51:13: BetweenFrames 0.20
05.11.2015 19:51:13: Update 0.16
05.11.2015 19:51:13: Scheduler 9.23
05.11.2015 19:51:13: Draw 0.23
05.11.2015 19:51:13: SwapBuffer 0.03
05.11.2015 19:51:13: Sleep 0.00
05.11.2015 19:51:13:
05.11.2015 19:51:13: This Frame 9.93
05.11.2015 19:51:13: Avg. Frame 4.38
05.11.2015 19:51:13: Curr FPS 240
05.11.2015 19:51:13:
05.11.2015 19:51:13: TextureUpload 1
05.11.2015 19:51:13:
05.11.2015 19:51:13: Call stack was not recorded.
05.11.2015 19:51:14:
05.11.2015 19:51:14: ---------- Slow Frame Detected at 420.00s in Play ----------
05.11.2015 19:51:14: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:51:14:
05.11.2015 19:51:14: Game 420,679
05.11.2015 19:51:14: Mode 59,901
05.11.2015 19:51:14: Audio 57,713
05.11.2015 19:51:14:
05.11.2015 19:51:14: BetweenFrames 0.69
05.11.2015 19:51:14: Update 0.28
05.11.2015 19:51:14: Scheduler 0.00
05.11.2015 19:51:14: Draw 0.51
05.11.2015 19:51:14: SwapBuffer 26.73
05.11.2015 19:51:14: Sleep 0.00
05.11.2015 19:51:14:
05.11.2015 19:51:14: This Frame 28.26
05.11.2015 19:51:14: Avg. Frame 6.19
05.11.2015 19:51:14: Curr FPS 240
05.11.2015 19:51:14:
05.11.2015 19:51:14: TextureUpload 1
05.11.2015 19:51:14:
05.11.2015 19:51:14: Call stack follows:
05.11.2015 19:51:14:
05.11.2015 19:51:14: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:14: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36:
05.11.2015 19:51:36: ---------- Slow Frame Detected at 442.00s in Play ----------
05.11.2015 19:51:36: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:51:36:
05.11.2015 19:51:36: Game 442,866
05.11.2015 19:51:36: Mode 82,088
05.11.2015 19:51:36: Audio 79,901
05.11.2015 19:51:36:
05.11.2015 19:51:36: BetweenFrames 0.17
05.11.2015 19:51:36: Update 0.13
05.11.2015 19:51:36: Scheduler 0.00
05.11.2015 19:51:36: Draw 0.28
05.11.2015 19:51:36: SwapBuffer 27.03
05.11.2015 19:51:36: Sleep 0.00
05.11.2015 19:51:36:
05.11.2015 19:51:36: This Frame 27.64
05.11.2015 19:51:36: Avg. Frame 6.08
05.11.2015 19:51:36: Curr FPS 240
05.11.2015 19:51:36:
05.11.2015 19:51:36: TextureUpload 1
05.11.2015 19:51:36:
05.11.2015 19:51:36: Call stack follows:
05.11.2015 19:51:36:
05.11.2015 19:51:36: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:36: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55:
05.11.2015 19:51:55: ---------- Slow Frame Detected at 461.00s in Play ----------
05.11.2015 19:51:55: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:51:55:
05.11.2015 19:51:55: Game 461,678
05.11.2015 19:51:55: Mode 100,900
05.11.2015 19:51:55: Audio 98,713
05.11.2015 19:51:55:
05.11.2015 19:51:55: BetweenFrames 0.15
05.11.2015 19:51:55: Update 0.13
05.11.2015 19:51:55: Scheduler 0.00
05.11.2015 19:51:55: Draw 0.16
05.11.2015 19:51:55: SwapBuffer 26.67
05.11.2015 19:51:55: Sleep 0.00
05.11.2015 19:51:55:
05.11.2015 19:51:55: This Frame 27.14
05.11.2015 19:51:55: Avg. Frame 6.01
05.11.2015 19:51:55: Curr FPS 240
05.11.2015 19:51:55:
05.11.2015 19:51:55: TextureUpload 1
05.11.2015 19:51:55:
05.11.2015 19:51:55: Call stack follows:
05.11.2015 19:51:55:
05.11.2015 19:51:55: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:51:55: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00:
05.11.2015 19:52:00: ---------- Slow Frame Detected at 466.00s in Play ----------
05.11.2015 19:52:00: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:52:00:
05.11.2015 19:52:00: Game 466,788
05.11.2015 19:52:00: Mode 106,011
05.11.2015 19:52:00: Audio 103,823
05.11.2015 19:52:00:
05.11.2015 19:52:00: BetweenFrames 0.17
05.11.2015 19:52:00: Update 0.13
05.11.2015 19:52:00: Scheduler 0.00
05.11.2015 19:52:00: Draw 0.28
05.11.2015 19:52:00: SwapBuffer 27.92
05.11.2015 19:52:00: Sleep 0.00
05.11.2015 19:52:00:
05.11.2015 19:52:00: This Frame 28.53
05.11.2015 19:52:00: Avg. Frame 6.22
05.11.2015 19:52:00: Curr FPS 240
05.11.2015 19:52:00:
05.11.2015 19:52:00: TextureUpload 1
05.11.2015 19:52:00:
05.11.2015 19:52:00: Call stack follows:
05.11.2015 19:52:00:
05.11.2015 19:52:00: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:00: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07:
05.11.2015 19:52:07: ---------- Slow Frame Detected at 473.00s in Play ----------
05.11.2015 19:52:07: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:52:07:
05.11.2015 19:52:07: Game 473,863
05.11.2015 19:52:07: Mode 113,085
05.11.2015 19:52:07: Audio 110,914
05.11.2015 19:52:07:
05.11.2015 19:52:07: BetweenFrames 0.00
05.11.2015 19:52:07: Update 10.86
05.11.2015 19:52:07: Scheduler 0.00
05.11.2015 19:52:07: Draw 0.26
05.11.2015 19:52:07: SwapBuffer 0.03
05.11.2015 19:52:07: Sleep 0.00
05.11.2015 19:52:07:
05.11.2015 19:52:07: This Frame 11.17
05.11.2015 19:52:07: Avg. Frame 4.45
05.11.2015 19:52:07: Curr FPS 240
05.11.2015 19:52:07:
05.11.2015 19:52:07: TextureUpload 1
05.11.2015 19:52:07:
05.11.2015 19:52:07: Call stack follows:
05.11.2015 19:52:07:
05.11.2015 19:52:07: - #=q1WcMFj9YADfl2oijpyGjaA== at offset 161 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=qTR23rTRWNtXXUFtB6lHDHw== at offset 561 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 27 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:07: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09:
05.11.2015 19:52:09: ---------- Slow Frame Detected at 475.00s in Play ----------
05.11.2015 19:52:09: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:52:09:
05.11.2015 19:52:09: Game 475,651
05.11.2015 19:52:09: Mode 114,874
05.11.2015 19:52:09: Audio 112,682
05.11.2015 19:52:09:
05.11.2015 19:52:09: BetweenFrames 0.22
05.11.2015 19:52:09: Update 0.17
05.11.2015 19:52:09: Scheduler 0.00
05.11.2015 19:52:09: Draw 0.31
05.11.2015 19:52:09: SwapBuffer 31.63
05.11.2015 19:52:09: Sleep 0.00
05.11.2015 19:52:09:
05.11.2015 19:52:09: This Frame 32.38
05.11.2015 19:52:09: Avg. Frame 6.83
05.11.2015 19:52:09: Curr FPS 240
05.11.2015 19:52:09:
05.11.2015 19:52:09: TextureUpload 1
05.11.2015 19:52:09:
05.11.2015 19:52:09: Call stack follows:
05.11.2015 19:52:09:
05.11.2015 19:52:09: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:09: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19:
05.11.2015 19:52:19: ---------- Slow Frame Detected at 485.00s in Play ----------
05.11.2015 19:52:19: Statuses: [Active] [Playing] [Bancho]
05.11.2015 19:52:19:
05.11.2015 19:52:19: Game 485,772
05.11.2015 19:52:19: Mode 124,995
05.11.2015 19:52:19: Audio 122,807
05.11.2015 19:52:19:
05.11.2015 19:52:19: BetweenFrames 0.00
05.11.2015 19:52:19: Update 0.12
05.11.2015 19:52:19: Scheduler 0.00
05.11.2015 19:52:19: Draw 0.21
05.11.2015 19:52:19: SwapBuffer 27.73
05.11.2015 19:52:19: Sleep 0.00
05.11.2015 19:52:19:
05.11.2015 19:52:19: This Frame 28.09
05.11.2015 19:52:19: Avg. Frame 6.15
05.11.2015 19:52:19: Curr FPS 219
05.11.2015 19:52:19:
05.11.2015 19:52:19: TextureUpload 1
05.11.2015 19:52:19:
05.11.2015 19:52:19: Call stack follows:
05.11.2015 19:52:19:
05.11.2015 19:52:19: - SwapBuffers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - SwapBuffers at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - SwapBuffers at offset 12 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=q_PUZafjpp$mdF3WbFAQuBg== at offset 32 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=qsKE4uJLqWGFKFdqxlS2PVw== at offset 849 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 37 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:52:19: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54:
05.11.2015 19:54:54: ---------- Slow Frame Detected at 640.00s in SelectPlay ----------
05.11.2015 19:54:54: Statuses: [Active] [Bancho]
05.11.2015 19:54:54:
05.11.2015 19:54:54: Game 640,441
05.11.2015 19:54:54: Mode 89
05.11.2015 19:54:54: Audio 146,990
05.11.2015 19:54:54:
05.11.2015 19:54:54: BetweenFrames 0.07
05.11.2015 19:54:54: Update 71.13
05.11.2015 19:54:54: Scheduler 0.00
05.11.2015 19:54:54: Draw 17.54
05.11.2015 19:54:54: SwapBuffer 0.04
05.11.2015 19:54:54: Sleep 0.00
05.11.2015 19:54:54:
05.11.2015 19:54:54: This Frame 88.81
05.11.2015 19:54:54: Avg. Frame 29.78
05.11.2015 19:54:54: Curr FPS 240
05.11.2015 19:54:54:
05.11.2015 19:54:54: NativeText 29
05.11.2015 19:54:54: TextureGen 27
05.11.2015 19:54:54: TextureUpload 1
05.11.2015 19:54:54:
05.11.2015 19:54:54: Call stack follows:
05.11.2015 19:54:54:
05.11.2015 19:54:54: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: Draw 3.45
05.11.2015 19:54:54: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54:
05.11.2015 19:54:54: Call stack follows:
05.11.2015 19:54:54:
05.11.2015 19:54:54: - CreateStdAccessibleObject at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - UseStdAccessibleObjects at offset 166 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - UseStdAccessibleObjects at offset 45 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - set_Handle at offset 235 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - .ctor at offset 104 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - CreateAccessibilityInstance at offset 28 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - get_AccessibilityObject at offset 89 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - GetAccessibilityObject at offset 21 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - WmGetObject at offset 73 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - WndProc at offset 1869 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - WndProc at offset 55 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - WndProc at offset 57 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - WndProc at offset 1044 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - OnMessage at offset 19 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - WndProc at offset 53 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - Callback at offset 128 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - GetMessageW at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 543 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:54: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55:
05.11.2015 19:54:55: ---------- Slow Frame Detected at 641.00s in Menu ----------
05.11.2015 19:54:55: Statuses: [Active] [Bancho]
05.11.2015 19:54:55:
05.11.2015 19:54:55: Game 641,264
05.11.2015 19:54:55: Mode 106
05.11.2015 19:54:55: Audio 23,727
05.11.2015 19:54:55:
05.11.2015 19:54:55: BetweenFrames 0.31
05.11.2015 19:54:55: Update 100.58
05.11.2015 19:54:55: Scheduler 0.00
05.11.2015 19:54:55: Draw 5.25
05.11.2015 19:54:55: SwapBuffer 0.03
05.11.2015 19:54:55: Sleep 0.00
05.11.2015 19:54:55:
05.11.2015 19:54:55: This Frame 106.20
05.11.2015 19:54:55: Avg. Frame 45.22
05.11.2015 19:54:55: Curr FPS 149
05.11.2015 19:54:55:
05.11.2015 19:54:55: NativeText 4
05.11.2015 19:54:55: TextureGen 4
05.11.2015 19:54:55: TextureUpload 1
05.11.2015 19:54:55:
05.11.2015 19:54:55: Call stack follows:
05.11.2015 19:54:55:
05.11.2015 19:54:55: - _WaitForPendingFinalizers at offset 0 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qR0xuuAZD547PbaVtv$G1oA== at offset 57 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qrV_DJhxvA99RTLoKOhrQQg== at offset 740 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qJrWiHub70NwjuBZObl49Jw== at offset 7 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qk$i4V20eYTQozTVixv53qkLkssVnUBBKK34Hqre5eQg= at offset 330 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qTR23rTRWNtXXUFtB6lHDHw== at offset 434 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qpkYJHpK0Vdtx0Y0f3a0CrQ== at offset 27 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=q1TBXYQfcSj_A56vxhQoYlw== at offset 26 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qgaYkcBKtImITlhQma3l7SwQt85_aWhW6_qRTz655I8g= at offset 105 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle at offset 67 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop at offset 995 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - RunMessageLoopInner at offset 341 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - RunMessageLoop at offset 76 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - Run at offset 49 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 113 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=q2duPe9AdIZmY9_cLc5rY2g== at offset 36 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qGBAeDmWvMrD_1fT$1GSwAA== at offset 442 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qvgLAkZ_4NzVpsm9npaOR6Q== at offset 532 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=qyCwqRVxr6mkD_x_zzVcGtw== at offset 1633 in file:line:column <filename unknown>:0:0
05.11.2015 19:54:55: - #=q9qOCCJhSv9w9j3L4Ys78bQ== at offset 6 in file:line:column <filename unknown>:0:0
Cooper
this is another problem with Stable, whenever I switch to it, only like 300 maps import that is about 1/20 of all my maps help please?
[- Nishi -]
I have two issues.

First of all and the most annoying huge delay, its around 20ms in song select and around 10ms during gameplay and little short and kinda rare lag spikes during gameplay and often in song select.

Compatibility mode off
I have 2 GPU NVIDIA GeForce 840M (4GB) and Intel HD Graphics 5500
Processor: Intel Core i7-5500U (4 CPUs)
Fullscreen enabled
Windows 10 lastest

Now.. with Intel GPU delay is smaller (~2ms) and lags are more rare but I would prefer to play with NVIDIA one if possible

performance log: http://pastebin.com/qAjqusUA
screen of delay: http://puu.sh/lcS5x/b2ae9a7f8e.jpg
AngeLNarancia
I have trouble updating, in trying to put on the Stable version '' They install 'file restarts is not updated anything ..
I can do peppy?
Himei
I am having FPS problems when I set the frame limiter to 240, it will give me around 200-230 frames and when i set it to 120, it will give me around 100-110.
I have tried running on beta and cutting edge and it still gives me the same problem. I'm currently using stable(fallback) and it seem to work fine.

Specs (laptop)
i7-3610QM 2.3Ghz
GT 640M
Windows 7 Home Premium

Performance log
https://www.dropbox.com/s/gejqccb9n1j7h ... e.log?dl=0
raupy
Specs:
GTX 780
i7 4770k
16gb 1866Mhz RAM
1440p/240fps limit
Fullscreen Mode

Problem:
Lag spikes while playing for 1-3 seconds (most of the time 1 sec), especially when moving my mouse rapidly (but not only limited to that). Comptability mode disabled.

There is no gl_info.txt in my osu! Folder. Switching back to Fallback (DirectX) fixes all my problems.
moki_old_1
- What kind of performance problems are you seeing? Low framerate throughout the game? Lag spikes? How often? How long do the spikes last?
I get lag spikes pretty often, when I try to see what is causing them using CTRL+F11, I fail.
Last time I noticed the lag spike, it was when a friend started spectating me. I tried replicating the issue and I couldn't.

- Is compatibility mode turned on in options? Can you turn it off?
It is not turned on.

- What GPU are you running on? Do you have two GPUs in your PC? Have you tried both?
I am running with an R9 380 GPU, I don't run 2 GPUs.

- Are you running fullscreen? If not, please try this before posting.
I am playing osu! at fullscreen, 1920x1080 with letterboxing disabled.

- Provide gl_info.txt from your osu! folder.
I'm unable to locate this file.
Riven 2
- What kind of performance problems are you seeing? Low framerate throughout the game ) How often? (all the time especially when sliders appear)
- Is compatibility mode turned on in options? its off
- What GPU are you running on? Gtx 660
- Are you running fullscreen: Yes
CromaSuperAmico
Hellooo!
First of all sorry about my english.
Problem:
Since when I updated to latest stable version of the game, sometimes happens to have drops of framerate (from 300, more or less, to 30!) totally randomly. Sometimes it returns to normal in a few seconds, sometimes it continues until I press ESC.
I play while nothing else is opened and in three years it never happened on the previous versions.

(This problem isn't funny at all while I'm playing long maps and I'm in fc c.c)
I always played on directX with unlimited framerate, fullscreen 1366x768

My specs:
Windows 10 64 bit
Intel Core i5 2500K
Gtx 760
8 GB RAM
LCSS
After i updated to the last version, my fps drops to 25-40 while before was 150+.
If i select "Compatibility Mode" option, my FPS backs almost to normal, but the mouse delay keeps very high(+30ms) and the movement of the cursor doesn't feel smooth anymore. :(

Specs:
Windows 10 x64 10240
Intel Core I7 4510U
GTX 850m
8GB RAM
Topic Starter
peppy
Can everyone with issues:

- Switch to Cutting Edge and make sure compatibility mode is off. Are your issues solved?
- If not, try logging out. Are your issues solved?

We've made a lot of further tweaks which SHOULD help a lot of you. I'm looking from confirmation from as many people as possible that have seen improvements on Cutting-Edge so we know we are going in the correct direction.
Rachel
First of all, a question, is being a Mac user a significant factor of the lag I'm getting?

Anyways my framerate is capped at 120, but I will drop to 90 in game. At one point it dropped to 24.
I use f.lux 100% of the time. Disabling it did no difference
Not sure what GPU my model uses
I use 1366x768. Using fullscreen has no difference

I'm locked to fallback so I can't use cutting edge

The strange thing is it only lags in standard. If I play mania it goes back to 120.
Zitan
2 updates ago the game was running fine at 120 fps now the framerate drops when there's a lot of sliders on the screen
Switching to Cutting Edge does the same
game resolution 1024x600
fullscreen with Letterboxing
compatibility mode off <-- just makes it worse if its on
every thing off on detail settings

cpu: Celeron dual-core T3500 2.10GHz
graphics card:Mobile intel 4 series express chipset family
win 7 ultimate
performance log: http://pastebin.com/KB6ikrMd
THE FLAT EARTH

peppy wrote:

Can everyone with issues:

- Switch to Cutting Edge and make sure compatibility mode is off. Are your issues solved?
- If not, try logging out. Are your issues solved?

We've made a lot of further tweaks which SHOULD help a lot of you. I'm looking from confirmation from as many people as possible that have seen improvements on Cutting-Edge so we know we are going in the correct direction.
Still happens, both logged in and logged out.
Compatibility mode is off.
Specs still the same as p/4640722/

http://pastebin.com/f4dkZ2tv
Fuuka

peppy wrote:

Can everyone with issues:
- Switch to Cutting Edge and make sure compatibility mode is off. Are your issues solved?
- If not, try logging out. Are your issues solved?
We've made a lot of further tweaks which SHOULD help a lot of you. I'm looking from confirmation from as many people as possible that have seen improvements on Cutting-Edge so we know we are going in the correct direction.


FPS Stuttering is still the same. Found something interesting though. Upon reinstalling my AMD drivers, doesn't matter the version, FIRST launch of osu! is always without problems, for example: Today I've reinstalled my drivers and the first launch on both fallback and the new stable were perfect, fallback had constant 500 fps (where 2nd launch had the usual 180 max with drops), and the new stable ran without any fps stuttering (where 2nd launch was with fps stuttering again, like usual). So I guess osu! saves something (or AMD saves something about osu!) which makes it limited/problematic? FYI, I don't have any proofs now, but this happened 2 times now. First time was like 2 months ago, and exactly after I reinstalled my AMD drivers (I reinstall AMD and Intel at the same time, if that matters)
Topic Starter
peppy

[Cat] wrote:

2 updates ago the game was running fine at 120 fps now the framerate drops when there's a lot of sliders on the screen
Switching to Cutting Edge does the same
game resolution 1024x600
fullscreen with Letterboxing
compatibility mode off <-- just makes it worse if its on
every thing off on detail settings

cpu: Celeron dual-core T3500 2.10GHz
graphics card:Mobile intel 4 series express chipset family
win 7 ultimate
performance log: http://pastebin.com/KB6ikrMd


so performance is fine on a beatnaps with no sliders? which version was "two versions ago"? was that still back on the fallback code base?
Topic Starter
peppy
for people still getting issues, it is IMPERATIVE to provide your performance.log from cutting edge after reproducing the lag.

Also if you have the time, get on slack so O can diagnose the issue further with you.

http://osu.ppy.sh/p/slack
show more
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