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[Archived] Stable40 / Stable (Latest) Performance Issues

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TheBlaiZe
CPU : Amd fx 6100 (hexacore, 3.3GHz)
GPU : 610 GT from the stone age (970 soon tm)
Ram : 8 gigs
Monitor : 1080p 60hz - LG 22m35
osu! res : 1080p borderless
Release : Stable ( Latest )
Overlays : Steam overlay for convenience sake (and fps counter)
Game is not running in compatibility mode.

-
PERFORMANCE REPORT /o/
-

No programs running in backgroud (excluding TS3, skype and AVG)

Game used to play with constant 240 frames but now I've upgraded to the latest version and I'm getting momentary freezes every 10-30 seconds rendering the game virtually unplayable :(. It was the same when I first tried the cutting edge build a few weeks ago (after which I needed to completely reinstall the game because something just snapped and everything was delayed >.> ).

This happens in the menus too, for example, when I click on a song the transition used to be smooth as butter with the fallback version, and now it's laggy as all hell. halp.

EDIT: The problem persist in fullscreen. A bit less noticable but still unplayable.
Steffie

TheBlaiZe wrote:

CPU : Amd fx 6100 (hexacore, 3.3GHz)
GPU : 610 GT from the stone age (970 soon tm)
Ram : 8 gigs
Monitor : 1080p 60hz - LG 22m35
osu! res : 1080p borderless
Release : Stable ( Latest )
Overlays : Steam overlay for convenience sake (and fps counter)
Game is not running in compatibility mode.

-
PERFORMANCE REPORT /o/
-

No programs running in backgroud (excluding TS3, skype and AVG)

Game used to play with constant 240 frames but now I've upgraded to the latest version and I'm getting momentary freezes every 10-30 seconds rendering the game virtually unplayable :(. It was the same when I first tried the cutting edge build a few weeks ago (after which I needed to completely reinstall the game because something just snapped and everything was delayed >.> ).

This happens in the menus too, for example, when I click on a song the transition used to be smooth as butter with the fallback version, and now it's laggy as all hell. halp.

EDIT: The problem persist in fullscreen. A bit less noticable but still unplayable.
This is pretty much my problem too, What my guess is, you used DirectX before?
If so, we have the same problem.
No idea how to fix it or anything either, since DX is no longer supported in game..
Really annoying as i am forced to use fallback where we won't get new content x.x
[ -------- ]
1) F.lux, Shadowplay, or Raptr are all not running.

2a) Desktop is a GTX 980Ti, i7-5960X, 120GB SSD with 1TB HDD (osu! is on the HDD), and 16GB RAM. Running Windows 10 with latest GPU drivers.

2b) Laptop is a Radeon HD 8690M, i5-4300M, 240GB SSD, 16GB RAM. Running Windows 10 with latest GPU drivers.

3a) On my desktop, I am getting a lag spike once every ~2-3 minutes. The length of the lag spike ranges from a quarter of a second to up to 2 seconds. Any spike is enough to make me break combo and fail. All detail settings are disabled expect for snaking sliders. Compatibility mode is OFF, and framerate is set to unlimited. Fullscreen is ON.

3b) On my laptop, there is heavy input delay compared to DirectX when using the AMD GPU. While using the Intel GPU, there are no issues.
When using the AMD GPU, there is a very noticable delay between when I move my hand and when the cursor moves. There are also lag spikes every ~20 seconds that are about half a second long. All detail settings are disabled except for snaking sliders. Compatibility mode OFF, framrate UNLIMITED, fullscreen ON.

gl_info.txt from LAPTOP: http://puu.sh/l1Ww2/780203bdbc.txt
performance.txt from LAPTOP: http://puu.sh/l1X4y/555c52818e.log
SKSakura
Get Lag spikes when I'm connected to Bancho. Not running any softwere beside osu!, Firefox and Steam (yes, I already tried to close them anyway).
My Internet connection is also okay.
Compatibility mode is off.
GPU is GeForce GT 610/PCIe/SSE2
I run fullscreen 1920x1080 (lower res. doesn't change anything, I run 800x600 aswell sometimes)

gl_info.txt
GL Version: 4.5.0 NVIDIA 358.50
GL Renderer: GeForce GT 610/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False

performance.log
27.10.2015 15:46:49: Slow frame detected: BetweenFrames:9 Update:90 Scheduler:4 Draw:120 SwapBuffer:0 Sleep:0
27.10.2015 15:47:44: Slow frame detected: BetweenFrames:0 Update:285 Scheduler:0 Draw:57 SwapBuffer:0 Sleep:0
27.10.2015 15:50:30: Slow frame detected: BetweenFrames:3655 Update:0 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
27.10.2015 16:11:10: Slow frame detected: BetweenFrames:0 Update:260 Scheduler:0 Draw:70 SwapBuffer:0 Sleep:0
27.10.2015 16:11:12: Slow frame detected: BetweenFrames:0 Update:276 Scheduler:0 Draw:70 SwapBuffer:0 Sleep:0
27.10.2015 16:12:10: Slow frame detected: BetweenFrames:0 Update:409 Scheduler:0 Draw:57 SwapBuffer:0 Sleep:0
27.10.2015 16:13:20: Slow frame detected: BetweenFrames:0 Update:429 Scheduler:0 Draw:72 SwapBuffer:0 Sleep:0
27.10.2015 16:14:08: Slow frame detected: BetweenFrames:0 Update:435 Scheduler:0 Draw:45 SwapBuffer:0 Sleep:0
27.10.2015 16:14:09: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:207 SwapBuffer:0 Sleep:0
27.10.2015 16:14:09: Slow frame detected: BetweenFrames:2 Update:271 Scheduler:0 Draw:2 SwapBuffer:0 Sleep:0
27.10.2015 16:14:34: Slow frame detected: BetweenFrames:0 Update:408 Scheduler:0 Draw:84 SwapBuffer:0 Sleep:0
27.10.2015 16:14:40: Slow frame detected: BetweenFrames:0 Update:420 Scheduler:0 Draw:46 SwapBuffer:0 Sleep:0
27.10.2015 16:14:50: Slow frame detected: BetweenFrames:0 Update:399 Scheduler:0 Draw:146 SwapBuffer:0 Sleep:0
27.10.2015 16:15:38: Slow frame detected: BetweenFrames:0 Update:405 Scheduler:0 Draw:41 SwapBuffer:0 Sleep:0
27.10.2015 16:21:53: Slow frame detected: BetweenFrames:0 Update:445 Scheduler:0 Draw:77 SwapBuffer:0 Sleep:0
27.10.2015 16:26:27: Slow frame detected: BetweenFrames:0 Update:205 Scheduler:0 Draw:5 SwapBuffer:0 Sleep:0
27.10.2015 16:26:29: Slow frame detected: BetweenFrames:944 Update:1 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
27.10.2015 16:50:23: Slow frame detected: BetweenFrames:26 Update:84 Scheduler:4 Draw:120 SwapBuffer:1 Sleep:0
27.10.2015 16:50:27: Slow frame detected: BetweenFrames:0 Update:297 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0
27.10.2015 16:51:03: Slow frame detected: BetweenFrames:0 Update:215 Scheduler:0 Draw:1 SwapBuffer:0 Sleep:0
27.10.2015 16:51:13: Slow frame detected: BetweenFrames:0 Update:243 Scheduler:0 Draw:19 SwapBuffer:0 Sleep:0
27.10.2015 16:51:15: Slow frame detected: BetweenFrames:329 Update:0 Scheduler:0 Draw:0 SwapBuffer:6 Sleep:0
28.10.2015 01:16:29: Slow frame detected: BetweenFrames:43 Update:54 Scheduler:3 Draw:314 SwapBuffer:0 Sleep:0
28.10.2015 01:16:32: Slow frame detected: BetweenFrames:0 Update:8 Scheduler:252 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 01:16:38: Slow frame detected: BetweenFrames:0 Update:255 Scheduler:0 Draw:26 SwapBuffer:0 Sleep:0
28.10.2015 01:16:47: Slow frame detected: BetweenFrames:0 Update:177 Scheduler:0 Draw:26 SwapBuffer:0 Sleep:0
28.10.2015 01:24:06: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:2163 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 01:46:29: Slow frame detected: BetweenFrames:0 Update:876 Scheduler:0 Draw:149 SwapBuffer:0 Sleep:0
28.10.2015 01:47:43: Slow frame detected: BetweenFrames:0 Update:187 Scheduler:0 Draw:34 SwapBuffer:0 Sleep:0
28.10.2015 01:50:58: Slow frame detected: BetweenFrames:213 Update:1 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 03:16:21: Slow frame detected: BetweenFrames:33 Update:150 Scheduler:28 Draw:602 SwapBuffer:0 Sleep:0
28.10.2015 03:16:25: Slow frame detected: BetweenFrames:0 Update:29 Scheduler:330 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 03:16:33: Slow frame detected: BetweenFrames:0 Update:219 Scheduler:0 Draw:97 SwapBuffer:0 Sleep:0
28.10.2015 03:16:36: Slow frame detected: BetweenFrames:0 Update:379 Scheduler:0 Draw:52 SwapBuffer:0 Sleep:0
28.10.2015 03:19:38: Slow frame detected: BetweenFrames:0 Update:218 Scheduler:0 Draw:30 SwapBuffer:0 Sleep:0
28.10.2015 03:19:40: Slow frame detected: BetweenFrames:0 Update:535 Scheduler:0 Draw:20 SwapBuffer:0 Sleep:0
28.10.2015 03:24:39: Slow frame detected: BetweenFrames:0 Update:520 Scheduler:0 Draw:28 SwapBuffer:0 Sleep:0
28.10.2015 03:34:51: Slow frame detected: BetweenFrames:103 Update:95 Scheduler:0 Draw:1 SwapBuffer:0 Sleep:0
28.10.2015 03:35:22: Slow frame detected: BetweenFrames:1 Update:721 Scheduler:0 Draw:79 SwapBuffer:0 Sleep:0
28.10.2015 03:38:31: Slow frame detected: BetweenFrames:0 Update:649 Scheduler:0 Draw:108 SwapBuffer:0 Sleep:0
28.10.2015 03:38:32: Slow frame detected: BetweenFrames:0 Update:198 Scheduler:0 Draw:6 SwapBuffer:0 Sleep:0
28.10.2015 04:18:43: Slow frame detected: BetweenFrames:0 Update:7 Scheduler:261 Draw:1 SwapBuffer:0 Sleep:0
28.10.2015 04:19:10: Slow frame detected: BetweenFrames:0 Update:256 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
28.10.2015 04:23:23: Slow frame detected: BetweenFrames:0 Update:200 Scheduler:0 Draw:51 SwapBuffer:0 Sleep:0
28.10.2015 04:23:51: Slow frame detected: BetweenFrames:0 Update:226 Scheduler:0 Draw:1 SwapBuffer:0 Sleep:0
28.10.2015 04:23:53: Slow frame detected: BetweenFrames:0 Update:452 Scheduler:0 Draw:106 SwapBuffer:0 Sleep:0
28.10.2015 04:24:01: Slow frame detected: BetweenFrames:0 Update:167 Scheduler:0 Draw:32 SwapBuffer:0 Sleep:0
28.10.2015 04:25:41: Slow frame detected: BetweenFrames:0 Update:217 Scheduler:0 Draw:6 SwapBuffer:0 Sleep:0
28.10.2015 04:26:03: Slow frame detected: BetweenFrames:0 Update:766 Scheduler:0 Draw:169 SwapBuffer:0 Sleep:0
28.10.2015 04:26:18: Slow frame detected: BetweenFrames:0 Update:1 Scheduler:277 Draw:1 SwapBuffer:15 Sleep:0
28.10.2015 04:26:37: Slow frame detected: BetweenFrames:1 Update:427 Scheduler:0 Draw:0 Sleep:0
28.10.2015 04:28:59: Slow frame detected: BetweenFrames:0 Update:816 Scheduler:0 Draw:159 SwapBuffer:0 Sleep:0
28.10.2015 04:29:05: Slow frame detected: BetweenFrames:0 Update:429 Scheduler:0 Draw:40 SwapBuffer:0 Sleep:0
28.10.2015 04:43:04: Slow frame detected: BetweenFrames:0 Update:206 Scheduler:0 Draw:14 SwapBuffer:0 Sleep:0
28.10.2015 04:43:12: Slow frame detected: BetweenFrames:0 Update:178 Scheduler:0 Draw:34 SwapBuffer:0 Sleep:0
28.10.2015 04:53:50: Slow frame detected: BetweenFrames:0 Update:228 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 04:56:18: Slow frame detected: BetweenFrames:0 Update:208 Scheduler:0 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 05:11:38: Slow frame detected: BetweenFrames:0 Update:248 Scheduler:0 Draw:6 SwapBuffer:0 Sleep:0
28.10.2015 05:13:30: Slow frame detected: BetweenFrames:0 Update:232 Scheduler:0 Draw:4 SwapBuffer:0 Sleep:0
28.10.2015 05:31:34: Slow frame detected: BetweenFrames:0 Update:209 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 06:02:53: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:209 Draw:3 SwapBuffer:0 Sleep:0
28.10.2015 07:09:33: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:235 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 07:44:50: Slow frame detected: BetweenFrames:0 Update:650 Scheduler:0 Draw:132 SwapBuffer:0 Sleep:0
28.10.2015 07:44:53: Slow frame detected: BetweenFrames:0 Update:235 Scheduler:0 Draw:44 SwapBuffer:0 Sleep:0
28.10.2015 07:46:32: Slow frame detected: BetweenFrames:0 Update:174 Scheduler:0 Draw:40 SwapBuffer:0 Sleep:0
28.10.2015 07:50:45: Slow frame detected: BetweenFrames:0 Update:226 Scheduler:0 Draw:42 SwapBuffer:0 Sleep:0
28.10.2015 07:52:09: Slow frame detected: BetweenFrames:0 Update:175 Scheduler:0 Draw:45 SwapBuffer:0 Sleep:0
28.10.2015 07:56:27: Slow frame detected: BetweenFrames:0 Update:202 Scheduler:0 Draw:43 SwapBuffer:0 Sleep:2
28.10.2015 07:58:39: Slow frame detected: BetweenFrames:0 Update:177 Scheduler:0 Draw:43 SwapBuffer:0 Sleep:0
28.10.2015 08:01:51: Slow frame detected: BetweenFrames:0 Update:270 Scheduler:0 Draw:17 SwapBuffer:0 Sleep:0
28.10.2015 08:02:01: Slow frame detected: BetweenFrames:0 Update:212 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
28.10.2015 08:04:03: Slow frame detected: BetweenFrames:0 Update:175 Scheduler:0 Draw:39 SwapBuffer:0 Sleep:0
28.10.2015 08:04:29: Slow frame detected: BetweenFrames:0 Update:168 Scheduler:0 Draw:45 SwapBuffer:0 Sleep:0
28.10.2015 08:05:11: Slow frame detected: BetweenFrames:0 Update:168 Scheduler:0 Draw:47 SwapBuffer:0 Sleep:0
28.10.2015 08:05:19: Slow frame detected: BetweenFrames:0 Update:193 Scheduler:0 Draw:40 SwapBuffer:0 Sleep:0
28.10.2015 08:06:24: Slow frame detected: BetweenFrames:0 Update:172 Scheduler:0 Draw:46 SwapBuffer:0 Sleep:0
28.10.2015 08:06:28: Slow frame detected: BetweenFrames:0 Update:629 Scheduler:0 Draw:65 SwapBuffer:0 Sleep:0
28.10.2015 08:21:35: Slow frame detected: BetweenFrames:305 Update:0 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 09:23:56: Slow frame detected: BetweenFrames:22 Update:136 Scheduler:7 Draw:92 SwapBuffer:0 Sleep:0
28.10.2015 09:24:11: Slow frame detected: BetweenFrames:0 Update:218 Scheduler:0 Draw:42 SwapBuffer:0 Sleep:0
28.10.2015 09:26:38: Slow frame detected: BetweenFrames:0 Update:254 Scheduler:0 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 09:27:06: Slow frame detected: BetweenFrames:452 Update:0 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 09:28:02: Slow frame detected: BetweenFrames:0 Update:236 Scheduler:0 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 09:28:15: Slow frame detected: BetweenFrames:0 Update:376 Scheduler:0 Draw:113 SwapBuffer:0 Sleep:0
28.10.2015 09:28:16: Slow frame detected: BetweenFrames:0 Update:413 Scheduler:0 Draw:63 SwapBuffer:0 Sleep:0
28.10.2015 09:29:46: Slow frame detected: BetweenFrames:0 Update:182 Scheduler:0 Draw:102 SwapBuffer:0 Sleep:0
28.10.2015 09:31:51: Slow frame detected: BetweenFrames:0 Update:159 Scheduler:0 Draw:37 SwapBuffer:5 Sleep:1
28.10.2015 09:33:22: Slow frame detected: BetweenFrames:0 Update:226 Scheduler:0 Draw:6 SwapBuffer:0 Sleep:0
28.10.2015 09:33:25: Slow frame detected: BetweenFrames:0 Update:681 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
28.10.2015 09:33:50: Slow frame detected: BetweenFrames:0 Update:232 Scheduler:0 Draw:22 SwapBuffer:0 Sleep:0
28.10.2015 09:33:56: Slow frame detected: BetweenFrames:0 Update:206 Scheduler:0 Draw:40 SwapBuffer:0 Sleep:0
28.10.2015 09:36:55: Slow frame detected: BetweenFrames:0 Update:223 Scheduler:0 Draw:37 SwapBuffer:0 Sleep:0
28.10.2015 09:39:37: Slow frame detected: BetweenFrames:0 Update:173 Scheduler:0 Draw:33 SwapBuffer:1 Sleep:0
28.10.2015 09:46:20: Slow frame detected: BetweenFrames:0 Update:743 Scheduler:0 Draw:94 SwapBuffer:0 Sleep:0
28.10.2015 09:46:21: Slow frame detected: BetweenFrames:0 Update:195 Scheduler:0 Draw:6 SwapBuffer:0 Sleep:0
28.10.2015 13:04:49: Slow frame detected: BetweenFrames:25 Update:51 Scheduler:4 Draw:424 SwapBuffer:1 Sleep:0
28.10.2015 13:04:53: Slow frame detected: BetweenFrames:0 Update:10 Scheduler:255 Draw:2 SwapBuffer:0 Sleep:0
28.10.2015 13:05:27: Slow frame detected: BetweenFrames:0 Update:268 Scheduler:0 Draw:50 SwapBuffer:0 Sleep:0
28.10.2015 13:05:43: Slow frame detected: BetweenFrames:0 Update:816 Scheduler:0 Draw:122 SwapBuffer:0 Sleep:0
28.10.2015 13:07:15: Slow frame detected: BetweenFrames:0 Update:173 Scheduler:0 Draw:29 SwapBuffer:0 Sleep:0
28.10.2015 13:07:33: Slow frame detected: BetweenFrames:0 Update:203 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
28.10.2015 13:08:13: Slow frame detected: BetweenFrames:0 Update:396 Scheduler:0 Draw:28 SwapBuffer:0 Sleep:0
28.10.2015 13:09:08: Slow frame detected: BetweenFrames:0 Update:163 Scheduler:0 Draw:41 SwapBuffer:0 Sleep:0
28.10.2015 13:11:07: Slow frame detected: BetweenFrames:0 Update:300 Scheduler:0 Draw:41 SwapBuffer:0 Sleep:0
28.10.2015 13:13:21: Slow frame detected: BetweenFrames:0 Update:240 Scheduler:0 Draw:54 SwapBuffer:5 Sleep:0
28.10.2015 13:13:24: Slow frame detected: BetweenFrames:0 Update:232 Scheduler:0 Draw:8 SwapBuffer:0 Sleep:0
28.10.2015 13:13:25: Slow frame detected: BetweenFrames:0 Update:785 Scheduler:0 Draw:54 SwapBuffer:0 Sleep:0
28.10.2015 13:13:56: Slow frame detected: BetweenFrames:0 Update:432 Scheduler:0 Draw:15 SwapBuffer:0 Sleep:0
29.10.2015 01:11:15: Slow frame detected: BetweenFrames:27 Update:52 Scheduler:25 Draw:197 SwapBuffer:0 Sleep:0
29.10.2015 01:11:21: Slow frame detected: BetweenFrames:0 Update:7 Scheduler:246 Draw:1 SwapBuffer:0 Sleep:0
29.10.2015 01:11:22: Slow frame detected: BetweenFrames:0 Update:782 Scheduler:0 Draw:95 SwapBuffer:0 Sleep:0
29.10.2015 01:11:57: Slow frame detected: BetweenFrames:0 Update:819 Scheduler:0 Draw:127 SwapBuffer:0 Sleep:0
29.10.2015 01:11:59: Slow frame detected: BetweenFrames:0 Update:385 Scheduler:0 Draw:53 SwapBuffer:0 Sleep:0
29.10.2015 01:12:29: Slow frame detected: BetweenFrames:0 Update:208 Scheduler:0 Draw:3 SwapBuffer:0 Sleep:0
29.10.2015 01:12:58: Slow frame detected: BetweenFrames:0 Update:935 Scheduler:1 Draw:107 SwapBuffer:0 Sleep:0
29.10.2015 01:12:59: Slow frame detected: BetweenFrames:0 Update:296 Scheduler:0 Draw:51 SwapBuffer:0 Sleep:0
29.10.2015 01:13:23: Slow frame detected: BetweenFrames:0 Update:163 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
29.10.2015 01:16:21: Slow frame detected: BetweenFrames:0 Update:179 Scheduler:0 Draw:39 SwapBuffer:0 Sleep:0
29.10.2015 01:16:24: Slow frame detected: BetweenFrames:113 Update:90 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 01:16:39: Slow frame detected: BetweenFrames:0 Update:857 Scheduler:1 Draw:103 SwapBuffer:0 Sleep:0
29.10.2015 01:16:40: Slow frame detected: BetweenFrames:0 Update:306 Scheduler:0 Draw:57 SwapBuffer:0 Sleep:0
29.10.2015 01:17:30: Slow frame detected: BetweenFrames:0 Update:213 Scheduler:0 Draw:3 SwapBuffer:0 Sleep:0
29.10.2015 01:18:08: Slow frame detected: BetweenFrames:0 Update:846 Scheduler:0 Draw:99 SwapBuffer:0 Sleep:0
29.10.2015 01:18:09: Slow frame detected: BetweenFrames:0 Update:273 Scheduler:0 Draw:42 SwapBuffer:0 Sleep:0
29.10.2015 01:21:36: Slow frame detected: BetweenFrames:0 Update:219 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
29.10.2015 01:23:12: Slow frame detected: BetweenFrames:0 Update:218 Scheduler:0 Draw:29 SwapBuffer:0 Sleep:0
29.10.2015 01:26:22: Slow frame detected: BetweenFrames:0 Update:388 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0
29.10.2015 01:26:34: Slow frame detected: BetweenFrames:0 Update:447 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 01:27:27: Slow frame detected: BetweenFrames:113 Update:92 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 01:27:41: Slow frame detected: BetweenFrames:0 Update:1050 Scheduler:0 Draw:114 SwapBuffer:0 Sleep:0
29.10.2015 01:27:42: Slow frame detected: BetweenFrames:0 Update:267 Scheduler:0 Draw:44 SwapBuffer:0 Sleep:0
29.10.2015 01:28:48: Slow frame detected: BetweenFrames:0 Update:204 Scheduler:0 Draw:3 SwapBuffer:0 Sleep:0
29.10.2015 01:28:50: Slow frame detected: BetweenFrames:0 Update:599 Scheduler:0 Draw:64 SwapBuffer:0 Sleep:0
29.10.2015 01:28:51: Slow frame detected: BetweenFrames:456 Update:0 Scheduler:0 Draw:0 SwapBuffer:6 Sleep:0
29.10.2015 05:03:00: Slow frame detected: BetweenFrames:0 Update:7 Scheduler:221 Draw:2 SwapBuffer:0 Sleep:0
29.10.2015 05:03:24: Slow frame detected: BetweenFrames:0 Update:166 Scheduler:0 Draw:57 SwapBuffer:0 Sleep:0
29.10.2015 05:03:25: Slow frame detected: BetweenFrames:0 Update:6 Scheduler:154 Draw:99 SwapBuffer:0 Sleep:0
29.10.2015 05:03:31: Slow frame detected: BetweenFrames:0 Update:309 Scheduler:0 Draw:51 SwapBuffer:0 Sleep:0
29.10.2015 05:03:33: Slow frame detected: BetweenFrames:0 Update:823 Scheduler:0 Draw:164 SwapBuffer:0 Sleep:0
29.10.2015 05:04:04: Slow frame detected: BetweenFrames:0 Update:209 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 05:07:31: Slow frame detected: BetweenFrames:0 Update:623 Scheduler:0 Draw:61 SwapBuffer:0 Sleep:0
29.10.2015 05:07:37: Slow frame detected: BetweenFrames:0 Update:2365 Scheduler:0 Draw:17 SwapBuffer:0 Sleep:0
29.10.2015 05:07:38: Slow frame detected: BetweenFrames:0 Update:160 Scheduler:0 Draw:64 SwapBuffer:0 Sleep:0
29.10.2015 07:41:50: Slow frame detected: BetweenFrames:0 Update:6 Scheduler:222 Draw:1 SwapBuffer:0 Sleep:0
29.10.2015 07:41:53: Slow frame detected: BetweenFrames:0 Update:278 Scheduler:0 Draw:35 SwapBuffer:0 Sleep:0
29.10.2015 07:41:54: Slow frame detected: BetweenFrames:0 Update:755 Scheduler:0 Draw:103 SwapBuffer:0 Sleep:0
29.10.2015 07:46:58: Slow frame detected: BetweenFrames:0 Update:392 Scheduler:0 Draw:35 SwapBuffer:0 Sleep:0
29.10.2015 07:47:00: Slow frame detected: BetweenFrames:0 Update:723 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 07:48:02: Slow frame detected: BetweenFrames:0 Update:170 Scheduler:0 Draw:34 SwapBuffer:0 Sleep:0
29.10.2015 07:48:04: Slow frame detected: BetweenFrames:0 Update:733 Scheduler:0 Draw:111 SwapBuffer:0 Sleep:0
29.10.2015 10:35:42: Slow frame detected: BetweenFrames:0 Update:8 Scheduler:233 Draw:1 SwapBuffer:0 Sleep:0
29.10.2015 10:36:00: Slow frame detected: BetweenFrames:0 Update:248 Scheduler:0 Draw:66 SwapBuffer:0 Sleep:0
29.10.2015 10:39:44: Slow frame detected: BetweenFrames:0 Update:925 Scheduler:0 Draw:153 SwapBuffer:0 Sleep:0
29.10.2015 10:40:11: Slow frame detected: BetweenFrames:0 Update:191 Scheduler:0 Draw:46 SwapBuffer:0 Sleep:0
29.10.2015 10:40:12: Slow frame detected: BetweenFrames:0 Update:196 Scheduler:0 Draw:21 SwapBuffer:0 Sleep:0
29.10.2015 10:40:18: Slow frame detected: BetweenFrames:0 Update:300 Scheduler:0 Draw:32 SwapBuffer:0 Sleep:0
29.10.2015 10:49:14: Slow frame detected: BetweenFrames:0 Update:183 Scheduler:0 Draw:29 SwapBuffer:0 Sleep:0
29.10.2015 10:51:19: Slow frame detected: BetweenFrames:0 Update:228 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 10:53:28: Slow frame detected: BetweenFrames:0 Update:185 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
29.10.2015 10:53:29: Slow frame detected: BetweenFrames:0 Update:746 Scheduler:0 Draw:92 SwapBuffer:0 Sleep:0
29.10.2015 10:56:44: Slow frame detected: BetweenFrames:0 Update:844 Scheduler:0 Draw:97 SwapBuffer:0 Sleep:0
29.10.2015 10:56:45: Slow frame detected: BetweenFrames:0 Update:188 Scheduler:0 Draw:34 SwapBuffer:0 Sleep:0
29.10.2015 10:57:56: Slow frame detected: BetweenFrames:0 Update:260 Scheduler:0 Draw:46 SwapBuffer:0 Sleep:0
29.10.2015 11:27:01: Slow frame detected: BetweenFrames:45 Update:67 Scheduler:4 Draw:111 SwapBuffer:0 Sleep:0
29.10.2015 11:27:04: Slow frame detected: BetweenFrames:0 Update:190 Scheduler:5 Draw:10 SwapBuffer:0 Sleep:0
29.10.2015 11:27:09: Slow frame detected: BetweenFrames:0 Update:739 Scheduler:0 Draw:42 SwapBuffer:0 Sleep:0
29.10.2015 11:27:11: Slow frame detected: BetweenFrames:0 Update:477 Scheduler:0 Draw:58 SwapBuffer:0 Sleep:0
29.10.2015 11:27:20: Slow frame detected: BetweenFrames:0 Update:220 Scheduler:0 Draw:35 SwapBuffer:0 Sleep:0
29.10.2015 11:27:41: Slow frame detected: BetweenFrames:0 Update:674 Scheduler:0 Draw:85 SwapBuffer:0 Sleep:0
29.10.2015 11:27:42: Slow frame detected: BetweenFrames:0 Update:243 Scheduler:0 Draw:39 SwapBuffer:0 Sleep:1
29.10.2015 11:27:53: Slow frame detected: BetweenFrames:0 Update:223 Scheduler:0 Draw:4 SwapBuffer:0 Sleep:0
29.10.2015 11:31:26: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:0 SwapBuffer:200 Sleep:0
29.10.2015 11:31:27: Slow frame detected: BetweenFrames:0 Update:236 Scheduler:0 Draw:40 SwapBuffer:0 Sleep:0
29.10.2015 11:33:56: Slow frame detected: BetweenFrames:0 Update:208 Scheduler:0 Draw:3 SwapBuffer:0 Sleep:0
29.10.2015 11:33:57: Slow frame detected: BetweenFrames:0 Update:224 Scheduler:0 Draw:18 SwapBuffer:0 Sleep:0
29.10.2015 11:34:55: Slow frame detected: BetweenFrames:0 Update:690 Scheduler:0 Draw:70 SwapBuffer:0 Sleep:0
29.10.2015 11:34:57: Slow frame detected: BetweenFrames:0 Update:190 Scheduler:0 Draw:27 SwapBuffer:0 Sleep:0
29.10.2015 11:44:16: Slow frame detected: BetweenFrames:117 Update:113 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 11:44:46: Slow frame detected: BetweenFrames:43 Update:59 Scheduler:4 Draw:123 SwapBuffer:0 Sleep:0
29.10.2015 11:44:50: Slow frame detected: BetweenFrames:0 Update:7 Scheduler:294 Draw:3 SwapBuffer:0 Sleep:0
29.10.2015 11:44:50: Slow frame detected: BetweenFrames:0 Update:226 Scheduler:0 Draw:96 SwapBuffer:0 Sleep:0
29.10.2015 11:46:56: Slow frame detected: BetweenFrames:0 Update:452 Scheduler:0 Draw:41 SwapBuffer:0 Sleep:0
29.10.2015 11:47:00: Slow frame detected: BetweenFrames:119 Update:85 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 11:47:14: Slow frame detected: BetweenFrames:0 Update:445 Scheduler:1 Draw:37 SwapBuffer:0 Sleep:0
29.10.2015 11:47:17: Slow frame detected: BetweenFrames:123 Update:94 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 11:47:29: Slow frame detected: BetweenFrames:0 Update:479 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
29.10.2015 11:47:31: Slow frame detected: BetweenFrames:0 Update:298 Scheduler:0 Draw:58 SwapBuffer:0 Sleep:0
29.10.2015 11:54:38: Slow frame detected: BetweenFrames:0 Update:181 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
29.10.2015 11:54:43: Slow frame detected: BetweenFrames:0 Update:183 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0
29.10.2015 11:55:11: Slow frame detected: BetweenFrames:0 Update:189 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
29.10.2015 11:55:38: Slow frame detected: BetweenFrames:0 Update:607 Scheduler:0 Draw:71 SwapBuffer:0 Sleep:0
29.10.2015 11:55:39: Slow frame detected: BetweenFrames:0 Update:187 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0
29.10.2015 11:55:50: Slow frame detected: BetweenFrames:0 Update:265 Scheduler:0 Draw:9 SwapBuffer:0 Sleep:0
29.10.2015 11:55:51: Slow frame detected: BetweenFrames:0 Update:183 Scheduler:0 Draw:41 SwapBuffer:0 Sleep:0
29.10.2015 11:59:05: Slow frame detected: BetweenFrames:0 Update:207 Scheduler:0 Draw:26 SwapBuffer:0 Sleep:0
29.10.2015 12:02:26: Slow frame detected: BetweenFrames:0 Update:225 Scheduler:0 Draw:26 SwapBuffer:0 Sleep:0
29.10.2015 12:02:28: Slow frame detected: BetweenFrames:0 Update:356 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 12:04:46: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:208 SwapBuffer:0 Sleep:0
29.10.2015 12:06:36: Slow frame detected: BetweenFrames:0 Update:331 Scheduler:0 Draw:28 SwapBuffer:0 Sleep:0
29.10.2015 12:08:35: Slow frame detected: BetweenFrames:0 Update:234 Scheduler:0 Draw:8 SwapBuffer:0 Sleep:0
29.10.2015 12:08:36: Slow frame detected: BetweenFrames:0 Update:347 Scheduler:0 Draw:29 SwapBuffer:0 Sleep:0
29.10.2015 12:10:05: Slow frame detected: BetweenFrames:0 Update:233 Scheduler:0 Draw:45 SwapBuffer:0 Sleep:0
29.10.2015 12:12:39: Slow frame detected: BetweenFrames:0 Update:417 Scheduler:0 Draw:32 SwapBuffer:0 Sleep:0
29.10.2015 12:13:56: Slow frame detected: BetweenFrames:0 Update:238 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
29.10.2015 12:15:02: Slow frame detected: BetweenFrames:0 Update:178 Scheduler:0 Draw:39 SwapBuffer:0 Sleep:0
29.10.2015 12:16:34: Slow frame detected: BetweenFrames:0 Update:172 Scheduler:0 Draw:33 SwapBuffer:0 Sleep:0
29.10.2015 12:17:06: Slow frame detected: BetweenFrames:0 Update:172 Scheduler:0 Draw:28 SwapBuffer:0 Sleep:0
29.10.2015 12:19:10: Slow frame detected: BetweenFrames:0 Update:180 Scheduler:0 Draw:33 SwapBuffer:0 Sleep:0
29.10.2015 12:19:28: Slow frame detected: BetweenFrames:0 Update:232 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
29.10.2015 12:20:16: Slow frame detected: BetweenFrames:0 Update:175 Scheduler:0 Draw:33 SwapBuffer:0 Sleep:0
29.10.2015 12:20:24: Slow frame detected: BetweenFrames:0 Update:216 Scheduler:0 Draw:0 SwapBuffer:0 Sleep:0
29.10.2015 12:21:13: Slow frame detected: BetweenFrames:0 Update:169 Scheduler:0 Draw:30 SwapBuffer:0 Sleep:0
29.10.2015 12:24:13: Slow frame detected: BetweenFrames:0 Update:181 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
29.10.2015 12:29:03: Slow frame detected: BetweenFrames:0 Update:678 Scheduler:0 Draw:24 SwapBuffer:0 Sleep:0
29.10.2015 12:29:59: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:0 SwapBuffer:200 Sleep:0
29.10.2015 12:31:12: Slow frame detected: BetweenFrames:0 Update:192 Scheduler:0 Draw:33 SwapBuffer:0 Sleep:0
29.10.2015 12:33:54: Slow frame detected: BetweenFrames:0 Update:183 Scheduler:0 Draw:34 SwapBuffer:0 Sleep:0
29.10.2015 12:35:02: Slow frame detected: BetweenFrames:0 Update:169 Scheduler:0 Draw:33 SwapBuffer:0 Sleep:0
29.10.2015 12:36:14: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:0 SwapBuffer:199 Sleep:0
29.10.2015 12:41:57: Slow frame detected: BetweenFrames:0 Update:935 Scheduler:0 Draw:27 SwapBuffer:0 Sleep:0
29.10.2015 12:45:21: Slow frame detected: BetweenFrames:0 Update:178 Scheduler:0 Draw:27 SwapBuffer:0 Sleep:0
29.10.2015 12:45:57: Slow frame detected: BetweenFrames:0 Update:184 Scheduler:0 Draw:38 SwapBuffer:0 Sleep:0
29.10.2015 12:48:31: Slow frame detected: BetweenFrames:0 Update:179 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0
29.10.2015 12:48:35: Slow frame detected: BetweenFrames:0 Update:693 Scheduler:0 Draw:3 SwapBuffer:0 Sleep:0
29.10.2015 12:54:19: Slow frame detected: BetweenFrames:0 Update:241 Scheduler:0 Draw:33 SwapBuffer:0 Sleep:0
29.10.2015 12:54:54: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:0 SwapBuffer:199 Sleep:0
29.10.2015 12:54:56: Slow frame detected: BetweenFrames:0 Update:816 Scheduler:0 Draw:146 SwapBuffer:0 Sleep:0
29.10.2015 13:09:07: Slow frame detected: BetweenFrames:0 Update:269 Scheduler:0 Draw:5 SwapBuffer:0 Sleep:0
29.10.2015 13:10:09: Slow frame detected: BetweenFrames:0 Update:273 Scheduler:0 Draw:8 SwapBuffer:0 Sleep:0
29.10.2015 13:10:28: Slow frame detected: BetweenFrames:0 Update:1076 Scheduler:0 Draw:194 SwapBuffer:0 Sleep:0
29.10.2015 13:11:21: Slow frame detected: BetweenFrames:0 Update:206 Scheduler:0 Draw:44 SwapBuffer:0 Sleep:0
29.10.2015 13:11:32: Slow frame detected: BetweenFrames:137 Update:61 Scheduler:0 Draw:1 SwapBuffer:0 Sleep:0
29.10.2015 13:11:41: Slow frame detected: BetweenFrames:0 Update:218 Scheduler:0 Draw:2 Sleep:0
29.10.2015 13:12:06: Slow frame detected: BetweenFrames:0 Update:209 Scheduler:0 Draw:3 SwapBuffer:6 Sleep:0
29.10.2015 13:12:11: Slow frame detected: BetweenFrames:0 Update:184 Scheduler:0 Draw:23 SwapBuffer:0 Sleep:0
29.10.2015 13:12:14: Slow frame detected: BetweenFrames:0 Update:199 Scheduler:0 Draw:1 SwapBuffer:0 Sleep:19
29.10.2015 13:20:01: Slow frame detected: BetweenFrames:0 Update:200 Scheduler:0 Draw:35 SwapBuffer:0 Sleep:0
29.10.2015 13:20:21: Slow frame detected: BetweenFrames:0 Update:195 Scheduler:0 Draw:8 SwapBuffer:0 Sleep:0
29.10.2015 13:20:22: Slow frame detected: BetweenFrames:0 Update:709 Scheduler:0 Draw:67 SwapBuffer:0 Sleep:0
29.10.2015 13:44:10: Slow frame detected: BetweenFrames:0 Update:275 Scheduler:0 Draw:27 SwapBuffer:0 Sleep:0
29.10.2015 13:45:28: Slow frame detected: BetweenFrames:0 Update:195 Scheduler:0 Draw:30 SwapBuffer:0 Sleep:0
29.10.2015 13:47:04: Slow frame detected: BetweenFrames:0 Update:288 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0
29.10.2015 13:48:51: Slow frame detected: BetweenFrames:0 Update:216 Scheduler:0 Draw:26 SwapBuffer:0 Sleep:0
29.10.2015 13:48:54: Slow frame detected: BetweenFrames:0 Update:1119 Scheduler:0 Draw:205 SwapBuffer:0 Sleep:0
29.10.2015 13:50:46: Slow frame detected: BetweenFrames:0 Update:231 Scheduler:0 Draw:9 SwapBuffer:0 Sleep:0
29.10.2015 13:55:25: Slow frame detected: BetweenFrames:0 Update:247 Scheduler:0 Draw:28 SwapBuffer:0 Sleep:1
29.10.2015 13:59:31: Slow frame detected: BetweenFrames:0 Update:158 Scheduler:0 Draw:44 SwapBuffer:0 Sleep:0
29.10.2015 13:59:46: Slow frame detected: BetweenFrames:0 Update:301 Scheduler:0 Draw:29 SwapBuffer:0 Sleep:0
29.10.2015 14:00:57: Slow frame detected: BetweenFrames:0 Update:0 Scheduler:0 Draw:0 SwapBuffer:200 Sleep:0
29.10.2015 14:01:20: Slow frame detected: BetweenFrames:0 Update:212 Scheduler:0 Draw:32 SwapBuffer:0 Sleep:0
29.10.2015 14:03:20: Slow frame detected: BetweenFrames:0 Update:214 Scheduler:0 Draw:36 SwapBuffer:0 Sleep:0
29.10.2015 14:03:23: Slow frame detected: BetweenFrames:0 Update:288 Scheduler:0 Draw:8 SwapBuffer:0 Sleep:0
29.10.2015 14:03:24: Slow frame detected: BetweenFrames:0 Update:685 Scheduler:0 Draw:68 SwapBuffer:0 Sleep:0
29.10.2015 14:09:14: Slow frame detected: BetweenFrames:0 Update:322 Scheduler:0 Draw:43 SwapBuffer:0 Sleep:0

Tested CE, Beta and Stable > no difference

Picture showing the exact problem
http://puu.sh/l1XYo/24fcb51581.PNG
Short Lag spike (0.1 / 0.2 sec. maybe(?)), my screen freeze for this time and notes are on a different position after
(CtB example)
MissedSoul

yukarichanxx wrote:

When i update my osu! and i open i always see white scree :angry:
Hola! lo has podido solucionar? yo tengo el mismo problema, y nose que hacer :c.
Espero tu respuesta
Armaggedun
Latest Stable Release

nVidia GeForce GTX 670
Intel Core i7-2600k
Windows 7 Ultimate

I am running Osu at 1920x1080(borderless) resolution.

This build of Osu doesn't have any FPS drops for me, though every time I exit to go back to the song selection screen, Osu stops working. It's not an Osu error message that pops up, it's a regular Windows error message stating,"osu! has stopped working." As far as I know, I have nothing installed that would cause this to occur.

gl_info
GL Version: 4.3.0
GL Renderer: GeForce GTX 670/PCIe/SSE2
GL Shader Language version: 4.30 NVIDIA via Cg compiler
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
TheBlaiZe

Stefive wrote:

This is pretty much my problem too, What my guess is, you used DirectX before?
If so, we have the same problem.
No idea how to fix it or anything either, since DX is no longer supported in game..
Really annoying as i am forced to use fallback where we won't get new content x.x
Yep, I've always used DirectX. I'm probably gonna stick to the fallback version too until this gets sorted out :/
dorytto

lancecabigting wrote:

The game force closes everytime I play a map. Pls fix
The same problem here :/
Smudge
Not running shadowplay, f.lux, or raptr.

On latest stable, with a new install on my primary ssd. (this happens on my usual instance too)

also using fullscreen, without compatibility mode.

Issues I'm seeing:

Input Lag (keyboard, I don't know if my mouse lags too since I'm not a standard player)

Lagspikes while playing, lasting only a second or less

Frames dropping to 100 or so from 2k/600 capped (what I have it at usually but it makes no difference) when changing songs/using f2 (f2 is a bigger drop)

System Specs:

Intel 4670k
16GB Ram
Nvidia GTX650/980 (My 980 is being RMA'd atm but I have the same problems on both) only one is in at a given time, though
Win10 (also had the issue on 7)

strange thing is that it has the same lag (not as bad) on stable (fallback), so idunno

I wrote more about it here: p/4591737/


gl info
GL Version: 4.5.0 NVIDIA 355.98
GL Renderer: GeForce GTX 650/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False

I couldn't get the performance log to show up in my folder.
darkstar738

darkstar738 wrote:

I am running osu with f.lux also running in the background and receive significant lag spikes a lot if it is a problems but sometimes it runs fine. I stopped f.lux and the lag spikes seem to be better but i am going blind from the brightness T_T. Also it is more likely caused by by my harddrive that needs to be defragmented at a 43% fragmentation according to degraggler because it seems to run fine sometimes. (im sorry Harddrive T_T)
Specs (laptop):
i7-4700MQ 2.40 GHz quad core
8GB Ram
GeForce 750M 2GB
Windows 7 professional
Settings:
frame limit: unlimited
fps counter is off
compatibility mode is off and seems to make it worse and add input delay if turned on.
resolution: 1600x900 (native) borderless, fullscreen runs worse
Snaking sliders is the only thing extra on
gl_info
GL Version: 4.5.0 NVIDIA 358.50
GL Renderer: GeForce GT 750M/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
:

After defrag the game is still stuttering some but a lot less, but get worse the more i play and they appear in the menu and the starting screen.
exc
Bad fps and noticeable input lag on anything other than DirectX.

I have gone from stable to the other builds a few times within the last updates to see if anything was fixed and have had no avail.
With DirectX I can run a consistent 1600 fps. With opengl its about 210, unstable, and causes hiccups with varying amounts of cursor lag.

Specs:
Intel Core i7-920 CPU @ 2.7 GHz (4x core)
Video Card: Nvidia GTX 570
RAM: 22 GB
OS: Windows 7 Uitlimate x64
Monitor: BenQxl2420t (120 hz) Have tried fullscreen and borderless windowed and neither fix the problem.

I hope DX isnt going to be unselectable until either OGL gets fixed or optimized. I am apparently not the only one having this issue. But as it is now DirectX works seamlessly.

edit: I will cry if directx gets removed.
Reana
there are tablet input delay without Fallback Ver...
i can't play osu! cause Aim is too slow
it seems to be openGL matter
in Fallback ver, set openGL mod it cause input lag

After play, at result screen turn to black. can't do any thing, when shutdown osu, there are no result with Bancho
i experienced this situation many times Beta and cuttingEdge even did Latest and fallback (RIP my PP)
MrXtotheZ
Osu runs as usual for me, but for some reason whenever I press esc to retry or flat out fail, the game stops working and i need to restart it.
Kettlerr
I'm having cursor latency on both stable versions (fallback and latest). It's still playable apart from fast jumps.

- Fullscreen, windowed, opengl, directx, compatibility mode all tested in different combinations
- Gtx 960 2gb
- Tablet: CTL-480 with 6.3.9w5 driver (the least input lag)
Heorenmaru
Lags in Stable (Latest)

https://youtu.be/QBq5L8o67s4

Intel Core i7
RAM 8Gb
Nvidia GeForce GT 750M (SLI)
Windows 8
Critical

Heorenmaru wrote:

Lags in Stable (Latest)

https://youtu.be/QBq5L8o67s4

Intel Core i7
RAM 8Gb
Nvidia GeForce GT 750M (SLI)
Windows 8
Is your computer a notebook asus ? I have the same spects, I had lag in this version either, I returned to Stable (fallback) and I have 300 fps as always
Tiny Boukensha
monitor 60hz (playing at 1080P)
core I7 4820k @ 4.2ghz
16gb ram corsair vengeance 1600mhz
asus GTX strix 980 OC edition
windows 8.1
the game works fine with the fallback version but as soon as i updated to the latest stable version i get these weird stutterings in OSU!MANIA mode ONLY.
doesn't matter which fps settings i'm playing or the resolution of my screen, the stuttering still continues
the game is not unplayable cuz the stutter is minimal, but it's still there
wonder what's wrong
o2mania_old
pls help. osu! keeps crashing when in osu! mode. whoever, it doesn't crash if I'm using taiko, osu!mania, or catch the beat. all maps are affected by this bug. I kept getting this error since yesterday though. srry, I don't know my specs ;_;
Gendolfas
Problems with sound. It's like echoing, or I can't hear voices properly, or can't hear them at all, or I hear something that have very little in common with what is supposed to be played. Don't know what to do. Before update everything was working ok.
Heorenmaru

CriticalLAS wrote:

Heorenmaru wrote:

Lags in Stable (Latest)

https://youtu.be/QBq5L8o67s4

Intel Core i7
RAM 8Gb
Nvidia GeForce GT 750M (SLI)
Windows 8
Is your computer a notebook asus ? I have the same spects, I had lag in this version either, I returned to Stable (fallback) and I have 300 fps as always
notebook
Lenovo Ideapad Y500
LwL
When playing a map with a Storyboard, severe stuttering starts happening after the first break (if there is one, else it works fine). Not sure if this happens for all or only for some maps, the two I've noticed it on were Skystar's Asymmetry and HW's Deconstruction Star. Can test this if provided more maps with breaks and storyboards. The stuttering seems to go away after some time (only tested this on Asymmetry, at about 3/4 of the map it stopped). This happens while playing, watching replays, and also watching autoplay. Turning off the storyboard immediately fixes this problem, however the stuttering continues if I turn it on again during the same run.

Latest stable release, first happened while on beta release a while ago (I believe around the time when skystar's asymmetry got ranked (2015-09-05), as I remember playing it with storyboard and without any issues).

nVidia GeForce GTX 550 Ti 1 GB VRAM
AMD fx-4170 CPU
Win 7 x64

Am running fullscreen.

Compatibility mode off, turning it on seems to lessen the stuttering, but it's still there. Compatibility mode also creates noticeable input lag while playing.

gl_info.txt

performance log from after turning on compatibility mode, the line at 17:56:09 is the last line from before turning it on.
Addpar2
I was playing making a skin and all of a sudden I have lots of out of sync sound the fps counter went from 3.8ms - 4.4ms to 8.4ms

I've never had compatiblity mode turned on

I have an Intel HD Graphics 4000

I've tried full screen and it has helped a little bit but not enough

https://youtu.be/e1dIbLTqEac Youtube video to show whats going on my pc couldn't handle the recording

gl_info

GL Version: 4.0.0 - Build 10.18.10.4276
GL Renderer: Intel(R) HD Graphics 4000
GL Shader Language version: 4.00 - Build 10.18.10.4276
GL Vendor: Intel
GL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
GL Context: Index: 7, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
trianglPixl
Almost exact same setup as Navitsu on page 2.
Low framerate (<95fps in game) and high input delay (sometimes shows 20-25ms on screen).
Used to get >240 FPS in game at all points in time. Switching to Fallback restores performance, but using OpenGL on Fallback is the same experience as Latest
Fullscreen and windowed both have heavy delay (OpenGL has trouble getting true fullscreen on Optimus laptops)
Compatibility mode increases the framerate to ~120 and reduces delay, but still significantly more sluggish than Fallback

On the other hand, I get almost perfect 240fps when running on the integrated Intel GPU. The title screen drops below 240, but that seems OK since it doesn't affect my in-game experience.
I can't test to see if my framerate increases above 240 because setting the framerate limit to Unlimited displays a framerate of 60

Windows 10 laptop with nVidia Optimus (uses integrated GPU for everything but games, which use dedicated GPU), latest updates
Intel i7 4702MQ Quad-core (2.2GHz, turbo up to 3.2 but usually caps out at ~2.8-2.9) with integrated Intel HD 4600 series graphics
nVidia GeForce GTX 760M, a midrange laptop dedicated GPU

gl_info.txt
GL Version:                 4.5.0 NVIDIA 358.50

GL Renderer: GeForce GTX 760M/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
Drowned Crow
i playd with 2500fps no lags or anything and now after the update i have lags ingame cant play anymore
darkstar738
i guess another update of my situation, defrag complete and the more i play the worse the stutter gets. I have no clue what is still causing it; odd thing is that i started to have similar problems before the newest release so I'm guessing it's something on my system. The main menu is even stuttering :(
paragonnov
Intel i7-4720HQ with HT
NVIDIA Geforce GTX960M with GDDR5 4GB
Samsung 8GBx2 RAM 1600MHz
Samsung 830EVO 256GB
Windows 10 Pro K

Input lag on frame unlimit mode.
osu! frame indicator shows 60fps. (shadow play shows 350fps~)

performance.log
2015-11-02 오전 10:06:26: Slow frame detected: BetweenFrames:119 Update:58 Scheduler:14 Draw:87 SwapBuffer:9 Sleep:0
2015-11-02 오전 10:06:30: Slow frame detected: BetweenFrames:0 Update:183 Scheduler:0 Draw:31 SwapBuffer:0 Sleep:0


gl_info
GL Version:                 OpenGL ES 3.0 (ANGLE 2.1.0.8afe1e1b8397)
GL Renderer: ANGLE (NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 261422388, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
tsuna090807

ExUsagi wrote:

tsuna090807 wrote:

White Screen.........HELP ME
am i late? lets see, close your osu, press & hold your Shift key, then re-open osu..
in the osu configuration window, pick compatibility mode, OR pick stable fallback.. then run your osu again..

i got same white screen if i turn off the compatibility mode (openGL renderer), but i could get stuff working again in fallback & compatibility mode.. o~o cmiiw
Thanks
AlBerNik
Every beatmap crashes osu in one of two ways: either osu crashes in some arbitrary part of the map (usually the within the first 10 seconds but sometimes later), or osu will crash instantly when the beatmap is failed.

gl_info.txt: http://www.mediafire.com/view/9d1w2e7z8 ... l_info.txt
onechop
FINAL EDIT: I think i fixed the issue below (thanks to 'RagingCactus') opengl seems like its working correctly for me. vsync though just gives me horrible latency compared to having it forced on by windowed mode.

Re-enabled F.lux and shadowplay, still seems fine


I'm having hardly noticeable input lag, mostly feel it when doing big jumps and streams. Not unplayable but I can feel my cursor jumping without taking my pen off the tablet. I don't think its low framerate, just input lag. It becomes really annoying when I'm playing maps I find hard.

Could it have something to do with touching the tablet with my pen? I have a habit of hitting my pen against the tablet because i can't hover straight, I don't think its me but touching the tablet could be causing input lag because its another input even though I have click disabled so it wont interact with cicrles, i dunno. It certainly feels like it makes it worse. I have 'OS TabletPC support' on, raw input off, sensitivity 1x. Just tried raw input and it seems to be the same, but makes it worse on 'fallback'.

It didn't take me long to switch back to fallback and everything was fine again. Decided to try latest build again and noticing it again. Opengl has always been unplayable but now its actually pretty good.

I tested the game each time after doing these:
Switching from borderless to fullscreen
Toggling compatibility mode
Tried all framerate settings, I play on unlimited normally, always had issues with the others.
Turning off f.lux
Turning off shadowplay

Still noticing it

I'm also noticing screen tearing on unlimited fps which I've never noticed before, especially on spinners when I spin faster. Switched to fallback and the screen tearing is still there. Just switched back to windowed borderless and it's gone.
EDIT: Fullscreen with vsync fixes screen tearing but my input lag goes from <1ms to 17ms. I'm on latest stable but it also does it on fallback (directx) so its not a new problem for me.


i7 3770k
GTX760 4gb
16gb ram
windows 7 64 bit
an old bamboo pen & touch tablet, drivers were updated a few month ago.
60hz 2ms monitor hdmi

gl_info
SPOILER
GL Version: 4.5.0 NVIDIA 358.50
GL Renderer: GeForce GTX 760/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False

performance log, I don't know wth this is but it seems rather empty after 20mins of playing.
03/11/2015 16:34:27: Slow frame detected: BetweenFrames:0 Update:245 Scheduler:0 Draw:30 SwapBuffer:0 Sleep:0
RagingCactus

Onechop29 wrote:

I'm also noticing screen tearing on unlimited fps which I've never noticed before, especially on spinners when I spin faster. Switched to fallback and the screen tearing is still there. Just switched back to windowed borderless and it's gone.
Just FYI: Running in windowed mode forces vsync because of the Desktop Window Manager. That's why you aren't getting any tearing in windowed mode
onechop

RagingCactus wrote:

Just FYI: Running in windowed mode forces vsync because of the Desktop Window Manager. That's why you aren't getting any tearing in windowed mode
Thanks, well screen tearing is gone in fullscreen with vsync but now my cursor is 10x worse :/ Not in the same way I already have but feels like actual lag now. I'm getting 17ms, before it was below 1ms.

Anyone know how to see framerate on latest build? I see it at first but always 60/60hz even on unlimited fps and I can't see it during gameplay.
RagingCactus
It's always been that way for me, vsync (fullscreen or windowed mode) causes noticeable input lag for me too. It almost feels like the cursor has an element of friction to it. I have my FPS limiter set to 240 which eliminates the input lag and the tearing is not too bad.

This is getting a little off topic, but if I understand you correctly your cursor is getting stuck whenever you touch the tablet and drag the pen. Try disabling this tablet driver setting:
SPOILER

Obviously this is a German installation, just look for the Checkbox and make sure it's not checked. This fixed the problem for me.
onechop
wow, I think that actually worked :D

The screen tearing issue though, 240fps gives me around 4ms so I just went back to windowed borderless unlimited fps which gives me <1ms. I'm guessing that's screen latency though, not input. I have no idea how to test my input latency, it feels good to me.
Linichi
:|
Fuuka
Problem:
- Fps drops/stuttering/spikes. Looks like game hangs for 0.05s or something every 5seconds.
- Compatability option is turned off.
- Osu! is running on my external AMD R9 265x (laptop) stuttering is really bad, on internal INTEL card 5500 is barely notable, but the performance is really bad. In menu I get max 110fps. Though on both cards while in-game (playin a song) I have a dropped frames (indicated by a lot of red squares in the right bottom corner), example - https://osu.ppy.sh/ss/3915357 . Same is on both cards.
- Running in fullscreen.

Extra things:
- gl_info file on INTEL video card - http://pastebin.com/yum1Pmvu
- gl_info file on AMD video card - http://pastebin.com/U1r6w1JZ
- performance file on INTEL video card - http://pastebin.com/wcXMgxGV
- performance file on AMD video card - http://pastebin.com/GgiMh1sL

Update 1:
Tried compatability mode, no stuttering on both cards (no red squares), but it shows a stable 9-11ms latency on everything.
Topic Starter
peppy
Okay we've made a bit of progress for people with dropped frames (stuttering). Please help us out by:

- Switching to cutting-edge.
- Check to see if your performance in-game has improved. We made some serious fixes to slider rendering in particular.
- If you are still getting stutter frames, help us out by attaching the relevant section of your performance.log (in the Logs folder in your osu! folder). If you aren't sure which part is relevant, just give us the whole file.
waynell

peppy wrote:

Okay we've made a bit of progress for people with dropped frames (stuttering). Please help us out by:

- Switching to cutting-edge.
- Check to see if your performance in-game has improved. We made some serious fixes to slider rendering in particular.
- If you are still getting stutter frames, help us out by attaching the relevant section of your performance.log (in the Logs folder in your osu! folder). If you aren't sure which part is relevant, just give us the whole file.
I have a similar problem, only it is complicated (t/382461).
Screenshots: https://imgur.com/a/RUHCJ
Performance.log: http://www.mediafire.com/download/2sz1j ... rmance.log
THE FLAT EARTH

peppy wrote:

Okay we've made a bit of progress for people with dropped frames (stuttering). Please help us out by:

- Switching to cutting-edge.
- Check to see if your performance in-game has improved. We made some serious fixes to slider rendering in particular.
- If you are still getting stutter frames, help us out by attaching the relevant section of your performance.log (in the Logs folder in your osu! folder). If you aren't sure which part is relevant, just give us the whole file.

Yeah getting quite a bit more fps in the new cutting-edge build, micro stutters are still there though for me.

i5 3570K @ 3.40GHz
8gb DDR3 @1600Mhz
GTX 970 running 3 monitors. (BenQ XL2411Z (1920x1080@144Hz), Maestro222Ws (1920x1080@59Hz),T24C300 (1920x1080@60Hz)
osu! on a Samsung 840 Evo 250gb, songs on a Western Digital 1tb 5400 rpm drive.
Windows 10 pro 64bit

Also getting black screens quite often now, that force me to restart osu!.
Happened on my initial launch after clicking play twice, happened now after returning from a song.
Topic Starter
peppy
PLEASE don't spoilerbox 10,000 lines of text. Upload to pastebin or anywhere.
THE FLAT EARTH

peppy wrote:

PLEASE don't spoilerbox 10,000 lines of text. Upload to pastebin or anywhere.
Removed it, here is my entire performance.log with more up-to-date lagspikes.
http://pastebin.com/b5PkdX6B
show more
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