In general, as a rule of thumb, you map 1/1 in easy diffs, and keep syncopation to a minimum
i feel that new players would get hella bored with this game if all their stuff was 1/1. i do agree with that statement on a base level, but i also believe that they're able to read a lot more than we think00:19:173 (1,2) - I appreciate the mapping to the bass, but this is awkward even for me, too much dead time between beats. I would consider remapping this and 00:21:480 (4,5) to follow vocals instead
this was intended as a means to create rhymical variety. if i map to the vocals here, it'd be the same 1/1 pattern i have everywhere else, so this is fine imo00:23:788 (7) - NC
fixed00:24:365 - add a note here, a simple stack on the slider would be sufficient, again to reduce dead time and follow the 1/1 code
same rhythmical variety deal. idk man, not much i can do with easy diffs00:26:673 - same thing here
^00:31:288 - vocals are complex here, so the bass is fine, just find a place to throw in a note
eh, fine as is00:40:519 - awkward space
added a note00:41:096 (4) - I would make this a 1/1 slider, and then add another 1/1 slider after, it helps the flow a good amount and emphasizes the beat, like this
http://i.imgur.com/YBD5FrR.jpg i feel that this would be more akin to a normal00:45:711 (4) - possibly turn this into a slider, avoids awkward mapping of the vocals + helps flow again
added a note instead00:50:904 - add a note here as well
nah, this is intentional. too much 1/1 notes.DS and SV is fine and works fine though. Also, delete unused inheritance points, you'll be told to in the future anywa
green lines at the end are for hitsounds. they lower the sound of the spinner.