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Hatsune Miku - All Star

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Mel
so much to do so much to see
Bluekrait
Chat Mod
02:53 Bluekrait: MIDGE :D
02:54 Midge: ye
02:54 Midge: away what
02:54 Bluekrait: oh oops
02:54 Bluekrait: do you have time for a 20 sec testplay?
02:54 Midge: you wanna look at a map for me?
02:54 Bluekrait: YES
02:54 Midge: it's too late for a testplay for me lol
02:54 Midge: i can look at it though
02:55 Bluekrait: http://puu.sh/qXaIV/fc17ec9140.osz
02:55 Bluekrait: ill look at that map for you
02:56 Midge: wait i wanna look at yours first
02:56 Bluekrait: okok
02:56 Bluekrait: there isnt much, less than 20 sec
02:57 Midge: my osu is acting up hold on
03:00 Midge: neat
03:01 Bluekrait: i think it wil turn out pretty well
03:01 Midge: some of the kick sliders are weird though
03:01 Midge: there's a lot of like
03:01 Midge: idk what those things are called
03:01 Midge: but like triplet transitions
03:01 Midge: like these 00:02:818 (1,2,3) -
03:02 Bluekrait: yea those
03:02 Midge: 00:03:718 (2,3) - this is weird
03:02 Midge: is that supposed to be like that
03:02 Bluekrait: yea
03:02 Bluekrait: i was thinking maybe ctrl g 3
03:03 Bluekrait: oh
03:03 Bluekrait: shiz
03:03 Midge: why is it on the yellow tick
03:03 Bluekrait: yea its not suppose to be
03:03 Midge: o
03:03 Midge: 00:05:218 (1,2,3,4) - good pattern
03:04 Bluekrait: thanks
03:04 Bluekrait: 00:03:868 (3) - should be on red tick
03:04 Midge: 00:06:718 (5) - i'd try to stay away from double reverse sliders
03:04 Midge: yea i figured lol
03:05 Bluekrait: ah didnt know what to do there for her voice
03:05 Midge: a lot of the kick sliders would probably be better off as singles imo
03:05 Midge: but that's a stylistic choice i guess
03:05 Midge: idk how mapping works anymore
03:05 Bluekrait: not mapping for rank :P
03:05 Midge: o
03:05 Midge: well then this is pretty sick
03:05 Bluekrait: this is just for fun
03:06 Bluekrait: :D
03:07 Midge: you're getting better wow
03:07 Midge: i'd probably do a lot of the stuff in here
03:07 Bluekrait: well
03:07 Bluekrait: i really admire your mapping style
03:07 Midge: thanks baby
03:08 Midge: here's the map i was talking about
03:08 *Midge is listening to [https://osu.ppy.sh/b/809750 Hatsune Miku - All Star]
03:08 Bluekrait: SHREK WTF
03:08 Bluekrait: oh man vocaloid sounds so weird in english xD
03:09 Midge: it was a meme
03:09 Midge: but it is rank ready
03:09 Midge: at least in terms of hs and diff spread
03:10 Midge: i just need metadata check, bg fix, and mods
03:10 Bluekrait: i like the end
03:10 Midge: so im asking a bunch of old mapper friends
03:12 Bluekrait: hmm i think beginning of kiai looks a bit messy
03:13 Midge: how so
03:13 Bluekrait: 00:37:057 (1) - looks kinda weird, but pplays fine
03:13 Bluekrait: also, not sure how much you care about blankets
03:13 Bluekrait: like id blanket 00:37:923 (2,4) -
03:14 Midge: with 4?
03:15 Bluekrait: ye
03:15 Midge: o yea
03:15 Midge: ok
03:15 Bluekrait: 00:38:500 (1,4) - maybe for ez players xD
03:15 Midge: yea i moved that over too
03:16 Bluekrait: 00:48:596 (1,2) - this flow, even though its 1/2 beat, still takes work to align cursor on 2 coming from 1
03:16 Midge: yea
03:17 Midge: idk how to fic that one
03:17 Midge: it plays weird
03:17 Bluekrait: make 2 like 00:48:307 (2) -
03:17 Midge: at the time i thought it was ok but idk about it now
03:17 Bluekrait: remember our ooedoranvu collab?
03:18 Bluekrait: i deleted everything except for 1 of your combos
03:18 Midge: oh yea
03:18 Midge: i couldnt map that
03:18 Midge: i didnt know how
03:19 Bluekrait: if you make 00:48:884 (2) - look like 00:48:307 (2) - you can keep the same position and it will play good
03:20 Midge: eh but then the shapes would be inconsistent
03:20 Midge: because the second ones are the inverse of the first
03:20 Bluekrait: ahh
03:21 Midge: idk ill get some more input probably
03:21 Bluekrait: https://osu.ppy.sh/ss/5995965 i think this looks very pretty
03:22 Bluekrait: 2 on 2 mmm
03:22 Midge: should i flip 00:48:019 (1) - too then
03:22 Bluekrait: yea
03:22 Midge: mmmm
03:22 Bluekrait: sexy
03:23 Midge: eeehh i'll probably just rework that entire pattern
03:27 Bluekrait: yea everything before kiai looks good
03:27 Bluekrait: you have more note interaction
03:28 Bluekrait: everything kinda explodes and you lose the interaction once the kiai begins
03:28 Midge: yea i can see that
03:29 Midge: it's a pretty basic rhythm though
03:29 Midge: not a lot i could do with that
03:30 Bluekrait: blanket more maybe or try to rearrange stuff so they blanket in kiai
03:31 Midge: ok
03:31 Bluekrait: 00:22:634 (1,2,3,4,1,2,3,4,5,6,1,1,1,2,3,1,2,3,4,5,6,1,1,1) - all of this is really cool
03:31 Midge: ill keep that in mind
03:31 Midge: yea i like that pattern a lot
03:33 Bluekrait: cant really hink of anything else
03:36 Midge: thanks baby
03:36 Bluekrait: anytime
03:37 Midge: you should post this in the forum post so i can count it as a mod
03:37 Bluekrait: oh ok
__Ag
[General]
I don't think the default clap is suitable for this map.

and I dont know why you did NC like that

[ur an al star]
00:30:567 (1,1) - try do this,https://osu.ppy.sh/ss/6002840

00:31:721 (3,4) - make them to straight,like this:https://osu.ppy.sh/ss/6002852

00:46:288 (2,3,4,5) - DS was too different,There‘s no reason to be so far

[insane]
00:00:134 (1,2) - stack plz

00:14:269 (1,2) - them was overlap

00:43:980 (4,5,1,2) - try do this,https://osu.ppy.sh/ss/6002876

00:47:442 (6,7) - let them stack

[Hard]
00:15:134 (2) - move it to 152 40

00:23:644 (1) - change it to 1note+1slider,I means used tickslider was not good for rhythm

00:31:721 (5,6) - make them to straight
Topic Starter
Midge

__Ag wrote:

[General]
I don't think the default clap is suitable for this map.

and I dont know why you did NC like that

[ur an al star]
00:30:567 (1,1) - try do this,https://osu.ppy.sh/ss/6002840 intentional

00:31:721 (3,4) - make them to straight,like this:https://osu.ppy.sh/ss/6002852 done

00:46:288 (2,3,4,5) - DS was too different,There‘s no reason to be so far fixed

[insane]
00:00:134 (1,2) - stack plz nah, this is intentional

00:14:269 (1,2) - them was overlap fixed

00:43:980 (4,5,1,2) - try do this,https://osu.ppy.sh/ss/6002876 fine as is imo

00:47:442 (6,7) - let them stack intentional

[Hard]
00:15:134 (2) - move it to 152 40 nah, then the ds would be off. it's fine as is

00:23:644 (1) - change it to 1note+1slider,I means used tickslider was not good for rhythm eeeee fine imo

00:31:721 (5,6) - make them to straight fine imo, too
thanks
x incoming
General
  1. Hello from my modding queue!
  2. Would love to mod the Extra too but I can barely pass the map and this song is driving me mad
Normal
  1. 00:34:173 (2,3,4) - Swap (3) and (4) around in the timeline then do some repositioning
  2. 00:39:365 (4,5,6) - This is pretty tough, I think another reverse slider would be better here
Hard
  1. 00:30:423 (2) - Can't hear this note
  2. 00:34:173 (4,5,6) - Would be better if the record rewind sound was a reverse slider instead
Insane
  1. 00:34:461 (1,2) - Swap these two sliders around
Topic Starter
Midge

Toehoe wrote:

General
  1. Hello from my modding queue!
  2. Would love to mod the Extra too but I can barely pass the map and this song is driving me mad
Normal
  1. 00:34:173 (2,3,4) - Swap (3) and (4) around in the timeline then do some repositioning eee fine imo
  2. 00:39:365 (4,5,6) - This is pretty tough, I think another reverse slider would be better here changed differently? i dont want to change slider 4 because the same thing would decrease the amount of variety in the map
Hard
  1. 00:30:423 (2) - Can't hear this note deleted
  2. 00:34:173 (4,5,6) - Would be better if the record rewind sound was a reverse slider instead done
Insane
  1. 00:34:461 (1,2) - Swap these two sliders around nah, fine imo
cheers for mod
Mentai
Short map short mod blah blah

Easy
In general, as a rule of thumb, you map 1/1 in easy diffs, and keep syncopation to a minimum

00:19:173 (1,2) - I appreciate the mapping to the bass, but this is awkward even for me, too much dead time between beats. I would consider remapping this and 00:21:480 (4,5) to follow vocals instead

00:23:788 (7) - NC

00:24:365 - add a note here, a simple stack on the slider would be sufficient, again to reduce dead time and follow the 1/1 code

00:26:673 - same thing here

00:31:288 - vocals are complex here, so the bass is fine, just find a place to throw in a note

00:40:519 - awkward space

00:41:096 (4) - I would make this a 1/1 slider, and then add another 1/1 slider after, it helps the flow a good amount and emphasizes the beat, like this

http://i.imgur.com/YBD5FrR.jpg

00:45:711 (4) - possibly turn this into a slider, avoids awkward mapping of the vocals + helps flow again

00:50:904 - add a note here as well


DS and SV is fine and works fine though. Also, delete unused inheritance points, you'll be told to in the future anywa

hs
probably rankable

ur an alstar
00:00:134 (1,1) - this blanket is off, move the first slider to the right slightly and up

00:03:884 (2,3) - this ds change is huge and not really warranted by anything, make the distance smaller

00:19:461 (2,2) - ctrl + shift + R the slider 2-3 degrees around selection center to better blanket these

00:21:769 (3,4) - 00:22:346 (6,7) - musically equivalent, but extremely different ds,. Why the sudden change to lower ds?

00:23:355 (4,2) - awkward overlap, consider moving the 2 more towards the bottom

00:37:057 (1,1) - blanket

00:41:817 (3,4) - another odd place to increase ds

00:50:038 (2,3) - no emphasis here, but huge ds

00:51:048 (4,5) - same as ^^, just seems like its for no reason

It has not bad flow, but I've personally learned straight up from experienced mappers that placing a note takes a good amount of thought behind it, and the same with ds changes. Everything must have a reason

Hopefully this helps
Topic Starter
Midge

Mentai wrote:

Short map short mod blah blah

Easy
In general, as a rule of thumb, you map 1/1 in easy diffs, and keep syncopation to a minimum i feel that new players would get hella bored with this game if all their stuff was 1/1. i do agree with that statement on a base level, but i also believe that they're able to read a lot more than we think

00:19:173 (1,2) - I appreciate the mapping to the bass, but this is awkward even for me, too much dead time between beats. I would consider remapping this and 00:21:480 (4,5) to follow vocals instead this was intended as a means to create rhymical variety. if i map to the vocals here, it'd be the same 1/1 pattern i have everywhere else, so this is fine imo

00:23:788 (7) - NC fixed

00:24:365 - add a note here, a simple stack on the slider would be sufficient, again to reduce dead time and follow the 1/1 code same rhythmical variety deal. idk man, not much i can do with easy diffs

00:26:673 - same thing here ^

00:31:288 - vocals are complex here, so the bass is fine, just find a place to throw in a note eh, fine as is

00:40:519 - awkward space added a note

00:41:096 (4) - I would make this a 1/1 slider, and then add another 1/1 slider after, it helps the flow a good amount and emphasizes the beat, like this

http://i.imgur.com/YBD5FrR.jpg i feel that this would be more akin to a normal

00:45:711 (4) - possibly turn this into a slider, avoids awkward mapping of the vocals + helps flow again added a note instead

00:50:904 - add a note here as well nah, this is intentional. too much 1/1 notes.


DS and SV is fine and works fine though. Also, delete unused inheritance points, you'll be told to in the future anywa green lines at the end are for hitsounds. they lower the sound of the spinner.

hs
probably rankable this map is great on ctb

ur an alstar
00:00:134 (1,1) - this blanket is off, move the first slider to the right slightly and up fixed

00:03:884 (2,3) - this ds change is huge and not really warranted by anything, make the distance smaller done

00:19:461 (2,2) - ctrl + shift + R the slider 2-3 degrees around selection center to better blanket these fixed? idk this is such a small fix lol

00:21:769 (3,4) - 00:22:346 (6,7) - musically equivalent, but extremely different ds,. Why the sudden change to lower ds? ds isnt that much different, dw. fine imo

00:23:355 (4,2) - awkward overlap, consider moving the 2 more towards the bottom intentional

00:37:057 (1,1) - blanket fixed? idk, i don't use grid snap so it's harder for me to make perfect blankets

00:41:817 (3,4) - another odd place to increase ds this one is fine imo

00:50:038 (2,3) - no emphasis here, but huge ds fixed

00:51:048 (4,5) - same as ^^, just seems like its for no reason i think this is fine. ds is not so different that it's meant to emphasize anything, at least. it was meant to stairway into the 1 slider. like, 3:4::5:6, ya know? like https://b.catgirlsare.sexy/fCgI.png it's less clear without the ncs, but this is intentional.

It has not bad flow, but I've personally learned straight up from experienced mappers that placing a note takes a good amount of thought behind it, and the same with ds changes. Everything must have a reason

ds is rather lenient in higher diffs. i'm not ztrot, so i think that extra mapping is best done without ds on, because the inconsistencies of each jump contrinbutes to the difficulty. also, it doesn't make the map look copy/pasted and mathematically calculated. in reality, the ds in these changes are not unwarranted, and not so extreme that it makes no sense. doing x jump patterns or triangles all the time yield 0 creativity, which is why i'll throw in shit like 00:51:048 (4,5) -

or at least, that's how i see it.


Hopefully this helps
cheers.
Deppyforce
wut ze fuk

[Easy]
00:41:096 (5) - start on 00:41:384 - cuz vocal kinda start there
00:42:827 - could also add note here cuz why ze fuk is there a 2/1 gap in kiai

[hs]
delete diff cuz u already copied hs to other diffs

[Normal]
00:17:442 (2,4) - fix stack
00:53:500 - theres sound here y ignore

[Insane]
00:11:961 (1,2) - should hav higher spacing to emphasize 2 more it has clap so y spacing si lower than 3 lol
00:52:057 (3,4) - this looks like 1/4 gap at this ar try do something like 00:49:750 (3,4) - would b more readable

k bye
-Atri-
Man i expected you to use a loli BG
Topic Starter
Midge

Deppyforce wrote:

wut ze fuk

[Easy]
00:41:096 (5) - start on 00:41:384 - cuz vocal kinda start there meant to be 1/1. this kind of thing would be awkward to read for an easy diff
00:42:827 - could also add note here cuz why ze fuk is there a 2/1 gap in kiai pause is there for rhymical variety

[hs]
delete diff cuz u already copied hs to other diffs this is here so that it's easy to copy the hs to the other diffs when i delete notes and shit lol

[Normal]
00:17:442 (2,4) - fix stack done
00:53:500 - theres sound here y ignore added a note

[Insane]
00:11:961 (1,2) - should hav higher spacing to emphasize 2 more it has clap so y spacing si lower than 3 lol done
00:52:057 (3,4) - this looks like 1/4 gap at this ar try do something like 00:49:750 (3,4) - would b more readable nah, this is fine imo

k bye
cheers.
Maelstrrom
NM from my queue

Hard
  • 00:31:721 (4) - stack with 00:31:865 (5) -
    00:38:355 (4) - isn't fit the music. Remove it.
    00:28:259 (7) - same. There's just no sound to map
    00:44:125 (3) - remove
    00:48:740 (7) - ^
Insane
  1. 00:00:134 (1,2) - stack
  2. 00:01:288 (3,4) - ^
  3. 00:03:019 (1) - has random beginning. unite 00:02:730 (7,1) - into 1 slider to follow vocal
  4. 00:33:884 (5,1,2) - too heavy overlap
  5. 00:34:461 (1,2,1,1,1,1) - returning again and again at the same place. Move the last slider somewhere.
All Star
  1. Be more consistent with distance changing. I know this is the last diff and you wish to make it harder but you still need to use some DS patterns and reduce/increase it only when the music asking for it.
  2. for example here 00:20:904 (3,4) - you have distance 1,7 between two syllables inside the word and next 00:21:336 (1,2) - distance 3,2 between sound and literally nothing
  3. do not hesitate to skip some ticks if there's no clear sound to follow
  4. there's A LOT of moments that need to be fixed according to points above^
Overall
  1. This map contains too much overlapping
Topic Starter
Midge

Maelstrrom wrote:

NM from my queue

Hard
  • 00:31:721 (4) - stack with 00:31:865 (5) - done
    00:38:355 (4) - isn't fit the music. Remove it. this stays cinsistent with the rest of the map.
    00:28:259 (7) - same. There's just no sound to map ^
    00:44:125 (3) - remove
    00:48:740 (7) - ^ these are all consistent, and are meant to act as filler, as not putting notes here would leave a strange and awkward gap in the kiai in a somewhat higher difficulty.
Insane
  1. 00:00:134 (1,2) - stack
  2. 00:01:288 (3,4) - ^ these are both stylistic choices.
  3. 00:03:019 (1) - has random beginning. unite 00:02:730 (7,1) - into 1 slider to follow vocal this is there because having a long slider like that in an insane is reeeaaaally boring. with this, i not only map the bass, but also the vocals. you might argue that i'm not consistent with 00:07:346 (1) - but this is because this particular slider indicates the end of that measure.
  4. 00:33:884 (5,1,2) - too heavy overlap yea, fixed
  5. 00:34:461 (1,2,1,1,1,1) - returning again and again at the same place. Move the last slider somewhere. this is intentional
All Star
  1. Be more consistent with distance changing. I know this is the last diff and you wish to make it harder but you still need to use some DS patterns and reduce/increase it only when the music asking for it.
  2. for example here 00:20:904 (3,4) - you have distance 1,7 between two syllables inside the word and next 00:21:336 (1,2) - distance 3,2 between sound and literally nothing yea, fixed this one
  3. do not hesitate to skip some ticks if there's no clear sound to follow
  4. there's A LOT of moments that need to be fixed according to points above^
Overall
  1. This map contains too much overlapping
let me just say that the overlaps are a stylistic choice. i do not abuse it to where it creates unreadable patterns, and they only add a little reading difficulty.

cheers. i can defend the stuff i've left further if needed.
HootOwlStar
definitely not from other random queues browsed. please prioritize quality more than memes btw xd but srsly tho
[general]
  1. starting from 00:09:365 (27) - 00:18:596 (56) - the cymbals are rather too loud and they don't really act well as emphasis so either consider to remove them or just find a hitsound file for the instrument + 00:29:702 (89,90,91,92,93,94) - following the drums would be cooler instead + you could try kick sound to replace soft-hitwhistle.wav
  2. maybe provide the metadata source? actually go search for it but couldn't find anything
[easy]
  1. hope it doesn't hurt to tell you to remap this diff. firstly the distance snap doesnt really fit the slider velocity, like the motion from one note to another is relatively much slower than the motion throughout a slider eg. 00:37:634 (1,2) - 00:40:519 (4,5) - and secondly the rhythm is actually complex, like try not to mix up multiple instruments at a time + personally wouldn't recommend to introduce clicking on offbeats and following minor instruments in lower difficulties.
    edit: I didn't notice before that the intensity of the diff is to balance the spread so my reason isn't that valid. but still, would recommend to polish the diff again
  2. if you don't agree with me in any kind of sense, then consider to fix some minors. providing clicks for 00:00:711 - 00:37:057 - would be cool since for the former it introduces the bringing in of the bass and for the latter it's for the snare beat
  3. oh yah and exactly copying hs from other diffs feel rather blank since tons of hs are missed due to patterns here and there. maybe particularly make the hitsounds again for this diff
[normal]
  1. 00:41:673 - 00:46:288 - covering the snare beats up is basically like ignoring them and it just feels so weird to ignore beats that you take as dominant of
  2. 00:50:038 (6,7) - 00:52:346 (2,3) - really not suggestible to spike things up. consider to merge the circles into 1/4 sliders instead
[hard]
  1. 00:00:134 (1) - provide clicks z due to similar reasons as in easy diff
  2. 00:07:346 (1) - couldn't use puush ;-; err remove reverse, start a 1/1 slider at 00:08:211 - , remove 00:08:788 (2) - and place a circle at 00:09:077 - for some rhythm emphasis, which is basically according to how a person interpret the music btw
  3. 00:18:019 (6,1) - space up a little to keep the distance-time concept
  4. 00:30:134 (1) - a circle followed by a 1/4 slider at 00:30:279 - would be better imo for the rhythm. same goes to 00:31:144 (3) -
can't mod higher diffs so that's it. gl
baysman
Hi

Easy
00:47:827- mabye put circle on that place

Normal
00:39:798 (5) - move that slider to 00:39:942 - and length do like in that slider 00:39:365 (4) -

Sorry but I can't advise to you somthine else.
GL with your set.
Mazziv
i think i just got cancer
Shoga
Hi I love anime
Mel
well that was unexpected
Topic Starter
Midge

HootOwlStar wrote:

definitely not from other random queues browsed. please prioritize quality more than memes btw xd but srsly tho
[general]
  1. starting from 00:09:365 (27) - 00:18:596 (56) - the cymbals are rather too loud and they don't really act well as emphasis so either consider to remove them or just find a hitsound file for the instrument + 00:29:702 (89,90,91,92,93,94) - following the drums would be cooler instead + you could try kick sound to replace soft-hitwhistle.wav i'll run with this for now and change it later if need be
  2. maybe provide the metadata source? actually go search for it but couldn't find anything same lol. idk how to go about finding the correct one
[easy]
  1. hope it doesn't hurt to tell you to remap this diff. firstly the distance snap doesnt really fit the slider velocity, like the motion from one note to another is relatively much slower than the motion throughout a slider eg. 00:37:634 (1,2) - 00:40:519 (4,5) - and secondly the rhythm is actually complex, like try not to mix up multiple instruments at a time + personally wouldn't recommend to introduce clicking on offbeats and following minor instruments in lower difficulties.
    edit: I didn't notice before that the intensity of the diff is to balance the spread so my reason isn't that valid. but still, would recommend to polish the diff again
  2. if you don't agree with me in any kind of sense, then consider to fix some minors. providing clicks for 00:00:711 - 00:37:057 - would be cool since for the former it introduces the bringing in of the bass and for the latter it's for the snare beat
  3. oh yah and exactly copying hs from other diffs feel rather blank since tons of hs are missed due to patterns here and there. maybe particularly make the hitsounds again for this diff
same with this. i'll run with this for now, and change it later if need be.
[normal]
  1. 00:41:673 - 00:46:288 - covering the snare beats up is basically like ignoring them and it just feels so weird to ignore beats that you take as dominant of i disagree with this. i don't feel that the snare is the dominant sound at this part.
  2. 00:50:038 (6,7) - 00:52:346 (2,3) - really not suggestible to spike things up. consider to merge the circles into 1/4 sliders instead done
[hard]
  1. 00:00:134 (1) - provide clicks z due to similar reasons as in easy diff eh it's fine
  2. 00:07:346 (1) - couldn't use puush ;-; err remove reverse, start a 1/1 slider at 00:08:211 - , remove 00:08:788 (2) - and place a circle at 00:09:077 - for some rhythm emphasis, which is basically according to how a person interpret the music btw i know what you mean, but this leaves a strange empty gap in a hard diff. i removed the 2 slider, but kept the reverse and put in an antijump
  3. 00:18:019 (6,1) - space up a little to keep the distance-time concept yea, this is awkward. fixed.
  4. 00:30:134 (1) - a circle followed by a 1/4 slider at 00:30:279 - would be better imo for the rhythm. same goes to 00:31:144 (3) - did the first one but left the second one as is
can't mod higher diffs so that's it. gl
thanks

baysman wrote:

Hi

Easy
00:47:827- mabye put circle on that place nah

Normal
00:39:798 (5) - move that slider to 00:39:942 - and length do like in that slider 00:39:365 (4) - fine as is

Sorry but I can't advise to you somthine else.
GL with your set.
non changed, sorry. thanks anyway.
Behon
From my modding queue

Easy:
Too much use of the finish hitsound, especially around 00:16:865.
00:22:057 - Circle here?
00:41:096 (4) - Start this at 00:41:384 instead.
00:53:860 - Start the spinner later or make the slider beforehand end earlier.

Normal:
00:01:577 (3): Start this at 00:01:865?
00:09:365 (2): A lot of finish overkill again from here to about 00:19:173.
Same issue with early spinner.

Hard:
Same finish hitsound issue, but otherwise good.
Topic Starter
Midge

Behonkiss wrote:

From my modding queue

Easy:
Too much use of the finish hitsound, especially around 00:16:865. as explained in an earlier mod, running with this for now
00:22:057 - Circle here? nah
00:41:096 (4) - Start this at 00:41:384 instead. nah
00:53:860 - Start the spinner later or make the slider beforehand end earlier. done

Normal:
00:01:577 (3): Start this at 00:01:865? done
00:09:365 (2): A lot of finish overkill again from here to about 00:19:173.
Same issue with early spinner. fixed

Hard:
Same finish hitsound issue, but otherwise good.
cheers
riktoi


took me quite some time to get back to this
[general]
i'm guessing you don't need the black.png anymore

[ur an al star]

00:38:500 (1,2) - This plays a lot nicer when flipped considering it makes the angles flow better, which is pretty much what the song asks for in this kiai.

00:39:654 (1,2) - also change these so the jumps would follow a nicer angle so you don't break flow here.
(You should rather keep following the vocaloid on the sliders loosely and then on these parts 00:40:807 (1,2,3,1,2) - highlight the voice more (which is exactly what you do so))

00:41:961 (4,5) - would prefer if you went with sharp flow to 00:42:250 (1) - here so you can get a nice start to the next measure. try 00:41:961 (4) - in x344 y97 and 00:42:105 (5) - x450 y192. adjust spacing as you find needed

00:43:115 (1) - feel like if you were to lower the spacing on this a bit it'd be gucchi

00:44:557 (3) - i don't think this is inherently wrong but since "show" is a pretty powerful lyric here you could try to highlight it in some way, maybe just by adding a bit of curve into this one

00:46:721 (5) - you could have the flow a bit sharper here

in general you have good stuff going on. you just need to polish it a bit

[insane]

overlaps get kinda rough sometimes but that's just the spacing's doing. difficulty is fine

[hard]

fine

[normal]

the really short sliders (00:39:798 (5) - this for example) are a bit trivial.

00:37:057 - 00:53:788 - would advise you to map a bit more of the 1/2 rhythm just to have more of a grip on what players should follow (00:41:096 - 00:45:711 - ).

also considering your spread you can buff this up a bit

[easy]

rhythm is really good, would play 5/5

i'm gonna go play now
Shyotamaze
cool background ranked when
Akali
EXPRESS QUEUE

General

Add Shrek to tags like wtf

Might have some metadata problems because vocaloids aren't allowed as artists anymore, so find the person who mixed this or just make it Smash Mouth - All Star (Hatsune Miku vers) or something no idea tbh

Easy

Remove all NCs and make new ones every two downbeat, it's inconsistent and kinda random atm

could keep the rhythm simpler for this diff (you have a normal anyway, that's where 1/2 and 3/2 stuff can go)

00:20:038 (2,5) - make them return sliders starting earlier so you don't skip white tick or make 1/1 slider instead of a note before

00:23:788 (1) - slider and extend to white tick

00:26:096 (4) - 1/1 slider

00:31:577 (6) -

00:42:827 - kinda pointless skipping

00:50:327 (3) - 1/1 slider

Hard

00:23:211 (8) - reverse this one and 00:23:644 (1) - remove arrow and start on downbeat

Insane

00:28:259 (2) - super weak barely audible, 00:28:115 (1) - as slider?

00:32:730 (1,2) - weird to read, if you don't want to remove it at least mute the slider end and bring (2) closer

00:46:000 (3,1) - more obvious, but ye mute sliderends

00:46:865 (3) -

arasta

00:24:942 (1,1,1) - 5% ends

00:26:096 (1,1,1,1) - ye just mute every of those landing on 1/8 in the map

00:45:134 (5) - nothing on vocal happens here to make this so midgy



Could look cleaner but w/e maps are like onions
mithew
maps are like onions
Topic Starter
Midge

riktoi wrote:



took me quite some time to get back to this
[general]
i'm guessing you don't need the black.png anymore

[ur an al star]

00:38:500 (1,2) - This plays a lot nicer when flipped considering it makes the angles flow better, which is pretty much what the song asks for in this kiai. eeee i disagree with this one.

00:39:654 (1,2) - also change these so the jumps would follow a nicer angle so you don't break flow here. eeeh fine imo. acute jumps to accent vocals and nc
(You should rather keep following the vocaloid on the sliders loosely and then on these parts 00:40:807 (1,2,3,1,2) - highlight the voice more (which is exactly what you do so))

00:41:961 (4,5) - would prefer if you went with sharp flow to 00:42:250 (1) - here so you can get a nice start to the next measure. try 00:41:961 (4) - in x344 y97 and 00:42:105 (5) - x450 y192. adjust spacing as you find needed moved 4 down some, but i think 5 flows into 1 pretty well

00:43:115 (1) - feel like if you were to lower the spacing on this a bit it'd be gucchi moved 1 over

00:44:557 (3) - i don't think this is inherently wrong but since "show" is a pretty powerful lyric here you could try to highlight it in some way, maybe just by adding a bit of curve into this one sure why not

00:46:721 (5) - you could have the flow a bit sharper here tried to fix

in general you have good stuff going on. you just need to polish it a bit

[insane]

overlaps get kinda rough sometimes but that's just the spacing's doing. difficulty is fine

[hard]

fine

[normal]

the really short sliders (00:39:798 (5) - this for example) are a bit trivial. i think so too, but i'll keep this for now until i find a better alternative

00:37:057 - 00:53:788 - would advise you to map a bit more of the 1/2 rhythm just to have more of a grip on what players should follow (00:41:096 - 00:45:711 - ). eh, i think this is fine. 1/2s are there to emphasize the kiai, which is why i dont have it before then.

also considering your spread you can buff this up a bit

[easy]

rhythm is really good, would play 5/5

i'm gonna go play now

Akali wrote:

EXPRESS QUEUE

General

Add Shrek to tags like wtf my b

Might have some metadata problems because vocaloids aren't allowed as artists anymore, so find the person who mixed this or just make it Smash Mouth - All Star (Hatsune Miku vers) or something no idea tbh yea i'll figure it out

Easy

Remove all NCs and make new ones every two downbeat, it's inconsistent and kinda random atm ye

could keep the rhythm simpler for this diff (you have a normal anyway, that's where 1/2 and 3/2 stuff can go) 1/2s are on repeating sliders so it's fine imo

00:20:038 (2,5) - make them return sliders starting earlier so you don't skip white tick or make 1/1 slider instead of a note before i like this because it varies the rhythm and keeps it from being just hitting 1/1 all the time

00:23:788 (1) - slider and extend to white tick hard to do without overlap. i'll try and integrate this later on

00:26:096 (4) - 1/1 slider k

00:31:577 (6) -

00:42:827 - kinda pointless skipping fixed

00:50:327 (3) - 1/1 slider k

Hard

00:23:211 (8) - reverse this one and 00:23:644 (1) - remove arrow and start on downbeat k

Insane

00:28:259 (2) - super weak barely audible, 00:28:115 (1) - as slider? eeee made it into an antijump instead

00:32:730 (1,2) - weird to read, if you don't want to remove it at least mute the slider end and bring (2) closer k

00:46:000 (3,1) - more obvious, but ye mute sliderends tentative. ill get some more opinions on this

00:46:865 (3) -

arasta

00:24:942 (1,1,1) - 5% ends

00:26:096 (1,1,1,1) - ye just mute every of those landing on 1/8 in the map

00:45:134 (5) - nothing on vocal happens here to make this so midgy changed



Could look cleaner but w/e maps are like onions
my b, gonna see if i can get bns with this.
Luqanted
ranked when
saiyuri
when are you gonna break the mold
Topic Starter
Midge
only shooting stars do that
A r M i N


"Anal"
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