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Syd Matters - Obstacles

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Topic Starter
Mismagius

Okoratu wrote:

[General]
Countdown is disgusting. lol I always forget it
iirc you can basically uncheck everything on the design-tab on all diffs though the misc toggles don't matter much but uh done

[Timeless]
I've never seen a Hard with hp 4
i thought that's for normals, most hards go with 5.5~6 lol eh, fixed

idk what to mod so i'll nitpick anything i can find really lol
02:21:016 (1) - is that combo really like necessary probably not, fixed
02:40:893 (1) - 02:56:043 (1) - this goes against comboing of 02:25:755 (5) - 00:24:674 (3) - 00:39:813 (3) - 00:54:963 (3) - 01:10:105 (3) -
I'd suggest 2 measure combos for all of them done
so swapping 02:11:311 (1,3) - would b nice (basically what 02:23:855 (1,2,3,4,5,6,7,1) - do) done

00:55:673 (5) - 01:10:816 (5) - this hold felt excessively long, neither vocals nor that guitar hint at it, 1/1 slider would be cooler imo done for the first one, but the second one has the slidertick that really works there
02:29:302 (6,2,3) - 02:33:088 (4,2,3) - stacking like this will look a bit broken ingame because 4 and 6 respectively stack perfectly with the 2 and 3 that follow, Stack Leniency to 8 or custom stacks can avoid that done I guess? I think it looks legit enough
i'd recommend custom stack because SL 8 leads to other side effects that you didn't really intend

due to 03:16:854 (1) - being a jump the distance between 03:17:801 (3,1) - feels really small, can yo ueither jump for both or for neither ? spaced the heart a bit more



is colorhax on 03:18:749 (1) - intended yes, some kind of easter egg related to the game


[normal]
you are aware that the spinner at the end of this is super forced? making 03:18:749 (2) - a complete heart or something and mapping out 03:14:969 (1) - would probably be a bit more meaningful ehhh I disagree, the sliders are following the "blizzard" thing, while the ending spinner follows the guitar. if anything, I can make (2) have a reverse arrow, but idk if that'll work the same way

whistles on this sound pretty inconsistent especially on your 3/2 repeat sliders. the hitsounding in general is intended to be inconsistent as to show variation even in the song's constant repetitiveness. idk if this is acceptable, but I really enjoy it

give metadata source i'm lazy and this makes me sleepy
Thanks for the mod
Okoratu
I'm fine with the variety of whistles used, and after having like nothing major to add to the first things i mentioned I'll go ahead and leave a bubble
HappyRocket88
From my queue
[ Normal]
  1. 00:24:674 (3) This slider's reverse doesn't follow properly the vocals as you intended to do here. It would be better if you removed it and extended until the next white tick since the vocal wave change resides there and then add a circle here 00:26:094
  2. 00:39:813 (3) Add a soft whistle over the slider's reverse as well as you did over the previous 3/2 sliders. Consider doing the same here 00:43:600 (3) - 00:32:237 (2)
  3. 01:37:765 (5,6) These doubles make a very particular rhythm here. It doesn't play bad, however I do believe it can be improved if you try out to highlight better the red ticks. In this case, the instruments suggest that beats could've been emphasized if you had placed the (6) here 01:38:237 - Moreover, in this way you won't leave a weird gap between the notes and objects would flow constantly good. I'm sure it could improve the readability among these too.
    What do you think of?
    1. Moving 01:41:781 (7) to 01:42:017
    2. 01:45:801 Adding a note there
    3. Moving 01:53:119 (8) to 01:53:354
    4. 02:00:915 Adding a note
    5. 02:08:468 ^
    6. Moving 02:19:597 (4) to 02:19:833
    7. ^ 03:08:818 (5) to 03:09:054
  4. 03:03:139 (2) I'd think it would fit better if you followed the long vocals here by removing this object and extending this slider 03:01:718 (1) till 2 was.
[ Hard]Great diff!
  1. HP - 1 to have consistency on how the setting increases among the mapset. Look tht the AR increases from 5 to 7, the OD from 4 to 6 so it would make sense if the HP were 3 - 5
  2. 01:02:534 (1,2) Honestly the flow among these object doesnt flow bad, but It would be better if you tried out to follow the slider's end to lead players into a more perceptive flow. Like this
  3. 01:36:584 (1,2,3,4,5,6) I slightly doubt this pattern might me readable for players due the amount of circles and the direct stack of 3 - 5. It would be better if you replaced 01:37:529 (5,6) these objects with a slider to improve the readability of this section.
[]
: )
Topic Starter
Mismagius

HappyRocket88 wrote:

From my queue
[ Normal]
  1. 00:24:674 (3) This slider's reverse doesn't follow properly the vocals as you intended to do here. It would be better if you removed it and extended until the next white tick since the vocal wave change resides there and then add a circle here 00:26:094 actually, I intended to do this. The slider starts and repeats following the vocals, but ends in a lighter guitar note. I don't see how this is a problem :p
  2. 00:39:813 (3) Add a soft whistle over the slider's reverse as well as you did over the previous 3/2 sliders. Consider doing the same here 00:43:600 (3) - 00:32:237 (2)
    done to all
  3. 01:37:765 (5,6) These doubles make a very particular rhythm here. It doesn't play bad, however I do believe it can be improved if you try out to highlight better the red ticks. In this case, the instruments suggest that beats could've been emphasized if you had placed the (6) here 01:38:237 - Moreover, in this way you won't leave a weird gap between the notes and objects would flow constantly good. I'm sure it could improve the readability among these too.
    I see where you're coming from, but in this diff, I'm always trying to follow the most 'obvious' sounds in the guitar, which almost always results in a double. While I think these (including the box's) changes may make sense, I think they don't follow my train of thought of simplifying the song to the point where two doubles are the playable option. In some of these, there is a obvious sound in the red note, but it'd probably make the map have too much note density, which is not something I wanted in a easy-normal thing >:
    What do you think of?
    1. Moving 01:41:781 (7) to 01:42:017
    2. 01:45:801 Adding a note there
    3. Moving 01:53:119 (8) to 01:53:354
    4. 02:00:915 Adding a note
    5. 02:08:468 ^
    6. Moving 02:19:597 (4) to 02:19:833
    7. ^ 03:08:818 (5) to 03:09:054
  4. 03:03:139 (2) I'd think it would fit better if you followed the long vocals here by removing this object and extending this slider 03:01:718 (1) till 2 was. but this one is following the guitar, hence why it ends at a higher-pitched note of the guitar instead of the vocals's ending ):

[ Hard]Great diff!
  1. HP - 1 to have consistency on how the setting increases among the mapset. Look tht the AR increases from 5 to 7, the OD from 4 to 6 so it would make sense if the HP were 3 - 5 makes sense, applied
  2. 01:02:534 (1,2) Honestly the flow among these object doesnt flow bad, but It would be better if you tried out to follow the slider's end to lead players into a more perceptive flow. Like this This one is an interesting suggestion, but i'm a big fan of "dropping flow" (as described by Charles), so I'll keep these, sorry >:
  3. 01:36:584 (1,2,3,4,5,6) I slightly doubt this pattern might me readable for players due the amount of circles and the direct stack of 3 - 5. It would be better if you replaced 01:37:529 (5,6) these objects with a slider to improve the readability of this section. eh, I strongly disagree with this one. it's not really hard to read as the spacing doesn't change and the flow is constant, AR is high enough and on top of that, (3,5) clearly make a stack which makes things much easier. Besides, changing it to a slider would probably ruing the whole feeling of the flow, since the entire next combo is almost purely slider-based D:
[]
: )
Thanks for the check! <3
HappyRocket88
It's time to push this to the ranked page then. \:D/
Sey
Congrats, I hope it stays ranked. I love Life is Strange!
Topic Starter
Mismagius
thanks <3
Bonsai
Whoo nice, gz :D
Still haven't played that game, damn..

Blue Dragon wrote:

bonsai is my waifu
I'm Ted Cruz and I approve this message
Zerss
A song that I love qualified the day of my birthday \:D/
Shiranai
That was fast, grats
Thank you for not giving up on this set bd♥
Arphimigon
Nice one BD
Krfawy
Ahhh, congratulations BDSM! \o3o/
9ko
Congrats, nice map
nazarune
Song is COOL!!! :oops:
snz
:3
Trosk-
We played hide and seek in waterfalls, we were younger~
Battle
nice
[-CeMAqpOP-]kee
yesss bd back with another one
xRayne
Wow, after playing Life is Strange I was really excited to find a map on here! Very nice work BD <3
Mekki

xRayne wrote:

Wow, after playing Life is Strange I was really excited to find a map on here! Very nice work BD <3
Loooctav
Definitely awesome The song and the game
Kazuha91
Dang, awesome job BD as always ! But... where's the "Spanish Sahara" map? you say bay>bae and don't do that? >:c
Ah and btw bae>bay forever and always
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