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Syd Matters - Obstacles

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Topic Starter
Mismagius

Hula wrote:

'sup bruv

[General]
Just a thought, set preview point here? - 02:38:992 (1) - It's like the same vocals, but the most intense part of the song. eh, the problem is that I like to put the preview point always at the start of the chorus, makes much more sense to me
I haven't even dared look at the timing, but the map doesn't sound out of time at any point. bonsai is my waifu. there was an unsnapped note in normal though, so oops!

[Normal]
00:47:388 (3) - This is rather ugly. no u, muh blanket D:
01:59:742 (6,7) - How come a sudden use of sliders instead of circles? You had other variations other than pure circles, but they involved more clicking, this feels a bit too passive. I wanted to make sure I used all possible combinations
[Timeless]
Very nice use of structure and patterns.
00:45:494 (1,2,3,4,5) - I felt like this was a bit underwhelming pattern wise, Maybe something a bit more like this pattern? Although it does wreck the next pattern. In the beginning of the map i'm still making people get used to the spacing, so I don't see why I should make stuff more complicated here
01:02:298 (4) - Soft whistle - previously you put them here before your longer vocal sliders - consistency thing done
01:07:737 (5) - Same on slider end fuck those vocals, done
01:13:651 (4) - Soft whistle done
01:20:990 (6) - Soft whistle slider end - maybe not though, cos then you put it on downbeat, although no vocals. nah, done
01:23:356 (1) - Finish hitsound please 8) ok, but a drum finish is better
02:04:928 (1,2,3) - Unstack these, you don't stack anywhere else in the song iirc, and the rhythm really calls for movement imo. eh, I don't agree too much with this, also there's not much I can do with this pattern
02:25:517 (4) - Soft whistle? nah
02:29:302 (6) - Soft whistle? done
02:34:978 (5) - Soft whistle? done
02:38:519 (7) - Ctrl+g - cos it flows nicer? what no
02:40:656 (4) - Soft whistle? nah
02:59:828 (1) - Increase spacing from last object, currently decrease in spacing doesn't make sense, at least make it even spacing but it is the same o_O
03:03:613 (5) - NC oooooops
03:04:324 (1) - Delete NC ^
03:05:509 (4) - NC ^
03:10:947 (4) - Soft whistle done
03:18:749 (1) - Best heart slider I've seen ♥


Very nice song and mapset to accompany it. Easily speed rankable, unlike a certain soul

GL
thanks!
Okoratu
[General]
Countdown is disgusting.
iirc you can basically uncheck everything on the design-tab on all diffs though the misc toggles don't matter much but uh

[Timeless]
I've never seen a Hard with hp 4
i thought that's for normals, most hards go with 5.5~6 lol

idk what to mod so i'll nitpick anything i can find really lol
02:21:016 (1) - is that combo really like necessary
02:40:893 (1) - 02:56:043 (1) - this goes against comboing of 02:25:755 (5) - 00:24:674 (3) - 00:39:813 (3) - 00:54:963 (3) - 01:10:105 (3) -
I'd suggest 2 measure combos for all of them
so swapping 02:11:311 (1,3) - would b nice (basically what 02:23:855 (1,2,3,4,5,6,7,1) - do)

00:55:673 (5) - 01:10:816 (5) - this hold felt excessively long, neither vocals nor that guitar hint at it, 1/1 slider would be cooler imo
02:29:302 (6,2,3) - 02:33:088 (4,2,3) - stacking like this will look a bit broken ingame because 4 and 6 respectively stack perfectly with the 2 and 3 that follow, Stack Leniency to 8 or custom stacks can avoid that
i'd recommend custom stack because SL 8 leads to other side effects that you didn't really intend

due to 03:16:854 (1) - being a jump the distance between 03:17:801 (3,1) - feels really small, can yo ueither jump for both or for neither ?



is colorhax on 03:18:749 (1) - intended


[normal]
you are aware that the spinner at the end of this is super forced? making 03:18:749 (2) - a complete heart or something and mapping out 03:14:969 (1) - would probably be a bit more meaningful

whistles on this sound pretty inconsistent especially on your 3/2 repeat sliders.

give metadata source i'm lazy and this makes me sleepy
Topic Starter
Mismagius

Okoratu wrote:

[General]
Countdown is disgusting. lol I always forget it
iirc you can basically uncheck everything on the design-tab on all diffs though the misc toggles don't matter much but uh done

[Timeless]
I've never seen a Hard with hp 4
i thought that's for normals, most hards go with 5.5~6 lol eh, fixed

idk what to mod so i'll nitpick anything i can find really lol
02:21:016 (1) - is that combo really like necessary probably not, fixed
02:40:893 (1) - 02:56:043 (1) - this goes against comboing of 02:25:755 (5) - 00:24:674 (3) - 00:39:813 (3) - 00:54:963 (3) - 01:10:105 (3) -
I'd suggest 2 measure combos for all of them done
so swapping 02:11:311 (1,3) - would b nice (basically what 02:23:855 (1,2,3,4,5,6,7,1) - do) done

00:55:673 (5) - 01:10:816 (5) - this hold felt excessively long, neither vocals nor that guitar hint at it, 1/1 slider would be cooler imo done for the first one, but the second one has the slidertick that really works there
02:29:302 (6,2,3) - 02:33:088 (4,2,3) - stacking like this will look a bit broken ingame because 4 and 6 respectively stack perfectly with the 2 and 3 that follow, Stack Leniency to 8 or custom stacks can avoid that done I guess? I think it looks legit enough
i'd recommend custom stack because SL 8 leads to other side effects that you didn't really intend

due to 03:16:854 (1) - being a jump the distance between 03:17:801 (3,1) - feels really small, can yo ueither jump for both or for neither ? spaced the heart a bit more



is colorhax on 03:18:749 (1) - intended yes, some kind of easter egg related to the game


[normal]
you are aware that the spinner at the end of this is super forced? making 03:18:749 (2) - a complete heart or something and mapping out 03:14:969 (1) - would probably be a bit more meaningful ehhh I disagree, the sliders are following the "blizzard" thing, while the ending spinner follows the guitar. if anything, I can make (2) have a reverse arrow, but idk if that'll work the same way

whistles on this sound pretty inconsistent especially on your 3/2 repeat sliders. the hitsounding in general is intended to be inconsistent as to show variation even in the song's constant repetitiveness. idk if this is acceptable, but I really enjoy it

give metadata source i'm lazy and this makes me sleepy
Thanks for the mod
Okoratu
I'm fine with the variety of whistles used, and after having like nothing major to add to the first things i mentioned I'll go ahead and leave a bubble
HappyRocket88
From my queue
[ Normal]
  1. 00:24:674 (3) This slider's reverse doesn't follow properly the vocals as you intended to do here. It would be better if you removed it and extended until the next white tick since the vocal wave change resides there and then add a circle here 00:26:094
  2. 00:39:813 (3) Add a soft whistle over the slider's reverse as well as you did over the previous 3/2 sliders. Consider doing the same here 00:43:600 (3) - 00:32:237 (2)
  3. 01:37:765 (5,6) These doubles make a very particular rhythm here. It doesn't play bad, however I do believe it can be improved if you try out to highlight better the red ticks. In this case, the instruments suggest that beats could've been emphasized if you had placed the (6) here 01:38:237 - Moreover, in this way you won't leave a weird gap between the notes and objects would flow constantly good. I'm sure it could improve the readability among these too.
    What do you think of?
    1. Moving 01:41:781 (7) to 01:42:017
    2. 01:45:801 Adding a note there
    3. Moving 01:53:119 (8) to 01:53:354
    4. 02:00:915 Adding a note
    5. 02:08:468 ^
    6. Moving 02:19:597 (4) to 02:19:833
    7. ^ 03:08:818 (5) to 03:09:054
  4. 03:03:139 (2) I'd think it would fit better if you followed the long vocals here by removing this object and extending this slider 03:01:718 (1) till 2 was.
[ Hard]Great diff!
  1. HP - 1 to have consistency on how the setting increases among the mapset. Look tht the AR increases from 5 to 7, the OD from 4 to 6 so it would make sense if the HP were 3 - 5
  2. 01:02:534 (1,2) Honestly the flow among these object doesnt flow bad, but It would be better if you tried out to follow the slider's end to lead players into a more perceptive flow. Like this
  3. 01:36:584 (1,2,3,4,5,6) I slightly doubt this pattern might me readable for players due the amount of circles and the direct stack of 3 - 5. It would be better if you replaced 01:37:529 (5,6) these objects with a slider to improve the readability of this section.
[]
: )
Topic Starter
Mismagius

HappyRocket88 wrote:

From my queue
[ Normal]
  1. 00:24:674 (3) This slider's reverse doesn't follow properly the vocals as you intended to do here. It would be better if you removed it and extended until the next white tick since the vocal wave change resides there and then add a circle here 00:26:094 actually, I intended to do this. The slider starts and repeats following the vocals, but ends in a lighter guitar note. I don't see how this is a problem :p
  2. 00:39:813 (3) Add a soft whistle over the slider's reverse as well as you did over the previous 3/2 sliders. Consider doing the same here 00:43:600 (3) - 00:32:237 (2)
    done to all
  3. 01:37:765 (5,6) These doubles make a very particular rhythm here. It doesn't play bad, however I do believe it can be improved if you try out to highlight better the red ticks. In this case, the instruments suggest that beats could've been emphasized if you had placed the (6) here 01:38:237 - Moreover, in this way you won't leave a weird gap between the notes and objects would flow constantly good. I'm sure it could improve the readability among these too.
    I see where you're coming from, but in this diff, I'm always trying to follow the most 'obvious' sounds in the guitar, which almost always results in a double. While I think these (including the box's) changes may make sense, I think they don't follow my train of thought of simplifying the song to the point where two doubles are the playable option. In some of these, there is a obvious sound in the red note, but it'd probably make the map have too much note density, which is not something I wanted in a easy-normal thing >:
    What do you think of?
    1. Moving 01:41:781 (7) to 01:42:017
    2. 01:45:801 Adding a note there
    3. Moving 01:53:119 (8) to 01:53:354
    4. 02:00:915 Adding a note
    5. 02:08:468 ^
    6. Moving 02:19:597 (4) to 02:19:833
    7. ^ 03:08:818 (5) to 03:09:054
  4. 03:03:139 (2) I'd think it would fit better if you followed the long vocals here by removing this object and extending this slider 03:01:718 (1) till 2 was. but this one is following the guitar, hence why it ends at a higher-pitched note of the guitar instead of the vocals's ending ):

[ Hard]Great diff!
  1. HP - 1 to have consistency on how the setting increases among the mapset. Look tht the AR increases from 5 to 7, the OD from 4 to 6 so it would make sense if the HP were 3 - 5 makes sense, applied
  2. 01:02:534 (1,2) Honestly the flow among these object doesnt flow bad, but It would be better if you tried out to follow the slider's end to lead players into a more perceptive flow. Like this This one is an interesting suggestion, but i'm a big fan of "dropping flow" (as described by Charles), so I'll keep these, sorry >:
  3. 01:36:584 (1,2,3,4,5,6) I slightly doubt this pattern might me readable for players due the amount of circles and the direct stack of 3 - 5. It would be better if you replaced 01:37:529 (5,6) these objects with a slider to improve the readability of this section. eh, I strongly disagree with this one. it's not really hard to read as the spacing doesn't change and the flow is constant, AR is high enough and on top of that, (3,5) clearly make a stack which makes things much easier. Besides, changing it to a slider would probably ruing the whole feeling of the flow, since the entire next combo is almost purely slider-based D:
[]
: )
Thanks for the check! <3
HappyRocket88
It's time to push this to the ranked page then. \:D/
Sey
Congrats, I hope it stays ranked. I love Life is Strange!
Topic Starter
Mismagius
thanks <3
Bonsai
Whoo nice, gz :D
Still haven't played that game, damn..

Blue Dragon wrote:

bonsai is my waifu
I'm Ted Cruz and I approve this message
Zerss
A song that I love qualified the day of my birthday \:D/
Shiranai
That was fast, grats
Thank you for not giving up on this set bd♥
Arphimigon
Nice one BD
Krfawy
Ahhh, congratulations BDSM! \o3o/
9ko
Congrats, nice map
nazarune
Song is COOL!!! :oops:
snz
:3
Trosk-
We played hide and seek in waterfalls, we were younger~
Battle
nice
[-CeMAqpOP-]kee
yesss bd back with another one
xRayne
Wow, after playing Life is Strange I was really excited to find a map on here! Very nice work BD <3
Mekki

xRayne wrote:

Wow, after playing Life is Strange I was really excited to find a map on here! Very nice work BD <3
Loooctav
Definitely awesome The song and the game
Kazuha91
Dang, awesome job BD as always ! But... where's the "Spanish Sahara" map? you say bay>bae and don't do that? >:c
Ah and btw bae>bay forever and always
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