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Equilibrium - Waldschrein

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Total Posts
63
Topic Starter
Makeli
This beatmap was submitted using in-game submission on 9. helmikuuta 2016 at 16:58:27

Artist: Equilibrium
Title: Waldschrein
Tags: symphonic melodic viking black folk metal erdentempel
BPM: 200
Filesize: 10941kb
Play Time: 05:16
Difficulties Available:
  1. Mein Land (5,9 stars, 1501 notes)
Download: Equilibrium - Waldschrein
Information: Scores/Beatmap Listing
---------------




DANKE MUTTER
Zectro
00:19:670 (5,6) - one of these needs to be a nc
i love your mapping style, its so fun
Topic Starter
Makeli

Zectro wrote:

00:19:670 (5,6) - one of these needs to be a nc - nc'd 5 lel
i love your mapping style, its so fun - tyty m8
Does this suffice for giving kudosu lol I'll just give so I can have some sp on the bottom when I'm going to start getting mods for this.
Zectro

Maakkeli wrote:

Zectro wrote:

00:19:670 (5,6) - one of these needs to be a nc - nc'd 5 lel
i love your mapping style, its so fun - tyty m8
Does this suffice for giving kudosu lol I'll just give so I can have some sp on the bottom when I'm going to start getting mods for this.
nah it doesn't xD you can ask a bn to deny it
Topic Starter
Makeli

Zectro wrote:

nah it doesn't xD you can ask a bn to deny it
but dat free sp doe. free sp is my life
xDarxen
Hullo, from my queue

[Unser Land]
  1. 01:00:920 - I think there is a note missing
  2. 01:05:720 - ^
  3. 01:55:070 (1,2) - Blanket?
That's all lol. This map is so fun, new Mazzerin confirmed? 8-)
Topic Starter
Makeli

xDarxen wrote:

Hullo, from my queue

[Unser Land]
  1. 01:00:920 - I think there is a note missing - slider
  2. 01:05:720 - ^ - slider
  3. 01:55:070 (1,2) - Blanket? - It's a blanket already
That's all lol. This map is so fun, new Mazzerin confirmed? 8-) - idk i'm not the new Mazzerin i'm just me
Thanks for the mod and the star! :)
pishifat
Ja

normalwhistle/clap5 are unused

offset is late by around 12ms

i was hoping it was only your last map that had this, but this one does too. overall you could control slider velocity in relation to the music way better.
  • like the intro is 1x then the following section is 1.1x, which is a difference, but it's so small that there's nearly no differentiation, whereas the music is way more hype starting at the 1.1x section.
    similarly, 00:58:670 (1) - is using the 1.1x which isnt any different from the previous hype section pls
    then 04:22:670 (1) - is like the calmest thing ever and it's still only slightly lower than the usual
you'll wanna just have more contrast by lowering the sv in these sections. increasing the sv in teh more hype sections would probably lead to really gross mapping:( and yeah, i know it's a big structural change, but it's still pretty important

00:42:770 (5,6,7,1) - instead of forcing the wtf comboing you could maybe use a rhythm that gives appropriate emphasis to the downbeat (where the slidertail is now lol) happens some other place too
00:57:170 (5,1) - sounds kinda gross to extend over that red tick sound:( supporting the song's 1/4 like bleh is pretty k
01:12:470 (1,2) - relating to the slidervelocity thing, this being 1.3x while 00:47:870 (1) - 01:16:670 (1) - is 1.2x uhhh something. 1.3x instead of the 1.2x stuff would be cool cuz there just is a more clear difference between it and the regular sv
01:17:870 - uh is the hitsound volume mistakenly low here lul
01:57:920 (4) - 02:00:320 (4) - 02:01:820 (7) - tails are on such strong sounds ugh. you seem to stop doing weird rhythms after these for some reason so you probably know what works
02:30:320 (3) - 02:32:720 (2) - 03:51:920 (3) - 03:54:320 (3) - 04:13:520 (2) - tbh sounds weird to ignore all these things in teh middle of sliders. you're mapping low density stuff already so ignoring the strong instrumental stuff is like what
02:35:720 (4) - i think you meant to put the finish on the head lol
03:35:870 (1,2,3,4) - really should indicate this is different from teh 1/2 spam prior. antijumps = a good way to do that (since you're also forcing people to look at appraoch circles that way)
04:05:570 (6) - would maek sense as 2 circles since it's the same as the stuff youwere mapping with circles half a second earlier yea

the slider velocity thing is really a thing you should consider even tho it means changing chunks of the map just saying againagainagiangaigniagniganiagnigniagn
Topic Starter
Makeli

pishifat wrote:

Ja

normalwhistle/clap5 are unused - should be deleted

offset is late by around 12ms - should be fixed

i was hoping it was only your last map that had this, but this one does too. overall you could control slider velocity in relation to the music way better.
  • like the intro is 1x then the following section is 1.1x, which is a difference, but it's so small that there's nearly no differentiation, whereas the music is way more hype starting at the 1.1x section.
    similarly, 00:58:670 (1) - is using the 1.1x which isnt any different from the previous hype section pls
    then 04:22:670 (1) - is like the calmest thing ever and it's still only slightly lower than the usual
you'll wanna just have more contrast by lowering the sv in these sections. increasing the sv in teh more hype sections would probably lead to really gross mapping:( and yeah, i know it's a big structural change, but it's still pretty important - remappu som paatu

00:42:770 (5,6,7,1) - instead of forcing the wtf comboing you could maybe use a rhythm that gives appropriate emphasis to the downbeat (where the slidertail is now lol) happens some other place too - trying to find these ok
00:57:170 (5,1) - sounds kinda gross to extend over that red tick sound:( supporting the song's 1/4 like bleh is pretty k - k
01:12:470 (1,2) - relating to the slidervelocity thing, this being 1.3x while 00:47:870 (1) - 01:16:670 (1) - is 1.2x uhhh something. 1.3x instead of the 1.2x stuff would be cool cuz there just is a more clear difference between it and the regular sv - 1.3x is a magical sv
01:17:870 - uh is the hitsound volume mistakenly low here lul - whoops
01:57:920 (4) - 02:00:320 (4) - 02:01:820 (7) - tails are on such strong sounds ugh. you seem to stop doing weird rhythms after these for some reason so you probably know what works - you seriously make me want to remap so much. i'm gonna change some of them but maybe not all since i'd like some variety into the map but if this is dropped into the "shit reason" thingy i'll just change them all
02:30:320 (3) - 02:32:720 (2) - 03:51:920 (3) - 03:54:320 (3) - 04:13:520 (2) - tbh sounds weird to ignore all these things in teh middle of sliders. you're mapping low density stuff already so ignoring the strong instrumental stuff is like what - i'm probably gonna change some of these but tbh i really want to keep all of 04:13:508 (2) - these kind of sliders since the song allows me to use 2 1/1 sliders in a row and i really like that and i don't really want to just blindly follow the drums by putting circles everywhere but this just might be one of those shit reasons to be lazy and not remap and and and and and... my brother told that our house is surrounded by cocaine.
02:35:720 (4) - i think you meant to put the finish on the head lol - kyllä
03:35:870 (1,2,3,4) - really should indicate this is different from teh 1/2 spam prior. antijumps = a good way to do that (since you're also forcing people to look at appraoch circles that way) - i'm not completely sure i understand what antijumps are but i tried
04:05:570 (6) - would maek sense as 2 circles since it's the same as the stuff youwere mapping with circles half a second earlier yea - ok idk why but ok

the slider velocity thing is really a thing you should consider even tho it means changing chunks of the map just saying - i don't really care if i have to remap some things i have nothing to do ebunagainagainagiangaigniagniganiagnigniagn
Answering tomorrow I need to watch digimon tri right now. Looks like i got some remapping to do not really too much lel
EDIT: I'm too lazy to answer this in one go gotta play league and farm circles
EDIT 2: Goddamn your mods make me work for my bread. Wait a second I don't get paid to do this lol
Feb
why would you be armed when eating breakfast also a beer in the morning is a little bit weird.
Topic Starter
Makeli

Feb wrote:

why would you be armed when eating breakfast also a beer in the morning is a little bit weird.
that pretty much sums up my german speaking, haven't used it in like 2-3 years so i'm shit at it now. Maybe I should pick it up again

finnish beer is not good
FCL
wtf with your BG. Change to 1366x768
  • [ayy lmao]
  1. 00:46:658 (1,2) - stack their for better reads i guess
  2. 00:56:258 (1,2) - same, why not
  3. 00:57:608 (2,3,4) - looks fine, but you can do it better. My options http://puu.sh/lCRF2/46fa8de8a7.jpg http://puu.sh/lCRHG/a93d59ac83.jpg
  4. 01:16:658 (1,2,3,4) - same, looks a bit randomly http://puu.sh/lCRNf/99bdd7d33a.jpg
  5. 01:25:058 (1,2,1,2,1,2,1) - what? not need imo
  6. 02:28:508 (4) - don't like siderwawes like this. So it's ok http://puu.sh/lCRZn/882800d564.jpg
  7. 02:34:208 (4) - looks rough, maybe curved
  8. 03:28:208 (6,1) - fix overlap
  9. 03:35:858 (1,2,3,4) - idk, i think that you should to make a more distance here. Also you can add NC's. Just this looks weird after previous jumps
  10. 03:46:058 (6) - emm. Don't like it. Maybe so http://puu.sh/lCSgn/4d1b0986c0.jpg
  11. 04:28:058 (4) - what? My option http://puu.sh/lCSm5/46734a8410.jpg
  12. 04:34:808 (2) - this overlap is fine for playing? I/m not sure
  13. 05:11:858 (1,2,3,4,5,6,7,8,9,10,11) - try to make a better circle through ctrl+shift+D http://puu.sh/lCSwm/d9710a8239.jpg
I can't say anymore, because i can't find things which worry me. Nice job, again.
So, when rank dude?
Topic Starter
Makeli

FCL wrote:

wtf with your BG. Change to 1366x768 - ebun
  • [ayy lmao]
  1. 00:46:658 (1,2) - stack their for better reads i guess
  2. 00:56:258 (1,2) - same, why not - the music doesn't really go with that. i don't like unnecessary stacks
  3. 00:57:608 (2,3,4) - looks fine, but you can do it better. My options http://puu.sh/lCRF2/46fa8de8a7.jpg http://puu.sh/lCRHG/a93d59ac83.jpg - meh idk i think it flows just fine and all
  4. 01:16:658 (1,2,3,4) - same, looks a bit randomly http://puu.sh/lCRNf/99bdd7d33a.jpg - did that but all sliders are straight
  5. 01:25:058 (1,2,1,2,1,2,1) - what? not need imo - big snares m8
  6. 02:28:508 (4) - don't like siderwawes like this. So it's ok http://puu.sh/lCRZn/882800d564.jpg - polished
  7. 02:34:208 (4) - looks rough, maybe curved - sure
  8. 03:28:208 (6,1) - fix overlap - ye
  9. 03:35:858 (1,2,3,4) - idk, i think that you should to make a more distance here. Also you can add NC's. Just this looks weird after previous jumps - pishi told me to do antijumps so here they are but i nc'd all of them
  10. 03:46:058 (6) - emm. Don't like it. Maybe so http://puu.sh/lCSgn/4d1b0986c0.jpg - kk
  11. 04:28:058 (4) - what? My option http://puu.sh/lCSm5/46734a8410.jpg - nani sore
  12. 04:34:808 (2) - this overlap is fine for playing? I/m not sure - i got that from raiichi (yales) but idk it should be rankable
  13. 05:11:858 (1,2,3,4,5,6,7,8,9,10,11) - try to make a better circle through ctrl+shift+D http://puu.sh/lCSwm/d9710a8239.jpg - done
I can't say anymore, because i can't find things which worry me. Nice job, again. - cool thanks
So, when rank dude? - never
Thanks for the mod FCL!! :)
Strategas
HELLLOOOO, im here to give useless mods

00:17:258 (6) - it might be just me but this overlap looks extremely weird
00:18:458 (3) - move this more down so that 00:17:858 (1,2,3) - would have visually even spacing oh and these 00:18:758 (4,5) - too
00:20:258 (1) - lacks emphasis no?
00:28:508 (5) - questionable slider end
00:34:358 (8) - weird flow or just me
00:43:658 (6) - wtf those slider points lul
00:45:908 (5) - stackign isn't the best choice here imo
01:14:858 (5) - I found this shape to be quite out of nowhere
01:15:608 (2,3,4) - well since you're using this patern I'd recommend the circles to be same distance away from the slider that blankets them
01:23:858 (1,2,3,4,5,6,7,8,9) - star?
01:26:408 (2) - Circle instead and nothing on 01:26:558 -
01:34:883 (2) - weird transition from slider I think
01:38:558 (3,4,5) - 01:40:958 (3,4,5) - imo these are inferior to other paterns in the section, but since you use them everywhere I guess it's ok
02:23:708 (1) - nc, cause you change the paterning completely, I wasn't expecting this.
02:34:658 (1) - a little too much curve?
02:55:958 (7,1) - flow is a little strange here
03:00:458 (3,4) - this looks a little strange to me because you blanketed it very far but here 02:59:258 (3,4,1) - very close
03:13:208 (2) - nice hide lul
03:17:858 (1,3) - did you run out of space that you put these so close
03:40:958 (3,4,1) - same blanketing story. I advise you blanket at same distance
03:45:308 (3) - nc if you nced before the part I told you
03:57:008 (4) - some people might have problems reading
04:04:058 (3) - a little further from the slider?
04:10:058 (2,3,4,5) - perhaps this
04:12:908 (4) - a little away from slider to make even
04:23:858 (1) - did you try blanket here?

Great map and song. Good luck!
Topic Starter
Makeli

Strategas wrote:

HELLLOOOO, im here to give useless mods

00:17:258 (6) - it might be just me but this overlap looks extremely weird - tried my best to do something
00:18:458 (3) - move this more down so that 00:17:858 (1,2,3) - would have visually even spacing oh and these 00:18:758 (4,5) - too - kk
00:20:258 (1) - lacks emphasis no? - ok i moved it up but idk. maybe it's cool now
00:28:508 (5) - questionable slider end - circles
00:34:358 (8) - weird flow or just me - i played this a ton and ended up leaving it there cuz it flowed for me but i'll ask around if i'm not lazy
00:43:658 (6) - wtf those slider points lul more easier to control blankets and stuff
00:45:908 (5) - stackign isn't the best choice here imo - ah true
01:14:858 (5) - I found this shape to be quite out of nowhere - i'm trying to be an artist here
01:15:608 (2,3,4) - well since you're using this patern I'd recommend the circles to be same distance away from the slider that blankets them - should be fine now
01:23:858 (1,2,3,4,5,6,7,8,9) - star? - not and i'm not changing it lol. jk i'll change it if someone loses their mind over this
01:26:408 (2) - Circle instead and nothing on 01:26:558 - meh i didn't like it
01:34:883 (2) - weird transition from slider I think - i did this in tetrastructural minds too u know
01:38:558 (3,4,5) - 01:40:958 (3,4,5) - imo these are inferior to other paterns in the section, but since you use them everywhere I guess it's ok - i really wanted some variety into this map with these but idk then. maybe someone will come and rant an hour on why i should put circles on every white line
02:23:708 (1) - nc, cause you change the paterning completely, I wasn't expecting this. - ok
02:34:658 (1) - a little too much curve? - should have some less curve now
02:55:958 (7,1) - flow is a little strange here - flowed fine for me will again ask around if i don't forget
03:00:458 (3,4) - this looks a little strange to me because you blanketed it very far but here 02:59:258 (3,4,1) - very close - i fixed it
03:13:208 (2) - nice hide lul - best hide but it peeks out a little now
03:17:858 (1,3) - did you run out of space that you put these so close - not really
03:40:958 (3,4,1) - same blanketing story. I advise you blanket at same distance - maybe it's better now
03:45:308 (3) - nc if you nced before the part I told you - yes
03:57:008 (4) - some people might have problems reading - i'll ask around on this if i don't forget
04:04:058 (3) - a little further from the slider? - kk
04:10:058 (2,3,4,5) - perhaps this - ok
04:12:908 (4) - a little away from slider to make even - yes
04:23:858 (1) - did you try blanket here? - blankettooo

Great map and song. Good luck! - Thanks!!
Thanks for the mod!! :)
Zectro
Hi friend, let's take a look at this <3

[Unser Land]
dank
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Unused Files

normal-hitclap5.wavnormal-hitwhistle5.wav


If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
tbh you can also prob use od9 so ur map becomes more famous when ranked cuz ppl get high pp scores on it :^)


  1. 00:48:758 (4,1) - I would suggest having a bit more space between these, feels better while playing
  2. 01:35:258 (6,7,8,9,10) - Curve this a bit more
  3. 01:51:458 (1,2,3,4) - This stuff is not really 10/10 flow because of the movement you have to make with your cursor
  4. 02:04:958 (3,4,5) - Try x364y308 and 02:05:258 (6) - x229y190
  5. 04:11:858 (1) - Not really necessary, just do your typical slider here
  6. 04:16:658 (1,2,3) - Try this rythm instead, since it feels way better (back and forth slider instead of 04:16:658 (1,2,3) - ) http://puu.sh/lJ1on/098cc62a72.jpg
  7. 04:24:158 (2,3,4) - Kinda unclear that this is 1/3 ;_;
  8. 04:28:958 (2,3,4) - ^
  9. 04:31:058 (4,1) - Wouldn't you want these at x138y148?
Seems like a straight forward but great map. I love your first 2 kiai times. I feel like this is ready soon if not yet. Good luck
Topic Starter
Makeli

Zectro wrote:

Hi friend, let's take a look at this <3

[Unser Land]
dank
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Unused Files

normal-hitclap5.wavnormal-hitwhistle5.wav


If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
I disagree just out of spite. Jk I removed them
tbh you can also prob use od9 so ur map becomes more famous when ranked cuz ppl get high pp scores on it :^) - but i don't want my map to be popular just because it gives pp but i like high od


  1. 00:48:758 (4,1) - I would suggest having a bit more space between these, feels better while playing - oki
  2. 01:35:258 (6,7,8,9,10) - Curve this a bit more - done
  3. 01:51:458 (1,2,3,4) - This stuff is not really 10/10 flow because of the movement you have to make with your cursor - idk it flows fine for me i think this is pretty popular nowadays
  4. 02:04:958 (3,4,5) - Try x364y308 and 02:05:258 (6) - x229y190 - oki
  5. 04:11:858 (1) - Not really necessary, just do your typical slider here - ok qq
  6. 04:16:658 (1,2,3) - Try this rythm instead, since it feels way better (back and forth slider instead of 04:16:658 (1,2,3) - ) http://puu.sh/lJ1on/098cc62a72.jpg - oki
  7. 04:24:158 (2,3,4) - Kinda unclear that this is 1/3 ;_;
  8. 04:28:958 (2,3,4) - ^ - idk what to do with these
  9. 04:31:058 (4,1) - Wouldn't you want these at x138y148? - yes
Seems like a straight forward but great map. I love your first 2 kiai times. I feel like this is ready soon if not yet. Good luck - never ready
Thanks for da mod and da stars Zectro!! :)
Alpe
I actually hate german music, but you requested it in my modding queue

[General]
Tags: Add 'german'
Source: Add a source if there is one.

[Waldschrein]
00:12:008 (2,3,4) - 7 times 'arrow right' and 7 times 'arrow down' (Not needed)
00:19:658 (1,2,3,4) - When I play this I thought this would be a stream. Increase DS.
00:31:208 (2,3,4) - 7 times 'arrow right' and 7 times 'arrow down' (Not needed)
00:36:308 (5,6) - Why don't you stack this on 00:35:858 (1) ? (Not needed)
00:43:658 (6,1) - Fix this blanket.
01:04:208 (4,4) - Do this like this -> 01:04:508 (5,2) (Not needed)
01:37:058 (1) - Please, shut up.
02:02:408 (2,7,8,9) - 7 times thingy again. (Not needed)
02:58:658 (1,3) - Maybe do blanket if you want to like this.
03:34:508 (12,13,1) - Why not stacking with 03:34:133 (8) ?
05:12:683 (12,2) - ^

This map is nice, I love it.
Good luck with it!
Topic Starter
Makeli

Azulae wrote:

I actually hate german music, but you requested it in my modding queue - i'm truly sorry

[General]
Tags: Add 'german' - aaa
Source: Add a source if there is one. - well the album does not count as a source so lel

[Waldschrein]
00:12:008 (2,3,4) - 7 times 'arrow right' and 7 times 'arrow down' (Not needed) - custom stacks wheeeee did only 3 time both
00:19:658 (1,2,3,4) - When I play this I thought this would be a stream. Increase DS. - no one has yet complained about this so i'm keeping it for now
00:31:208 (2,3,4) - 7 times 'arrow right' and 7 times 'arrow down' (Not needed) - aaadfasfäää
00:36:308 (5,6) - Why don't you stack this on 00:35:858 (1) ? (Not needed) - i can't remember my intention with this so aaa
00:43:658 (6,1) - Fix this blanket. - should be a bit better now
01:04:208 (4,4) - Do this like this -> 01:04:508 (5,2) (Not needed) - it's actually better that way yes
01:37:058 (1) - Please, shut up. - blanketttttttttt
02:02:408 (2,7,8,9) - 7 times thingy again. (Not needed) - 3 time thingy
02:58:658 (1,3) - Maybe do blanket if you want to like this. - this was not supposed to be a blanket anyway
03:34:508 (12,13,1) - Why not stacking with 03:34:133 (8) ? - lel
05:12:683 (12,2) - ^ - lel

This map is nice, I love it.
Good luck with it!
- thank you very much!!
Thanks for the mod!! :)
Bonsai
Hey there, I think I got this from #modreqs ^^ I'm proud to have german as my mother tongue, such a beautiful language <3 This might be the first metal-song I somewhat like lol
Overall very nice map, the things I pointed out aren't really major, have a star :D
  1. 03:37:658 (2) - 03:40:058 (2) - 03:42:458 (2) - Not making these as short as 02:16:058 (2) - 02:18:458 (2) - 02:20:858 (2) is pretty inconsistent, in the second Kiai it feels way less 'epic' because of that, after mapping them in the first Kiai it feels off to leave out these red ticks, + 03:37:658 (2) and 03:42:458 (2) sound like they should only be 1/1 anyways (03:42:908 is left out in the first Kiai too)
  2. 00:43:658 (6,1) and 02:15:458 (1,2) are unusually close, I don't think it plays good when you have to barely move at all in order to reach these pretty important notes
  3. 04:10:358 (4,5) - I'm pretty sure (5) is overmapped, maybe make these into a slider?
  4. 04:11:258 (3,4) and 04:11:558 (5,6) - same as previous point, but in addition I don't really understand why you didn't start emphasizing the horns(?) from here on, since you did it in all the following combos, 04:13:058 (1,2,3) being equivalent to the one I pointed out
  5. 04:17:933 (1) - Why not silence the end, there's literally nothing there and you even gave it a whistle lol.
  6. 00:02:258 (1) - I guess you wanted this one to end on the end of the kickeriki, but for that ending it at 00:09:983 would be more accurate, and since the end of a sound is a passive beat, I highly recommend silencing it too as it feels weird to have a hitsound when there is no note in the music. Currently it feels like the end isn't really mapped to anything much as noone pays attention to the kickeriki as the spinner starts way earlier, so I'd either recommend starting it at 00:08:558 to map it to the kickeriki, or extend it until 00:10:508 to map the ambience-sound, but don't mix them up :(
  7. 01:17:858 (1,2) and 03:14:258 (1,2) aren't spaced very much, you don't need to make a big change of direction to get from the first to the second slider and the sliderpath of the second slider doesn't involve a big change of direction either, which all in all doesn't give much emphasis while most similar patterns have way more emphasis, thus I don't think it plays well - For the first one, how about this for example?
Looks really nice, good luck! \\\\ ٩(`(エ)´ )و ////


Azulae wrote:

I actually hate german music, but you requested it in my modding queue
As if it actually matters what language this is lol, I didn't even recognize it myself at first
Topic Starter
Makeli

Bonsai wrote:

Hey there, I think I got this from #modreqs ^^ I'm proud to have german as my mother tongue, such a beautiful language <3 This might be the first metal-song I somewhat like lol - and i'm proud to have studied german for 2 years and after that quitting it (well not too proud about quitting it) also if you like this then you might like other Equilibrium songs they are pretty damn good
Overall very nice map, the things I pointed out aren't really major, have a star :D - thanks!
  1. 03:37:658 (2) - 03:40:058 (2) - 03:42:458 (2) - Not making these as short as 02:16:058 (2) - 02:18:458 (2) - 02:20:858 (2) is pretty inconsistent, in the second Kiai it feels way less 'epic' because of that, after mapping them in the first Kiai it feels off to leave out these red ticks, + 03:37:658 (2) and 03:42:458 (2) sound like they should only be 1/1 anyways (03:42:908 is left out in the first Kiai too) - i'm gonna make them 1/1 in both kiais and see how that fits
  2. 00:43:658 (6,1) and 02:15:458 (1,2) are unusually close, I don't think it plays good when you have to barely move at all in order to reach these pretty important notes - ctrl+g that 1/2 slider
  3. 04:10:358 (4,5) - I'm pretty sure (5) is overmapped, maybe make these into a slider? - hmmm... i'm gonna keep it for now because i'm not sure about this
  4. 04:11:258 (3,4) and 04:11:558 (5,6) - same as previous point, but in addition I don't really understand why you didn't start emphasizing the horns(?) from here on, since you did it in all the following combos, 04:13:058 (1,2,3) being equivalent to the one I pointed out - 2 1/2 slider made
  5. 04:17:933 (1) - Why not silence the end, there's literally nothing there and you even gave it a whistle lol. - lol idk why i did that
  6. 00:02:258 (1) - I guess you wanted this one to end on the end of the kickeriki, but for that ending it at 00:09:983 would be more accurate, and since the end of a sound is a passive beat, I highly recommend silencing it too as it feels weird to have a hitsound when there is no note in the music. Currently it feels like the end isn't really mapped to anything much as noone pays attention to the kickeriki as the spinner starts way earlier, so I'd either recommend starting it at 00:08:558 to map it to the kickeriki, or extend it until 00:10:508 to map the ambience-sound, but don't mix them up :( - ok so i extended the slider further but since i can't add green lines before a red line i had to change that red line's volume to 30 so the whole spinner isn't completely silenced now either
  7. 01:17:858 (1,2) and 03:14:258 (1,2) aren't spaced very much, you don't need to make a big change of direction to get from the first to the second slider and the sliderpath of the second slider doesn't involve a big change of direction either, which all in all doesn't give much emphasis while most similar patterns have way more emphasis, thus I don't think it plays well - For the first one, how about this for example? - i changed the first one but the second is going to stay the same as i for some odd reason think it's fine
Looks really nice, good luck! \\\\ ٩(`(エ)´ )و //// - thanks!!


Azulae wrote:

I actually hate german music, but you requested it in my modding queue
As if it actually matters what language this is lol, I didn't even recognize it myself at first
Thanks for the mod and star!!! :)
Shohei Ohtani
>old map
>Submitted 3 months ago

nice

Diff:
00:19:658 (1,2,3,4) - Would be a LOT more effective as jumps
01:16:358 (5) - clap on beginning of slider
01:25:358 (1,2,1,2,1,2,3) - why all of the NCs?
02:16:058 (2) - would prefer this to be a little farther, because right now I'm thinking it's like a half tick closer than it should be based on the spacing.
03:13:208 (2) - :( :( :(
04:01:508 (2) - These note overlaps really bug me lol. You shouldn't have the head of anything overlapping over sliderbodies

really like this map. Wish I was BN again so I could bubble lol
Topic Starter
Makeli

Reditum wrote:

>old map
>Submitted 3 months ago

nice - idk what you consider old but 3 months is a fucking long time for me cause i get bored easily

Diff:
00:19:658 (1,2,3,4) - Would be a LOT more effective as jumps - idk imo they fit better now
01:16:358 (5) - clap on beginning of slider - asd
01:25:358 (1,2,1,2,1,2,3) - why all of the NCs? - the drums m8
02:16:058 (2) - would prefer this to be a little farther, because right now I'm thinking it's like a half tick closer than it should be based on the spacing. - ok
03:13:208 (2) - :( :( :( - lol asd i'll figure something
04:01:508 (2) - These note overlaps really bug me lol. You shouldn't have the head of anything overlapping over sliderbodies - i wouldn't do something if i didn't think it would be fine

really like this map. Wish I was BN again so I could bubble lol - asd i'm starting to feel more and more confident in my mapping again with all these comments on my maps, thanks
thanks for the mod i'll reply to this when i get back home cuz i'm leaving now for a couple of hours
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

EDIT: Updated
Topic Starter
Makeli
asd double post omg osu servers
Emonal
it's a good map, but I think ar9 is better :)
Topic Starter
Makeli

YoNiko wrote:

it's a good map, but I think ar9 is better :)
i think this bpm and the (overlaps asd thank you old style) spacing justifys at least that AR9.2
C00L
Haaay M4M from #modreqs


Unser Land
00:02:258 (1) - maybe make the slider end end at 20% volume to create a sort of volume burst when approaching the first slider, since then you hear 2 clicks because of the slider end and the first click on the slider, whilst if you put the volume of the slider down to 20% you would basiclly hear 1 click, that would match the first hard beat in the song as well
00:37:358 (3,4) - what about a blanklet here
00:37:358 (3,4) - how about creating a sharp slider like you done here 00:41:858 (1,2) - matches the tune pretty well
00:49:058 (1) - ctrl+g if you want, pretty nice flow imo with that invertion
00:50:708 (5,9) - blanket
01:16:058 (3) - move to x:144 y:92
01:18:158 (2,3) - blanket
01:19:358 (3) - how about moving this to the slider beginning at 01:19:508 (4) - there isnt really a beat going with that jump
01:28:658 (1,2,3,4) - ctrl+g i dont see why they should all go in the same direction :/ it flows pretty well too and if you listen in closely you can hear this sort of like voal in the background like humming, at one point the tone of that goes up and down at those notes the tone goes down
01:31:058 (1,2,3,4) - ^
01:40:058 (6,7) - blanket
01:41:108 (5,6) - ^
01:42:458 (6,7) - ^
01:48:608 (5) - move to x:416 y:124 and blanket with this slider 01:48:308 (4) -
01:50:258 (1,6) - you can give this a blanket too but its not require just looks a bit nicer
01:53:108 (4,5) - blanket
02:01:958 (7,8,9) - move these to x:1 y:225 and blanket the first note 02:01:958 (7) - with this slider 02:01:658 (6) -
02:22:058 (4,1,2) - how about something like this, looks a bit cramp but i mean your choice http://imgur.com/LT6SP7A (had to reduce the AR to 5 to show you this, dont be put off by the look of this haha
02:47:708 (5,1) - blanket
03:13:958 (5,2) - highlight these 2 slider and move them to x:223 y:97 creates a nice overlap with 03:14:558 (2) - and this 03:15:458 (1) -
03:14:558 (2,3) - if you accept the previous point the blanket this
04:39:458 (1) - maybe end the kiai time here and start it again here 04:41:858 (1) - burst moment-ish if you want
05:03:458 (1) - i would highly reccomend increasing the volume by at least 5% here since in the background the humming gets louder
05:05:858 (1) - ^
05:08:258 (1) - ^
05:10:658 (1) - here it should rest at 80% volume strong hitsounds would be very noticable here
05:11:858 (1) - then here again 70%
05:13:058 (1) - here 75%-ish
05:15:458 (1) - then here 85%

Thanks all i have to offer, i hope i helped :) really nice song btw not really a metal/rock fan but really nice tune
Topic Starter
Makeli

Cooldue7 wrote:

Haaay M4M from #modreqs


Unser Land
00:02:258 (1) - maybe make the slider end end at 20% volume to create a sort of volume burst when approaching the first slider, since then you hear 2 clicks because of the slider end and the first click on the slider, whilst if you put the volume of the slider down to 20% you would basiclly hear 1 click, that would match the first hard beat in the song as well - offset moved, spinner silenced
00:37:358 (3,4) - what about a blanklet here - i don't like to blanket 1/2 slider they look like crap
00:37:358 (3,4) - how about creating a sharp slider like you done here 00:41:858 (1,2) - matches the tune pretty well - if you mean red control point then ok
00:49:058 (1) - ctrl+g if you want, pretty nice flow imo with that invertion - i think current flows better
00:50:708 (5,9) - blanket - what i said earlier
01:16:058 (3) - move to x:144 y:92 - 146x 92y asd
01:18:158 (2,3) - blanket - earlier
01:19:358 (3) - how about moving this to the slider beginning at 01:19:508 (4) - there isnt really a beat going with that jump - notice that i'm not following the drums there 100% and it wouldn't make sense to stack them since (3,4) are not the same sound
01:28:658 (1,2,3,4) - ctrl+g i dont see why they should all go in the same direction :/ it flows pretty well too and if you listen in closely you can hear this sort of like voal in the background like humming, at one point the tone of that goes up and down at those notes the tone goes down - gonna keep them like this for now
01:31:058 (1,2,3,4) - ^ - ^
01:40:058 (6,7) - blanket
01:41:108 (5,6) - ^
01:42:458 (6,7) - ^ - earlier
01:48:608 (5) - move to x:416 y:124 and blanket with this slider 01:48:308 (4) - moved it there but no blanket
01:50:258 (1,6) - you can give this a blanket too but its not require just looks a bit nicer - nah
01:53:108 (4,5) - blanket - nah
02:01:958 (7,8,9) - move these to x:1 y:225 and blanket the first note 02:01:958 (7) - with this slider 02:01:658 (6) - moved that triple a bit but no blanket
02:22:058 (4,1,2) - how about something like this, looks a bit cramp but i mean your choice http://imgur.com/LT6SP7A (had to reduce the AR to 5 to show you this, dont be put off by the look of this haha - current overlap looks better
02:47:708 (5,1) - blanket - nah
03:13:958 (5,2) - highlight these 2 slider and move them to x:223 y:97 creates a nice overlap with 03:14:558 (2) - and this 03:15:458 (1) - ok?
03:14:558 (2,3) - if you accept the previous point the blanket this - no
04:39:458 (1) - maybe end the kiai time here and start it again here 04:41:858 (1) - burst moment-ish if you want - yea sure
05:03:458 (1) - i would highly reccomend increasing the volume by at least 5% here since in the background the humming gets louder
05:05:858 (1) - ^
05:08:258 (1) - ^
05:10:658 (1) - here it should rest at 80% volume strong hitsounds would be very noticable here
05:11:858 (1) - then here again 70%
05:13:058 (1) - here 75%-ish
05:15:458 (1) - then here 85% - did a few of these volume changes

Thanks all i have to offer, i hope i helped :) really nice song btw not really a metal/rock fan but really nice tune - Equilibrium seems to be a band that everyone likes.
Thanks for the mod! :)
Okoratu
a

Warum der Diffname "Unser Land", im Lied ist immer nur von "Mein Land" die Rede?
Ich denk AR 9.3 passt besser btw
HP kann auch hoeher wenn es nix mit HR kaputt macht

Wenn du irgendwas änderst und noch etwas ähnliches findest würde es nur Sinn ergeben das dann auch zu ändern.
00:46:808 (2) - Warum ignorierst du mit diesen Dingern die ganze Zeit white ticks? Ich meine uhm 'nen 1/2 slider und 3 Circles wären hier auch cool
01:12:458 (1) - ist nicht wirklihc nötig da einen NC zu setzen, der SV change ist nicht wirklich drastisch und mir ist das ohne Farben ingame nichtmal aufgefallen dass da irgendwas anders ist.
01:25:058 (1,2,1,2,1,2,1,2,3,1) - 01:00:683 (1,2) - Darf ich mir nur denken, dass Combospam dumm ist oder es auch sagen?
01:27:458 - Kannst du die Hitnormals in diesem Teil der map etwas lauter machen? ich hör die kaum wenn ich irgendwas klicke weil die Drums des Lieds auch ziemlich laut sind hier
01:34:508 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - Das find ich etwas dämlich, weil du nen Triplet, 4plet, 5plet, triplet klickerei mischt, was ziemlich unnötig kompliziert ist, stattdessen würde ich vorschlagen 01:34:658 (1) - mit 2 circles zu ersetzen weil das einfacher zu verstehen wäre
01:35:483 (9) - Der Circle hier ist irgendwie über weil da keine Drum hinter ist, würde ich löschen.
02:14:258 (3) - Dein Spacing sollte diese Note irgendwie hervorheben, anstatt 02:14:408 (4,5,6) - mehr zu betonen.... irgenwie
02:34:658 (1) - 02:37:058 (1) - Ähhhm du hast dir so mühe gegeben in der kiai die ganzen sliderticks weniger laut zu machen D:
03:35:858 (1,1,1,1) - Nur eine New Combo würde auch sinn ergeben, außerdem wäre es angebracht die mehr zu spacen als 03:34:808 (2,3,4,5,6,7,8) - , weil die Drums dahinter lauter sind (und weniger spacing war irgendwie langweilig lol)
04:23:183 (3) - 04:25:583 (3) - 04:27:983 (3) - Zerstören irgendwie die atmosphere der ganzen section und wirken ziemlich gekünstelt, wäre dafür die wegzulassen
05:16:658 (1) - Mehr Spacing? Emphasis zz

Why is the diffname "Unser Land", all the song ever talks about is his Waldschrein and "Mein Land"???
I think AR 9.3 fits better btw
HP could also be higher if it doesn't break anything with HR its a 6 star map after all

If you fix anything from this mod and find something similar, consider fixing that as well because that would make sense
00:46:808 (2) - why do you skip white ticks with these frequently like i think if you're mapping melody making it an 1/2 slider and going for 3 circles in all iterations of this would be cooler
01:12:458 (1) - isn't quite necessary to combo this to be honest like it's your decision and stuff but that's not a drastic sv change or anything so i'd not combo it but its your map so
01:25:058 (1,2,1,2,1,2,1,2,3,1) - 01:00:683 (1,2) - am i allowed to think combospam is dumb in things like this because
01:27:458 - can you make the hitnormals in this part a bit louder the songs own drums kinda overpower your hitsounds for the most part
01:34:508 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a bit meh because it leaves a triplet, quadruplet, 5plet, triplet to click, i'd avoid quadruplets and mixing quads with 5plets and triplets, insead consider replacing 01:34:658 (1) - with 2 circles
01:35:483 (9) - this is also unnecessary since it doesn't even have a drum there lol
02:14:258 (3) - spacing should be focused on this instead of 02:14:408 (4,5,6) - imo, at least somehow
02:34:658 (1) - 02:37:058 (1) - you paid so close attention to making sliderticks less loud D:
03:35:858 (1,1,1,1) - only one new combo is enough to signal that something is differernt imo and you can actually make this more intuitive by increasing spacing instead of decreasing it from 03:34:808 (2,3,4,5,6,7,8) - , would fit better since drums are louder as well (and the smaller spacing was kind of an anticlimax)
04:23:183 (3) - 04:25:583 (3) - 04:27:983 (3) - actually kill the mood of this section, i don't really see a need for these either
05:16:658 (1) - more spacing? emphasis zz

gj give metadata and drop me a pm
If you're wondering how i got here: Bonsai posted it in Natsu's queue and I check maps at random
Topic Starter
Makeli

Okoratu wrote:

a

Warum der Diffname "Unser Land", im Lied ist immer nur von "Mein Land" die Rede? - soz i can't really speak german i only studied it for like 2 years
Ich denk AR 9.3 passt besser btw
HP kann auch hoeher wenn es nix mit HR kaputt macht

Wenn du irgendwas änderst und noch etwas ähnliches findest würde es nur Sinn ergeben das dann auch zu ändern.
00:46:808 (2) - Warum ignorierst du mit diesen Dingern die ganze Zeit white ticks? Ich meine uhm 'nen 1/2 slider und 3 Circles wären hier auch cool
01:12:458 (1) - ist nicht wirklihc nötig da einen NC zu setzen, der SV change ist nicht wirklich drastisch und mir ist das ohne Farben ingame nichtmal aufgefallen dass da irgendwas anders ist.
01:25:058 (1,2,1,2,1,2,1,2,3,1) - 01:00:683 (1,2) - Darf ich mir nur denken, dass Combospam dumm ist oder es auch sagen?
01:27:458 - Kannst du die Hitnormals in diesem Teil der map etwas lauter machen? ich hör die kaum wenn ich irgendwas klicke weil die Drums des Lieds auch ziemlich laut sind hier
01:34:508 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - Das find ich etwas dämlich, weil du nen Triplet, 4plet, 5plet, triplet klickerei mischt, was ziemlich unnötig kompliziert ist, stattdessen würde ich vorschlagen 01:34:658 (1) - mit 2 circles zu ersetzen weil das einfacher zu verstehen wäre
01:35:483 (9) - Der Circle hier ist irgendwie über weil da keine Drum hinter ist, würde ich löschen.
02:14:258 (3) - Dein Spacing sollte diese Note irgendwie hervorheben, anstatt 02:14:408 (4,5,6) - mehr zu betonen.... irgenwie
02:34:658 (1) - 02:37:058 (1) - Ähhhm du hast dir so mühe gegeben in der kiai die ganzen sliderticks weniger laut zu machen D:
03:35:858 (1,1,1,1) - Nur eine New Combo würde auch sinn ergeben, außerdem wäre es angebracht die mehr zu spacen als 03:34:808 (2,3,4,5,6,7,8) - , weil die Drums dahinter lauter sind (und weniger spacing war irgendwie langweilig lol)
04:23:183 (3) - 04:25:583 (3) - 04:27:983 (3) - Zerstören irgendwie die atmosphere der ganzen section und wirken ziemlich gekünstelt, wäre dafür die wegzulassen
05:16:658 (1) - Mehr Spacing? Emphasis zz

Why is the diffname "Unser Land", all the song ever talks about is his Waldschrein and "Mein Land"??? - decided to be creative but i can change that to mein land
I think AR 9.3 fits better btw - ok
HP could also be higher if it doesn't break anything with HR its a 6 star map after all - ok

If you fix anything from this mod and find something similar, consider fixing that as well because that would make sense
00:46:808 (2) - why do you skip white ticks with these frequently like i think if you're mapping melody making it an 1/2 slider and going for 3 circles in all iterations of this would be cooler - right
01:12:458 (1) - isn't quite necessary to combo this to be honest like it's your decision and stuff but that's not a drastic sv change or anything so i'd not combo it but its your map so - it's to emphasize the music
01:25:058 (1,2,1,2,1,2,1,2,3,1) - 01:00:683 (1,2) - am i allowed to think combospam is dumb in things like this because - combospam removed
01:27:458 - can you make the hitnormals in this part a bit louder the songs own drums kinda overpower your hitsounds for the most part - 50% ok?
01:34:508 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a bit meh because it leaves a triplet, quadruplet, 5plet, triplet to click, i'd avoid quadruplets and mixing quads with 5plets and triplets, insead consider replacing 01:34:658 (1) - with 2 circles - don
01:35:483 (9) - this is also unnecessary since it doesn't even have a drum there lol - ???
02:14:258 (3) - spacing should be focused on this instead of 02:14:408 (4,5,6) - imo, at least somehow - remade
02:34:658 (1) - 02:37:058 (1) - you paid so close attention to making sliderticks less loud D: - asd im bad
03:35:858 (1,1,1,1) - only one new combo is enough to signal that something is differernt imo and you can actually make this more intuitive by increasing spacing instead of decreasing it from 03:34:808 (2,3,4,5,6,7,8) - , would fit better since drums are louder as well (and the smaller spacing was kind of an anticlimax) - done
04:23:183 (3) - 04:25:583 (3) - 04:27:983 (3) - actually kill the mood of this section, i don't really see a need for these either - yah
05:16:658 (1) - more spacing? emphasis zz - yah

gj give metadata and drop me a pm
http://www.metal-archives.com/albums/Eq ... pel/406254 that's the metadata. Metallum should be trustable but for safety reasons
Feb
*flies by*

01:15:608 (2) - i think u missed clap here

why don't u have a ranked map yet
Topic Starter
Makeli

Feb wrote:

*flies by*

01:15:608 (2) - i think u missed clap here

why don't u have a ranked map yet
i just don't clap fixed
Okoratu
Topic Starter
Makeli


thank you very much
Okoratu
next bn doublecheck hitsounding

and i found out that if you turn that mute private messages from users not in your friendlist then you gotta restart for it to apply
Natsu
Hi, from Bonsai request at my queue: p/4879354

Just a bit clean up map looks great

General:

  1. Remove german from tags, that will be added to genre when ranked, Also remove beer because its not related to the song I guess..XD
Mein Land:

  1. 00:48:158 (2) - slider tail its really on the border of the screen, check the image bellow, just move it some grids up
  2. 02:12:758 (11) - try to move 11 a bit to have a better blanket with 02:12:908 (12) - , I wasn't going to poin it out, but suddenly did have a mania attack for this thing lol
  3. 01:23:858 (1,2,3,4,5,6,7,8,9) - I was thinking about this for a bit, why you didn't a star pattern instead? I think that would look alot better than your current one
  4. 04:10:508 (5) - this is inaudible or almost inaudible, in order to keep things safe, I highly suggest you to remove this object or make a 1/2 slider with the previous object.
  5. 03:01:208 (2) - move this to previous 02:59:858 (1) - ¨X¨ and ¨Y¨ would look cleaner
  6. 03:54:233 (2) - actually I can't hear a beat at this time, the only triplet that I hear is the one at 03:54:383 -
  7. 03:59:708 (4) - 04:02:108 (4) - missing NCs?
  8. 04:17:933 (1) - gradually reduce the volume of this spinner, it's a bit annoying to hear at the last part.
  9. 04:22:658 (1) - this section sounds alot better at 30% volume, 40% sounds too loud specially those whistles.
Really nice, call me back once you reply to this, oh! btw why the difficulty name? nvm Oko did explain me that
Myxo
Leave qualify to me, otherwise I didn't do my M4M lol :D Didn't expect this to get bubbled so fast...
Topic Starter
Makeli

Natsu wrote:

Hi, from Bonsai request at my queue: p/4879354

Just a bit clean up map looks great

General:

  1. Remove german from tags, that will be added to genre when ranked, Also remove beer because its not related to the song I guess..XD - i don't really care about that german but with great regret i am removing that beer tag too
Mein Land:

  1. 00:48:158 (2) - slider tail its really on the border of the screen, check the image bellow, just move it some grids up - wheeeeee
  2. 02:12:758 (11) - try to move 11 a bit to have a better blanket with 02:12:908 (12) - , I wasn't going to poin it out, but suddenly did have a mania attack for this thing lol - asd
  3. 01:23:858 (1,2,3,4,5,6,7,8,9) - I was thinking about this for a bit, why you didn't a star pattern instead? I think that would look alot better than your current one - kk
  4. 04:10:508 (5) - this is inaudible or almost inaudible, in order to keep things safe, I highly suggest you to remove this object or make a 1/2 slider with the previous object. - 1/2 sliders are cool
  5. 03:01:208 (2) - move this to previous 02:59:858 (1) - ¨X¨ and ¨Y¨ would look cleaner - ya
  6. 03:54:233 (2) - actually I can't hear a beat at this time, the only triplet that I hear is the one at 03:54:383 - - ya fixed
  7. 03:59:708 (4) - 04:02:108 (4) - missing NCs? - ah yea
  8. 04:17:933 (1) - gradually reduce the volume of this spinner, it's a bit annoying to hear at the last part. - ye
  9. 04:22:658 (1) - this section sounds alot better at 30% volume, 40% sounds too loud specially those whistles. - yee
Really nice, call me back once you reply to this, oh! btw why the difficulty name? nvm Oko did explain me that
cool thanks

LEAVE QUALIFY FOR DESPERATE-KUN OR FEEL MY VIKING WRATH
Natsu
seems fine #2
Topic Starter
Makeli

Natsu wrote:

seems fine #2
thank you very much! :)
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