forum

Haxing custom BPM adjusment

posted
Total Posts
11
Topic Starter
Sallad4ever
The lowest value of custom BPM adjusment is 0.5 on timing panel
I want to have it lower than 0.5 so I try haxing .osu and it works. The problem is, is this allowed/rankable ?
RandomJibberish
It's probably rankable if used well but 90% of the time it isn't. Just so ya know.
Derekku
People are still using 0.25x uninherited bpm sections for very slow sliders, so I'm really not sure what the stance is on this. BATs seem to be using them as well and not saying it's wrong, so who knows. :c

*still likes them, though*
Topic Starter
Sallad4ever
I'm going take this as yes I hope there won't be any problem :c

Thanks for the reply

btw anyone know what is the formula of the BPM adjustment? In .osu 1x will be -100 and 0.5x will be -200, in my case I'm using a 0.2x and it is -600, I want to know how to calculate this
Sakura
I recommend you stay away from unsupported inherited timing sections, if you want to do something similar use uninherited, be aware that theese still count towards your 3 slider velocities rule as well
Topic Starter
Sallad4ever
that's what I've do before, but 2 MAT post saying that I should change it to inherited and used BPM adjusment to slowdown the slider. One MAT says it's better to use inherited cause it won't mess the timing thus I change it to inherited
RandomJibberish
I think it'd be better to use inherited as you get closer ticks as a warning of sorts
FireballFlame
Most importantly, if you use inherited, you can adjust the offset or even bpm of the map later, without going through alll the sections and repositioning them.
mm201
Also please consider this: You can enclose your entire map in 2x sections, then enclose those "0.25x" parts in 0.5x sections. The system in place already allows you to change slider speeds at a ratio of 4 to 1! Any further and your map just gets too confusing.
Zekira

Sallad4ever wrote:

btw anyone know what is the formula of the BPM adjustment? In .osu 1x will be -100 and 0.5x will be -200, in my case I'm using a 0.2x and it is -600, I want to know how to calculate this
-100/Multiplier

So basically if you want a 765x multiplier, one would use -0.1307189542483660130718954248366.
Topic Starter
Sallad4ever
thanks for the info, too bad seems like it's not allowed to hax osu file for this :(

just curious why would you used 765x multiplier :?
Please sign in to reply.

New reply