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Emilie Simon - Les Amants Du Meme Jour (Instrumental Version

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Topic Starter
Zerss

Baraatje123 wrote:

M4M as requested by you

[General]
Are you sure about 145 BPM? It feels rather high. Try 72,5 (Double SV/SliderTickRate then!) Yeah, I'm not sure about this :p

[Easy]
  1. 00:59:587 (1,2) - The previous part is all 1/1, the 2/1 gap makes it awkward, and people will think it's 1/1 as well. Consider spacing (7,8,1) in such way it all feel natural (It's better if (1,2) don't stack here) Totally true!
Great diff!

[Normal]
  1. 01:10:345 (6) - Almost hits HpBar. It's close, but it also prevents the Approach circle from being shown completely. Move it down a bit (also move the next notes for proper Ds/stacks!) Done
  2. 01:14:483 (3,1) - Consider moving (1) to a place where it blankets with (3) Done
And another great diff!

[Hard]
  1. 00:34:759 (3,4,5,6) - In the previous part, the jump is between (3,4), here between (5,6), consider changing it for consistency Actually, that was on purpose, lol
  2. 00:58:552 (6,8) - Overlap makes this great part feel a bit sloppy ;w; Corrected
Can you expect what I'll say now? Answer:Another great diff!

[Forbidden Love]
Uhm, my French isn't really good, but does this has to do with the title? I like the diffname, but I can't see how it's fitting. Or are "Les Amants" the people who love eachother? Then it's a great diff name! :3 Yes, les "amants" means the lovers, and the rest "du même jour" means lit. the same day: in this case, the fact that there's same tell us that we already talked about this day lately, and, if it was still like valid (they were still lovers), the title will just be "Les amants" without the rest, that means that the lovers isn't loving each other now :p
  1. 00:42:828 (5,2) - Slight overlap ;w; Corrected, and corrected another overlap :p
I feel like a bad modder when I mod perfect maps like this wow... like this? :o
Call me for bubble! Wow! :D thanks :3
Thanks for this mod that fast, I thought that you'd have modded lots of other maps before mine!
Bara-

I'm breaking da forum again, Hi Millhi!

Bubbled!

Topic Starter
Zerss

Baraatje123 wrote:

I'm breaking da forum again, Hi Millhi!

Bubbled!

I can break it too, thanks a lot for your mod/bubble!
Sonnyc
Hello!

Addressing some issues passing by that I'd love to get discussed before seeing this set ranked.

General:
  1. Both sliderslide and slidertick are muted! This is unrankable due to the RC, and you need a fix.
  2. You should strongly reconsider about your slider tick decision. Your current slider tick has a silent sound, and the music where those slider ticks appear are also silent! This is not how you should use slider ticks in this song. The song fits slider tick 2 the best, and the current setting is overdone.
Easy:
  1. Poor Slider Tick visibility. The current sv setting makes your slider tick invisible in gameplay. Could work fine enough in most cases, but considering your beatmap contains an actual hitsound usage with the slider tick, making it invisible feels less logical.
Hard:
  1. This difficulty has a higher sv than [Forbidden Love], and even contains some corresponding jumps as that difficulty. I'm personally concerned with these issues.
  2. 00:57:104 (3,4) - Your dominant distance snap value was 1.2x in the kiai section. Suddenly using this small spacing with no valid reason is not appropriate even considering your intention was related to aesthetics. Please map as an ordinary spacing.
Forbidden Love:
  1. Same slider tick visibility issue in the intro as Easy, but not as that crutial.
  2. The spacing of 1/4 object was inconsistent. Such random spacing highly damaged the quality of your map, rather looking unprofessional. Please stick to a certain DS, and use it consistently for the following objects.
    Objects
    1. 00:20:690 (2,3) -
    2. 00:24:000 (2,3) -
    3. 00:27:311 (2,3) -
    4. 00:30:621 (2,3) -
    5. 00:33:931 (2,3) -
    6. 00:36:414 (5,6) -
    7. 01:00:414 (2,3) -
    8. 01:03:725 (2,3) -
    9. 01:07:035 (2,3) -
    10. 01:10:345 (2,3) -
    11. 01:13:656 (2,3) -
  3. 00:36:414 (5) - This needs a new combo due to your combo pattern.
  4. 00:52:552 (4,5) - Jump doesn't fit along the song. Partially true that the current (5) has a chance to get emphasized due to your hitsound usage, but you have to know that basically the rhythm selection itself was an overmap. Back to the real issue, the music of (5) doesn't has a strong beat and giving that object a jump wasn't appropriate enough. I can see that you've used the same placement logic as 00:50:897 (4,5,1), where 00:51:104 (5) has a strong beat and suits well with the song. Please notice the musical difference, and please also give an actual difference in your map accordingly.
  5. 00:55:863 (5,6) - ^
Neat map as your last work. Just, please note that this mapsest contains an unrankable issue that needs a fix.
I guess you can consult Baraatje for a rebubble, or wait for the next BN after you reply my mod. :3
Topic Starter
Zerss

Sonnyc wrote:

Hello!

Addressing some issues passing by that I'd love to get discussed before seeing this set ranked.

General:
  1. Both sliderslide and slidertick are muted! This is unrankable due to the RC, and you need a fix. Done, and due to slidertick spamming sound (originally 145bpm), I lowed down the slider tick rate
  2. You should strongly reconsider about your slider tick decision. Your current slider tick has a silent sound, and the music where those slider ticks appear are also silent! This is not how you should use slider ticks in this song. The song fits slider tick 2 the best, and the current setting is overdone. answered before
Easy:
  1. Poor Slider Tick visibility. The current sv setting makes your slider tick invisible in gameplay. Could work fine enough in most cases, but considering your beatmap contains an actual hitsound usage with the slider tick, making it invisible feels less logical.
Hard:
  1. This difficulty has a higher sv than [Forbidden Love], and even contains some corresponding jumps as that difficulty. I'm personally concerned with these issues. I know about this, the main problem is CS.
  2. 00:57:104 (3,4) - Your dominant distance snap value was 1.2x in the kiai section. Suddenly using this small spacing with no valid reason is not appropriate even considering your intention was related to aesthetics. Please map as an ordinary spacing. Lowed down some jumps
Forbidden Love:
  1. Same slider tick visibility issue in the intro as Easy, but not as that crutial.
  2. The spacing of 1/4 object was inconsistent. Such random spacing highly damaged the quality of your map, rather looking unprofessional. Please stick to a certain DS, and use it consistently for the following objects. Corrected
    Objects
    1. 00:20:690 (2,3) -
    2. 00:24:000 (2,3) -
    3. 00:27:311 (2,3) -
    4. 00:30:621 (2,3) -
    5. 00:33:931 (2,3) -
    6. 00:36:414 (5,6) -
    7. 01:00:414 (2,3) -
    8. 01:03:725 (2,3) -
    9. 01:07:035 (2,3) -
    10. 01:10:345 (2,3) -
    11. 01:13:656 (2,3) -
  3. 00:36:414 (5) - This needs a new combo due to your combo pattern. Done
  4. 00:52:552 (4,5) - Jump doesn't fit along the song. Partially true that the current (5) has a chance to get emphasized due to your hitsound usage, but you have to know that basically the rhythm selection itself was an overmap. Back to the real issue, the music of (5) doesn't has a strong beat and giving that object a jump wasn't appropriate enough. I can see that you've used the same placement logic as 00:50:897 (4,5,1), where 00:51:104 (5) has a strong beat and suits well with the song. Please notice the musical difference, and please also give an actual difference in your map accordingly. Not sure what to do with these, I'll see with BNs.
  5. 00:55:863 (5,6) - ^
Neat map as your last work. Just, please note that this mapsest contains an unrankable issue that needs a fix.
I guess you can consult Baraatje for a rebubble, or wait for the next BN after you reply my mod. :3
thanks for the mod!
Sonnyc
00:52:759 (5) - (380,60)
00:56:069 (6) - (312,80)
is my suggestion.
Topic Starter
Zerss

Sonnyc wrote:

00:52:759 (5) - (380,60)
00:56:069 (6) - (312,80)
is my suggestion.
They look fine, updated! And thanks, it is a really helpful mod!
Bara-
It's fine when Hard has higher SV then Insane
http://osu.ppy.sh/s/245393
Sonnyc
Indeed. Just some personal comment.
Wafu

Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. The title is supposed to be Les Amants Du Même Jour (Instrumental Version) because this is the title you can get from her official site which redirects to iTunes. It redirects to French iTunes, which is inconsistent with English, which was not listed on her website, so we should take title from previous one.
  2. Swapping a background for this one would prevent stretching the image and thus it would not "cut" its height.
  3. The mp3 quality is pretty damn low. There are 2 posibilities: You got a very weird mp3 or you converted with some weird method. Anyway, you may compare these graphs from Spek. Check where is the frequency cap, the higher it is, the better, nearer to the original, the better.
    Just for reference, regular 128kbps caps on about 16kHz. Losing 1kHz is already bad, 6kHz loss is a disaster. Also I see you messed with volume, which is very, very bad thing. Songs that have variable volume have some nice flow and progressivity, but if you mess with the volume, it all loses its emphasis and obviously, quality. Please, use this track instead (no offset change).
  4. Remove bref from tags as it is a duplicate of bref. - tags are for searching and these result in same search results, so "bref" is useless.
  5. All diffs have longer combos than the hardest diff. I very highly recommend to avoid this - Firstly, because lower diffs gaining HP less frequently than hardest diff doesn't make sense and secondly, because easy and normal should not use 8-9 long combos. Similar about hard. This is just too much.

Easy


  1. This spacing change is clearly noticable. Please avoid it as you're mapping an easy diff. I obviously some others, because these were in a stack, that would result in overlapping and, it looks fine anyway.
  2. There are many C2 inherited points, but actually, only sound from custom 2 is soft-sliderslide2, which is same for custom 1. Thus it makes many timing points in this diff insensible, because there's not even volume change. Remove all duplicate lines with C2, check other duplicates, and remove soft-sliderslide2 file.

Apart from that, the map is really cool :)
Topic Starter
Zerss

Wafu wrote:


Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. The title is supposed to be Les Amants Du Même Jour (Instrumental Version) because this is the title you can get from her official site which redirects to iTunes. It redirects to French iTunes, which is inconsistent with English, which was not listed on her website, so we should take title from previous one. I knew someone would tell me this. I know that there's iTunes stuff, but there's more official links, three to be exactly, iTunes, Google Play, and eMusic, I'll let you check eMusic (link), but it proves that the title is official.
  2. Swapping a background for this one would prevent stretching the image and thus it would not "cut" its height. Done
  3. The mp3 quality is pretty damn low. There are 2 posibilities: You got a very weird mp3 or you converted with some weird method. Anyway, you may compare these graphs from Spek. Check where is the frequency cap, the higher it is, the better, nearer to the original, the better.
    Just for reference, regular 128kbps caps on about 16kHz. Losing 1kHz is already bad, 6kHz loss is a disaster. Also I see you messed with volume, which is very, very bad thing. Songs that have variable volume have some nice flow and progressivity, but if you mess with the volume, it all loses its emphasis and obviously, quality. Please, use this track instead (no offset change). Done, corrected volume %s too.
  4. Remove bref from tags as it is a duplicate of bref. - tags are for searching and these result in same search results, so "bref" is useless. welp, don't know about this. The problem is that the original name if "bref." but everybody's typing "bref", for now, I'll delete "bref"
  5. All diffs have longer combos than the hardest diff. I very highly recommend to avoid this - Firstly, because lower diffs gaining HP less frequently than hardest diff doesn't make sense and secondly, because easy and normal should not use 8-9 long combos. Similar about hard. This is just too much. Corrected

Easy


  1. This spacing change is clearly noticable. Please avoid it as you're mapping an easy diff. I obviously some others, because these were in a stack, that would result in overlapping and, it looks fine anyway. No changes here
  2. There are many C2 inherited points, but actually, only sound from custom 2 is soft-sliderslide2, which is same for custom 1. Thus it makes many timing points in this diff insensible, because there's not even volume change. Remove all duplicate lines with C2, check other duplicates, and remove soft-sliderslide2 file. I know about this, I deleted a file before updated, I've already added it back!

Apart from that, the map is really cool :)
Thanks for your mod!
Wafu
We fixed some minor things and increased HP for all diffs, there were very small values, so even the highest diff wouldn't drain almost anything.

Baraatje123 wrote:

It's fine when Hard has higher SV then Insane
http://osu.ppy.sh/s/245393
Yes, as long as it is compensated some way, this diff is more jumpy and does provide more notes and objects, so it's really fine. Also the SV is visually compensated by higher CS, you know if you use CS 7, sliders look very long, so it makes same effect here, they look longer than they really are, I don't see a problem in this.

Bubbled!
Bara-

Qualified

Topic Starter
Zerss

Baraatje123 wrote:

Qualified

Thanks a lot!
Mismagius
meme


heh
ChokeNoise

Blue Dragon wrote:

meme


heh
Is that really you? :O
Stefan

Blue Dragon wrote:

meme


heh
Why.
ChokeNoise

Stefan wrote:

Blue Dragon wrote:

meme


heh
Why.

I know you c:
Bara-
BD please
Topic Starter
Zerss
I don't get what's happening :'))
TehDragonGuy
Chances are you can ignore this, but on all difficulties except easy, at 01:04:345 (3) - this should really be at 01:04:552 in my opinion, as there is no sound at the original spot and it feels really weird to play. I'm not an expert at this thing but it just doesn't feel right as a player.
Wafu
There is a piano sound on 01:04:345 - , which is much more significant than 01:04:552 - . It's completely fine to omit it and map the piano instead here. :)
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