xi - Ascension to Heaven

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-Lemons
Definitely fitting to see you map this song, Well done have a star <3
Anxient
map feels like drugs to relax mod

**********
CrimsonClaw

Anxient wrote:

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
heh. heh.

So much happening in here
Arphimigon
No fun allowed squad!


This is a map!
m4m normal mod idc

[Final Moment]
I hate to be REAL picky but that diff name sounds kinda... uninspiring, if you know what I mean. "moment" is pretty dull. Go for something more big, Last Instance or smth.
00:05:825 - Very, very clickable. Please end that spinner earlier, and add a hittable beat here.
00:24:350 (3) - No sound here, can you remove this and start the stream at 00:24:425 - ? It also makes sense because #bigwhiteticks#
00:33:425 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - If you are gonna NC in sets of four and have a little bit of angle change between them, please do the same for 00:34:250 (4,5) - this bit here for consistency, a NC and a slight edginess to hit it.
(00:34:625 (1,2,3,4,5,6,7) - I spotted the copypaste)
00:52:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I like that the first half is higher in spacing than the last streams, but I think the last half should be slightly lower. You use 0.8 for the regular streams, so you can start this spacing increase with 1x DS, and the second half with 0.9. That way there is some indication of that lowering intensity.
00:56:825 (4,5,6) - I'd make this spacing more even, the jump to 6 is realllllly small, and the jump to 5 is hella big, esp with the angle made.
01:05:825 (1,2,3,4,5) - Fix the line here, the slider start is not on a straight line!
01:21:725 (1,2,3,4,1,2,3,4,1,2,3,4) - This should start high spacing, and get lower, how about instead of 1.1 -> 1.2 -> 1.3, you flip it around?
02:32:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Would be much preferred if the stack was of length 5, so you start moving on the strong beat
Since this is gonna be hard streams after here, I left out pitch-relevancy because it would be too hectic and confusing.
02:53:825 (1,2,3,4,5,6,7,8,9) - Definately, by far the sharpest stream angle like... everrrrrr. This is a difficulty spike and a half to play right. I'd really try making the angle not so backing on itself.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - No mean to be a party pooper, but this stream is wayyyyyy too much of a fast diffspike. I'd like it if the previous section was a bit harder so it wasn't so diffspiking (hint hint) but as of now it literally goes to near double DS at the end. That's DQ bait.
04:01:025 - This whole kiai has a higher pitch than the last kiai but the spacing is basically the same. (remap) can you use like, 1.1 DS? (yes thats fully spaced but it makes sense and is justified to use)
04:28:625 (1,2,3,4) - Are you sure about this?
04:38:450 (4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Ya same thing as before, but I feel this is better, due to it already starting pretty hard.

I r8 out of 8...
6/8! (7.5/10) for nice looking streams, some cool gameplay with sliders, and general niceness overall.
Topic Starter
Kroytz
On behalf of BeatofIke (and with the help of Goldenwolf), this is the timing we found and will be applied, so...no more timing issues hopefully. ;w;
rip
edit: not anymore
Shiro
Topic Starter
Kroytz

Arphimigon wrote:

No fun allowed squad!


This is a map!
m4m normal mod idc

[Final Moment]
I hate to be REAL picky but that diff name sounds kinda... uninspiring, if you know what I mean. "moment" is pretty dull. Go for something more big, Last Instance or smth. rip
00:05:825 - Very, very clickable. Please end that spinner earlier, and add a hittable beat here. Added for slider to note consistency throughout this section.
00:24:350 (3) - No sound here, can you remove this and start the stream at 00:24:425 - ? It also makes sense because #bigwhiteticks# There's actually a very very faint noise here. I don't like the idea of starting the stream with slider but if it gets brought up again, then maybe I will.
00:33:425 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - If you are gonna NC in sets of four and have a little bit of angle change between them, please do the same for 00:34:250 (4,5) - this bit here for consistency, a NC and a slight edginess to hit it. Not set of 4 but following different noises.
(00:34:625 (1,2,3,4,5,6,7) - I spotted the copypaste) oh, interesting, it is lmao. wasn't intended but oh wells
00:52:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I like that the first half is higher in spacing than the last streams, but I think the last half should be slightly lower. You use 0.8 for the regular streams, so you can start this spacing increase with 1x DS, and the second half with 0.9. That way there is some indication of that lowering intensity. can't because design
00:56:825 (4,5,6) - I'd make this spacing more even, the jump to 6 is realllllly small, and the jump to 5 is hella big, esp with the angle made. remapped this section
01:05:825 (1,2,3,4,5) - Fix the line here, the slider start is not on a straight line! oh woops. fixed
01:21:725 (1,2,3,4,1,2,3,4,1,2,3,4) - This should start high spacing, and get lower, how about instead of 1.1 -> 1.2 -> 1.3, you flip it around? I imagined it the opposite really. Sort of a like a last burst of streams before you settle down into the calm part of the song. Yours makes sense too though.
02:32:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Would be much preferred if the stack was of length 5, so you start moving on the strong beat wait, stack of 5 would mean that the 6th beat would be the strong beat but here I follow the strong piano that starts on the 5th note so I stacked 4 instead.. ;; now that I'm looking at this some more, I'm not sure what I should do. I might change the stream layout instead.
Since this is gonna be hard streams after here, I left out pitch-relevancy because it would be too hectic and confusing.
02:53:825 (1,2,3,4,5,6,7,8,9) - Definately, by far the sharpest stream angle like... everrrrrr. This is a difficulty spike and a half to play right. I'd really try making the angle not so backing on itself. will look more into this, this doesn't pose a problem to the people I've given this map to play. I agree it's very sharp however, though, the overlapping makes it so you have enough time to catch yourself.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - No mean to be a party pooper, but this stream is wayyyyyy too much of a fast diffspike. I'd like it if the previous section was a bit harder so it wasn't so diffspiking (hint hint) but as of now it literally goes to near double DS at the end. That's DQ bait . I mean like, this map is hella deathstream already, this wouldn't be DQ bait at all. The notes are place to follow the music's intensity. That's all it is, just following the music.
04:01:025 - This whole kiai has a higher pitch than the last kiai but the spacing is basically the same. (remap) can you use like, 1.1 DS? (yes thats fully spaced but it makes sense and is justified to use) Okay, so I actually tried to do this entire kiai at 1.1 DS because I agree it's justifiable, but after a while, it gets ridiculously hard to utilize the editor for the type of streams I'm making because the extra DS ruins a lot of my curves and in summary, it looks terrible. I may try again, but I doubt I'll ever fix this kiai to accommodate the extra DS. I used 1.05 DS because it adds space (barely) but at least I'm able to make some streamy streams without rolling my face around the editor like it was with 1.1.
04:28:625 (1,2,3,4) - Are you sure about this? I'm actually not, so I fixed it. Others pointed it out as well.
04:38:450 (4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Ya same thing as before, but I feel this is better, due to it already starting pretty hard. I changed the ending a bit to make this feel more welcoming. This kiai should end more intensely than the last.

I r8 out of 8...
6/8! (7.5/10) for nice looking streams, some cool gameplay with sliders, and general niceness overall. Cool.

Thank you for the mod! :)
Asonate
2015-10-30 13:13 Asonate: i dont think theres too much to point out in yours
2015-10-30 13:14 Kroytz: well, point out whatever you feel deserves to be pointed out
2015-10-30 13:14 Kroytz: mods don't always have to be pages long
2015-10-30 13:14 Asonate: sure
2015-10-30 13:15 Kroytz: So you start with me then I assume?
2015-10-30 13:15 Asonate: yes
2015-10-30 13:15 Kroytz: OKAY
2015-10-30 13:15 Kroytz: caps
2015-10-30 13:15 Kroytz: >>
2015-10-30 13:15 Asonate: 00:09:442 (1) - is this muted intentionally or is my skin messing up ?
2015-10-30 13:15 Kroytz: its at 80% voume
2015-10-30 13:15 Kroytz: volume
2015-10-30 13:16 Asonate: yeah, for me the slider prior is louder
2015-10-30 13:16 Asonate: but it might be my skin being weird
2015-10-30 13:16 Kroytz: maybe use default osu skin
2015-10-30 13:16 Kroytz: thats generally preferred for these hitsoundy things
2015-10-30 13:16 Asonate: could it be you forgot a whistle there?
2015-10-30 13:16 Asonate: 00:14:242 (1) - this one has one
2015-10-30 13:16 Asonate: the other one doesnt
2015-10-30 13:17 Kroytz: oh woops lol
2015-10-30 13:17 Kroytz: youre right, fixed xD
2015-10-30 13:17 Asonate: xD
2015-10-30 13:17 Asonate: wait, is that keysounded ?
2015-10-30 13:17 Kroytz: Yes :3
2015-10-30 13:17 Kroytz: (it's not done yet) stopped at 2nd kiai
2015-10-30 13:18 Asonate: i wondered :3
2015-10-30 13:18 Asonate: 00:24:367 (3) - isnt this overmapped ?
2015-10-30 13:18 Asonate: i mean, you could argue for consistency, so it should be fine
2015-10-30 13:19 Kroytz: someone else mentioned that too, but there is a VERY faint noise there. I'd argue for consistency yes and because starting slider isn't much preferred to me
2015-10-30 13:19 Kroytz: or starting white either cuz I miss the sound starting on red. I'll leave that up to the BNs, but consistency for sure.
2015-10-30 13:19 Asonate: yeah, id keep it as well
2015-10-30 13:21 Asonate: 01:09:817 (3) - this one seems weird, makes strange flow into the slider
2015-10-30 13:22 Asonate: minor, but my OCD needs me to tell this
2015-10-30 13:22 Asonate: 01:10:267 (6) - same here
2015-10-30 13:23 Kroytz: hm
2015-10-30 13:24 Kroytz: I'd say 'maybe the first one' but not the 2nd. It's layed out as a triangle
2015-10-30 13:24 Asonate: alright, if you dont agree keep it
2015-10-30 13:24 Asonate: 01:50:242 (1) - obvious blanket
2015-10-30 13:24 Asonate: ACTION runs
2015-10-30 13:24 Kroytz: ;w;
2015-10-30 13:25 Asonate: 01:53:542 (3) - id have this have the same distance as 2 to 1
2015-10-30 13:25 Asonate: seems a bit weird like that
2015-10-30 13:26 Kroytz: hm
2015-10-30 13:26 Kroytz: you have a point
2015-10-30 13:26 Kroytz: the flow is what im concerned though but I agree with you
2015-10-30 13:26 Kroytz: fixed blanket and circle
2015-10-30 13:27 Kroytz: 01:53:842 (1) - fixed blanket
2015-10-30 13:27 Kroytz: cuz i see dat one too >>
2015-10-30 13:27 Asonate: xD
2015-10-30 13:29 Asonate: 03:00:517 (10) - this is just visually, but this looks weird being straight like that
2015-10-30 13:29 Kroytz: huh, i never noticed that
2015-10-30 13:29 Asonate: 03:02:842 (1,2,3,4,5,6,7,8) - id space these not this close, but this is my subjective impression
2015-10-30 13:30 Asonate: id even use biger DS that normally here
2015-10-30 13:30 Kroytz: o geez, yeah, I dont think I can do that ;-;
2015-10-30 13:30 Asonate: yeah, i guess that would mean remapping everything
2015-10-30 13:30 Asonate: to still flow well
2015-10-30 13:30 Asonate: keep, its fine like that too
2015-10-30 13:31 Kroytz: haha xD
2015-10-30 13:31 Asonate: 03:10:792 (3) - this angle seems a bit weird, id move 1,2,3 to make it a bit more smooth
2015-10-30 13:32 Kroytz: I suppose, thing is I need (1) to stay blanketed above there
2015-10-30 13:32 Asonate: 03:14:992 (11) - thats awkward flowwise
2015-10-30 13:32 Asonate: i guess you could tinker with 4,5 a bit
2015-10-30 13:32 Asonate: but its nothing too major
2015-10-30 13:33 Kroytz: hm, yeah fixing streams is quite a painful task
2015-10-30 13:33 Asonate: 03:15:442 (1) - this flows weird aswell
2015-10-30 13:33 Asonate: yeah, the streams in awakening were remapped tons of times lol (and probably still suck)
2015-10-30 13:33 Kroytz: not that that's my reason for not fixing as ive remapped some before but it's quite a difficult thing to keep everything how it is
2015-10-30 13:34 Asonate: yeah sure
2015-10-30 13:34 Asonate: i have that mentality as well
2015-10-30 13:34 Kroytz: "style" as they call but I try to follow a sort of blanketing theme as you could probably tell here xD
2015-10-30 13:34 Asonate: yeah, i do xD
2015-10-30 13:35 Asonate: 03:22:042 (9) - from there one i took over :^) (once you see awakening strimms youre gonna know (and regret))
2015-10-30 13:35 Asonate: from there one lolz grammar
2015-10-30 13:36 Kroytz: lol okay
2015-10-30 13:36 Kroytz: x3
2015-10-30 13:36 Asonate: 03:22:642 (1) - i love this slider :3
2015-10-30 13:36 Kroytz: thx boo
2015-10-30 13:36 Asonate: about this as well, i'd keep it, but you might get people saying the slider end should be clickable
2015-10-30 13:37 Asonate: i personally like having sliderends have impact
2015-10-30 13:37 Asonate: but most of the other mappers dont, keep it in mind
2015-10-30 13:37 Kroytz: to me it depends
2015-10-30 13:37 Kroytz: in this instance because of the violin, I feel like it should end with the note to keep as much violin there
2015-10-30 13:37 Kroytz: and not stop shortly
2015-10-30 13:40 Asonate: 03:36:967 (9) - feels overmapped
2015-10-30 13:41 Kroytz: hm, yeah
2015-10-30 13:41 Kroytz: removed
2015-10-30 13:41 Asonate: maybe nc the white tick note
2015-10-30 13:41 Asonate: (if it wasnt i cant remember)
2015-10-30 13:42 Asonate: 04:09:517 (2) - this isnt too good, you have a momentum change on the blue tick, which should rather be on a white/red tick
2015-10-30 13:43 Asonate: man ververg mods taught me stuff
2015-10-30 13:44 Kroytz: I tried to fix this from before but it was kinda hard, but I agree with that there, I'll see how I can fix it
2015-10-30 13:44 Kroytz: probably have to make the previous stream larger x_x
2015-10-30 13:44 Asonate: yeah
2015-10-30 13:45 Asonate: wow, i suck at modding
2015-10-30 13:45 Asonate: couldnt find anything after that
2015-10-30 13:46 Asonate: you can ask me for a NM anytime you want
2015-10-30 13:47 Kroytz: lol dw bout it
2015-10-30 13:47 Asonate: but seriously, call me if you need a mod
2015-10-30 13:47 Asonate: im always glad to mod good maps
2015-10-30 13:47 Kroytz: how was the keysounding at least? ;o
2015-10-30 13:47 Kroytz: aw thx
2015-10-30 13:47 Asonate: It was wonderful <3
2015-10-30 13:47 Kroytz: sweet~
2015-10-30 13:48 Kroytz: k well, a few things pointed out that I should fix. though it wasnt a lot, theyre quite impactful lol
2015-10-30 13:48 Asonate: and then second kiai happened xD
2015-10-30 13:48 Kroytz: I also fixed some stuff along the way I saw so it was good
2015-10-30 13:48 Asonate: clickclickclick
2015-10-30 13:48 Kroytz: yeah, that 2nd kiai....
2015-10-30 13:48 Asonate: Glad I helped

Good Luck for ranking
Topic Starter
Kroytz
Updated to include mods and keysounding.
Still working on the 2nd chorus, but the files are there.
ComfyWolf


This is rivaling Blue Zenith... and that's my favourite stream map ever D:

18:13 ComfyWolf: k
18:14 ComfyWolf: 01:29:842 (1,2,3) - This pattern here, I'd recommend a downward motion
18:14 ComfyWolf: like the first note is fine, but then slowly go steeper down
18:15 Kroytz: you mean spaced higher?
18:15 Kroytz: or anti-jump manner?
18:15 ComfyWolf: here let me try to give an example
18:15 ComfyWolf: let's say the first note is top left for example
18:16 ComfyWolf: nvm, I'll just send an image
18:17 Kroytz: I was kind of expecting the image lol
18:18 ComfyWolf: I made a crappy rough sketch of it in paint (because of ar in your map not showing all of those notes)
18:18 ComfyWolf: http://puu.sh/l3Fd8/548a6619a0.png
18:18 ComfyWolf: see how it's not a straight line down
18:18 Kroytz: you could lower the AR to 0 if you want to show a demo
18:19 Kroytz: but i'll see
18:19 ComfyWolf: plus I don't know the DS in that section
18:19 Kroytz: The DS is irrelevant seeing as how theyre like1 measure apart lol
18:19 Kroytz: but this is basically what you have? http://puu.sh/l3Fk3/98da1f7cc7.jpg
18:19 Kroytz: thats how the notes play
18:20 Kroytz: (5,6) become the next (2,3)
18:20 ComfyWolf: yes, that's how it is for me
18:20 ComfyWolf: I'm saying lower 3 a bit more
18:21 Kroytz: hm
18:21 Kroytz: can't say its a necessary change tbh
18:21 ComfyWolf: I'm not doing necessary changes
18:21 ComfyWolf: this map is great
18:21 Kroytz: oh lol
18:21 Kroytz: xD
18:21 ComfyWolf: I'm nitpicking to help it out after the breif look through I did
18:22 Kroytz: mm ok
18:22 Kroytz: what about parts like this: 02:03:442 (1,2,3,4,1) -
18:22 Kroytz: should I follow more to the beats that are missing
18:22 Kroytz: i followed the heavy drums there
18:22 Kroytz: but feels slightly undermapped
18:23 ComfyWolf: It's very catchy
18:23 ComfyWolf: I'd say keep it
18:23 Kroytz: and should the hitsound be drum or finish? Id assume finish yeah
18:23 Kroytz: i have drum claps but it could also just be soft finish i think :x
18:23 ComfyWolf: 02:17:167 (8,9,10,11) - I'd say make 8 9 10 curve more into 11
18:23 ComfyWolf: and one sec
18:23 Kroytz: drum default, soft additional finish'
18:24 ComfyWolf: I don't exactly know what to do with the hitsounding since it's WiP
18:24 ComfyWolf: once you finish them I could definetly mod those too if you'd like
18:24 Kroytz: well, for now maybe
18:24 Kroytz: i think finish is better
18:25 Kroytz: anyways for 2:17
18:25 Kroytz: i use circle http://puu.sh/l3FDE/300983acb4.jpg
18:25 Kroytz: to make as curved as can be
18:25 ComfyWolf: k
18:25 ComfyWolf: 7 and 6 just made it look funny
18:26 ComfyWolf: hitsounding at that one part btw is fine
18:28 ComfyWolf: 03:51:142 (4,1) - This is almost impossible to read
18:29 ComfyWolf: I'd recommend moving it away from 4 (the slider)
18:29 Kroytz: I wouldnt say impossible to read but I can see where it doesn't look pleasant
18:30 Kroytz: but it looks weird elsewhere
18:30 ComfyWolf: Idk what to say then
18:31 ComfyWolf: maybe put it a bit infront of the slider
18:31 ComfyWolf: not directly on the head
18:31 Kroytz: yeah thats what I did
18:31 Kroytz: it works too
18:31 ComfyWolf: k
18:31 Kroytz: that way
18:31 Kroytz: kinda ruins what i have going on tho
18:32 Kroytz: if you highlight 03:50:542 (2,1,2) -
18:32 Kroytz: it creates triangle
18:32 Kroytz: and the starting points on 03:50:242 (1,2,3,4,1) - create star
18:32 ComfyWolf: oh
18:32 ComfyWolf: that changes everything xD
18:32 ComfyWolf: keep it then
18:33 Kroytz: good suggestion but I would keep what i have for now
pishifat
if you're gonna use pitched hitsounds, you'll need them to have some sort of feedback besides the exact pitches (like combining the piano sounds with the default soft hitnormal or something)
believe it or not, hitsounds that copy the songs exact pitches blend in with the song
especially when they're at 20% volume like 01:55:942 (2) - please

00:25:867 (6) - 00:35:467 (6) - 00:30:667 (6) - by using spaced 1/4 everywhere around this it's a pain to tell that object after a 1/4 slider is 1/2 away (especially since people play 1/4 sliders more often than not as if they're circles). a differnet rhythm >
00:28:642 (1,2) - hello 1/2 spacing that looks like it should be 1/4 based on everything prior
00:29:092 (3) - 03:53:692 (5) - 03:58:342 (6) - p sure this is 1/8 dood. i probably missed more like this but yea that bzzz sound isn't 1/6. 00:42:592 (8) - is right
00:32:092 (8) - 00:27:292 (8) - whats with the different snappings on same sounds
00:42:592 (8,9) - starting a stream on a blue tick and ending the repeat slider on the emphasized sound you're basically a murderer now have fun in jail
03:52:642 (1,2) - sameasthe first thingzzzz

everything else is constant streams
what do i even do here
buny
the previous difficulty name was better :(
Topic Starter
Kroytz

pishifat wrote:

if you're gonna use pitched hitsounds, you'll need them to have some sort of feedback besides the exact pitches (like combining the piano sounds with the default soft hitnormal or something)
believe it or not, hitsounds that copy the songs exact pitches blend in with the song
especially when they're at 20% volume like 01:55:942 (2) - please sorta kinda editing them atm

00:25:867 (6) - 00:35:467 (6) - 00:30:667 (6) - by using spaced 1/4 everywhere around this it's a pain to tell that object after a 1/4 slider is 1/2 away (especially since people play 1/4 sliders more often than not as if they're circles). a differnet rhythm > idk man theyre hittable
00:28:642 (1,2) - hello 1/2 spacing that looks like it should be 1/4 based on everything prior fixed to circle
00:29:092 (3) - 03:53:692 (5) - 03:58:342 (6) - p sure this is 1/8 dood. i probably missed more like this but yea that bzzz sound isn't 1/6. 00:42:592 (8) - is right probably
00:32:092 (8) - 00:27:292 (8) - whats with the different snappings on same sounds the little electronic noise comes in at the 2nd snapping and the piano at the 3rd. just buildup really.
00:42:592 (8,9) - starting a stream on a blue tick and ending the repeat slider on the emphasized sound you're basically a murderer now have fun in jail damn u xi
03:52:642 (1,2) - sameasthe first thingzzzz fixed

everything else is constant streams
what do i even do here
mostly stuff in the beginning I see but idk, rhythm is hard, feel like you have to undermap in order to play it well otherwise its shit

Thanks boo
Rohit6
Hello!Since you saw my request for M4M in #modhelp
First I'd like to say ,you've done a wonderful job with the hitsounds

[Final Moment]

00:25:792 (5,6) - Beat priority is messed up because the white tick isnt emphasized as such,which should generally never be the case,I'd suggest placing the slider on red so the red and white tick get correct emphasis
00:26:242 (1) - When you hear it at 25% you can hear the same sound on the sliderstart and end so it doesnt make sense to make it a slider because the same/similar sound on the sliderend doesnt get any emphasis,I'd suggest stacking 2 circles since the sounds are similar/same but this one's upto you because there are piano notes on the big white ticks,but I'd suggest changing these
00:28:942 (2,3) - I'd suggest adding something on the blue tick like 00:27:142 (7,8) - here,so it'll be more consistent
00:30:592 (5,6) - Same as 00:25:792 (5,6)
00:32:692 (4,5) - 4 and the sliderend of 5 have the exact sound but the sliderend isnt clicked,I'd suggest ending the slider on bluetick while silencing the sliderend and putting a circle on the red tick
00:35:392 (5,6) - Same as 00:25:792 (5,6)
00:47:242 (9,10,11,12) - Might wanna replace these with repeats because this part doesnt feel intense enough for sliderjumps,your choice here
01:32:242 (1,2,3,4) - Spacing isnt consistent with 01:27:442 (1,2,3,4) - this
02:03:667 (2) - Sliderend on a strong beat which needs to be clicked,I'd suggest ending the slider on blue tick and adding a circle on red
02:17:767 (16,1) - Kink it here just like all the previous streams,because you've kinked on all the piano notes
02:24:967 (15,1) - 1 isnt emphasized as well as you'd want it to be,so you should make the angle more sharp here,because instead of turning their cursor at 1,the player will keep moving through the stream like usual
02:39:067 (4,1) - I really dont understand why you broke the pattern here
02:54:067 (4,5,6) - The kink here is inconsistent because later you've kinked at all the 9's instead of 5's,plus it doesnt fit well here
03:03:442 - This section's kinking doesnt feel very consistent in terms of kinking ,but I guess you've kinked to the pitch change rather than the white ticks/red ticks.Get this checked by someone more experienced in mapping streams
03:58:642 (1,2) - Same as 02:03:667 (2) . The problem with this is half correct emphasis,like you're putting clickable objects on the strong beats which is great but then the same strong beat doesnt get a clickable object which feels lackluster
04:59:033 (1) - This spinner seems kind iffy because at the end, because the music starts to fade out from 04:59:033 (1) and its really unintuitive to extend the spinner into a fade out, imagine spinning 400 rpm on a really quiet section to get a higher combo and not any other reason, I'd suggest ending 05:04:958 here wouldnt be a problem because you've already qualified for minimum drain

Good luck with this map,I hope it gets ranked :)
BOUYAAA
hi, took a quick look at your map, giving you some of my thoughts
I'm mostly here for pitch stuff, rest is kind of subjective/minor

00:24:367 (3) - there is no sound here so this would be overmapped i think
00:29:017 - there is a strong sound here so you might wanna map it idk. I think it's the only one you missed so ye
00:51:442 (1) - seeing the kinks you made 00:50:242 (1,7,13) - I'm kinda sad you left the downbeat without one, would be cool if it had such a thing too imo
01:07:942 (5) - pitch seems wrong here (I don't rly hear a piano note here anyways)
01:10:492 - I hear a piano note here
01:15:142 (13,14,1,13,14,1) - this is kind of bugging me since you use hitsounds to transition into the next measure but you can only click half of them because kick sliders. Not really an issue though
01:52:342 (2) - I'd remove this, there is no real need to add a note here, this is the quiet part anyways
03:08:242 (1,2,3,4,5) - pitch seems wrong here
04:02:542 (5) - I think you should have used kinks like that only when the piano starts a new pattern, i mean that ascending descending in pitch thing. i don't really know how to explain it but you probably get my idea. It's kind of weird because you don't do it all the time either so emphasis is kind of random. here you skipped one for ex 04:07:342 (5) - but mapped one here 04:06:742 (13) -

thank rohit
Gl!
-Lemons
A mod at your request


  • Edgy Diff Name
  1. Sweet merciful jesus these custom hitsounds
  2. No color hax? It's so pretty to convey the emotions of the song on this map. During the slower parts you can use the greys you've picked out, the more explosive parts use the blues, and then for the super quick piano explosion you can use like a bright orange or red or something to signify the intensity
  3. 00:24:292 (2,3,4,5,6) - I would have these notes be stacked up and then move to the current speed of the stream afterwards just to easy a little more into the explosion of energy that's coming up
  4. 00:27:292 (8) - Ctrl g maybe? I think it flows better but up to you
  5. 00:42:817 (9,10,11,1) - Me personally I play with combo colors on and while I know most people don't, just because of the way the background is so white and the previous part of the combo is white and it overlaps I straight up couldn't ever see this coming, consider NC and using the light blue or something for all 4 of the notes
  6. 00:44:242 (1) - if you wanna be like super duper nitpicky with yourself at lot of the DS here is like .02 off so you can fix that but it literally changes almost nothing xd
  7. 00:45:442 (1) - With how you sort of emphasized the downbeats I would have a nice dip in the stream here to signify some emphasis on it and makie it stand out 00:46:642 (1) - Similar to here as the flow of the stream changes
  8. 00:48:892 (12) - Keep the DS progression the same that you used on the previous kick sliders, this note is too close for how fast you've made the cursor travel
  9. 00:51:142 (13) - Have this style of dip happen at the downbeat instead of here might be cool
  10. 01:05:392 (1) - Why does it get faster here? I can kind of hear some background piano or something playing but I can't really hear a reason to increase it by .2 ds
  11. 01:06:442 (7) - dunno why so close either, it feels like it should just remain pretty quickly here
  12. 02:05:842 (1) - So for all this upcoming stream part there's one thing I wanted to note so I don't have to point out every single instance of it, Theres the piano in the background of the noise that your mapping all the streams to, I personally think you should have some form of emphasizing it through a dip in the stream, maybe a complete line of play change for the really really strong ones that are in it. It's fine how it is now but you can make it even better by making sure all the pretty parts get there parts mapped :D
  13. 02:23:992 (2) - So low DS here even tho the piano is goin ham D:
  14. 02:38:242 (1,2,3,4,1,2,3,4,1,2,3,4) - This is so meaaaaaannnn ;w;
  15. 02:44:242 (1) - So from here onward I would just take a look at the streams and make them more dynamic for the music. Right now it's just the same DS the entire time and then some slider shenanigans, to me this just doesn't fit the emotion of the song. I think you should have the DS lower in some parts just to make the parts where the piano explodes even more explosive. Yeah this will kind of lower the overall difficulty but not by much. While looking through this a few times I can somewhat see that the slower parts are usually sliders but idk Im rambling at this point
  16. 03:28:642 (1) - Have this be in the hole made by the slider before it for prettiness :D
  17. 04:29:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - For this part here, I recommend during the part where the piano dips to the lower note that it goes to, use this type of overlap thing 04:15:292 (15,16,1,2,3) -
That's pretty much what I could find to help out.
kalandrawow
it's okay i guess
Cherry Blossom
it's okay i guess









let me get rsi
Gumpy
it's okay i guess
Sharkie
it's okay i guess
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