why not :^)Mindwaves wrote:
Are you really trying to rank a 9,5+ star CTB map???
wat.
why not :^)Mindwaves wrote:
Are you really trying to rank a 9,5+ star CTB map???
wat.
The ctb map is overrated as hell. The bpm makes the map seem much harder than it really is.Mindwaves wrote:
Are you really trying to rank a 9,5+ star CTB map???
wat.
7 Months ago =((Exa wrote:
Skull Fracturing Nightmare:
Looking though the rest of this cute difficulty, I realized that it is already perfect. I want to see this masterpiece ranked in the next week or I will pinch you all. <3
removed = acceptedUkod wrote:
Skull Fracturing Nightmare
06:29:706 (2,4) - I'd remove these 2 since I can't seem to find anything in the song to support them and map jumps instead
there's that orchestral thing that usually is only there when there's 1/4s in that section, but in this part they're not there. adding a 3/4 slider would be fine if I mapped the rest of the section with sliders, but when the rest is following drums right after the slider it feels off. The orchestral sound sounds fine as a 1/4 too as well.
Mostly nitpicking but you might find something useful in this mess of a mod. Might mod pishi's diff but I can't find something immediately wrong with it and am not that experienced with easier extras. May just give a close look regardless in the next few days.
yeaRazor Sharp wrote:
The ctb map is overrated as hell. The bpm makes the map seem much harder than it really is.Mindwaves wrote:
Are you really trying to rank a 9,5+ star CTB map???
wat.
there's a 9.38* ctb map that's bubbled rnMindwaves wrote:
Are you really trying to rank a 9,5+ star CTB map???
wat.
fieryrage wrote:
go all the way and get a 10 star mania diff :^)
it's on its way, don't worry https://osu.ppy.sh/ss/5360694
also in skull fracturing
00:47:628 (19) - nc here just so aimod doesnt shit itself or something
i like aimod shitting itself
04:44:743 (1,2) - why stack these tbh
cause i want the next 3 notes be jumps but this one be just a click, not a slider end or anything, since it's not as strong to be a jump but still strong enough to need a click, maybe i'll make the 4 notes before it a reverse slider, not sure yet
06:04:095 (1) - shouldnt this be a repeat slider
very true
06:05:873 (1) - ^
^
06:57:650 (1,1,1,1) - i know these repeat sliders are following the vocals but they still might be a bit misleading especially this late in the map, but i can't play this map at all so idk lo
doesn't seem that cruel at all, it's just a few holds then a quick click hold which emphasizes vocals quite well there
07:58:761 (1,2,3) - jump might be better ctrl+h'd and moved accordingly to keep flow
it really is good this way and 07:58:761 (1,2) - would become a line combined 07:58:539 (3) - which would be much worse if i ctrl h'd
08:20:539 (5) - nc
fine
09:34:093 (1) - i got really triggered by this slider because this curves more than literally any other slider in the streamy parts pls fix
alright
i modded this b4 if u want to apply any of these as well but its like 5 months old so it probably means literally nothingold m o di cant testplay this because rip streaming so im just basically going off of what feels right
metal
00:45:228 (3,4) - itd be kind of cool if you spaced it out like you did with the previous circle-circle-slider sections before this, something like this but i have no idea how 2 map so
it fits the song with the no leniency overlap, i like it a lot like this
00:46:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - holy shit can u like split this up so its not 30 notes??
no
i legit cant look at the first kiai without my eyes dying
good
02:39:463 (1,1) - idk if its just me but this feels better if its spaced out a bit more\
if you remove ncs it's perfect in DS
03:03:223 (1,1) - basically same thing here
^
also cant look at the third kiai for the same reason dude nice
05:05:443 (1) - this spinner could probably end a bit earlier just to show the transition into the next song because 05:17:863 (1) - idk if people will expect a slider like this after a long as hell spinner lol
wait what no they should be expecting more 250 streams, of course they'll be ready for a stupid slider
06:22:984 (5) - nc this to showcase jump?
feels like 06:22:984 (5,6,7) - are of the same grouping like the sound on 06:22:762 (1) - , except that the first and second sounds have a drum roll conjointing the sounds
06:58:094 (1,1) - wouldnt people get caught off guard by the first slider because of the repeat sliders before it?? why not just make it consistent
already done with this
07:29:983 (2) - why isn't this nc'd like the other notes-after-sliders like 07:33:205 (1) - wh
it's nc'd by measure there cause there's only drums going and really long extended orchestral/guitar sounds, which is why i nc 07:32:315 (1,1) - these 2 times in one measure, cause the guitar does 2 2/1s there
07:38:983 (2) - ^
^
08:49:650 (1,2,3,4,5,6,7,8,9,10,11,12) - what i dont even know what this is
at least put a nc on 08:50:094 (7) - this because the entire section up to this point is nc spammy
there's no obvious grouping there like in groups of 2 or 3 (1/3s) before this, so it's all in one combo
08:52:761 (6) - if you did the above suggestion you'd have to put one here 2
no it's all good, drums seem to be in one group here
09:26:982 (1,1) - same as 06:58:094 (1,1)
explained
09:31:427 (2) - nc this cuz the note-after-slider thin g again
explained
09:40:316 (2) - ^
explained
09:42:982 (1,2,3,4,1,2,3,4,1) - ok why the hell does 09:43:204 (1,2,3,4) - go upwards instead of downwards that's just confusing af
that was fixed a while ago now, it was a mistake
also is the mp3 supposed to cut off the finish is that like part of the song
sadly yes
Earned 1 kudosu.Vannyha wrote:
ggM-O-P-S-I wrote:
I tried :^(
(#60k xd)
FCL wrote:
- [general]
- I did redownload, but modding assistant anyway said me that:
[367631 Fleshgod Apocalypse - The Deceit The Violation]
• Inconsistency in [Tags]
{pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream
aha xeo's wasn't updated
• Inconsistency in [ComboColours]
{ pishi's Extra} :
Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
{ Skull Fracturing Nightmare} :
Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]
isn't a problem
• Timing is inconsistent
let's hope the gd'ers actually start doing something
Mostly it's just my opinion about some points, but anyway hope it's helpful
- [highest diff (not ctb lol)]
- 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
nah there are no kick drums or orchestral boomy stuff there- 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
I did it mostly cause of this https://osu.ppy.sh/ss/5484388 but actually I'll reduce the first jump cause the intensity increases gradually there- 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
it's mostly cause of the higher pitch, same reason why spacing is bigger than usual, these parts are much louder- 00:27:708 (1) - missed finish?
true good catch- 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
e- 00:51:228 (3) - finish?
yea- 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
looks almost the same as 00:46:188 (1,1) - and 00:49:068 (1,1) - to me, you might have custom stacks off in editor- 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
sure- 01:10:548 (4,3) - don't like nazi but maybe stack their?
no reason to do that lol can barely see it in editor, can't see it in game at all- 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
aha moved up a bit- 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
oh yea I'll just use soft sampleset- 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
- 01:45:888 (24,1) - ^
too much and too many of these to change- 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
what nah don't want any spaced stuff there- 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
ugh that would kinda be rhythm hitsounding, the actual notes in music are all the same except for the pitch, don't want them to differ, maybe I'll add a different hitnormal though- 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
ah ye- 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
nc is enough- 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
that's why I didn't silence it, but now that I think of it, I'll make it clickable as well- 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
yea I do and I did now- 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
yea- 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
yea- 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
ok- 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
alright slider is fair enough- 05:45:543 (1) - would add a whistle for this and similar notes
ok- 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
it's fine, 1/3 is slower anyways- 07:57:872 (1) - is this nc really necessary?
yes
>badis modderRazor Sharp wrote:
Where the fuck have all the ctb modders gone? Badis, where u at?
have asked people. But not you. BOBER! PleaseBoberOfDarkness wrote:
>badis modderRazor Sharp wrote:
Where the fuck have all the ctb modders gone? Badis, where u at?
Razor ppl are not going to mod map if you don't even asked them
TheOnlyLeon wrote:
Hey, M4M from your queue.
SKULL FRACTURING NIGHTMARE
02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.
reduced angle of them, should look slightly better now
04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.
fml that's auto-stacking, gonna fix
04:58:903 - (14,1,2) ^^^^^^
yea
07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.
fuck autostacking
08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.
changed
08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?
actually the guitar also does 1/4 there, so I had to put a slider, which also covered the red 1/2 tick, so I also hitsounded that
Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one.
Fixed the timeline issues.Nelly wrote:
Hi
♦ Razor's Stalking Preys With Frantic Sadism
This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars - THis diff is NOT overmapped at all. Every note placed is to a beat.
Maybe CS 3.7 would be at least possible to pass it - 3.7 too low tbh. Will see what others say.
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders - Eh what?
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal. - THis is brutal enoug as it is. Makeing a 1/4 antiflow jump here will be too much.
01:43:068 (1) - ^ - Reffering to above.
04:40:123 (1) - ^ - Reffering to above.
04:56:023 (1) - ^ - Reffering to above.
Thanks for the mod!Chara wrote:
A Y Y L M A O
[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them - Were following the long sounds here.
(i had to go to school so i didn't check 06:51:428 to 09:29:204)
i tried disregarding difficulty while modding . w.
meow