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Fleshgod Apocalypse - The Deceit / The Violation [Osu|Taiko|

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Mitt Aim Suger

Mindwaves wrote:

Are you really trying to rank a 9,5+ star CTB map???
wat.
why not :^)
Razor Sharp

Mindwaves wrote:

Are you really trying to rank a 9,5+ star CTB map???
wat.
The ctb map is overrated as hell. The bpm makes the map seem much harder than it really is.
Dextersydney
I was tapping so hard that my keyboard started to become the new razer flying keyboard.
Yiffware

Exa wrote:

Skull Fracturing Nightmare:

Looking though the rest of this cute difficulty, I realized that it is already perfect. I want to see this masterpiece ranked in the next week or I will pinch you all. <3
7 Months ago =((
ukod
Skull Fracturing Nightmare

00:15:468 (17,18,19,20,21,22,1) - Curve this part of the stream a bit more, perhaps set a NC at (17)

00:37:188 (1,2,3) - Make this triple go to the bottom right so (1) stops overlapping a previous slider

00:42:228 (2) - Move this slider down a little bit, the blanket is off by a few pixels

01:31:368 (2) - Starting here, the streams curvature goes off slightly, either just remake that part of the stream or move 01:31:428 (3,4,1,2,3,4,1) - upwards by a few pixels

01:37:248 (24) - This note looks as if it got unintentionally stacked on some object

01:51:348 (1,2,3,4,5,6,1) - That streams spacing is slightly inconsistent, just remake it with a slider to stream (select the stream, wait for the notes to fade and look at how the yellow circles overlap, you'll see what I mean)

02:02:489 (1,2,3,4) - The curvature between 1-3 and 2-4 is oddly different (appears to be the only 1/2 in that part on which it happens)

04:58:843 (24) - Unintentional stack again?

06:12:207 (2) - This note is closer to the next slider than the previous one, looks kinda weird if you notice it

06:12:651 (2) - ^

06:23:650 (1,2,3,4,5,6,7,8,9) - 1/3rd in the song

06:29:706 (2,4) - I'd remove these 2 since I can't seem to find anything in the song to support them and map jumps instead

06:39:206 (5,2,3) - Move these 3 up a bit so (3) gets blanketed evenly by both sliders (you did the same immediately afterwards)

06:47:428 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I imagine this would look way cooler as a fully symmetric stream

07:35:927 (2) - Looks quite off, moving the whole stream from (3) a bit to the left fixes it for me

07:37:483 (14) - Move this down a few pixels

07:41:705 (2) - Can't seem to find anything to support this note, but this is so minor you may just want to keep it

07:53:205 (9,10,11) - Looks odd since the curvature from the previous part of the stream goes almost into a straight line here, remaking it into something more like this would seem appropriate
07:56:817 (6,8) - Remove these and map jumps instead

09:52:538 (5,6,7,8,9,10,11,12,1) - Remake this part with a slider to stream convert, if you put a NC at (5) as it is now you should see how odd this looks

09:58:148 (6,8) - Remove these and map jumps instead



Mostly nitpicking but you might find something useful in this mess of a mod. Might mod pishi's diff but I can't find something immediately wrong with it and am not that experienced with easier extras. May just give a close look regardless in the next few days.
Topic Starter
Mazzerin

Ukod wrote:

Skull Fracturing Nightmare

06:29:706 (2,4) - I'd remove these 2 since I can't seem to find anything in the song to support them and map jumps instead
there's that orchestral thing that usually is only there when there's 1/4s in that section, but in this part they're not there. adding a 3/4 slider would be fine if I mapped the rest of the section with sliders, but when the rest is following drums right after the slider it feels off. The orchestral sound sounds fine as a 1/4 too as well.

Mostly nitpicking but you might find something useful in this mess of a mod. Might mod pishi's diff but I can't find something immediately wrong with it and am not that experienced with easier extras. May just give a close look regardless in the next few days.
removed = accepted
thanks UGOD
Sieg

Razor Sharp wrote:

Mindwaves wrote:

Are you really trying to rank a 9,5+ star CTB map???
wat.
The ctb map is overrated as hell. The bpm makes the map seem much harder than it really is.
yea

also @Mazzerin fix creator name in the ctb diff
autofanboy
nice gravity ctb map
Luel Roseline
OMG 9star diff with CS3...
Bunnrei

Mindwaves wrote:

Are you really trying to rank a 9,5+ star CTB map???
wat.
there's a 9.38* ctb map that's bubbled rn
Xantaria
ehhm yo, pishi's extra needs to be atleast ar9,8 ... especially in respect to the 270 bpm part. I'm not even that bad of a reader but the map is a lot easier on HR. And HR should make it harder, riiight?

Played it quite a few times (it's one of my go-to stamina maps) and ar9,8 definitely feels a lot better.
fieryrage
go all the way and get a 10 star mania diff :^)

also in skull fracturing

00:47:628 (19) - nc here just so aimod doesnt shit itself or something
04:44:743 (1,2) - why stack these tbh
06:04:095 (1) - shouldnt this be a repeat slider
06:05:873 (1) - ^
06:57:650 (1,1,1,1) - i know these repeat sliders are following the vocals but they still might be a bit misleading especially this late in the map, but i can't play this map at all so idk lo
07:58:761 (1,2,3) - jump might be better ctrl+h'd and moved accordingly to keep flow
08:20:539 (5) - nc
09:34:093 (1) - i got really triggered by this slider because this curves more than literally any other slider in the streamy parts pls fix

pishi

"wow i passed a 7 star diff dad im so good!!!"

06:18:539 (3) - 06:45:872 (3) - 08:06:538 (3) - all of these are offscreen in some way thanks aimod

ur a good diff meme

i modded this b4 if u want to apply any of these as well but its like 5 months old so it probably means literally nothing

old m o d
i cant testplay this because rip streaming so im just basically going off of what feels right

metal

00:45:228 (3,4) - itd be kind of cool if you spaced it out like you did with the previous circle-circle-slider sections before this, something like this but i have no idea how 2 map so
00:46:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - holy shit can u like split this up so its not 30 notes??

i legit cant look at the first kiai without my eyes dying

02:39:463 (1,1) - idk if its just me but this feels better if its spaced out a bit more
03:03:223 (1,1) - basically same thing here

also cant look at the third kiai for the same reason dude nice

05:05:443 (1) - this spinner could probably end a bit earlier just to show the transition into the next song because 05:17:863 (1) - idk if people will expect a slider like this after a long as hell spinner lol
06:22:984 (5) - nc this to showcase jump?
06:58:094 (1,1) - wouldnt people get caught off guard by the first slider because of the repeat sliders before it?? why not just make it consistent
07:29:983 (2) - why isn't this nc'd like the other notes-after-sliders like 07:33:205 (1) - wh
07:38:983 (2) - ^
08:49:650 (1,2,3,4,5,6,7,8,9,10,11,12) - what i dont even know what this is
at least put a nc on 08:50:094 (7) - this because the entire section up to this point is nc spammy
08:52:761 (6) - if you did the above suggestion you'd have to put one here 2
09:26:982 (1,1) - same as 06:58:094 (1,1)
09:31:427 (2) - nc this cuz the note-after-slider thin g again
09:40:316 (2) - ^
09:42:982 (1,2,3,4,1,2,3,4,1) - ok why the hell does 09:43:204 (1,2,3,4) - go upwards instead of downwards that's just confusing af

also is the mp3 supposed to cut off the finish is that like part of the song
pishifat
they arent actually offscreen aimod is lol

,
Topic Starter
Mazzerin

fieryrage wrote:

go all the way and get a 10 star mania diff :^)
it's on its way, don't worry https://osu.ppy.sh/ss/5360694

also in skull fracturing

00:47:628 (19) - nc here just so aimod doesnt shit itself or something
i like aimod shitting itself
04:44:743 (1,2) - why stack these tbh
cause i want the next 3 notes be jumps but this one be just a click, not a slider end or anything, since it's not as strong to be a jump but still strong enough to need a click, maybe i'll make the 4 notes before it a reverse slider, not sure yet
06:04:095 (1) - shouldnt this be a repeat slider
very true
06:05:873 (1) - ^
^
06:57:650 (1,1,1,1) - i know these repeat sliders are following the vocals but they still might be a bit misleading especially this late in the map, but i can't play this map at all so idk lo
doesn't seem that cruel at all, it's just a few holds then a quick click hold which emphasizes vocals quite well there
07:58:761 (1,2,3) - jump might be better ctrl+h'd and moved accordingly to keep flow
it really is good this way and 07:58:761 (1,2) - would become a line combined 07:58:539 (3) - which would be much worse if i ctrl h'd
08:20:539 (5) - nc
fine
09:34:093 (1) - i got really triggered by this slider because this curves more than literally any other slider in the streamy parts pls fix
alright

i modded this b4 if u want to apply any of these as well but its like 5 months old so it probably means literally nothing

old m o d
i cant testplay this because rip streaming so im just basically going off of what feels right

metal

00:45:228 (3,4) - itd be kind of cool if you spaced it out like you did with the previous circle-circle-slider sections before this, something like this but i have no idea how 2 map so
it fits the song with the no leniency overlap, i like it a lot like this

00:46:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - holy shit can u like split this up so its not 30 notes??
no

i legit cant look at the first kiai without my eyes dying
good

02:39:463 (1,1) - idk if its just me but this feels better if its spaced out a bit more\
if you remove ncs it's perfect in DS
03:03:223 (1,1) - basically same thing here
^

also cant look at the third kiai for the same reason dude nice

05:05:443 (1) - this spinner could probably end a bit earlier just to show the transition into the next song because 05:17:863 (1) - idk if people will expect a slider like this after a long as hell spinner lol
wait what no they should be expecting more 250 streams, of course they'll be ready for a stupid slider
06:22:984 (5) - nc this to showcase jump?
feels like 06:22:984 (5,6,7) - are of the same grouping like the sound on 06:22:762 (1) - , except that the first and second sounds have a drum roll conjointing the sounds
06:58:094 (1,1) - wouldnt people get caught off guard by the first slider because of the repeat sliders before it?? why not just make it consistent
already done with this
07:29:983 (2) - why isn't this nc'd like the other notes-after-sliders like 07:33:205 (1) - wh
it's nc'd by measure there cause there's only drums going and really long extended orchestral/guitar sounds, which is why i nc 07:32:315 (1,1) - these 2 times in one measure, cause the guitar does 2 2/1s there
07:38:983 (2) - ^
^
08:49:650 (1,2,3,4,5,6,7,8,9,10,11,12) - what i dont even know what this is
at least put a nc on 08:50:094 (7) - this because the entire section up to this point is nc spammy
there's no obvious grouping there like in groups of 2 or 3 (1/3s) before this, so it's all in one combo
08:52:761 (6) - if you did the above suggestion you'd have to put one here 2
no it's all good, drums seem to be in one group here
09:26:982 (1,1) - same as 06:58:094 (1,1)
explained
09:31:427 (2) - nc this cuz the note-after-slider thin g again
explained
09:40:316 (2) - ^
explained
09:42:982 (1,2,3,4,1,2,3,4,1) - ok why the hell does 09:43:204 (1,2,3,4) - go upwards instead of downwards that's just confusing af
that was fixed a while ago now, it was a mistake

also is the mp3 supposed to cut off the finish is that like part of the song
sadly yes
Vannyha
headphonewearer

Vannyha wrote:

Earned 1 kudosu.
headphonewearer
unmerciful fate tags are not the same?

suggestion on pishifat's extra
05:17:863 - at the end of the spinner id prefer adding an inheriting section with volume 5, because there's barely any sound there.
XeoStyle
Maybe, didn't checked the metadata from my GD.
Samoyed


I tried :^(

(#60k xd)
RogueKitten

M-O-P-S-I wrote:



I tried :^(

(#60k xd)
gg
you still probably will fracture your finger on ht tho
azer467
i think my entire body died from playing this song

+
FCL
  • [general]
  1. I did redownload, but modding assistant anyway said me that:
    [367631 Fleshgod Apocalypse - The Deceit The Violation]

    • Inconsistency in [Tags]
    {pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream

    • Inconsistency in [ComboColours]
    { pishi's Extra} :
    Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
    { Skull Fracturing Nightmare} :
    Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]

    • Timing is inconsistent

  • [highest diff (not ctb lol)]
  1. 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
  2. 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
  3. 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
  4. 00:27:708 (1) - missed finish?
  5. 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
  6. 00:51:228 (3) - finish?
  7. 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
  8. 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
  9. 01:10:548 (4,3) - don't like nazi but maybe stack their?
  10. 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
  11. 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
  12. 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
  13. 01:45:888 (24,1) - ^
  14. 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
  15. 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
  16. 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
  17. 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
  18. 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
  19. 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
  20. 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
  21. 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
  22. 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
  23. 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
  24. 05:45:543 (1) - would add a whistle for this and similar notes
  25. 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
  26. 07:57:872 (1) - is this nc really necessary?
Mostly it's just my opinion about some points, but anyway hope it's helpful
Topic Starter
Mazzerin

FCL wrote:

  • [general]
  1. I did redownload, but modding assistant anyway said me that:
    [367631 Fleshgod Apocalypse - The Deceit The Violation]

    • Inconsistency in [Tags]
    {pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream
    aha xeo's wasn't updated

    • Inconsistency in [ComboColours]
    { pishi's Extra} :
    Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
    { Skull Fracturing Nightmare} :
    Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]
    isn't a problem

    • Timing is inconsistent
    let's hope the gd'ers actually start doing something

  • [highest diff (not ctb lol)]
  1. 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
    nah there are no kick drums or orchestral boomy stuff there
  2. 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
    I did it mostly cause of this https://osu.ppy.sh/ss/5484388 but actually I'll reduce the first jump cause the intensity increases gradually there
  3. 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
    it's mostly cause of the higher pitch, same reason why spacing is bigger than usual, these parts are much louder
  4. 00:27:708 (1) - missed finish?
    true good catch
  5. 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
    e
  6. 00:51:228 (3) - finish?
    yea
  7. 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
    looks almost the same as 00:46:188 (1,1) - and 00:49:068 (1,1) - to me, you might have custom stacks off in editor
  8. 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
    sure
  9. 01:10:548 (4,3) - don't like nazi but maybe stack their?
    no reason to do that lol can barely see it in editor, can't see it in game at all
  10. 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
    aha moved up a bit
  11. 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
    oh yea I'll just use soft sampleset
  12. 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
  13. 01:45:888 (24,1) - ^
    too much and too many of these to change
  14. 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
    what nah don't want any spaced stuff there
  15. 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
    ugh that would kinda be rhythm hitsounding, the actual notes in music are all the same except for the pitch, don't want them to differ, maybe I'll add a different hitnormal though
  16. 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
    ah ye
  17. 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
    nc is enough
  18. 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
    that's why I didn't silence it, but now that I think of it, I'll make it clickable as well
  19. 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
    yea I do and I did now
  20. 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
    yea
  21. 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
    yea
  22. 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
    ok
  23. 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
    alright slider is fair enough
  24. 05:45:543 (1) - would add a whistle for this and similar notes
    ok
  25. 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
    it's fine, 1/3 is slower anyways
  26. 07:57:872 (1) - is this nc really necessary?
    yes
Mostly it's just my opinion about some points, but anyway hope it's helpful
LZD
can't wait for this to get ranked
Surono
rsi mappers confirmed, players was dead already
Spayyce


Mod I had on is short for "REal Good"

EDIT: Quality is bad because I am using a 10 year old monitor
Razor Sharp
Where the fuck have all the ctb modders gone? Badis, where u at?
BoberOfDarkness

Razor Sharp wrote:

Where the fuck have all the ctb modders gone? Badis, where u at?
>badis modder

Razor ppl are not going to mod map if you don't even asked them
Razor Sharp

BoberOfDarkness wrote:

Razor Sharp wrote:

Where the fuck have all the ctb modders gone? Badis, where u at?
>badis modder

Razor ppl are not going to mod map if you don't even asked them
have asked people. But not you. BOBER! Please :D
MetaBee
I just love playing this song over and over, but the second part kills me cause of the singletaps. I can't singletap that fast
Speed of Snail
Hey, M4M from your queue.

SKULL FRACTURING NIGHTMARE

02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.

04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.

04:58:903 - (14,1,2) ^^^^^^

07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.

08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.

08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?

Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one. :)
Topic Starter
Mazzerin

TheOnlyLeon wrote:

Hey, M4M from your queue.

SKULL FRACTURING NIGHTMARE

02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.
reduced angle of them, should look slightly better now

04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.
fml that's auto-stacking, gonna fix

04:58:903 - (14,1,2) ^^^^^^
yea

07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.
fuck autostacking

08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.
changed

08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?
actually the guitar also does 1/4 there, so I had to put a slider, which also covered the red 1/2 tick, so I also hitsounded that

Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one. :)
Kimitakari
Hi

♦ pishi's Extra

08:09:029 - Unsnapped slider (Slider repeat)
02:05:328 - Unsnapped timing line
05:19:036 - ^
05:24:318 - ^
05:30:147 - ^
05:33:039 - ^

♦ Skull Fracturing Nightmare

05:19:036 - Unsnapped timing line
05:24:318 - ^
05:30:147 - ^
05:33:039 - ^

♦ Razor's Stalking Preys With Frantic Sadism

This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars

Maybe CS 3.7 would be at least possible to pass it
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal.
01:43:068 (1) - ^
04:40:123 (1) - ^
04:56:023 (1) - ^
05:19:036 - Unsnapped timing line
05:24:318 - ^
05:30:147 - ^
05:33:039 - ^

♦ Xeo's Unmerciful Fate

06:02:784 - Unsnapped timing line
Razor Sharp

Nelly wrote:

Hi

♦ Razor's Stalking Preys With Frantic Sadism

This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars - THis diff is NOT overmapped at all. Every note placed is to a beat.

Maybe CS 3.7 would be at least possible to pass it - 3.7 too low tbh. Will see what others say.
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders - Eh what?
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal. - THis is brutal enoug as it is. Makeing a 1/4 antiflow jump here will be too much.
01:43:068 (1) - ^ - Reffering to above.
04:40:123 (1) - ^ - Reffering to above.
04:56:023 (1) - ^ - Reffering to above.
Fixed the timeline issues.

Text File
Raiden
06:02:984 - Mazzerin, can you check "Omit first bar line" on this timing point of my diff?
Bunnrei
A Y Y L M A O

[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them
03:05:983 (2,3,4,5,6,7) - with all the movement from the previous part it's hard to keep control here due to low spacing, consider increasing it
03:13:783 (1,1) - the guitar here doesn't match with the sliders
04:08:743 (2,2) - i think making these a bit more horizontal would emphasize the part better
04:40:123 (6,1) - increase spacing, it feels unusually low compared to the others
06:22:984 (1) - move to x:476 for some difficulty/symmetry
06:37:206 (1) - feels unnatural that the distance of 06:37:058 (7,8) - is larger than 06:37:132 (8,1) - , move (1) a bit to the right
06:41:095 (3) - improper emphasis here, make this a non-repeat slider and add a note at 06:41:317 which is slightly farther away from the endpoint (up to you where to put it)

(i had to go to school so i didn't check 06:51:428 to 09:29:204)

the whole part from 09:29:204 - 09:59:204 feels... rather odd. most parts have improper emphasis (ill elaborate later)

09:35:649 - 09:35:760 - add two notes here

i tried disregarding difficulty while modding . w.
meow
Mindwaves
Hi there, you missed Marathon in tags, Wich is on every other maps you ranked.
Razor Sharp

Chara wrote:

A Y Y L M A O

[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them - Were following the long sounds here.

(i had to go to school so i didn't check 06:51:428 to 09:29:204)

i tried disregarding difficulty while modding . w.
meow
Thanks for the mod!

.osu: Text File
SYAHME
I thought Mazzerin map all mode.
Raiden
now that we're back

02:38:525 - add a red line with 249,800 BPM 3/4 signature (i fixed the bar line myself in my diff)

http://puu.sh/qNV9e.rar
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