Fleshgod Apocalypse - The Deceit / The Violation [Osu|Taiko|

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Bunnrei

Mindwaves wrote:

Are you really trying to rank a 9,5+ star CTB map???
wat.
there's a 9.38* ctb map that's bubbled rn
Xantaria
ehhm yo, pishi's extra needs to be atleast ar9,8 ... especially in respect to the 270 bpm part. I'm not even that bad of a reader but the map is a lot easier on HR. And HR should make it harder, riiight?

Played it quite a few times (it's one of my go-to stamina maps) and ar9,8 definitely feels a lot better.
fieryrage
go all the way and get a 10 star mania diff :^)

also in skull fracturing

00:47:628 (19) - nc here just so aimod doesnt shit itself or something
04:44:743 (1,2) - why stack these tbh
06:04:095 (1) - shouldnt this be a repeat slider
06:05:873 (1) - ^
06:57:650 (1,1,1,1) - i know these repeat sliders are following the vocals but they still might be a bit misleading especially this late in the map, but i can't play this map at all so idk lo
07:58:761 (1,2,3) - jump might be better ctrl+h'd and moved accordingly to keep flow
08:20:539 (5) - nc
09:34:093 (1) - i got really triggered by this slider because this curves more than literally any other slider in the streamy parts pls fix

pishi

"wow i passed a 7 star diff dad im so good!!!"

06:18:539 (3) - 06:45:872 (3) - 08:06:538 (3) - all of these are offscreen in some way thanks aimod

ur a good diff meme

i modded this b4 if u want to apply any of these as well but its like 5 months old so it probably means literally nothing

i cant testplay this because rip streaming so im just basically going off of what feels right

metal

00:45:228 (3,4) - itd be kind of cool if you spaced it out like you did with the previous circle-circle-slider sections before this, something like this but i have no idea how 2 map so
00:46:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - holy shit can u like split this up so its not 30 notes??

i legit cant look at the first kiai without my eyes dying

02:39:463 (1,1) - idk if its just me but this feels better if its spaced out a bit more
03:03:223 (1,1) - basically same thing here

also cant look at the third kiai for the same reason dude nice

05:05:443 (1) - this spinner could probably end a bit earlier just to show the transition into the next song because 05:17:863 (1) - idk if people will expect a slider like this after a long as hell spinner lol
06:22:984 (5) - nc this to showcase jump?
06:58:094 (1,1) - wouldnt people get caught off guard by the first slider because of the repeat sliders before it?? why not just make it consistent
07:29:983 (2) - why isn't this nc'd like the other notes-after-sliders like 07:33:205 (1) - wh
07:38:983 (2) - ^
08:49:650 (1,2,3,4,5,6,7,8,9,10,11,12) - what i dont even know what this is
at least put a nc on 08:50:094 (7) - this because the entire section up to this point is nc spammy
08:52:761 (6) - if you did the above suggestion you'd have to put one here 2
09:26:982 (1,1) - same as 06:58:094 (1,1)
09:31:427 (2) - nc this cuz the note-after-slider thin g again
09:40:316 (2) - ^
09:42:982 (1,2,3,4,1,2,3,4,1) - ok why the hell does 09:43:204 (1,2,3,4) - go upwards instead of downwards that's just confusing af

also is the mp3 supposed to cut off the finish is that like part of the song
pishifat
they arent actually offscreen aimod is lol

,
Topic Starter
Mazzerin

fieryrage wrote:

go all the way and get a 10 star mania diff :^)
it's on its way, don't worry https://osu.ppy.sh/ss/5360694

also in skull fracturing

00:47:628 (19) - nc here just so aimod doesnt shit itself or something
i like aimod shitting itself
04:44:743 (1,2) - why stack these tbh
cause i want the next 3 notes be jumps but this one be just a click, not a slider end or anything, since it's not as strong to be a jump but still strong enough to need a click, maybe i'll make the 4 notes before it a reverse slider, not sure yet
06:04:095 (1) - shouldnt this be a repeat slider
very true
06:05:873 (1) - ^
^
06:57:650 (1,1,1,1) - i know these repeat sliders are following the vocals but they still might be a bit misleading especially this late in the map, but i can't play this map at all so idk lo
doesn't seem that cruel at all, it's just a few holds then a quick click hold which emphasizes vocals quite well there
07:58:761 (1,2,3) - jump might be better ctrl+h'd and moved accordingly to keep flow
it really is good this way and 07:58:761 (1,2) - would become a line combined 07:58:539 (3) - which would be much worse if i ctrl h'd
08:20:539 (5) - nc
fine
09:34:093 (1) - i got really triggered by this slider because this curves more than literally any other slider in the streamy parts pls fix
alright

i modded this b4 if u want to apply any of these as well but its like 5 months old so it probably means literally nothing

i cant testplay this because rip streaming so im just basically going off of what feels right

metal

00:45:228 (3,4) - itd be kind of cool if you spaced it out like you did with the previous circle-circle-slider sections before this, something like this but i have no idea how 2 map so
it fits the song with the no leniency overlap, i like it a lot like this

00:46:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - holy shit can u like split this up so its not 30 notes??
no

i legit cant look at the first kiai without my eyes dying
good

02:39:463 (1,1) - idk if its just me but this feels better if its spaced out a bit more\
if you remove ncs it's perfect in DS
03:03:223 (1,1) - basically same thing here
^

also cant look at the third kiai for the same reason dude nice

05:05:443 (1) - this spinner could probably end a bit earlier just to show the transition into the next song because 05:17:863 (1) - idk if people will expect a slider like this after a long as hell spinner lol
wait what no they should be expecting more 250 streams, of course they'll be ready for a stupid slider
06:22:984 (5) - nc this to showcase jump?
feels like 06:22:984 (5,6,7) - are of the same grouping like the sound on 06:22:762 (1) - , except that the first and second sounds have a drum roll conjointing the sounds
06:58:094 (1,1) - wouldnt people get caught off guard by the first slider because of the repeat sliders before it?? why not just make it consistent
already done with this
07:29:983 (2) - why isn't this nc'd like the other notes-after-sliders like 07:33:205 (1) - wh
it's nc'd by measure there cause there's only drums going and really long extended orchestral/guitar sounds, which is why i nc 07:32:315 (1,1) - these 2 times in one measure, cause the guitar does 2 2/1s there
07:38:983 (2) - ^
^
08:49:650 (1,2,3,4,5,6,7,8,9,10,11,12) - what i dont even know what this is
at least put a nc on 08:50:094 (7) - this because the entire section up to this point is nc spammy
there's no obvious grouping there like in groups of 2 or 3 (1/3s) before this, so it's all in one combo
08:52:761 (6) - if you did the above suggestion you'd have to put one here 2
no it's all good, drums seem to be in one group here
09:26:982 (1,1) - same as 06:58:094 (1,1)
explained
09:31:427 (2) - nc this cuz the note-after-slider thin g again
explained
09:40:316 (2) - ^
explained
09:42:982 (1,2,3,4,1,2,3,4,1) - ok why the hell does 09:43:204 (1,2,3,4) - go upwards instead of downwards that's just confusing af
that was fixed a while ago now, it was a mistake

also is the mp3 supposed to cut off the finish is that like part of the song
sadly yes
Vannyha
Mapper

Vannyha wrote:

Earned 1 kudosu.
Mapper
unmerciful fate tags are not the same?

suggestion on pishifat's extra
05:17:863 - at the end of the spinner id prefer adding an inheriting section with volume 5, because there's barely any sound there.
XeoStyle
Maybe, didn't checked the metadata from my GD.
Samoyed


I tried :^(

(#60k xd)
RogueKitten

M-O-P-S-I wrote:



I tried :^(

(#60k xd)
gg
you still probably will fracture your finger on ht tho
azer467
i think my entire body died from playing this song

+
FCL
  • [general]
  1. I did redownload, but modding assistant anyway said me that:
    [367631 Fleshgod Apocalypse - The Deceit The Violation]

    • Inconsistency in [Tags]
    {pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream

    • Inconsistency in [ComboColours]
    { pishi's Extra} :
    Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
    { Skull Fracturing Nightmare} :
    Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]

    • Timing is inconsistent
  • [highest diff (not ctb lol)]
  1. 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
  2. 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
  3. 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
  4. 00:27:708 (1) - missed finish?
  5. 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
  6. 00:51:228 (3) - finish?
  7. 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
  8. 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
  9. 01:10:548 (4,3) - don't like nazi but maybe stack their?
  10. 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
  11. 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
  12. 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
  13. 01:45:888 (24,1) - ^
  14. 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
  15. 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
  16. 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
  17. 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
  18. 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
  19. 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
  20. 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
  21. 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
  22. 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
  23. 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
  24. 05:45:543 (1) - would add a whistle for this and similar notes
  25. 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
  26. 07:57:872 (1) - is this nc really necessary?
Mostly it's just my opinion about some points, but anyway hope it's helpful
Topic Starter
Mazzerin

FCL wrote:

  • [general]
  1. I did redownload, but modding assistant anyway said me that:
    [367631 Fleshgod Apocalypse - The Deceit The Violation]

    • Inconsistency in [Tags]
    {pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream
    aha xeo's wasn't updated

    • Inconsistency in [ComboColours]
    { pishi's Extra} :
    Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
    { Skull Fracturing Nightmare} :
    Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]
    isn't a problem

    • Timing is inconsistent
    let's hope the gd'ers actually start doing something
  • [highest diff (not ctb lol)]
  1. 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
    nah there are no kick drums or orchestral boomy stuff there
  2. 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
    I did it mostly cause of this https://osu.ppy.sh/ss/5484388 but actually I'll reduce the first jump cause the intensity increases gradually there
  3. 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
    it's mostly cause of the higher pitch, same reason why spacing is bigger than usual, these parts are much louder
  4. 00:27:708 (1) - missed finish?
    true good catch
  5. 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
    e
  6. 00:51:228 (3) - finish?
    yea
  7. 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
    looks almost the same as 00:46:188 (1,1) - and 00:49:068 (1,1) - to me, you might have custom stacks off in editor
  8. 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
    sure
  9. 01:10:548 (4,3) - don't like nazi but maybe stack their?
    no reason to do that lol can barely see it in editor, can't see it in game at all
  10. 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
    aha moved up a bit
  11. 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
    oh yea I'll just use soft sampleset
  12. 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
  13. 01:45:888 (24,1) - ^
    too much and too many of these to change
  14. 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
    what nah don't want any spaced stuff there
  15. 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
    ugh that would kinda be rhythm hitsounding, the actual notes in music are all the same except for the pitch, don't want them to differ, maybe I'll add a different hitnormal though
  16. 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
    ah ye
  17. 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
    nc is enough
  18. 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
    that's why I didn't silence it, but now that I think of it, I'll make it clickable as well
  19. 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
    yea I do and I did now
  20. 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
    yea
  21. 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
    yea
  22. 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
    ok
  23. 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
    alright slider is fair enough
  24. 05:45:543 (1) - would add a whistle for this and similar notes
    ok
  25. 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
    it's fine, 1/3 is slower anyways
  26. 07:57:872 (1) - is this nc really necessary?
    yes
Mostly it's just my opinion about some points, but anyway hope it's helpful
LZD
can't wait for this to get ranked
Surono
rsi mappers confirmed, players was dead already
-Space-


Mod I had on is short for "REal Good"

EDIT: Quality is bad because I am using a 10 year old monitor
Razor Sharp
Where the fuck have all the ctb modders gone? Badis, where u at?
BoberOfDarkness

Razor Sharp wrote:

Where the fuck have all the ctb modders gone? Badis, where u at?
>badis modder

Razor ppl are not going to mod map if you don't even asked them
Razor Sharp

BoberOfDarkness wrote:

Razor Sharp wrote:

Where the fuck have all the ctb modders gone? Badis, where u at?
>badis modder

Razor ppl are not going to mod map if you don't even asked them
have asked people. But not you. BOBER! Please :D
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