MoeScope wrote:
I 100% support this proposal and that we should have a feature that allows this. Either having a support tag or not, i do wish that this would be implemented in the future. Peppy please :3 <3
thank you!
MoeScope wrote:
I 100% support this proposal and that we should have a feature that allows this. Either having a support tag or not, i do wish that this would be implemented in the future. Peppy please :3 <3
deanio97 wrote:
I see where this is going I like the idea actually... it can be like a combo counter but display your end PP after the map completes... ALSO: it could even change colour in accordance to the impact it would have on your rank and use the standard hit calculation colours for it:
gold: massive impact, +100 or so ranks
green: expected count, high impact, +50-99 or so
orange: moderate impact +20-49 ranks or so
blue: low impact: +1-19
grey: no impact 0 ranks
red: negative impact: -1 or lower ranks
this would make ranking up a lot easier for Tillerino users as well because it would show them if there's any room for improvement in a map play!
Example: You play a map and at the beginning it says you can obtain 100pp from it but then you miss a note, bringing it down to 80pp (it's just an example)The current system doesn't allow this. Heck why even display score anymore then? Just display pp instead.
abraker wrote:
Example: You play a map and at the beginning it says you can obtain 100pp from it but then you miss a note, bringing it down to 80pp (it's just an example)The current system doesn't allow this. Heck why even display score anymore then? Just display pp instead.
Baraatje123 wrote:
I like this
I have a feeling it's requested before though (but my wi-fi here is quite bad)
For it to be able to do that, it must calculate the results per hit. Currently it calculates results only at the end. In order for this request to work, first realtime results calculation needs to be implemented.OsuGod wrote:
What do you mean doesn't allow?
abraker wrote:
For it to be able to do that, it must calculate the results per hit. Currently it calculates results only at the end. In order for this request to work, first realtime results calculation needs to be implemented.
totally agree, tillerino is fine as-is, implementing something into the game like this would ruin it imoDesperate-kun wrote:
Man I don't want to be the one who is always saying "just play for fun and don't care about those stupid pp" because I am not the most active player... But honestly, just play a map to the very end and then look how much pp you got, it may be a good or bad surprise sometimes, but isn't that part of the fun? We don't need everything calculated while playing, there are already lots of numbers on the screen that are often hard to understand for newbies.
2280578 wrote:
play only for FUN its the best way ^^
^thisKuki wrote:
totally agree, tillerino is fine as-is, implementing something into the game like this would ruin it imoDesperate-kun wrote:
Man I don't want to be the one who is always saying "just play for fun and don't care about those stupid pp" because I am not the most active player... But honestly, just play a map to the very end and then look how much pp you got, it may be a good or bad surprise sometimes, but isn't that part of the fun? We don't need everything calculated while playing, there are already lots of numbers on the screen that are often hard to understand for newbies.