Shenmue *.*
your hitsounds are great btw =D
(waiting for shenmue 3 too xD)
your hitsounds are great btw =D
(waiting for shenmue 3 too xD)
I know!!Mashley wrote:
That big circle thing is visibly badly cut out, even while playing.
I see what you mean. I may or may not fix it though. I always thought it looked pretty good like that...Mashley wrote:
I wish you'd make the images in the first bit less square. Try removing the white bits with magic wand in photoshop or a similar program.
Fixed!Mashley wrote:
Ryo
00:04:524 (1) - Less overlap please.
03:17:810 (4) - New combo
03:24:667 (3) - ^
Thank you very much!Mashley wrote:
Nice, relaxing mapset
Thank you! <3Eirene wrote:
Shenmue *.*
your hitsounds are great btw =D
(waiting for shenmue 3 too xD)
F,0,21453,21667,0,0.744
F,0,21667,21881,0.744,1
F,0,21881,23060,1,1
F,0,23060,24024,1,0
Did all. If ppl want the new SB they need to re-dl this map.Starrodkirby86 wrote:
[All]:
I don't understand the Kiai at 2:17:917. I do get the fountain part of it, but at where the Kiai ends...doesn't really make any sense. Maybe you were planning to extend the Kiai a little bit longer or something?
abovesakuramorn.png seems to be unused...? If so, can you remove it?
I do agree that the images being like this seem a little awkward. However, there's been slideshows and other things similar to this and it's pretty much fine. Maybe as a suggestion, you can always add a small border (or stroke) extruding from the image? Just like those photograph images. I also think the images with just a white background (The drawings) might do better if that white's cut. But it's up to you. This is simply just a suggestion.
If you supply me the image of the Dragon Mirror, maybe I can be of assistance there.
Gotta take a deeper inspection towards the timing. Will scrutinize that later.
Yay for Real1!
And revived once more. I hope this isn't going to turn out like Sega's Shenmue games. :cStarrodkirby86 wrote:
Revived
Starrodkirby86 wrote:
And revived once more. I hope this isn't going to turn out like Sega's Shenmue games. :cStarrodkirby86 wrote:
Revived
Keep fighting on.
Look at this thread. Maps submitted before October 25, 2010 may keep their mp3 so long as it's 256kbps or less.Real1 wrote:
Can someone point me to a program that lowers quality of mp3 but doesn't screw up the offset?
gyt, you are awesome as always!gyt wrote:
Look at this thread. Maps submitted before October 25, 2010 may keep their mp3 so long as it's 256kbps or less.Real1 wrote:
Can someone point me to a program that lowers quality of mp3 but doesn't screw up the offset?
Must be your settings. It does have sound on some of the notes you mentioned... Anyway, I agreed to one of the suggestions, so thanks.KingsAL2 wrote:
*By Al2 mod queue.
[Shenhua]
00:15:043 (S) - There is no point to put on a timing section in here and 00:18:043
02:26:400 (4,5,6,7,8) - I think w>n>w>n>w is better (w=wistle, n=none)
02:29:829 (3) - 2 was no sound but why 3 was no sound also?
02:38:829 (1,2,3...) - Why it need no sound here?
03:23:400 (1-3rd) - no sound here? Or finish?
[All]
Ohh... great but the sound is wiring.
Because the "No sound" effect is bad.
But STAR.
.Real1 wrote:
Too much work put into this to just let it die. Any help is appreciated.