Updated!
Orz, I do not want to lose the hope to rank this
Why are BNs so lazy? >_>
Orz, I do not want to lose the hope to rank this
Why are BNs so lazy? >_>
Star~ErunamoJAZZ wrote:
Muchas gracias por el mod!!! (btw, Side habla español xDD) loool, no sé por qué pensé que era Italia >.< Bueno ahora ya sé xddiYiyo wrote:
[NotEasy]
- 00:50:781 (4,5,6,7) - Siento que este ritmo podría ser mejorado si así lo deseas. Lo que más me "molesta" es 00:51:381 (7) - este slider, donde siento que si colocas 2 notas quedaría mucho mejor para enfatizar 00:51:581 (1) - . Prueba con algo así? http://puu.sh/sSPtz/c7de54da89.jpg Me convenciste. Pls, juégalo y me cuentas cómo te pareció :3 Nice, Aunque quizás que hayan quedado 00:51:481 (9,1) - separados puede confundir un poco, yo al menos los pegaría más, pero de todas maneras está bien :3
[hard]- 01:51:981 (4,5,6) - siento que estás desaprovechando el fuerte énfasis que da la música en 01:52:181 - . Quizás podrías probar con un ritmo como este? http://puu.sh/sSQZl/86823e872f.jpg Okay. me dices qué tal te parece pls :3 Plays gooood o.o=b
They're not lazy, (well some are xd) they just don't get to your map properly D:ErunamoJAZZ wrote:
Updated!
Orz, I do not want to lose the hope to rank this
Why are BNs so lazy? >_>
Thanks alaqat!!Okorin wrote:
[slider's normal]
the diff has the "i need to map as many sounds as possible syndrome" ye xd
following a slider is way more stressful than just clicking a circle once so i think one of the major issues is that you just give people a lot of the same to follow.
i think you do 00:06:381 (6) - this kind of thing too often and should just have a few of these be circles 01:45:981 (1,2,3,4) - or doing this kind of thing more often where you have a bunch of circles in a row, right now you just seem to be doing twice as many sliders as circles which kinda takes away a lot of opportunities for you to vary stuff up a bit and makes the diff less interesting. Replaced some 1/2 sliders with notes
a few spots that really desperately need this are going to be listed below:
00:21:181 (4,5,6,1,2,3,4,5,1,2,3,4,5,1) - give people some room to breathe please ;_;
00:15:581 (4,5,1,2,3,4,5) - not as severe
00:47:581 (4,5,1,2,3,4,5,6,1,2,3) - zz
I remapped a few sections I forget which but probably some of those in there for similar reasons stated above and pattern changes that couldn't easily be adjusted. It's kinda hard not to go over the same parts when using repeats to simplify 3/4 rhythms. Regardless I did change a lot of patterns around the kiai and afterward for similar reasons so hopefully that's good enough :v
generally speaking trying to balance out the armount of circles and sliders will give you a way more balanced difficulty in general and will also allow you to make more interesting things armount
other thingsUr lucky I didn't read that last part before going through the mod :^)
- 01:20:981 - may as well have this be breaktime, you're just kinda left wondering what's going on lol thought I had one before kek
- 02:01:981 - i see why you'd want a break here but just having one so shortly towards the end is kinda weird you like stop to start and stop again, consider mapping it out Uh...I can't really map this section due to 02:01:981 - 02:03:581 - being pretty silent in regards to rhythm. The guitar picks up again around 02:02:581 - but feels kinda outta place to map to this considering how it sounds here 02:03:781 - and simplifying that's gonna be annoying. I'd rather have the break to represent the pause in the synthy whatever instrument that I was mapping to before. That said I did shorten the break to 02:06:581 - in order to map to said instrument.
- 02:00:581 (4,5,6,7) - has the most 1/2 clicks in a row in the diff but for this to be the point where people are most pressured doesn't make the most sense and the second time this rhythm happens in 02:13:981 (7) - you map it completely differently changed the 2nd and 3rd note to a 1/2 slider
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
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WidescreenStoryboard: 0
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Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:Side's Normal
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
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[Difficulty]
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Okorin wrote:
[actualeasy] HR:
- 00:05:781 (4) - would avoid this as a thing entirely. diffspecific testing showed that objects loading underneath other objects, especially if it's circles or sliderheads can cause people to be thrown off a lot - Disagree. The angle of curve might be a bit high but I don't believe they would get struggle with this after seeing the slider-path /w\
- 00:11:781 (3) - 00:34:381 (1) - ^ similar albeit not as extreme.
- 00:18:181 (3) - beginners stsruggle a lot with interpreting what kind of timing a slider is if it's as short as at this sv so i'd prefer if you avoided 1/2 sliders at all costs in this difficulty because of that.
- 01:41:581 - may want to insert breaktime here so people aren't left hanging and wondering what's happening
- 01:29:981 (1,2) - a way more useful rhythm for this would be http://i.imgur.com/GvVVurW.png because right now you semifollow everything so i'd recommend following the guitar doing it's thing, you do the same kind of thing for 01:33:181 (1,2,3,4) - already so i think that would make your part more coherent as well You're right, but for variation purposes, I think it's nicely to vary the rhythm here by doing these 3/2 sliders which I believe will lead to beginners enhance pleasantly the transition of patterns here.
- 01:36:381 (1,2,3) - this seems forcibly simplified
- 01:55:581 (1,2) - this is kind of the most boring rhythm you could take for this, something like http://i.imgur.com/m1eQt22.png would probably be way more interesting to follow I see what you mean, but frankly speaking, I guess it would be a bit monotnous to repeat the same transition over and over along the map
- 02:10:181 (2) - similarly to the last 2 points i think taking the repeat off here and adding a circle in 02:11:181 - would follow the song way better Same reasoning. Hope it's not too boring to use 3/2 sliders here instead to keep the density of the previous segment.
osu file format v14
[General]
AudioFilename: Be Nice 'n Easy.mp3
AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
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DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999
[Metadata]
Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:HappyJazz's Easy
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
BeatmapID:818547
BeatmapSetID:366807
[Difficulty]
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CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
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80,60,128581,6,0,P|76:120|128:184,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
169,95,130181,2,0,P|229:91|288:144,2,120,2|2|0,0:0|0:0|0:0,0:0:0:0:
204,184,131781,2,0,P|260:220|324:204,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
72,240,133581,6,0,L|-16:292,2,79.9999999999999,10|2|10,0:0|0:0|0:0,0:0:0:0:
160,276,134781,2,0,L|236:320,1,79.9999999999999,2|10,0:0|0:0,0:0:0:0:
308,264,135581,2,0,L|384:232,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
476,252,136381,2,0,L|492:156,1,79.9999999999999,2|10,0:0|0:0,0:0:0:0:
452,84,137181,1,2,0:0:0:0:
356,84,137581,2,0,L|312:68,1,40,10|2,0:0|0:0,0:0:0:0:
224,44,138181,2,0,P|188:64|156:112,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
124,332,139581,6,0,B|204:316|204:316|212:268|256:268|256:268|300:268|308:316|308:316|388:332,1,320,0|4,0:0|0:0,0:0:0:0:
Thank you very much Okoratu-chin n.nOkorin wrote:
no idea if i should m4m for the taikos too but i'm doing it anyways you can't stop me
aaahahahahaha
the set i'd need a mod on is https://osu.ppy.sh/s/347023
[general]
01:55:481 - i think this is way more characteristic for this song consider making it your preview point ugg, but I want the intense part
[noteasy]
not really the best difficulty name because it doesn't really say anything about what it is like a normal would also be "noteasy" so yeah not too much of a fan of that, could be easily more descriptive Song name is "be nice and easy", this insane is nice but not easy, xDD
od setting is weirdly accurate, just go for 8 the 0.3 difference won't make any difference sincerely, I don't remember why I piked 7.7 xDDD, I wanna use 7.5, because this have many triples and streams (and, for smooth spread)[hard]
- 00:12:981 (9) - is really hard to interpret but i don't have any more simple alternative at hand that would still make sense so im basically just saying that i think this is unnecissarily hard to comprehend Its easy in play, not problematic (I take a lot of testplays, Im 100% sure of this)
- 00:14:581 (5,1) - could move this somewhere where it doesn't overlap 4? i think that would look more neat okay, done
- 00:23:981 (6,1,2) - http://i.imgur.com/s1rnwxM.png i think an active rhythm with clicking doubles represents the song wayyy better in this point humm... sorry, I dont want circles doubles for this map, I tried to avoid those u.u
certain spots like 00:25:281 - 00:25:881 - sound like you forgot claps I think they feel very soft to use, that was I didn't placed claps- 00:45:081 (7,1,2,3) - i think this is unnecessarily difficult to read, moving at least the last circle because it kinda can be confused for something in the stack of 7 and 1 would be better i think
hmmm did you mean some like this?- 00:51:481 (9,1) - you don't really use streamjumps at all in the difficulty so i think getting rid of this one is for the best hai desu!
- 01:01:181 (1,2) - the main thing that is happening is the thing you put on the end of 1, a rhythm like http://i.imgur.com/Uw81lml.png would represent the song better while making the melody that is followed predictable okay, I made something about this
- 01:07:581 (3,4) - this isn't at all what the song suggests doing here. http://i.imgur.com/0zEnTTA.png a thing like this would be way closer while remaining very simple hhmm... Okay
- 01:23:481 (6) - the song is doing dumb 1/6 here, though i just wouldn't recommend ending the slider in the downbeat like that or at least fixing its timing/length humm... idk.. I am not sure about this 1/6, If we were strict, That will be "at 1/16"?, I feel 1/6 a bit off (and a bit weird), 1/4 is off too, but feels less weird. About slider tail in downbeat, I feel this appropriate here, because music stop here, and the beat is not really strong.
- 01:26:381 (4,5) - since you're following the melody and that thing is doing a triple here im wondering why you decided against following the melody on this? because 01:24:781 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - is similar to 01:17:781 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) -
- 01:32:381 (1) - what is this combo for Its for avoid long combo (15 feels very long imo). It is a good place bc music start to low in tone here
- 02:16:381 (1,2,3) - due to the way you structured previous patterns this thing is really easy to misread as 1/4 between 1,2 so i think you may want to unstack that Looking testplays, I cant remember if any people miss here, I think not but Im not 100% sure. Anyway, I think common Insane players will read it with not problems (except if they are napping xD)
with the amount of 1/4 in insane i think this diffi s cleearly lacking active 1/4 and has too many of 00:38:581 (1) - these things, alternating between triples and 1/4 sliders would be way better for starters I'm not 100% agree, I feel this hard with not many triples is better for spread because speed: Kiai section feels very fast, adding triples there will be not nice imo
- 00:05:581 (1) - this is completely offthrowing because you were ignoring all the clap stuff so i think forcing this clap on players just isn't worth it so i'd recommend just mapping 00:05:781 - only My intention with this slider is not for clap, but for 00:05:781 - This sound feels cool in a slider tail, its why I placed this there.
- 00:10:281 (2) - no idea what you mapped this slider head to the next white tick is way more interesting than it That is because guitar strings, in preparation to 00:11:781 (1,2,3) -
- 00:27:381 (6,7) - you should do these more often, they're fun to play but you have so few of them xD, agree, changed (repeat slider instead circle)
- 00:29:781 (6) - could use more combos i think yep, done
- 00:40:181 (6) - the ones without melody backing seem very forced to me Idk, I listen a "tu ru run", the ru is in slider tail.
- 01:22:581 (2) - i think the effect of the whole 1/2 slider stuff would be way more noticable if this was deleted Yes, completely agree
- 01:32:781 (5) - melody stops in 01:32:981 - and slider continues past it which is potentially weird, just getting rid of 01:31:781 (1,2) - and moving the 3 sliders back on the timeline would kinda solve this problem wouldn't it? then it'd do http://i.imgur.com/qNGkdHk.png Done
- 02:14:781 (1,2,3) - you should either do this more often or not at all, introducing something after 2 minutes of playtime is pretty odd imo, Sorry, Im not agree
[actualeasy]
sb:
the way names change in/around 00:38:781 - is weird, i would prefer to have erunamo's name at the beginning of the part and not at like 00:40:381 - simply because that would fit the structure of the song way better
Agree and fixed
erunamo:
- 00:51:581 (1,2) - why is this entire part so drastically different from how 00:39:181 - was done? i literally see no reason for it and stuff like 00:57:981 (1,2,3) - seems ultraforced
overall the 2nd half of this part htrows off the balance within the kiai a lot
Its true, I remaped this in a better way.- 02:17:181 (5,6) - could just simplify to http://i.imgur.com/8GSX6Cz.png done
- 02:19:581 (1) - no idea what this is supposed to follow to be honest xDD, I did a fix and change the shape a bit
[]
cool set, would push it forward if the stuff in normal / easy gets either explained exhaustively or adjusted, otherwise ignore the star.
xtrem3x wrote:
SPOILERSpecial
General:
don = d
kat = k
Big Don = D
Big Kat = K
Why BG title in 1024x768?
el Mp3 es variable, no sería mejor cambiarlo a algo de 192kbps?Ono's Muzukashii
00:12:581 - triple with a single color ... (this criteria was changed ._.) oox isn't hard at all when it stands alone. This criteria got never changed. It was just an recommendation in the past to keep it simple.
00:18:081 - this triple seems innapropriate ... have more sound in next triples. Not sure what you mean with inappropriate, but should be no problem here especially since it stays in connection with upcoming tripplets.
00:51:981 - I think this note does not follow a sound, delete it. It doesn't, but that's not what I intend to do at all. It is evenly used and in connection with upcoming duplet, so it should be fine here.
00:52:981 - this part have sound for a triple. Finish is fine as well.
00:55:181 - Same as 00:51:981-
00:58:381 - Same same as before
02:15:981 - ---> (?) Looks good. Changed.
02:20:381 - this last section can be ... d k d d K (consistence with Oni) Consistency to Oni doesn't matter, but sounds better yeah. Changed.Ono's Oni
00:53:181 - It's weird, but I feel that in this part missing a note. Should be fine as it is since that sounds in the song gives a good opportunity for a emphasized break.
00:55:681 - Move this note to 00:55:781- and... This should be actually already, as it fits to the song.
00:56:381 - add d note here ... (same reason as 00:53:181- ) Same as above.
00:59:681 - add d note here There is no reason for me to add a d here.
01:00:081 - move this to 01:00:181- ... I feel that there are many empty spaces that are exploitable Need to think about this one.
01:48:381 - in this part can be ddk k d d k ... for high specific sounds. Used Okorin's suggestion instead.
02:03:781 -this part seems apt to have a stream 1/6 of 7 notes (for the guitar sound) but it would be very rare, then discarded.
02:09:581 (1,1) - dK (?) Used k K instead.
02:13:381 - this part is more consistent with d k d k d d d (?) should be fine as it is.
Mh. This time my explanation were pretty short. I hope that was enough. Will check the diffs one more time by my own...Okorin wrote:
SPOILER[oni]
i find the first finisher section kind of unnecessary to have most of these as finishers
especially stuff like 00:01:581 (2,3,4,5,1) - where finisher and notes are just next to each other seem to be a bit over the top to me (you could just delete 00:01:881 - and 00:08:281 - due to calmness of the section imo[muzukashii]
- 00:24:681 (2,1) - idk why you're suddenly inversing the way you map the claps in the song but the clap is on 00:24:781 - so i think a dk would be way more intuitive than that I will think about this. The reof your suggestions I applied.ed.
[]
- 00:17:981 - having this be more complex than anything in the first kiai seems unintentional and if it isn't it's pretty weird mapdesign wise That's not a problem at all. A kiai can be even emphasized by having easier patterns when difference is big. Here howere, the partten has no connection to the kiai anyway, so it has no effect either to it.
- 00:30:981 - having these as k only seems so odd considering everything around this pattern changed
- 01:55:581 - leaving this out seems odd *albeit understandable from the standpoint of not wishing to have a finisher in the beginning of a pattern Hm. We shouldn't ignore important tones in a song, but I believe that's not the case here, especially since the main melody of the kiai starts one tick later anyway. That's what I had an eye on.
- 01:55:581 - to 02:04:981 - doesn't really have any finishers at all which makes the part itself a bit less interesting, especially since it's kiai and the first kiai had way more evenly spread finishers so i think using a few in this section could make it more interesting overall. I don#t see the necessity of this yet, but I will consider and try some ways out.
cool set, would push it forward if the stuff in normal / easy gets either explained exhaustively or adjusted, otherwise ignore the star.
Thank you really much for the mod. It was quite helpful. Same goes for the Oni one, but the suggestions of yours were rather reserved to the new Oni.Kin wrote:
Hi there!
I'm kinda late sorry >_> You are not late, I AM.
[Muzukashii]ôwô
- 00:17:981 (1,2,3,1,1,2,3,4,1,2,3,1) - Even if it's easier than Oni, I'd suggest you to delete at least 1 triplet. It's sure currently easier than Oni, but denser. Done.
- 00:25:981 (1) - 00:32:381 (1) - Maybe change it into simple note ? you don't use big note on Oni here. (or maybe add it on Oni) Done.
- 00:40:381 (1,2,3,4) - I know you're using 1/1 to make a simple pattern, however, I feel like tapping offbeat. Maybe try this ? https://puu.sh/weJJD/0afdec7589.jpg (if you change it, don't forget about similar one) Changed.
- 00:43:981 (2,3,4,5,6,7) - 00:56:781 (2,3,4,5,6,7) - Not quite sure about those pattern. I don't really get what you want to follow with this. Changed and did some more fixed in the whole kiai.
- 01:41:181 (1,1) - swap finisher ? You used a finisher here on oni : 01:42:781 - . While there's a single note here 01:41:181 - I would rather keep it since I made it very consistent with the previous finishers.
- 01:49:781 (1,1,1) - change it to d d k to emphasis this one ? 01:50:181 (1) - Changed also the rest according to the higher pitched sound.
- 01:51:581 (1) - This note a lot of emphasis with this one as k 01:51:381 (2) - . How about just swapping into d k ? ^
- 02:16:181 (1,2,3) - 02:03:981 (1,2) - same thing as Oni. It'd be better to make those 2 patterns similar. You are right, done.
Addition changes- 00:14:181 - Previously I had notes at such placements but removed them so up coming parts become more emphasize with the addition of such notes.
- 00:25:981 ~00:31:981 - I changed some kats to dons to have a more consistent beatplacement.
- 00:38:381 - deleted this note. I find it's good to have a bigger break to the kiai for a better distinction.
This was quite a good mod. Thank you!Stefan wrote:
SPOILERfeel free to catch me in Discord if my wording is terrible, ono
[Muzukashii]
00:28:581 (2,1,2,1,1,1,1,1,1) - I honestly miss what 00:34:381 (1,1,1,2,1,1,1) - has, the somewhat more obvious effects aren't coming out really for 00:28:581 - . If you however want to avoid too much similarity you could try this: https://derpovic.s-ul.eu/it18SoJQ.png Yeah, I agree. I used a bit different pattern tho.
01:38:181 (1) - I think you have some valid reasons that the small part here is single-colored but uh, I find that the note shouldn't be a kat note since it does not represent the sounds like the other kat notes. Like 01:39:581 (1) - isn't a kat note as well. I've didn't change it as you suggested, but I think I know where this oddity came from. Down beat at 01:36:381 (1) - had a kat which made it feel weird when having on the next down beat a don. I made it more consistent now by also changing 01:40:181 (2) - to kat.
[Oni]
00:12:481 (2) - kat as starter note would be a far more enjoyable entering to the stream pattern. I am prolly bad in Taiko but it feels much better having kat at this point. I'm not that happy about this, but it does have a distinctive sound at that very timeline, so I will arrange myelf with having a kat here.
00:36:981 (1) - d k k sounds pretty to me and give some an unique touch corresponding to the first loop of 00:32:381 - 00:38:781 - . This is actually a good suggestion, but I can't agree with it because the map is so heavily following the beats that it would contradict to what the dons are actually following and hence disturb the consistency.
00:37:581 - 0.91x has barely any effect here, I also believe it's not intended? Anyway, 0.92x rather seems what you want to have.Oh, yes. Accidently used x0.91
01:49:781 - 01:52:181 - Now you gotta explain me the idea or concept of that part. I see the usage of Big Kat notes.. mostly, I guess. but 01:49:781 (2) - for example is out of place, also 01:51:381 (3) - . I also would suggest to swap 01:51:581 (1,1,1,1) - . That would be the proper order since it make sense to stick with the same idea for the next few seconds. You are actually right, so I will just change it without much text. Only thing I didn't do is swapping the notes because I want to keep it consistent with the previous Ks.
Gonna leave this without an icon since I don't know if Ono wants to get more opinions. I have no objections in approving the taiko part of the mapset, so lemme know what you guys do.
Hm, I'm not quite sure if you ment it like this. Because if so, I would rather keep the pattern as it is since it's consitent to 00:12:481 (1) - and 00:24:281 (2) - and plays and sounds quite fine to me due to this. It is also fitting to those 3/4 sounds. One may argue why I didn't map 00:14:681 - then, but it is for contrast purpose between 1/2 <-> 1/4 sections.Okoratu wrote:
[ono's ono]
00:17:881 (2,1,2,3) - this improvisation is so counter intuitive, the way you were following drums previously kind of fucks up with reading this stuff because it seems to contradict what the song does
https://i.imgur.com/9iHVeZ4.png
would probably be more intuitive to do at this point? i think you should at least not do a quad in that place
Okoratu wrote:
who's okorin?