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SoundTeMP - Be Nice 'n Easy [Taiko|Osu]

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HappyRocket88

WISPG_G wrote:

HappyJazz's Easy

  • HappyRocket88
  1. 00:00:381 (1,2) - bad blanket xd if you'll move this slider 00:00:381 (1) - to x:228 y:248 could be much better. D= totally agree! >w<
  2. 00:06:781 (1) - good shape of slider, but rlu dont like double overlap with this circles 00:04:981 (2,3) - =( Yee, I tried to make it different here. /w\
  3. 00:09:181 (3,1) - with blanket this sliders could looks much better also you can stack end of this slider 00:09:981 (1) - with this 00:08:381 (2) - you can free make any shape of patterns here, because this little break 00:12:181 - let you place next part almost every where and that wont ruin your patterns or spacing Yeah, it was hard to make but I think I understood your concern :3
  4. 00:16:781 (2) - Looks like you are trying emphasize this beat 00:17:381 - with angle on slider, but there little problem. As you can see on that sreen sliderball placed a little NOT on angle xd I am sure you can improve it :3 I ynderstand, what moving points somewhere may ruin symmetry of this slider, but you can try make another shape, try it o/ OMG REALLY NICE CATCH! FIXED DESU NE POI ATASHIWA
  5. 00:19:581 (1) - here similar problem, Ohhh this one isn't really that bad imo, since it highlights nicely the instruments here
  6. 00:24:181 (3) - Are you sure about clap on red tick? Before you used 2nd and 4th white ticks o.o Removed that fancy unnecessary clap. ♥
  7. 00:30:181 (2) - move to x:96 y:139 and it will be perfect on angle of slider o.ob (try use ctrl+arrows without grid) ♥w♥/
  8. 00:40:181 - Looks like SB nicknames changed a little later o.o, new part start at begin of kiai or there? Ohhh actually, it represets the part where I finished mapping and when Eru starts mapping. >w< Nothing to do with the kiai itself. >w<
  9. 01:29:981 (1,2) - looks like here a little not smooth blanket[ D: Fixed as suggested. >w<
Thank you very much, WISP! o3o/
osu file format v14

[General]
AudioFilename: Be Nice 'n Easy.mp3
AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13181,25981,38781,64381,76881,77181,89981,107581,115581,141181
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:HappyJazz's Easy
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
BeatmapID:818547
BeatmapSetID:366807

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,69381,75741
2,112381,114141
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"happy.png",320,240
S,0,181,,0.5
M,0,181,1581,130.9091,431.4182,176.2909,431.4182
F,0,181,1581,0,1
F,0,981,39981,1
F,0,39981,40381,1,0
F,0,40381,89981,0
F,0,89981,90181,0,1
F,0,90181,112181,1
F,0,112181,112381,1,0
F,0,112381,114781,0
F,2,114781,115581,0,1
F,0,115581,133181,1
F,0,133181,133581,1,0
Sprite,Foreground,Centre,"eru.png",320,240
M,0,39981,,478.2546,125.2364
S,0,39981,,0.5
F,0,39981,40381,0,1
F,0,40381,64381,1
F,0,64381,69181,1,0
F,0,69181,77181,0
F,0,77181,77581,0,1
F,0,77581,89981,1
F,0,89981,90181,1,0
F,0,90181,133181,0
F,0,133181,133581,0,1
F,0,133581,139581,1,0.9
F,0,139581,141181,0.9,0
//Storyboard Sound Samples

[TimingPoints]
381,400,4,2,0,69,1,0
38781,-100,4,2,0,69,0,1
64381,-100,4,2,0,69,0,0


[Colours]
Combo1 : 209,12,41
Combo2 : 206,176,6
Combo3 : 11,88,174
Combo4 : 210,183,255

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Topic Starter
ErunamoJAZZ

WISPG_G wrote:

Hi o/
M4M xd

HappyJazz's Easy

  • ErunamoJAZZ
  1. 00:47:981 (4,1) - bad blanket :V fixed? xD
    Oh, thats it? lol

Hard
  1. 00:01:981 (1,4) - can we stack them? Who is afraid of little jump? xd I am xD
  2. 00:06:781 (1) - I think much better place this slider between this 00:05:581 (1,2) - slider and balance space between them. You can move for example to x:305: y:193 also blanket works here too xd and stack this 00:07:181 (2) - circle with this 00:05:581 (1) - slider and this pattern wiill be perfect o.ob good suggestion. Thanks!
  3. 00:07:381 (3) - if you'll accept prev suggestion you can move this slider around x:104 y:167 with blanket done
  4. 00:09:381 (3,4,5) - I believe you can make better triangle here :) yep
  5. 00:09:381 (3,4,1) - dont like this little space between them, but for now I have no ideas for you to improve it and dont ruin next patterns :( ~(o.o~)
    BUT you can do something like this improve this 00:09:381 (3,4,5) - triangle, balance space and ctrl+g them for flow in clockwise and with that flow you can easy stack 00:09:581 (4,1) - them with blanket, that could improve whole pattern and flow imo and that wont ruin next pattern because of 1/1 here 00:10:581 - hummm... nope, feels boring imo xD
  6. 00:14:681 (6,2,3) - balance space between them please done
  7. 00:26:581 (4,5,7) - ^ done
  8. 00:33:381 (5,6,7) - triangle please done
  9. 00:53:180 (1,2,3,4) - improve this pattern please space not balanced its not possible bc DS
    For me whole dif rhythm and patterns looks fine, but only 1 problem may be only for me, because this my mapping style /u\ This is balanced space between objects and sometimes things like this 00:53:180 (1,2,3,4) - hurts me =( I understand your ideas, they are relevant, but may be you can try make patterns more accurately? xd
NotEasy
  1. 00:09:981 (7,1) - for me this broking flow ._. jumm.. idk, I feel this fine, and you are the first saying this :/
  2. 00:28:181 (4,5) - meh what xD, Im following the bass here (Its cool for me xDD)
    Well... This dif looks much better than Hard xd patterns good, flow too, but style of mapping something around 2012 xd. Anyway nice, cant find anything wrong here.
Thats it from me. Good luck! o/
2k12 best style!!
thankyou very much WISPG_G!!, and sorry for late :S
Hollow Delta
From #modreqs asking for an expert modder. Which I'm not, but I'm gonna act like I am because I roll like that ;)

Easy
SPOILER
00:18:181 (3) - This note isn't snapped. Snap it please.
00:27:981 (3,1) - The flow here isn't very good because you have the player dragging 3, which is a fairly long slider, and then having to shoot back downwards. I recommend rotating this slider so it's horizontal, and placing it at the top, and then re-snapping the notes in this fashion: http://puu.sh/s2lR7/4a49dd32f1.jpg You won't need to adjust 2 of the next color if you snap the notes perfectly.
01:39:381 (4) - This doesn't sound right at all. Especially since the reverse is on such a weak beat, while the start and ends are on strong beats. I recommend removing the reverse, and adjust the slider so you can fit a hit circle at 01:40:981 - This compliments the song much better in my opinion.

Normal
SPOILER
02:12:381 (3,4) - Their's a held sound here. I think a slider starting and ending where these 2 circles are fits the song better.

Hard
SPOILER
00:19:181 (2,1) - I don't hear any exaggeration here, yet this jump suggests other wise. A ctrl + g on 2 should fix it.
01:38:781 (4,1) - Same as above, I think removing the reverse and placing a circle under the end of the slider is better.

NotEasy
SPOILER
00:16:681 (2,3) - Not a lot of exaggeration going on here, so I suggest overlapping the slider tail over these notes instead of with the head.
00:23:081 (2,3) - ^
I see these same scenarios throughout the map. I personally don't agree with the spacing between some of the 1/4, but if you have a logical reason for it then I don't see a reason for this to not be okay.
HappyRocket88

Bubblun wrote:

Easy
00:18:181 (3) - This note isn't snapped. Snap it please. TOTALLY AGREE HERE! sjlcnbsdjfs
00:27:981 (3,1) - The flow here isn't very good because you have the player dragging 3, which is a fairly long slider, and then having to shoot back downwards. I recommend rotating this slider so it's horizontal, and placing it at the top, and then re-snapping the notes in this fashion: http://puu.sh/s2lR7/4a49dd32f1.jpg You won't need to adjust 2 of the next color if you snap the notes perfectly. Hmmmm! I understand your reasoning but I'd like you to see it more in this way. Perhaps going over a straight line is easier for players but here the transitions calls somehow for these kind of flows. Therefore, after holding the slider of (3) the intuition of the cursor would suggest the next note goes in a clock-wise sense where players will click this motion more intuitive than if it were on the top.
01:39:381 (4) - This doesn't sound right at all. Especially since the reverse is on such a weak beat, while the start and ends are on strong beats. I recommend removing the reverse, and adjust the slider so you can fit a hit circle at 01:40:981 - This compliments the song much better in my opinion. YESSSSSSSSSSSSSSssssssssssssssssssssssssssss......
Thank you very much for modding. You cal yourself a new modder but frankly speaking you've looked things that don't even pro modders had pointed out before! :3 Keep the hard job.
BOMBAAAA un movimiento sensual (?)
osu file format v14

[General]
AudioFilename: Be Nice 'n Easy.mp3
AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13181,25981,38781,64381,76881,77181,89981,107581,115581,141181
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:HappyJazz's Easy
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
BeatmapID:818547
BeatmapSetID:366807

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
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//Break Periods
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F,0,133181,133581,0,1
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64381,-100,4,2,0,69,0,0


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Side
Sorry don't really like the idea of changing that to a slider so I'll keep it this way.

Thanks for checking though :v
Topic Starter
ErunamoJAZZ

Bubblun wrote:

From #modreqs asking for an expert modder. Which I'm not, but I'm gonna act like I am because I roll like that ;)

Hard
SPOILER
00:19:181 (2,1) - I don't hear any exaggeration here, yet this jump suggests other wise. A ctrl + g on 2 should fix it. I'm not agree, music feels different in each part, also, in play it does not feel like a jump, but as a "holding", usually players dont move away from slider head, so in play it feels fine.
01:38:781 (4,1) - Same as above, I think removing the reverse and placing a circle under the end of the slider is better. I change a bit the pattern to avoid the big jump

NotEasy
SPOILER
00:16:681 (2,3) - Not a lot of exaggeration going on here, so I suggest overlapping the slider tail over these notes instead of with the head. Not changed, sorry.
00:23:081 (2,3) - ^
I see these same scenarios throughout the map. I personally don't agree with the spacing between some of the 1/4, but if you have a logical reason for it then I don't see a reason for this to not be okay.
Thanks!!, and sorry for late response.
iYiyo
Hola :3 You told me that I can mod it even though it's on graveyard. But hey! You must rank it >.<

Larga vida a RO


  • [general]
  1. disable wid supp on easy hard and muzukashii
    ^Después me fijé que tenías sb así que nvm^

    [NotEasy]
  2. 00:02:981 (4,5,1) - un poco nazi, pero podrías copiar 4 y 5 y hacer que calce con 5 y 1. http://puu.sh/sSE81/6a7ab636a9.jpg
  3. 00:05:181 - Encuentro que este espacio no deberías saltartelo ya que hay un sonido fuerte ahí. Además que estás siendo un poco incosistente comparado con las otras partes similares donde si colocas una nota ahí.
  4. 00:16:381 (1,2,3) - 00:22:781 (1,2,3) - Estas son las únicas dos partes en esta sección que haces ese tipo de stack, lo cual no está mal pero encuentro que según lo que vienes haciendo, es más de esperar que el stack se encuentre en el tail que en el head del slider D:
  5. 00:13:581 (2,3) - 00:15:181 (3,4) - Acá usas un spacing muy similar, lo cual está bien, pero me llamó la atención que 00:21:581 (2,3) - acá usarás bastante más espacio. Personalmente preferiría que usarás 00:21:581 (2,3) - este spacing en los 2 primeros puntos que te mencioné también ya que le da un buen énfasis imo.
  6. 00:45:081 (7,3) - stack? no creo que estén así a propósito, sino deberías hacer más notorio el unstack según yo
  7. 00:50:781 (4,5,6,7) - Siento que este ritmo podría ser mejorado si así lo deseas. Lo que más me "molesta" es 00:51:381 (7) - este slider, donde siento que si colocas 2 notas quedaría mucho mejor para enfatizar 00:51:581 (1) - . Prueba con algo así? http://puu.sh/sSPtz/c7de54da89.jpg
  8. 01:01:181 (1,2) - Esta distancia es notoriamente más grande que el resto, sumándole que es de 1/4. Quizás podrías seguir un ritmo parecido a este? http://puu.sh/sSPzK/651073143d.jpg Además le estarías dando énfasis a 01:01:581 - y 01:02:381 - con notas lo cual encuentro que quedaría genial.
  9. 01:03:581 (1,1) - No sé si quede bien el nc spam aquí, por qué no mejor dejarles el mismo SV? No es que afecten tanto al gameplay, ni tampoco se nota mucho en la música que digamos...
  10. 01:07:581 (3) - NC?
  11. 01:09:881 (3,4,1) - Este tipo de transiciones me causan un poquito de ruido :/ La verdad uno esperaría más espacio entre 01:10:381 (4,1) - estos ambos ya que antes haces que 01:09:881 (3,4) - el espacio de estos sea mayor, con menos distancia en la línea de tiempo. No sé si me explico D: Viendo el resto de la sección, te recomendaría reducir 01:09:881 (3,4) - esto cambiando un poco el pattern quizás
  12. 01:23:481 (6) - Que el tail esté justo en un tick blanco fuerte siento que queda un poquito off. Podrías probar haciendo una nota + 1/4 slider o algo similar
  13. 01:24:781 (1,2,3,4,5) - 01:25:781 (1,2,3,4,5) - Ambos podrías aumentarlos en un 1,1x o 1,2x con ctrl+shift+s ya que actualmente se ven como muy pegados, y aumentarles el DS no aumenta el sr, quizás en un 0,01 o por ahí

    [hard]
  14. 00:05:181 - similar as in insane
  15. 00:35:381 (4,5) - El flow que tiene esto actualmente me causa un poco de incomodidad ya que los movimientos no soy muy suaves por así decirlo. Podrías hacer algo así? http://puu.sh/sSQzA/b96d403129.jpg
  16. 00:52:781 (4,5,1) - hacer ds homogéneo?
  17. 01:51:981 (4,5,6) - siento que estás desaprovechando el fuerte énfasis que da la música en 01:52:181 - . Quizás podrías probar con un ritmo como este? http://puu.sh/sSQZl/86823e872f.jpg
  18. 01:58:781 (9) - NC debería ser acá no?

    [side's]
  19. 00:25:381 (4) - Feels too crowded of notes, maybe removing this would be better?
  20. 01:29:181 - not an issue but usless green line xd
  21. 01:40:981 (3) - I guess making this as large as 01:39:381 (1) - would be better because right now feels a bit awkward to follow 01:41:981 (4) - since you don't do this before D: Then maybe add a note 01:42:381 - here
  22. 02:01:981 - maybe add a spinner here? till 02:03:581 - i guess
  23. 02:11:781 (1,2) - ctrl+g the rhythm? So it's similar from 02:08:581 (1,2) -

    [ez]
  24. 00:06:781 (1,2) - bit nazi but improve blanket?
  25. 01:39:181 (4,5) - Encuentro que este ritmo está un poco off para lo que debería ser una easy D: Por qué no pruebas con un ritmo parecido a este? http://puu.sh/sSRXn/5f7cede218.jpg

Espero haber ayudado en algo! Suerte rankeándolo :D

ayy 300th post

pd: si vas a tratar de rankear algún otro tema de soundtemp, feel free to tell me and i can do a gd for you c:
HappyRocket88
FIXED BOTH! >w<

Thank you very much for the mod, señor Yiyo! :3
osu file format v14

[General]
AudioFilename: Be Nice 'n Easy.mp3
AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13181,25981,38781,64381,76881,77181,89981,107581,115581,141181
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:HappyJazz's Easy
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
BeatmapID:818547
BeatmapSetID:366807

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,69381,75741
2,112381,114141
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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F,0,112381,114781,0
F,2,114781,115581,0,1
F,0,115581,133181,1
F,0,133181,133581,1,0
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S,0,39981,,0.5
F,0,39981,40381,0,1
F,0,40381,64381,1
F,0,64381,69181,1,0
F,0,69181,77181,0
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F,0,89981,90181,1,0
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F,0,133181,133581,0,1
F,0,133581,139581,1,0.9
F,0,139581,141181,0.9,0
//Storyboard Sound Samples

[TimingPoints]
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38781,-100,4,2,0,69,0,1
64381,-100,4,2,0,69,0,0


[Colours]
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Combo3 : 11,88,174
Combo4 : 210,183,255

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Topic Starter
ErunamoJAZZ

iYiyo wrote:

Hola :3 You told me that I can mod it even though it's on graveyard. But hey! You must rank it >.<

Larga vida a RO


  • [general]
  1. disable wid supp on easy hard and muzukashii
    ^Después me fijé que tenías sb así que nvm^

    [NotEasy]
  2. 00:02:981 (4,5,1) - un poco nazi, pero podrías copiar 4 y 5 y hacer que calce con 5 y 1. http://puu.sh/sSE81/6a7ab636a9.jpg Por cuidado de no dejar el spacing inconsistente, no se puede poner tal cual como me sugieres, pero lo pulí un poco.
  3. 00:05:181 - Encuentro que este espacio no deberías saltartelo ya que hay un sonido fuerte ahí. Además que estás siendo un poco incosistente comparado con las otras partes similares donde si colocas una nota ahí. Fijate que estoy siguiendo un sonido que ya es bastante prominente. Es cierto que mantener ritmos que se ajusten a los beats es importante, pero no es una regla escrita en piedra. Cuando hay sonidos que son más interesantes o importantes (como en este caso), no hay ningún inconveniente en seguirlos desde que sean legibles.
  4. 00:16:381 (1,2,3) - 00:22:781 (1,2,3) - Estas son las únicas dos partes en esta sección que haces ese tipo de stack, lo cual no está mal pero encuentro que según lo que vienes haciendo, es más de esperar que el stack se encuentre en el tail que en el head del slider D: lel, no son los únicos en 00:55:581 (4,5,6) - también hay. Sin cambios, este tipo de patrón me gusta, y no muchos mapas actuales lo usan.
  5. 00:13:581 (2,3) - 00:15:181 (3,4) - Acá usas un spacing muy similar, lo cual está bien, pero me llamó la atención que 00:21:581 (2,3) - acá usarás bastante más espacio. Personalmente preferiría que usarás 00:21:581 (2,3) - este spacing en los 2 primeros puntos que te mencioné también ya que le da un buen énfasis imo. Esta sugerencia no es tan buena idea, porque justo en 00:21:781 (3) - es sonido es más intenso que en los otros dos.
  6. 00:45:081 (7,3) - stack? no creo que estén así a propósito, sino deberías hacer más notorio el unstack según yo Bueno, el stack manual está ahí porque el juego no lo pone automáticamente. Según los testplays que he hecho (que por cierto, son bastantes), la gente es capaz de leer esto sin mayores problemas.
  7. 00:50:781 (4,5,6,7) - Siento que este ritmo podría ser mejorado si así lo deseas. Lo que más me "molesta" es 00:51:381 (7) - este slider, donde siento que si colocas 2 notas quedaría mucho mejor para enfatizar 00:51:581 (1) - . Prueba con algo así? http://puu.sh/sSPtz/c7de54da89.jpg Me convenciste. Pls, juégalo y me cuentas cómo te pareció :3
  8. 01:01:181 (1,2) - Esta distancia es notoriamente más grande que el resto, sumándole que es de 1/4. Quizás podrías seguir un ritmo parecido a este? http://puu.sh/sSPzK/651073143d.jpg Además le estarías dando énfasis a 01:01:581 - y 01:02:381 - con notas lo cual encuentro que quedaría genial. Lo siento, no me agrada así u.u
  9. 01:03:581 (1,1) - No sé si quede bien el nc spam aquí, por qué no mejor dejarles el mismo SV? No es que afecten tanto al gameplay, ni tampoco se nota mucho en la música que digamos... No lo sé, creo que sí hace falta porque el cambio en la velocidad afecta la legibilidad también. Lo dejaré así por ahora.
  10. 01:07:581 (3) - NC? nope, no creo que haga falta ya que la numeración llega hasta 4 apenas.
  11. 01:09:881 (3,4,1) - Este tipo de transiciones me causan un poquito de ruido :/ La verdad uno esperaría más espacio entre 01:10:381 (4,1) - estos ambos ya que antes haces que 01:09:881 (3,4) - el espacio de estos sea mayor, con menos distancia en la línea de tiempo. No sé si me explico D: Viendo el resto de la sección, te recomendaría reducir 01:09:881 (3,4) - esto cambiando un poco el pattern quizás. No siento que sea necesario, Ya que el patrón es simétrico, se hace fálcil de seguir.
  12. 01:23:481 (6) - Que el tail esté justo en un tick blanco fuerte siento que queda un poquito off. Podrías probar haciendo una nota + 1/4 slider o algo similar Es porque la música que pone off ahí también.
  13. 01:24:781 (1,2,3,4,5) - 01:25:781 (1,2,3,4,5) - Ambos podrías aumentarlos en un 1,1x o 1,2x con ctrl+shift+s ya que actualmente se ven como muy pegados, y aumentarles el DS no aumenta el sr, quizás en un 0,01 o por ahí Sin cambios xD

    [hard]
  14. 00:05:181 - similar as in insane Same as before
  15. 00:35:381 (4,5) - El flow que tiene esto actualmente me causa un poco de incomodidad ya que los movimientos no soy muy suaves por así decirlo. Podrías hacer algo así? http://puu.sh/sSQzA/b96d403129.jpg Lo siento, el flow yo lo siento bastante suave ya.
  16. 00:52:781 (4,5,1) - hacer ds homogéneo? Nope, la música sugiere un jump acá.
  17. 01:51:981 (4,5,6) - siento que estás desaprovechando el fuerte énfasis que da la música en 01:52:181 - . Quizás podrías probar con un ritmo como este? http://puu.sh/sSQZl/86823e872f.jpg Okay. me dices qué tal te parece pls :3
  18. 01:58:781 (9) - NC debería ser acá no? Si escuchas cómo va la música, vas a ver que se siente más natural el NC ahí.

Espero haber ayudado en algo! Suerte rankeándolo :D

ayy 300th post

pd: si vas a tratar de rankear algún otro tema de soundtemp, feel free to tell me and i can do a gd for you c:
Muchas gracias por el mod!!! (btw, Side habla español xDD)


------


Thanks! PAN!!
Side
Bueeeno supongo que puedo responder en ingles xd

iYiyo wrote:

[side's]
*00:25:381 (4) - Feels too crowded of notes, maybe removing this would be better? I don't really want to because the sound there is too strong to ignore imo
*01:29:181 - not an issue but usless green line xd oyea lul
*01:40:981 (3) - I guess making this as large as 01:39:381 (1) - would be better because right now feels a bit awkward to follow 01:41:981 (4) - since you don't do this before D: Then maybe add a note 01:42:381 - here Not a bad suggestion but I also don't want to ignore that clap at 01:41:581 -
*02:01:981 - maybe add a spinner here? till 02:03:581 - i guess Feels forced =/ break by now feels better to
*02:11:781 (1,2) - ctrl+g the rhythm? So it's similar from 02:08:581 (1,2) - Also not a bad suggestion but instead I'll ctrl+g 02:08:581 (1,2) - this cuz it plays better!
Gracias! :DDD

nais and izzi
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:Side's Normal
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
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Topic Starter
ErunamoJAZZ
Updated!

Orz, I do not want to lose the hope to rank this :(
Why are BNs so lazy? >_>
iYiyo

ErunamoJAZZ wrote:

iYiyo wrote:



  • [NotEasy]
  1. 00:50:781 (4,5,6,7) - Siento que este ritmo podría ser mejorado si así lo deseas. Lo que más me "molesta" es 00:51:381 (7) - este slider, donde siento que si colocas 2 notas quedaría mucho mejor para enfatizar 00:51:581 (1) - . Prueba con algo así? http://puu.sh/sSPtz/c7de54da89.jpg Me convenciste. Pls, juégalo y me cuentas cómo te pareció :3 Nice, Aunque quizás que hayan quedado 00:51:481 (9,1) - separados puede confundir un poco, yo al menos los pegaría más, pero de todas maneras está bien :3

    [hard]
  2. 01:51:981 (4,5,6) - siento que estás desaprovechando el fuerte énfasis que da la música en 01:52:181 - . Quizás podrías probar con un ritmo como este? http://puu.sh/sSQZl/86823e872f.jpg Okay. me dices qué tal te parece pls :3 Plays gooood o.o=b
Muchas gracias por el mod!!! (btw, Side habla español xDD) loool, no sé por qué pensé que era Italia >.< Bueno ahora ya sé xdd
Star~

edit:

ErunamoJAZZ wrote:

Updated!

Orz, I do not want to lose the hope to rank this :(
Why are BNs so lazy? >_>
They're not lazy, (well some are xd) they just don't get to your map properly D:
Okoratu
no idea if i should m4m for the taikos too but i'm doing it anyways you can't stop me












the set i'd need a mod on is https://osu.ppy.sh/s/347023

[general]
01:55:481 - i think this is way more characteristic for this song consider making it your preview point

[noteasy]
not really the best difficulty name because it doesn't really say anything about what it is like a normal would also be "noteasy" so yeah not too much of a fan of that, could be easily more descriptive

od setting is weirdly accurate, just go for 8 the 0.3 difference won't make any difference

  1. 00:12:981 (9) - is really hard to interpret but i don't have any more simple alternative at hand that would still make sense so im basically just saying that i think this is unnecissarily hard to comprehend
  2. 00:14:581 (5,1) - could move this somewhere where it doesn't overlap 4? i think that would look more neat
  3. 00:23:981 (6,1,2) - http://i.imgur.com/s1rnwxM.png i think an active rhythm with clicking doubles represents the song wayyy better in this point
    certain spots like 00:25:281 - 00:25:881 - sound like you forgot claps
  4. 00:45:081 (7,1,2,3) - i think this is unnecessarily difficult to read, moving at least the last circle because it kinda can be confused for something in the stack of 7 and 1 would be better i think
  5. 00:51:481 (9,1) - you don't really use streamjumps at all in the difficulty so i think getting rid of this one is for the best
  6. 01:01:181 (1,2) - the main thing that is happening is the thing you put on the end of 1, a rhythm like http://i.imgur.com/Uw81lml.png would represent the song better while making the melody that is followed predictable
  7. 01:07:581 (3,4) - this isn't at all what the song suggests doing here. http://i.imgur.com/0zEnTTA.png a thing like this would be way closer while remaining very simple
  8. 01:23:481 (6) - the song is doing dumb 1/6 here, though i just wouldn't recommend ending the slider in the downbeat like that or at least fixing its timing/length
  9. 01:26:381 (4,5) - since you're following the melody and that thing is doing a triple here im wondering why you decided against following the melody on this?
  10. 01:32:381 (1) - what is this combo for
  11. 02:16:381 (1,2,3) - due to the way you structured previous patterns this thing is really easy to misread as 1/4 between 1,2 so i think you may want to unstack that
[hard]
with the amount of 1/4 in insane i think this diffi s cleearly lacking active 1/4 and has too many of 00:38:581 (1) - these things, alternating between triples and 1/4 sliders would be way better for starters
  1. 00:05:581 (1) - this is completely offthrowing because you were ignoring all the clap stuff so i think forcing this clap on players just isn't worth it so i'd recommend just mapping 00:05:781 - only
  2. 00:10:281 (2) - no idea what you mapped this slider head to the next white tick is way more interesting than it
  3. 00:27:381 (6,7) - you should do these more often, they're fun to play but you have so few of them :(
  4. 00:29:781 (6) - could use more combos i think
  5. 00:40:181 (6) - the ones without melody backing seem very forced to me
  6. 01:22:581 (2) - i think the effect of the whole 1/2 slider stuff would be way more noticable if this was deleted
  7. 01:32:781 (5) - melody stops in 01:32:981 - and slider continues past it which is potentially weird, just getting rid of 01:31:781 (1,2) - and moving the 3 sliders back on the timeline would kinda solve this problem wouldn't it? then it'd do http://i.imgur.com/qNGkdHk.png
  8. 02:14:781 (1,2,3) - you should either do this more often or not at all, introducing something after 2 minutes of playtime is pretty odd imo
[slider's normal]
the diff has the "i need to map as many sounds as possible syndrome"
following a slider is way more stressful than just clicking a circle once so i think one of the major issues is that you just give people a lot of the same to follow.
i think you do 00:06:381 (6) - this kind of thing too often and should just have a few of these be circles 01:45:981 (1,2,3,4) - or doing this kind of thing more often where you have a bunch of circles in a row, right now you just seem to be doing twice as many sliders as circles which kinda takes away a lot of opportunities for you to vary stuff up a bit and makes the diff less interesting.

a few spots that really desperately need this are going to be listed below:
00:21:181 (4,5,6,1,2,3,4,5,1,2,3,4,5,1) - give people some room to breathe please ;_;
00:15:581 (4,5,1,2,3,4,5) - not as severe
00:47:581 (4,5,1,2,3,4,5,6,1,2,3) - zz

generally speaking trying to balance out the armount of circles and sliders will give you a way more balanced difficulty in general and will also allow you to make more interesting things

other things
  1. 01:20:981 - may as well have this be breaktime, you're just kinda left wondering what's going on lol
  2. 02:01:981 - i see why you'd want a break here but just having one so shortly towards the end is kinda weird you like stop to start and stop again, consider mapping it out
  3. 02:00:581 (4,5,6,7) - has the most 1/2 clicks in a row in the diff but for this to be the point where people are most pressured doesn't make the most sense and the second time this rhythm happens in 02:13:981 (7) - you map it completely differently
[actualeasy]
sb:
the way names change in/around 00:38:781 - is weird, i would prefer to have erunamo's name at the beginning of the part and not at like 00:40:381 - simply because that would fit the structure of the song way better
HR:
  1. 00:05:781 (4) - would avoid this as a thing entirely. diffspecific testing showed that objects loading underneath other objects, especially if it's circles or sliderheads can cause people to be thrown off a lot
  2. 00:11:781 (3) - 00:34:381 (1) - ^ similar albeit not as extreme.
  3. 00:18:181 (3) - beginners stsruggle a lot with interpreting what kind of timing a slider is if it's as short as at this sv so i'd prefer if you avoided 1/2 sliders at all costs in this difficulty because of that.
  4. 01:41:581 - may want to insert breaktime here so people aren't left hanging and wondering what's happening
  5. 01:29:981 (1,2) - a way more useful rhythm for this would be http://i.imgur.com/GvVVurW.png because right now you semifollow everything so i'd recommend following the guitar doing it's thing, you do the same kind of thing for 01:33:181 (1,2,3,4) - already so i think that would make your part more coherent as well
  6. 01:36:381 (1,2,3) - this seems forcibly simplified
  7. 01:55:581 (1,2) - this is kind of the most boring rhythm you could take for this, something like http://i.imgur.com/m1eQt22.png would probably be way more interesting to follow
  8. 02:10:181 (2) - similarly to the last 2 points i think taking the repeat off here and adding a circle in 02:11:181 - would follow the song way better
erunamo:
  1. 00:51:581 (1,2) - why is this entire part so drastically different from how 00:39:181 - was done? i literally see no reason for it and stuff like 00:57:981 (1,2,3) - seems ultraforced
    overall the 2nd half of this part htrows off the balance within the kiai a lot
  2. 02:17:181 (5,6) - could just simplify to http://i.imgur.com/8GSX6Cz.png
  3. 02:19:581 (1) - no idea what this is supposed to follow to be honest
[oni]
i find the first finisher section kind of unnecessary to have most of these as finishers
especially stuff like 00:01:581 (2,3,4,5,1) - where finisher and notes are just next to each other seem to be a bit over the top to me (you could just delete 00:01:881 - and 00:08:281 - due to calmness of the section imo

  1. 00:24:681 (2,1) - idk why you're suddenly inversing the way you map the claps in the song but the clap is on 00:24:781 - so i think a dk would be way more intuitive than that
  2. 00:49:781 (1) - contrary to the previous iterations pitch here is going up instead of down like 00:40:181 - 00:43:381 - etc so i think changing this to k would fit that better
  3. 00:44:381 - idk a k would fit much better
  4. 01:03:781 - i think the next two k would be way more stressed if this note was deleted which would contribute to the effect they have in the song
  5. 01:28:381 - to 01:36:381 - feels very iffy and forced as a "mostly k section" especially things like 01:33:581 (1,2,3,4,5,6,7) - , 01:34:781 - the bit that has a few d thrown into the pot feels much more natural to play because it doesn't bomb you with 80% volume k's while doing so all the time
  6. 01:31:081 - the main melody is having a rest in this place so i'd recommend moving this one to 01:30:881 - so that you represent that
  7. 01:49:181 - i think having this one as a k would map the melody a bit better or really having any of the 3 d around this spot as a k to represent melody would be better
  8. 02:09:781 - this is like the only D on a melody bit in this kiai section and that makes it seem really out of place
[muzukashii]
  1. 00:17:981 - having this be more complex than anything in the first kiai seems unintentional and if it isn't it's pretty weird mapdesign wise
  2. 00:30:981 - having these as k only seems so odd considering everything around this pattern
  3. 01:55:581 - leaving this out seems odd *albeit understandable from the standpoint of not wishing to have a finisher in the beginning of a pattern
  4. 01:55:581 - to 02:04:981 - doesn't really have any finishers at all which makes the part itself a bit less interesting, especially since it's kiai and the first kiai had way more evenly spread finishers so i think using a few in this section could make it more interesting overall.
[]

cool set, would push it forward if the stuff in normal / easy gets either explained exhaustively or adjusted, otherwise ignore the star.
Side

Okorin wrote:

[slider's normal]
the diff has the "i need to map as many sounds as possible syndrome" ye xd
following a slider is way more stressful than just clicking a circle once so i think one of the major issues is that you just give people a lot of the same to follow.
i think you do 00:06:381 (6) - this kind of thing too often and should just have a few of these be circles 01:45:981 (1,2,3,4) - or doing this kind of thing more often where you have a bunch of circles in a row, right now you just seem to be doing twice as many sliders as circles which kinda takes away a lot of opportunities for you to vary stuff up a bit and makes the diff less interesting. Replaced some 1/2 sliders with notes

a few spots that really desperately need this are going to be listed below:
00:21:181 (4,5,6,1,2,3,4,5,1,2,3,4,5,1) - give people some room to breathe please ;_;
00:15:581 (4,5,1,2,3,4,5) - not as severe
00:47:581 (4,5,1,2,3,4,5,6,1,2,3) - zz

I remapped a few sections I forget which but probably some of those in there for similar reasons stated above and pattern changes that couldn't easily be adjusted. It's kinda hard not to go over the same parts when using repeats to simplify 3/4 rhythms. Regardless I did change a lot of patterns around the kiai and afterward for similar reasons so hopefully that's good enough :v

generally speaking trying to balance out the armount of circles and sliders will give you a way more balanced difficulty in general and will also allow you to make more interesting things armount

other things
  1. 01:20:981 - may as well have this be breaktime, you're just kinda left wondering what's going on lol thought I had one before kek
  2. 02:01:981 - i see why you'd want a break here but just having one so shortly towards the end is kinda weird you like stop to start and stop again, consider mapping it out Uh...I can't really map this section due to 02:01:981 - 02:03:581 - being pretty silent in regards to rhythm. The guitar picks up again around 02:02:581 - but feels kinda outta place to map to this considering how it sounds here 02:03:781 - and simplifying that's gonna be annoying. I'd rather have the break to represent the pause in the synthy whatever instrument that I was mapping to before. That said I did shorten the break to 02:06:581 - in order to map to said instrument.
  3. 02:00:581 (4,5,6,7) - has the most 1/2 clicks in a row in the diff but for this to be the point where people are most pressured doesn't make the most sense and the second time this rhythm happens in 02:13:981 (7) - you map it completely differently changed the 2nd and 3rd note to a 1/2 slider
Ur lucky I didn't read that last part before going through the mod :^)
Thanks alaqat!! :D

totally didnt post without the update and edit a minute later
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
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Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:Side's Normal
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
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BeatmapSetID:366807

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
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HappyRocket88
Rin

Okorin wrote:

[actualeasy] HR:
  1. 00:05:781 (4) - would avoid this as a thing entirely. diffspecific testing showed that objects loading underneath other objects, especially if it's circles or sliderheads can cause people to be thrown off a lot - Disagree. The angle of curve might be a bit high but I don't believe they would get struggle with this after seeing the slider-path /w\
  2. 00:11:781 (3) - 00:34:381 (1) - ^ similar albeit not as extreme.
  3. 00:18:181 (3) - beginners stsruggle a lot with interpreting what kind of timing a slider is if it's as short as at this sv so i'd prefer if you avoided 1/2 sliders at all costs in this difficulty because of that.
  4. 01:41:581 - may want to insert breaktime here so people aren't left hanging and wondering what's happening
  5. 01:29:981 (1,2) - a way more useful rhythm for this would be http://i.imgur.com/GvVVurW.png because right now you semifollow everything so i'd recommend following the guitar doing it's thing, you do the same kind of thing for 01:33:181 (1,2,3,4) - already so i think that would make your part more coherent as well You're right, but for variation purposes, I think it's nicely to vary the rhythm here by doing these 3/2 sliders which I believe will lead to beginners enhance pleasantly the transition of patterns here.
  6. 01:36:381 (1,2,3) - this seems forcibly simplified
  7. 01:55:581 (1,2) - this is kind of the most boring rhythm you could take for this, something like http://i.imgur.com/m1eQt22.png would probably be way more interesting to follow I see what you mean, but frankly speaking, I guess it would be a bit monotnous to repeat the same transition over and over along the map
  8. 02:10:181 (2) - similarly to the last 2 points i think taking the repeat off here and adding a circle in 02:11:181 - would follow the song way better Same reasoning. Hope it's not too boring to use 3/2 sliders here instead to keep the density of the previous segment.
Thank you very much for the mod!
Will do changes if my reasoning weren't enough to convince you. :3
Y como me compongo yo el día de hoy? Y COMO ME COMPONGO YO EL DIA DE MAÑANA
osu file format v14

[General]
AudioFilename: Be Nice 'n Easy.mp3
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[Editor]
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[Metadata]
Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:HappyJazz's Easy
Source:Ragnarok Online
Tags:HappyRocket88 Side OnosakiHito
BeatmapID:818547
BeatmapSetID:366807

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,69381,75741
2,101181,101941
2,112381,114141
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"happy.png",320,240
S,0,181,,0.5
M,0,181,1581,130.9091,431.4182,176.2909,431.4182
F,0,181,1581,0,1
F,0,981,39981,1
F,0,39981,40381,1,0
F,0,40381,89981,0
F,0,89981,90181,0,1
F,0,90181,112181,1
F,0,112181,112381,1,0
F,0,112381,114781,0
F,2,114781,115581,0,1
F,0,115581,133181,1
F,0,133181,133581,1,0
Sprite,Foreground,Centre,"eru.png",320,240
M,0,39981,,478.2546,125.2364
S,0,39981,,0.5
F,0,39981,40381,0,1
F,0,40381,64381,1
F,0,64381,69181,1,0
F,0,69181,77181,0
F,0,77181,77581,0,1
F,0,77581,89981,1
F,0,89981,90181,1,0
F,0,90181,133181,0
F,0,133181,133581,0,1
F,0,133581,139581,1,0.9
F,0,139581,141181,0.9,0
//Storyboard Sound Samples

[TimingPoints]
381,400,4,2,0,69,1,0
38781,-100,4,2,0,69,0,1
64381,-100,4,2,0,69,0,0


[Colours]
Combo1 : 209,12,41
Combo2 : 206,176,6
Combo3 : 11,88,174
Combo4 : 210,183,255

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Topic Starter
ErunamoJAZZ

Okorin wrote:

no idea if i should m4m for the taikos too but i'm doing it anyways you can't stop me

aaahahahahaha









the set i'd need a mod on is https://osu.ppy.sh/s/347023

[general]
01:55:481 - i think this is way more characteristic for this song consider making it your preview point ugg, but I want the intense part :(

[noteasy]
not really the best difficulty name because it doesn't really say anything about what it is like a normal would also be "noteasy" so yeah not too much of a fan of that, could be easily more descriptive Song name is "be nice and easy", this insane is nice but not easy, xDD

od setting is weirdly accurate, just go for 8 the 0.3 difference won't make any difference sincerely, I don't remember why I piked 7.7 xDDD, I wanna use 7.5, because this have many triples and streams (and, for smooth spread)

  1. 00:12:981 (9) - is really hard to interpret but i don't have any more simple alternative at hand that would still make sense so im basically just saying that i think this is unnecissarily hard to comprehend Its easy in play, not problematic (I take a lot of testplays, Im 100% sure of this)
  2. 00:14:581 (5,1) - could move this somewhere where it doesn't overlap 4? i think that would look more neat okay, done
  3. 00:23:981 (6,1,2) - http://i.imgur.com/s1rnwxM.png i think an active rhythm with clicking doubles represents the song wayyy better in this point humm... sorry, I dont want circles doubles for this map, I tried to avoid those u.u
    certain spots like 00:25:281 - 00:25:881 - sound like you forgot claps I think they feel very soft to use, that was I didn't placed claps
  4. 00:45:081 (7,1,2,3) - i think this is unnecessarily difficult to read, moving at least the last circle because it kinda can be confused for something in the stack of 7 and 1 would be better i think
    hmmm did you mean some like this?
  5. 00:51:481 (9,1) - you don't really use streamjumps at all in the difficulty so i think getting rid of this one is for the best hai desu!
  6. 01:01:181 (1,2) - the main thing that is happening is the thing you put on the end of 1, a rhythm like http://i.imgur.com/Uw81lml.png would represent the song better while making the melody that is followed predictable okay, I made something about this :P
  7. 01:07:581 (3,4) - this isn't at all what the song suggests doing here. http://i.imgur.com/0zEnTTA.png a thing like this would be way closer while remaining very simple hhmm... Okay
  8. 01:23:481 (6) - the song is doing dumb 1/6 here, though i just wouldn't recommend ending the slider in the downbeat like that or at least fixing its timing/length humm... idk.. I am not sure about this 1/6, If we were strict, That will be "at 1/16"?, I feel 1/6 a bit off (and a bit weird), 1/4 is off too, but feels less weird. About slider tail in downbeat, I feel this appropriate here, because music stop here, and the beat is not really strong.
  9. 01:26:381 (4,5) - since you're following the melody and that thing is doing a triple here im wondering why you decided against following the melody on this? because 01:24:781 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - is similar to 01:17:781 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) -
  10. 01:32:381 (1) - what is this combo for Its for avoid long combo (15 feels very long imo). It is a good place bc music start to low in tone here
  11. 02:16:381 (1,2,3) - due to the way you structured previous patterns this thing is really easy to misread as 1/4 between 1,2 so i think you may want to unstack that Looking testplays, I cant remember if any people miss here, I think not but Im not 100% sure. Anyway, I think common Insane players will read it with not problems (except if they are napping xD)
[hard]
with the amount of 1/4 in insane i think this diffi s cleearly lacking active 1/4 and has too many of 00:38:581 (1) - these things, alternating between triples and 1/4 sliders would be way better for starters I'm not 100% agree, I feel this hard with not many triples is better for spread because speed: Kiai section feels very fast, adding triples there will be not nice imo
  1. 00:05:581 (1) - this is completely offthrowing because you were ignoring all the clap stuff so i think forcing this clap on players just isn't worth it so i'd recommend just mapping 00:05:781 - only My intention with this slider is not for clap, but for 00:05:781 - This sound feels cool in a slider tail, its why I placed this there.
  2. 00:10:281 (2) - no idea what you mapped this slider head to the next white tick is way more interesting than it That is because guitar strings, in preparation to 00:11:781 (1,2,3) -
  3. 00:27:381 (6,7) - you should do these more often, they're fun to play but you have so few of them :( xD, agree, changed (repeat slider instead circle)
  4. 00:29:781 (6) - could use more combos i think yep, done
  5. 00:40:181 (6) - the ones without melody backing seem very forced to me Idk, I listen a "tu ru run", the ru is in slider tail.
  6. 01:22:581 (2) - i think the effect of the whole 1/2 slider stuff would be way more noticable if this was deleted Yes, completely agree
  7. 01:32:781 (5) - melody stops in 01:32:981 - and slider continues past it which is potentially weird, just getting rid of 01:31:781 (1,2) - and moving the 3 sliders back on the timeline would kinda solve this problem wouldn't it? then it'd do http://i.imgur.com/qNGkdHk.png Done
  8. 02:14:781 (1,2,3) - you should either do this more often or not at all, introducing something after 2 minutes of playtime is pretty odd imo, Sorry, Im not agree


[actualeasy]
sb:
the way names change in/around 00:38:781 - is weird, i would prefer to have erunamo's name at the beginning of the part and not at like 00:40:381 - simply because that would fit the structure of the song way better
Agree and fixed

erunamo:
  1. 00:51:581 (1,2) - why is this entire part so drastically different from how 00:39:181 - was done? i literally see no reason for it and stuff like 00:57:981 (1,2,3) - seems ultraforced
    overall the 2nd half of this part htrows off the balance within the kiai a lot
    Its true, I remaped this in a better way.
  2. 02:17:181 (5,6) - could just simplify to http://i.imgur.com/8GSX6Cz.png done
  3. 02:19:581 (1) - no idea what this is supposed to follow to be honest xDD, I did a fix and change the shape a bit

[]

cool set, would push it forward if the stuff in normal / easy gets either explained exhaustively or adjusted, otherwise ignore the star.
Thank you very much Okoratu-chin n.n
OnosakiHito

xtrem3x wrote:

SPOILER
Special


General:

don = d
kat = k
Big Don = D
Big Kat = K

Why BG title in 1024x768?
el Mp3 es variable, no sería mejor cambiarlo a algo de 192kbps?


Ono's Muzukashii

  • 00:12:581 - triple with a single color ... (this criteria was changed ._.) oox isn't hard at all when it stands alone. This criteria got never changed. It was just an recommendation in the past to keep it simple.

    00:18:081 - this triple seems innapropriate ... have more sound in next triples. Not sure what you mean with inappropriate, but should be no problem here especially since it stays in connection with upcoming tripplets.

    00:51:981 - I think this note does not follow a sound, delete it. It doesn't, but that's not what I intend to do at all. It is evenly used and in connection with upcoming duplet, so it should be fine here.

    00:52:981 - this part have sound for a triple. Finish is fine as well.

    00:55:181 - Same as 00:51:981-
    00:58:381 - Same same as before

    02:15:981 - ---> (?) Looks good. Changed.

    02:20:381 - this last section can be ... d k d d K (consistence with Oni) Consistency to Oni doesn't matter, but sounds better yeah. Changed.


Ono's Oni

  • 00:53:181 - It's weird, but I feel that in this part missing a note. Should be fine as it is since that sounds in the song gives a good opportunity for a emphasized break.

    00:55:681 - Move this note to 00:55:781- and... This should be actually already, as it fits to the song.
    00:56:381 - add d note here ... (same reason as 00:53:181- ) Same as above.

    00:59:681 - add d note here There is no reason for me to add a d here.
    01:00:081 - move this to 01:00:181- ... I feel that there are many empty spaces that are exploitable Need to think about this one.

    01:48:381 - in this part can be ddk k d d k ... for high specific sounds. Used Okorin's suggestion instead.

    02:03:781 -this part seems apt to have a stream 1/6 of 7 notes (for the guitar sound) but it would be very rare, then discarded.

    02:09:581 (1,1) - dK (?) Used k K instead.

    02:13:381 - this part is more consistent with d k d k d d d (?) should be fine as it is.

Okorin wrote:

SPOILER
[oni]
i find the first finisher section kind of unnecessary to have most of these as finishers
especially stuff like 00:01:581 (2,3,4,5,1) - where finisher and notes are just next to each other seem to be a bit over the top to me (you could just delete 00:01:881 - and 00:08:281 - due to calmness of the section imo

  1. 00:24:681 (2,1) - idk why you're suddenly inversing the way you map the claps in the song but the clap is on 00:24:781 - so i think a dk would be way more intuitive than that I will think about this. The reof your suggestions I applied.ed.
[muzukashii]
  1. 00:17:981 - having this be more complex than anything in the first kiai seems unintentional and if it isn't it's pretty weird mapdesign wise That's not a problem at all. A kiai can be even emphasized by having easier patterns when difference is big. Here howere, the partten has no connection to the kiai anyway, so it has no effect either to it.
  2. 00:30:981 - having these as k only seems so odd considering everything around this pattern changed
  3. 01:55:581 - leaving this out seems odd *albeit understandable from the standpoint of not wishing to have a finisher in the beginning of a pattern Hm. We shouldn't ignore important tones in a song, but I believe that's not the case here, especially since the main melody of the kiai starts one tick later anyway. That's what I had an eye on.
  4. 01:55:581 - to 02:04:981 - doesn't really have any finishers at all which makes the part itself a bit less interesting, especially since it's kiai and the first kiai had way more evenly spread finishers so i think using a few in this section could make it more interesting overall. I don#t see the necessity of this yet, but I will consider and try some ways out.
[]

cool set, would push it forward if the stuff in normal / easy gets either explained exhaustively or adjusted, otherwise ignore the star.
Mh. This time my explanation were pretty short. I hope that was enough. Will check the diffs one more time by my own...
Thank you for modding!

Download: http://puu.sh/tk3ev/436b01b809.rar
Topic Starter
ErunamoJAZZ
Updated!
Topic Starter
ErunamoJAZZ
I really want to go ahead with this... ._.
iYiyo
Don't give up Eru!
Kin
Hi there!
I'm kinda late sorry >_>

[Oni]

I'm also joining Oko about some finisher usage on Oni. As he state, maybe just deleting those 2 would be better : 00:01:981 - 00:08:381 -

  1. 00:00:381 - 00:13:181 - Even tho this part is more dense than the muzu, maybe you shouldn't skip those kind of note ? (it's even mapped on muzu) 00:00:781 - 00:03:981 - 00:07:181 - etc...
  2. 00:59:781 (1,2,1,1,2,1) - the kkdk kd flow pretty well, but according to your pattern on the kiai, I'm pretty sure you're following the melody. However, this one is skipping this note : 01:00:181 - . Maybe try kkddk d or another pattern which map this note 01:00:181 - .
  3. 01:01:381 (1,2,1) - this kkd to map this melody note 01:01:481 - is kinda unexpected. You used kd on blue tick to map those kind of melody. This one is the only one on the kiai mapped this way. I'd highly suggest you to just change it into kd starting on blue tick. However, if you do so, it'll flow kinda weird with this 01:01:081 (1,1) - . To avoid this, I'd also suggest you to delete this note 01:01:081 (1) - ; or move it 1/4 earlier (but I think just delete it would be better)
  4. 01:02:381 (1,2) - I can understand why you want to use K K on muzu, but on oni, it's quite weird to me, when those 2 notes have similar pitch 01:01:981 (1,1) - .
  5. 01:48:581 (2) - In my opinion, this note 01:48:581 (2) - could have a better emphasis if the triplet were to be ddk.
  6. 02:01:681 - Maybe add a kat here to represent the unique guitare sound ?
  7. 02:15:981 (1,2,3,4) - 02:03:781 (1,2,3,4,5) - I'd highly suggest you to make those pattern similar.
[Muzukashii]

  1. 00:17:981 (1,2,3,1,1,2,3,4,1,2,3,1) - Even if it's easier than Oni, I'd suggest you to delete at least 1 triplet. It's sure currently easier than Oni, but denser.
  2. 00:25:981 (1) - 00:32:381 (1) - Maybe change it into simple note ? you don't use big note on Oni here. (or maybe add it on Oni)
  3. 00:40:381 (1,2,3,4) - I know you're using 1/1 to make a simple pattern, however, I feel like tapping offbeat. Maybe try this ? https://puu.sh/weJJD/0afdec7589.jpg (if you change it, don't forget about similar one)
  4. 00:43:981 (2,3,4,5,6,7) - 00:56:781 (2,3,4,5,6,7) - Not quite sure about those pattern. I don't really get what you want to follow with this.
  5. 01:41:181 (1,1) - swap finisher ? You used a finisher here on oni : 01:42:781 - . While there's a single note here 01:41:181 -
  6. 01:49:781 (1,1,1) - change it to d d k to emphasis this one ? 01:50:181 (1) -
  7. 01:51:581 (1) - This note a lot of emphasis with this one as k 01:51:381 (2) - . How about just swapping into d k ?
  8. 02:16:181 (1,2,3) - 02:03:981 (1,2) - same thing as Oni. It'd be better to make those 2 patterns similar.
ôwô
OnosakiHito
Download: http://puu.sh/wmLlw/fd05c7cb76.7z

This is the much better Oni version. Will check the Muzu mod very soon!
OnosakiHito

Kin wrote:

Hi there!
I'm kinda late sorry >_> You are not late, I AM.

[Muzukashii]

  1. 00:17:981 (1,2,3,1,1,2,3,4,1,2,3,1) - Even if it's easier than Oni, I'd suggest you to delete at least 1 triplet. It's sure currently easier than Oni, but denser. Done.
  2. 00:25:981 (1) - 00:32:381 (1) - Maybe change it into simple note ? you don't use big note on Oni here. (or maybe add it on Oni) Done.
  3. 00:40:381 (1,2,3,4) - I know you're using 1/1 to make a simple pattern, however, I feel like tapping offbeat. Maybe try this ? https://puu.sh/weJJD/0afdec7589.jpg (if you change it, don't forget about similar one) Changed.
  4. 00:43:981 (2,3,4,5,6,7) - 00:56:781 (2,3,4,5,6,7) - Not quite sure about those pattern. I don't really get what you want to follow with this. Changed and did some more fixed in the whole kiai.
  5. 01:41:181 (1,1) - swap finisher ? You used a finisher here on oni : 01:42:781 - . While there's a single note here 01:41:181 - I would rather keep it since I made it very consistent with the previous finishers.
  6. 01:49:781 (1,1,1) - change it to d d k to emphasis this one ? 01:50:181 (1) - Changed also the rest according to the higher pitched sound.
  7. 01:51:581 (1) - This note a lot of emphasis with this one as k 01:51:381 (2) - . How about just swapping into d k ? ^
  8. 02:16:181 (1,2,3) - 02:03:981 (1,2) - same thing as Oni. It'd be better to make those 2 patterns similar. You are right, done.

    Addition changes
  9. 00:14:181 - Previously I had notes at such placements but removed them so up coming parts become more emphasize with the addition of such notes.
  10. 00:25:981 ~00:31:981 - I changed some kats to dons to have a more consistent beatplacement.
  11. 00:38:381 - deleted this note. I find it's good to have a bigger break to the kiai for a better distinction.
ôwô
Thank you really much for the mod. It was quite helpful. Same goes for the Oni one, but the suggestions of yours were rather reserved to the new Oni.
@ErunamoJAZZ: Please delete the Oni and rename the new one to "Ono's Oni". Also take this file to update the Muzukashii: http://puu.sh/xqr0m/45fd02ea14.7z

Sorry it took me so long (as always) and thank you for your patience!
Topic Starter
ErunamoJAZZ
All updated!
Okoratu
tag "and"

for the love of god
also do you people need rechecking
Topic Starter
ErunamoJAZZ
Added some few tags, and an and.


btw Ono, did you the background in HD??
OnosakiHito
Yes, now I did it! Gomenasai =w=""

http://puu.sh/xO7VR/9e9f6e49d8.rar
Topic Starter
ErunamoJAZZ
Updated!

2017-11-05: Still waiting
2017-11-23: Still waiting.
2017-12-01: Still waiting..
2017-12-17: Still waiting...(related: https://twitter.com/EruJazz/status/942479604564025344 )
Stefan
feel free to catch me in Discord if my wording is terrible, ono

[Muzukashii]
00:28:581 (2,1,2,1,1,1,1,1,1) - I honestly miss what 00:34:381 (1,1,1,2,1,1,1) - has, the somewhat more obvious effects aren't coming out really for 00:28:581 - . If you however want to avoid too much similarity you could try this: https://derpovic.s-ul.eu/it18SoJQ.png
01:38:181 (1) - I think you have some valid reasons that the small part here is single-colored but uh, I find that the note shouldn't be a kat note since it does not represent the sounds like the other kat notes. Like 01:39:581 (1) - isn't a kat note as well.

[Oni]
00:12:481 (2) - kat as starter note would be a far more enjoyable entering to the stream pattern. I am prolly bad in Taiko but it feels much better having kat at this point.
00:36:981 (1) - d k k sounds pretty to me and give some an unique touch corresponding to the first loop of 00:32:381 - 00:38:781 - .
00:37:581 - 0.91x has barely any effect here, I also believe it's not intended? Anyway, 0.92x rather seems what you want to have.
01:49:781 - 01:52:181 - Now you gotta explain me the idea or concept of that part. I see the usage of Big Kat notes.. mostly, I guess. but 01:49:781 (2) - for example is out of place, also 01:51:381 (3) - . I also would suggest to swap 01:51:581 (1,1,1,1) - . That would be the proper order since it make sense to stick with the same idea for the next few seconds.


Gonna leave this without an icon since I don't know if Ono wants to get more opinions. I have no objections in approving the taiko part of the mapset, so lemme know what you guys do.
OnosakiHito

Stefan wrote:

SPOILER
feel free to catch me in Discord if my wording is terrible, ono

[Muzukashii]
00:28:581 (2,1,2,1,1,1,1,1,1) - I honestly miss what 00:34:381 (1,1,1,2,1,1,1) - has, the somewhat more obvious effects aren't coming out really for 00:28:581 - . If you however want to avoid too much similarity you could try this: https://derpovic.s-ul.eu/it18SoJQ.png Yeah, I agree. I used a bit different pattern tho.
01:38:181 (1) - I think you have some valid reasons that the small part here is single-colored but uh, I find that the note shouldn't be a kat note since it does not represent the sounds like the other kat notes. Like 01:39:581 (1) - isn't a kat note as well. I've didn't change it as you suggested, but I think I know where this oddity came from. Down beat at 01:36:381 (1) - had a kat which made it feel weird when having on the next down beat a don. I made it more consistent now by also changing 01:40:181 (2) - to kat.

[Oni]
00:12:481 (2) - kat as starter note would be a far more enjoyable entering to the stream pattern. I am prolly bad in Taiko but it feels much better having kat at this point. I'm not that happy about this, but it does have a distinctive sound at that very timeline, so I will arrange myelf with having a kat here.
00:36:981 (1) - d k k sounds pretty to me and give some an unique touch corresponding to the first loop of 00:32:381 - 00:38:781 - . This is actually a good suggestion, but I can't agree with it because the map is so heavily following the beats that it would contradict to what the dons are actually following and hence disturb the consistency.
00:37:581 - 0.91x has barely any effect here, I also believe it's not intended? Anyway, 0.92x rather seems what you want to have.Oh, yes. Accidently used x0.91
01:49:781 - 01:52:181 - Now you gotta explain me the idea or concept of that part. I see the usage of Big Kat notes.. mostly, I guess. but 01:49:781 (2) - for example is out of place, also 01:51:381 (3) - . I also would suggest to swap 01:51:581 (1,1,1,1) - . That would be the proper order since it make sense to stick with the same idea for the next few seconds. You are actually right, so I will just change it without much text. Only thing I didn't do is swapping the notes because I want to keep it consistent with the previous Ks.


Gonna leave this without an icon since I don't know if Ono wants to get more opinions. I have no objections in approving the taiko part of the mapset, so lemme know what you guys do.
This was quite a good mod. Thank you!
I am mostly fine with how the difficulties are made, but I will give it another check and see if I would consider having another mod.

Download: https://puu.sh/zUG3b/c83e637f9e.7z
Topic Starter
ErunamoJAZZ
I forgot to say here. Updated few hours ago.
Stefan
Whenever you want me to bubble/qualify the beatmap, lemme know. So far I am happy with the taiko part.
iYiyo
if you need a std bn to nominate feel free to ask me
OnosakiHito
I just deleted a note at 00:52:781 (10) - in the Muzukashii since it felt out of place. There was not another note on such stanza before. It's more consistent now. After that I think we are ready. At least I have nothing else to say.

Download: https://puu.sh/AgMO9/203a191572.7z
tatatat
hi!
Topic Starter
ErunamoJAZZ
Hi xD

Ok, i will to update your diff in few hours.

Oko said he wanted to see the map... But atm looks like he forgot us :(
Stefan
Okoratu
oh right sec wait a few hours
Okoratu
[side]
consider splitting up the following objectchains because they're getting very long:
00:15:581 (4,5,1,2,3,4,5) - 00:16:981 (2) - could be circle and a slider
00:24:181 (3,4,5,1,2,3,4) - 00:28:181 (4) - could be circles only i think that would fit better too or at least sth like 00:34:581 (4,5,6,7) -
01:29:981 (1,2,3,4,5,1,2,3,4,5) - 01:34:381 (3) - can be deleted 01:30:581 (2) - can be circle slider or whatever variation you want

this will reduce the clutter in the map and make it easier to read while still keping it it more interesting because you vary more

[hard]
use ar 7.5 or 8? i think that fits the density you're using better.

[ono's ono]
00:17:881 (2,1,2,3) - this improvisation is so counter intuitive, the way you were following drums previously kind of fucks up with reading this stuff because it seems to contradict what the song does

https://i.imgur.com/9iHVeZ4.png
would probably be more intuitive to do at this point? i think you should at least not do a quad in that place
Side
Applied all not all exactly as noted. For example 00:15:581 (4,5) - I changed to two 1/1 notes to reduce slider spam and 00:24:181 (4) - was reduced to a 3/2 slider to get that clap at 00:24:781 - thus also added a 1/2 slider at 00:25:181 (5) -
01:33:781 (2,3,4) - This pattern was also changed due to the suggestions before. Also made a few minor hitsound and anchor point QoL changes.

Thanks obo :v

3 years later oh bby
osu file format v14

[General]
AudioFilename: Be Nice 'n Easy.mp3
AudioLeadIn: 0
PreviewTime: 38781
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Be Nice 'n Easy
TitleUnicode:Be Nice 'n Easy
Artist:SoundTeMP
ArtistUnicode:SoundTeMP
Creator:ErunamoJAZZ
Version:Side's Normal
Source:Ragnarok Online
Tags:Izlude dungeon and HappyRocket88 Side OnosakiHito
BeatmapID:867138
BeatmapSetID:366807

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,64581,69581
2,80781,82381
2,121981,125381
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
381,400,4,2,0,45,1,0
12381,-100,4,2,0,25,0,0
13181,-100,4,2,0,45,0,0
38781,-100,4,2,0,45,0,1
62781,-100,4,2,0,45,0,0
63581,-100,4,2,0,45,0,0
63981,-100,4,2,0,45,0,0
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88381,-100,4,2,0,19,0,0
89981,-100,4,2,0,45,0,0
134781,-100,4,2,0,45,0,0


[Colours]
Combo1 : 209,12,41
Combo2 : 206,176,6
Combo3 : 13,145,172
Combo4 : 210,183,255

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427,201,28181,2,0,B|348:207|348:207|313:225,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
484,296,29381,6,0,L|366:310,1,110,2|2,0:0|0:0,0:0:0:0:
268,304,30181,2,0,B|209:296|209:296|163:259,1,110,2|2,0:0|0:0,0:0:0:0:
153,211,30781,1,0,0:0:0:0:
237,140,31181,1,8,0:0:0:0:
321,209,31581,2,0,P|347:202|371:187,1,55
397,140,31981,2,0,P|400:112|411:87,1,55,10|0,0:0|0:0,0:0:0:0:
425,34,32381,6,0,P|373:10|318:16,1,110,2|8,0:0|0:0,0:0:0:0:
272,40,32981,2,0,B|268:96|268:96|237:140,1,110,2|2,0:0|0:0,0:0:0:0:
145,201,33781,2,0,P|73:165|54:87,1,165,2|10,0:0|0:0,0:0:0:0:
83,34,34581,2,0,P|136:10|187:14,1,110,2|2,0:0|0:0,0:0:0:0:
261,92,35381,2,0,P|309:117|364:114,1,110,2|2,0:0|0:0,0:0:0:0:
440,35,36181,1,2,0:0:0:0:
333,8,36581,1,2,0:0:0:0:
364,114,36981,2,0,B|347:191|347:191|279:193|279:193|242:242|242:242|177:218|106:252|93:319,1,385,2|8,0:0|0:0,0:0:0:0:
198,345,38781,6,0,P|243:350|285:337,2,82.5,6|2|2,0:0|0:0|0:0,0:0:0:0:
162,302,39581,2,0,P|140:269|101:247,1,82.5,2|2,0:0|0:0,0:0:0:0:
21,253,40181,2,0,B|14:209|48:168|55:188|93:158|90:107,1,165,2|8,0:0|0:0,0:0:0:0:
176,40,41181,2,0,P|231:41|284:28,1,110,2|8,0:0|0:0,0:0:0:0:
392,48,41981,6,0,P|427:27|468:23,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
372,99,42781,2,0,P|336:119|295:123,1,82.5,2|2,0:0|0:0,0:0:0:0:
226,78,43381,2,0,P|152:110|122:185,1,165,2|8,0:0|0:0,0:0:0:0:
186,275,44381,2,0,P|238:262|273:221,1,110,2|10,0:0|0:0,0:0:0:0:
321,122,45181,6,0,L|300:41,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
270,144,45981,2,0,P|216:125|185:80,1,110,2|10,0:0|0:0,0:0:0:0:
145,45,46581,2,0,B|90:30|50:65|50:65|71:94|67:132,1,165,2|8,0:0|0:0,0:0:0:0:
25,227,47581,2,0,L|8:280,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
122,175,48381,6,0,P|175:188|198:218,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
78,208,49181,2,0,P|91:265|131:304,1,110,2|10,0:0|0:0,0:0:0:0:
179,315,49781,2,0,B|256:272|256:336|342:276,1,165,2|8,0:0|0:0,0:0:0:0:
360,231,50581,1,0,0:0:0:0:
371,177,50781,2,0,P|389:150|422:136,1,55
461,126,51181,1,8,0:0:0:0:
430,18,51581,6,0,P|395:40|354:43,1,82.5,6|2,0:0|0:0,0:0:0:0:
274,22,52181,1,2,0:0:0:0:
235,60,52381,2,0,L|249:175,1,110,0|8,0:0|0:0,0:0:0:0:
224,217,52981,2,0,P|150:182|69:186,1,165,2|8,0:0|0:0,0:0:0:0:
74,296,53981,2,0,P|122:319|177:317,1,110,0|8,0:0|0:0,0:0:0:0:
272,264,54781,6,0,P|264:228|280:172,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
310,304,55581,2,0,P|360:313|411:285,1,110,2|10,0:0|0:0,0:0:0:0:
431,235,56181,2,0,B|420:199|394:178|394:178|392:157|392:157|360:137|347:93,1,165,2|8,0:0|0:0,0:0:0:0:
248,52,57181,2,0,P|221:60|199:75,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
293,153,57981,6,0,P|329:133|348:97,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
240,140,58781,2,0,B|177:167|177:167|157:203,1,110,2|10,0:0|0:0,0:0:0:0:
159,253,59381,2,0,P|210:273|243:316,1,110,2|2,0:0|0:0,0:0:0:0:
285,352,59982,1,10,0:0:0:0:
339,354,60181,1,2,0:0:0:0:
383,321,60381,2,0,B|384:277|384:277|432:231,1,110,2|10,0:0|0:0,0:0:0:0:
483,134,61181,6,0,P|469:95|438:68,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
453,180,61981,2,0,P|398:178|355:147,1,110,2|10,0:0|0:0,0:0:0:0:
339,93,62581,1,2,0:0:0:0:
256,192,62781,12,4,64381,0:0:0:0:
256,192,70781,12,2,76381,0:0:0:0:
364,148,77581,6,0,L|364:88,2,55,2|2|2,0:0|0:0|0:0,0:0:0:0:
329,191,78181,1,2,0:0:0:0:
294,234,78381,2,0,L|294:298,2,55,2|2|2,0:0|0:0|0:0,0:0:0:0:
259,191,78981,1,2,0:0:0:0:
224,148,79181,2,0,L|224:88,2,55,2|2|2,0:0|0:0|0:0,0:0:0:0:
189,191,79781,1,2,0:0:0:0:
154,234,79981,2,0,L|154:293,2,55,2|2|2,0:0|0:0|0:0,0:0:0:0:
119,191,80581,1,2,0:0:0:0:
256,192,83581,12,0,88381,0:0:0:0:
276,256,89981,6,0,P|303:206|300:148,1,110,4|8,0:0|0:0,0:0:0:0:
280,103,90581,2,0,P|310:68|375:49,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
254,152,91581,2,0,P|204:174|141:160,1,110,0|8,0:0|0:0,0:0:0:0:
106,132,92181,2,0,P|45:148|28:210,1,110,2|2,0:0|0:0,0:0:0:0:
39,240,92781,2,0,L|34:309,1,55,8|0,0:0|0:0,0:0:0:0:
66,340,93181,6,0,P|120:344|185:320,1,110,2|8,0:0|0:0,0:0:0:0:
213,290,93781,1,2,0:0:0:0:
304,228,94181,1,2,0:0:0:0:
408,263,94581,2,0,P|445:181|445:106,1,165,2|8,0:0|0:0,0:0:0:0:
351,53,95581,2,0,L|229:69,1,110,2|8,0:0|0:0,0:0:0:0:
187,76,96181,1,0,0:0:0:0:
134,59,96381,6,0,P|100:35|59:28,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
148,112,97181,2,0,L|156:227,1,110,2|8,0:0|0:0,0:0:0:0:
172,274,97781,1,2,0:0:0:0:
269,224,98181,2,0,P|270:196|262:164,2,55,2|10|2,0:0|0:0|0:0,0:0:0:0:
257,278,98781,2,0,P|286:325|347:344,1,110,2|10,0:0|0:0,0:0:0:0:
385,323,99381,6,0,B|412:267|377:217|377:217|385:179|385:179|340:129|363:62,1,275,2|0,0:0|0:0,0:0:0:0:
465,102,100781,1,10,0:0:0:0:
499,145,100981,2,0,B|512:188|490:226|490:226|468:260|479:304,1,165,2|8,0:0|0:0,0:0:0:0:
380,349,101981,2,0,P|353:343|330:328,1,55,2|2,0:0|0:0,0:0:0:0:
314,274,102381,2,0,P|301:249|280:231,1,55,10|2,0:0|0:0,0:0:0:0:
233,203,102781,6,0,P|211:153|221:100,1,110,2|8,0:0|0:0,0:0:0:0:
272,79,103381,2,0,P|317:108|338:158,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
226,47,104381,2,0,B|195:37|170:47|170:47|148:28|122:27,1,110,0|8,0:0|0:0,0:0:0:0:
58,117,105181,2,0,L|45:231,1,110,0|8,0:0|0:0,0:0:0:0:
82,267,105781,1,0,0:0:0:0:
136,272,105981,6,0,P|194:245|218:199,1,110,0|8,0:0|0:0,0:0:0:0:
225,152,106581,1,2,0:0:0:0:
156,66,106981,1,2,0:0:0:0:
58,117,107381,2,0,P|69:171|69:226,1,110,2|0,0:0|0:0,0:0:0:0:
57,279,107981,1,8,0:0:0:0:
142,348,108381,2,0,P|165:334|184:314,1,55,0|2,0:0|0:0,0:0:0:0:
205,263,108781,2,0,P|203:235|211:209,1,55,8|0,0:0|0:0,0:0:0:0:
238,161,109181,6,0,P|265:151|298:145,2,55,2|2|8,0:2|0:2|0:2,0:0:0:0:
182,162,109781,2,0,P|161:117|173:60,1,110,0|2,0:2|0:2,0:0:0:0:
273,13,110581,2,0,B|331:16|331:16|378:44,1,110,2|2,0:2|0:2,0:0:0:0:
412,83,111181,1,8,0:2:0:0:
463,180,111581,2,0,L|510:146,2,55,2|2|10,0:2|0:2|0:2,0:0:0:0:
413,203,112181,1,2,0:2:0:0:
381,247,112381,6,0,P|326:272|265:267,1,110,0|8,0:2|0:2,0:0:0:0:
229,245,112981,2,0,P|178:222|115:225,2,110,2|2|2,0:2|0:0|0:0,0:0:0:0:
232,300,113981,2,0,B|280:331|280:331|347:331,1,110,0|8,0:0|0:0,0:0:0:0:
385,315,114581,1,0,0:0:0:0:
426,279,114781,2,0,L|443:222,1,55
419,176,115181,2,0,L|402:119,1,55,8|0,0:0|0:0,0:0:0:0:
421,71,115581,6,0,P|374:31|305:38,1,110,4|10,0:0|0:0,0:0:0:0:
278,52,116181,1,2,0:0:0:0:
245,96,116381,2,0,B|250:149|250:149|226:200,1,110,2|10,0:0|0:0,0:0:0:0:
189,241,116981,1,2,0:0:0:0:
87,196,117381,1,2,0:0:0:0:
116,149,117581,2,0,P|111:114|89:95,1,55,10|2,0:0|0:0,0:0:0:0:
47,78,117981,2,0,P|16:118|13:182,1,110,2|10,0:0|0:0,0:0:0:0:
37,223,118581,1,0,0:0:0:0:
102,311,118981,6,0,P|82:338|53:350,2,55,2|10|2,0:0|0:0|0:0,0:0:0:0:
123,260,119581,2,0,P|157:218|217:199,1,110,2|10,0:0|0:0,0:0:0:0:
263,200,120181,1,2,0:0:0:0:
312,297,120581,1,2,0:0:0:0:
364,281,120781,2,0,L|413:256,1,55,10|2,0:0|0:0,0:0:0:0:
446,212,121181,2,0,P|450:152|411:101,1,110,2|10,0:0|0:0,0:0:0:0:
376,84,121781,1,2,0:0:0:0:
243,144,126581,6,0,P|270:191|282:244,1,110,2|2,0:0|0:0,0:0:0:0:
363,170,127381,2,0,P|335:122|323:69,1,110,2|2,0:0|0:0,0:0:0:0:
282,31,127981,1,8,0:0:0:0:
227,23,128181,1,2,0:0:0:0:
138,87,128581,6,0,P|155:110|161:136,1,55,2|10,0:0|0:0,0:0:0:0:
149,190,128981,1,2,0:0:0:0:
130,241,129181,2,0,P|140:293|186:324,1,110,2|10,0:0|0:0,0:0:0:0:
239,317,129781,1,2,0:0:0:0:
319,242,130181,2,0,P|340:273|346:305,2,55,2|10|2,0:0|0:0|0:0,0:0:0:0:
276,207,130781,2,0,P|248:164|250:104,1,110,2|10,0:0|0:0,0:0:0:0:
275,58,131381,1,0,0:0:0:0:
385,58,131781,6,0,L|390:113,1,55,2|10,0:0|0:0,0:0:0:0:
393,167,132181,1,2,0:0:0:0:
415,217,132381,1,2,0:0:0:0:
395,324,132781,1,10,0:0:0:0:
345,348,132981,2,0,P|292:350|242:326,1,110,2|2,0:0|0:0,0:0:0:0:
204,284,133581,2,0,P|187:259|161:237,1,55,10|2,0:0|0:0,0:0:0:0:
122,212,133981,2,0,B|110:135|110:135|139:107,1,110,2|10,0:0|0:0,0:0:0:0:
173,74,134581,1,2,0:0:0:0:
227,79,134781,6,0,P|279:114|378:90,1,165,0|2,0:0|0:0,0:0:0:0:
446,10,135781,2,0,P|467:31|479:58,1,55,0|8,0:0|0:0,0:0:0:0:
486,110,136181,2,0,P|467:163|426:199,1,110,2|2,0:0|0:0,0:0:0:0:
375,216,136781,2,0,L|327:184,2,55,10|2|2,0:0|0:0|0:0,0:0:0:0:
441,304,137581,1,10,0:0:0:0:
391,327,137781,1,2,0:0:0:0:
336,332,137981,6,0,P|282:297|175:283,1,165,0|2,0:0|0:0,0:0:0:0:
74,293,138981,1,2,0:0:0:0:
47,244,139181,1,10,0:0:0:0:
47,189,139381,1,2,0:0:0:0:
256,192,139581,12,4,141181,0:0:0:0:
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