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Daniel Ingram - The Pony I Want To Be (Sim Gretina Remix)

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Pereira006
I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
Topic Starter
ztrot

Pereira006 wrote:

I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
I did almost every suggestion on the normal if not all of them I noticed the spacing things you were point out and I agree with tweaks I feel i have made it more acceptable. waiting on guests to apply mods
Firmatorenio

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO //i do not quite agree, but i increased it to at least 1.3x
  2. 00:11:766 (3,4) - ^ same happen //yes, this one does feel weird
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now.
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down //okay
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
beep
Pereira006

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673 [/b]
Firmatorenio

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
    ///aalright, fiine
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
    ///i wouldn't really call my style that much consistent anyway (that is, if i have one). I tried to change the spacing but the highest i can get is 1.45x which is halfway through to 1.6x
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673
    ///i don't think it fits there, and would sooner remove the spin completely than that to be honest.. Auto does get an 1k on it, so it doesn't break the rules
boop
Gero
I've applied everything that you pointed out and also I've changed some combos to make them all consistent each other, thanks a lot.

Gero's Easy
osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM Gero Firmatorenio
BeatmapID:915508
BeatmapSetID:366760

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145,94,118641,2,0,P|201:76|257:94,1,120,8|2,0:0|0:0,0:0:0:0:
334,17,119579,1,8,0:0:0:0:
411,93,120048,2,0,B|411:145|445:173|445:173|411:201|411:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
334,17,121923,5,4,0:0:0:0:
256,192,122040,12,4,123798,0:0:0:0:
Hpocks
3 kds for 3 bubbles of my map :3

Im not a brony tho
Irreversible
:)
irc
22:34 Irreversible: can i irc? O:
22:35 ztrot: sure
22:35 ztrot: I'm restoring windows on another pc so im stuck waiting
22:35 ztrot: so i got free time
22:36 Irreversible: coolio
22:36 ztrot: indeed
22:36 ztrot: I've been thirsty for a BN or QAT mod for sometime
22:36 ztrot: doesn't even have to end in a bubble
22:37 ztrot: just showing the map some love might spark intrest
22:37 Irreversible: well, i'm giving it a check and it looks good so far
22:37 Irreversible: the different spacings seem interesting to me
22:37 ztrot: it takes prospects from 2013
22:37 ztrot: and new standards
22:37 ztrot: and tries to mash the two
22:38 ztrot: while still following the baisc RC for spacing changes and combo flow
22:38 *Irreversible is editing [https://osu.ppy.sh/b/812586 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Normal]]
22:38 Irreversible: 00:26:063 -
22:38 Irreversible: somehow i'm not really happy with this rhythm here
22:38 ztrot: the changes are never to rough to where you can not tell what is 1/2 1/4
22:38 Irreversible: 00:27:938 - especially here, I think somehow a slider should start here
22:38 Irreversible: what do you think?
22:39 ztrot: hmm
22:39 ztrot: prehaps if i change 3 to a repeating slider that hits all the red ticks?
22:39 ztrot: would that work better?
22:39 Irreversible: you mean one more repeat to the slider?
22:39 ztrot: it follows the back beat a bit more
22:39 Irreversible: i actually wanted to suggest this
22:40 Irreversible: it covers everything purrfect
22:40 ztrot: https://osu.ppy.sh/ss/4925690
22:40 ztrot: like so?
22:41 Irreversible: oh
22:41 Irreversible: i've actually talked about *wait for puush*
22:41 Irreversible: http://puu.sh/oh73H/0a79a5bb24.jpg
22:42 Irreversible: 0000:27:704 - that you delete this one, and then 00:28:407 (3) - move that one to the place of 2, and repeat it one more time
22:44 ztrot: let me push this fix
22:44 ztrot: and you tell me if it is acceptable
22:44 ztrot: that okay?
22:44 Irreversible: ok
22:44 Irreversible: i mean it's acceptable now too, it was just an idea
22:45 ztrot: okay check it now
22:45 ztrot: nah I'm all for improving rythym
22:45 Irreversible: 01:18:094 (1,2) - swap NC
22:46 Irreversible: whoa this rhythm is really cool
22:46 Irreversible: i like how it follows the subtle dup dup dup in the background
22:46 ztrot: :D thanks
22:46 Irreversible: and i think it's even easier for normal players
22:47 ztrot: this is legit the most friendly mod I have gotten in a long time
22:47 Irreversible: because i always find gaps a bit wakward
22:47 Irreversible: haha whoo o/
22:47 Irreversible: i can be different, though
22:47 Irreversible: but yeah LOL
22:47 Irreversible: you never pissed me off so i don't piss you off either
22:47 Irreversible: i basically work like that xD
22:47 ztrot: I think keeping it likke before tho
22:48 ztrot: 01:26:766 (1,2,3) -
22:48 ztrot: keeping that as is is a good variant for the normal do you agree?
22:48 ztrot: it is still basic yet changes it up so it isn't stale
22:48 Irreversible: you mean variation?
22:49 ztrot: yup
22:49 Irreversible: yeah, why not
22:49 Irreversible: normal players deserve some variation too
22:49 ztrot: it gets them ready for the next step
22:49 Irreversible: 00:03:798 (1) - i also liked these sliders a lot because mostly people are too afraid to put that
22:49 ztrot: aka hard
22:49 Irreversible: in normals, and i just think.. well, why can't they have these sliders too
22:50 ztrot: the only way we can show them we can is to start allowing them more
22:50 ztrot: tho i would never hold something back for something like that
22:50 Irreversible: 01:31:923 (1) - could you move this (and the rest of the combo) 1 pixel down, so it doesn't overlap with 01:29:813 (2) -
22:50 Irreversible: it kinda triggers me LOL
22:50 ztrot: I mean it doesn't really make it any harder tbh
22:51 ztrot: just one grid 4?
22:51 Irreversible: yeah, until it doesn't overlap
22:52 ztrot: got it
22:52 Irreversible: 01:54:423 (1,2,3) - for here, i don't think you need to ignore the DS you've followed before, let me suggest you this:
22:52 Irreversible: 01:54:423 (1) - ctrl + g
22:52 Irreversible: 01:55:594 (2,3) - adjust with DS
22:52 Irreversible: it will almost look the same but i think the player will beenfit
22:53 ztrot: https://osu.ppy.sh/ss/4925764
22:53 ztrot: like so?
22:53 Irreversible: yep exatly
22:54 *Irreversible is editing [https://osu.ppy.sh/b/812216 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Hard]]
22:54 ztrot: okay dokie
22:54 Irreversible: 00:03:563 (3,4,5) - the pattern is good, but could look even better like so: http://puu.sh/oh7Zo/40612cdcec.jpg
22:55 Irreversible: i've just adjusted the blanket a bit
22:55 ztrot: hmm
22:55 ztrot: what did you edit
22:55 ztrot: 5
22:55 Irreversible: yeah
22:55 Irreversible: i've blanketted 5 better
22:55 Irreversible: and moved it slightly closer
22:55 ztrot: lemme see if i can do that
22:55 ztrot: XD
22:56 Irreversible: do u need .osu
22:56 Irreversible: xD
22:56 ztrot: bad eyes are bad
22:56 ztrot: let see if i can get it
22:56 Irreversible: http://puu.sh/oh86B/4c902e4726.txt just in case XD
22:57 ztrot: https://osu.ppy.sh/ss/4925764
22:57 ztrot: that good?
22:57 Irreversible: well if we're going back to normal :^)
22:57 ztrot: derp
22:57 ztrot: https://osu.ppy.sh/ss/4925787
22:57 Irreversible: yeah
22:57 Irreversible: you passed!
22:57 ztrot: I thought those copied to clipboard
22:57 ztrot: :<
22:57 Irreversible: inb4 took my osu and showed what i did
22:57 Irreversible: :^^^^)
22:57 ztrot: nah that was all me baby
22:57 Irreversible: lies lies
22:58 ztrot: ;~; you no trust me
22:58 ztrot: salt
22:58 ztrot: the saltiest of salt
22:58 Irreversible: 00:17:860 (3,4,1) - hmm to be honest i don't quite understand why you lowered the spacing here
22:58 ztrot: XD
22:58 Irreversible: (from 4 to 1)
23:01 ztrot: got any ideas?
23:01 ztrot: I'm looking at making it 1.19
23:01 ztrot: but all the places looks silly
23:02 Irreversible: yeah
23:02 Irreversible: 00:18:329 (4) - move in the middle
23:02 Irreversible: 00:18:798 - take 00:16:923 (1) - and ctrl + g
23:02 Irreversible: not g, j
23:03 Irreversible: 00:19:266 (2) - leave this one
23:03 Irreversible: 00:19:735 (3) - symmetry of 18:798
23:03 ztrot: lol
23:03 ztrot: I'm lost
23:03 ztrot: :(
23:04 Irreversible: sec
23:05 Irreversible: http://puu.sh/oh8FA/b4bb26991f.jpg
23:05 Irreversible: 00:16:923 (1) - <- this is the red one
23:05 ztrot: https://osu.ppy.sh/ss/4925820
23:05 ztrot: lol
23:05 Irreversible: if you want a slight flow change , use yours
23:05 ztrot: we were close
23:05 ztrot: to the same idea
23:05 Irreversible: but if you wana keep the movement straight use mine
23:05 Irreversible: haha yea
23:06 Irreversible: got it?
23:07 ztrot: got it
23:07 Irreversible: ok nowww
23:07 Irreversible: don't be shocked
23:07 Irreversible: keep ur heart in shape
23:08 Irreversible: 00:29:579 (1,2,3,4,5,6,1,2,3) - but i think this pattern kind of misses what it should follow
23:08 Irreversible: 00:30:048 (3) - looks like it's a part of 00:29:579 (1,2,3) - , although 3 is a new vocal phrase
23:08 Irreversible: 00:30:751 (6,1,2,3) - and then this should form "wanna be", but 6 is still stuck in the old pattern
23:09 Irreversible: i think we could rework that together, unless you got a reason why you have it like this
23:09 Irreversible: and i miss it
23:11 ztrot: couldn't i just change the combos here
23:11 ztrot: to make it make more sense
23:11 ztrot: if you nc 00:30:048 (1) - here
23:12 ztrot: and remove from here
23:12 ztrot: 00:29:579 (6) -
23:12 Irreversible: oh, yeah why not
23:12 ztrot: you can maybe see what i was going for better
23:12 Irreversible: but the spacing kinda throws me out of my concepts
23:14 ztrot: the idea was to make the spacing kinda jagged on the drum build up
23:14 Irreversible: oh i see
23:14 ztrot: 6 and 7 do suffer to make this pattern work
23:14 ztrot: but I felt the flow was acceptable for the build up
23:14 Irreversible: yeah flow is not bad
23:16 Irreversible: omg but now
23:16 ztrot: and you are the only one that noticed that was a heart
23:16 ztrot: my feels
23:16 Irreversible: the ultimate sugge-
23:16 Irreversible: XD
23:16 Irreversible: yay for me
23:17 Irreversible: okay ztrot but now i got the ultimate suggestion i don't know if you can take that
23:17 Irreversible: because it improves rhythm and you can get rid off an antijump before kiai without reworking all
23:17 Irreversible: http://puu.sh/oh9x4/1b9b0ff381.jpg
23:17 Irreversible: you put a triplet there
23:18 ztrot: what time line
23:18 ztrot: gimme a time
23:18 Irreversible: 00:31:219 -
23:18 ztrot: XD
23:18 Irreversible: oh sorry XDD
23:18 Irreversible: here
23:18 Irreversible: is the triplet
23:18 Irreversible: just place it there and move the next circle to 00:31:688 -
23:20 Irreversible: 01:16:688 (5,6,7) - here's another pattern (like the one at the begin) you can improve
23:20 ztrot: should it be a stack
23:20 ztrot: or a compressed stream
23:20 ztrot: well trill
23:20 Irreversible: i think a stack because it adds enough difficulty already
23:21 ztrot: alright
23:22 Irreversible: 01:39:423 (1,2,3,4) - dat smilie tho
23:24 Irreversible: 01:42:704 (3,4,1) - the change in DS here can be eliminated too
23:24 ztrot: https://osu.ppy.sh/ss/4925905
23:24 ztrot: wait
23:25 ztrot: https://osu.ppy.sh/ss/4925905
23:25 ztrot: okay i had it right
23:25 ztrot: that okay
23:25 Irreversible: tell me if i should wait
23:25 Irreversible: haha
23:25 Irreversible: yeah looks good!
23:25 Irreversible: apart from that i'm done with hard, tell me if i can proceed
23:30 ztrot: okay I got the changes done
23:30 ztrot: ready for insane
23:31 ztrot: not gonna lie insane is really lax on spacing
23:31 Irreversible: well
23:31 ztrot: but it tried to use the same methods of normal and hard
23:32 *Irreversible is editing [https://osu.ppy.sh/b/804724 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Insane]]
23:32 Irreversible: 00:12:704 (4,5) - I feel like something here is not right, is not supposed to an antijump imo
23:32 Irreversible: something like *wait for puush 3 years*
23:33 Irreversible: http://puu.sh/ohava/8de22c8e38.jpg would actually fit because her voice is a bit snappy
23:33 Irreversible: and 4 follows 3 perfectly (flowsie)
23:33 Irreversible: flow-wise*
23:34 ztrot: https://osu.ppy.sh/ss/4925946
23:34 ztrot: like that
23:34 Irreversible: no, 4 shouldn't be the antijump
23:34 Irreversible: ctrl + g 4 and 5
23:35 ztrot: got it
23:35 ztrot: lol
23:35 Irreversible: 00:27:938 (2) - *cough* osu academy for nice wave slider *coug*
23:36 Irreversible: 00:45:048 (2,3,4,5,6,7) - do you also think this could benefit from more spacing? because her voice is so strong
23:37 Irreversible: i really like mapping to emotions of voices, that's why i love kpop so much :D
23:40 ztrot: I didn't really want a super wave
23:40 ztrot: but i can improve it a bit more
23:40 Irreversible: ah, yeah but maybe it oculd be a bit even'd out
23:42 ztrot: https://osu.ppy.sh/ss/4925984
23:44 Irreversible: move the red not to the tick
23:44 Irreversible: nod*
23:44 Irreversible: like so you can get a smooth curve
23:45 Irreversible: 02:01:688 (1,2,3,4,5,6,7,8) - and lastly, i also suggest increasing the spacing here , other parts like these r covered with spinners so no need to change that ones
23:45 Irreversible: btw, i think the spacing is actually ok so. what makes it interesting are the flowchanges
23:46 Irreversible: 01:12:704 (7,8) - like this, you have to change the flow that's why it's cool nevertheless
23:47 ztrot: got it
23:47 ztrot: let me update
23:47 ztrot: then check it over once more
23:48 Irreversible: okay
23:48 Irreversible: your diffs are okay in that case, gero's too
23:48 Irreversible: i will check the highest diff again, i had some issues with that clearly
23:49 Irreversible: the extensions....... reeeaaally barely fit
23:49 ztrot: I wonder if you like the changes i did to the pony i want to be sections
23:49 Irreversible: ok let me see :3
23:49 Irreversible: 02:03:329 (8) - move higher
23:49 Irreversible: then perfect!!!
23:49 Irreversible: the first one is bae
23:50 ztrot: how many ticks?
23:50 ztrot: would you say
23:50 ztrot: 3-4
23:50 Irreversible: my intuition moved it to 256 112
23:51 ztrot: LOL
23:51 ztrot: that works
23:51 ztrot: i was gonna do that
23:51 ztrot: but i thought to strong
23:51 ztrot: but yeah i like it
23:51 Irreversible: 1:0 intuition tbh
23:51 Irreversible: are you happy with the changes?
23:52 ztrot: yes very much so
23:52 Irreversible: i'm glad

Did some IRC (Normal, Hard, Insane)~
Topic Starter
ztrot

Hpocks wrote:

3 kds for 3 bubbles of my map :3

Im not a brony tho
Just to be clear I only was rechecking the map making posts like this could confuse others into thinking you did that just for bubbles so, Just to clarify I was only doing rechecks of something I have already looked over and still felt it is fine for ranking standards.
Anxient
because i didnt want to look cheap :^)

insane
00:13:407 (1,2) - nice blanket. pls fix :c
00:16:688 (8,2) - this overlap kinda bugs me a little. definitely avoidable
00:20:438 (3,4) - if this is supposed to be a blanket, make it more like one. if it isnt, make it less like one coz rn it looks like a fail blanket .-.
00:25:360 (4,7) - not centered >heavy breathing<
00:35:673 (1) - i feel like this should be ctrl g'd. as it is right now it feels like the jump is overdone.
00:38:954 (5) - might wanna give this more spacing, coz emphasis. 00:38:485 (3,4) - this has more spacing but less emphasis, and 00:38:719 (4,5) - has less spacing but more emphasis.
00:47:860 (3) - more spacing here as well, to emphasize the kick. (what is it called again)
00:50:673 (1) - 10/10 slider :^)
01:15:048 - maybe map this part?
01:15:282 (1,2) - this looks familiar. pls blanket properly.
01:18:563 (8,1) - heavy breathing (overlap)
01:20:438 (6) - could use more spacing. might be just me tho.
01:24:423 (2) - i feel NCing here would be better.
01:38:016 (2) - ctrl g maybe? plays better imo
01:55:829 (5,6) - more spacing!
this song is literally chuchuchuchuchuchuchuchu i cant unhear it help
Topic Starter
ztrot

Anxient wrote:

because i didnt want to look cheap :^)

insane
00:13:407 (1,2) - nice blanket. pls fix :c Everything here is fine
00:16:688 (8,2) - this overlap kinda bugs me a little. definitely avoidable While this is avoidable I don't see the problem by the time that would even be an over lap the entire combo is faded away
00:20:438 (3,4) - if this is supposed to be a blanket, make it more like one. if it isnt, make it less like one coz rn it looks like a fail blanket .-. applied and thanks for pointed that out
00:25:360 (4,7) - not centered >heavy breathing< you are right but this ins't asking to be centered so i will keep it as is
00:35:673 (1) - i feel like this should be ctrl g'd. as it is right now it feels like the jump is overdone. Actually the bulid up in spacing is what makes this jump okay. the back and fourth pattern grows so the player can pretty much make the judgement that the spacing is going to change.
00:38:954 (5) - might wanna give this more spacing, coz emphasis. 00:38:485 (3,4) - this has more spacing but less emphasis, and 00:38:719 (4,5) - has less spacing but more emphasis. you are right fixed and changed. thanks!
00:47:860 (3) - more spacing here as well, to emphasize the kick. (what is it called again)
00:50:673 (1) - 10/10 slider :^)
01:15:048 - maybe map this part? no need it folows the vocal line at this part and leavs a space for recovery
01:15:282 (1,2) - this looks familiar. pls blanket properly.
01:18:563 (8,1) - heavy breathing (overlap)
01:20:438 (6) - could use more spacing. might be just me tho.
01:24:423 (2) - i feel NCing here would be better.
01:38:016 (2) - ctrl g maybe? plays better imo
01:55:829 (5,6) - more spacing!
this song is literally chuchuchuchuchuchuchuchu i cant unhear it help
Thank you for the mod applied some and rejected a bit made point on the really important stuff
Pereira006
all look good, let's try !

bubble
Topic Starter
ztrot
GREAT JUSTICE
ReneePrower
The gods of Hunie have smiled upon this map~

Celeste be praised!
Topic Starter
ztrot
one week later... :(
ReneePrower

ztrot wrote:

one week later... :(
Topic Starter
ztrot
what hurts the most, was being soooo close and having so much to say~ watching you walk away and never knowing~ what could of beeen~ ect ect
Mekki
not seeing that i'm loving you (? it was what i was trying to doooo ♫
Topic Starter
ztrot
lmao at least we are having some fun right!?
ouranhshc
I give it two months
ReneePrower

ztrot wrote:

what hurts the most, was being soooo close and having so much to say~ watching you walk away and never knowing~ what could of beeen~

MkGuh wrote:

not seeing that i'm loving you (? it was what i was trying to doooo ♫
I am now shipping you two hardcore. Someone please help me think of an amazing ship name as well as their wedding date and bios for all twenty-seven of their children
Firmatorenio
as much as i don't like contributing to off-topic, what will Kaguya say?
Mekki

RenardPrower wrote:

I am now shipping you two hardcore. Someone please help me think of an amazing ship name as well as their wedding date and bios for all twenty-seven of their children

WHAT THE FUCK?! XDDDDDDDDD
ReneePrower

Firmatorenio wrote:

as much as i don't like contributing to off-topic, what will Kaguya say?

MkGuh wrote:

WHAT THE FUCK?! XDDDDDDDDD
This. This is what Kaguya will say.
Topic Starter
ztrot
this is now the best thread.
Mekki
*mksumonsbnwhowillqualifythismap*
Pereira006
Where I am ?
ReneePrower

Pereira006 wrote:

Where I am ?
In medieval England, where anything can happen...

...but nothing ever does.
Gero
When?
Topic Starter
ztrot

Gero wrote:

When?
I thought it was gonna get looked at yesterday but i guess not.
Topic Starter
ztrot
THE DREAM LIVES
meii18
Greetings again!

[General]
  1. Combo1 (I guess) is clearly a pure white which can be unreadable in my opinion.Can you use another colour but still to fit the BG's colours?But also to make the objects readable properly?Try this colour for example:
    Combo1 : 115,115,185
[Hard]
  1. 00:29:579(6,7,1)- You made a jump between (6)- and (7)- just to give emphasis to the high pitch of the vocal from (7)- but on (1)- is a strong beat and there's nothing to emphasize it.To give emphasis to the stronger beat from (1)-, you have to do a jump between (7)- and (1)- as you did at this time stamp: 01:31:454(1,2,3)-
  2. 01:31:454(1)- I suppose the NC shouldn't be here because it breaks the consistency with 00:29:579(6,7,1)- in NCing.The NC must be 01:31:923(3)- because there is the reset of the vocal plus of the instruments and not on 01:31:454(1)-
  3. 01:33:329(3)- Here the instruments are the same from 00:31:454(7,8,9)- where you used triplets to follow them.Unfortunately, you stopped to follow them on this point 01:33:329(3)- by leaving only a note.Why don't you map triplets here too to follow the instruments from 1/4 tick and 1/2 tick (I mean adding a circle on 1/4 tick and another circle on the next tick: 1/2 tick)?
[Insane]
  1. 00:41:766(3,4)- There is not the only pattern where you..exaggerated with the jump? I mean the spacing between these objects is 3.17x and I didn't see any pattern using this kind of spacing (I guess).Decreasing the spacing a bit would be fine.At least to 2.44x spacing let's say?It's your choise at least
  2. 01:58:641(3,4)- Uhm as I said as above^ ><
For Firmato's Expert, in kiai I see that he uses extended sliders (3/4 sliders) but adding some 1/2 sliders in kiais wouldn't hurt at all because mostly the kiais are like circle spam and when I testplay the difficulty, always I am making a lot of misses.Just saying my opinion.
We did IRC for Easy and Normal but we fixed only a blanket in Normal difficulty.
Call me back!
Topic Starter
ztrot
made adjustments to hard and normal i wanted to keep the insane as is if that is okay?
HappyRocket88
Patient is wise! Hype!
Firmatorenio

ByBy13 wrote:

For Firmato's Expert, in kiai I see that he uses extended sliders (3/4 sliders) but adding some 1/2 sliders in kiais wouldn't hurt at all because mostly the kiais are like circle spam and when I testplay the difficulty, always I am making a lot of misses.Just saying my opinion.
I don't see it's too hard as it is, although it indeed will be pretty hard on either dt or hr (rip hp8) >:3
Thing is, do the kiais feel repetitive? To me they don't, that's why I don't really want to change them.
Mekki
Oh... I heard that this map is going to be qualified in some minutes! Nice O3O
Irreversible
A the pony I want to be
Topic Starter
ztrot
stupid title changes that shouldn't even count XD how are you going to change the title 2 months down the line silly sim gretina
Raiden
where is the heart
Mekki
nice! grazt o3o
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