Daniel Ingram - The Pony I Want To Be (Sim Gretina Remix)

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Firmatorenio

Bonsai wrote:

Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \ //you'd try to listen to that with ztrot's hitsounds like it was at first, that sounded overmapped; this however even kinda fits in.
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo //it probably doesn't help that i don't even notice it.. well, the area it covers is still pretty big and all
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible //alright, lowered a bit, also increased it a bit on that 00:13:407 - part
    01:15:751 (3,4) is insanely high too //with that pattern it's not even really noticable, especially with it having a vocal emphasis on it
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please //but this part is more structured, and it goes after a kiai
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol) //the example you suggested looks worse to me (my intention is to make a triple with the first note held for 1/2, not to make a double after a slider), i don't really see a readablility problem, but i adjusted them to look like they do in what you've pointed in smaller size since i see what you're talking about that it looks bad with .02x differences; however, there's only so much i can do seeing as the sliderends' coords are decimal
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh //that's part of a pattern, if i space that note out it looks weird imo
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^ //i know about that, but don't know how to fix it without remapping that part
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \ //it makes a flowbreak which makes it play pretty well
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this //yea, kinda had that messed up because two blankets at the same time, fixed

otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating //thank you :3
stuff
Loctav

Bonsai wrote:

NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
what. the entire comboing is based on semantic units of the vocals.
Topic Starter
ztrot

Bonsai wrote:

Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible
    01:15:751 (3,4) is insanely high too
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol)
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this

otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating

Insane
  1. NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
    From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
    In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
  2. You mapped filler-beats at 00:05:673 (4,5) so why do you leave out 00:09:423 -? Either is fine, but making it inconsistent makes it feel unnatural. Considering you leave out many more beats in the future I guess changing the first one to something like [url]this[/url] would be cool? dunno
  3. 00:11:063 (7) - now here you're suddenly mapping it with a 1/2-slider instead of either 1/1 or just a circle like on the other parts : \
  4. 00:13:407 (1,2,3) - These offbeat-sliders aren't justified by the music at all since the vocals are on every single beat and they aren't any more intense on one than on another -> basic beat priority pls. Also, 00:14:344 (3,4) play really weird anyways because the flow is almost circular but slightly breaks in the middle which doesn't emphasize but doesn't play smooth either, so it's just uncomfortable tbh
  5. 00:15:751 (6,7,8) - 00:08:251 (6,7,8) - compare (the one at 0:15 feels too high imo so I'd go for the lower one)
  6. 00:25:360 (4) - don't you want to stack this on 00:27:235 (8) - maybe? same at 01:27:235 (4) -
    also nazi hihi
  7. Spacing 00:27:938 (2,3,4) and 00:29:344 (1,2,3) so differently when they're just right after each other and not different at all feels really random, spacing it higher from 00:30:048 on makes sense but not earlier
  8. 00:30:048 (4,5,6,7,8,9,1,2,3,4) - Makes me really sad that you made an intesne buildup out of an extremely calm part of the song + overmapping but leaving out the real beats at 00:31:376 and 00:31:610 which could be easily mapped by making sliders but oh well : \ (this is one reason for me not being interested in iconing it for example ^^)
  9. 00:33:563 (3,4,5) - Different spacing makes this really weird to play because you move in the same direction but have to forcefully change speed which is really uncomfortable, and I don't understand why you didn't space it the other way around anyways lol, 00:33:798 is like the surprising pause in the lyrics so I feel like emphasizing this one less would fit much better
  10. 00:35:438 (4,1) - uh didn't pay that much attention but this seems like the biggest jump in the whole diff + extremely harsh flow, consider nerfing that lol
  11. 01:05:438 (1,2,3) - would be kinda cool if those sliders had the same radius as at 01:04:501 (4,5) so it's not that cramped for no reason
  12. tbh there's just a lot of imo weird spacings where I can't say much other than they're extremely inconsistent and seem rather random, like wtf were you going for at 00:57:704 (3,4,1,2,3,4) for example, or 01:23:719 (7,8,1,2,3,4,5,6,7,8,9) -, there's just a lot of times where seemingly unimportant beats are way more emphasized than important ones : \
  13. 01:03:798 - Basically stuff from the first time again, here especially notable bc you could zero 1/1-gaps until 01:11:298 where the song gets more intense but suddenly there are gaps lol
  14. 01:15:282 (1,2,3,4,5,6,7,8,9) - 00:13:407 (1,2,3,4,5,6,7,8,9) - really..
  15. 01:33:329 (1,2,3,4,1,2) - play extremely uncomfortable again bc it's like minor direction changes that feel unnatural but don't emphasize either so yeah, anything would work better than this I guess lol
  16. 01:46:923 (1) - oh lol, uh, maybe make the spinners consistent? I mean it's consistent with 01:00:048 (1) but there's just none at 00:45:048 and 02:03:563 (1) is just taste but since it's inconsistent like that I'd just recommend to make it at 02:01:923 and end at 02:03:563 -, there's not really much fading-out going on at the end anways as the echo starts pretty quiet already, but yeah, taste I guess

Just very quickly scamming over the lower diffs as it's getting late here

Hard
  1. 00:14:110 (4,5) - similar to the two points in higher diffs, this is again weird to play because of those slight but uncomfortable direction change when you follow the slider, you'd have to move straight up from the reverse to make it feel good but nobody does ignore sliderpaths that extremely I think
  2. 00:17:860 (3,4,1) - nhg, where'd the emphasis go xd
  3. 00:22:313 (6,7) - how about just letting it reverse once more and then placing an object at 00:24:423 - bc the hitsound-gap is kinda killing the mood here
  4. 00:29:579 (1,2) - why is this already spaced :(
  5. 00:31:454 (3,1) - lol, uh, how about ctrl-g'ing bc this so the most intense type if beat of the whole song is actually emphasized
  6. 00:52:548 - last third of Kiai: zero 1/1-gaps. rest of Kiai: 9 gaps. hm


Yeah no sorry I can't deal with this highly inconsistent rhythms and spacing very well, I hope this helped and made you see why I'm not interested in iconing it, sorry ^^

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc


/run
while I didn't take much of the combo advice i did look at some of the problem areas and tried to keep my vision intact while improving the mapset thank you for your time.
DNR

Loctav wrote:

Bonsai wrote:

NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
what. the entire comboing is based on semantic units of the vocals.
well if you want to get entirely anal about it, the comboing is based on patterns rather than vocals (although the patterns are mapped to the vocals because ztrot isn't retarded)

Anyways, uhhhhh, the map itself plays fine. It's an older style (and I'm not using a "hurr durr older style" as a way to say "it's a bad map but it's okay", lol), and the thought process that goes into the creation of the map differs a lot from current practice. It's kind of a thought process that puts a little more focus on aesthetic than consistent spacing (but enough so that the map still has some sort of consistency).

I'd mod this fully but uhhhhh this is literally the first time in like, 2 weeks that I've been able to literally like, sit down and look at a map, and my queue is kinda rotting with maps that I really should mod at some point in time. (although a mod4mod from ztrot would be appreciated B)))))
Topic Starter
ztrot
So if possible could we get some more mods or have a BN look for possible bubble yet?
MkGuh
I don't get it the problem with comboing, they follow patterning, which is a allowed thing. Usually old maps used that a lot, but it's still fine imo. And I agree completely on what Reditum said so yeah idk D:

Sorry if I said something dumb anyways XD
Pereira006
I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
Topic Starter
ztrot

Pereira006 wrote:

I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
I did almost every suggestion on the normal if not all of them I noticed the spacing things you were point out and I agree with tweaks I feel i have made it more acceptable. waiting on guests to apply mods
Firmatorenio

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO //i do not quite agree, but i increased it to at least 1.3x
  2. 00:11:766 (3,4) - ^ same happen //yes, this one does feel weird
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now.
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down //okay
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
beep
Pereira006

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673 [/b]
Firmatorenio

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
    ///aalright, fiine
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
    ///i wouldn't really call my style that much consistent anyway (that is, if i have one). I tried to change the spacing but the highest i can get is 1.45x which is halfway through to 1.6x
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673
    ///i don't think it fits there, and would sooner remove the spin completely than that to be honest.. Auto does get an 1k on it, so it doesn't break the rules
boop
Gero
I've applied everything that you pointed out and also I've changed some combos to make them all consistent each other, thanks a lot.

osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1923,63798,67548,123798
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM Gero Firmatorenio
BeatmapID:915508
BeatmapSetID:366760

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
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Hpocks
3 kds for 3 bubbles of my map :3

Im not a brony tho
Irreversible
:)
22:34 Irreversible: can i irc? O:
22:35 ztrot: sure
22:35 ztrot: I'm restoring windows on another pc so im stuck waiting
22:35 ztrot: so i got free time
22:36 Irreversible: coolio
22:36 ztrot: indeed
22:36 ztrot: I've been thirsty for a BN or QAT mod for sometime
22:36 ztrot: doesn't even have to end in a bubble
22:37 ztrot: just showing the map some love might spark intrest
22:37 Irreversible: well, i'm giving it a check and it looks good so far
22:37 Irreversible: the different spacings seem interesting to me
22:37 ztrot: it takes prospects from 2013
22:37 ztrot: and new standards
22:37 ztrot: and tries to mash the two
22:38 ztrot: while still following the baisc RC for spacing changes and combo flow
22:38 *Irreversible is editing [https://osu.ppy.sh/b/812586 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Normal]]
22:38 Irreversible: 00:26:063 -
22:38 Irreversible: somehow i'm not really happy with this rhythm here
22:38 ztrot: the changes are never to rough to where you can not tell what is 1/2 1/4
22:38 Irreversible: 00:27:938 - especially here, I think somehow a slider should start here
22:38 Irreversible: what do you think?
22:39 ztrot: hmm
22:39 ztrot: prehaps if i change 3 to a repeating slider that hits all the red ticks?
22:39 ztrot: would that work better?
22:39 Irreversible: you mean one more repeat to the slider?
22:39 ztrot: it follows the back beat a bit more
22:39 Irreversible: i actually wanted to suggest this
22:40 Irreversible: it covers everything purrfect
22:40 ztrot: https://osu.ppy.sh/ss/4925690
22:40 ztrot: like so?
22:41 Irreversible: oh
22:41 Irreversible: i've actually talked about *wait for puush*
22:41 Irreversible: http://puu.sh/oh73H/0a79a5bb24.jpg
22:42 Irreversible: 0000:27:704 - that you delete this one, and then 00:28:407 (3) - move that one to the place of 2, and repeat it one more time
22:44 ztrot: let me push this fix
22:44 ztrot: and you tell me if it is acceptable
22:44 ztrot: that okay?
22:44 Irreversible: ok
22:44 Irreversible: i mean it's acceptable now too, it was just an idea
22:45 ztrot: okay check it now
22:45 ztrot: nah I'm all for improving rythym
22:45 Irreversible: 01:18:094 (1,2) - swap NC
22:46 Irreversible: whoa this rhythm is really cool
22:46 Irreversible: i like how it follows the subtle dup dup dup in the background
22:46 ztrot: :D thanks
22:46 Irreversible: and i think it's even easier for normal players
22:47 ztrot: this is legit the most friendly mod I have gotten in a long time
22:47 Irreversible: because i always find gaps a bit wakward
22:47 Irreversible: haha whoo o/
22:47 Irreversible: i can be different, though
22:47 Irreversible: but yeah LOL
22:47 Irreversible: you never pissed me off so i don't piss you off either
22:47 Irreversible: i basically work like that xD
22:47 ztrot: I think keeping it likke before tho
22:48 ztrot: 01:26:766 (1,2,3) -
22:48 ztrot: keeping that as is is a good variant for the normal do you agree?
22:48 ztrot: it is still basic yet changes it up so it isn't stale
22:48 Irreversible: you mean variation?
22:49 ztrot: yup
22:49 Irreversible: yeah, why not
22:49 Irreversible: normal players deserve some variation too
22:49 ztrot: it gets them ready for the next step
22:49 Irreversible: 00:03:798 (1) - i also liked these sliders a lot because mostly people are too afraid to put that
22:49 ztrot: aka hard
22:49 Irreversible: in normals, and i just think.. well, why can't they have these sliders too
22:50 ztrot: the only way we can show them we can is to start allowing them more
22:50 ztrot: tho i would never hold something back for something like that
22:50 Irreversible: 01:31:923 (1) - could you move this (and the rest of the combo) 1 pixel down, so it doesn't overlap with 01:29:813 (2) -
22:50 Irreversible: it kinda triggers me LOL
22:50 ztrot: I mean it doesn't really make it any harder tbh
22:51 ztrot: just one grid 4?
22:51 Irreversible: yeah, until it doesn't overlap
22:52 ztrot: got it
22:52 Irreversible: 01:54:423 (1,2,3) - for here, i don't think you need to ignore the DS you've followed before, let me suggest you this:
22:52 Irreversible: 01:54:423 (1) - ctrl + g
22:52 Irreversible: 01:55:594 (2,3) - adjust with DS
22:52 Irreversible: it will almost look the same but i think the player will beenfit
22:53 ztrot: https://osu.ppy.sh/ss/4925764
22:53 ztrot: like so?
22:53 Irreversible: yep exatly
22:54 *Irreversible is editing [https://osu.ppy.sh/b/812216 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Hard]]
22:54 ztrot: okay dokie
22:54 Irreversible: 00:03:563 (3,4,5) - the pattern is good, but could look even better like so: http://puu.sh/oh7Zo/40612cdcec.jpg
22:55 Irreversible: i've just adjusted the blanket a bit
22:55 ztrot: hmm
22:55 ztrot: what did you edit
22:55 ztrot: 5
22:55 Irreversible: yeah
22:55 Irreversible: i've blanketted 5 better
22:55 Irreversible: and moved it slightly closer
22:55 ztrot: lemme see if i can do that
22:55 ztrot: XD
22:56 Irreversible: do u need .osu
22:56 Irreversible: xD
22:56 ztrot: bad eyes are bad
22:56 ztrot: let see if i can get it
22:56 Irreversible: http://puu.sh/oh86B/4c902e4726.txt just in case XD
22:57 ztrot: https://osu.ppy.sh/ss/4925764
22:57 ztrot: that good?
22:57 Irreversible: well if we're going back to normal :^)
22:57 ztrot: derp
22:57 ztrot: https://osu.ppy.sh/ss/4925787
22:57 Irreversible: yeah
22:57 Irreversible: you passed!
22:57 ztrot: I thought those copied to clipboard
22:57 ztrot: :<
22:57 Irreversible: inb4 took my osu and showed what i did
22:57 Irreversible: :^^^^)
22:57 ztrot: nah that was all me baby
22:57 Irreversible: lies lies
22:58 ztrot: ;~; you no trust me
22:58 ztrot: salt
22:58 ztrot: the saltiest of salt
22:58 Irreversible: 00:17:860 (3,4,1) - hmm to be honest i don't quite understand why you lowered the spacing here
22:58 ztrot: XD
22:58 Irreversible: (from 4 to 1)
23:01 ztrot: got any ideas?
23:01 ztrot: I'm looking at making it 1.19
23:01 ztrot: but all the places looks silly
23:02 Irreversible: yeah
23:02 Irreversible: 00:18:329 (4) - move in the middle
23:02 Irreversible: 00:18:798 - take 00:16:923 (1) - and ctrl + g
23:02 Irreversible: not g, j
23:03 Irreversible: 00:19:266 (2) - leave this one
23:03 Irreversible: 00:19:735 (3) - symmetry of 18:798
23:03 ztrot: lol
23:03 ztrot: I'm lost
23:03 ztrot: :(
23:04 Irreversible: sec
23:05 Irreversible: http://puu.sh/oh8FA/b4bb26991f.jpg
23:05 Irreversible: 00:16:923 (1) - <- this is the red one
23:05 ztrot: https://osu.ppy.sh/ss/4925820
23:05 ztrot: lol
23:05 Irreversible: if you want a slight flow change , use yours
23:05 ztrot: we were close
23:05 ztrot: to the same idea
23:05 Irreversible: but if you wana keep the movement straight use mine
23:05 Irreversible: haha yea
23:06 Irreversible: got it?
23:07 ztrot: got it
23:07 Irreversible: ok nowww
23:07 Irreversible: don't be shocked
23:07 Irreversible: keep ur heart in shape
23:08 Irreversible: 00:29:579 (1,2,3,4,5,6,1,2,3) - but i think this pattern kind of misses what it should follow
23:08 Irreversible: 00:30:048 (3) - looks like it's a part of 00:29:579 (1,2,3) - , although 3 is a new vocal phrase
23:08 Irreversible: 00:30:751 (6,1,2,3) - and then this should form "wanna be", but 6 is still stuck in the old pattern
23:09 Irreversible: i think we could rework that together, unless you got a reason why you have it like this
23:09 Irreversible: and i miss it
23:11 ztrot: couldn't i just change the combos here
23:11 ztrot: to make it make more sense
23:11 ztrot: if you nc 00:30:048 (1) - here
23:12 ztrot: and remove from here
23:12 ztrot: 00:29:579 (6) -
23:12 Irreversible: oh, yeah why not
23:12 ztrot: you can maybe see what i was going for better
23:12 Irreversible: but the spacing kinda throws me out of my concepts
23:14 ztrot: the idea was to make the spacing kinda jagged on the drum build up
23:14 Irreversible: oh i see
23:14 ztrot: 6 and 7 do suffer to make this pattern work
23:14 ztrot: but I felt the flow was acceptable for the build up
23:14 Irreversible: yeah flow is not bad
23:16 Irreversible: omg but now
23:16 ztrot: and you are the only one that noticed that was a heart
23:16 ztrot: my feels
23:16 Irreversible: the ultimate sugge-
23:16 Irreversible: XD
23:16 Irreversible: yay for me
23:17 Irreversible: okay ztrot but now i got the ultimate suggestion i don't know if you can take that
23:17 Irreversible: because it improves rhythm and you can get rid off an antijump before kiai without reworking all
23:17 Irreversible: http://puu.sh/oh9x4/1b9b0ff381.jpg
23:17 Irreversible: you put a triplet there
23:18 ztrot: what time line
23:18 ztrot: gimme a time
23:18 Irreversible: 00:31:219 -
23:18 ztrot: XD
23:18 Irreversible: oh sorry XDD
23:18 Irreversible: here
23:18 Irreversible: is the triplet
23:18 Irreversible: just place it there and move the next circle to 00:31:688 -
23:20 Irreversible: 01:16:688 (5,6,7) - here's another pattern (like the one at the begin) you can improve
23:20 ztrot: should it be a stack
23:20 ztrot: or a compressed stream
23:20 ztrot: well trill
23:20 Irreversible: i think a stack because it adds enough difficulty already
23:21 ztrot: alright
23:22 Irreversible: 01:39:423 (1,2,3,4) - dat smilie tho
23:24 Irreversible: 01:42:704 (3,4,1) - the change in DS here can be eliminated too
23:24 ztrot: https://osu.ppy.sh/ss/4925905
23:24 ztrot: wait
23:25 ztrot: https://osu.ppy.sh/ss/4925905
23:25 ztrot: okay i had it right
23:25 ztrot: that okay
23:25 Irreversible: tell me if i should wait
23:25 Irreversible: haha
23:25 Irreversible: yeah looks good!
23:25 Irreversible: apart from that i'm done with hard, tell me if i can proceed
23:30 ztrot: okay I got the changes done
23:30 ztrot: ready for insane
23:31 ztrot: not gonna lie insane is really lax on spacing
23:31 Irreversible: well
23:31 ztrot: but it tried to use the same methods of normal and hard
23:32 *Irreversible is editing [https://osu.ppy.sh/b/804724 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Insane]]
23:32 Irreversible: 00:12:704 (4,5) - I feel like something here is not right, is not supposed to an antijump imo
23:32 Irreversible: something like *wait for puush 3 years*
23:33 Irreversible: http://puu.sh/ohava/8de22c8e38.jpg would actually fit because her voice is a bit snappy
23:33 Irreversible: and 4 follows 3 perfectly (flowsie)
23:33 Irreversible: flow-wise*
23:34 ztrot: https://osu.ppy.sh/ss/4925946
23:34 ztrot: like that
23:34 Irreversible: no, 4 shouldn't be the antijump
23:34 Irreversible: ctrl + g 4 and 5
23:35 ztrot: got it
23:35 ztrot: lol
23:35 Irreversible: 00:27:938 (2) - *cough* osu academy for nice wave slider *coug*
23:36 Irreversible: 00:45:048 (2,3,4,5,6,7) - do you also think this could benefit from more spacing? because her voice is so strong
23:37 Irreversible: i really like mapping to emotions of voices, that's why i love kpop so much :D
23:40 ztrot: I didn't really want a super wave
23:40 ztrot: but i can improve it a bit more
23:40 Irreversible: ah, yeah but maybe it oculd be a bit even'd out
23:42 ztrot: https://osu.ppy.sh/ss/4925984
23:44 Irreversible: move the red not to the tick
23:44 Irreversible: nod*
23:44 Irreversible: like so you can get a smooth curve
23:45 Irreversible: 02:01:688 (1,2,3,4,5,6,7,8) - and lastly, i also suggest increasing the spacing here , other parts like these r covered with spinners so no need to change that ones
23:45 Irreversible: btw, i think the spacing is actually ok so. what makes it interesting are the flowchanges
23:46 Irreversible: 01:12:704 (7,8) - like this, you have to change the flow that's why it's cool nevertheless
23:47 ztrot: got it
23:47 ztrot: let me update
23:47 ztrot: then check it over once more
23:48 Irreversible: okay
23:48 Irreversible: your diffs are okay in that case, gero's too
23:48 Irreversible: i will check the highest diff again, i had some issues with that clearly
23:49 Irreversible: the extensions....... reeeaaally barely fit
23:49 ztrot: I wonder if you like the changes i did to the pony i want to be sections
23:49 Irreversible: ok let me see :3
23:49 Irreversible: 02:03:329 (8) - move higher
23:49 Irreversible: then perfect!!!
23:49 Irreversible: the first one is bae
23:50 ztrot: how many ticks?
23:50 ztrot: would you say
23:50 ztrot: 3-4
23:50 Irreversible: my intuition moved it to 256 112
23:51 ztrot: LOL
23:51 ztrot: that works
23:51 ztrot: i was gonna do that
23:51 ztrot: but i thought to strong
23:51 ztrot: but yeah i like it
23:51 Irreversible: 1:0 intuition tbh
23:51 Irreversible: are you happy with the changes?
23:52 ztrot: yes very much so
23:52 Irreversible: i'm glad


Did some IRC (Normal, Hard, Insane)~
Topic Starter
ztrot

Hpocks wrote:

3 kds for 3 bubbles of my map :3

Im not a brony tho
Just to be clear I only was rechecking the map making posts like this could confuse others into thinking you did that just for bubbles so, Just to clarify I was only doing rechecks of something I have already looked over and still felt it is fine for ranking standards.
Anxient
because i didnt want to look cheap :^)

insane
00:13:407 (1,2) - nice blanket. pls fix :c
00:16:688 (8,2) - this overlap kinda bugs me a little. definitely avoidable
00:20:438 (3,4) - if this is supposed to be a blanket, make it more like one. if it isnt, make it less like one coz rn it looks like a fail blanket .-.
00:25:360 (4,7) - not centered >heavy breathing<
00:35:673 (1) - i feel like this should be ctrl g'd. as it is right now it feels like the jump is overdone.
00:38:954 (5) - might wanna give this more spacing, coz emphasis. 00:38:485 (3,4) - this has more spacing but less emphasis, and 00:38:719 (4,5) - has less spacing but more emphasis.
00:47:860 (3) - more spacing here as well, to emphasize the kick. (what is it called again)
00:50:673 (1) - 10/10 slider :^)
01:15:048 - maybe map this part?
01:15:282 (1,2) - this looks familiar. pls blanket properly.
01:18:563 (8,1) - heavy breathing (overlap)
01:20:438 (6) - could use more spacing. might be just me tho.
01:24:423 (2) - i feel NCing here would be better.
01:38:016 (2) - ctrl g maybe? plays better imo
01:55:829 (5,6) - more spacing!
this song is literally chuchuchuchuchuchuchuchu i cant unhear it help
Topic Starter
ztrot

Anxient wrote:

because i didnt want to look cheap :^)

insane
00:13:407 (1,2) - nice blanket. pls fix :c Everything here is fine
00:16:688 (8,2) - this overlap kinda bugs me a little. definitely avoidable While this is avoidable I don't see the problem by the time that would even be an over lap the entire combo is faded away
00:20:438 (3,4) - if this is supposed to be a blanket, make it more like one. if it isnt, make it less like one coz rn it looks like a fail blanket .-. applied and thanks for pointed that out
00:25:360 (4,7) - not centered >heavy breathing< you are right but this ins't asking to be centered so i will keep it as is
00:35:673 (1) - i feel like this should be ctrl g'd. as it is right now it feels like the jump is overdone. Actually the bulid up in spacing is what makes this jump okay. the back and fourth pattern grows so the player can pretty much make the judgement that the spacing is going to change.
00:38:954 (5) - might wanna give this more spacing, coz emphasis. 00:38:485 (3,4) - this has more spacing but less emphasis, and 00:38:719 (4,5) - has less spacing but more emphasis. you are right fixed and changed. thanks!
00:47:860 (3) - more spacing here as well, to emphasize the kick. (what is it called again)
00:50:673 (1) - 10/10 slider :^)
01:15:048 - maybe map this part? no need it folows the vocal line at this part and leavs a space for recovery
01:15:282 (1,2) - this looks familiar. pls blanket properly.
01:18:563 (8,1) - heavy breathing (overlap)
01:20:438 (6) - could use more spacing. might be just me tho.
01:24:423 (2) - i feel NCing here would be better.
01:38:016 (2) - ctrl g maybe? plays better imo
01:55:829 (5,6) - more spacing!
this song is literally chuchuchuchuchuchuchuchu i cant unhear it help
Thank you for the mod applied some and rejected a bit made point on the really important stuff
Pereira006
all look good, let's try !

bubble
Topic Starter
ztrot
GREAT JUSTICE
RenardPrower
The gods of Hunie have smiled upon this map~

Celeste be praised!
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