Daniel Ingram - The Pony I Want To Be (Sim Gretina Remix)

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DEAD END
CASTRATE ALL BRONIES
Topic Starter
ztrot
@TVO's mods I applied most of the technical aspects of your mods i did not apply any of the things asking for very tiny changes such as grid 1's or pin point adjustments as i don't feel it impacts flow enough to justify a change stanck and stuff i did adjust, some of the patterns you listed as being odd i felt were fine personal preference I guess. I did take anything i felt would impact rankablity
meii18
Here is the IRC log:

12:41 ByBy13: ready?
12:42 ztrot: yes TVO is also looking
12:42 ztrot: but i will tell him to wait till after your mind
12:42 ByBy13: ok
12:42 ztrot: mod*
12:42 ByBy13: okay xD
12:44 ztrot: alright
12:44 ztrot: lets begin
12:44 ByBy13: okay then
12:44 ztrot: just let me know what diff we start with
12:44 ByBy13: okay
12:44 ByBy13: let's start with
12:44 *ByBy13 is editing [http://osu.ppy.sh/b/812586 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Normal]]
12:45 ztrot: okay
12:48 ByBy13: 00:08:719 (4)- maybe replacing it to 2 1/2 sliders? There's slightly a beat on 00:09:423 - and seems that is a stronger one which if left empty instead being at least followed
12:53 ByBy13: 00:37:548 (3)- Just my own though: I think this slider with 2 repeats looks somehow...boring for these stronger vocals.You can shorten it with 1 repeat (to remove a repeat) plus adding a note or adding 2 1/2 sliders.Is your choise
12:54 ztrot: http://puu.sh/nuRmg/034566697c.jpg like this?
12:55 ByBy13: yes
12:59 ztrot: I would like to keep the 4 repeat on that slider
12:59 ByBy13: okay then
12:59 ztrot: it follows the vocals and is decent for a normal if you ask me
12:59 ByBy13: ok
13:01 ByBy13: 00:50:673 (1,2)- This looks like an intentional overlap? It feels weird to overlap two heads.I wanted to go for separating them but if it's an intentional one,feel free to ignore it
13:02 ByBy13: 00:52:548 (1,2,3,4)- I would prefer to get rid of it because it could be a little 'hard' for the low-skilled player trying to aim 4 stacked notes.I would go for 2 1/2 slider for example or as you did before with a slider with 2 repeats
13:03 ztrot: spreading it any further would make it unrankable
13:03 ByBy13: oh
13:03 ztrot: I can adjust that other one tho
13:03 ztrot: the 1234
13:03 ByBy13: okay then
13:05 ztrot: http://puu.sh/nuS2Z/44351c5729.jpg acceptable?
13:05 ByBy13: yup
13:07 ByBy13: wanted to mention it because the low-skilled will see it as a stream my apologies ;;
13:19 ByBy13: 01:10:829 (2,3)- I would like to replace these 2 circles with an 1/1 slider to follow the strong cymbal on 01:11:298 - and being emphasized by the tail of the slider.You have to add finish at tail then
13:20 ztrot: sec
13:20 ztrot: have a phone call
13:20 ByBy13: 01:16:688 (4,5,6)- I saw a similar pattern at the first non-kiai part but not seeing (5) and (6) stacked with (4)'s tail.Maybe you could unstack (5) and (6) from the tail of (4) but keeping the both notes stacked
13:20 ByBy13: oh ok
13:54 ztrot: okay back
13:55 ztrot: sorry was girlfriend
13:55 ByBy13: don't worry :3
13:55 ByBy13: the last kiai mustn't end on 02:03:798 - ? (for all difficulties)
13:55 ByBy13: because the song is ending there
13:56 ByBy13: and it fits perfectly to finish the kiai there
13:56 ztrot: so make it follow out
13:56 ztrot: yeah i can do that
13:56 ByBy13: yup
13:56 ByBy13: okay
13:59 ztrot: adjusted to all diffs
13:59 ByBy13: okay
13:59 ByBy13: :)
14:00 ByBy13: about general stuff
14:00 ByBy13: you have to disable widescreen support because there's no any video or storyboard I suppose
14:02 ztrot: all unchecked now
14:02 ByBy13: and in normal check the aimod.you have some spacing issues
14:02 ByBy13: ok
14:04 ztrot: it is less than 20 and only 12 warnings
14:04 ztrot: totally fine for a normal
14:04 ByBy13: oh all right ^^'
14:04 ByBy13: I used to use the same spacing in normal difficulties ;;
14:04 ztrot: http://puu.sh/nuW0V/4b9c241139.png see it even calls it normal
14:04 ztrot: this is just my personal thoughts
14:05 ztrot: but I go
14:05 ByBy13: at me calls 'hard' ;o
14:05 ztrot: 10 spacing warnings or less on easys
14:05 ztrot: 20 on normals
14:05 ztrot: 30 on hards
14:05 ztrot: 40 on insane
14:05 ztrot: and anything goes on experts
14:05 ByBy13: ok understood
14:05 ByBy13: c:
14:06 ztrot: also i have made a lot of the stacks not stacks
14:06 ztrot: might be why it is calling your diff hard
14:06 ztrot: still
14:06 ByBy13: yeah
14:07 ztrot: anything else in normal or are we moving on to hard?
14:07 ByBy13: moving to hard for now
14:07 ztrot: okie
14:07 ztrot: want me to update really fast
14:07 ByBy13: okay
14:07 ztrot: so you got all the fixes
14:07 ztrot: for gern
14:08 ztrot: okay
14:08 ztrot: updated
14:08 ByBy13: me too
14:08 ByBy13: wait a min forgot something xD
14:08 ztrot: sure thing
14:09 ByBy13: 01:24:657 (6)- i think here should be a NC like in the first non-kiai part
14:09 *ByBy13 is editing [http://osu.ppy.sh/b/812586 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Normal]]
14:10 ztrot: dibe
14:10 ztrot: done*
14:10 ztrot: lol
14:10 ByBy13: xD
14:13 *ByBy13 is editing [http://osu.ppy.sh/b/812216 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Hard]]
14:15 ByBy13: well nothing found :(
14:16 ztrot: :D that is good!
14:16 ByBy13: :)
14:18 ztrot: so to the insane now?
14:18 ByBy13: yup
14:19 ztrot: there is something i wanted to ask you about insane too
14:19 ByBy13: oh go ahead then :o
14:19 ztrot: 01:03:798 (1) - at this point i had no hitsounds the default normal sounded pretty good
14:19 ztrot: but i was asked to use something that isn;t in the normal hitsounds
14:19 ztrot: so i did a soft drum sample set every other red tick
14:19 ByBy13: sure
14:20 ztrot: does that sound okay or should i just use the hi hat i have been using
14:20 ByBy13: aybe you have to use the previous one
14:20 ByBy13: it doesn't sound really well ;(
14:20 ByBy13: as soft sample
14:20 ztrot: I didn't think so either
14:20 ztrot: let me re-edit
14:21 ByBy13: okay
14:21 ztrot: and see if you like it the way i had it
14:21 ByBy13: oki :3
14:24 ztrot: take a listen now
14:24 ByBy13: okay
14:25 ztrot: better?
14:25 ByBy13: wait xD
14:25 ByBy13: yup more better :3
14:25 ztrot: \o/
14:26 ByBy13: uhm
14:26 ByBy13: may you lowering the volumes a bit? at 100% sounds louder don't you think?
14:26 ByBy13: for all difficulties
14:27 ByBy13: just decrease to at least 80-70 volume kinda :/
14:27 ztrot: hmm
14:27 ztrot: I would rather leave the ablity of turning down samples
14:27 ztrot: you can't go back up
14:27 ztrot: there is not 110% effect vol
14:27 ztrot: and on my headphones it sounds pretty good let me try it
14:27 ByBy13: okay
14:31 ztrot: if you don't mind i would like to keep it at 100%
14:31 ByBy13: ok then
14:31 ByBy13: about insane
14:32 ByBy13: I'm worried about the 5x streams because I can't hear nothing on blue ticks :/
14:32 ByBy13: for example: 00:31:454 (1,2,3,4,5)- this one
14:34 ztrot: sec
14:34 ztrot: guy was asking for a timing
14:34 ByBy13: ok
14:38 ztrot: oh no i made that beat up
14:38 ByBy13: ahah
14:38 ztrot: it uses hitsounds to create extra beats
14:38 ByBy13: ok got it
14:38 ztrot: and that is fully allowed last time i checked as long as it is done in a way that it adds to the song
14:39 ztrot: and not just some filler
14:39 ByBy13: okay then
14:39 ztrot: yeah it makes drum roll sounds
14:39 ByBy13: seems to be right
14:40 ztrot: and it only does it at those sections to stay consistant
14:40 ztrot: notice i don't add anywhere but there
14:40 ByBy13: at least the hitsounds makes sense to the music
14:40 ByBy13: no one will think that it looks like it's really overmapped
14:41 ztrot: yeah that was the plan
14:42 ByBy13: nice plan :)
14:43 ztrot: I do that with a lot of my maps
14:43 ztrot: tbh
14:43 ByBy13: ahah
14:44 ByBy13: this difficulty ends on different spot but I think it isn't a problem
14:44 ztrot: not as long as it isn't super diff
14:45 ByBy13: ah
14:45 ztrot: i know my other guest diff ends a bit early
14:45 ztrot: but only by a few secs
14:45 ztrot: nothing ground breaking
14:45 ByBy13: ok then
14:45 ByBy13: from your map's folder
14:45 ByBy13: remove 'BG' picture since it is unused now
14:45 ByBy13: the first one not 'BG(2)'
14:49 ByBy13: just let me know so I will post the log ^^
14:49 ztrot: it is removed
14:50 ByBy13: oh
14:50 ztrot: http://puu.sh/nuYWw/e7b41880b2.png
14:50 ztrot: see
14:50 ByBy13: I have to redownload ;;
14:51 ByBy13: at least did you update the mapset?
14:51 ztrot: updating
14:51 ByBy13: okay
14:52 ByBy13: so can I post the log?
14:53 ztrot: yup
14:53 ByBy13: okay :)


Now let's see the GDs:

[Gero's Easy]
  1. 00:07:548(4,1)- As I know,you're not allowed to cover completely the slider's body in Easy difficulties.I suggest to move the slider (1) somewhere to avoid covering completely the slider's body but still keeping the same DS. Same for:
  2. 00:15:048(3,1)-
  3. 00:28:173(3,1)-
  4. 00:43:173(3,1)-
  5. 01:16:923(2,1)-
  6. 01:30:048(3,1)-
  7. 01:45:048(3,1)-
  8. 01:00:165(1,1)- The spinners must not blending each other because it could result in low readability as I know.The single way to avoid this blending of the spinners is to remove the second spinner and to keep the first one
  9. 00:54:423(1)- You have to move this slider a little bit because it nearly goes offscreen as you can see the highlight of the slider's reverse. Same for:
  10. 01:56:298(1)-


Firmato's Expert looks alright to me and it plays fine.The map looks good and it have potentials to be ranked.Feel free to get me back when you're ready proffesor (:
Good Luck!
Gero

ByBy13 wrote:

Now let's see the GDs:

[Gero's Easy]
  1. 00:07:548(4,1)- As I know,you're not allowed to cover completely the slider's body in Easy difficulties.I suggest to move the slider (1) somewhere to avoid covering completely the slider's body but still keeping the same DS. Same for: I've asked for opinions to some BNs and one QAT, they told me that this is perfectly okay to keep them as is, so no changes.
  2. 01:00:165(1,1)- The spinners must not blending each other because it could result in low readability as I know.The single way to avoid this blending of the spinners is to remove the second spinner and to keep the first one Fixed.
  3. 00:54:423(1)- You have to move this slider a little bit because it nearly goes offscreen as you can see the highlight of the slider's reverse. Same for:
  4. 01:56:298(1)- Fixed.
osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1923,63798,69423,123798
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM Gero Firmatorenio
BeatmapID:915508
BeatmapSetID:366760

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG (2).png",0,0
//Break Periods
2,63998,67983
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
48,468.75,4,1,1,100,1,0
31923,-100,4,1,1,100,0,1
61923,-100,4,1,1,100,0,0
93798,-100,4,1,1,100,0,1
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145,290,112548,2,0,B|109:328|53:332|13:308|13:308|-15:337,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
68,214,114423,2,0,B|104:176|160:172|200:196|200:196|228:167,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,116298,6,0,L|324:348,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
104,192,118173,1,2,0:0:0:0:
145,94,118641,6,0,P|201:76|257:94,1,120,8|2,0:0|0:0,0:0:0:0:
334,17,119579,1,8,0:0:0:0:
411,93,120048,2,0,B|411:145|445:173|445:173|411:201|411:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
334,17,121923,5,4,0:0:0:0:
256,192,122040,12,4,123798,0:0:0:0:
MkGuh
01:12:704 (2) - This note is offscreen on Gero's Easy too, I recommend changing it to a better position to avoid future problems :3
Gero

MkGuh wrote:

01:12:704 (2) - This note is offscreen on Gero's Easy too, I recommend changing it to a better position to avoid future problems :3 Not at all.
Topic Starter
ztrot
made adjustments all up to date, hopefully This can be considered for ranking soon.
RenardPrower

ztrot wrote:

made adjustments all up to date, hopefully This can be considered for ranking soon.
Soo ready for this to be ranked~
Throwing it another kudos because I want it so bad ;w;
Bonsai
Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible
    01:15:751 (3,4) is insanely high too
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol)
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this

otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating

Insane
  1. NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
    From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
    In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
  2. You mapped filler-beats at 00:05:673 (4,5) so why do you leave out 00:09:423 -? Either is fine, but making it inconsistent makes it feel unnatural. Considering you leave out many more beats in the future I guess changing the first one to something like [url]this[/url] would be cool? dunno
  3. 00:11:063 (7) - now here you're suddenly mapping it with a 1/2-slider instead of either 1/1 or just a circle like on the other parts : \
  4. 00:13:407 (1,2,3) - These offbeat-sliders aren't justified by the music at all since the vocals are on every single beat and they aren't any more intense on one than on another -> basic beat priority pls. Also, 00:14:344 (3,4) play really weird anyways because the flow is almost circular but slightly breaks in the middle which doesn't emphasize but doesn't play smooth either, so it's just uncomfortable tbh
  5. 00:15:751 (6,7,8) - 00:08:251 (6,7,8) - compare (the one at 0:15 feels too high imo so I'd go for the lower one)
  6. 00:25:360 (4) - don't you want to stack this on 00:27:235 (8) - maybe? same at 01:27:235 (4) -
    also nazi hihi
  7. Spacing 00:27:938 (2,3,4) and 00:29:344 (1,2,3) so differently when they're just right after each other and not different at all feels really random, spacing it higher from 00:30:048 on makes sense but not earlier
  8. 00:30:048 (4,5,6,7,8,9,1,2,3,4) - Makes me really sad that you made an intesne buildup out of an extremely calm part of the song + overmapping but leaving out the real beats at 00:31:376 and 00:31:610 which could be easily mapped by making sliders but oh well : \ (this is one reason for me not being interested in iconing it for example ^^)
  9. 00:33:563 (3,4,5) - Different spacing makes this really weird to play because you move in the same direction but have to forcefully change speed which is really uncomfortable, and I don't understand why you didn't space it the other way around anyways lol, 00:33:798 is like the surprising pause in the lyrics so I feel like emphasizing this one less would fit much better
  10. 00:35:438 (4,1) - uh didn't pay that much attention but this seems like the biggest jump in the whole diff + extremely harsh flow, consider nerfing that lol
  11. 01:05:438 (1,2,3) - would be kinda cool if those sliders had the same radius as at 01:04:501 (4,5) so it's not that cramped for no reason
  12. tbh there's just a lot of imo weird spacings where I can't say much other than they're extremely inconsistent and seem rather random, like wtf were you going for at 00:57:704 (3,4,1,2,3,4) for example, or 01:23:719 (7,8,1,2,3,4,5,6,7,8,9) -, there's just a lot of times where seemingly unimportant beats are way more emphasized than important ones : \
  13. 01:03:798 - Basically stuff from the first time again, here especially notable bc you could zero 1/1-gaps until 01:11:298 where the song gets more intense but suddenly there are gaps lol
  14. 01:15:282 (1,2,3,4,5,6,7,8,9) - 00:13:407 (1,2,3,4,5,6,7,8,9) - really..
  15. 01:33:329 (1,2,3,4,1,2) - play extremely uncomfortable again bc it's like minor direction changes that feel unnatural but don't emphasize either so yeah, anything would work better than this I guess lol
  16. 01:46:923 (1) - oh lol, uh, maybe make the spinners consistent? I mean it's consistent with 01:00:048 (1) but there's just none at 00:45:048 and 02:03:563 (1) is just taste but since it's inconsistent like that I'd just recommend to make it at 02:01:923 and end at 02:03:563 -, there's not really much fading-out going on at the end anways as the echo starts pretty quiet already, but yeah, taste I guess

Just very quickly scamming over the lower diffs as it's getting late here

Hard
  1. 00:14:110 (4,5) - similar to the two points in higher diffs, this is again weird to play because of those slight but uncomfortable direction change when you follow the slider, you'd have to move straight up from the reverse to make it feel good but nobody does ignore sliderpaths that extremely I think
  2. 00:17:860 (3,4,1) - nhg, where'd the emphasis go xd
  3. 00:22:313 (6,7) - how about just letting it reverse once more and then placing an object at 00:24:423 - bc the hitsound-gap is kinda killing the mood here
  4. 00:29:579 (1,2) - why is this already spaced :(
  5. 00:31:454 (3,1) - lol, uh, how about ctrl-g'ing bc this so the most intense type if beat of the whole song is actually emphasized
  6. 00:52:548 - last third of Kiai: zero 1/1-gaps. rest of Kiai: 9 gaps. hm


Yeah no sorry I can't deal with this highly inconsistent rhythms and spacing very well, I hope this helped and made you see why I'm not interested in iconing it, sorry ^^

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc


/run
Gero

Bonsai wrote:

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc Yes you're right, but the fact is that I wanted to keep it as simple as possible, that's why I used a long slider at this part.


/run
Thanks.
Firmatorenio

Bonsai wrote:

Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \ //you'd try to listen to that with ztrot's hitsounds like it was at first, that sounded overmapped; this however even kinda fits in.
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo //it probably doesn't help that i don't even notice it.. well, the area it covers is still pretty big and all
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible //alright, lowered a bit, also increased it a bit on that 00:13:407 - part
    01:15:751 (3,4) is insanely high too //with that pattern it's not even really noticable, especially with it having a vocal emphasis on it
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please //but this part is more structured, and it goes after a kiai
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol) //the example you suggested looks worse to me (my intention is to make a triple with the first note held for 1/2, not to make a double after a slider), i don't really see a readablility problem, but i adjusted them to look like they do in what you've pointed in smaller size since i see what you're talking about that it looks bad with .02x differences; however, there's only so much i can do seeing as the sliderends' coords are decimal
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh //that's part of a pattern, if i space that note out it looks weird imo
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^ //i know about that, but don't know how to fix it without remapping that part
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \ //it makes a flowbreak which makes it play pretty well
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this //yea, kinda had that messed up because two blankets at the same time, fixed

otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating //thank you :3
stuff
Loctav

Bonsai wrote:

NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
what. the entire comboing is based on semantic units of the vocals.
Topic Starter
ztrot

Bonsai wrote:

Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible
    01:15:751 (3,4) is insanely high too
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol)
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this

otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating

Insane
  1. NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
    From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
    In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
  2. You mapped filler-beats at 00:05:673 (4,5) so why do you leave out 00:09:423 -? Either is fine, but making it inconsistent makes it feel unnatural. Considering you leave out many more beats in the future I guess changing the first one to something like [url]this[/url] would be cool? dunno
  3. 00:11:063 (7) - now here you're suddenly mapping it with a 1/2-slider instead of either 1/1 or just a circle like on the other parts : \
  4. 00:13:407 (1,2,3) - These offbeat-sliders aren't justified by the music at all since the vocals are on every single beat and they aren't any more intense on one than on another -> basic beat priority pls. Also, 00:14:344 (3,4) play really weird anyways because the flow is almost circular but slightly breaks in the middle which doesn't emphasize but doesn't play smooth either, so it's just uncomfortable tbh
  5. 00:15:751 (6,7,8) - 00:08:251 (6,7,8) - compare (the one at 0:15 feels too high imo so I'd go for the lower one)
  6. 00:25:360 (4) - don't you want to stack this on 00:27:235 (8) - maybe? same at 01:27:235 (4) -
    also nazi hihi
  7. Spacing 00:27:938 (2,3,4) and 00:29:344 (1,2,3) so differently when they're just right after each other and not different at all feels really random, spacing it higher from 00:30:048 on makes sense but not earlier
  8. 00:30:048 (4,5,6,7,8,9,1,2,3,4) - Makes me really sad that you made an intesne buildup out of an extremely calm part of the song + overmapping but leaving out the real beats at 00:31:376 and 00:31:610 which could be easily mapped by making sliders but oh well : \ (this is one reason for me not being interested in iconing it for example ^^)
  9. 00:33:563 (3,4,5) - Different spacing makes this really weird to play because you move in the same direction but have to forcefully change speed which is really uncomfortable, and I don't understand why you didn't space it the other way around anyways lol, 00:33:798 is like the surprising pause in the lyrics so I feel like emphasizing this one less would fit much better
  10. 00:35:438 (4,1) - uh didn't pay that much attention but this seems like the biggest jump in the whole diff + extremely harsh flow, consider nerfing that lol
  11. 01:05:438 (1,2,3) - would be kinda cool if those sliders had the same radius as at 01:04:501 (4,5) so it's not that cramped for no reason
  12. tbh there's just a lot of imo weird spacings where I can't say much other than they're extremely inconsistent and seem rather random, like wtf were you going for at 00:57:704 (3,4,1,2,3,4) for example, or 01:23:719 (7,8,1,2,3,4,5,6,7,8,9) -, there's just a lot of times where seemingly unimportant beats are way more emphasized than important ones : \
  13. 01:03:798 - Basically stuff from the first time again, here especially notable bc you could zero 1/1-gaps until 01:11:298 where the song gets more intense but suddenly there are gaps lol
  14. 01:15:282 (1,2,3,4,5,6,7,8,9) - 00:13:407 (1,2,3,4,5,6,7,8,9) - really..
  15. 01:33:329 (1,2,3,4,1,2) - play extremely uncomfortable again bc it's like minor direction changes that feel unnatural but don't emphasize either so yeah, anything would work better than this I guess lol
  16. 01:46:923 (1) - oh lol, uh, maybe make the spinners consistent? I mean it's consistent with 01:00:048 (1) but there's just none at 00:45:048 and 02:03:563 (1) is just taste but since it's inconsistent like that I'd just recommend to make it at 02:01:923 and end at 02:03:563 -, there's not really much fading-out going on at the end anways as the echo starts pretty quiet already, but yeah, taste I guess

Just very quickly scamming over the lower diffs as it's getting late here

Hard
  1. 00:14:110 (4,5) - similar to the two points in higher diffs, this is again weird to play because of those slight but uncomfortable direction change when you follow the slider, you'd have to move straight up from the reverse to make it feel good but nobody does ignore sliderpaths that extremely I think
  2. 00:17:860 (3,4,1) - nhg, where'd the emphasis go xd
  3. 00:22:313 (6,7) - how about just letting it reverse once more and then placing an object at 00:24:423 - bc the hitsound-gap is kinda killing the mood here
  4. 00:29:579 (1,2) - why is this already spaced :(
  5. 00:31:454 (3,1) - lol, uh, how about ctrl-g'ing bc this so the most intense type if beat of the whole song is actually emphasized
  6. 00:52:548 - last third of Kiai: zero 1/1-gaps. rest of Kiai: 9 gaps. hm


Yeah no sorry I can't deal with this highly inconsistent rhythms and spacing very well, I hope this helped and made you see why I'm not interested in iconing it, sorry ^^

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc


/run
while I didn't take much of the combo advice i did look at some of the problem areas and tried to keep my vision intact while improving the mapset thank you for your time.
DNR

Loctav wrote:

Bonsai wrote:

NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
what. the entire comboing is based on semantic units of the vocals.
well if you want to get entirely anal about it, the comboing is based on patterns rather than vocals (although the patterns are mapped to the vocals because ztrot isn't retarded)

Anyways, uhhhhh, the map itself plays fine. It's an older style (and I'm not using a "hurr durr older style" as a way to say "it's a bad map but it's okay", lol), and the thought process that goes into the creation of the map differs a lot from current practice. It's kind of a thought process that puts a little more focus on aesthetic than consistent spacing (but enough so that the map still has some sort of consistency).

I'd mod this fully but uhhhhh this is literally the first time in like, 2 weeks that I've been able to literally like, sit down and look at a map, and my queue is kinda rotting with maps that I really should mod at some point in time. (although a mod4mod from ztrot would be appreciated B)))))
Topic Starter
ztrot
So if possible could we get some more mods or have a BN look for possible bubble yet?
MkGuh
I don't get it the problem with comboing, they follow patterning, which is a allowed thing. Usually old maps used that a lot, but it's still fine imo. And I agree completely on what Reditum said so yeah idk D:

Sorry if I said something dumb anyways XD
Pereira006
I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
Topic Starter
ztrot

Pereira006 wrote:

I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
I did almost every suggestion on the normal if not all of them I noticed the spacing things you were point out and I agree with tweaks I feel i have made it more acceptable. waiting on guests to apply mods
Firmatorenio

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO //i do not quite agree, but i increased it to at least 1.3x
  2. 00:11:766 (3,4) - ^ same happen //yes, this one does feel weird
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now.
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down //okay
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
beep
Pereira006

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673 [/b]
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