M4M:General:1. First Change the tactdivider into 1/4. The 1/6 is invalid. You can only use 1/3 or 1/6 for speacial kind of music rhythm. Well however it will be used very rare.
After you have changed it Now you have to adjust all notes that are at 1/3 or 1/6 tactlines. To do that just click under the rider timing -> adjust all notes/orient all notes( I don't know it verbatimly because my osu is in german language)
2. Change the Offset into 00:01:631 because here beginns the first note.
3. Change the Circle Size into 4. I think it just is better playable and more enjoyable if the hit ojects are not too small.
4. Press STRG+ALT+A to activate AiMod.Here you can see some errors that you can fix( but don't have to). But I think if you follow these mod correctly you don't need it. But to be sure you can look at it
Spacing:1. Please try to hold the distance constant. You can use jumps at hard difficulties of course but they should fit to the music. So if you are not sure better use a constant distance. Fix them all by holding
ALT and choose a distance factor
Example:00:46:339 (3,4,5,6,7,8) -
Before:After channged:Fix this through the whole map or your beatmap will be really awkward to play and so it will no be rankable.
2. You can use jumps for example at this part: 00:30:750 (1,2,3,4,5,6,7,8,9,10) - but better try a rising jump here not from very close to super far away.
For example:
3. You can also use jumps with only two hit objects of cousre. Sry I don't have a a good example for this. I only want to say that it doesn't have to be like in 2.
Rhythm of the hit objects:Don't forget to activate the Distance Snap ( holding
ALT) while you're changing something.
1. 00:04:867 (7,1) - delete (7) , move the spinner at this time and add 1/2 length to the spinner. I think that you don't need this hit circle because it is a long note and the spinner underlines it.
2. I would try to use some more sliders( but not to much only if it fits good). Maybe you can change this:
00:07:514 (1,2,3,4) - Change (1) (2) (3) into one slider. you don't need 3 circles here I think
3. 00:09:867 (1,2,3) - ^same here
4. 00:11:338 (5,6,7) - why 1/4 tact here? better use the same rhythm like before: delete (6)
5. 00:13:397 (2,3,4) - try to replace them by one slider: place a 3/4 slider with one arrow/reppetition. If you hear long notes it usually fits better to use slider and if it is a beat/drums than hit circles are mostly fits better than slider.
6.00:17:514 (3,4) - for long vocals sliders are also better than circles. replace them by a 3/4 slider
7. 00:22:809 (7,8) - delete them and add a 1/2 slider with one repetition. try to follow the vocals with sliders if it fits. I think it sounds better like this.
8. 00:38:103 (5) - delete and add two 1/1 sliders. Like this it follows better the vocals.
9. 00:42:809 (10) - ^same here
10. 00:52:222 (6,7,8,9,10) - if you want to use fast drums try to build a rising.
Try this out: add circle at 00:51:339 and at 00:51:928
I have only chosen some points of the map. Try to look at these points through the whole map and change all by your own what should be changed.
Hitsounds:Using hitsounds are very ojective. But what you should do is to change the Volume at louder or quieter parts in the music. ( at Timing-> tming Setup Panel -> Audio)
For example at the Kiai Mode at 00:54:428 you can change the Audio volume for example into 65%
And at quieter parts for example at the beginning ( from 00:01:631 to 00:07:514 ) you should reduce the volume maybe to 25%.
That's all I can tell you now. Try to work at your beatmap during watching at these points. If you updated your beatmap you can ask me for a second mod. I know how hard it is to make a first beatmap. I also have made many mistakes at my first map but I had didn't think that these were mistakes.
I hope my mod is helpful for you. Please don't forget to write a feedback to my mod. Good luck with it