I'll mod tomorrow but don't expect much since this map is pretty perfect tbh
Green BG was best imo (the one after boobs)The Fetish wrote:
Everyone including me agrees. Sadly even though its the album art numerous BN's informed me that I can't use it.Shian-aaa wrote:
1st was best , always needing to edit the code number to have it display gain zzz
Cheers for the mod. Gonna need a few more opinions for those 1/6ths. Once again I'm open to remapping anything as well. Intro especially if it still has more issues.Smoothie World wrote:
[General]
All good.[Hollow Sky]
00:01:381 - You have a green line on top of a red line with conflicting volume. This is unrankable. Match them up please. - Fixed.
00:01:381 - All in all I feel this intro needs work. At places such as 00:02:070 (4,5,6,7) your spacing is 4.49x, whereas identical sounds in 00:03:450 (4,5,6,7) and 00:04:829 (4,5,6,7) are much lower. I recommend being more consistent with your spacing in those patterns. - Okay. I've made the first few consistent around 2.7-2.9x Spacing, and then slightly increased that as it goes. If its still an issue I'll just totally remap the intro.
00:37:588 (2,3,4) - This feels like a rather random place to change the direction of the rotational flow you had going. If anywhere, I would suggest at 00:37:243 instead since it's a much more defined beat. - Agree with this one. Remapped the whole second half, increased the spacing as the volume increases to match as well. Likewise:
02:07:587 (1) - I recommend just keeping it the same direction if anything. Again this is a kind of random place to change the direction. - This one I disagree with. Though I'm not against remapping if someone else has the same issue.
00:36:898 (5,2) - Fix your stack here. I'm not a crazy blanket and stack inspector but this one is very noticeable. - No idea how I never noticed this.
01:06:898 - Unmapped 1/6 here. I'd suggest incorporating it instead of doing 1/4 since the 1/6 pierces the song a bit. Likewise:
01:40:001 - This one should 100% be changed. You mapped it 1/4 when the 1/6 is very overpowering.
03:52:415 - Same as above.
04:08:967 - Same as above.
04:25:518 - Same as above. - Honestly not too sure about these 1/6th. At first I didnt really notice them being 1/6th to being with. And even after you pointing it out I still think it plays better as 1/4. Mapping as 1/6th would be very unintuitive and surprising to play. I also believe it would ruin any sort of flow/smooth play due to it either having to be repeat sliders, high BPM streams or weird to play short sliders. Finally no-one else, including a couple BN's has had issues with these. All this being said. If it really turns out to be an issue I'll remap them.
01:51:725 (1) - I would Ctrl + G this for better flow. 01:51:553 (3) should lead into the slider head of 01:51:725 (1) here. This would be the best flow in my eyes. Yup. After CTRL+G on the 1 I moved this combo around so it all fits together better.
02:35:863 (1) - The shape of this slider can be neatened up to appear more like an S. I'm not too good with long sliders, but it should be better now.
Remapped that part. The spacing was too much anyways.R3IMU wrote:
Just a suggestion:
02:57:845 (4,1) - Sliderbreak here every time. Could only be me, but maybe take a bit of angle out of this pattern or move the slider a bit further up and to the right. I'm thinking of something like x:404 y:96
Only my opinion though Other than that really fun map
Shiirn wrote:
hey just a few suggestions, not even gonna bother formatting. There's some really nazi stuff in here since at this point all that you can really do is polish what you have. And believe me, it's already pretty damn sparkly. BNs where pls - BN's are a myth.
If you want any more direct suggestions or direct input, feel free to PM me for discussion. I really do love this map. Feel free to decline any number of those, as most of them are really nazi and do not impact the gameplay whatsoever, just visual aesthetics. I'll mention if they have gameplay impact.
I really like the background and what you did with the combo colors. It fits very well.
Gonna chalk pretty much everything up to this being my first attempt at mapping. Assume everything is applied unless I state otherwise.
00:21:381 (1,2,3,4,1,2,3,4,1) - I feel like this should have been a bit higher, as you basically turn while streaming from 4->1 rather than from 1->2 as it is right now. Something like starting it off from x:166 y:34 or so (or whatever's closest to 1.00x snap for you) would have the first stream of the map play a bit more smoothly.
00:22:070 (1,2,3,4,5,6,7) - Despite the fact that you really do an amazing job later on the rest of the map of returning to points you've mapped before and stacking notes, none of these are actually stacked with one another. I feel like you can do the whole pretty stacking thing while still keeping the same cursor movements and spacing.
00:25:864 (8,1) - obligatory shiirn "blanket" comment
00:26:898 (4,5,6) - 4 should be equidistant on the X axis between 5 and 6, I feel.
00:27:933 (6) - raise to y:337. Literally six pixels, i'm so nazi
00:32:760 (6,2) - If you're going to have it cross over a note like this you might as wellblanket itmake sure it's symmetrical over the axis
00:44:312 (2) - I don't know exactly what to do with this slider here but the fact that it overlaps with the stream is a bit annoying and i feel like you can make a slightly cooler pattern with the four 1/4 sliders here. It plays great, but could visually look better.
00:50:002 (1) - Stack this under one of the notes from the previous 5-hit? be sure to move 00:50:691 (5,1) - too
00:53:450 (8,1) - stack under 00:52:415 (1) - 's start. (I'm going to point out a lot of these stacking suggestions since you seem to love stacking {and i love stacking too!})
01:01:208 (2,3) - It feels weird that the stacking of one of these sldiers is using the end and the other is using the start. Use one or the other for both, maybe?
01:03:967 (3,4,5,6,7) - Something weird happened to these 5 notes as they are all 1-2 pixels off in random directions. Lord knows how. Just flatten 'em out.
01:15:863 (1,2,3) - Normally you use a 1/2 slider or something to represent these beats. Any reason you're using two 1/4 sliders instead for this particular point in time? - Pressure/difficulty build up. Transition switch into last section of kiai. Also gives an idea of whats coming up in later kiais.
01:21:898 (3,4,5,6,7) - This would be so much cooler if it blanketed 01:21:381 (1) -
01:22:760 (3,4) - These sliders are like, barely curved at all for some reason. Dunno what to say, do what you like here, lol
01:23:794 (6) - move this a biiiit to the left so it's equidistant between the stream and 7 in terms of spacing on the... whatever axis. Of the sliders. You know what i mean.
01:24:139 (1) - This feels like it was trying to blanket the end of the other slider but is instead kind of just off to the side a bit. Space it out or curve it another direction if you want it to be distinct from the previous note, or blanket it properly if you want them to be visually tied to one another.
01:32:415 (1,2,3,4,5,6,7,8) - I want to say that I fucking love this pattern and am slightly disappointed you didn't use it anywhere else. I might use this pattern in the future on switching beat pattern in the future. So if you see me use this pattern, know that I'm copying this particular bit right here. - Meh, people seem to look down on repeat patterns so I try to keep them all different.
Okay overall comment you're very damn good at making slow 1/2 sections entertaining because you have a surprisingly good grasp of how freestyle spacing works: using patterning to tell the player where the notes are rather than approach circles. People seem to have forgotten how to do this in my absence but either it's been explained to you or you have an intuitive grasp of it. Both are extremely good signs. - Reminder several people told me this was too hard for a calm section and was bad/randomly designed.
01:46:553 (2,2) - These can blanket instead of being just copypasterotated
02:13:794 (1,2) - Rotate 2 around so that the end of 1 blankets its end and i will marry my children off to yours
02:14:829 (1,2) - Feel like this should be a triple rather than a slider, especially since you basically do that anyway 1/1 later. Gonna disagree with this one. Triples leading out of high velocity sliders play like shit IMO. They lead INTO them much better and work like a new pattern signal sort of thing as well, hence why I did that 1/1 later as you said. And lastly the 3 gives you a small amount of time to comfortably hit the triple following it, where again, sliders do not. Originally I had it as a circle then a slider but a few mods told me to change that to what it is now. More discussion might be good for this though.
02:18:277 (1,1) - blankets pls
02:19:656 (2) - The track isn't aligned with the previous notes - This was the most pain in the ass thing Ive ever done. The amount of worth tho hngggg
02:20:346 (1,2) - The previous triple comment goes here.
02:25:863 (1,2) - etc etc you're just kinda inconsistent here - Muh variety
02:26:898 (1) - You didn't new combo for the other sets, although it fits nicely here, want to go back and NC the previous ones?
02:31:381 (1,2) - I mean, at least you're consistent in having this be the same, but at ,least as far as the music goes this should be a triple... oh well
02:32:415 (1) - Yeah you should go back and new combo all the 6-sets since you always nc here from here on out
02:49:312 (1) - Don't think I don't see what you did here. :Y nothing bad, just know that I know what you did. =w=
02:50:346 (1) - If you want to be REAL fuckin' fancy, match both the start AND the end of this slider with ^that one there - Next level fancy boys.
02:50:605 (2,3) - kinda too close to that^
02:52:415 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - tengaku pls
03:27:415 (1) - stack this under something
03:29:829 (3,4,5) - ^ remember to carry 03:30:691 (4) - with it
03:44:865 - BREAKS ARE FOR WUSSIES - I originally wasnt going to have any breaks, but we both know people will bitch about that. "M-muh mouse drift."
04:00:001 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i will marry my children to yours - Reminder again I was told over and over that this was bad and needs nerfs. Fuck the haters =w=
04:05:863 (2,3,4) - I like how these kind of blanket eachother but they don't blanket 04:07:243 (2) - and that irks me somehow.
04:38:105 (4) - stack over 04:38:967 (2) -
04:40:001 (1,3) - were these supposed to blanket cuz they dont - Im blind as shit btw.
in hindsight this mod ended up a lot longer than i thought but then i got really nazi and into it because i really like this map a lot and feel like it's very close to perfect. - Bubble when
Cherry Blossom wrote:
Placeholder.
This was really fun to play http://osu.ppy.sh/ss/4480880
Mod requested by Shiirn.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this. - I always do that anyway.Hollow Sky
- 02:13:105 (1,2,1) - here, these objects are really difficult to play especially due to the transition between 02:13:277 (2,1) - . For this kind of pattern, it could be better if 02:13:277 (2) - 's direction is 02:13:449 (1) - and not a zigzag instead, like your current pattern. - Done
- 02:18:794 (2,3,4) - The distance between these 1/4 slider is pretty confusing, note that the SV is high and the player might get a sliderbreak easily if there is a different spacing between each 1/4 slider here. It could be better if you make the distance at least consistent, or make something like this concerning distance 02:21:381 (1,2,3,4) - - Never seen anyone have issues with these. There are easier sliders before to introduce the player to the SV. And it overall flows and plays smooth.
- 02:29:829 (2) - When playing, this slider was not really noticeable, and it might be confusing, especially because of this slider 02:29:312 (4) - that makes it overlapped. It could be better if you just unstack this slider from everything before, in order to make this pattern easier to read. - Redid the whole section.
- 02:31:381 (1,2) - There should be more distance between 02:31:381 (1,2) - because this will be more fluid to play, the "low" distance between them, when the whole section has high spaced 1/4, isn't really predictable, and looks a little uncomfortable to play. - Done
- 02:56:553 (1,2,3,4) - There should be more distance between them too, they look a little overlapped and it could be better for visual if they are more spaced. - Ive always agree'd but dunno why I always forgot to fix this.
- 02:59:829 (3,4,5) - When playing, it was a little uncomfortable to play due to the "low" distance between them, there should be more distance between each object. - Done
- 04:42:760 (1) - If you want to emphasize this note 04:42:760 - you should add more distance between 04:42:587 (6,1) - to give a better impression. - Done
- 05:37:760 (3,1) - Same scenario as ^ - Done
Overall a good map, but there are still things to polish, this map could be visually better. - I honestly dont see an issue with this visually. In the way that, as you and many other people have said, the map is fun. Trying to force everything to look what is considered "Tidy or clean" in my opinion limits creative opportunities. Basically. If the map is fun to play and isnt a total train wreak in looks. Whats the issue.
Good luck ~ Luck isnt gonna get me anywhere.
not extremely well mapped thoughShiirn wrote:
Extremely well mapped, especially for a newer mapper.
You can insult me all you want. I honestly dont care. But dont use my maps as a place to insult other mappers. Its pathetic.Kuki wrote:
it's pretty good for a beginner yeahnot extremely well mapped thoughShiirn wrote:
Extremely well mapped, especially for a newer mapper.
it's better than side's camellia map so there's that
implying saying your map isn't extremely well mapped and it's better than another means i'm insulting you?The Fetish wrote:
You can insult me all you want. I honestly dont care. But dont use my maps as a place to insult other mappers. Its pathetic.Kuki wrote:
it's pretty good for a beginner yeah
not extremely well mapped though
it's better than side's camellia map so there's that
The Fetish wrote:
You can insult me all you want. I honestly dont care. But dont use my maps as a place to insult OTHER mappers. Its pathetic.
lol w.t.f.Dreamtwolf wrote:
If the BG was taken from https://osu.ppy.sh/b/761797&m=0, then please credit its respective mapper
If 00:40:001 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) was an idea from this mapset https://osu.ppy.sh/s/336414, then please credit its respective owner.
Thanks for the mod. And the star =w=SnowNiNo_ wrote:
From my queue
well since is a app map so no test play sorry >< (soooooo long XD
- [Hollow Sky]
first, have a star ★
- 00:49:657 (10) - NC on this instead of 00:50:002 (1) - - Fixed.
- 01:06:898 (1,2,3,4,5,6) - this part should be a increasing stream imo since i think 01:06:898 (1,2,3) - is doesnt fit the music (suggestion
- 01:40:001 (1,2,3,4,5,6,1) - ^ - I wanna keep the early ones fairly compact. But Ive spaced them just a little.
- 02:08:277 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - increasing the spacing here should fit the music perfectly and fun to play, just like sth you do it at 02:52:415 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - - I like the first half of this jump pattern as is, but Ive gradually increased the spacing on the second half.
- 02:34:484 (1,2,3,4,1,2,3,4) - if you are adding whistle hs here then here should be more emphasized, not only the spacing stream - A certain BN suggested I keep these streams very basic and low spaced. I think the jump up in spacing is enough as is now.
- 03:36:553 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same 02:08:277 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Yeah rather than gradual spacing, the second half of this is just spaced more than the first. I wanna keep them somewhat equally spaced to preserve the pattern.
- 04:08:967 (1,2,3,4,5,6) - same 01:06:898 (1,2,3,4,5,6) - - Spaced a little as well.
- 05:36:036 (1) - NC off since you didnt do it previous - K done.
well cant find much after to many mod lol
if you dont want to fix my mod give a reason ><
i need some feedback XD
GL~
Thanks for the correction, taking note of this.neonat wrote:
lol w.t.f.Dreamtwolf wrote:
If the BG was taken from https://osu.ppy.sh/b/761797&m=0, then please credit its respective mapper
If 00:40:001 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) was an idea from this mapset https://osu.ppy.sh/s/336414, then please credit its respective owner.
Since when did general BGs belong to mapsets anyway
Thanks for the help.The Fetish wrote:
I had to change the BG 4 Times, I assure you its total coincidence that another map shares the same one.
Agreed deleted this off my "things to mod."
Also this thing about crediting another map because I have a similar pattern is a bit ridiculous.
Yes it's so ridiculous to say "i liked this so and so pattern from so and so's map so i want to use it." After I heard of Beatmap Stealing, I instantly made sure that maps that look exactly or flipped to bypass Beatmap Stealing was on my list.
Will edit this with mod reply when I get around to it zzz
Edit: After looking at the mod. Im honestly not going to apply any of it. The entire thing save 2 points are just personal dislike to straight streams. Curving them all removes a whole load of variety.
Btw not personal dislike just how it looks and plays. Totally acceptable.
Im not cutting the MP3. The is no reason to at all.
changed my notes to "if song at end has 10-30 seconds of no music, warn mapper to cut mp3."
The last note isnt an extra note I placed. There is a very clear cymbal crash there.
I'm new to mapping and modding. The uncalled negativity was not needed("very clear")but the point of beginning to mod and map is so that you can notice mistakes, see why it's a mistake , and correct mistakes. The info was new to me so thanks for that.
HP For HR is also fine. Ive seen plenty of people play this with HR and finish the map no issues.
Ok.
In regards to some of the snapping from streams. They're all perfectly playable. The whole idea of snaps like that is for emphasis on heavy hits.
Ok thx.
Thanks for the mod but Im sorry that Im gonna have to decline everything.
Perfectly acceptable.
Okay, should be all good now.Monstrata wrote:
http://puu.sh/ozTL1.png
Trim the start of soft-hitfinish.wav since it exceeds a delay of 5ms
Also, normal-hitclap3.wav is unused.
But that is a triple?TicClick wrote:
02:14:829 (1,2) - shouldn't there be a triplet?