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DECO*27 - Egomama feat. marina

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Total Posts
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Topic Starter
emilia
This beatmap was submitted using in-game submission on Monday, November 14, 2016 at 11:30:25 PM

Artist: DECO*27
Title: Egomama feat. marina
Tags: handsome Project NINA THINK SYNC FLASH MUSIC Studio hobbes2
BPM: 74.06
Filesize: 10604kb
Play Time: 03:53
Difficulties Available:
  1. handsome Emillia's Normal (1.82 stars, 293 notes)
  2. Hard (2.99 stars, 474 notes)
  3. Heartbreak (4.45 stars, 598 notes)
Download: DECO*27 - Egomama feat. marina
Information: Scores/Beatmap Listing
---------------
hehe.. </3

[estellia- is handsome's normal] by estellia- and handsome

pls mod i have no friends
Maruyu
Kiss me
Topic Starter
emilia
wwww no o3o
moph
as promised owo
[General]
  1. combo 1 might be a little too dark, you could maybe replace some of 1 - 4 with less saturated and more luminous versions of 5 - 8?
  2. widescreen isn't needed unless there is a storyboard
  3. add handsome to tags
[Normal]
  1. 00:11:293 (1) - not enough recovery time after spinner, imo just remove the spinner
  2. 00:14:959 (3,4) - this section is a bit monotonous, I think some rhythm diversity would be nice, try this here.
    some more 1/2 patterns in this diff would be nice so the gap isn't as big
  3. 00:18:830 (4,5) - related to the previous point you could make these into a 1/2 reverse slider, might make the rhythm more interesting
  4. 01:05:088 - I reckon that you could place a note here to map the vocals. Infact you could here in every stanza of the kiai for example here as well 01:08:185 - and so on. Think it would be nice to have some variation, also again this can contribute towards closing in the diff gap a bit.
  5. 03:52:507 (4) - why not bring this down so it mirrors (3)? I don't think keeping to the DS will help with reading the sv change instead it might just confuse people as it looks like a 1/2.
[Hard]
  1. AR gap seems a little too big, you might need to decrease it to 7 or something
  2. 00:15:733 (3,4) - hmm spacing here seems a little too big compared to the other parts as you seem to mostly follow DS at the same sections. Maybe make it the same for consistency.
  3. 00:24:927 - maybe a 1/4 here might be cool
  4. 00:31:991 (1) - I don't think this reverse works well here, try this maybe
  5. 00:50:475 - maybe a triple here instead?
  6. 01:46:314 (3,4,5,6) - maybe try this rhythm, I think it might be better to map this beat here 01:46:701 - and 01:47:475 -
  7. 02:18:830 (1) - I reckon you could try adding a jump here, kinda like what you did here 02:21:927 (1) -. Same applies to 02:25:023 (1) -
  8. 02:25:991 (3) - maybe don't stack this as it might get confusing to read with the triple following it, try placing it normally further down
  9. 02:40:894 (9) - this feels a little weird, maybe go for a triple here. There are more 1/4s here than 2
  10. 02:51:346 (1,2) - this seems like a really intense part of the song with the increase in music and all, just 1/1s might be too boring :L maybe try adding notes here 02:51:927 - and 02:52:701 -. If you do add them having a jump from that note would be cool
  11. 03:17:669 - I would remove this finish, the sounds a little weird leading into a quiet part
[Love]
  1. 00:28:798 - I recommend adding a note here to make it a triple
  2. 00:30:056 (5,1) - I think this 00:30:249 - needs more emphasis so maybe ignore the downbeat and follow the vocals here? Try this
  3. 00:33:927 (3,4) - spacing here suggests that this is a 1/2 rather than 1/1 because of the huge jump here 00:33:733 (2,3) - maybe try making a triple on starting here 00:34:120 - and stack it on (4)
  4. 00:39:346 (5,1) - kinda same situation as before, feel like 00:39:540 - needs more emphasis, also makes rhythm a bit more interesting :L
  5. 00:40:701 (3,4) - I think some jumps will be better here compared to here 00:41:281 (1,2,3,4) - where its more calm. Try this
  6. 01:32:765 (3,4) - an antijump here would work better imo, stack (4) onto or slight offset (3)?
  7. 01:37:410 (3,4) - same thing here? Or maybe change the pattern a bit as it kinda looks like a 1/2 jump
  8. map is so nice
nothing major, try get some tags
get this ranked pls
Topic Starter
emilia

moph wrote:

as promised owodanke danke <3
[General]
  1. combo 1 might be a little too dark, you could maybe replace some of 1 - 4 with less saturated and more luminous versions of 5 - 8? for now i'll keep the combo colour, it seems alright tbh
  2. widescreen isn't needed unless there is a storyboard uhuhuhuhuhu fixd
  3. add handsome to tags same xd
[Normal]
  1. 00:11:293 (1) - not enough recovery time after spinner, imo just remove the spinner i like the spinner, shifted backward
  2. 00:14:959 (3,4) - this section is a bit monotonous, I think some rhythm diversity would be nice, try this here.
    some more 1/2 patterns in this diff would be nice so the gap isn't as big i'll keep this in consideration, dont wanna meddle with Normal rhythm too much
  3. 00:18:830 (4,5) - related to the previous point you could make these into a 1/2 reverse slider, might make the rhythm more interesting same
  4. 01:05:088 - I reckon that you could place a note here to map the vocals. Infact you could here in every stanza of the kiai for example here as well 01:08:185 - and so on. Think it would be nice to have some variation, also again this can contribute towards closing in the diff gap a bit. true, but same as well
  5. 03:52:507 (4) - why not bring this down so it mirrors (3)? I don't think keeping to the DS will help with reading the sv change instead it might just confuse people as it looks like a 1/2. tru, fixd
[Hard]
  1. AR gap seems a little too big, you might need to decrease it to 7 or something jfc it wasnt meant to be like that
  2. 00:15:733 (3,4) - hmm spacing here seems a little too big compared to the other parts as you seem to mostly follow DS at the same sections. Maybe make it the same for consistency. fixd
  3. 00:24:927 - maybe a 1/4 here might be cool i think i like how it is now
  4. 00:31:991 (1) - I don't think this reverse works well here, try this maybe fixd
  5. 00:50:475 - maybe a triple here instead? i dont exactly hear a triple tho :/
  6. 01:46:314 (3,4,5,6) - maybe try this rhythm, I think it might be better to map this beat here 01:46:701 - and 01:47:475 - fix
  7. 02:18:830 (1) - I reckon you could try adding a jump here, kinda like what you did here 02:21:927 (1) -. Same applies to 02:25:023 (1) - eh i dont quite get it, both DSes are the same
  8. 02:25:991 (3) - maybe don't stack this as it might get confusing to read with the triple following it, try placing it normally further down i guess
  9. 02:40:894 (9) - this feels a little weird, maybe go for a triple here. There are more 1/4s here than 2 the rhythm is meant to be played slightly weirder there, keeping for now
  10. 02:51:346 (1,2) - this seems like a really intense part of the song with the increase in music and all, just 1/1s might be too boring :L maybe try adding notes here 02:51:927 - and 02:52:701 -. If you do add them having a jump from that note would be cool i guess i kinda fixed it?
  11. 03:17:669 - I would remove this finish, the sounds a little weird leading into a quiet part tru fix
[Love] xdd
  1. 00:28:798 - I recommend adding a note here to make it a triple dont hear a triple
  2. 00:30:056 (5,1) - I think this 00:30:249 - needs more emphasis so maybe ignore the downbeat and follow the vocals here? Try this tbh i like how it plays now
  3. 00:33:927 (3,4) - spacing here suggests that this is a 1/2 rather than 1/1 because of the huge jump here 00:33:733 (2,3) - maybe try making a triple on starting here 00:34:120 - and stack it on (4) hm tru, but fix in my own way
  4. 00:39:346 (5,1) - kinda same situation as before, feel like 00:39:540 - needs more emphasis, also makes rhythm a bit more interesting :L same as before
  5. 00:40:701 (3,4) - I think some jumps will be better here compared to here 00:41:281 (1,2,3,4) - where its more calm. Try this tru, fix in my own way
  6. 01:32:765 (3,4) - an antijump here would work better imo, stack (4) onto or slight offset (3)? sure thing
  7. 01:37:410 (3,4) - same thing here? Or maybe change the pattern a bit as it kinda looks like a 1/2 jump yep
  8. map is so nice thanks :/
nothing major, try get some tags done too
get this ranked pls believing in the dream w
THANK YOU <333
Izzywing
you do a lot of nms and yet nobody mods back for u feels bad man

ill always mod for favorite low acc top player

Normal

00:14:959 (3,4) - this flow isn't good, since you have to go backwards from 3 to 4 and it doesnt really fit a normal esp this early in the song

00:16:507 (1,2) - set this up so that 1 points to 2 instead of 2 being beside 1

01:26:185 (1,2) - you can blanket these if you want

01:49:217 (1) - I'd start this at 01:49:410 - so that it starts on the drum, also gives players more time to react to the spinner

02:03:346 (1,2) - kinda bad flow, i'd point 1 towards 2

02:14:959 (5,6,1) - I'd make this flow neater (like everything in a straight line pretty much) because the way it is now, newbies could get thrown off by the varying slider angles, due to newbies not really take advantage of slider leniency all that well.

02:20:378 (3,4) - swap these shapes with each other for better flow

02:49:023 (2,3) - could blanket these

Hard

00:17:281 (3,4) - fix blanky

00:42:636 (4) - some kinda jump here would fit the powerful finish

01:03:733 (5,6) - is part of the same combo as 01:01:410 (1,2,6,1) - but the spacing for 1/4 is radically different, which is kinda weird

01:27:734 (5,6) - not really a blanket (well sorta) but you should fix how 5 wraps around 6 so that this looks nicer.

01:49:314 (1) - This can just start on the downbeat to match the drum, not really gaining anything by starting on the blue tick

02:10:701 (4,5,7) - minor structure detail, these could be an equilateral triangle

Heartbreak

00:46:701 (3,4) - this could be a triplet

03:53:281 (1) - the diffname is heartbreak this needs to be broken kappa

mayb im just tired but i cant find anything else wrong with this lol
[]

gl gl
Topic Starter
emilia

Hobbes2 wrote:

you do a lot of nms and yet nobody mods back for u feels bad man i mean i DO call them NMs, i accept nothing back xd

ill always mod for favorite low acc top player tyvm <3

Normal

00:14:959 (3,4) - this flow isn't good, since you have to go backwards from 3 to 4 and it doesnt really fit a normal esp this early in the song its ok imo, the similar slider shape compensates

00:16:507 (1,2) - set this up so that 1 points to 2 instead of 2 being beside 1 its ok rn

01:26:185 (1,2) - you can blanket these if you want sure

01:49:217 (1) - I'd start this at 01:49:410 - so that it starts on the drum, also gives players more time to react to the spinner doesn't really matter but ok

02:03:346 (1,2) - kinda bad flow, i'd point 1 towards 2 i guess, but its alright for me

02:14:959 (5,6,1) - I'd make this flow neater (like everything in a straight line pretty much) because the way it is now, newbies could get thrown off by the varying slider angles, due to newbies not really take advantage of slider leniency all that well. tbh its pretty neat imo, its not an Easy diff so it should be ok

02:20:378 (3,4) - swap these shapes with each other for better flow compensation

02:49:023 (2,3) - could blanket these sure

Hard

00:17:281 (3,4) - fix blanky done

00:42:636 (4) - some kinda jump here would fit the powerful finish done

01:03:733 (5,6) - is part of the same combo as 01:01:410 (1,2,6,1) - but the spacing for 1/4 is radically different, which is kinda weird its for the lead up to higher spacing later

01:27:734 (5,6) - not really a blanket (well sorta) but you should fix how 5 wraps around 6 so that this looks nicer. done

01:49:314 (1) - This can just start on the downbeat to match the drum, not really gaining anything by starting on the blue tick done

02:10:701 (4,5,7) - minor structure detail, these could be an equilateral triangle im too lazy, besides it plays the same xd

Heartbreak

00:46:701 (3,4) - this could be a triplet nah dont hear a triplet here

03:53:281 (1) - the diffname is heartbreak this needs to be broken kappa OMG TRU

mayb im just tired but i cant find anything else wrong with this lol tyvm!!
[]

gl gl
PAJWOJ
heartbreak
00:02:586 (3,4) - you could change this a bit so it doesn't overlap
00:07:198 (1,2) - ^
00:24:636 (4,5) - stack this
00:33:927 (3,4) - space this more
00:40:701 (3,3) - you can stack this, this overlap looks strange to me
00:44:378 (1,2) - stack or space a bit
00:47:862 (2,3) - ^
00:59:475 (5,2) - pretty ugly too, you can snap the 5 with the end of this slider 01:01:023 (4) -
01:32:765 (3,4) - maybe stack?
01:33:539 (6,1) - ^
01:37:410 (3,4) - ^
01:40:120 (1,2,3,4,1,2,3,4) - i mean it should be stacked or spaced out imo alright i don't like this
02:29:669 - this kiai is weird i mean i can see why it's there but i would remove it or extend it
03:15:734 (3,4,1) - you suddenly change spacing from 4 to 1 but 3 to 4 isn't changed at all? seems hard to read honestly i would change this a bit
03:28:507 (1,3) - overlap
03:40:894 (1,3) - ^
03:53:281 (1) - this is like way too slow i can see so many people breaking there
hard
00:50:572 (1) - ctrl+g?
01:01:410 (1,2) - 01:02:572 (6,1) - this again zzzz
01:16:894 (1,2) - overlap
01:46:314 (3,5) - you can make sliderends 5% or take off clap
02:37:604 (5,6,7) - you can move all of this down and stack 7 with 02:37:023 (3,4)
03:18:830 (4) - maybe put circles in this one place (this is like 100% up to you)
03:53:281 (1) - again pretty slow
you might consider putting a spinner at the end
normal
02:04:120 (2,3) -
objects here are really close to the bottom of the playfield
gl
Topic Starter
emilia

PajWoj wrote:

heartbreak
00:02:586 (3,4) - you could change this a bit so it doesn't overlap
00:07:198 (1,2) - ^
00:24:636 (4,5) - stack this
00:33:927 (3,4) - space this more
00:40:701 (3,3) - you can stack this, this overlap looks strange to me
00:44:378 (1,2) - stack or space a bit
00:47:862 (2,3) - ^
00:59:475 (5,2) - pretty ugly too, you can snap the 5 with the end of this slider 01:01:023 (4) -
01:32:765 (3,4) - maybe stack?
01:33:539 (6,1) - ^
01:37:410 (3,4) - ^
01:40:120 (1,2,3,4,1,2,3,4) - i mean it should be stacked or spaced out imo alright i don't like this
02:29:669 - this kiai is weird i mean i can see why it's there but i would remove it or extend it
03:15:734 (3,4,1) - you suddenly change spacing from 4 to 1 but 3 to 4 isn't changed at all? seems hard to read honestly i would change this a bit
03:28:507 (1,3) - overlap
03:40:894 (1,3) - ^
03:53:281 (1) - this is like way too slow i can see so many people breaking there
hard
00:50:572 (1) - ctrl+g?
01:01:410 (1,2) - 01:02:572 (6,1) - this again zzzz
01:16:894 (1,2) - overlap
01:46:314 (3,5) - you can make sliderends 5% or take off clap
02:37:604 (5,6,7) - you can move all of this down and stack 7 with 02:37:023 (3,4)
03:18:830 (4) - maybe put circles in this one place (this is like 100% up to you)
03:53:281 (1) - again pretty slow
you might consider putting a spinner at the end
normal
02:04:120 (2,3) -
objects here are really close to the bottom of the playfield
gl
fixed some overlap related stuff, fixed no stacking (thats meant to be the structure-ish) and no changes to last slider, because its also a theme-ish

ty
lazygirl
Hey for m4m! And sorry or the huge delay

[General]
  1. Combo colors look good, but both grays may be a little too close
  2. Your Kbps is higher than 192, you should lower this (check ranking criteria)
[Normal]

General mapping:
  1. 00:02:586 (3) - AImod warning on this, not snapped, though it might be minor and probably due to the bpm changes
  2. 00:08:772 (3,4) - maybe blanket these, 4 is placed somewhat randomly atm (although it does kinda follow 3's shape but it doesn't look great imo)
  3. 01:26:185 (1,2) - another blanket opportunity
  4. 01:49:410 (1) - this could be replaced by something more fitting and fun like this (or similar this is too hard for normal)
  5. 02:29:669 (1) - this also feels out of place, I can see you mapped to the vocal, but it's way too intense for something that simple imo
  6. 03:16:120 (1) - here I could see a spinner fit
  7. 03:16:120 (1) - SV will throw off players of this skill, also doesn't fit the intensity and if you want that slider put it at 02:29:669 (1) - maybe?
    idk random idea, might not fit
Combo:
  1. 02:35:862 - this part is worth the kiai colors imo, even if you didn't mark it as kiai (this applies to higher diffs)
[Hard]

General mapping:
  1. 01:49:410 (1) - same as diff above you could do more interesting
  2. 02:29:669 (1) - again this is not too interesting to play for the intensity
  3. 03:17:475 (3) - slider ending on a big white tick, don't think that's the best, a simple double at 1/2 would be nice imo
  4. 03:30:830 (7,1) - feels unclean
  5. 03:53:281 (1) - I guess if you wanna keep this as gimick to your map it's ok, but it feels off in the normal diff at least
[Heartbreak]

General mapping:
  1. 00:56:378 (5,6) - ctrl+g these? feels better to play
  2. 01:03:733 (4,5,6,7,8,9,10,11) - make the first 4 notes more spaced than the last 4 and change direction in an angle (doesn't need to be drastic similar to this)
  3. 01:49:314 (1) - same as before
  4. 02:29:378 (1) - also here
  5. 03:02:185 (3,4) - should be blanketted a little better here I think
  6. 03:53:281 (1) - this is cute doe :3
I like this set a lot :D if you get it ranked be sure to see me on the leaderboards sometime (if my hdhr is on point I guess)
Topic Starter
emilia

lazyboy007 wrote:

Hey for m4m! And sorry or the huge delay

[General]
  1. Combo colors look good, but both grays may be a little too close
  2. Your Kbps is higher than 192, you should lower this (check ranking criteria)
[Normal]

General mapping:
  1. 00:02:586 (3) - AImod warning on this, not snapped, though it might be minor and probably due to the bpm changes
  2. 00:08:772 (3,4) - maybe blanket these, 4 is placed somewhat randomly atm (although it does kinda follow 3's shape but it doesn't look great imo)
  3. 01:26:185 (1,2) - another blanket opportunity
  4. 01:49:410 (1) - this could be replaced by something more fitting and fun like this (or similar this is too hard for normal)
  5. 02:29:669 (1) - this also feels out of place, I can see you mapped to the vocal, but it's way too intense for something that simple imo
  6. 03:16:120 (1) - here I could see a spinner fit
  7. 03:16:120 (1) - SV will throw off players of this skill, also doesn't fit the intensity and if you want that slider put it at 02:29:669 (1) - maybe?
    idk random idea, might not fit
Combo:
  1. 02:35:862 - this part is worth the kiai colors imo, even if you didn't mark it as kiai (this applies to higher diffs)
[Hard]

General mapping:
  1. 01:49:410 (1) - same as diff above you could do more interesting
  2. 02:29:669 (1) - again this is not too interesting to play for the intensity
  3. 03:17:475 (3) - slider ending on a big white tick, don't think that's the best, a simple double at 1/2 would be nice imo
  4. 03:30:830 (7,1) - feels unclean
  5. 03:53:281 (1) - I guess if you wanna keep this as gimick to your map it's ok, but it feels off in the normal diff at least
[Heartbreak]

General mapping:
  1. 00:56:378 (5,6) - ctrl+g these? feels better to play
  2. 01:03:733 (4,5,6,7,8,9,10,11) - make the first 4 notes more spaced than the last 4 and change direction in an angle (doesn't need to be drastic similar to this)
  3. 01:49:314 (1) - same as before
  4. 02:29:378 (1) - also here
  5. 03:02:185 (3,4) - should be blanketted a little better here I think
  6. 03:53:281 (1) - this is cute doe :3
I like this set a lot :D if you get it ranked be sure to see me on the leaderboards sometime (if my hdhr is on point I guess)
fantastic mod, i'll probably remap everything though, but i'm definitely grateful for your input!!
Mikii
soon

pls don't remap :(
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