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Sharlo - Melancholic

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2016年4月2日 at 12:36:50

Artist: Sharlo
Title: Melancholic
Tags: 夏萝 Vocaloid Junky Kagamine Rin 鏡音リン Melancholy
BPM: 140
Filesize: 5894kb
Play Time: 03:34
Difficulties Available:
  1. Hard (2.84 stars, 478 notes)
  2. Normal (1.85 stars, 328 notes)
  3. Sentimental (4.25 stars, 884 notes)
  4. Sharlo's Insane (3.75 stars, 671 notes)
Download: Sharlo - Melancholic
Information: Scores/Beatmap Listing
---------------
Great birthday present from Sharlo~

sm10444862 | 5SING
01很忧郁 每天都失眠
offset = birthday rip since fixed some mp3 issue
upload date = birthday
Sharlo's max combo = birthday

Respect for my mapping idol NatsumeRin

Light Insane by Sharlo

changelog & thanks
edit: 21st DEC. thanks to Sonnyc
edit: 15th MAR. thanks to Ovoui and FrostxE
edit: 20th MAR. thanks to MkGuh, KaedekaShizuru and Setz
edit: 22nd MAR. thanks to Tsukuyomi and NachOx
edit: 27th MAR. thanks to Karen
edit: 1st ARP. thanks to Bakari
edit: 2nd APR. thanks to Kibbleru
Sharlo
沙发
KantoKun
i can take hard dif--- XD
hetaneko-chan
can i make a easy diff..pls~
Sharlo
丢为什么我的图就没人来问take a xxx diff呢OAO
Topic Starter
Zero__wind

KantoKun wrote:

i can take hard dif--- XD
0.0
Sharlo has already taken the Hard so, I think I'm not gonna have more guest diffs sorry ;w;

hetaneko-chan wrote:

can i make a easy diff..pls~
Sorry I'm probably gonna make it on my own
KantoKun

Zero__wind wrote:

KantoKun wrote:

i can take hard dif--- XD
0.0
Sharlo has already taken the Hard so, I think I'm not gonna have more guest diffs sorry ;w;
OK ;3;
KantoKun

Zero__wind wrote:

Sharlo has already taken the Hard so, I think I'm not gonna have more guest diffs sorry ;w;
OK ;w;
zyoi
kawai Sharlo
xierbaliti
lalalalulala lulala lulala
EncoreW
12SP了 不用摸了 可以飞了
Sonnyc
Random mod incoming.
[Normal]
  1. 03:24:056 (6,1) - I personally felt this transition of lyric to instrument not smooth enough. I can see that you were constantly following the instrument anyways, but since they somehow fit the vocals, it felt as if you were also following the vocals previously. Imo for here, starting the combo from 03:24:056 will make your rhythm more natural and understandable as a normal since it makes the sound of 03:24:699 something continuous, instead of a random instrument.
[Hard]
  1. 01:30:485 (2) - Spacing.
[Melancholic]
  1. 00:00:914 (1,2) - 00:04:342 (1,2) - 00:14:628 (1,2) - 00:21:485 (1,2) - Low readability. The current placement of you slider makes the overlapped slider's path invisible. I do not think this is a safe slider pattern, and please take advantage of manual stacks or something. Overlapped slider | Overlapped circle; So basically it's not intuitively discernable while elements are different.
  2. 00:13:556 (2,3,4) - Spacing is inconsistent due to the sv change. Check if this setting was intended.
  3. 00:56:842 (3,4,5) - Personally this jump feels too much compared to the song.
  4. 01:08:199 (2,3,4) - A jump doesn't seem to fit in (3,4) and it only looks like lacking of professionalism.
  5. 02:01:664 (6,7) - I personally think starting the slider from 02:01:664 along the whistle slide you intended will work better. Fine to keep if you prefer some drums.
Good luck.
Topic Starter
Zero__wind

Sonnyc wrote:

Random mod incoming. oh wow, so warm in winter days
[Normal]
  1. 03:24:056 (6,1) - I personally felt this transition of lyric to instrument not smooth enough. I can see that you were constantly following the instrument anyways, but since they somehow fit the vocals, it felt as if you were also following the vocals previously. Imo for here, starting the combo from 03:24:056 will make your rhythm more natural and understandable as a normal since it makes the sound of 03:24:699 something continuous, instead of a random instrument. reasonable
[Hard]
  1. 01:30:485 (2) - Spacing. ok fixed
[Melancholic]
  1. 00:00:914 (1,2) - 00:04:342 (1,2) - 00:14:628 (1,2) - 00:21:485 (1,2) - Low readability. The current placement of you slider makes the overlapped slider's path invisible. I do not think this is a safe slider pattern, and please take advantage of manual stacks or something. Overlapped slider | Overlapped circle; So basically it's not intuitively discernable while elements are different. from some random testplays that I found previously people didn't really have problem handling this patterns. visually it might be hard to tell if the 2 is a circle or slider but when they fit in the song, it should be easy to understand imo. Will take more opinions into consideration for sure
  2. 00:13:556 (2,3,4) - Spacing is inconsistent due to the sv change. Check if this setting was intended. hmm I think it's fine as the song's pace becomes faster
  3. 00:56:842 (3,4,5) - Personally this jump feels too much compared to the song. it's probably just fine though, made it a bit smaller anyway
  4. 01:08:199 (2,3,4) - A jump doesn't seem to fit in (3,4) and it only looks like lacking of professionalism. ok fixed
  5. 02:01:664 (6,7) - I personally think starting the slider from 02:01:664 along the whistle slide you intended will work better. Fine to keep if you prefer some drums. I'm just afraid of making the rhythm too random so I'll probably keep them like the current
Good luck.
thanks a lot~
Ovoui
hello


[Normal]

00:03:271 (6,7) - it sounds a bit strange here because there is not an objet at 00:04:128 and you mapped on the vocal before. You can try this, it sound better00:56:842 (1,2,3,4) - i understand here you want to map on the instruments, but it's strange because it follows the vocal as well and you put a 1/1 gap here 00:58:342 whereas the vocal is continuous
01:01:771 (2) - the reverse arrow is too much imo, this reverse slider should be a normal slider 1/1

[Hard]

03:03:378 (4,5,6,1,2,3,4) - may be a bit too hard to read for an hard

nice diff owo

[Melancholic]

00:02:842 (2,1,2) - you can put some hitsounds to emphasize the vocal
00:08:199 (3,1) - i do not understand why you use the flow as 00:04:770 (2,3) - but the music is different
00:10:128 (1,2,3) - weird to play because 1 is map on vocal and 2 on drum imo
00:25:342 (1,2) - strange to play because the pitch change between these circles aren't the same between thoses ones 00:24:485 (1,2) - but you put them on the same place
00:28:771 (1,2,1,2) - you should map the vocal here because it's pretty loud (and more intuitive to play), so remove the circles and put 1/2 slider on each white tick
00:56:842 (3,4) - jumps here are approprieted but the spacing is a bit too high, could be surprising imo
02:22:985 (2,1) - i think you can stack them. I suggest you to add finish on the slider begining because it's a very strong beat.
02:36:914 (1,1,1,1) - 1/2 stack just after a stream could be hard to read and surprising, i think you should make jump with those circle, Here a suggestion



I hope it will helps you o/ good luck
Topic Starter
Zero__wind

Ovoui wrote:

hello


[Normal]

00:03:271 (6,7) - it sounds a bit strange here because there is not an objet at 00:04:128 and you mapped on the vocal before. You can try this, it sound better it's rather for the lowest diff's sake that I simplified the rhythm, you can't really follow all these coherent vocals in a Normal diff.
00:56:842 (1,2,3,4) - i understand here you want to map on the instruments, but it's strange because it follows the vocal as well and you put a 1/1 gap here 00:58:342 whereas the vocal is continuous that would really be too hard for this diff
01:01:771 (2) - the reverse arrow is too much imo, this reverse slider should be a normal slider 1/1 will consider for some available solutions

[Hard]

03:03:378 (4,5,6,1,2,3,4) - may be a bit too hard to read for an hard it's just so hard to map x.x I will see if someone else point this out as well, then I might make them easier

nice diff owo

[Melancholic]

00:02:842 (2,1,2) - you can put some hitsounds to emphasize the vocal but I was not even mapping that
00:08:199 (3,1) - i do not understand why you use the flow as 00:04:770 (2,3) - but the music is different not it's not that pattern, I just copy pasted 00:07:771 (1,2,3) - and threw it there as the vocal's like corresponding to each other
00:10:128 (1,2,3) - weird to play because 1 is map on vocal and 2 on drum imo just don't take the vocals too serious I hardly even mapped to vocal in the highest diff
00:25:342 (1,2) - strange to play because the pitch change between these circles aren't the same between thoses ones 00:24:485 (1,2) - but you put them on the same place hmm, I was jut thinking ti might be interesting to stack them like that well indeed, the music is different, I'll maybe change this pattern
00:28:771 (1,2,1,2) - you should map the vocal here because it's pretty loud (and more intuitive to play), so remove the circles and put 1/2 slider on each white tick no I'll keep my rhythm consistent to instruments
00:56:842 (3,4) - jumps here are approprieted but the spacing is a bit too high, could be surprising imo yes and I already made the spacing a bit smaller according to previous mod
02:22:985 (2,1) - i think you can stack them. I suggest you to add finish on the slider begining because it's a very strong beat. nice idea. I think piano is really calling for the stacking
02:36:914 (1,1,1,1) - 1/2 stack just after a stream could be hard to read and surprising, i think you should make jump with those circle no I like this pattern, the stack fits the song much better than any random jumping

I hope it will helps you o/ good luck
thanks for mod
Frostmourne
M4M return

Normal
00:19:771 (3) - could have followed guitar much better by using this rhythm as it feels more continuous at this point rather leaving it blank like this
02:12:056 (2) - try this rhythm, could ignore some background music with these sliders that cover all of them since such points aren't that necessary to be mapped, thing is the current pattern from this screenshot fits with vocal more, it might need some adjustments a bit but I really want you to try this as it makes it more natural to play for this diff, and covers all necessary vocal instead of some patterns that are mapped on instrument which is hard to understand with the music
02:35:199 (1,1) - be careful if it's too short after spinner, I'm really not sure how the current criteria would apply to this

Hard
03:02:628 (1) - try this one to simplify it better?
03:06:485 (1) - same ^

Melancholic
fine I think but AR maybe a bit high for this bpm :?

Good luck for rank~~~~~
Topic Starter
Zero__wind

FrostxE wrote:

M4M return

Normal
00:19:771 (3) - could have followed guitar much better by using this rhythm as it feels more continuous at this point rather leaving it blank like this
I'm afraid it might be kinda too hard for this diff
02:12:056 (2) - try this rhythm, could ignore some background music with these sliders that cover all of them since such points aren't that necessary to be mapped, thing is the current pattern from this screenshot fits with vocal more, it might need some adjustments a bit but I really want you to try this as it makes it more natural to play for this diff, and covers all necessary vocal instead of some patterns that are mapped on instrument which is hard to understand with the music
sorry but I think it's good to stick to the percussion in lowest diff
02:35:199 (1,1) - be careful if it's too short after spinner, I'm really not sure how the current criteria would apply to this this should be fine

Hard
03:02:628 (1) - try this one to simplify it better?
03:06:485 (1) - same ^ pretty good idea, fixed these two

Melancholic
fine I think but AR maybe a bit high for this bpm :? lowered to 8.3

Good luck for rank~~~~~
thanks for the mod~ and sorry for late reply =.=
Mekki
Hey, from my queue! Sharlo vocals are always so cutie :3

[General]
  1. Widescreen Support is enabled in some diffs and in others is not, I suggest you disabling it, since you don't have a SB.
[Normal]
  1. 00:15:056 (2,3,4) - I'd try to avoid the overlap here, as it feels weird for a Normal diff, especially when it has no Easy.
Looks clean to my eyes.

[Hard]
  1. 00:19:556 (1) - As you can see, end of slider is pretty much stronger than the end of it, personally, I think that two 1/2 notes stacked would work better here.
  2. 00:20:199 (1) - I don't think that this NC fits well here, you should remove it imo.
  3. 00:37:556 (5) - Add whistle on the head maybe xd
  4. 02:55:128 (1) - I don't understand why give players a hp boost when it doesn't have any reason for it, vocals here are the same as the previous combo measure, remove NC here would be more convenient.
  5. 03:01:985 (1) - ^
Pretty nice difficulty!

[Sharlo's Insane]
  1. It must be funny map your own song XD
  2. 00:03:056 (2,3,4,5,6) - This pattern has a low readability. (5,6) are same that (2,3) while (4) is a different rhythm style, that way, the overlap between the same notes will make (4) have a low readability, maybe you could make (4) as a 1/2
  3. 00:07:771 (1,2,3,4,5) - This pattern feels weird, as the feeling is that (5) is going to be around x:444 y:160 cuz it's a strong beat. I'd suggest moving (5) around to that coordinate and make something like a star pattern.
  4. 00:55:342 (1) - Ignoring a strong beat in a reverse makes your rhythm really odd, try to do something that do not ignore the strong guitar at the reverse.
Niceeee!

[Melancholic]
  1. 00:12:056 (3) - Don't you think that ctrl g this slider would make a better flow? If you apply that, don't forget to re passionate next slider, if you think is needed.
  2. 02:22:342 (1,2) - Same here.
  3. 01:58:128 (2) - I'd replace this note for a 1/4 slider, like you did here 01:59:199 (1,2) Since you have a polarity change, a slider could help players to understand that faster, instead of just click thinking it's 1/4, while it's 1/6.
  4. 02:01:771 (1) - Add a NC here :3
  5. 02:14:199 (5) - You missed a NC here XD
  6. 02:44:842 (1) - ^ o3o
Seems fine to me, sorry for just combo mod, that was the mostly I could find XD
KaedekaShizuru
[General]
那个哨音啊啊不废话了

[Melancholic]
不推荐diff name跟title一样
00:01:771 (3) - move to X244 Y252
00:05:199 (3) - 同↑ move to X8 Y248
01:07:128 (1,2,3,4,5,6,1) - 这一串弧形再自然一点
02:42:485 (2) - 何不像第一段里那样头藏在02:41:949 (8) 下面
03:24:699 (1) - 一个1/2长滑条带过去不太好吧 至少长白线03:24:914 上还有个重音鼓
03:25:556 - 同↑ 这里也有音

[Sharlo]
有几个没叠好的 故意的?
比如00:01:985 (4) 、00:04:128 (6) 、00:35:199 (1,2)
02:07:342 (3) - 建议放02:06:271 (2) 下面
03:04:342 (1) - 拉一个心形的啊
03:34:771 (1) - 拆成两个circle做跳 放在现在这个slider的首尾就可以了

[Hard]
01:31:771 (1,2) - 跟前面对应 换成1/2slider
01:53:842 (1) - 我觉得没必要用三个红锚点这么复杂 一个就好了

[Normal]
03:06:485 (1,2,3) - 建议删掉

美丽 摸得好水2333
Setz
m4m
[General]
  1. your custom hitclap hitsound has a 10 ms delay, I fixed this for you, use this one instead http://puu.sh/nMEXw/e84e51df64.wav
  2. not sure if the BG resolution is unrankable or not, generally the one used is 1366x768
[Normal]
  1. 00:15:056 (2,4) - not really a big fan of this overlap ,specially since it is the lowest diff of the set, I would suggest you move these apart
  2. 00:22:985 (4) - would feel nicer if the reverse point of this slider was a clickable object, to emphasize the strong downbeat. an example of where you did it correctly is here 00:42:056 (1) - it feels very satisfying to play.
  3. 00:27:485 (6) - same here, but this time the slider tail.
  4. 00:34:771 (5) - ^
  5. 02:31:128 (1) - ^
  6. 03:24:699 (2) - this is pretty sudden, you conditioned the player to follow the vocal through this whole part, and suddenly you change to the guitar, kinda confusing, you should keep this consistent.
[Hard]
  1. same deal with normal, with strong beats on slider ends, such as 00:28:128 (3) -
  2. 01:00:699 (7) - i think you could use a triple here for the vocal
  3. 01:35:199 (1) - this flow seems kind of awkward, this would play better if you copy pasted 01:35:628 (2) - to where the 1 is
  4. 02:36:914 (1) - hmmmm, i would remove this second reverse if i were you, this is pretty mean when it is near the end of the map witha slider so small, it may be difficult to react to and could cause combo break, since this is the only one in the map like this
  5. 03:24:699 (1) - same as normal, though not really as big of a deal in hard, this just seems so sudden
[Sharlo]
  1. 00:05:842 (1) - I feel like you should make a jump to this slider for emphasis, like you did here 00:02:414 (1) - , this one feels good to play :D
  2. 00:21:914 (2) - ctrl +g would make thjis a little more fun , and stays consistent with the rest of the map
  3. 01:12:271 (4,5) - ctrl +g here maybe to place emphasis on 01:12:699 (1) - , pretty much how you did it here 01:26:414 (1) - it works nicely
  4. 02:40:128 (1) - ^
  5. 02:43:556 (1) - ^
  6. 03:12:057 (3,4,5,1) - this flow could be better, maybe move 1 down a little, something like this
    pretty cool diff
[Melancholic]
  1. 01:57:914 (1) - i personally wouldnt do this, this 1/6 is pretty disruptive to the overall rhythm, i think just going with 1/4 is best here
    the comboing in this diff is pretty strange, i dont understand it, but I am sure you have your method for doing so
Not much else to say about the highest diff, looks pretty good to me, good luck!
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