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MISATO - Necro Fantasia

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Euny
m4m! came from my queue


  • Lunatic
  1. seems hit sound not completed put some sounds more
  2. 175bpm even dont have any other diffs and there is not much 1/4 short slider spam so i think ar9.2 is bit high to this map just 9 is fine.
  3. 01:36:547 (3,4) / 01:39:718 (5,6) - /01:50:690 (5,6) - put some hitsound for both. since its emphasize part. also you already did it to other similar part.(like 01:44:776 (3,4) - )
  4. 02:26:261 (3,4,5,6) - feels bit pity because you used straight flow for kiai even not with big ds. how about 4 bit up?
  5. 03:23:518 (2) - awkward with next object. cause too close. place it to around (6) left side will be better to play.
  6. 04:00:890 (3,4) - you can make better shape for this part. try to (3) head also make blanket with (4).
  7. 04:30:376 (1) - i think keep ds like previous things(04:20:433 (4,5,1,4,5,1,4,5,1) - ) is more better to read. i know it was your intentional cause new part start from there. but to be honest, nc is enough to notice new song part. your current one looks like not same beat snap with 04:30:033 (4,5) - them
your map so clear and nice was really hard to mod
Topic Starter
DahplA

Euny wrote:

m4m! came from my queue


  • Lunatic
  1. seems hit sound not completed put some sounds more Yeah, I've just been lazy :3
  2. 175bpm even dont have any other diffs and there is not much 1/4 short slider spam so i think ar9.2 is bit high to this map just 9 is fine. Hm, I like the easier readability for higher up players, but I'll move it down to 9.1 for now.
  3. 01:36:547 (3,4) / 01:39:718 (5,6) - /01:50:690 (5,6) - put some hitsound for both. since its emphasize part. also you already did it to other similar part.(like 01:44:776 (3,4) - ) Yep, sure.
  4. 02:26:261 (3,4,5,6) - feels bit pity because you used straight flow for kiai even not with big ds. how about 4 bit up? I changed this part differently, but I get what you mean.
  5. 03:23:518 (2) - awkward with next object. cause too close. place it to around (6) left side will be better to play. Ok, sure.
  6. 04:00:890 (3,4) - you can make better shape for this part. try to (3) head also make blanket with (4). Looks great. I've had to rotate it a bit so that the flow is still nice.
  7. 04:30:376 (1) - i think keep ds like previous things(04:20:433 (4,5,1,4,5,1,4,5,1) - ) is more better to read. i know it was your intentional cause new part start from there. but to be honest, nc is enough to notice new song part. your current one looks like not same beat snap with 04:30:033 (4,5) - them Ok, I see.
your map so clear and nice was really hard to mod
Thanks so much. It's glad to hear that my map was nice. I appreciate it C:

Unfortunately it's not updating yet, so you won't see the changes.
FCL
M4M from my queue

  • [Lunatic]
  1. Why OD is so much?
  2. 00:29:004 (1,2,3) - just suggestion http://puu.sh/l907R/682a0cca79.jpg Just i don't like location (2) here
  3. 00:40:661 (3,4) - earliest you make jump between (4) and (5), but here you changed the decision. I wonder why?
  4. 01:13:919 (5,6) - maybe replaced circles on slider? So it's better imo
  5. 01:15:633 (1,2) - what about to do here blanket? Like this http://puu.sh/l90zo/625d2363a5.jpg
  6. 02:14:433 (5,2) - stack tail? In generally, i often see that you don't stack a similar things. Probably it's your style, but sometimes it look is not good
  7. 02:37:918 (1,2) - make this slider a similar form
  8. 02:48:376 (4) - move on 92;192 for better flow
  9. 03:53:176 (4) - it's a first blanket which i see. Your map, but I think you should use them more often
  10. also i don't saw sliderwawes. Sliderwaws is cool. Why not.
  11. 04:20:090 (3) - elbow slider is not needed here, curved maybe
  12. 04:50:604 (4) - Make (4) in parallel (1)
  13. 04:57:804 (1) - sliderwawe here, why not http://puu.sh/l921N/0a8e41434a.jpg
  14. 05:25:404 (2,3) - really large spacing. If follow to music that you should to put (2) on 280;96
  15. and yet it seemed to me that some of the jumps were accidental. But me just seemed , no more
I like your style of mapping in this map. Best of luck!
Topic Starter
DahplA

FCL wrote:

M4M from my queue

  • [Lunatic]
  1. Why OD is so much? It's DnB though, it's not that hard to follow. Very simple 1/2 rhythm for majority.
  2. 00:29:004 (1,2,3) - just suggestion http://puu.sh/l907R/682a0cca79.jpg Just i don't like location (2) here I get what you mean here, I moved 1 however to create better flow instead.
  3. 00:40:661 (3,4) - earliest you make jump between (4) and (5), but here you changed the decision. I wonder why? I know it's a bit inconsistent, but I changed the patterns here for variety. There's strong beats on both 4 and 5 so it's basically just for variation at this point.
  4. 01:13:919 (5,6) - maybe replaced circles on slider? So it's better imo True.
  5. 01:15:633 (1,2) - what about to do here blanket? Like this http://puu.sh/l90zo/625d2363a5.jpg Nah. 2 is just 1 but facing the other way so it's parallel in a sense.
  6. 02:14:433 (5,2) - stack tail? In generally, i often see that you don't stack a similar things. Probably it's your style, but sometimes it look is not good Ah, I see the concern here, because it's close together. Yeah, generally I'll have them off-stacked and it's not noticeable in game, but this one is an exception.
  7. 02:37:918 (1,2) - make this slider a similar form I don't see what the problem is, officer. They'll both be the same flow.
  8. 02:48:376 (4) - move on 92;192 for better flow If you say so C:
  9. 03:53:176 (4) - it's a first blanket which i see. Your map, but I think you should use them more often I focused more on flow for this map, and blankets just don't do that if the circle is following the slider (also, it's not the first blanket: 00:26:776 (2) - )
  10. also i don't saw sliderwawes. Sliderwaws is cool. Why not. You mean a slider-wave? There's a few here and there...I only included "special" sliders in the low volume vocal part.
  11. 04:20:090 (3) - elbow slider is not needed here, curved maybe Since this part was mainly sliders, I didn't want the same shape showing up over and over. This was added for variety.
  12. 04:50:604 (4) - Make (4) in parallel (1) Nice
  13. 04:57:804 (1) - sliderwawe here, why not http://puu.sh/l921N/0a8e41434a.jpg Ok, fine C:
  14. 05:25:404 (2,3) - really large spacing. If follow to music that you should to put (2) on 280;96 Hm, you're right.
  15. and yet it seemed to me that some of the jumps were accidental. But me just seemed , no more
I like your style of mapping in this map. Best of luck!
Thank you for the kind words. I really appreciate it C:
Makeli
habalabebilibuubaaboo
I have come here to do stuff

[Lunatic u know this is for approval and I don't like your diff name lol]

Idk OD 8.5 better imo so I can get good acc when ranked ok. No but for real OD 8.5 would fit perfect imo
00:24:033 (2) - I don't really like how this slider ends on a sound like which could be clickable I can't explain this I'm bad lol. And I mean all of these
00:36:547 (3,4,5,6) - As I seriously hate linear patterns I would Ctrl+g 00:36:890 (5,6) - but this probably isn't necessary. Sorry I have to find something to point out from this map
00:42:376 (5) - Jump to this too? Since the kick or whatever it is. And for some reason you aren't consistent with these like 00:43:576 (5) - but no normal person can notice this kind of shit. Inb4 define normal
00:45:461 (1) - Pointing this out a bit late but custom stacks look absolutely disgusting with HR. This comment has no actual meaning since they look cool NoMod
01:17:690 (1) - I would add 2 3/4 sliders. I have no idea if that's the correct way to call those sliders that end on the blue tick lol
there's literally nothing more for me to mod since i'd probably be spouting all this same nonsense the whole time
04:11:690 - Lol is this even allowed

You made this too perfect for me to even mod omg now I have to shoot stars since my mod is pretty useless lol i feel so bad :o
Topic Starter
DahplA

Maakkeli wrote:

habalabebilibuubaaboo
I have come here to do stuff

[Lunatic u know this is for approval and I don't like your diff name lol]

Idk OD 8.5 better imo so I can get good acc when ranked ok. No but for real OD 8.5 would fit perfect imo Fine, I'll change it in between to 8.7 (you acc scrub :3)
00:24:033 (2) - I don't really like how this slider ends on a sound like which could be clickable I can't explain this I'm bad lol. And I mean all of these I used to be like that. However, I think the pattern is best like this. In other maps of this song, they've used circles here. I'm being hipster, and it's also easier to get 300s on these with the higher OD.
00:36:547 (3,4,5,6) - As I seriously hate linear patterns I would Ctrl+g 00:36:890 (5,6) - but this probably isn't necessary. Sorry I have to find something to point out from this map I changed it a bit, very slightly.
00:42:376 (5) - Jump to this too? Since the kick or whatever it is. And for some reason you aren't consistent with these like 00:43:576 (5) - but no normal person can notice this kind of shit. Inb4 define normal Ahh, my bad. Fixed both.
00:45:461 (1) - Pointing this out a bit late but custom stacks look absolutely disgusting with HR. This comment has no actual meaning since they look cool NoMod They do look cool :3
01:17:690 (1) - I would add 2 3/4 sliders. I have no idea if that's the correct way to call those sliders that end on the blue tick lol
there's literally nothing more for me to mod since i'd probably be spouting all this same nonsense the whole time I get you (and yes, they're called 3/4s) but I don't want it too spammy for these parts.
04:11:690 - Lol is this even allowed Yep, they are. Vocals go throughout that whole slider, but there's a piano sound in the middle.

You made this too perfect for me to even mod omg now I have to shoot stars since my mod is pretty useless lol i feel so bad :o
Thank you so much for the mod and stars <3
Edit: Forgot to mention, I can't really think of a good difficulty name, but if you have any suggestions, feel free :3
Zaphkael
yo, from #Dad's queue
as promised :P

(geez it has been a while since i last modded)

[Lunatic]
00:44:090 (1,1) - why not just stack?

00:44:776 (1,1) - okay, here the stack fits

00:48:204 (1) - maybe place it like this so you get a better flow?

00:49:233 (5,6,1) - emphasis on the wrong beat, your jump should be at (6) to fit the music better

00:51:976 (6,1) - what's wrong with stacking these?

00:57:290 (4,1) - lol

00:57:804 (1) - it feels a bit forced, maybe make it go downwards to keep the circle flow in it (don't forget to adjust the following notes, otherwise the jump is too big)

00:59:690 (3) - why so close to 2?

01:00:204 (5,1) - those off-stacks lol (I know they are intentional by now, so it's up to you whether you want to keep them, but I'm not really a fan of those)

01:01:919 (1) -
so consider rotating this slider a bit

01:19:404 (5,6) - dat low distance

01:53:347 (4,5,6,7) - not really needed but maybe you could keep the 'circle flow' of the previous pattern

generally, try to reconsider some flow things up until 2 mins, from then on it gets way better ;D

04:13:918 (1,2,3,4,1,2,3,4,1,2,3) - and so on, wow lol. maybe, in those slider parts, make some more of those slider note note slider patterns, since it's kinda boring

compare how this 1/4 mapping 04:34:490 (1,2,3) - looks, and how this 1/2 mapping looks 04:28:661 (4,5,1) - . You can keep it, but it might be confusing. I would stretch out the 1/4th to be honest lol

04:38:604 (1,2,3) - it would be so cool if you extended this pattern (do it again 1 or 2 times on the exact same spot, just a bit lower and tilt it just a little (this is just a suggestion, maybe you like it too))

04:53:518 (7) - lolwat coming from up and down to this

05:03:118 (6,1) - maybe blanket?

combo colours seem a bit bright for this map, maybe use some soft pastel colours (pink, light purple, light green, blue, ... work great for this)

Great map son!

~Scout
Topic Starter
DahplA
Woah, didn't realise it got edited. I will reply later. Thanks dad.
Owntrolf
Maybe move the preview point to 02:01:918 -


00:33:118 (1,2,3) - Maybe move this slightly like what is done in 00:33:633 (4,1) -
01:19:233 (4,5,6) - Myabe center 6 between 4 and 5so that 6 is about the same distance from both 4 and 5
01:42:033 (3,4) - Mabybe switch positions in timeline so 4 is first then is the slider to match vocals
\\Maybe add notes at 02:00:890 - 02:01:233 - 02:01:576 - to match the cymbal taps then ctrl+g 02:01:747 (1,2) -
02:47:690 (2,3,4,5,6) - Maybe change this to match the background? 03:51:976 - to 04:13:061 - Part of me feels like this section should be like following Part of the piano for example 03:55:918 (4,5) - changing this to 04:12:547 (2) - Maybe change this to a repeat

03:52:661 (3,4) - Rageblanket
Topic Starter
DahplA
I'll delete everything (mod) related to the off-stacks. I'm keeping them (in the map)...it's not like I made them without reason.

inspectorscout wrote:

[Lunatic]
  1. 00:48:204 (1) - maybe place it like this so you get a better flow? Ok
  2. 00:49:233 (5,6,1) - emphasis on the wrong beat, your jump should be at (6) to fit the music better I don't hear anything on this note. The 5 has the clap.
  3. 00:57:804 (1) - it feels a bit forced, maybe make it go downwards to keep the circle flow in it (don't forget to adjust the following notes, otherwise the jump is too big) Fix
  4. 00:59:690 (3) - why so close to 2? Moved
  5. 01:01:919 (1) - flow represented by lewd slider Did something else
  6. 01:19:404 (5,6) - dat low distance Ok
  7. 01:53:347 (4,5,6,7) - not really needed but maybe you could keep the 'circle flow' of the previous pattern Nah
  8. generally, try to reconsider some flow things up until 2 mins, from then on it gets way better ;D Massive changes
  9. 04:13:918 (1,2,3,4,1,2,3,4,1,2,3) - and so on, wow lol. maybe, in those slider parts, make some more of those slider note note slider patterns, since it's kinda boring It's the song. This part is meant to be like this. I can't add many circles on the 1/2 because the only main sound is the light cymbal, and I only have circles where there's vocals.
  10. compare how this 1/4 mapping 04:34:490 (1,2,3) - looks, and how this 1/2 mapping looks 04:28:661 (4,5,1) - . You can keep it, but it might be confusing. I would stretch out the 1/4th to be honest lol I see the concern, but players at this level should be able to read these fine.
  11. 04:38:604 (1,2,3) - it would be so cool if you extended this pattern (do it again 1 or 2 times on the exact same spot, just a bit lower and tilt it just a little (this is just a suggestion, maybe you like it too)) Nah, this implies that 4 has same emphasis as 1, which it doesn't
  12. 04:53:518 (7) - lolwat coming from up and down to this It's split into 2,2,2
  13. 05:03:118 (6,1) - maybe blanket? No, 1 is a jump.
  14. combo colours seem a bit bright for this map, maybe use some soft pastel colours (pink, light purple, light green, blue, ... work great for this) Changed slightly


Great map son!

~Scout
Thank you C:
Topic Starter
DahplA

Owntrolf wrote:

Maybe move the preview point to 02:01:918 - Very minimal difference.


00:33:118 (1,2,3) - Maybe move this slightly like what is done in 00:33:633 (4,1) - These are two different parts
01:19:233 (4,5,6) - Myabe center 6 between 4 and 5so that 6 is about the same distance from both 4 and 5 Sorry, I kind of remapped this part due to the above mod.
01:42:033 (3,4) - Mabybe switch positions in timeline so 4 is first then is the slider to match vocals Nice one.
\\Maybe add notes at 02:00:890 - 02:01:233 - 02:01:576 - to match the cymbal taps then ctrl+g 02:01:747 (1,2) - Alrighty
02:47:690 (2,3,4,5,6) - Maybe change this to match the background? Current rhythm is better03:51:976 - to 04:13:061 - Part of me feels like this section should be like following Part of the piano for example 03:55:918 (4,5) - changing this to Eh, the hitsounds follow the piano, while the notes follow the vocals. It's a mix.04:12:547 (2) - Maybe change this to a repeat For what noise?
03:52:661 (3,4) - Rageblanket Lol, fixed.
Thank you C:
Rohit6
Hi

Brackets are suggestions for better looks ,feel free to ignore them

Personally I feel you could've used more patterns and stuff because right now it seems too bland and boring for a 5 minute map (Even though I love DnB)
[Lunatic]

00:40:661 (4) - Variety in beat selection is nice but since you've made all the drums on red clickable I think you should make this clickable as well

01:07:404 (1) - [Can adjust this such that it makes a pentagon with the previous beats like this]

01:22:490 (1) - This would be better if it were stacked circles like the ones that you have just after this because of the 1-1 drums,the second drum is not being emphasized correctly because its just being heard and not being played or you can do it like you've done later on like 01:36:204 (1,2,3,4) - this
You've done more than a couple of times, I advise you to go through it once and change the ones you feel dont fit there

01:26:947 (2,3) - I would advise against stacking here because uptil now you've stacked spot on but here there's no reason to do it because the instruments on white and red tick do not sound the same

01:32:433 (2,3) - Same as above

01:40:318 - I would personally suggest against having sliderends on snares,but then the map would become very boring,so its upto you if you want to change it or not

01:59:518 (1,2,3,1,2,3,1,2,1) - The beatpairing here is wrong man,its 1-2-3-4-1-2-1-2 because if you keep the current one,it wouldnt be consistent with the previous one where you start a new combo on each clap,highly recommend changing this

02:35:176 (1) - You missed a lot of sounds in this slider,recommend making this into a 1/2 slider+circle

04:30:376 (1,2,1,2,1,2,1,2) - I suggest you keep the spacing between the 1-2 constant because there's no reason for such big variations here,small variations like 0.3 are fine but these variations are too large for this section
Topic Starter
DahplA

Rohit6 wrote:

Hi

Brackets are suggestions for better looks ,feel free to ignore them

Personally I feel you could've used more patterns and stuff because right now it seems too bland and boring for a 5 minute map (Even though I love DnB)
[Lunatic]

00:40:661 (4) - Variety in beat selection is nice but since you've made all the drums on red clickable I think you should make this clickable as well I haven't made all of them clickable. There are many like these.

01:07:404 (1) - [Can adjust this such that it makes a pentagon with the previous beats like this] I love this C:

01:22:490 (1) - This would be better if it were stacked circles like the ones that you have just after this because of the 1-1 drums,the second drum is not being emphasized correctly because its just being heard and not being played or you can do it like you've done later on like 01:36:204 (1,2,3,4) - this
You've done more than a couple of times, I advise you to go through it once and change the ones you feel dont fit there Ok I'll go through and change these.

01:26:947 (2,3) - I would advise against stacking here because uptil now you've stacked spot on but here there's no reason to do it because the instruments on white and red tick do not sound the same It's stacked to match the vocals.

01:32:433 (2,3) - Same as above Yeah same-ish thing. It's like a double vocal pair sort of thing.

01:40:318 - I would personally suggest against having sliderends on snares,but then the map would become very boring,so its upto you if you want to change it or not Ugh I'm not sure if you got the wrong timestamp on this one.

01:59:518 (1,2,3,1,2,3,1,2,1) - The beatpairing here is wrong man,its 1-2-3-4-1-2-1-2 because if you keep the current one,it wouldnt be consistent with the previous one where you start a new combo on each clap,highly recommend changing this Ok, but I might have to switch it back soon. It was NC'd to the drum (and the jumps were emphasised to the jumps as well) so it creates another conflict.

02:35:176 (1) - You missed a lot of sounds in this slider,recommend making this into a 1/2 slider+circle I'm trying to keep it simple here. I don't really hear a sound on the red nor on other sliders like this one.

04:30:376 (1,2,1,2,1,2,1,2) - I suggest you keep the spacing between the 1-2 constant because there's no reason for such big variations here,small variations like 0.3 are fine but these variations are too large for this section I think they're fine. I don't want to mess them up now when they're in a good state already.
Thank you very much C:
JBHyperion
M4M with DahplA on Angus And Julia Stone - Big Jet Plane (Matt Neux Remix)

General Comments:
  1. Song Folder: No issues
  2. Song Setup: AR9.1? Seems a bit random but okay (:
  3. Metadata: Add the following to tags: "Yukari Yakumo" and "Phantasm Boss" (it's her Phantasm stage theme from PCB), as well as "EXSERENSES" (this song is featured on that album as well as "For Your Pieces")
  4. Timing: No issues
  5. Hitsounds: soft-hitwhistle2.wav has a sizeable amount of null audio at the end of the waveform that can be removed to save a little space, and soft-hitclap.wav has a small delay at the start, that whilst not long enough to be unranklable, might as well be removed anyway - I've done both of these for you, you can find them here
  6. AImod: No issues
Difficulty-Specific Comments:

Searching for a cooler diffname Lunatic
So you mentioned you were trying to think of a diff name? Necrofantasia/ネクロファンタジア is Yukari's Phantasm theme in Perfect Cherry Blossom, so unless you're planning to settle for something lame like "Fantasy" or the slightly more interesting but still somewhat uncreative "Phantasm", I'd pitch for something related to Yukari's habit of messing about with boundaries, or maybe one of her spellcards from the game; Border Manipulation, Isolation (kinda fits with the translated lyrics and feel to the song imo), Spiriting Away, Bewitching Butterfly, etc.. For something a bit more abstract, you could use something related to Yukari's name (literal translation "Eight Clouds of Violet") - purple is a colour traditionally used to represent nobility, wisdom or high rank.

  1. 00:29:347 (2,3) - Compared to your previous circle+slider patterns, the flow into this is really sharp, which is weird when the music is very similar. I feel moving (3) to the right slightly and slight clockwise rotation would be nice
  2. 00:37:918 (4,5,6) - (6) is the stronger drum sound here, yet (5) has more spacing. Could try rotating 00:37:576 (2,3,4,5) clockwise a little, or moving 00:38:261 (6) further down
  3. 00:42:033 (3,4,5,1) - Feels a little counter intuitive to put a sharp angled zig-zag here when previous instances of this pattern were quite closely-spaced. Also, placing the zig-zag direction perpendicular to the slider 00:41:690 (2) results in an awkward flow transition for me. I'd try and rotate this so that at least (2,3,4) is smoother, even if it doubles back on itself, or alternatively, try a rotating pattern like you used in the previous instances, e.g. 00:39:290 (4,5,6,7,1)
  4. 00:50:604 - I think something messed up here... This should be on the white tick for that prominent drum beat surely? xD
  5. 00:50:261 (3,4,5,6,1) - This flow isn't doing a lot for me, I don't think (3,4) really calls for an antiflow like this since it's hardly prominent. A circular patterned flow would be nicer here imo, and the jump to (5) can still be maintained - example
  6. 00:54:033 (2,3) - Stacking feels weird here, you haven't done it on any of the other patterns previously, yet you do stack 00:55:404 (3,4) for the accented snare doublet, which isn't present here. For the sake of consistency, I'd unstack these and move (3) to the right and rotate ~90 degrees clockwise
  7. 01:04:147 (5,6,7) - I'd advise against reversing the direction of flow to anticlockwise here as there's nothing especial to justify it. Try moving (6) somewhere near the head of (3) instead
  8. 01:05:176 (3,4) - I know you want to make the kick drum sounds clickable, but merging the occasional 1/2 slider + circle pair into a curved 1/1 slider for some of these long vocal sounds would provide some nice variety. Not sure why I picked out this one in particular, but since the same rhythm is being used, it could be applied elsewhere /o/
  9. 01:06:204 (2,3,4,5,6,7,8) - Is this star arrangement intentionally off-patterned? It looks a little messy to me. Also, the spacing 01:06:033 (1,2) feels pretty excessive considering the prominence of the notes are both quite low. Considering you're breaking out a more complex pattern here, there's no need to force extra difficulty right before it with an unfitting jump, so I'd reduce this spacing.
  10. 01:26:947 (2,3) - Same suggestion as 00:54:033 (2,3) - stacking without accented note close to a stack with accented not feels strange and inconsistent. Consider unstacking here
  11. 01:30:033 (3,4,5) - Jump to (5) should be larger than that to (4) due to the location of the snare sound
  12. 01:32:433 (2,3) - This stack seems odd just because it's all on it's own, there are no similar instances to relate it to, so again, it feels a bit inconsistent. Either unstack these, or consider making some more stacks in similar rhythms (provided they don't conflict with the points I mentioned before)
  13. 01:40:318 (1) - If I'm being picky, blanket is a little off here, tail needs to be curved slightly more
  14. 01:56:947 (2,3) - Feels a bit excessive to me for the start of a building-up section, I feel this could be reduced somewhat to provide a less harsh difficulty transition
  15. 02:12:890 (7,8,1) - Flow feels quite sharp here coming off an already jump pattern. I'd rotate/angle the head of (1) more towards (8) for a slightly smoother transition, or alternatively, move (8) above (7,1)
  16. 02:23:861 (5) - Just a suggestion, but making this a circle only (and leaving a 1/1 pause) might be nice, firstly to emphasize the finality of 02:24:204 (1) which starts the second half of the chorus, but also to provide a little relief during a period of play with reasonably large spacing
  17. 02:42:890 (5,6) - As in a previous suggestion, (6) is the stronger sound here, yet (5) has more spacing
  18. 02:56:947 (7) - The sound here is so weak, I'd consider removing this entirely to give a similar effect as I mentioned for 02:23:861 (5) or maybe combine 02:56:776 (6,7) into a 1/2 slider, as this doesn't justify being clickable imo
  19. 03:12:204 (1,2,3,4) - Similar inconsistency in stack usage as before, suggest unstacking (1,2), but keeping the jump to (3,4). Somewhere like [78,268] would be consistent with your surrounding patterns and spacings, so give it a try
  20. 03:34:147 (1,2,3,4) - ^
  21. 03:35:176 (6,7,1) - The 180 + 90 degree direction change here plays really weirdly here, something like this plays so much smoother imo
  22. 04:02:261 - I know you're following vocals for this section, but I wouldn't avoid these two white ticks personally, even if you were just to map two circles with minimal spacing (i.e. one stacked under the tail of 04:01:404 (4) and another stacked under the head of 04:02:776 (1) which you could move all of 04:02:776 (1,2,3,4) somewhere like [240,240]
  23. 04:13:576 - Same deal here since this is really strong for a calm section, a single circle with minimal spacing would be nice to bridge the space
  24. 04:13:918 - This section is still quite calm, so I personally wouldn't start with the 1/2 slider spam just yet. By the time you get to 04:24:890 it starts to feel really repetitive >.< I'd consider mixing in some 1/1 sliders and circles here with a simple-ish pattern to start off with such as this for the first four measures:

You can start to add in the "missing" weaker beats, up the distance and convert more sliders into circles as the rhythm repeats
  1. 05:21:976 (3,4) - Please respect a snare drum's right to have larger spacing
  2. 05:32:604 - There's a cymbal sound here, and the antijump feels really random with nothing particularly benefitting from its placement there unlike the antijumps at 05:31:747 (4,1) etc. which emphasise the downbeat and are clearly readable because of the NC, so I'd add a circle or make 05:32:433 (2) into a 1/2 slider, increasing the spacing to something more in line with your surrounding patterns
  3. 05:39:976 - Circle here under the slider tail for that piano/synth sound?
That's all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
DahplA
Thanks a lot. I'll have to look at it later, quite busy now.

Edit: I won't make a full reply to the mod, since it's quite long, but I'm undergoing a remap. Truth be told, I wasn't really proud of it 1 month after I finished it, since I was improving at such a fast rate and could already see the flaws in my map.
Nayrus
https://osu.ppy.sh/ss/4161291
After nearly fcing it i tried to do a short mod :D
Great map, but the difficulty-spike in the last chorus is a bit too extreme:

04:38:261 i could really tell that this was further away than the one before (3), x2.9 would be better distance than x3.1 (i missed that note :P)
04:40:318 https://osu.ppy.sh/ss/4161363 bit too far away again (try from x3.5 to 3.25) and this pattern looks/and plays better
04:44:776 (3,4,5) distance between this notes shouldn't be that large (again), more like x2.25 than x2.5
04:46:490 (8,9) stack them, otherwise they interrupt the flow (missed (9) too :S)
04:48:204 (1,2) x2.3 instead of x2.6
04:53:004 (3) to X: ~306 Y: ~ 176 (x1.8)
04:56:090 (5) x2.6 instead of x3.0
05:07:576 https://osu.ppy.sh/ss/4161439 2 times the same pattern, looks/plays better
05:30:204 (6,7) x3.0 instead of x3.3

Also, the SV in the slow (more) vocal part is a bit too low, try x0.6/x0.7, it felt weird playing

Parametes are right (OD even felt a bit too low :O, but i thinks thats 'cause of my HR skills :P)

Hope i could help a bit ^^
Topic Starter
DahplA

Nayrus wrote:

https://osu.ppy.sh/ss/4161291 Damn, so close D:
After nearly fcing it i tried to do a short mod :D
Great map, but the difficulty-spike in the last chorus is a bit too extreme Sorry about that, I really wanted to make the last chorus like a finale :3

04:38:261 i could really tell that this was further away than the one before (3), x2.9 would be better distance than x3.1 (i missed that note :P) Haha. I'll go in the middle and stick with 3.0x, since there's a few other objects which I have to move as well.
04:40:318 https://osu.ppy.sh/ss/4161363 bit too far away again (try from x3.5 to 3.25) and this pattern looks/and plays better Gonna stick with this one here. Double clap here needs a bit more emphasis.
04:44:776 (3,4,5) distance between this notes shouldn't be that large (again), more like x2.25 than x2.5 You're right, this part isn't that intense. My bad :3
04:46:490 (8,9) stack them, otherwise they interrupt the flow (missed (9) too :S) Not going to stack them here because the two notes are different beats. Sorry D:
04:48:204 (1,2) x2.3 instead of x2.6 Fixed
04:53:004 (3) to X: ~306 Y: ~ 176 (x1.8) Moved it around there, not in exact position but it keeps the concept.
04:56:090 (5) x2.6 instead of x3.0 Lowered to 2.75x, I'm trying to keep an off-stack thingy here.
05:07:576 https://osu.ppy.sh/ss/4161439 2 times the same pattern, looks/plays better Uh, I'm trying to get a sort of cross screen side to side movement happening here, so changing the order of 3,4 doesn't really play out like I want it to
05:30:204 (6,7) x3.0 instead of x3.3 Done

Also, the SV in the slow (more) vocal part is a bit too low, try x0.6/x0.7, it felt weird playing I kinda wanted the vocals just to feel like a really calming part. The SV does feel slow, but I believe it's only because I used 1.5 as a base, which is quite low.

Parametes are right (OD even felt a bit too low :O, but i thinks thats 'cause of my HR skills :P) I wanted to put it to 9 as well D: but people say it's too high. Gonna ask a BN when I get a chance.

Hope i could help a bit ^^
Thank you so much. I hope you enjoyed it. It really makes me happy to see people enjoy my work C:
Monstrata
[Isloation]

  1. 00:53:690 (1,2,3,4,5) - This rhythm in the song is a place for some beatpairing imo.
  2. 01:03:633 (2,3,4,5,6,1) - I really have to say though, I don't really like your choice of flow. You like to do a lot of wide angle movements and rotational flow, but yea. the angles are what i dislike xP. Same with stuff like this: 01:08:090 (3,4,5,6,1) -
  3. 01:05:518 (4,5,6,1,2,3,4,5,6,7,8,1) - Would have liked to see more flows like this tbh :P.
  4. 01:41:690 (1,2,3,4,5,6) - This rhythm just plays really oddly for me :P. Especially with 01:42:718 - being a sliderend. Why not just use the rhythm you did for 01:40:318 (1,2,3,4) - Or a variation? Like 3 circles or 1/2 repeat instead of 1/1 slider) etc..
  5. 01:58:661 (1,2,3) - These triangles are way too small imo xP For the rest of the jump pattern anyways. Maybe 01:58:833 (2) - 365||279
  6. 02:10:147 (5,6) - Ctrl+G is more interesting imo.
  7. 02:56:947 - You can hear another note here. You should put a circle imo, because people will hear the note and click the slider too early. These stops are good if there is a break, and no noise playing during the brief 1/1 gap. but this doesn't apply here imo :P.
  8. 02:58:318 - ^
  9. 02:59:690 - ^ Ehh you use these stops a lot idk. I still think they invite unnecessary misclicks xP.
  10. 03:15:976 (5,6) - Tryl Ctrl+G'ing this and stacking the tail of 03:16:318 (1) - on 03:14:604 (5) - Idk man these wide-angle movements don't feel good to me :P. Sharp angles in general are much easier to snap to and are more enjoyable.
  11. 04:53:347 (5,6) - Like here, I would actually Ctrl+G this because this makes the angles a lot sharper. (Well, If you decide to do this, you might also want to reduce the spacing from 04:53:518 (6,1) - )
  12. 05:03:804 (2) - Try stacking it with 05:02:604 (5) - . Generally Slider > circle jumps are much easier, and players will use slider leniency to play them, so you can break the 1.50x DS here but it won't feel like a different DS is being used when you play.
  13. 05:24:890 (5,1,2,3,4) - This pattern is way too wide xP it's hard to appreciate the different DS's you are using here, especially the jumps from 5>1 and 2>3 when the angles are so wide.
Yea generally the map makes sense in terms of rhythm and emphasis, but I didn't enjoy the way it flowed. I hope I was able t explain some things regarding wide angles. Try experimenting more with zigzag flow, like up and down or left/right patterns rather than following a clockwise or counterclockwise flow all the time. 01:56:776 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1) - This actually plays really really well. And is a great example of zigzag flow. Honestly i just had a small problem with a triangle there being too small, but this jump sequence is pretty damn fun to play. I wish you'd do more of this because the song is really repetitive, and your patterns should be more interesting to compensate for that xD.

Good luck!
Topic Starter
DahplA

monstrata wrote:

[Isloation]

  1. 00:53:690 (1,2,3,4,5) - This rhythm in the song is a place for some beatpairing imo. I love the idea and suggestion, but I need to emphasise 2,4,5 for drum beats and claps. What I've changed it to isn't really beat "pairing" so to speak, but it follows a similar concept where 1,3,5 are all the same slider shape, giving it the same feel. https://osu.ppy.sh/ss/4166788 Edit: I actually really like this change, because it now varies from the first similar pattern, thanks C:
  2. 01:03:633 (2,3,4,5,6,1) - I really have to say though, I don't really like your choice of flow. You like to do a lot of wide angle movements and rotational flow, but yea. the angles are what i dislike xP. Same with stuff like this: 01:08:090 (3,4,5,6,1) -
  3. 01:05:518 (4,5,6,1,2,3,4,5,6,7,8,1) - Would have liked to see more flows like this tbh :P. Ok, this is a great spot for what I want to discuss with the different flows, and the reasoning behind them. When I've used circular flow, it's to map the very basic rhythm of the DnB base. In the two spots you've mentioned above, where I've used wide angles and such, it's because there are very similar rhythms going on throughout this whole part (drum, space, clap, space, space, drum, clap, space). The difference with this, and the part you mentioned here is that the huge double star pattern follows a different rhythm (drum, drum, clap, clap, space, drum, clap, space). Breaking it down, 01:05:518 (4,5,6) - and to some extent 01:06:033 (1,2) - still follows the circular pattern, but after this 01:06:033 (1,2,3,4) - I've made into a larger triangular jump pattern to signal the double drum, double clap, and then I finished the rest of the pattern 01:06:718 (5,6,7,8) - off with a simple star to keep the flow going. The reason why I keep majority of the flow (circular) the same, is to follow the music being kept the same. When I change the flow, it's either according to a double drum, double clap pattern (example 00:55:061 (1,2,3,4) - and 01:22:490 (1,2,3,4) - ), or a bit on patterns like 00:48:204 (1,2,3,4,5) - and 00:53:690 (1,2,3,4,5) - where I try to make them play out more snappy.
  4. 01:41:690 (1,2,3,4,5,6) - This rhythm just plays really oddly for me :P. Especially with 01:42:718 - being a sliderend. Why not just use the rhythm you did for 01:40:318 (1,2,3,4) - Or a variation? Like 3 circles or 1/2 repeat instead of 1/1 slider) etc.. My bad, let's straighten things up here. Fixed all of these similar patterns
  5. 01:58:661 (1,2,3) - These triangles are way too small imo xP For the rest of the jump pattern anyways. Maybe 01:58:833 (2) - 365||279 Didn't move it to that exact location, but I've kept the intention. I've also moved some other notes, just so they don't follow an awkwardly low spaced playstyle. I didn't want to give notes extra spacing when they had no emphasis, but I see it makes sense considering this is a build up
  6. 02:10:147 (5,6) - Ctrl+G is more interesting imo. That creates a really bad flow onto 1 for me.
  7. 02:56:947 - You can hear another note here. You should put a circle imo, because people will hear the note and click the slider too early. These stops are good if there is a break, and no noise playing during the brief 1/1 gap. but this doesn't apply here imo :P.
  8. 02:58:318 - ^
  9. 02:59:690 - ^ Ehh you use these stops a lot idk. I still think they invite unnecessary misclicks xP. Yeah, I was trying to emphasise the downbeats (it works better on the first one where the intensity changes), but I can definitely hear the beats now. Fixed all of them now.
  10. 03:15:976 (5,6) - Tryl Ctrl+G'ing this and stacking the tail of 03:16:318 (1) - on 03:14:604 (5) - Idk man these wide-angle movements don't feel good to me :P. Sharp angles in general are much easier to snap to and are more enjoyable.
  11. 04:53:347 (5,6) - Like here, I would actually Ctrl+G this because this makes the angles a lot sharper. (Well, If you decide to do this, you might also want to reduce the spacing from 04:53:518 (6,1) - ) I think my thingy above explains why I don't want to change these.
  12. 05:03:804 (2) - Try stacking it with 05:02:604 (5) - . Generally Slider > circle jumps are much easier, and players will use slider leniency to play them, so you can break the 1.50x DS here but it won't feel like a different DS is being used when you play. Didn't stack, but did move further away.
  13. 05:24:890 (5,1,2,3,4) - This pattern is way too wide xP it's hard to appreciate the different DS's you are using here, especially the jumps from 5>1 and 2>3 when the angles are so wide. Ah, you're right about this one. Fixed
Yea generally the map makes sense in terms of rhythm and emphasis, but I didn't enjoy the way it flowed. I hope I was able t explain some things regarding wide angles. Try experimenting more with zigzag flow, like up and down or left/right patterns rather than following a clockwise or counterclockwise flow all the time. 01:56:776 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1) - This actually plays really really well. And is a great example of zigzag flow. Honestly i just had a small problem with a triangle there being too small, but this jump sequence is pretty damn fun to play. I wish you'd do more of this because the song is really repetitive, and your patterns should be more interesting to compensate for that xD.

Good luck!
Thanks a lot for the mod. I think I've already stated my point of view on the flow, so hopefully that's alright with you. I do agree with the last paragraph you wrote about the zigzag flow and all that, but I do have reasons for doing what I've done (with circles :3). Thank you, again C:
LigerZero
Added in Tags "Comiket74 Reitaisai8"

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Topic Starter
DahplA

LigerZero wrote:

Added in Tags "Comiket74 Reitaisai8"

Comiket74 (For Your Pieces)
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Sure, I guess C:
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