Best mod ever ^^
Thanks for the modsamosita wrote:
hi short nm from #modreqs:3[Winter]
- 00:05:205 (1,1) - maybe stack? spaced out will be better imo, that sound is strong
- 00:56:022 (7,1) - distance and flow is a bit weird here since you started to map the drums at (1) i think it should have a different spacing as 00:55:562 (4,5,6,7) it is similar to this 02:48:215 (4,5,6,7,1) - but yea, i might change this whole pattern tbh, sometimes they're hard to play xD,anyway will think about this
- 00:57:246 (1) - curve this a bit since you did the same for the other finishes i think they're fine and some slider variations will be nice imo xD
- 01:02:144 (1) - ^ ^
- 01:11:940 (1) - ^ plus it had vocals^
- 01:15:307 - strong vocal here so i think replace 01:15:307 (3,4) with slider same as 01:15:613 (1,2) the instruments sound is still here,
its better to map them imo, compare to 01:15:613 (1,2) - that instrument sound has ended, thus 1/2 slider- 03:07:960 (1) - same^^
- 01:24:185 (1) - curve this like 01:19:287 (1) i think they're fine imo
- 01:29:083 (1) - slider i too curvy to emphasize that sound i'll think about it, its fine to me tbh, lets see what others wil say about this
thanks for the modMir wrote:
hi
[Winter]
- 00:23:879 (4,1) - Probably you can make here a reverse because 00:24:185 - feels like it's mapped to nothing due to 00:24:338 - being a drum and whatnot. i'll think about this, its fine now imo. will see what others say about this
- 00:32:756 (1,2,3) - I have an issue with this mainly cuz the guitar is 4 distinct notes that would be quite nice if mapped with circles. There's also 00:33:062 (2) - which has 2 vocals on it. Essentially I'm suggesting just use 4 circles here and use a slider on 00:33:368 - applied for all 00:35:205 (1,2,3) - etc i'll keep this i guess, single tapping 4 notes in a row is a bit much in such a calm part imo.
- 00:53:573 (1,2,3,4,5,6,7) - The synth in the back stops but you have the same spacing as 00:48:828 (2,3,4,5,6,7) - even tho intensity suddenly dropped. I recommend nerfing spacing here. Same for 00:58:471 - and so on fixed, nerfed them
- 00:55:562 (4) - Circle here since the chimes don't start until 00:55:715 - the chimes is actually there, i've listened to it very carefully and confirmed it a few times, its there, lower the effect and u will hear it.
- 01:17:756 (4,1,2) - Ctrl+g rhythm for vocals might work nicer but up to you I guess. will think about this, i dont want to skip that clickable rhythm on 01:18:215 (2) -
- 01:53:573 - Whistle. fixed
All this stuff repeats until after second kiai.
- 03:38:266 (1) - Remove NC? 03:38:879 - Loses relevance cuz if that being NCd imo.
- 03:54:491 - Guitar is soft but PP jumps nice. will nerf it abit i guess xD
- 04:01:838 (6,7,1) - Pixel overlap :gun:did something :s
[ ]
Good luck!
thanks for the mod xDMonstrata wrote:
Winter
00:00:920 - Your intro just feels really forced imo because of the slider speed. I would recommend using a lower speed like 0.5x changed this, and the ending too, since both of them have same rhythm
00:30:766 (2,3,4,5,6) - Kinda hard to tell what these are all following. I think you have too many circles... Think of changing like 00:31:073 (4,5) - to a slider to make the rhythm more straightforward. ok changed them, and other similar parts
01:08:266 (1,2,3,4,5,6) - 1/2 spam kinda kills the bell rhythm xp. i guess i'm not keeping this 1/2 spam anymore, the bell rhythm is stronger xD , i've changed them into sliders to emphasize the bell more.
02:46:838 (5,6) - Tbh with stuff like this (and earlier) you can add an NC for visual emphasis too, it makes a lot of sense to deviate from standard NC'ing patterns here. Feel free to apply to other places with the drums like this./ ok for this
03:00:919 (1,2,3,4,5,6) - Same with the bells. If you really want to make it 1/2 spam at least use a noticeably different spacing to create emphasis on a specific instrument, like bell = jump, no bell = stack or 1.00x DS did it like previously ^
03:15:919 (3,4,5,6,7,1,2,3) - Eh, the flow here felt really poor to me cuz of all the flowbreaks and sharp angles. If you agree, maybe you can move some of the circles around a bit or something. ok fixed the flow here, hope its better xP
03:37:654 (1) - Makes more sense to have them as one combo so i'd remove NC here for visual patterning. fikkusu
03:56:022 (1,2,3,4,5) - This is too big too early imo. What you did for 03:56:940 (6,7,1,2,3,4) - is fine, but the jumps earlier should be smaller to reflect that the guitar pitch is going up. ok smaller jump
[]
Give me metadata source if you have it, and call me back when you're ready.
thanks for the mod xDTheKingHenry wrote:
Hello mod from my queue~WinterGood luck!
- 00:01:991 (3,4) - are these supposed to be stacked? yup fixed
- 00:13:164 (1,3) - you could do this blanket so that the end of 00:13:777 (3) - doesn't end up drawing closer to 00:13:164 (1) - (you know, keep the visual distance the same throughout the blanket) i dont really get what u mean by this? did u mean blanket end of (3) with (1)? i'm actually blanketing (1) with (4)
- 00:17:603 (6,3,3) - stack fix? okie
- 00:40:103 (1,2) - same here. Seems like there's actually quite a lot of these "almost stacked, but not quite" ones (as in, I won't even probably notice them all lol). Due how close they are to stacking it's not really looking intentional either yea ikr, these kind of things always happen :/ fix it anyway
- 01:15:613 (1,2) - similar to that one comment about blankets earlier, it'd look better if 01:15:920 (2) - was slightly more rotated clock-wise fixed
- 01:35:511 (5) - I think NC would fit here, considering the drastic change in direction (though the kicksliders are as excepted a combo that includes 8 notes of the 1/8 so I guess it'd make sense for the circles to do the same) i'll think about this, it seems fine tbh
- 01:55:409 (1,2,3,4) - wouldn't it be better to use the same back and forth type thingy you just used? I think it'd flow better here too (like, putting 01:55:563 (2) - at somewhere around x:280 y:200 and so on) Not like this one is really wrong in any way though i'll keep this, bcoz it flows fine xD and some pattern variation is nice too. if u ignore the slider tail, they're flowing smooth :3
- 02:33:981 (1,2) - wouldn't it make more sense to have these as very low spaced instead (like, negative spacing emphasis or smth) due how there is basically no instruments here? Then, the effect of the instruments coming in with the slider being considerably faster in movement than the circles would be a lot stronger the vocal is quite strong there :3 i think its ok. bsides i use it earlier too 00:41:328 (1,2,3) -
- 03:37:042 (1,2,3,4) - wouldn't there be some way to catch the clear increase in volume of the sounds these are based on? This pattern is kinda lacking that alltogether i could place streams at 03:37:654 - onwards, but its kinda overkill imo for streams to be introduce in such calm section
- 04:01:226 (2,3,4) - I guess from purely theoretical view point the sounds construct a triple, but man, the drums don't the guitar in the middle is there only because it feels like the guitarist is kinda late on that or smth. Basically, it doesn't feel like a triple in the music for the player. Going on, I don't think there's anything for 04:02:067 (7) - same for 04:02:680 (5) - 04:02:067 (7,5) - there are actually something here, some string sounds. but yea, i'll keep this for now, those sounds are pretty obvious, dont feel like missing them out
- 05:16:838 (1,2,1) - maybe just me, but these slidershapes look pretty damn aggressive compared to the music they are portraying they're similar to these 00:05:817 (1,2) its fine imo, the sound is a bit higher there :3
thanks man xdWishkey wrote:
Heyo!
00:01:991 (3,4) - might wanna control + g the rythm here, prob missclicked something while applying mods lol ya, my mistake, will update this together with the next mod xD
cool map, gl!
Thankssss ><Chaoslitz wrote:
m4m, sorry for the late[Winter]
- 00:01:991 (3,4) - ctrl+g? it completely ignored the piano lol ughh ya, its a mistake here, i still havent update it. theres a mod pointed it out earlier xd, thanks again its fixed now
- 01:00:307 (1) - 02:52:960 (1) - I don't think these NCs are necessary ok
- 03:48:675 - This section shouldn't have higher emphasize than the kiai sections, jumps like 03:55:409 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - are spaced too much and not fit at all nerf them all
- 04:30:307 (1) - Could make a bigger loop so that it will be more readable change the slider instead, dont really like it xD
Not much to say about this map, but I can't agree that objects in 03:48:675 are spaced too much as mentioned above, which actually doesnt fit with this guitar section, call me back if you agree to fix itnerf those jumps, and buff kiai abit