LiSA - Wake up! Sloth

posted
Total Posts
9
Topic Starter
Kami-senpai
This beatmap was submitted using in-game submission on Wednesday, January 13, 2016 at 9:28:19 PM

Artist: LiSA
Title: Wake up! Sloth
Tags: LiSA, Nisekoi, wake, up, sloth, oribe risa
BPM: 180
Filesize: 9100kb
Play Time: 03:37
Difficulties Available:
  1. Insane (5.21 stars, 866 notes)


Download: LiSA - Wake up! Sloth
Information: Scores/Beatmap Listing
---------------
First beatmap.

Please mod! I'll love you 4ever <3

Also, LiSA for life *^*
Lily Bread
hi, m4m from my queue.

[General]
timing is wrong. please find someone to do a timing.
(t/13795)

volume shouldn't be 100%. i suggest you change it under 70%.
you can find it at "timing".

BG size should be 1024*768 or 1366*768.

[Insane]
first of all, create a map which you can't play needs quite a lot of experience of mapping, it's not recommended for you to map a so difficult map.

it's not recommended for mapping beginners to use 1/8.

00:27:544 (1,2) - this kind of slider, time between them should be 1/4.

due to the wrong timing, i can't mod at all. sry.
eeezzzeee
Hi, from M4M request

[General]
Timing seems alright but we can simplify it a little. Try 180.00 bpm and please use the same bpm and offset for all difficulties.

[Insane]
Ok, I'm not going to make a full mod because I think it needs a complete remap, so instead I'll try to explain the issues in this map. I think most of the things you could realize by playtesting so I have to agree with what the guy above me was saying, try to map a difficulty level you can play.

This is the biggest problem in the map. Be careful about timing vs spacing. When we can't tell when a note is about to come its not intuitive to play. Some examples 00:04:400 (1,2,3,1,2,3,4,5,6,7) - 00:07:067 (1,2,3,4,5,6) - 00:11:733 (5,1) - 00:22:232 (3,1,2,3,4,5) - 00:30:565 (5,1) - etc.

00:01:734 (1,2,3) - For patterns like this you can use ctrl+c, ctrl+v to copy and paste them over and also ctrl+r to rotate them to the correct angle instead of drawing them by hand. It will make them perfect and neat to look at. See here for more ways to control your map and make it look perfect! https://osu.ppy.sh/wiki/Beatmapping#Keyboard_Shortcuts

00:31:231 (1,2) - honestly it should be 1/4 between them. though for this one i might even recommend http://puu.sh/llebf/f1f602099b.jpg. But the point is dont use the other timing snaps unless it is necessary. There's several other spots with awkward timing between slider and next object 00:16:899 (5,6,7) - 00:37:064 (6,7) - 00:46:397 (1) - etc.

02:17:390 - its pretty sloppy... 02:16:724 - is a completely random place to end the spinner and 02:17:390 - is a completely random place to start the stream. Listen to 02:15:057 - for an actual transition in the music. Theres a note stacked at the same time 02:17:807 (6,1) - which is definitely incorrect. But aside from that 02:19:723 (2,3,4,5) - this should be corresponding with 02:22:306 (2,1) - but the 4 sliders are actually at 02:22:806 (1,2,3,4) - ?

02:36:389 (1) - insert a break after this

That's all from me, good luck!
Kalibe
hello.

general:

Nisekoi_Episode_07_End_Card.png is unused BG. Please delete it.

fix all of these in AImoD : http://puu.sh/lmjL8/b1221693f7.png

uncheck Letterbox during break in Song setup -> Design

Insane :

00:22:065 (2) - please fix spacing...
00:22:732 (1,5) - swap NC
00:46:397 (1) - remove NC
00:49:563 (1) - ^
00:53:730 (1,2,3,4) - oh well. 1/4 sliders doesn't fit with music so put 1/2 sliders instead of 1/4 sliders.
00:54:563 (1,2) - ^ too
00:57:396 (1,2) - swap NC
00:58:063 (1) - remove NC
00:58:897 (1,2) - swap NC

ok i'll stop here. This map must have a lot of mods. But i wish you GL ! ~~
[REOL]
Hello i'm new to mapping/modding so don't expect too much.

General

- You should look more into AiMod there are still some problems

Insane

01:10:377 (10) - delete second slider kick
01:10:877 (11) - put one note NC
01:11:044 (1) - NC off

example - https://osu.ppy.sh/ss/4310330

01:12:878 (9) - delete this note
01:12:544 (8) - extend slider

example - https://osu.ppy.sh/ss/4310340

01:16:544 (1,2,3,4,5,6,7,8,1,2,3,4,5) - i think this is ideal for jumps
01:17:711 (7) - here the stream should start and end 01:18:543 (1) - here
01:23:418 (1) - why is this 1/8 Beat Snap Divisor?
01:40:375 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - add one more note
02:36:371 (1) - why is this 1/12 Beat Snap Divisor?


LiSA <3

that's not much but i hope i can help with my mod
GL
Topic Starter
Kami-senpai

Yukiin0 wrote:

Hello i'm new to mapping/modding so don't expect too much.

General

- You should look more into AiMod there are still some problems

Insane

01:10:377 (10) - delete second slider kick
01:10:877 (11) - put one note NC
01:11:044 (1) - NC off

example - https://osu.ppy.sh/ss/4310330

01:12:878 (9) - delete this note
01:12:544 (8) - extend slider

example - https://osu.ppy.sh/ss/4310340

01:16:544 (1,2,3,4,5,6,7,8,1,2,3,4,5) - i think this is ideal for jumps
01:17:711 (7) - here the stream should start and end 01:18:543 (1) - here
01:23:418 (1) - why is this 1/8 Beat Snap Divisor?
01:40:375 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - add one more note
02:36:371 (1) - why is this 1/12 Beat Snap Divisor?


LiSA <3

that's not much but i hope i can help with my mod
GL
Thank you so much for modding!

______________________

Responding in order...

Fixed

Fixed

I think there should logically be a NC here so I'm gonna leave it.

Fixed

Fixed

Will fix

Will fix

Gonna leave it because the vocal is kinda off beat and weird. Tried 1/6 but it didn't seem to fit.

Fixed

I don't think it is in 1/12?

________________

Your mods were helpful! Also I'm glad to see another LiSA fan! XD
Strategas
hi m4m return

I can see you're rather new so I'll talk about general things more than map specific paterns.

00:00:299 (1) - well you start this spinner even before the timing point you made at 00:01:715 - . better put the redline at 00:00:382 - and start the spinner from there
BPM is really weird just set it to 180, because right now the timing becomes off in the end . don't forget to resnap notes after you do this ( timing -> resnap all notes)
using 100 % volume is too much, stick with 70 % at moreintense parts and 50-60 at less intense parts
00:03:213 (4) - don't put hitsound on the whole slider like that, you can put them on the slider head, tail and repeat arrows seperatelly if you double click them and they are marked with red circle
as far as your object placement goes it's really random, at first I'd suggest you use DS more to make it look more clean and try to stick with the similar spacing in all sections 00:08:548 (4,5,6,7) - 00:06:549 (5,6,7,1) - etc are spaced completely differently when intensity is the same
00:09:048 (7) - you will generally want to avoid slider end on downbeats ( big white ticks )
00:32:214 (5,6,1,2,3,4,5,6,7,8,1) - this is pure overmap, don't put streams where the music doesn't support it
01:10:377 (10) - you use a lot of sliders that are extremely curved. they neither look or play well
01:16:377 - this hole is random just put a note here and it solves the polarity issue and you won't ignore the strog beat
01:23:418 (1) - you snapped this object to 1/8 . better avoid that as new mapper. for more snap problem AI mod will tell you when you press ctrl shift a
01:26:042 (2,4) - if you want to blanket make it pretty and not random http://i.imgur.com/Gw8W7eP.png
01:28:709 (3,5) - etc looks really sloppy... http://i.imgur.com/D08W3XP.png you can fix it to be like http://i.imgur.com/N5zXJum.png
02:36:371 (1) - yea um this is unreadable since you don't know which way the slider will go at first
03:11:202 (1,1,1) - this nc spam is not needed

I suggest you create a few more maps and try learning a bit from other new maps to improve your skills before you try to rank something. Today's quality is pretty high so you need some more experience. Hope this helps, hf mapping!
Topic Starter
Kami-senpai

Strategas wrote:

hi m4m return

I can see you're rather new so I'll talk about general things more than map specific paterns.

00:00:299 (1) - well you start this spinner even before the timing point you made at 00:01:715 - . better put the redline at 00:00:382 - and start the spinner from there
BPM is really weird just set it to 180, because right now the timing becomes off in the end . don't forget to resnap notes after you do this ( timing -> resnap all notes)
using 100 % volume is too much, stick with 70 % at moreintense parts and 50-60 at less intense parts
00:03:213 (4) - don't put hitsound on the whole slider like that, you can put them on the slider head, tail and repeat arrows seperatelly if you double click them and they are marked with red circle
as far as your object placement goes it's really random, at first I'd suggest you use DS more to make it look more clean and try to stick with the similar spacing in all sections 00:08:548 (4,5,6,7) - 00:06:549 (5,6,7,1) - etc are spaced completely differently when intensity is the same
00:09:048 (7) - you will generally want to avoid slider end on downbeats ( big white ticks )
00:32:214 (5,6,1,2,3,4,5,6,7,8,1) - this is pure overmap, don't put streams where the music doesn't support it
01:10:377 (10) - you use a lot of sliders that are extremely curved. they neither look or play well
01:16:377 - this hole is random just put a note here and it solves the polarity issue and you won't ignore the strog beat
01:23:418 (1) - you snapped this object to 1/8 . better avoid that as new mapper. for more snap problem AI mod will tell you when you press ctrl shift a
01:26:042 (2,4) - if you want to blanket make it pretty and not random http://i.imgur.com/Gw8W7eP.png
01:28:709 (3,5) - etc looks really sloppy... http://i.imgur.com/D08W3XP.png you can fix it to be like http://i.imgur.com/N5zXJum.png
02:36:371 (1) - yea um this is unreadable since you don't know which way the slider will go at first
03:11:202 (1,1,1) - this nc spam is not needed

I suggest you create a few more maps and try learning a bit from other new maps to improve your skills before you try to rank something. Today's quality is pretty high so you need some more experience. Hope this helps, hf mapping!
Thank you so much! All of your advice was really helpful and I modified or will modify everything that you mentioned. I will continue practicing with maps so I can improve!
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