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Chimame Tai - Poppin Jump*

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_handholding
hi from my modding queue

[normal]
01:25:275 (2) - shouldnt this note be at 01:25:141 ?

[Hard]
00:22:075 (3,1) - reduce the DS a tiny bit? Its one of the biggest in the map and the music doesnt really signify it
00:39:675 (1) - This slider doesnt really match the music entirely imo . It just seems to act like a cheap combo breaker on top of that, since it is only a hard diff
01:08:475 (3) - ^

[Insane]
Couldnt find anything

well thats all from me, this map should be bubbled imo, have a star to boost your chances. I hope this mod was useful, GL
Topic Starter
KuronumaSawako

Hi Im Nathan wrote:

hi from my modding queue

[normal]
01:25:275 (2) - shouldnt this note be at 01:25:141 ? If I made a pattern with a note here, beginner player may not be able to read this note.

[Hard]
00:22:075 (3,1) - reduce the DS a tiny bit? Its one of the biggest in the map and the music doesnt really signify it The jump here is representing the strong instrumental sound, I'll consider changing but not now.
00:39:675 (1) - This slider doesnt really match the music entirely imo . It just seems to act like a cheap combo breaker on top of that, since it is only a hard diff Changed to something
01:08:475 (3) - ^ ^

[Insane]
Couldnt find anything

well thats all from me, this map should be bubbled imo, have a star to boost your chances. I hope this mod was useful, GL
change something here, thanks for the mod, will replay later will work hard to rank this
Sidetail
From my queue


  • Insane
  1. 00:04:341 (4,5) - Why not blanket like one before (00:04:341 (4,5) - ) to make it look even and nicer?
  2. 00:06:875 (2) - Bend it the other way to flow nicer?
  3. 00:11:275 (1) - I would bend this more and blanket with 00:11:675 (2) - .
  4. 00:22:341 (1) - ^ with 00:22:875 (2) -
  5. 00:26:075 (2,3,4) - This flows nicer http://puu.sh/lezco/201e97cb70.jpg
  6. 00:39:675 (3,1) - To be honest, this is too far & and hard to get. I would go half-stack this.
  7. 00:53:541 (3,4,5) - This rhythm doesn't really fit.
  8. 01:08:475 (2) - Wrong side half stack. Would make more sense if it is the other way http://puu.sh/lezAd/2442587714.jpg
  9. 01:13:541 (1,2) - You can make these looks better by polishing more. To be honest, 01:14:075 (2) - doesn't look fitting :c
  10. 01:25:275 (2) - Would be nice if you curve this as one before( 01:24:475 (1) - ) is curved and two before that is straight (01:22:875 (1,1) - ) Like... being more consistent.



  • Hard
  1. 00:00:075 (1) - There is already drum being near toward at end of the first slider at (00:00:341). You should compensate for this.
  2. 00:10:875 (2) - Maybe you can make it easier to read by doing this?: http://puu.sh/lezTi/6857d906aa.jpg
  3. 00:20:075 (1,2) - ^
  4. 00:26:475 (3,4) - ^
  5. 00:52:208 (2,3) - ^
  6. 01:05:675 (1,2,3) - ^
  7. 00:30:475 (1) - I wouldn't tryple reverse suddenly. I would remove all the reverse and just put one more same length slider after this first one.
  8. 00:39:541 (2) - Delete this and put slider starting at 00:39:275 and end at 00:39:541
  9. 00:55:275 (5) - Suddenly full-stack? I would just half stack to be more consistent as one right before was just half stack 00:53:675 (1,2) -
  10. 01:00:741 (1,2) - ^
  11. 01:00:341 (2,3) - Bit weird position... I would put somewhere... X:204, Y:244
  12. 01:08:341 (2,3) - Half stack?
  13. 01:20:341 (5) - ^



  • Normal
  1. Check this out (ONLY FIRST): http://puu.sh/leAqB/2e274464b0.jpg
  2. 00:46:475 (1) - Polish this slider a bit more.
  3. 01:10:875 (4,5,6) - No reason for stacking the first two.

Sorry, I ran out of time when I finished modding [Hard] diff, so I couldn't go over for [Normal] as deeply as I liked to. Nice map and good luck!
Topic Starter
KuronumaSawako

BetaStar wrote:

From my queue


  • Insane
  1. 00:04:341 (4,5) - Why not blanket like one before (00:04:341 (4,5) - ) to make it look even and nicer? okay
  2. 00:06:875 (2) - Bend it the other way to flow nicer? I prefer the actual pattern here, works better with next pattern.
  3. 00:11:275 (1) - I would bend this more and blanket with 00:11:675 (2) - . fixed
  4. 00:22:341 (1) - ^ with 00:22:875 (2) -
  5. 00:26:075 (2,3,4) - This flows nicer http://puu.sh/lezco/201e97cb70.jpg fixed
  6. 00:39:675 (3,1) - To be honest, this is too far & and hard to get. I would go half-stack this. fixed
  7. 00:53:541 (3,4,5) - This rhythm doesn't really fit. fixed
  8. 01:08:475 (2) - Wrong side half stack. Would make more sense if it is the other way http://puu.sh/lezAd/2442587714.jpg
  9. 01:13:541 (1,2) - You can make these looks better by polishing more. To be honest, 01:14:075 (2) - doesn't look fitting :c adjusted a bit here
  10. 01:25:275 (2) - Would be nice if you curve this as one before( 01:24:475 (1) - ) is curved and two before that is straight (01:22:875 (1,1) - ) Like... being more consistent. I really prefer current one, map looks nicer this way.



  • Hard
  1. 00:00:075 (1) - There is already drum being near toward at end of the first slider at (00:00:341). You should compensate for this. Changed the pattern here, but not sure if I get your suggestion here or not...
  2. 00:10:875 (2) - Maybe you can make it easier to read by doing this?: http://puu.sh/lezTi/6857d906aa.jpg Fixed
  3. 00:20:075 (1,2) - ^
  4. 00:26:475 (3,4) - ^ Already easy to read imo
  5. 00:52:208 (2,3) - ^
  6. 01:05:675 (1,2,3) - ^
  7. 00:30:475 (1) - I wouldn't tryple reverse suddenly. I would remove all the reverse and just put one more same length slider after this first one. I think this pattern works good at moment so no change
  8. 00:39:541 (2) - Delete this and put slider starting at 00:39:275 and end at 00:39:541 Changed to another thing.
  9. 00:55:275 (5) - Suddenly full-stack? I would just half stack to be more consistent as one right before was just half stack 00:53:675 (1,2) - Fixed
  10. 01:00:741 (1,2) - ^
  11. 01:00:341 (2,3) - Bit weird position... I would put somewhere... X:204, Y:244 fixed
  12. 01:08:341 (2,3) - Half stack? current stack looks better imo
  13. 01:20:341 (5) - ^ changed to something



  • Normal
  1. Check this out (ONLY FIRST): http://puu.sh/leAqB/2e274464b0.jpg Actually this pattern plays good for normal, and this warning is just to alert me to follow 0,80x ds in previous pattern, if more people start to complain about this I'll change.
  2. 00:46:475 (1) - Polish this slider a bit more. Okay, tried, hope I fixed right
  3. 01:10:875 (4,5,6) - No reason for stacking the first two. Fixed

Sorry, I ran out of time when I finished modding [Hard] diff, so I couldn't go over for [Normal] as deeply as I liked to. Nice map and good luck!
Oh really nice mod you've made here! Thanks!
Acylica
random mod

general:
no audioleadin? add 2000ms of it

and nm diff, i can't mod this, because ds is too odd ;w;
use distance snap

+keep nc, this is odd too


hard
00:32:075 (2,3,4,1,2) - too hard to read, fix this

insane
00:47:275 (5) - blanket

okay, overall mapset is fine, but you should keep ds and nc, very important if you want to rank this

good luck
Topic Starter
KuronumaSawako

iedesu wrote:

random mod

general:
no audioleadin? add 2000ms of it When we start to play the map there's already a significant break before map starts so no need to add it.

and nm diff, i can't mod this, because ds is too odd ;w;
use distance snap Erm... yeah I've used ds and isn't odd imo '--'

+keep nc, this is odd too ?


hard
00:32:075 (2,3,4,1,2) - too hard to read, fix this Follows the vocal and instrumental perfectly so... don't need to fix this pattern at moment imo

insane
00:47:275 (5) - blanket ok fixed

okay, overall mapset is fine, but you should keep ds and nc, very important if you want to rank this

good luck
Thanks for the mod~
wuzzat
hey,seeing this Loliii Gals on #modhelp
just want to help a bit, but don't expect much okay,,
im no pro modder like others,

NORMAL
-Some notes on 1/3 rythms like this song are missing (imo),you know.. when i
test this song,At this part 00:39:275 i think if you add 1 circle there,it should
fit the song because emptying 00:39:275 part was a little bit,, you know.. missing.

-(this part is only my opinion and it doesn't have anything to do with your mind set.so feel free to skip this if you think that i changed your map)
I think you've shouldn't end the slider's tail at the first tick of BPM's 00:58:875
example like this:

and you can add hit circle to make the slider starts at the first tick at 00:39:675 like this:


The rest of sliders that similar like this were good as they were.


And i think i can only mod Normal mode,and for me (personal),hard diff and insane arrangement seems like there are something's not right or missing like
patterns,jumps,and reverse sliders.Sorry for my knowledge and happy mapping and Goodluck with your map


"RANK THIS LOLI"
Topic Starter
KuronumaSawako

wuzzat wrote:

hey,seeing this Loliii Gals on #modhelp
just want to help a bit, but don't expect much okay,,
im no pro modder like others,

NORMAL
-Some notes on 1/3 rythms like this song are missing (imo),you know.. when i
test this song,At this part 00:39:275 i think if you add 1 circle there,it should
fit the song because emptying 00:39:275 part was a little bit,, you know.. missing.

-(this part is only my opinion and it doesn't have anything to do with your mind set.so feel free to skip this if you think that i changed your map)
I think you've shouldn't end the slider's tail at the first tick of BPM's 00:58:875
example like this:

and you can add hit circle to make the slider starts at the first tick at 00:39:675 like this:


The rest of sliders that similar like this were good as they were.


And i think i can only mod Normal mode,and for me (personal),hard diff and insane arrangement seems like there are something's not right or missing like
patterns,jumps,and reverse sliders.Sorry for my knowledge and happy mapping and Goodluck with your map


"RANK THIS LOLI"
I didn't understand your point on 00:58:875 but thanks for the try!
Fixed that thing on 00:39:275 at least, sorry for the late.
Makyu
Hello I saw this in #modrqs, there we go

[General]
  1. Unable to find video for this difficulties
    {Hard} : gochiusaed.avi
    {Insane} : gochiusaed.avi
    {Normal} : gochiusaed.avi


[Insane]

General

  1. Inherit (green) timing line is unsnapped: 00:33:265 {33265}
  2. I think this Inherited point 00:33:941 (1) - has no use, think about removing it

Playability

  1. I found this jump too much 00:14:341 (5,1) -, for the spacing you are using is kinda low, thi sudden jump will probably confuse the player.
  2. Why did you incriease this spacing here 00:23:141 (3,4,5,6,1) - ? I understand it on the Kiai time, but I cant find any reason to change it here.
  3. You have the oposite problem here 01:02:075 (1,2,3) - 01:14:741 (2,3,4,5) - , you decreased t.he spacing here without aparent reason, I can understand it on the slow parts, but you are using such high spacing on the kiai, this kinda ruined the kiai time.
  4. In my opinion, this slider 01:02:875 (2) - should be a single circle, I can't hear audible note to use here: 01:03:008 -

Presentation

  1. I would change this slider 01:24:475 (1) - making it a copy from this one: 01:22:875 (1) - with this rotate settings, and using "Ctrl+H"
  2. If you like the previous sugestion, I would recommend to change this 01:25:141 (1,2) - because it ruins your actual pattern, my solution is the next: http://puu.sh/lRaOP/47d76d8275.jpg
  3. I think you should make this 00:24:475 (2,3) - a blanket, the playabiliti of the map doesn't change at all and the presentation improves significantly
  4. In my opinion this 00:36:475 (2) - slider loos ugly with the previous pattern, my sugestion, the playabiliti keeps good and it doesn't ruins the flow with the next silder because of the nature of the song
  5. I think you should make this 00:36:875 (1,3) - a blanket, the playabiliti of the map doesn't change at all and the presentation improves significantly
  6. I think you should make this 00:49:141 (3,4) - a blanket, the playabiliti of the map doesn't change at all and the presentation improves significantly
  7. This two notes 00:56:875 (3,1) - I think you can make (1)'s tails stacks with (3)'s head, it looks better, and the playability isn't afected

Nazi

  1. You can improve the following blankets: 00:03:675 (2,3) - 00:04:341 (4,5) - 00:11:275 (1,2) - 00:44:741 (1,2,3) - 01:05:675 (1,2) - 01:09:275 (2,1) - 01:13:541 (1,2) -

Combos

  1. Everything seems fine

Sounds

  1. Everything seems fine

Overall

  1. Its a funny diff, even if its kind easy for an Insane, I think you could use more spacing since 1/3 is not a problem at all to singletap at this BPM, the difficulty spikes are good enogh, perhaps a bit easy but that's ok


[Hard]

General

  1. Inherit (green) timing line is unsnapped: 00:33:265 {33265}
  2. I think this Inherited point 00:33:941 (1) - has no use, think about removing it

Playability

  1. In my opinion, playing 1/1 sliders like this 00:30:475 (1) - is really boring, I sugest you to eliminate one repetition of it and use a cirlce instead
  2. I think 1/1 stacks 00:39:275 (1,2) - are a bit hard for a "hard" dificulty, spacialy for this song, and more with slider (2), consider changing a bit the spacing, just to make clear that there is a 1/1 gap there
  3. Same for this 01:08:075 (2,3) - part

Presentation

  1. What do you think about changing the concavity of this slider 00:16:475 (6) - ? it's way better in my opinion.

Nazi

  1. You can improve the following blankets: 00:07:675 (4,1) - 00:24:075 (1,2,3) - 00:24:875 (3,4) - 00:36:875 (1,2,3) -

Combos

  1. I think you should make this 00:01:008 (4) - a new combo

Sounds

  1. Everything seems fine

Overall

  1. This difficulty can be kind of hard but its just my opinion, I could dt it pretty easily, it was fun to play.


[Normal]

General

  1. Inherit (green) timing line is unsnapped: 00:33:265 {33265}
  2. I think this Inherited point 00:33:941 (1) - has no use, think about removing it
  3. Consider removing all stacks in this difficulty, I will explain in the overall section why.

Playability

  1. this stack 00:13:675 (2,3) - will be almost imposible to read for a casual player, since you did a stack previously with an 1/3 gap and this stack is with a 1/1 gap, I sugest you to change it.
  2. same for the following stacks: 00:36:475 (3,1) - 00:58:475 (5,1) - 01:04:875 (2,3) -
  3. what do you think about adding a note here 01:25:541 - and then start the spinner right away.

Presentation

  1. Not bad at all, you can imrpvoe some sliders but that is just my taste, nothing to worry at all.

Nazi

  1. You can improve the following blankets: 00:01:675 (1,2,3) - 00:14:475 (1,2,3) - 00:34:475 (3,1) -

Combos

  1. Everything seems fine

Sounds

  1. Everything seems fine

Overall

  1. Like I said in General, I really sugest you to delete all stacks, since this is the easiest difficulty newbie players will be try it and will get confused about what to do with them, other than that, good difficulty, good job.
Topic Starter
KuronumaSawako
Since I'm on my aunt's house I can't reply now, will edit this later and fix your mod soon! Thanks a lot for your help!

Mod reply

Makyu wrote:

Hello I saw this in #modrqs, there we go

[General]
  1. Unable to find video for this difficulties
    {Hard} : gochiusaed.avi
    {Insane} : gochiusaed.avi
    {Normal} : gochiusaed.avi But there's already video for that diffs...


[Insane]

General

  1. Inherit (green) timing line is unsnapped: 00:33:265 {33265}
  2. I think this Inherited point 00:33:941 (1) - has no use, think about removing it

Playability

  1. I found this jump too much 00:14:341 (5,1) -, for the spacing you are using is kinda low, thi sudden jump will probably confuse the player. Fixed
  2. Why did you incriease this spacing here 00:23:141 (3,4,5,6,1) - ? I understand it on the Kiai time, but I cant find any reason to change it here. Fixed
  3. You have the oposite problem here 01:02:075 (1,2,3) - 01:14:741 (2,3,4,5) - , you decreased t.he spacing here without aparent reason, I can understand it on the slow parts, but you are using such high spacing on the kiai, this kinda ruined the kiai time. Made something here
  4. In my opinion, this slider 01:02:875 (2) - should be a single circle, I can't hear audible note to use here: 01:03:008 - Made this just to give more fun to the diff, a single slider would be so boring here isn't exciting imo

Presentation

  1. I would change this slider 01:24:475 (1) - making it a copy from this one: 01:22:875 (1) - with this rotate settings, and using "Ctrl+H" I'll keep this way, looks so much better the current one.
  2. If you like the previous sugestion, I would recommend to change this 01:25:141 (1,2) - because it ruins your actual pattern, my solution is the next: http://puu.sh/lRaOP/47d76d8275.jpg
  3. I think you should make this 00:24:475 (2,3) - a blanket, the playabiliti of the map doesn't change at all and the presentation improves significantly Perhaps, I'll think about that suggestion... flow may be better with a blanket here but don't have problem to keep this way now, actually I really like the current flow. I'll think about it
  4. In my opinion this 00:36:475 (2) - slider loos ugly with the previous pattern, my sugestion, the playabiliti keeps good and it doesn't ruins the flow with the next silder because of the nature of the song Improved a bit here
  5. I think you should make this 00:36:875 (1,3) - a blanket, the playabiliti of the map doesn't change at all and the presentation improves significantly Kay
  6. I think you should make this 00:49:141 (3,4) - a blanket, the playabiliti of the map doesn't change at all and the presentation improves significantly Kay
  7. This two notes 00:56:875 (3,1) - I think you can make (1)'s tails stacks with (3)'s head, it looks better, and the playability isn't afectedOooh liked that, nice suggestion! Fixed!

Nazi

  1. You can improve the following blankets: 00:03:675 (2,3) - 00:04:341 (4,5) - 00:11:275 (1,2) - 00:44:741 (1,2,3) - 01:05:675 (1,2) - 01:09:275 (2,1) - 01:13:541 (1,2) - Tried

Combos

  1. Everything seems fine

Sounds

  1. Everything seems fine

Overall

  1. Its a funny diff, even if its kind easy for an Insane, I think you could use more spacing since 1/3 is not a problem at all to singletap at this BPM, the difficulty spikes are good enogh, perhaps a bit easy but that's ok


[Hard]

General

  1. Inherit (green) timing line is unsnapped: 00:33:265 {33265}
  2. I think this Inherited point 00:33:941 (1) - has no use, think about removing it

Playability

  1. In my opinion, playing 1/1 sliders like this 00:30:475 (1) - is really boring, I sugest you to eliminate one repetition of it and use a cirlce instead If more modders and players be bored about this pattern I'll change, imo is a fun pattern for this diff type.
  2. I think 1/1 stacks 00:39:275 (1,2) - are a bit hard for a "hard" dificulty, spacialy for this song, and more with slider (2), consider changing a bit the spacing, just to make clear that there is a 1/1 gap there Since there's a long wait here imo no need to change it.
  3. Same for this 01:08:075 (2,3) - part Same

Presentation

  1. What do you think about changing the concavity of this slider 00:16:475 (6) - ? it's way better in my opinion.Okay

Nazi

  1. You can improve the following blankets: 00:07:675 (4,1) - 00:24:075 (1,2,3) - 00:24:875 (3,4) - 00:36:875 (1,2,3) -

Combos

  1. I think you should make this 00:01:008 (4) - a new combo

Sounds

  1. Everything seems fine

Overall

  1. This difficulty can be kind of hard but its just my opinion, I could dt it pretty easily, it was fun to play. I didn't wanted to make something like a hard diff here, like normal and Insane. Normal it's kinda mix of Easy and Normal, Hard a Hard with Normal and Insane made it easier but there's his moments too.


[Normal]

General

  1. Inherit (green) timing line is unsnapped: 00:33:265 {33265}
  2. I think this Inherited point 00:33:941 (1) - has no use, think about removing it I don't see any point here
  3. Consider removing all stacks in this difficulty, I will explain in the overall section why.

Playability

  1. this stack 00:13:675 (2,3) - will be almost imposible to read for a casual player, since you did a stack previously with an 1/3 gap and this stack is with a 1/1 gap, I sugest you to change it. I don't see problem with this stack, actually is very easy to read imo.
  2. same for the following stacks: 00:36:475 (3,1) - 00:58:475 (5,1) - 01:04:875 (2,3) - same
  3. what do you think about adding a note here 01:25:541 - and then start the spinner right away. Since all next diffs ends like this and instrumental make this sound, i prefer keep this.

Presentation

  1. Not bad at all, you can imrpvoe some sliders but that is just my taste, nothing to worry at all.

Nazi

  1. You can improve the following blankets: 00:01:675 (1,2,3) - 00:14:475 (1,2,3) - 00:34:475 (3,1) - Trying to...

Combos

  1. Everything seems fine

Sounds

  1. Everything seems fine

Overall

  1. Like I said in General, I really sugest you to delete all stacks, since this is the easiest difficulty newbie players will be try it and will get confused about what to do with them, other than that, good difficulty, good job. I will revise these stacks later with more time and will see something to do about it.

Really thanks for this mod! It was really helpful! Sorry for delay!
Makyu
Oh wow, I forgot about this mod lol
Sky Future
hi~ mod start

Normal
00:06:075 (4,1) - Turn this inot

00:09:275 - add circle

00:13:675 (2,3,1) - blanket :D

00:14:475 (1,2,3) - ^ :D

00:20:475 - add clap

00:30:075 - again add clap

00:40:875 (4) - slider its long this end 00:41:541 -


offset not accurate
i think this offset 60 ^^
Topic Starter
KuronumaSawako

Sky Future wrote:

hi~ mod start

Normal
00:06:075 (4,1) - Turn this inot Current works better for me

00:09:275 - add circle If I add a circle here beginner players may be confused about pattern and current already follow the music so...

00:13:675 (2,3,1) - blanket :D Kay~

00:14:475 (1,2,3) - ^ :D Don't see a reason to make a blanket here since it's already perfect imo, well will consider this for now

00:20:475 - add clap Whistle is better here because of a sweet sound in the end of slider on the music.

00:30:075 - again add clap Kay~

00:40:875 (4) - slider its long this end 00:41:541 - To make it easier made it long, your suggestion wasn't bad but prefer this current now.


offset not accurate
i think this offset 60 ^^ Current offset sounds better for me
Thanks for your mod!

Makyu wrote:

Oh wow, I forgot about this mod lol
haha :D
Ideal
oi

Hard
01:00:341 (2) - não precisa de 2 notas aqui, apenas 1

Insane
00:23:808 (5) - nota desnecessária, dá pra ouvir que aqui são apenas 2
00:33:941 (1) - achei que a nota ficou meio tarde, passa ela pra cá:
00:35:675 (2) - nota desnecessária, você pode removê-la e ajeitar o slider ao lado:
00:49:008 (2) - nota desnecessária, dá pra ouvir que teve uma pequena pausa no ritmo da música
01:19:008 (3) - ^
01:21:408 (2) - ^
Topic Starter
KuronumaSawako

Idealism wrote:

oi

Hard
01:00:341 (2) - não precisa de 2 notas aqui, apenas 1 Seguindo o instrumental aquí e acho a pattern bem mais completa da maneira atual.

Insane
00:23:808 (5) - nota desnecessária, dá pra ouvir que aqui são apenas 2 Overmap por razões pessoais, acho que a pattern ficaria bem mais divertida dessa maneira atual do que se eu fosse seguir o original. Gosto do jeito que o gás dessa pattern dá.
00:33:941 (1) - achei que a nota ficou meio tarde, passa ela pra cá: A parte que elas cantam"Chokkan wo", "Cho" começa no final do (3) em 00:33:541 e o "kkan wo" tem sua continuação nessa nota e slider stackado + próximo slider então não creio que esteja tardia, acho que está bem de acordo com a música.
00:35:675 (2) - nota desnecessária, você pode removê-la e ajeitar o slider ao lado: Não entendi o que quis dizer com desnecessária, talvez entenda o que você quis fazer aqui mas não o (1) sozinho não conseguiria seguir o ritmo e o vocal da música, a pattern iria ficar muito estranha sem ela aquí.
00:49:008 (2) - nota desnecessária, dá pra ouvir que teve uma pequena pausa no ritmo da música creio que a pattern ficaria mais interessante da maneira atual, sua sugestão é boa e segue muito bem a música mas é a mesma razão que eu dei em 00:23:808.
01:19:008 (3) - ^
01:21:408 (2) - ^
Obrigada pelo mod, desculpe por não fixar nada embora tenha feito alterações por minha decisão mas mesmo assim muito muito obrigada ^^
Chibi Maruko
Hi. From my queue

What the heck 10 days silenced :/

Hard
  1. 00:48:341 (6) - NC here?

Insane
  1. 00:12:741 (1) - I think this overlap doesn't look nice. Blanket or sliderwave slider or something
  2. 00:25:541 (1) - This too
  3. 00:39:541 (2,3) - Maybe, stack is fine
  4. 00:46:075 (1) - Why NC here. This are no reason to make new nc

Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
KuronumaSawako

Chibi Maruko wrote:

Hi. From my queue

What the heck 10 days silenced :/ Have been hard get mods for my maps recently ;--;

Hard
  1. 00:48:341 (6) - NC here? Don't think if a NC here would be good

Insane
  1. 00:12:741 (1) - I think this overlap doesn't look nice. Blanket or sliderwave slider or something Changed
  2. 00:25:541 (1) - This too ^
  3. 00:39:541 (2,3) - Maybe, stack is fine I prefer don't stack these two, looks good for me imo
  4. 00:46:075 (1) - Why NC here. This are no reason to make new nc Changed

Ok, gl with ur map \:D/
sorry /me run away
Thanks for the mod! :D
[ Nemesis ]
First Sry for my English

Second i cant mod the normal diff because i dont know how i should do this, sry for that ;-;

Hard
00:10:475 (1,2) - looks bit weird
00:26:475 (3,4) - too
01:21:675 (1,1) - this break is to long
This diff looks very strong, theres only some things which LOOKS weird, but dont are weird, all in one its a nice map

Insane
00:10:341 (3,1) - maybe overlap this slider under the hit for better style
00:39:541 (2) - why you use not same distance like 00:37:541 (2) - here
00:39:675 (3,1) - the distance between this and 00:53:675 (4,5) - this, is different, maybe a bit weird
00:55:141 (3,4) - why you often change the distance
01:06:875 (1) - after this there is missing a hit
01:06:875 (1,1) - this long break is weird, maybe use a spinner or a long slider?
01:12:341 (2,3) - this is basicly ok, but its weird to play if you understand ^^
01:21:541 (3,1) - this break is to long

Gerneral
all in one, its a good map, youve got many mods so i can say theres no really big problem, but the long breaks which i said on the insane diff maybe you should change this
The normal diff looks good too, but its how i said, i dont know whats are right and whats wrong, but it plays good
Topic Starter
KuronumaSawako

[ Nemesis ] wrote:

First Sry for my English

Second i cant mod the normal diff because i dont know how i should do this, sry for that ;-;

Hard
00:10:475 (1,2) - looks bit weird Changed something
00:26:475 (3,4) - too Works fine for me imo, but increased the ds here a bit
01:21:675 (1,1) - this break is to long
This diff looks very strong, theres only some things which LOOKS weird, but dont are weird, all in one its a nice map

Insane
00:10:341 (3,1) - maybe overlap this slider under the hit for better style Prefer my current one, nice suggestion but I still thinking my current one is better.
00:39:541 (2) - why you use not same distance like 00:37:541 (2) - here Kay
00:39:675 (3,1) - the distance between this and 00:53:675 (4,5) - this, is different, maybe a bit weird Don't think is weird... I'll consider later.
00:55:141 (3,4) - why you often change the distance To make the diff harder and fun to play
01:06:875 (1) - after this there is missing a hit Added a one in 01:08:741
01:06:875 (1,1) - this long break is weird, maybe use a spinner or a long slider? No reason to add one since after that there's nothing to map after there just one word at 01:08:075 and instrumental at 01:08:741, and since I don't want to map vocals that much I preferred to add a note in 01:08:741.
01:12:341 (2,3) - this is basicly ok, but its weird to play if you understand ^^ Kay, changed a thing.
01:21:541 (3,1) - this break is to long This break fits perfectly with the song, I don't see reasons to change this break.

Gerneral
all in one, its a good map, youve got many mods so i can say theres no really big problem, but the long breaks which i said on the insane diff maybe you should change this
The normal diff looks good too, but its how i said, i dont know whats are right and whats wrong, but it plays good
Thanks for the mod :)
Mekki
Hey, from my queue!

[General]
  1. Maybe it'd be better removing the * from romanised title, since it doesn't have any relation to the song name, I know you tried to do that cuz of the song symbol in japanese title, but it feels weird. Anyways, I'd recommend you ask a QAT or IamKwaN since he/she is pro on metadata XD
[Normal]
  1. AR 5 seems to be a better choice imo. Try it and see what fits better to your difficult level.
  2. Your comboing in very inconsistent in this diff, easier diffs should have a consistent combo in most part of the song, generally mappers use 1 or 2 stanzas for a Normal, and I can see here that you don't have a default.

    I'll suggest some comboing improving here and you should apply same to the rest of the diff, always following 2 or 1 stanzas pattern. (I'd recommend 2 for the song and for your difficulty :>)
    00:03:675 (4) - Remove NC here
    00:05:275 (6) - Add here
    00:06:341 (3) - Remove here
    00:10:875 (1,2) - Swap here (remove for 1 and add on 2)
    00:12:741 (1) - Since song has a strong change here, you could keep it, but, you could remove it too XD Anyways, try to follow this style of comboing and it should be fine, ask me ingame if you have doubts.
  3. About rhythm, one of the first issues that I noticed were the quantity of improtant beats you ignored (called downbeats), you let a lot of sliders ending on them, which is not good at all for rhythm and gameplay. Look:

    00:04:075 (2) - As you can see, the end of this slider have a start of a new vocal and beat is very strong, ending sliders on it, makes the beat unclickable, so player lost the essence of the gameplay. You could remove reverse of slider and add a note on the downbeat.
    00:07:675 (3) - Same
    00:16:875 (2) -
    00:26:475 (2) -
    00:38:075 (2) -
    00:39:675 (2) - Strong case here XD The start of kiai is usually very strong in all songs, and you made it unclickable :<
    00:52:075 (3) -

    You made it in another parts too, I don't like of repeat myself too much in mods so XD Just go over your map and see where you can improve rhythm based on what I've said :>
  4. 00:40:875 (4) - 2/1 here feels too easy in the song, you didn't use it in any place before kiai, and especially on kiai you used it XD Just made a 1/1 slider here then add a note, it represent songs much better.
  5. 00:53:675 (2) - Currently position of this slider makes a weird flow, in this way, players have to go left to click (2) head and then go to the right again. Just move (2) more to the right, so that won't happen and it'll flow much better.
Well, diff needs more imrpovement, especially on comboing and rhythm, try to go over the diff and fix things based on what I've said and especially get more mods.

[Hard]
  1. 00:22:875 (2) - I don't see a real reason for make spacing higher in this part, beat isn't really strong as (3) is, make (2) consistent spacing and make a jump on (3). Fits better song.
  2. 00:45:941 (8) - Remove NC here, i didn't see you doing that in any other parts, just on this one, it feels inconsistent.
  3. 00:46:475 (3) - Stacking that feels weird, especially by the fact that this has a strong beat. I'd unstack it. Btw, add a NC on this note, you missed it!
  4. 00:49:275 (7) - Remove NC there and add it here 00:49:675 (1) -
  5. 00:52:208 (2) - I don't see any sounds in the start of slider, you should move it too 00:52:341 then it would not be overmapped. (You'll need to re passionate next rhytms after doing that, ofc)
Not that bad! But I still feel you should focus on comboing a bit more, it feels very inconsistent at some parts.

[Insane]
  1. 00:13:675 (4) - This is very subjective but I found this shape very bad. I'd recommend something smoother, that would keep map clean :3 Look http://puu.sh/nJ5hn/a0ac81769b.jpg
  2. 00:14:475 (1) - What a bad position you find to put this note. The fact of it's being a strong beat, makes a bad decision stack on (4) head, cuz it makes a ''tight'' patterning, what is not the intention for a strong beat part. Maybe you could move it too x:108 y:103
  3. 00:23:808 (5) - Overmapped, there is currently no song on this note, deleting it would be the best choice.
  4. 00:35:808 (3) - Same thing here, slider head is overmapped, which is very bad. Just remove that slider and add a note where it should be slider end.
  5. 00:52:075 (3) - This NC is useless at this part, it doesn't represent nothing in special.
Good! But getting some more mods wouldn't hurt :3 The only diff I think it really need improvements here is Normal, try to get more mods and feedback to improve more and more your map
Topic Starter
KuronumaSawako

MkGuh wrote:

Hey, from my queue!

[General]
  1. Maybe it'd be better removing the * from romanised title, since it doesn't have any relation to the song name, I know you tried to do that cuz of the song symbol in japanese title, but it feels weird. Anyways, I'd recommend you ask a QAT or IamKwaN since he/she is pro on metadata XD
[Normal]
  1. AR 5 seems to be a better choice imo. Try it and see what fits better to your difficult level.
  2. Your comboing in very inconsistent in this diff, easier diffs should have a consistent combo in most part of the song, generally mappers use 1 or 2 stanzas for a Normal, and I can see here that you don't have a default.

    I'll suggest some comboing improving here and you should apply same to the rest of the diff, always following 2 or 1 stanzas pattern. (I'd recommend 2 for the song and for your difficulty :>)
    00:03:675 (4) - Remove NC here
    00:05:275 (6) - Add here
    00:06:341 (3) - Remove here
    00:10:875 (1,2) - Swap here (remove for 1 and add on 2)
    00:12:741 (1) - Since song has a strong change here, you could keep it, but, you could remove it too XD Anyways, try to follow this style of comboing and it should be fine, ask me ingame if you have doubts.
  3. About rhythm, one of the first issues that I noticed were the quantity of improtant beats you ignored (called downbeats), you let a lot of sliders ending on them, which is not good at all for rhythm and gameplay. Look:

    00:04:075 (2) - As you can see, the end of this slider have a start of a new vocal and beat is very strong, ending sliders on it, makes the beat unclickable, so player lost the essence of the gameplay. You could remove reverse of slider and add a note on the downbeat.
    00:07:675 (3) - Same
    00:16:875 (2) -
    00:26:475 (2) -
    00:38:075 (2) -
    00:39:675 (2) - Strong case here XD The start of kiai is usually very strong in all songs, and you made it unclickable :<
    00:52:075 (3) -

    You made it in another parts too, I don't like of repeat myself too much in mods so XD Just go over your map and see where you can improve rhythm based on what I've said :>
  4. 00:40:875 (4) - 2/1 here feels too easy in the song, you didn't use it in any place before kiai, and especially on kiai you used it XD Just made a 1/1 slider here then add a note, it represent songs much better.
  5. 00:53:675 (2) - Currently position of this slider makes a weird flow, in this way, players have to go left to click (2) head and then go to the right again. Just move (2) more to the right, so that won't happen and it'll flow much better.
Well, diff needs more imrpovement, especially on comboing and rhythm, try to go over the diff and fix things based on what I've said and especially get more mods. Depois de ler e analisar tudo o que você apontou nesse mod, vou dar clear nela e remapear porque acabei vendo coisas bem mais erradas que eu fiz e não reparei até agora, foi bem útil brigada ^^

[Hard]
  1. 00:22:875 (2) - I don't see a real reason for make spacing higher in this part, beat isn't really strong as (3) is, make (2) consistent spacing and make a jump on (3). Fits better song. Ok
  2. 00:45:941 (8) - Remove NC here, i didn't see you doing that in any other parts, just on this one, it feels inconsistent. Ok
  3. 00:46:475 (3) - Stacking that feels weird, especially by the fact that this has a strong beat. I'd unstack it. Btw, add a NC on this note, you missed it! Ok
  4. 00:49:275 (7) - Remove NC there and add it here 00:49:675 (1) - Ok
  5. 00:52:208 (2) - I don't see any sounds in the start of slider, you should move it too 00:52:341 then it would not be overmapped. (You'll need to re passionate next rhytms after doing that, ofc) Sim existe um instrumental não tão forte mas ainda tem, só estou enfatizando ele.
Not that bad! But I still feel you should focus on comboing a bit more, it feels very inconsistent at some parts.

[Insane]
  1. 00:13:675 (4) - This is very subjective but I found this shape very bad. I'd recommend something smoother, that would keep map clean :3 Look http://puu.sh/nJ5hn/a0ac81769b.jpg Não consegui deixar do jeito que pediu kkkk mas eu tentei.
  2. 00:14:475 (1) - What a bad position you find to put this note. The fact of it's being a strong beat, makes a bad decision stack on (4) head, cuz it makes a ''tight'' patterning, what is not the intention for a strong beat part. Maybe you could move it too x:108 y:103 Ok
  3. 00:23:808 (5) - Overmapped, there is currently no song on this note, deleting it would be the best choice. Ok
  4. 00:35:808 (3) - Same thing here, slider head is overmapped, which is very bad. Just remove that slider and add a note where it should be slider end. Eu queria deixar isso intacto, posso até analisar depois e considerar mudar porque eu não vi muito problema aquí ou algo overmapped aquí, eu usei isso pra agitar um pouco mais a beatmap tentando de alguma forma deixar mais divertida e de acordo com a música (no caso com o vocal).
  5. 00:52:075 (3) - This NC is useless at this part, it doesn't represent nothing in special. Ok
Good! But getting some more mods wouldn't hurt :3 The only diff I think it really need improvements here is Normal, try to get more mods and feedback to improve more and more your map
Obrigada pelo mod, ajudou bastante!
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