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Ishida Yoko & Dai 501 Tougou Sentou Koukuudan with Hattori S

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tutuhara

-Nya- wrote:

Heya~ M4M from your queue.

General:
  1. Almost all the diffs are ending on different places and as far as I have heard, all the diffs have to end on exactly the same spot. Correct me if I’m wrong please.

tutu's Neuroi:
  1. Check AiMod. Apparently there are two objects’ that are not snapped properly and I have to agree. - fix
  2. 00:09:826 (8) –I don’t really understand why this is a short slider since I don’t hear a beat here: 00:09:906 – A single circle will be better imo.
  3. 00:13:975 (1,2,3,4) –Try to organize this shape so that it looks more like a diamond shape. - fix
  4. 00:14:135 (2,3,6) –I personally am not a fan of too much unnecessary overlapping and here I think you can stack that slider on either 00:14:135 (2) – or 00:14:294 (3) – no
  5. 00:15:092 (1,3) –I would have tried to make a nice blanket here to avoid the overlapping. -no
  6. 00:28:337 –This vocal sounds rather important to me, so I think it would be better to map it out. - no
  7. 00:47:645 (4,5) –I usually discourage stacks like this since it disrupts flow. - no
  8. 00:50:677 (5) –There’s clearly a finish sound on this slider’s head, so place a cymbal sound or something here. - fix
  9. 01:06:315 (7) –New combo here? The current combo is kind of long. - fix
  10. 01:07:034 –I don’t hear a beat here, so it would be better to change this: 01:06:954 (11) – into a circle. - no
  11. 01:16:688 –There’s a vocal here, so placing a note here will fill that gap and support the flow. - fix
  12. 01:27:539 (1) –I don’t really understand this new combo since there’s nothing in the music to support it. - fix
  13. 01:36:794 (8) –I would understand if a new combo was placed here for example since the loud beat supports it. - fix
  14. 01:37:991 (6,1) –Rather make the spacing similar to the rest? - no
  15. 01:41:741 –The strong vocals are actually here, so I think a rhythm like this would be better: - fix
    I think this same thing occurred in the previous kiai.

Overall, the diff can use a lot of polishing imo since there are still a lot of places where I see potential for better placements.

[/notice]

The Normal and Easy already looks fine to me.

Good Luck~! :D
Thanks For mod )))
Topic Starter
PumpkinIcedTea

-Nya- wrote:

Heya~ M4M from your queue.

General:
  1. Almost all the diffs are ending on different places and as far as I have heard, all the diffs have to end on exactly the same spot. Correct me if I’m wrong please. Fixed


Insane:
  1. 00:09:826 –Since this is a strong beat that has to be clickable imo, I suggest placing a circle here and moving the spinner to this tick: 00:09:986 – Doing this feels weird though , I figure that the start of the spinner should emphasize the strong beat quite ok
  2. 00:13:018 (3,4) –There are two strong beats here that I think would benefit from a better pattern/rhythm. Something like this perhaps:
    I guess two normal circles in the place of the short ones will work as well. Yup I prefer to put two normal circles
  3. 00:30:411 (1,2,3,4,5) –Try to make this circle/flower shape look more like a circle/flower. Like this:
    Tried my best :D
  4. 00:34:081 (1) –Remove new combo here and place it here instead: 00:34:241 (2) – Fixed
  5. 00:44:454 (1,3) –You can try to make these two sliders look similar to each other by copy and pasting 00:44:454 (1) –
    Fixed
  6. 00:45:571 (6) –I think I would rather place the new combo here since that strong cymbal sound supports it better. So remove new combo here then as well: 00:45:890 (1) – Fixed
  7. 01:33:603 (3,4) –Increase the spacing between these two notes to make the spacings similar to the rest. Fixed
  8. 02:04:560 (4,1) –Increase this spacing since the finish sound supports it so that you get a bit of a jump here. There are other similar places as well where the finish sound helps to give you a bit of a jump to emphasize that beat. Fixed
  9. 02:08:230 (6) –You can place a triple here since there are strong beats that support it. Fixed
  10. 02:39:507 (2,6) –Try to avoid this overlap. It looks a bit untidy imo. So just space the rest of the pattern out so they aren’t touching each other. Fixed
  11. 03:36:794 –This is a very important and strong beat and you can’t have it in a slider’s tummy, so try to map it out. Like this:
    Fixed
  12. 03:41:581 (1) –Remove new combo here and add it here: 03:41:901 (2) – since the strong beat is on (2) Fixed

Nice diff, ars. I don’t really have a problem with it. Once the hitsounds are added then the diff will be great.

Hard:
  1. 00:01:528 (4,1) –Increase the distance between these two notes since there are a rather long pause between them. Fixed
  2. 00:02:326 (1,2) –I don’t understand why these two are overlapping but these two: 00:01:050 (3,4) – are not and they have the exact same rhythm. They are not really supposed to overlap since that will be too easy for a Hard so avoid the overlapping here. Fixed
  3. 00:32:964 (1,2,3) –This looks untidy since the notes are almost touching and the blanket can be better. Do something like this:
    Fixed
  4. 01:30:411 (1,3) -^ Fixed
  5. 02:01:369 – to 02:19:560 – This break is rather long and in Insane you didn’t place a break here so I think it would be better to map this area out since it is mappable and you already have a break here as well: 02:43:177 –
  6. 02:53:869 (4,5) –I usually discourage stacks like this since it disrupts flow. So rather unstack. Fixed
  7. 01:00:252 (2) – and 03:21:954 (2) – These two sliders doesn’t really follow any rhythm imo. Try something different please. Something that’s not on a blue tick. This is fine: 01:56:422 (3,4,5) –
Fixed

Good diff, but at the beginning especially some of the placements felt very random. I usually map my Hards with the distance spacing option activated most of the times and then I just place small jumps here and there. If the notes are placed too randomly then the patterns will look a bit untidy and disorganized. There are also a few places where I heard finishes (cymbal sounds) but you didn’t use a finish hitsound on them. Here are a few examples: 03:44:294 (1) – (head) 03:45:571 (1) – (head) 03:46:847 (1) – (head) 03:47:964 (4) – (tail) 03:49:560 (1) – (head) 03:50:677 (4) – (head) 03:51:954 (4) - The whistle sounds that you placed on a few of them aren’t enough to emphasize the finishes. Alright , I'll fix them asap :)

Normal:
  1. Raise the HP to 4 or 4.5. Three is too low for a Normal imo. Fixed
  2. I guess the finish sounds that I mentioned in the Hard will be a problem in the Easy and Normal as well, so just watch out for that. I wil :)
  3. 00:08:709 (1,1) –The spacing between the spinner and the next note is definitely a problem and will be unrankable, so make the spinner shorter so the reaction time is longer. I suggest shortening the spinner to 00:10:305 – Fixed
  4. 00:12:539 (2,1) –This spacing is incorrect. You can space 00:14:135 (1) – out normally. Fixed
  5. 00:26:581 (4,1) –This spacing has to be fixed. These two objects are too far from each other. Fixed
  6. 00:59:773 (6) –Add a new combo here. The current combo gets rather long.Fixed
  7. 01:07:752 (2,3,1,2) –I would try avoiding this overlap by placing 01:09:986 (1,2) – on the right side of the grid. Fixed
  8. 01:17:645 (5) –This is a very important beat that has to be mapped out. Perhaps you can make this slider: 01:16:688 (4) – longer to 01:17:326 - and place the circle on the big white tick. Fixed
  9. 01:31:369 (3) – and 01:01:050 (8) – These two claps sound very random, lol since you didn’t place it anywhere else. Fixed
  10. Here I also feel that you could have mapped that first break out. I'll see what I can do:)

Easy:
  1. I think the AR may be too big for an Easy. Lower it to 3. I’m not 100% sure, so you can doublecheck this with a QAT or another BN, but I personally think 4 is too big. Fixed
  2. 00:08:709 (1,1) –This reaction time also feels a bit too short to me. Either shorten the spinner or start mapping a bit later again after the spinner or remove the spinner and map that area out. I think this one is fine though..

The Normal and Easy already looks fine to me.

Good Luck~! :D
Thanks alot for your help :)
Lully
ι αlreαdy мodded тнιѕ? lol eнн.. тαĸe мy ѕтαr.
Topic Starter
PumpkinIcedTea

CookieKivi wrote:

ι αlreαdy мodded тнιѕ? lol eнн.. тαĸe мy ѕтαr.
Ahh yes from #modreq, thanks anyways :)
Lully
reмod αѕ reqυeѕтed


easy
00:16:688 (1) - 'rework' shape like this http://puu.sh/pzsWI.jpg
00:21:475 (3) - fix blanket
00:24:188 (1) - i think its when when you make it straight
00:27:858 (2) - fix blanket
00:36:794 (1) - whistle where?
00:45:571 (4) - same shape as 00:44:454 (3) - pls
01:15:092 (3) - maybe rework slider? shape looks so meh. ~ or make it symmetric
01:32:964 (1) - end is offbeat. just a pure 1/1 slider
01:54:347 (2) - fix blanket
02:31:209 (1) - symmetry
02:54:507 (2) - same shape as 02:53:390 (1) - pls
03:04:879 (2) - same shape as 03:03:603 (1) -
03:09:986 (2) - fix blanket
03:13:815 (1) - just straight
MrKosiej
Ayy, from my queue
So
Insane
[General]
You didn't use the whole space you had. https://osu.ppy.sh/ss/5440684 . Your map is too much in the middle, excluding some options. Try to make everything wider, map across the whole given space. It will be more fun, and less monothone. Don't be afraind to go out of bounds with dem circlez.

01:01:528 - to - 01:07:113 - i would map that part, you did a spinner but it has more potential than a spinner

[Placing]
You know what i thought i first time played your map? Dem, this spacing could be more equal. And the first space you made, is unequal. I mean this 00:01:369 (2) . Come on, it would look a lot better and sctructured with equalized spacing. I mean the whole map.
Maybe do sth like https://osu.ppy.sh/ss/5440725 to make a lil nice curve
I wrote only example, spacing is unequal over the whole map. OFC not all unequal spaces are bad, but those unreasoned, random, without a plot, are.

00:08:709 (1,2,3,4,5,6,7) - this is random. Remake this, or make it more structured, elminate overlapses or make them reasoned

00:09:826 - u suggest adding a circle here, right before spinner. It will make a better impact.

00:17:326 (6,2) - move things around and make a blanket?

00:34:720 (3) - example of unequal spacing, use DS. (There were unequal spaces before i didnt mention, and there are later on. Too many to point them all out)

01:00:411 (3,4,5,6,7) - that star is twisted, would suggest making it better, not a major thing tho. Looks kinda good how it is right now.

01:07:592 (2) - i don't hear sound there, i don't think that circle should be there.

01:26:741 (2,1,2) - overlapse

01:57:698 (1) - spinner too soon, map those seconds before that long note at 01:58:496 comes in

04:02:326 (1) - rly? u r gonna just make those perfectly mappable notes, mapped with a spinner? that's a bit lazy. Overally the diff' feels a bit lazy, not enough special patterns, creativity. But overally it's playable.

tutu's Neuroi
[General]
It's more/ better structured than insane, still have some issues but overally looks better and fancier

[Placing]
00:05:358 (2) - overlapse with 00:04:879 (1)

00:09:667 (7,8) - i have a feeling that those two are too close, it all 00:08:709 (1,2,3,4,5,6,7,8) - should be a nice jumping pattern ending with 00:09:826 (8) - that slider, but not that close.

00:29:613 (2) - move a bit higher

00:30:252 (4) - overlapse, move to the left

00:45:411 (5,6,7) - overlapse, maybe make a blanket with 00:45:730 (1)

00:49:560 (1) - overlapse, also looks ugly imo

01:02:805 (3,5) - NC's?
Same thing later on

01:21:315 (6,1,2) - improve double blanket
can also make it a tripple blanket with 01:22:113 (3)

01:29:773 (3) - overlapse
01:44:294 (6) - ^
01:49:241 (8) - ^

01:37:991 (8,1) - some people approve it, some people don't. I belong to that second group of people, i don't like this spacing in the end of that stream.
03:03:523 (7,1) - ^

01:48:922 (7,1) - blanket?
01:49:879 (2,5) - ^

01:51:475 (4) - ur rockin' in the end with those overlapses, make 01:50:996 (2) on the end of that slider

01:52:592 (2) - equalize the spacing

01:53:390 (1,2,3,4,5,6,7,8,1,2,3,4) - imo that's a bit random

02:18:922 (1) - ugly, imo ofc. Others might like it.

02:41:342 (1) - don't be lazy, map those notes. (i don't mean the break after, i mean the spinner)

03:36:076 (3,4,5,6) - curve that

03:50:518 (7,8,9,10,1) - i wouldn't do that, i would curve that

Ok that's it. I hope i helped, GL with the map, Cheers :3
Topic Starter
PumpkinIcedTea

CookieKivi wrote:

reмod αѕ reqυeѕтed


easy
00:16:688 (1) - 'rework' shape like this http://puu.sh/pzsWI.jpg I prefer the "hill" shaped arrangement here
00:21:475 (3) - fix blanket Fixed
00:24:188 (1) - i think its when when you make it straight Fixed
00:27:858 (2) - fix blanket Fixed
00:36:794 (1) - whistle where? Fixed
00:45:571 (4) - same shape as 00:44:454 (3) - pls This one I prefer to keep it as it is
01:15:092 (3) - maybe rework slider? shape looks so meh. ~ or make it symmetric Improved it a little. It seems more symmetrical now
01:32:964 (1) - end is offbeat. just a pure 1/1 slider Fixed
01:54:347 (2) - fix blanket Fixed
02:31:209 (1) - symmetry They look ok to me..
02:54:507 (2) - same shape as 02:53:390 (1) - pls Fixed
03:04:879 (2) - same shape as 03:03:603 (1) - Fixed
03:09:986 (2) - fix blanket Fixed
03:13:815 (1) - just straight Uhh what does this mean ? Its already straight
Thanks alot for your help :)
Topic Starter
PumpkinIcedTea
[quote="MrKOSIEJ"]Ayy, from my queue
So
Insane
[General]
You didn't use the whole space you had. https://osu.ppy.sh/ss/5440684 . Your map is too much in the middle, excluding some options. Try to make everything wider, map across the whole given space. It will be more fun, and less monothone. Don't be afraind to go out of bounds with dem circlez. I understand this but I don't see it as a very major issue

01:01:528 - to - 01:07:113 - i would map that part, you did a spinner but it has more potential than a spinner I will consider this. Before the remap this section was mapped actually , and I found it particularly hard to play and map.

[Placing]
You know what i thought i first time played your map? Dem, this spacing could be more equal. And the first space you made, is unequal. I mean this 00:01:369 (2) . Come on, it would look a lot better and sctructured with equalized spacing. I mean the whole map.
Maybe do sth like https://osu.ppy.sh/ss/5440725 to make a lil nice curve
I wrote only example, spacing is unequal over the whole map. OFC not all unequal spaces are bad, but those unreasoned, random, without a plot, are. The way I map Insanes is that I turn OFF distance snap . I'm not sure if this is even the correct was but no major problems so far.

00:08:709 (1,2,3,4,5,6,7) - this is random. Remake this, or make it more structured, elminate overlapses or make them reasoned Fixed

00:09:826 - u suggest adding a circle here, right before spinner. It will make a better impact. I want the spinner to start at the same time the instrument at 00:09:826 starts ( not sure what it is )

00:17:326 (6,2) - move things around and make a blanket? Fixed

00:34:720 (3) - example of unequal spacing, use DS. (There were unequal spaces before i didnt mention, and there are later on. Too many to point them all out) Like I said I didn't think these were a big problem...fixed anyway

01:00:411 (3,4,5,6,7) - that star is twisted, would suggest making it better, not a major thing tho. Looks kinda good how it is right now. Fixed the star

01:07:592 (2) - i don't hear sound there, i don't think that circle should be there. I think removing it would leave a gap there

01:26:741 (2,1,2) - overlapse Fixed

01:57:698 (1) - spinner too soon, map those seconds before that long note at 01:58:496 comes in Got rid of the spinner and just mapped that part

04:02:326 (1) - rly? u r gonna just make those perfectly mappable notes, mapped with a spinner? that's a bit lazy. Overally the diff' feels a bit lazy, not enough special patterns, creativity. But overally it's playable.I would prefer to end it with a spinner


Thanks for your mod , I appreciate it. Though as a side note , I felt kind of offended when you said the diff was lazy . I spent alot of time into it and I don't really feel that it can be called " lazy "
MrKosiej

Ars Novaa wrote:

MrKOSIEJ wrote:

Ayy, from my queue
So
Insane
[General]
You didn't use the whole space you had. https://osu.ppy.sh/ss/5440684 . Your map is too much in the middle, excluding some options. Try to make everything wider, map across the whole given space. It will be more fun, and less monothone. Don't be afraind to go out of bounds with dem circlez. I understand this but I don't see it as a very major issue

01:01:528 - to - 01:07:113 - i would map that part, you did a spinner but it has more potential than a spinner I will consider this. Before the remap this section was mapped actually , and I found it particularly hard to play and map.

[Placing]
You know what i thought i first time played your map? Dem, this spacing could be more equal. And the first space you made, is unequal. I mean this 00:01:369 (2) . Come on, it would look a lot better and sctructured with equalized spacing. I mean the whole map.
Maybe do sth like https://osu.ppy.sh/ss/5440725 to make a lil nice curve
I wrote only example, spacing is unequal over the whole map. OFC not all unequal spaces are bad, but those unreasoned, random, without a plot, are. The way I map Insanes is that I turn OFF distance snap . I'm not sure if this is even the correct was but no major problems so far.

00:08:709 (1,2,3,4,5,6,7) - this is random. Remake this, or make it more structured, elminate overlapses or make them reasoned Fixed

00:09:826 - u suggest adding a circle here, right before spinner. It will make a better impact. I want the spinner to start at the same time the instrument at 00:09:826 starts ( not sure what it is )

00:17:326 (6,2) - move things around and make a blanket? Fixed

00:34:720 (3) - example of unequal spacing, use DS. (There were unequal spaces before i didnt mention, and there are later on. Too many to point them all out) Like I said I didn't think these were a big problem...fixed anyway

01:00:411 (3,4,5,6,7) - that star is twisted, would suggest making it better, not a major thing tho. Looks kinda good how it is right now. Fixed the star

01:07:592 (2) - i don't hear sound there, i don't think that circle should be there. I think removing it would leave a gap there

01:26:741 (2,1,2) - overlapse Fixed

01:57:698 (1) - spinner too soon, map those seconds before that long note at 01:58:496 comes in Got rid of the spinner and just mapped that part

04:02:326 (1) - rly? u r gonna just make those perfectly mappable notes, mapped with a spinner? that's a bit lazy. Overally the diff' feels a bit lazy, not enough special patterns, creativity. But overally it's playable.I would prefer to end it with a spinner


Thanks for your mod , I appreciate it. Though as a side note , I felt kind of offended when you said the diff was lazy . I spent alot of time into it and I don't really feel that it can be called " lazy "
I'm sorry if you felt offended. I got used to that kind of comments. I could spent tens of hours on my map, somebody mod it, said it felt lazy. I was like "Ok m8, what can i do to make it better?". That kind of comment felt harsh at first, but i thought, hey, it doesn't matter how much time you spend on it, what matters is the ending result. And if someone thinks it's mapped lazy, it's because he feels it's mapped lazy, not because he wants to offend anybody.
Sorry once again for my harsh comments, good luck with your map and in future mapping. Cheers :)
Topic Starter
PumpkinIcedTea
I'm sorry if you felt offended. I got used to that kind of comments. I could spent tens of hours on my map, somebody mod it, said it felt lazy. I was like "Ok m8, what can i do to make it better?". That kind of comment felt harsh at first, but i thought, hey, it doesn't matter how much time you spend on it, what matters is the ending result. And if someone thinks it's mapped lazy, it's because he feels it's mapped lazy, not because he wants to offend anybody.
Sorry once again for my harsh comments, good luck with your map and in future mapping. Cheers :)
No worries. Good luck to you as well :)
Wishkey
Heyo!
Finishing up the mods that didn't make it first round

Easy
  1. 00:01:050 (1,2,1,2) - you can put finishers on the heads like you did with the harder diffs aswell
  2. 00:08:709 (1,1) - pretty sure this needs more recovery time for an easy diff
  3. 00:21:475 (3,1) - check DS here suddenly 1.3 instead of the 1.2
  4. 00:59:773 (3) - tail could use a finish
  5. 01:55:943 (2) - 1.14DS ez fix
  6. 01:48:284 (1) - finish on head like you did with 00:52:113 (1) -
  7. 02:20:198 (1) - finish here
  8. 02:25:305 (3) - missing whisle for consistency
  9. 03:11:901 (2,1) - you can avoid this overlap here
  10. 03:23:230 (1,1) - same as 00:08:709 (1,1) -
  11. 03:38:390 (3) - 1.14ds
Normal
  1. 00:01:050 (1,3,1,3) - finishers on the head here and delete the wishle on the last (3) -
  2. 00:21:315 (5,1) - 1.1DS
  3. 01:17:964 (2,3) - you can blanket this if you want since its so close to an almost blanket, can be easily done by just moving the head of (3) up by using the approach circle as a guidance like this (might wanna check for diffs using this method to polish the map more when everything else is good)
  4. 01:46:369 (4,5) - ^
  5. 02:30:411 (4) - whistle for consistency
  6. 03:35:518 (3,4) - blanket this better, make 3 more rounder here
Hard
  1. AR 8 might be a bit too high for this spread would lower it to 7-7.5
  2. 00:12:220 (3,4,5) - no reason for a trip here, should move 00:12:300 (4) - to 00:12:459 - since heres the extra sound on the bluetick and you empasize the downbeat this way
  3. 00:18:603 (4) - such a strong and unique tail sound deserves a clap or smthing imo
  4. 00:38:071 (1,2) - bit of a weird ds increase for this weak note during this section, would just go with 1.4 ds
  5. 00:47:964 (3,1) - blanket can be improved (drag the head of 1 to the left a bit)
  6. 00:51:794 (4) - control G this one, really hard to read for a hard diff that these aren't the standard 1/2s by control + g you got the slider leniency working with you so its easier to play when going to 00:52:113 (1) - would consider doing this for the other kiais where you use these aswell
  7. 01:47:486 (2) - move 1/2 forwards, you can hear in the song that the red ticks are the ones emphasized so its best to start the slider on these
  8. 03:07:113 (3) - unstack this, such a strong strong sound deserves some ds
  9. 03:12:858 (2) - like 01:47:486 (2)
  10. 03:23:230 (1) - why not end 1/2 or 1/1 sooner for it to land on the drum? now it stops a bit random
Insane
  1. 00:23:230 (4,5) - don't ignore the middle loud drum here if you're gonna map 00:23:709 (5) - these drums, since the vocals extend all the way here I don't think your following that
  2. 01:19:401 (4,5) - same for ^ this plays really weird currently
  3. 02:04:720 (1) - finish on head
  4. 02:23:869 (3) - increase the ds to 1.4-1.5 like you've been doing for this section, kinda stood out here that this is the only note without the constant ds
  5. 02:57:379 (1,2) - really weird to emphasize the (2) here since its on weak beat, would make more sense to have to jump at 02:57:698 (3) - for the piano kicking in
  6. 03:40:305 (6,1) - finish should be on end 6 here instead
  7. 03:45:571 (1,2,3,4) - bit weird to stack (3,4) since 4 stand out so much, why not stack (2,3) instead since these have the same sounds and it gives (4) more of an impact
  8. 03:59:773 (1,2,3,4,5,6,1,2,3) - check the drums here again,rythm is wrong here, 03:59:773 (1,2,3) - control+g 04:00:252 (4,5,6) - control +g 04:00:730 (1,2,3) - control+g these rythmicly speaking
Thats about it GL with the map! :D
srr for the late mod, had exams and some priority mods to finish first
Topic Starter
PumpkinIcedTea

Wishkey wrote:

Heyo!
Finishing up the mods that didn't make it first round

Easy
  1. 00:01:050 (1,2,1,2) - you can put finishers on the heads like you did with the harder diffs aswell Fixed
  2. 00:08:709 (1,1) - pretty sure this needs more recovery time for an easy diff Fixed
  3. 00:21:475 (3,1) - check DS here suddenly 1.3 instead of the 1.2 Fixed
  4. 00:59:773 (3) - tail could use a finish Fixed
  5. 01:55:943 (2) - 1.14DS ez fix Fixed
  6. 01:48:284 (1) - finish on head like you did with 00:52:113 (1) - Fixed
  7. 02:20:198 (1) - finish here Fixed
  8. 02:25:305 (3) - missing whisle for consistency Fixed
  9. 03:11:901 (2,1) - you can avoid this overlap here Fixed
  10. 03:23:230 (1,1) - same as 00:08:709 (1,1) - Fixed
  11. 03:38:390 (3) - 1.14ds Fixed
Normal
  1. 00:01:050 (1,3,1,3) - finishers on the head here and delete the wishle on the last (3) - Fixed
  2. 00:21:315 (5,1) - 1.1DS Fixed
  3. 01:17:964 (2,3) - you can blanket this if you want since its so close to an almost blanket, can be easily done by just moving the head of (3) up by using the approach circle as a guidance like this (might wanna check for diffs using this method to polish the map more when everything else is good)
    Fixed
  4. 01:46:369 (4,5) - ^ Fixed
  5. 02:30:411 (4) - whistle for consistency Fixed
  6. 03:35:518 (3,4) - blanket this better, make 3 more rounder here Fixed
Hard
  1. AR 8 might be a bit too high for this spread would lower it to 7-7.5 Lowered to 7.5
  2. 00:12:220 (3,4,5) - no reason for a trip here, should move 00:12:300 (4) - to 00:12:459 - since heres the extra sound on the bluetick and you empasize the downbeat this way Doing that sounds a little wierd so I'll keep it as it is
  3. 00:18:603 (4) - such a strong and unique tail sound deserves a clap or smthing imo Fixed
  4. 00:38:071 (1,2) - bit of a weird ds increase for this weak note during this section, would just go with 1.4 ds Fixed
  5. 00:47:964 (3,1) - blanket can be improved (drag the head of 1 to the left a bit) Fixed
  6. 00:51:794 (4) - control G this one, really hard to read for a hard diff that these aren't the standard 1/2s by control + g you got the slider leniency working with you so its easier to play when going to 00:52:113 (1) - would consider doing this for the other kiais where you use these aswell Fixed..Don't quite understand the point though
  7. 01:47:486 (2) - move 1/2 forwards, you can hear in the song that the red ticks are the ones emphasized so its best to start the slider on these Good point, but I think I like to keep it as it is
  8. 03:07:113 (3) - unstack this, such a strong strong sound deserves some ds Fixed
  9. 03:12:858 (2) - like 01:47:486 (2) I didn't apply that one. Moreover 03:13:177 has an empty note there, doesn't seem much sense to put something there
  10. 03:23:230 (1) - why not end 1/2 or 1/1 sooner for it to land on the drum? now it stops a bit random I think its ok. It sets the beat for the notes to follow
Insane
  1. 00:23:230 (4,5) - don't ignore the middle loud drum here if you're gonna map 00:23:709 (5) - these drums, since the vocals extend all the way here I don't think your following that Fixed
  2. 01:19:401 (4,5) - same for ^ this plays really weird currently Fixed
  3. 02:04:720 (1) - finish on head Fixed. I actually wanted to put that but I thought the finishes would be too excessive. Guess it was ok
  4. 02:23:869 (3) - increase the ds to 1.4-1.5 like you've been doing for this section, kinda stood out here that this is the only note without the constant ds Fixed
  5. 02:57:379 (1,2) - really weird to emphasize the (2) here since its on weak beat, would make more sense to have to jump at 02:57:698 (3) - for the piano kicking in Fixed
  6. 03:40:305 (6,1) - finish should be on end 6 here instead Fixed
  7. 03:45:571 (1,2,3,4) - bit weird to stack (3,4) since 4 stand out so much, why not stack (2,3) instead since these have the same sounds and it gives (4) more of an impact Unstacked all of them
  8. 03:59:773 (1,2,3,4,5,6,1,2,3) - check the drums here again,rythm is wrong here, 03:59:773 (1,2,3) - control+g 04:00:252 (4,5,6) - control +g 04:00:730 (1,2,3) - control+g these rythmicly speaking Thanks! That was good
Thats about it GL with the map! :D
srr for the late mod, had exams and some priority mods to finish first
Thanks alot ! You really helped me on this :)
tutuhara

MrKOSIEJ wrote:

Ayy, from my queue
So

tutu's Neuroi
[General]
It's more/ better structured than insane, still have some issues but overally looks better and fancier

[Placing]
00:05:358 (2) - overlapse with 00:04:879 (1)

00:09:667 (7,8) - i have a feeling that those two are too close, it all 00:08:709 (1,2,3,4,5,6,7,8) - should be a nice jumping pattern ending with 00:09:826 (8) - that slider, but not that close.

00:29:613 (2) - move a bit higher

00:30:252 (4) - overlapse, move to the left

00:45:411 (5,6,7) - overlapse, maybe make a blanket with 00:45:730 (1)

00:49:560 (1) - overlapse, also looks ugly imo

01:02:805 (3,5) - NC's?
Same thing later on

01:21:315 (6,1,2) - improve double blanket
can also make it a tripple blanket with 01:22:113 (3)

01:29:773 (3) - overlapse
01:44:294 (6) - ^
01:49:241 (8) - ^

01:37:991 (8,1) - some people approve it, some people don't. I belong to that second group of people, i don't like this spacing in the end of that stream.
03:03:523 (7,1) - ^

01:48:922 (7,1) - blanket?
01:49:879 (2,5) - ^

01:51:475 (4) - ur rockin' in the end with those overlapses, make 01:50:996 (2) on the end of that slider

01:52:592 (2) - equalize the spacing

01:53:390 (1,2,3,4,5,6,7,8,1,2,3,4) - imo that's a bit random

02:18:922 (1) - ugly, imo ofc. Others might like it.

02:41:342 (1) - don't be lazy, map those notes. (i don't mean the break after, i mean the spinner)

03:36:076 (3,4,5,6) - curve that

03:50:518 (7,8,9,10,1) - i wouldn't do that, i would curve that

Ok that's it. I hope i helped, GL with the map, Cheers :3
I'm sorry I can not answer you. I asked to remove my Ars novaa differential ! As he added ugly addition Meep ! And all my attempts to prove to him that he created man who does not understand the map did not bring success . + Also, he has put peredomnoy catches. Like if BN decides to remove your differential I delete . If not, I leave at home. I decided not to argue with him and asked him to remove Tutu different. So please correct your fashion and make it to the Meep Extra. Thank you
Topic Starter
PumpkinIcedTea

tutuhara wrote:

MrKOSIEJ wrote:

Ayy, from my queue
So

tutu's Neuroi
[General]
It's more/ better structured than insane, still have some issues but overally looks better and fancier

[Placing]
00:05:358 (2) - overlapse with 00:04:879 (1)

00:09:667 (7,8) - i have a feeling that those two are too close, it all 00:08:709 (1,2,3,4,5,6,7,8) - should be a nice jumping pattern ending with 00:09:826 (8) - that slider, but not that close.

00:29:613 (2) - move a bit higher

00:30:252 (4) - overlapse, move to the left

00:45:411 (5,6,7) - overlapse, maybe make a blanket with 00:45:730 (1)

00:49:560 (1) - overlapse, also looks ugly imo

01:02:805 (3,5) - NC's?
Same thing later on

01:21:315 (6,1,2) - improve double blanket
can also make it a tripple blanket with 01:22:113 (3)

01:29:773 (3) - overlapse
01:44:294 (6) - ^
01:49:241 (8) - ^

01:37:991 (8,1) - some people approve it, some people don't. I belong to that second group of people, i don't like this spacing in the end of that stream.
03:03:523 (7,1) - ^

01:48:922 (7,1) - blanket?
01:49:879 (2,5) - ^

01:51:475 (4) - ur rockin' in the end with those overlapses, make 01:50:996 (2) on the end of that slider

01:52:592 (2) - equalize the spacing

01:53:390 (1,2,3,4,5,6,7,8,1,2,3,4) - imo that's a bit random

02:18:922 (1) - ugly, imo ofc. Others might like it.

02:41:342 (1) - don't be lazy, map those notes. (i don't mean the break after, i mean the spinner)

03:36:076 (3,4,5,6) - curve that

03:50:518 (7,8,9,10,1) - i wouldn't do that, i would curve that

Ok that's it. I hope i helped, GL with the map, Cheers :3
I'm sorry I can not answer you. I asked to remove my Ars novaa differential ! As he added ugly addition Meep ! And all my attempts to prove to him that he created man who does not understand the map did not bring success . + Also, he has put peredomnoy catches. Like if BN decides to remove your differential I delete . If not, I leave at home. I decided not to argue with him and asked him to remove Tutu different. So please correct your fashion and make it to the Meep Extra. Thank you
Wow you decided to take your frustration here . To anyone who is wondering , allow me to provide a clear summary of the " incident " .
_Meep_ asked if he could make a GD for this map, and I had no reason to reject him . His difficulty ended up being of a higher Star Rating than Tutu's Neuroi ( currently removed at creatosr's request ) . I'm not sure if that influenced him to get mad or what , but he started telling me _Meep_'s difficulty was shit and that I was making a mistake adding it to my mapset. I wasn't too fond of people telling others off and even if _Meep_'s difficulty was bad , what right did tutuhara have to criticize his difficulty when his difficulty itself had issues ? Eventually I told him that I would ask a BN for his opinion and follow what the BN advises me to do. He then told me to remove his difficulty and add , in his words , _Meep_'s " shit" difficulty, which I promptly did. So that's where this is now.
My message to you , tutuhara , is this : Maybe your difficulty WAS in fact better than _Meep_'s , ( I'm not too sure about that though ) , but that didn't give you the right to criticize and shoot down other's work. ( He did it pretty violently , I still have the Chat Logs ). I'm not trying to run you down because I'm not that good of a mapper myself , but take your toxic behavior and negativity elsewhere . Have a good day .
Electoz
Throwing my opinion here, just passing by

Choosing whoever to do guest difficulties for you is a crucial part when you're going for rank, especially when you don't have a ranked map yet.
Some new mappers ask experienced mappers for guest difficulties to avoid this problem. If your GD'er is not experienced enough in mapping skills, they might drag you down in the ranking process.
That doesn't mean that you can't choose inexperienced people as a GD but it requires much more effort to rank the set that way. If you're fine with that then go ahead, why not?
_Meep_

Electoz wrote:

Throwing my opinion here, just passing by

Choosing whoever to do guest difficulties for you is a crucial part when you're going for rank, especially when you don't have a ranked map yet.
Some new mappers ask experienced mappers for guest difficulties to avoid this problem. If your GD'er is not experienced enough in mapping skills, they might drag you down in the ranking process.
That doesn't mean that you can't choose inexperienced people as a GD but it requires much more effort to rank the set that way. If you're fine with that then go ahead, why not?
I'll try to improve my mapping, sorry if it didn't fit what you liked, but I'll keep trying <3 :)
Topic Starter
PumpkinIcedTea
Please don't mod it now. Thanks
Sonnyc
Insane feels fine, but the spacings need to have much more consistency than now. It's one of the biggest issue you got here.
I wonder if someone told you.
Topic Starter
PumpkinIcedTea

Sonnyc wrote:

Insane feels fine, but the spacings need to have much more consistency than now. It's one of the biggest issue you got here.
I wonder if someone told you.
Yeah..I'm aware there are some major issues with the map right now , I'm working on them though :)
Xinying
sorry for the short mod... will only mod insane for now

General

  1. Kiai isnt snapped (check ai-mod)
  2. remove " _Meep_" from tags

Insane

  1. 00:05:198 (2) - The extra node makes the slider distorted. Just copy paste 00:04:879 (1) - and ctrl-h ctrl-j
  2. 00:08:709 (1,2,3,1,2,3,4) - I would (my mapping style) make this a hexagonal structure. You don't have to place the notes by yourself. So for example just remove 00:09:028 (3) - , copy-paste 00:08:709 (1,2) - and rotate it (ctrl-shift-r) by 60 degrees. Basically simple geometry gives you a perfect triangle. After that you can play around with any flow you find suitable!
  3. One thing I've noticed about your maps is you tend to start spinners too early. 00:09:826 (1) - Could really use a note before a spinner. Hence a rhythm like this will be better
  4. 00:50:677 (1,2,3) - This placement and rhythm is very similar to your previous rhythms. Such as 00:47:007 (1,2,3) - and 00:48:284 (1,2,3) - . Simply because of this, it is very easy for players to mistake 00:51:315 (2) - for a 1/2 jump instead of a 1/1 jump.

    Because 00:50:677 (1) - this long slider is following vocal (?), I suggest to change the rhythm to something like this instead. It puts much more emphasis on the drums. You might also want to space them a little bigger so that it's easier to tell the difference between 1/1 and 1/2 jumps?
  5. You repeated ^ a few times, 01:46:847 (1,2,3) - and 03:12:379 (1,2,3) -
  6. 01:02:804 (3,5) - I think new combo-ing these notes will look nicer
  7. 01:05:358 (3,5) - ^
  8. Are you sure about skipping these beats? 02:42:060 - and 02:42:220 -
  9. 03:06:156 (1,3) - I don't think this overlap works. Actually the rhythm doesn't work imo. try something like this?
  10. 03:23:071 (1) - Instead of a spinner here I think you should map. Reason being you didn't place a spinner here 01:58:496 (1) - and 01:02:326 (1) - which is basically similar or if not the same rhythm.

not too shabby overall :)
Topic Starter
PumpkinIcedTea

Xinying wrote:

sorry for the short mod... will only mod insane for now

General

  1. Kiai isnt snapped (check ai-mod)
  2. remove " _Meep_" from tags

Insane

  1. 00:05:198 (2) - The extra node makes the slider distorted. Just copy paste 00:04:879 (1) - and ctrl-h ctrl-j
  2. 00:08:709 (1,2,3,1,2,3,4) - I would (my mapping style) make this a hexagonal structure. You don't have to place the notes by yourself. So for example just remove 00:09:028 (3) - , copy-paste 00:08:709 (1,2) - and rotate it (ctrl-shift-r) by 60 degrees. Basically simple geometry gives you a perfect triangle. After that you can play around with any flow you find suitable!
  3. One thing I've noticed about your maps is you tend to start spinners too early. 00:09:826 (1) - Could really use a note before a spinner. Hence a rhythm like this will be better
  4. 00:50:677 (1,2,3) - This placement and rhythm is very similar to your previous rhythms. Such as 00:47:007 (1,2,3) - and 00:48:284 (1,2,3) - . Simply because of this, it is very easy for players to mistake 00:51:315 (2) - for a 1/2 jump instead of a 1/1 jump.

    Because 00:50:677 (1) - this long slider is following vocal (?), I suggest to change the rhythm to something like this instead. It puts much more emphasis on the drums. You might also want to space them a little bigger so that it's easier to tell the difference between 1/1 and 1/2 jumps?
  5. You repeated ^ a few times, 01:46:847 (1,2,3) - and 03:12:379 (1,2,3) -
  6. 01:02:804 (3,5) - I think new combo-ing these notes will look nicer
  7. 01:05:358 (3,5) - ^
  8. Are you sure about skipping these beats? 02:42:060 - and 02:42:220 -
  9. 03:06:156 (1,3) - I don't think this overlap works. Actually the rhythm doesn't work imo. try something like this?
  10. 03:23:071 (1) - Instead of a spinner here I think you should map. Reason being you didn't place a spinner here 01:58:496 (1) - and 01:02:326 (1) - which is basically similar or if not the same rhythm.

not too shabby overall :)
Thanks for modding
tutuhara

Electoz wrote:

Throwing my opinion here, just passing by

Choosing whoever to do guest difficulties for you is a crucial part when you're going for rank, especially when you don't have a ranked map yet.
Some new mappers ask experienced mappers for guest difficulties to avoid this problem. If your GD'er is not experienced enough in mapping skills, they might drag you down in the ranking process.
That doesn't mean that you can't choose inexperienced people as a GD but it requires much more effort to rank the set that way. If you're fine with that then go ahead, why not?
Gold words
BanchoBot
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