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Ishida Yoko & Dai 501 Tougou Sentou Koukuudan with Hattori S

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neonat
Insane

00:05:518 (3,4,5,6) - 00:06:475 (2,3,5,6) - these anti-jumps are weird, I'd rather you stack them closer instead of having them overlap only this slightly
00:08:709 (1,2,3,4,5,6) - pattern looks kinda off, also it would be nice if you had spaced 3-4 away from each other more for emphasis in the song
00:15:411 (8,9,10,1) - I find the spacing odd, as well some of the stacking like this. If anything, it seems underwhelming, and too close for comfort
00:21:794 (1,2,3) - kinda lacks some sense of flow that would help movement, seems pretty haphazardly placed at the moment
00:23:230 (8) - odd slider shape, looks poor
00:25:145 (4) - strong beat on slider end, which feels weak to play
00:27:220 (2,3) - direction of movement affected by placing the circle behind the slider
00:27:698 (4) - again strong beat on slider end
00:30:411 (4,1) - this gap is very obvious and halts any momentum gained in the song
00:35:358 (1,2,3) - weird positions, and slider end has the strong beat again
00:38:550 (1) - what is this spinner starting on
00:41:502 (3) - what is this beat on
00:47:964 (9,10,11) - weird spacing
01:03:762 (7) - multiple repeat slider lack rhythm or any intuitive pattern here, you can make a better phrase here

Overall the rhythm seems very start stop, which could be contributed to you trying to be with the vocals, which isn't really working well. The shapes of the sliders are odd, and they don't really match up together to look presentable, often looking like they are just randomly placed where they are. Spacing can be improved and it just seems very constricted and bunched up at the moment.

Good Luck
Topic Starter
PumpkinIcedTea

neonat wrote:

Insane

00:05:518 (3,4,5,6) - 00:06:475 (2,3,5,6) - these anti-jumps are weird, I'd rather you stack them closer instead of having them overlap only this slightlyFixed
00:08:709 (1,2,3,4,5,6) - pattern looks kinda off, also it would be nice if you had spaced 3-4 away from each other more for emphasis in the songFixed
00:15:411 (8,9,10,1) - I find the spacing odd, as well some of the stacking like this. If anything, it seems underwhelming, and too close for comfortFixed
00:21:794 (1,2,3) - kinda lacks some sense of flow that would help movement, seems pretty haphazardly placed at the momentFixed ( I think)
00:23:230 (8) - odd slider shape, looks poor Fixed
00:25:145 (4) - strong beat on slider end, which feels weak to play Fixed
00:27:220 (2,3) - direction of movement affected by placing the circle behind the slider Fixed
00:27:698 (4) - again strong beat on slider end I went through the song and fixed most of these
00:30:411 (4,1) - this gap is very obvious and halts any momentum gained in the song Fixed
00:35:358 (1,2,3) - weird positions, and slider end has the strong beat again Fixed
00:38:550 (1) - what is this spinner starting on Fixed
00:41:502 (3) - what is this beat on Missed that out XD Fixed
00:47:964 (9,10,11) - weird spacing Fixed
01:03:762 (7) - multiple repeat slider lack rhythm or any intuitive pattern here, you can make a better phrase here Fixed

Overall the rhythm seems very start stop, which could be contributed to you trying to be with the vocals, which isn't really working well. The shapes of the sliders are odd, and they don't really match up together to look presentable, often looking like they are just randomly placed where they are. Spacing can be improved and it just seems very constricted and bunched up at the moment.
Good Luck
Thank you ! I'll reply to the mod when I'm done :)
_vanity
Hello, from my modding queue. o/
[Easy]
  1. 02:20:837 (2,3) - http://puu.sh/mls4x.png
  2. 00:25:624 (3) - Did you mean to have this reverse slider end on the white tick? If not, try that out instead.
  3. 01:28:975 (2) - Yes, I realize it follows the vocals, but I'm sure you could do something much better that doesn't odd.
  4. 02:21:475 (3) - End this on the white tick instead.
  5. 02:22:752 (4) - Change this to a complete slider.
[Normal]
  1. 00:55:145 (6,7) - Move (7) to around x: 208 y: 120 for a better blanket.
  2. 01:45:092 (1,2,3,4) - Remove everything and try something like this instead. http://puu.sh/mlsSI.png
  3. 01:55:624 (3,4) - Fix blanket.
  4. 02:58:815 (2,3,2,3) - You don't really need these. Remove both (2).
[Hard]
  1. 00:14:773 (4,5,6) - A triple does not fit here. Remove (5).
  2. 00:17:167 (2,3) - Stack.
  3. 00:26:422 (7,8,9) - Uneccesary triple. It doesn't follow anything. :)
  4. 00:41:502 (3) - You should remove this and have something that follows the vocals.
  5. 01:03:762 (1) - You could do something much nicer here instead of using a long reverse slider. Be creative. :D
  6. Continue to watch out for overexaggerated reverse sliders and uneccesary triples.
[Insane]
  1. Use the advice I've given you about your other difficulty for this one.
[]
Good luck! 8-)
Topic Starter
PumpkinIcedTea

_vanity wrote:

Hello, from my modding queue. o/
[Easy]
  1. 02:20:837 (2,3) - http://puu.sh/mls4x.png Missed that out XD , Fixed
  2. 00:25:624 (3) - Did you mean to have this reverse slider end on the white tick? If not, try that out instead. Yeah it sounded better
  3. 01:28:975 (2) - Yes, I realize it follows the vocals, but I'm sure you could do something much better that doesn't odd. Fixed
  4. 02:21:475 (3) - End this on the white tick instead. Fixed
  5. 02:22:752 (4) - Change this to a complete slider. Fixed
[Normal]
  1. 00:55:145 (6,7) - Move (7) to around x: 208 y: 120 for a better blanket. Fixed
  2. 01:45:092 (1,2,3,4) - Remove everything and try something like this instead. http://puu.sh/mlsSI.png Fixed, the last part sounded abit weird though so I didn't implement it.
  3. 01:55:624 (3,4) - Fix blanket. Fixed
  4. 02:58:815 (2,3,2,3) - You don't really need these. Remove both (2)Fixed.
[Hard]
  1. 00:14:773 (4,5,6) - A triple does not fit here. Remove (5). Fixed
  2. 00:17:167 (2,3) - Stack. Fixed
  3. 00:26:422 (7,8,9) - Uneccesary triple. It doesn't follow anything. :) Fixed
  4. 00:41:502 (3) - You should remove this and have something that follows the vocals. I think I'll keep this here. I try to follow an increasing difficulty level for maps and if I were to reduce it to something that doesn't sound like a stream, I think that would make it aa Normal kind of map. If the player can pass the Hard mode and attempts the Insane ( which has a stream at this point ) at least it can relate back to the Hard mode which has something that sounds like a stream. Just my personal opinion though, I'm still not quite good at this so I might be wrong :)...
  5. 01:03:762 (1) - You could do something much nicer here instead of using a long reverse slider. Be creative. :D Fixed
  6. Continue to watch out for overexaggerated reverse sliders and uneccesary triples.
[Insane]
  1. Use the advice I've given you about your other difficulty for this one.Alright !
[]
Good luck! 8-)
Thanks for your help :)!
Adventure
Insane

This is very difficult to find fault in this map, but I found some fault on this map, example, 01:16:688 (8) - The knock is less fit, 01:38:071 (7) - add nc,
01:58:815 - try to remove Kiai, if there should be no plot, 03:03:922 (8) - add nc

Good Luck
Topic Starter
PumpkinIcedTea

arnoldusj wrote:

Insane

This is very difficult to find fault in this map, but I found some fault on this map, example, 01:16:688 (8) - The knock is less fitFixed, 01:38:071 (7) - add nc, Fixed
01:58:815 - try to remove Kiai, if there should be no plotFixed, 03:03:922 (8) - add nc Fixed

Good Luck
Thanks for your help :)
DreaM117er
Nice song, I must use time to watch this. :)
Topic Starter
PumpkinIcedTea
Thanks ! Its my first beatmap that I try to get ranked :)
Chihara Minori

DreaM117er wrote:

Nice song, I must use time to watch this. :)
And here's a little check

KIAI TIMING (Use this to all the diffs)
SPOILER
00:41:901 Kiai I Start
01:02:326 Kiai I End
01:38:071 Kiai II Start
02:01:050 Kiai II End
03:03:603 Kiai III Start
03:26:581 Kiai III End

03:26:901 - 04:03:603 i think this space would be nice if you fill them, feel quite unconf end the map right at kiai end (rarely see this)

EASY
SPOILER
Basically just follow the beat 1-2-1 and the flow supposed to be easy to follow
CS 2
AR 3

00:24:347 (2) end slider 00:24:986
00:43:656 (3) move it to 00:43:815
01:15:252 (1) ^ 01:15:411 (current end)
01:20:358 (1) ^ 01:20:518 ^
01:28:975 (2) ^ 01:29:135 ^
01:32:964 (6) need better slider here
01:42:858 (1) start the slider 01:43:177 (current end)
01:46:369 (2) end slider 01:47:007
01:47:486 add circle
01:48:284 (1) end slider01:48:922
02:01:050 end the spinner
02:38:071 (1) slider fix
02:56:741 (3) ^

NORMAL
SPOILER
00:13:975 slider start 00:14:135 (end current)
00:30:092 (3) reverse it 2x
01:25:943 (2) ^ 3x total
02:40:464 (5) change circle with slider and end it 02:41:262
02:41:901 add circle
03:21:794 (7) end slider 03:22:432
03:22:752 spinner start (end current)

Just can check it for now, Nice song btw
Good Luck
Topic Starter
PumpkinIcedTea

eclipselotus wrote:

DreaM117er wrote:

Nice song, I must use time to watch this. :)
And here's a little check

KIAI TIMING (Use this to all the diffs)
SPOILER
00:41:901 Kiai I Start
01:02:326 Kiai I End
01:38:071 Kiai II Start
02:01:050 Kiai II End
03:03:603 Kiai III Start
03:26:581 Kiai III End

03:26:901 - 04:03:603 i think this space would be nice if you fill them, feel quite unconf end the map right at kiai end (rarely see this)

EASY
SPOILER
Basically just follow the beat 1-2-1 and the flow supposed to be easy to follow
CS 2
AR 3

00:24:347 (2) end slider 00:24:986
00:43:656 (3) move it to 00:43:815
01:15:252 (1) ^ 01:15:411 (current end)
01:20:358 (1) ^ 01:20:518 ^
01:28:975 (2) ^ 01:29:135 ^
01:32:964 (6) need better slider here
01:42:858 (1) start the slider 01:43:177 (current end)
01:46:369 (2) end slider 01:47:007
01:47:486 add circle
01:48:284 (1) end slider01:48:922
02:01:050 end the spinner
02:38:071 (1) slider fix
02:56:741 (3) ^

NORMAL
SPOILER
00:13:975 slider start 00:14:135 (end current)
00:30:092 (3) reverse it 2x
01:25:943 (2) ^ 3x total
02:40:464 (5) change circle with slider and end it 02:41:262
02:41:901 add circle
03:21:794 (7) end slider 03:22:432
03:22:752 spinner start (end current)

Just can check it for now, Nice song btw
Good Luck
Thank you ! I'll reply to the mods when I'm done :)
Chihara Minori
here's the other

General
add to tags: atsuko & KATSU angela


HARD

SPOILER
00:41:502 (3) slider start 00:41:581
00:49:401 (2,3) ctrl + g
01:30:092 add cirlcle
01:37:592 (3) slider start 01:37:752
01:56:581 - 01:58:018 add stuff
01:58:177 (1) spinner start (end current)
02:02:964 (1) reverse it 1x
03:00:571 (4,5) ctrl + g
03:20:518 (2,3) ^
03:21:954 (7) change circle to slow slider untill 03:22:752 and reverse it 1x
03:24:028 (1) spinner start

INSANE

SPOILER
00:09:826 (2) slider end 00:10:624
00:29:135 (3) better slider here
00:30:571 (2,4) ctrl + g
00:52:113 (7,8,9) change it to short slider and reverse it 1x (ex)
00:53:550 (5,6) ctrl+ g
00:55:784 (2) ^
01:16:528 (8,9) ^
01:58:815 - 02:20:198 This usually used to show "other side" of your map this day

-no kds-
Topic Starter
PumpkinIcedTea

eclipselotus wrote:

DreaM117er wrote:

Nice song, I must use time to watch this. :)
And here's a little check

KIAI TIMING (Use this to all the diffs) Fixed
SPOILER
00:41:901 Kiai I Start
01:02:326 Kiai I End
01:38:071 Kiai II Start
02:01:050 Kiai II End
03:03:603 Kiai III Start
03:26:581 Kiai III End

03:26:901 - 04:03:603 i think this space would be nice if you fill them, feel quite unconf end the map right at kiai end (rarely see this) Fixed ( Thats why it took me so long to reply :D

EASY
SPOILER
Basically just follow the beat 1-2-1 and the flow supposed to be easy to follow
CS 2
AR 3

00:24:347 (2) end slider 00:24:986 Fixed
00:43:656 (3) move it to 00:43:815 Fixed
01:15:252 (1) ^ 01:15:411 (current end)I'm not quite sure what these 3 meant but I think you are asking to move the sliders forward a little to start on the long white tick, doesn't seem right to me though
01:20:358 (1) ^ 01:20:518 ^
01:28:975 (2) ^ 01:29:135 ^
01:32:964 (6) need better slider here Fixed
01:42:858 (1) start the slider 01:43:177 (current end) Doesn't seem right to me either :o
01:46:369 (2) end slider 01:47:007 Fixed
01:47:486 add circle Fixed
01:48:284 (1) end slider01:48:922 Fixed
02:01:050 end the spinner Fixed
02:38:071 (1) slider fix I don't know whats wrong here though
02:56:741 (3) ^ I didn't change this one as I felt the curves of the slider matches the song well
NORMAL
[spoilerbox]00:13:975 slider start 00:14:135 (end current) Fixed
00:30:092 (3) reverse it 2x Fixed
01:25:943 (2) ^ 3x total Fixed
02:40:464 (5) change circle with slider and end it 02:41:262 Fixed
02:41:901 add circle I don't see how this could fit
03:21:794 (7) end slider 03:22:432
03:22:752 spinner start (end current)It doesn't sound right either :o

Just can check it for now, Nice song btw
Good Luck
Thanks ! I'll get the other 2 difficulties up in a while!
Topic Starter
PumpkinIcedTea

eclipselotus wrote:

here's the other

General
add to tags: atsuko & KATSU angelaUhh idk what is this though XD


HARD

SPOILER
00:41:502 (3) slider start 00:41:581 Fixed
00:49:401 (2,3) ctrl + g Idk how I'm supposed to ctrl + g this though..
01:30:092 add cirlcle Fixed
01:37:592 (3) slider start 01:37:752 Fixed
01:56:581 - 01:58:018 add stuff Fixed
01:58:177 (1) spinner start (end current) I think putting it here matches the sond more though
02:02:964 (1) reverse it 1x Fixed

03:00:571 (4,5) ctrl + g I think you are referring to the overlaps.. Is there anything wrong with overlaps? Uhh if there is do tell me I'm still a newbie mapper :)
03:20:518 (2,3) ^
03:21:954 (7) change circle to slow slider untill 03:22:752 and reverse it 1xChanged it
03:24:028 (1) spinner start I don't think it fits with the parts I added in..

INSANE

SPOILER
00:09:826 (2) slider end 00:10:624 Fixed
00:29:135 (3) better slider here Fixed
00:30:571 (2,4) ctrl + g Uhh I don't know what the problem is here..
00:52:113 (7,8,9) change it to short slider and reverse it 1x (ex) This seems a bit too hard to play I think
00:53:550 (5,6) ctrl+ g By doing that it goes opposite of the direction lol
00:55:784 (2) ^
01:16:528 (8,9) ^
01:58:815 - 02:20:198 This usually used to show "other side" of your map this dayAdded stuff inside

-no kds-
Thanks for the help :)
Lully
That song.. so good..

Mod from #modreq

[Insane]

00:04:081 (4) - That one.. make it more.. curvy. Like that > http://puu.sh/mHg7V.jpg
00:12:539 (8) - NC. ~
00:17:805 (7) - ^
00:20:358 (5) - ^
00:22:911 (6) - ^ ~
00:25:464 (5) - ^, welp.
00:37:432 (4,5) - Whistle maybe?
00:41:422 (3,4,5,6,7,8) - So straight. Try something like this http://puu.sh/mHgpx.jpg
00:49:879 (7) - NC
00:55:464 (4,5,6,7) - They look like doubles. Change it to something like that http://puu.sh/mHgA7.jpg
01:02:326 (1,2,3,4,5,6) - ^ http://puu.sh/mHgGd.jpg
01:15:890 (4) - NC.

Not more for now.. i'm tired as fuck. I hope that helped.
Topic Starter
PumpkinIcedTea

CookieKivi wrote:

That song.. so good..

Mod from #modreq

[Insane]

00:04:081 (4) - That one.. make it more.. curvy. Like that > http://puu.sh/mHg7V.jpg Fixed
00:12:539 (8) - NC. ~ Fixed
00:17:805 (7) - ^ Fixed
00:20:358 (5) - ^ Fixed
00:22:911 (6) - ^ ~Fixed
00:25:464 (5) - ^, welp.Fixed
00:37:432 (4,5) - Whistle maybe?Fixed
00:41:422 (3,4,5,6,7,8) - So straight. Try something like this http://puu.sh/mHgpx.jpg Fixed
00:49:879 (7) - NC Fixed
00:55:464 (4,5,6,7) - They look like doubles. Change it to something like that http://puu.sh/mHgA7.jpg Fixed
01:02:326 (1,2,3,4,5,6) - ^ http://puu.sh/mHgGd.jpg Fixed
01:15:890 (4) - NC.

Not more for now.. i'm tired as fuck. I hope that helped.
Thanks alot ! I appreciate the help :)
Aoba Misaki
hello... that song is pretty good :3
just suggestion.

[General]
turn off widescreen support All diffs. (song setup(F4) - design)
delete .osb file. if you don't use storyboard. (file - open song folder)

[Insane]
00:31:688 (2,3) - rhythm (http://puu.sh/mHB0z.jpg)
00:35:518 (2,3) - ^
00:37:432 (4,5,6,7,8,9) - rhythm (http://puu.sh/mHB5C.jpg).
00:38:390 (1) - why set spinner here? not fit imo. first, add circle 00:39:188 - and add NC, finish. and move start 00:39:268 - end 00:40:305 - if you fix it, fill object 00:38:230 - ~ 00:39:028 -
00:50:996 (4,5,6,7,8) - overmap
00:52:193 (8) - no need it. delete.
01:09:826 - add circle
01:10:145 (2,3) - ctrl+G for better rhythm, look like (http://puu.sh/mHB9x.jpg)
01:14:454 - add circle
01:27:539 - ^
01:28:815 - ^
01:33:922 (5,6,7,8,9) - overmap
01:34:720 (1) - same 00:38:390 (1) - first, add circle 01:35:358 - and add NC, finish. and move start 01:35:438 - end 01:36:475 - if you fix it, fill object 01:34:401 - ~ 01:35:198 -
01:58:576 (9) - no need it, delete
02:23:390 - add circle
03:13:895 (8) - no neet it, delete
03:53:709 (8) - NC
03:54:268 (15) - keep ds 1.0
03:54:347 (1) - overmap, keep ds 1.0

good luck!
Topic Starter
PumpkinIcedTea

Hello- wrote:

hello... that song is pretty good :3
just suggestion.

[General]
turn off widescreen support All diffs. (song setup(F4) - design) Fixed
delete .osb file. if you don't use storyboard. (file - open song folder) Fixed

[Insane]
00:31:688 (2,3) - rhythm (http://puu.sh/mHB0z.jpg) Fixed
00:35:518 (2,3) - ^ These actually sound quite nice :) Fixed
00:37:432 (4,5,6,7,8,9) - rhythm (http://puu.sh/mHB5C.jpg). I changed it but to something different
00:38:390 (1) - why set spinner here? not fit imo. first, add circle 00:39:188 - and add NC, finish. and move start 00:39:268 - end 00:40:305 - if you fix it, fill object 00:38:230 - ~ 00:39:028 - I didn't quite understand this one but I removed the spinner and mapped that part
00:50:996 (4,5,6,7,8) - overmap Fixed, I put three hitcitcles instead
00:52:193 (8) - no need it. delete.It sounded weird if I removed this :o
01:09:826 - add circle Fixed, I added a slider instead, hope it works
01:10:145 (2,3) - ctrl+G for better rhythm, look like (http://puu.sh/mHB9x.jpg) Fixed
01:14:454 - add circle Fixed
01:27:539 - ^ Fixed
01:28:815 - ^ Fixed
01:33:922 (5,6,7,8,9) - overmap Fixed
01:34:720 (1) - same 00:38:390 (1) - first, add circle 01:35:358 - and add NC, finish. and move start 01:35:438 - end 01:36:475 - if you fix it, fill object 01:34:401 - ~ 01:35:198 - Same as above but I remapped it
01:58:576 (9) - no need it, delete Fixed
02:23:390 - add circle I didn't add a circle but I changed it a little, hope it sounds ok
03:13:895 (8) - no neet it, delete I think it sounds better this way since I kept the original few too :)
03:53:709 (8) - NC Fixed
03:54:268 (15) - keep ds 1.0 I didn't quite understand this one but I adjusted the position of the slider abit
03:54:347 (1) - overmap, keep ds 1.0 Same as above I kept the rest sooo I think I'll keep this one

good luck!
Thanks alot for your help ! Cheers !
HappyRocket88
placeholder
SoySauce
Hi! You still wanted a mod so here it is :D

General
  1. Your kiai times are inconsistent. Recheck them in all diffs
  2. Normal has a different set of combo colours than the other diffs
Easy
  1. 00:08:709 (6) - I recommend you end this slider at 00:09:826 - instead. You can also do a sliderart since it's quite long
  2. 00:11:262 - Circle here?
  3. 00:16:369 - ^
  4. 00:22:752 (3) - End this at 00:23:550 - and add a circle where the slider used to end then start 00:24:347 (1) - at 00:24:188 -
  5. 00:28:337 (3) - Start this at 00:28:177 - instead?
  6. 00:41:901 (1,2,3) - If you wanted to follow you the vocals I suggest you do this
  7. 00:46:688 (1,2) - Do this
  8. 01:09:986 (1,2,3) - Don't place (3) too close too (1). Beginners can easily confuse which one to hit first
  9. 01:12:539 - Circle here
  10. 01:26:581 (3,1) - Uhhh... don't you think it's a little too close?
  11. 01:32:964 (6) - Do a sliderart here.
  12. 01:38:071 (1) - ctrl+h this
  13. 01:41:422 - Circle here
  14. 01:42:858 (1) - I suggest you start this at 01:43:177 - to emphasize the downbeat and add a circle at where it used to start to support the vocal sound. In case you still want to keep the cornered slider to express the downbeat, try to do a more varied shape to keep it fresh. Maybe like this
  15. 01:42:858 (1,1) - I would prefer them to not overlap
  16. 01:46:369 (2) - End this at 01:46:847 -
  17. 01:48:284 (1,2,3) - Change rhythm to this
  18. 01:54:667 (3,5) - Fix overlap
  19. 02:20:198 - This part until the break. You should decide to follow the vocals or the drums here since some of the sliders ignore the crum sounds while some ignore where the vocals start. Try to keep consistency in what you want to follow
  20. 02:29:135 (2,3,4,1) - Don't do back and forths in Easy
  21. 02:38:071 (1) - You can do a sliderart here instead or just balance out the corners so that it looks neater
  22. 02:41:901 - I recommend you start the break here 02:43:177 - to emphasize the sound there. To change where a break starts, go to the timeline and hover your cursor around the start of the break. When a double arrow appears, drag it to a position you want just like dragging a sliderend
  23. 02:56:741 (3) - You can do a better shape than this
  24. 02:59:454 (2,3) - Blanket them
  25. 03:09:347 (2) - End this at 03:09:986 -
  26. 03:12:379 (3) - Make this slider go to the left instead
  27. 03:14:932 (2,2) - Don't overlap
  28. 03:17:167 (3,2) - ^
  29. 03:20:677 (2,4) - They are almost touching
  30. 03:27:539 - until 03:43:815 - Same thing as the part above, keep consistency on what you want to follow, but this time whether the keyboard or the other sounds in the song.
  31. 03:57:220 (4) - This is too simplified. Try this
  32. 04:02:326 (3) - End this at 04:03:443 -
Insane
  1. 00:08:709 (1,1,2) - Don't overlap them
  2. 00:09:507 (3,1) - I would prefer these two to have a bit larger spacing
  3. 00:15:092 (1,2,3,6) - Fix overlap
  4. 00:19:241 (1,2,3) - Make them parallel and space them evenly. You can also avoid 00:19:560 (2,4,1,2,3) - touching each other
  5. 00:23:709 (5,1) - This is really confusing. The spacing between them is too small for a whole beat and I think adding a circle here 00:24:028 - would be much better since there's a drum sound there
  6. 00:25:464 (1,2,3,6,7,8) - Space them
  7. 00:28:337 (7,2) - Blanket
  8. 00:31:050 (5,1) - Really confusing too. You should place (1) somewhere else far way from (5) or stack them so that it's more readable
  9. 00:33:603 (4,1,2) - Try this pattern instead
  10. 00:38:230 (10) - Make this slider go left
  11. 00:40:943 (1,2,3) - I recommend you stack them as the current spacing is really confusing to read
  12. 00:41:661 (6,7,8,1,1,2,3) - Overlaps look bad
  13. 00:44:932 (5,3) - Try to not overlap
  14. 00:45:571 (2,4,2,1,4,5,6) - ^
  15. 00:47:167 (4,5,6,3) - ^
  16. 00:48:443 (4,5,6) - This can be easily mistaken as a triple. Space them out
  17. 00:51:635 (1,2,3,4,5,6,7,8,9) - The streams should end here 00:52:113 -
  18. 00:56:901 (1,2) - No. Just no. Space them
  19. 00:58:975 (3,4,5) - Blanket
  20. 01:04:879 (1,3) - Make them parallel
  21. 01:04:560 (6,5) - ^
  22. 01:07:432 (1) - Placing too random imo
  23. 01:07:752 (2,3) - Blanket?
  24. 01:08:390 (4,1,2,3) - ^
  25. 01:09:347 - Circle here
  26. There are much more overlaps in this maps but I'm not going to somment about them anymore cuz I just got tired pointing them out /:
  27. 01:17:167 (4,5) - Blanket
  28. 01:18:603 (3,6) - Stack?
  29. 01:20:518 (2,3,4) - Space them evenly
  30. 01:24:986 (1,2) - No
  31. 01:27:539 (1) - Down a bit
  32. 01:28:496 (5,1) - Blanket
  33. 01:29:294 (3) - No need for this slider. Use this rhythm
  34. 01:30:252 (2,3) - Blanket
  35. 01:32:805 (1) - Put a circle at the red tick first then a note at the big white tick(circle or slider) because a sliderend at a big white tick is just bad
  36. 01:37:113 (3,4,1) - Same thing
  37. 01:53:071 (1) - Do a more balanced control point positioning to improve this sliderwave
  38. 01:54:667 (3,4) - Blanket
  39. 02:34:560 (6,7,8,9) - No
  40. 02:46:209 (2,3,4) - Awkward spacing here. I recommend you space them consistently
  41. 02:52:273 (9,10,11) - Straight line instead?
  42. 02:59:773 (1,2,3) - Space them evenly
  43. 03:03:044 - Circle here
  44. 03:13:337 (1,2,3,4,5,6,7,8,9) - End stream here 03:13:815 -
  45. 03:39:826 (2,3,4) - Triple too spaced
  46. 03:49:241 (4,5,6,7,8) - Don't jump stream
  47. 03:54:268 (8,1) - Follow the same DS as the stream

Well, I'll end my mod here. Anyways good luck with your map :D
Topic Starter
PumpkinIcedTea

Cagrux wrote:

Hi! You still wanted a mod so here it is :D

General
  1. Your kiai times are inconsistent. Recheck them in all diffs Fixed
  2. Normal has a different set of combo colours than the other diffsFixed
Easy
  1. 00:08:709 (6) - I recommend you end this slider at 00:09:826 - instead. You can also do a sliderart since it's quite long Fixed, I lower the SV instead.
  2. 00:11:262 - Circle here? Fixed
  3. 00:16:369 - ^ Fixed
  4. 00:22:752 (3) - End this at 00:23:550 - and add a circle where the slider used to end then start 00:24:347 (1) - at 00:24:188 - Fixed the first part but the other part seems a bit too hard for easy...
  5. 00:28:337 (3) - Start this at 00:28:177 - instead? Fixed
  6. 00:41:901 (1,2,3) - If you wanted to follow you the vocals I suggest you do this
  7. 00:46:688 (1,2) - Do this Fixed
  8. 01:09:986 (1,2,3) - Don't place (3) too close too (1). Beginners can easily confuse which one to hit first Fixed
  9. 01:12:539 - Circle here Fixed
  10. 01:26:581 (3,1) - Uhhh... don't you think it's a little too close? DS says its ok though..
  11. 01:32:964 (6) - Do a sliderart here. Fixed
  12. 01:38:071 (1) - ctrl+h this Uhh what good does it do?
  13. 01:41:422 - Circle here Fixed
  14. 01:42:858 (1) - I suggest you start this at 01:43:177 - to emphasize the downbeat and add a circle at where it used to start to support the vocal sound. In case you still want to keep the cornered slider to express the downbeat, try to do a more varied shape to keep it fresh. Maybe like this Fixed but I kept the old slider shape
  15. 01:42:858 (1,1) - I would prefer them to not overlap Uhh I can't get what this means, maybe cos I changed it according to above already
  16. 01:46:369 (2) - End this at 01:46:847 - Fixed
  17. 01:48:284 (1,2,3) - Change rhythm to this
  18. 01:54:667 (3,5) - Fix overlap Fixed
  19. 02:20:198 - This part until the break. You should decide to follow the vocals or the drums here since some of the sliders ignore the crum sounds while some ignore where the vocals start. Try to keep consistency in what you want to follow Maybe I'm new but I don't see whats wrong with this part...
  20. 02:29:135 (2,3,4,1) - Don't do back and forths in Easy Fixed
  21. 02:38:071 (1) - You can do a sliderart here instead or just balance out the corners so that it looks neater Fixed
  22. 02:41:901 - I recommend you start the break here 02:43:177 - to emphasize the sound there. To change where a break starts, go to the timeline and hover your cursor around the start of the break. When a double arrow appears, drag it to a position you want just like dragging a sliderend This is a very good idea. Thank you
  23. 02:56:741 (3) - You can do a better shape than this I changed it a little bit and added a circle
  24. 02:59:454 (2,3) - Blanket them Uhh not sure whats the problem here..
  25. 03:09:347 (2) - End this at 03:09:986 - Fixed
  26. 03:12:379 (3) - Make this slider go to the left instead Fixed
  27. 03:14:932 (2,2) - Don't overlap Fixed
  28. 03:17:167 (3,2) - ^ Fixed
  29. 03:20:677 (2,4) - They are almost touching Fixedn
  30. 03:27:539 - until 03:43:815 - Same thing as the part above, keep consistency on what you want to follow, but this time whether the keyboard or the other sounds in the song. I don't quite understand this part either..
  31. 03:57:220 (4) - This is too simplified. Try this Fixed
  32. 04:02:326 (3) - End this at 04:03:443 - Fixed
Insane
  1. 00:08:709 (1,1,2) - Don't overlap them Fixed
  2. 00:09:507 (3,1) - I would prefer these two to have a bit larger spacing Fixed..I hope
  3. 00:15:092 (1,2,3,6) - Fix overlap Fixed
  4. 00:19:241 (1,2,3) - Make them parallel and space them evenly. You can also avoid 00:19:560 (2,4,1,2,3) - touching each other Fixed
  5. 00:23:709 (5,1) - This is really confusing. The spacing between them is too small for a whole beat and I think adding a circle here 00:24:028 - would be much better since there's a drum sound there Fixed
  6. 00:25:464 (1,2,3,6,7,8) - Space them Fixed
  7. 00:28:337 (7,2) - Blanket Fixed
  8. 00:31:050 (5,1) - Really confusing too. You should place (1) somewhere else far way from (5) or stack them so that it's more readable Fixed
  9. 00:33:603 (4,1,2) - Try this pattern instead Fixed
  10. 00:38:230 (10) - Make this slider go left Fixed
  11. 00:40:943 (1,2,3) - I recommend you stack them as the current spacing is really confusing to read Fixed
  12. 00:41:661 (6,7,8,1,1,2,3) - Overlaps look bad Fixed
  13. 00:44:932 (5,3) - Try to not overlap Fixed
  14. 00:45:571 (2,4,2,1,4,5,6) - ^ Fixed
  15. 00:47:167 (4,5,6,3) - ^ Fixed
  16. 00:48:443 (4,5,6) - This can be easily mistaken as a triple. Space them out Fixed
  17. 00:51:635 (1,2,3,4,5,6,7,8,9) - The streams should end here 00:52:113 - Fixed
  18. 00:56:901 (1,2) - No. Just no. Space them Fixed
  19. 00:58:975 (3,4,5) - Blanket Fixed
  20. 01:04:879 (1,3) - Make them parallel Fixed
  21. 01:04:560 (6,5) - ^ Fixed
  22. 01:07:432 (1) - Placing too random imo I don't quite get this one o.o
  23. 01:07:752 (2,3) - Blanket? .
  24. 01:08:390 (4,1,2,3) - ^ Fixed
  25. 01:09:347 - Circle here Fixed
  26. There are much more overlaps in this maps but I'm not going to somment about them anymore cuz I just got tired pointing them out /: I'll go through it and fix them
  27. 01:17:167 (4,5) - Blanket Fixed
  28. 01:18:603 (3,6) - Stack? Fixed
  29. 01:20:518 (2,3,4) - Space them evenly Fixed
  30. 01:24:986 (1,2) - No Fixed
  31. 01:27:539 (1) - Down a bit Fixed
  32. 01:28:496 (5,1) - Blanket Fixed
  33. 01:29:294 (3) - No need for this slider. Use this rhythm Changed it a little
  34. 01:30:252 (2,3) - Blanket Fixed
  35. 01:32:805 (1) - Put a circle at the red tick first then a note at the big white tick(circle or slider) because a sliderend at a big white tick is just bad Fixed
  36. 01:37:113 (3,4,1) - Same thing Fixed
  37. 01:53:071 (1) - Do a more balanced control point positioning to improve this sliderwave Fixed
  38. 01:54:667 (3,4) - Blanket Fixed
  39. 02:34:560 (6,7,8,9) - No Fixed
  40. 02:46:209 (2,3,4) - Awkward spacing here. I recommend you space them consistently Fixed
  41. 02:52:273 (9,10,11) - Straight line instead? Fixed
  42. 02:59:773 (1,2,3) - Space them evenly Fixed
  43. 03:03:044 - Circle here Stacked them
  44. 03:13:337 (1,2,3,4,5,6,7,8,9) - End stream here 03:13:815 - Fixed
  45. 03:39:826 (2,3,4) - Triple too spaced Fixed
  46. 03:49:241 (4,5,6,7,8) - Don't jump stream Fixed
  47. 03:54:268 (8,1) - Follow the same DS as the streamFixed

Well, I'll end my mod here. Anyways good luck with your map :D
Thanks alot for your help ! I could tell alot of time was put into this :) Thanks again!
ceLy
NM as request
[Easy]
  1. i prefer not changing sv in easy, though it looks fine here.
  2. 00:01:050 (1,2) - can blanket here
  3. 00:15:092 (3,4,1) - flows a little werid
  4. 03:21:475 to 03:22:752, what about a slider or something here?
[Normal]
  1. some notes seperate 1/2 have little overlap in ds 1.1x, maybe it's better to change a little large.
  2. 00:06:635 (2,3) - move 3 down to flow better or blanket here might better
  3. 00:15:092 (3,4) - looks werid here
  4. 00:16:688 (1,2,3) - regular triangle flow?
  5. 00:17:964 (3,4) - not blanket well?
  6. 00:30:092 (3) - slider with muti reserve can be really confusing
  7. 01:25:943 (2) - ^
brief ez & nm mod, hope these will be helpful
GL and happy Chinese new year btw~! :)
Topic Starter
PumpkinIcedTea

cHelli wrote:

NM as request
[Easy]
  1. i prefer not changing sv in easy, though it looks fine here. I prefer to keep it as it is :)
  2. 00:01:050 (1,2) - can blanket here I don't know how to blanket it here though...DS won't let me move it closer
  3. 00:15:092 (3,4,1) - flows a little werid Fixed
  4. 03:21:475 to 03:22:752, what about a slider or something here?Fixed
[Normal]
  1. some notes seperate 1/2 have little overlap in ds 1.1x, maybe it's better to change a little large. I changed the DS to 1.2X
  2. 00:06:635 (2,3) - move 3 down to flow better or blanket here might better Fixed
  3. 00:15:092 (3,4) - looks werid here It looks fine to me :o
  4. 00:16:688 (1,2,3) - regular triangle flow? Huh? I'm still new to mapping so I don't quite understand that much terms..
  5. 00:17:964 (3,4) - not blanket well? DS won't let me move it closer
  6. 00:30:092 (3) - slider with muti reserve can be really confusing Fixed
  7. 01:25:943 (2) - ^Fixed
brief ez & nm mod, hope these will be helpful
GL and happy Chinese new year btw~! :)
Thanks alot and Happy Chinese New Year to you too :)
neonat
Don't kd this

Insane

00:08:709 (1,2,3,1,2,3,1,2) - you can really rework this pattern, the movement especially towards the slider doesn't feel too comfortable, the directions as you can see seem to be in the mid-zone where it's neither an acute angle where you can cut easily, or obtuse:
00:09:826 (2) - shouldn't end there, at least at 00:10:943 - you currently cut where the cymbals are
00:13:018 (2,3,4,5) - I think it would be better to use a different shape for 00:13:337 (3,4,5) - having it facing the same direction as 00:13:018 (2) and being higher up than the slider end as well makes it very angular and not really a pleasant action, especially when you stack the circles
00:31:688 (2) - finish on slider start
00:39:188 (3) - ^
00:45:571 (2) - ^
00:46:209 (4) - those finishes are very random
00:47:007 (3) - finish
00:50:677 - finish here
00:55:784 (6) - finish
00:56:422 (9) - unnecessary finish
00:57:220 (3) - finish on slider start

I'll stop for now, the hitsounds are not really appropriate, the whistles and claps are inconsistent, the finishes aren't exactly at the right places. The movement still feels quite rigid and not really what I would think as something that has great movement of play or quality visually; it's quite unrefined. I still think there is a lot to improve, looking at Insane. Good Luck
Topic Starter
PumpkinIcedTea

neonat wrote:

Don't kd this

Insane

00:08:709 (1,2,3,1,2,3,1,2) - you can really rework this pattern, the movement especially towards the slider doesn't feel too comfortable, the directions as you can see seem to be in the mid-zone where it's neither an acute angle where you can cut easily, or obtuse:
00:09:826 (2) - shouldn't end there, at least at 00:10:943 - you currently cut where the cymbals are
00:13:018 (2,3,4,5) - I think it would be better to use a different shape for 00:13:337 (3,4,5) - having it facing the same direction as 00:13:018 (2) and being higher up than the slider end as well makes it very angular and not really a pleasant action, especially when you stack the circles
00:31:688 (2) - finish on slider start
00:39:188 (3) - ^
00:45:571 (2) - ^
00:46:209 (4) - those finishes are very random
00:47:007 (3) - finish
00:50:677 - finish here
00:55:784 (6) - finish
00:56:422 (9) - unnecessary finish
00:57:220 (3) - finish on slider start

I'll stop for now, the hitsounds are not really appropriate, the whistles and claps are inconsistent, the finishes aren't exactly at the right places. The movement still feels quite rigid and not really what I would think as something that has great movement of play or quality visually; it's quite unrefined. I still think there is a lot to improve, looking at Insane. Good Luck
Thanks. Currently remapping everything :)
Topic Starter
PumpkinIcedTea
~Remapped~
Grrum
Hey, here from my queue. Sorry I'm a lot later than promised, I had some motivational issues this past week. Anyway, hope this helps!

Okay, so since you're a newer mapper, I'd like to cover more general techniques and tips than go into too many specifics, so my mod is gonna be a little different than normal. When I mention objects in this section, it refers to the objects in the Insane, but the lessons should apply to all difficulties and throughout each map. Here are the areas where I think you can improve:

  1. Make better blankets. Things like 00:25:305 (7,8) – and 00:44:932 (5,6) - don't look good. You have to have the inner circle be equidistant to the head and tail of the outer slider, and you have to the slider be same curvature as the approach circle of the inner slider. If you have some objects that are close to being a blanket, either blanket them, or change it so that they are not close at all to being a blanket. (stuff like 00:27:858 (8,9) – is good, just get it more perfect)
  2. It get's a little tricky to get the objects in the right position, so there is a way to manually input and adjust the coordinates of objects. Select some objects and click on the box in the top right corner where the coordinates are, and you should be able to position your objects in more detail
  3. Every overlap from now on should be intentional and thought out, because overlaps tend to look bad. For example, 00:16:050 (8,1) - , and 02:54:028 (5,2) - , and even though these aren't overlapping, giving 00:24:667 (3,7) - more space would look better. A common way to fix overlaps is to stack certain objects. So for 02:54:028 (5,2) -, these should stack like: http://puu.sh/nE3GF/db16823044.jpg.
  4. The spacing in the Insane is mostly 1.50x. I think there are more opportunities to have moments of smaller spacing and moments of bigger spacing throughout the song. Think about some of the sections and how they strong they feel to you and see if a bigger or lower spacing would reflect those feelings better. Also look into maps you like and try to see when and why they make spacing changes.
  5. Later in the Hard difficulty, I mention 00:05:518 (3,4,1) – . This point is overall understated in the mod, but the bigger concept of structure is very useful. How can you use geometric shapes to help create your patterns?
[Insane]

00:08:709 (1,2,3,4,5,6) – These would look better if they were symmetrical, so copy (4,5,6), paste it, then flip it using ctrl + H. and use this for your (1,2,3).

00:09:826 (1) – This spinner should start at either 00:09:986 – or at 00:10:065 - . I prefer the latter because then you can put clickable objects (circles) on 00:09:826 – and 00:09:986 – which feels nicer to play for me.

00:31:050 (5) – The pause in the map after this does not play well. It's kind of “dead air.” Fill it in by making this note a slider

01:04:241 (3,4,1) – This would look a lot better if it was symmetrical. To do this, make copy of (3), rotate it 120 degrees counterclockwise, and use it as your (4) slider. Then do a similar thing to create the (1) slider. Now Use DS to align them right and it should clean up the pattern a bit.

01:20:837 (2,6) – How can you give structure to these sliders? Try making them parallel.

01:21:475 (6,7,8) – Here is an example of structure. Try making a trapezoid out of the heads and ends of (6,7,8) like: http://puu.sh/nE1HO/35aeda5e09.jpg. Notice how (8) is parallel to (7) and if (8) were extended, it would overlap the end of (6) perfectly: http://puu.sh/nE1z8/c5fabc9b3f.jpg

01:36:794 (7) – Try making this two circles instead to emphasize the piano sounds here. If you feel like that's too many circles, then try making 01:36:475 (5,6) – a ½ slider to give the measure some rest.

02:07:432 (3) – This doesn't make sense to me rhythmically. What sound is here that you would want to make a clickable object here? What I think you should do is make 02:07:273 (2,4) – be the same type of object, meaning make them either both circles (and then delete (3)) or both sliders.

02:42:220 (1,2,3,4,5) - It's more common in beatmaps to delete all of these and do this: http://puu.sh/nE27z/b408eb6749.jpg (notice, the break still starts in the same place, which you can adjust like you would a reverse slider). The argument for this would be that you're about to go into a break, so there's no need to pick up any rhythms in the song if you're just gonna stop anyway. Now there's reasons to keep them, so I'm not necessarily suggesting you do this, but I wanted to show you that this is an option that you might like.

[Hard]

00:01:528 (4,1) – This Distance Spacing doesn't work since the player will read the rhythm differently than what you have it as. The DS should be ~1.4 to stay consistent, which will ruin the pattern you're going for. If you are really intent on this pattern, you can add a circle like: http://puu.sh/nE4bx/3b302815e8.jpg

00:04:879 (1,2,3,4) – You might want to consider your visual spacing here.

00:05:518 (3,4,1) – Make a triangle with (1)'s slider end like: http://puu.sh/nE3iI/a2dd2f1d82.jpg

00:16:209 (9) – The reverse on a reverse slider is a very weak osu object. There is a pretty strong beat in the song at the big white tick. So it doesn't feel right for you to express the rhythm in this way.
Try this rhythm instead: http://puu.sh/nE3su/8c4a85af7b.jpg

Good luck!
gamescreator
Ok so i playtested it as you requested:

Played Insane

Really nice overall, flows well with the song and i loved the patterns, also the kiai was used nicely :)
I see you nerfed the streams after i first played, and i think it makes the map better as a whole.
Some notes:
00:08:709 (1,2,3,1,2,3,4) - I LOVED THIS
00:48:284 (10,11) - I think this feels a little weird, but i'm not really sure...
01:35:837 (1,2,3,4,5,6,7) - I ALSO LOVED THIS
01:51:156 (2,3) - Cruel :O seriously though, i kinda like when maps have this kind of stuff but in this map it just felt off IMO
03:00:411 (3) - I think this should be in the same angle of 02:59:773 (1)
03:48:922 (3,4,5,6) - I found this stream weird the first time i played it but you changed it and now it looks good and feels better :)

And that's it, not much to say, i know, but i think this map is really good.
I hope i helped you in any way :)
RVMathew
Hi there. You came from my queue 5 months ago with an NM request. Here I am 5 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say. My right hand is also numb so I cannot give you my suggestions from a players perspective, which would help both you and I.

Hard
1) 00:08:709 - 00:09:826 Currently you have a spinner that starts at 00:08:709, but I think you can shorten the spinner so it starts at 00:09:906 (1). The reason is that from 00:08:709 - 00:09:826 I think you can map some notes as it goes with the song better.

This is something I made in terms of rhythm and placement (suggestion): https://osu.ppy.sh/ss/4850056

2) 00:32:964 (2,3,4) - Just a small edit to the sliders: https://osu.ppy.sh/ss/4850100 (I tried refining it to see if I could make it look nicer)

3) 00:41:581 (4) - At the current position, the way the slider ends means that the player has to do a quick jump to the next note, which may be too hard for people of a hard diff to play. I would recommend doing this https://osu.ppy.sh/ss/4850118

However, if people say that there is no problem with this, then you can keep it as it is.

Applies to 00:51:794 (2), 01:37:752 (3), etc.

4) 01:01:369 (1) - I assume there would be break time added after this?

5) 01:00:252 (5) - I think this is fine, but what may put people off is the slidertick sound is still audible. I would recommend getting a blank audio file and naming it x-slidertick.wav. puu.sh/o3Ecb/07bfd2bcee.wav (here is one)

6) 01:11:741 (7,8) - Try this as a suggestion (I think it fits the rhythm better). Make 7 a repeating slider, and convert 8 to a single note that starts at 01:12:539. The reason is that when you make 7 a repeat slider, it follows the vocals better, and you make 8 a clickable beat.

The hard is nice and I like it.

I know it is quite a short mod, but I have not done modding in quite a while so my mods have not been on point. Sorry about that.

Good luck.
Topic Starter
PumpkinIcedTea

pinataman wrote:

Hey, here from my queue. Sorry I'm a lot later than promised, I had some motivational issues this past week. Anyway, hope this helps!

Okay, so since you're a newer mapper, I'd like to cover more general techniques and tips than go into too many specifics, so my mod is gonna be a little different than normal. When I mention objects in this section, it refers to the objects in the Insane, but the lessons should apply to all difficulties and throughout each map. Here are the areas where I think you can improve:

  1. Make better blankets. Things like 00:25:305 (7,8) – and 00:44:932 (5,6) - don't look good. You have to have the inner circle be equidistant to the head and tail of the outer slider, and you have to the slider be same curvature as the approach circle of the inner slider. If you have some objects that are close to being a blanket, either blanket them, or change it so that they are not close at all to being a blanket. (stuff like 00:27:858 (8,9) – is good, just get it more perfect)
  2. It get's a little tricky to get the objects in the right position, so there is a way to manually input and adjust the coordinates of objects. Select some objects and click on the box in the top right corner where the coordinates are, and you should be able to position your objects in more detail
  3. Every overlap from now on should be intentional and thought out, because overlaps tend to look bad. For example, 00:16:050 (8,1) - , and 02:54:028 (5,2) - , and even though these aren't overlapping, giving 00:24:667 (3,7) - more space would look better. A common way to fix overlaps is to stack certain objects. So for 02:54:028 (5,2) -, these should stack like: http://puu.sh/nE3GF/db16823044.jpg.
  4. The spacing in the Insane is mostly 1.50x. I think there are more opportunities to have moments of smaller spacing and moments of bigger spacing throughout the song. Think about some of the sections and how they strong they feel to you and see if a bigger or lower spacing would reflect those feelings better. Also look into maps you like and try to see when and why they make spacing changes.
  5. Later in the Hard difficulty, I mention 00:05:518 (3,4,1) – . This point is overall understated in the mod, but the bigger concept of structure is very useful. How can you use geometric shapes to help create your patterns?
[Insane]

00:08:709 (1,2,3,4,5,6) – These would look better if they were symmetrical, so copy (4,5,6), paste it, then flip it using ctrl + H. and use this for your (1,2,3). Fixed

00:09:826 (1) – This spinner should start at either 00:09:986 – or at 00:10:065 - . I prefer the latter because then you can put clickable objects (circles) on 00:09:826 – and 00:09:986 – which feels nicer to play for me. I prefer to put it as it is :o

00:31:050 (5) – The pause in the map after this does not play well. It's kind of “dead air.” Fill it in by making this note a slider Fixed

01:04:241 (3,4,1) – This would look a lot better if it was symmetrical. To do this, make copy of (3), rotate it 120 degrees counterclockwise, and use it as your (4) slider. Then do a similar thing to create the (1) slider. Now Use DS to align them right and it should clean up the pattern a bit. Uhh I got a little confused here...

01:20:837 (2,6) – How can you give structure to these sliders? Try making them parallel. Fixed

01:21:475 (6,7,8) – Here is an example of structure. Try making a trapezoid out of the heads and ends of (6,7,8) like: http://puu.sh/nE1HO/35aeda5e09.jpg. Notice how (8) is parallel to (7) and if (8) were extended, it would overlap the end of (6) perfectly: http://puu.sh/nE1z8/c5fabc9b3f.jpg

01:36:794 (7) – Try making this two circles instead to emphasize the piano sounds here. If you feel like that's too many circles, then try making 01:36:475 (5,6) – a ½ slider to give the measure some rest. Fixed

02:07:432 (3) – This doesn't make sense to me rhythmically. What sound is here that you would want to make a clickable object here? What I think you should do is make 02:07:273 (2,4) – be the same type of object, meaning make them either both circles (and then delete (3)) or both sliders. Fixed

02:42:220 (1,2,3,4,5) - It's more common in beatmaps to delete all of these and do this: http://puu.sh/nE27z/b408eb6749.jpg (notice, the break still starts in the same place, which you can adjust like you would a reverse slider). The argument for this would be that you're about to go into a break, so there's no need to pick up any rhythms in the song if you're just gonna stop anyway. Now there's reasons to keep them, so I'm not necessarily suggesting you do this, but I wanted to show you that this is an option that you might like. I think i'd rather keep them , thanks!

[Hard]

00:01:528 (4,1) – This Distance Spacing doesn't work since the player will read the rhythm differently than what you have it as. The DS should be ~1.4 to stay consistent, which will ruin the pattern you're going for. If you are really intent on this pattern, you can add a circle like: http://puu.sh/nE4bx/3b302815e8.jpg I changed its position , hope its ok

00:04:879 (1,2,3,4) – You might want to consider your visual spacing here.

00:05:518 (3,4,1) – Make a triangle with (1)'s slider end like: http://puu.sh/nE3iI/a2dd2f1d82.jpg I...honestly don't know what I'm supposed to do...

00:16:209 (9) – The reverse on a reverse slider is a very weak osu object. There is a pretty strong beat in the song at the big white tick. So it doesn't feel right for you to express the rhythm in this way.
Try this rhythm instead: http://puu.sh/nE3su/8c4a85af7b.jpg I changed it to something else

Good luck!
Thanks for the help ! I'll take note of your general tips as well :)
Topic Starter
PumpkinIcedTea

gamescreator wrote:

Ok so i playtested it as you requested:

Played Insane

Really nice overall, flows well with the song and i loved the patterns, also the kiai was used nicely :)
I see you nerfed the streams after i first played, and i think it makes the map better as a whole.
Some notes:
00:08:709 (1,2,3,1,2,3,4) - I LOVED THIS Thanks :)
00:48:284 (10,11) - I think this feels a little weird, but i'm not really sure... I'll just keep it like this for awhile, I don't know any other other way to put this :o
01:35:837 (1,2,3,4,5,6,7) - I ALSO LOVED THIS Thanks !
01:51:156 (2,3) - Cruel :O seriously though, i kinda like when maps have this kind of stuff but in this map it just felt off IMO Fixed
03:00:411 (3) - I think this should be in the same angle of 02:59:773 (1) Fixed
03:48:922 (3,4,5,6) - I found this stream weird the first time i played it but you changed it and now it looks good and feels better :) Thanks!

And that's it, not much to say, i know, but i think this map is really good.
I hope i helped you in any way :)
Thanks for the help ! I really appreciate it :)
Topic Starter
PumpkinIcedTea

RVMathew wrote:

Hi there. You came from my queue 5 months ago with an NM request. Here I am 5 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say. My right hand is also numb so I cannot give you my suggestions from a players perspective, which would help both you and I.

Hard
1) 00:08:709 - 00:09:826 Currently you have a spinner that starts at 00:08:709, but I think you can shorten the spinner so it starts at 00:09:906 (1). The reason is that from 00:08:709 - 00:09:826 I think you can map some notes as it goes with the song better. Fixed , I changed it to something else though.

This is something I made in terms of rhythm and placement (suggestion): https://osu.ppy.sh/ss/4850056

2) 00:32:964 (2,3,4) - Just a small edit to the sliders: https://osu.ppy.sh/ss/4850100 (I tried refining it to see if I could make it look nicer)

3) 00:41:581 (4) - At the current position, the way the slider ends means that the player has to do a quick jump to the next note, which may be too hard for people of a hard diff to play. I would recommend doing this https://osu.ppy.sh/ss/4850118 Fixed

However, if people say that there is no problem with this, then you can keep it as it is.

Applies to 00:51:794 (2), 01:37:752 (3), etc.

4) 01:01:369 (1) - I assume there would be break time added after this? I don't get this :o

5) 01:00:252 (5) - I think this is fine, but what may put people off is the slidertick sound is still audible. I would recommend getting a blank audio file and naming it x-slidertick.wav. puu.sh/o3Ecb/07bfd2bcee.wav (here is one) Uhh this has something to do with custom hitsounds right? I'm not sure how to use them actually, would be great if you could show me how...

6) 01:11:741 (7,8) - Try this as a suggestion (I think it fits the rhythm better). Make 7 a repeating slider, and convert 8 to a single note that starts at 01:12:539. The reason is that when you make 7 a repeat slider, it follows the vocals better, and you make 8 a clickable beat. Fixed

The hard is nice and I like it.

I know it is quite a short mod, but I have not done modding in quite a while so my mods have not been on point. Sorry about that.

Good luck.
Thanks for the help :)
RVMathew
About the custom hitsound thing:

1) Open the song folder and copy the hitsound into the folder.
2) Go to the timing points section like so: (http://puu.sh/o4Iyi/ff8186881a.PNG) you should get to this image, and select all the timing points and in the audio section, select 'custom 1' instead of default.
3) Exit the editor and open it again. Test to see if it works or not.

Hope that helps.
Manysi
From my queue

Insane:

00:01:050 (4) - reverse slider doesn't make any sense here. there is no beat on the reverse tick
00:01:528 (5) - should have lower spacing than 4. (thats much stronger)
00:02:007 (6,7) - this would be better as a slider, there is no beat at 7
00:05:198 (2) - make this reverse. no beat on 00:05:518 (3) -
00:06:156 (1,2) - slider pls, reason mentioned above
00:13:018 (7) - sliderhead is much weaker than the tail.
00:16:209 (9) - make this downbeat clickable pls
00:17:007 (2,3) - stack them, makes much more sense because they are very much alike.
00:18:762 (8,9,10) - pretty strong hold sound. I would use a slider instead
00:20:198 (3,4,5,6,7,8,9,10) - http://puu.sh/o7bNJ/6b9cb37021.jpg something like this would follow the song much better
00:26:103 (9) - this is the correct use of reverse slider. You emphasize a secondary layer in the music (drums in this case) with the arrow.
00:27:858 (8,9) - add more spacing. The vocal gets to a higher voice than usual in this section. Make 00:28:337 (9) - reverse slider for the same reason i mentioned before.
00:30:411 (1,2,3,4,5) - this was kinda unexpected when i played it.
00:31:209 (6) - this should start at where 5 is
00:31:528 (1) - fix your blankets in this section, looks bad imo
00:36:635 (1,2,3) - move this forward by 1/2, put circle here 00:36:635 (1) - and delete this: 00:37:592 (4) - . This way you will get the rhythm you wanted to use.
00:39:188 (2) - should have more spacing, strong drum impact but little spacing -> feels underwhelming
00:41:262 (2,3,4) - completely unnecessary. The song almost stops here, you dont need to build tension.
00:41:901 (9) - NC Now this is the kiai where you should increase spacing at least relatively to the sv change.
00:44:454 (1,2) - slider pls, you dont need 00:44:693 (3) - and make 00:44:773 (4) - a jump.
00:45:571 (7) - NC. I just realized you dont know that you should have NC on every or every second downbeat. Like at 00:47:007 (4) - 00:48:284 (10) - and 00:49:560 (5) -
00:50:677 (8,9,10) - instead of this, have a circle at 8s head and tail, and at 10
00:53:230 (1) - dont worry if the strong beat doesn't fall exactly in the downbeat (bigger white tick) just NC it. This is usually happens 1/2 before the downbeat.
00:55:784 (5) - increase spacing here. Its a strong beat.
00:59:613 (5) - overmap, just make 4 reverse
01:01:528 (1) - make this reverse
01:02:326 (1,2,3,4,5) - you should have the clicks on the drum beats.
01:05:996 (4) - extended slider instead
Aaaand thats the point where the changing vocals started to irritate me. Sorry, told you i hate it.

I dont think my further modding would help you much so i will say things to pay attention to instead. This way i dont have to point out everything and make you fix them mindlessly. Its better if you understand thease problem because you can fix them every time they appear and wont make the same mistake over and over againl.

Make sure you have the stronger beat on a slider's head than on its tail. This is important because thats where you click. An example: 01:14:294 (7,8) - this is good because you have the vocals at 7 but a clap/snare (drum beat) at 8 and nothing strong afterwards. You have click at the important beats. 01:14:932 (9) - is good too beacuse you follow the guitar with it.
01:15:252 (1,2,3) - is bad because you have 3 very similar beats but the 3rd one is a slider which has a clap+vocal+a hold sounds starting on the tail.

Remember what i said about NC's. Thats the most common thing to know about them.

Your spacing is too consistent. It barely changes in the stronger/weaker parts of the song. A possible way is to change it relatively to the sv. (this is very safe but rather boring)
You could also make stronger beats spaced further to have more impact on them but thats rather optimal than important.

You use triples a lot but in couldn't tell what logic you had behind them. Most people hate that stuff but if you use them well, they will make your map much more enjoyable. The hard part is to learn when to and when not to. I can't really say more because i don't even know myself. I just use triples when there is something in the song that calls for it. 1/4 drum for example.

Hope i could help.
Topic Starter
PumpkinIcedTea

Manysi wrote:

From my queue

Insane:

00:01:050 (4) - reverse slider doesn't make any sense here. there is no beat on the reverse tick Fixed
00:01:528 (5) - should have lower spacing than 4. (thats much stronger) Fixed
00:02:007 (6,7) - this would be better as a slider, there is no beat at 7
00:05:198 (2) - make this reverse. no beat on 00:05:518 (3) - Changed it a little but not a reverse slider
00:06:156 (1,2) - slider pls, reason mentioned above ^
00:13:018 (7) - sliderhead is much weaker than the tail. Fixed
00:16:209 (9) - make this downbeat clickable pls Fixed
00:17:007 (2,3) - stack them, makes much more sense because they are very much alike. Fixed
00:18:762 (8,9,10) - pretty strong hold sound. I would use a slider instead Fixed
00:20:198 (3,4,5,6,7,8,9,10) - http://puu.sh/o7bNJ/6b9cb37021.jpg something like this would follow the song much better Fixed
00:26:103 (9) - this is the correct use of reverse slider. You emphasize a secondary layer in the music (drums in this case) with the arrow.
00:27:858 (8,9) - add more spacing. The vocal gets to a higher voice than usual in this section.Fixed Make 00:28:337 (9) - reverse slider for the same reason i mentioned before. I'll keep it as a normal slider for now
00:30:411 (1,2,3,4,5) - this was kinda unexpected when i played it. Fixed
00:31:209 (6) - this should start at where 5 is Fixed
00:31:528 (1) - fix your blankets in this section, looks bad imo Fixed , I hope
00:36:635 (1,2,3) - move this forward by 1/2, put circle here 00:36:635 (1) - and delete this: 00:37:592 (4) - . This way you will get the rhythm you wanted to use.
00:39:188 (2) - should have more spacing, strong drum impact but little spacing -> feels underwhelming Fixed
00:41:262 (2,3,4) - completely unnecessary. The song almost stops here, you dont need to build tension. Fixed
00:41:901 (9) - NC Now this is the kiai where you should increase spacing at least relatively to the sv change.
00:44:454 (1,2) - slider pls, you dont need 00:44:693 (3) - and make 00:44:773 (4) - a jump.
00:45:571 (7) - NC. I just realized you dont know that you should have NC on every or every second downbeat. Like at 00:47:007 (4) - 00:48:284 (10) - and 00:49:560 (5) -
00:50:677 (8,9,10) - instead of this, have a circle at 8s head and tail, and at 10 Fixed
00:53:230 (1) - dont worry if the strong beat doesn't fall exactly in the downbeat (bigger white tick) just NC it. This is usually happens 1/2 before the downbeat. Fixed
00:55:784 (5) - increase spacing here. Its a strong beat. Fixed
00:59:613 (5) - overmap, just make 4 reverse Fixed
01:01:528 (1) - make this reverse Fixed
01:02:326 (1,2,3,4,5) - you should have the clicks on the drum beats. I don't know how to change this part. Putting the clicks on the drum beats causes an excess of hitcircles, skipping some would leave a void...
01:05:996 (4) - extended slider instead Fixed
Aaaand thats the point where the changing vocals started to irritate me. Sorry, told you i hate it.

I dont think my further modding would help you much so i will say things to pay attention to instead. This way i dont have to point out everything and make you fix them mindlessly. Its better if you understand thease problem because you can fix them every time they appear and wont make the same mistake over and over againl.

Make sure you have the stronger beat on a slider's head than on its tail. This is important because thats where you click. An example: 01:14:294 (7,8) - this is good because you have the vocals at 7 but a clap/snare (drum beat) at 8 and nothing strong afterwards. You have click at the important beats. 01:14:932 (9) - is good too beacuse you follow the guitar with it.
01:15:252 (1,2,3) - is bad because you have 3 very similar beats but the 3rd one is a slider which has a clap+vocal+a hold sounds starting on the tail.

Remember what i said about NC's. Thats the most common thing to know about them.

Your spacing is too consistent. It barely changes in the stronger/weaker parts of the song. A possible way is to change it relatively to the sv. (this is very safe but rather boring)
You could also make stronger beats spaced further to have more impact on them but thats rather optimal than important.

You use triples a lot but in couldn't tell what logic you had behind them. Most people hate that stuff but if you use them well, they will make your map much more enjoyable. The hard part is to learn when to and when not to. I can't really say more because i don't even know myself. I just use triples when there is something in the song that calls for it. 1/4 drum for example.

Hope i could help.
Thanks for the mod , I'll go back and use the stuff you mentioned to improve it :)
EDIT : I looked at the NC problem and find that sometimes the NC doesn't make sense...And i looked at other maps and some didn't follow this rule either.. will look for other opinions :)
Topic Starter
PumpkinIcedTea

RVMathew wrote:

About the custom hitsound thing:

1) Open the song folder and copy the hitsound into the folder.
2) Go to the timing points section like so: (http://puu.sh/o4Iyi/ff8186881a.PNG) you should get to this image, and select all the timing points and in the audio section, select 'custom 1' instead of default.
3) Exit the editor and open it again. Test to see if it works or not.

Hope that helps.
Thanks ! I will give it a shot :)
tutuhara

Ars Novaa wrote:

RVMathew wrote:

About the custom hitsound thing:

1) Open the song folder and copy the hitsound into the folder.
2) Go to the timing points section like so: (http://puu.sh/o4Iyi/ff8186881a.PNG) you should get to this image, and select all the timing points and in the audio section, select 'custom 1' instead of default.
3) Exit the editor and open it again. Test to see if it works or not.

Hope that helps.
Thanks ! I will give it a shot :)
can i GD ? Extra ?
Topic Starter
PumpkinIcedTea
^ Sure go ahead :)
tutuhara
GD tutuhara's Neuroi

dont working spoiler box
DeRandom Otaku
Hello~

tutu's Neuroi :
  1. Increase OD ~ 8 will be fine
  2. 00:15:092 (1,3) - dun overlap them plx
  3. 00:35:518 (1) - 00:36:794 (1) - these sliders really arent suitable for this kind of music
  4. 00:48:922 (4) - ^
  5. 00:52:113 (4) - nc
  6. 01:05:837 (5,6) - make it like 01:05:358 (3,4) - and 01:04:879 (1,2) -
  7. 01:27:858 (1) - 01:29:135 (1) - change shapes .w.
  8. 01:31:688 (1) - ^
  9. 01:37:113 (1) - ^^
  10. 01:48:044 (4) - nc here cuz u did the same in first kiai
  11. 02:03:603 (1,2) - make proper blanket
  12. 02:18:922 (1) - ;_; wut is this
  13. 02:21:475 (1) - remove nc
  14. 02:26:103 (3,5) - stack these
  15. 02:29:613 (3,4) - move 4 up so that 3 wont touch it
  16. 02:39:028 (7,1) - fix blanket
  17. 02:43:177 - unused green timing point
  18. 03:13:576 (4) - nc
  19. 03:18:124 (1) - remove nc
  20. 03:34:241 - the timing point here changes nothing so remove it
  21. 03:36:954 (2,5) - stack 2 with 5
Insane :
  1. 00:01:369 (2,3) - rip blanket
  2. 00:13:815 (1) - nc starts from here
  3. 00:31:688 (2,3) - nazi blanket
  4. 00:41:901 (7) - nc
  5. 00:52:113 (6) - ^
  6. 01:02:326 (2) - add nc to signal the players about the change in SV
  7. 01:06:156 (7) - nc
  8. 01:09:667 (6,1) - pretty rip blanket
  9. 01:12:539 (9) - nc starts from here
  10. 01:17:645 (11) - ^
  11. 01:24:028 (6,7) - make a proper blanket
  12. 01:28:975 (1,2) - make blanket
  13. 01:31:688 (2) - make the shape like 01:32:326 (4) -
  14. 01:34:241 (11,1) - increase DS
  15. 01:38:071 (9) - nc
  16. 01:39:667 (2,3) - nazi blanket
  17. 01:48:284 (6) - Nc
  18. 01:57:379 - add circle
  19. 02:13:018 (9,10) - make proper blanket
  20. 02:22:752 (1) - remove nc
  21. 02:25:943 (6) - nc starts from here
  22. 02:27:858 (7) - ^
  23. 02:33:603 (8) - ^
  24. 02:54:507 (7) - nc
  25. 02:55:145 (9,10) - nazi blanket
  26. 03:03:603 (10) - en see
  27. 03:38:230 (9) - ^
  28. 03:53:709 (8) - ^^
Hard :
  1. OD 6
Normal :
  1. OD 4
  2. AR 4.5
Easy :
  1. AR 3
Welp i m bad at modding things easier than insane so i pointed out main stuff for u~

Good Luck!~
tutuhara

DeRandom Otaku wrote:

Hello~

tutu's Neuroi :
  1. Increase OD ~ 8 will be fine - ok
  2. 00:15:092 (1,3) - dun overlap them plx - i dont undestand what you have
  3. 00:35:518 (1) - 00:36:794 (1) - these sliders really arent suitable for this kind of music - nice slider - i dont re-edit this
  4. 00:48:922 (4) - ^ - ^
  5. 00:52:113 (4) - nc - yes
  6. 01:05:837 (5,6) - make it like 01:05:358 (3,4) - and 01:04:879 (1,2) -
  7. 01:27:858 (1) - 01:29:135 (1) - change shapes .w. - no nice music slider
  8. 01:31:688 (1) - ^ - ^
  9. 01:37:113 (1) - ^^_ ^^
  10. 01:48:044 (4) - nc here cuz u did the same in first kiai - Yep
  11. 02:03:603 (1,2) - make proper blanket -yep
  12. 02:18:922 (1) - ;_; wut is this - this awesome slider
  13. 02:21:475 (1) - remove nc - yep
  14. 02:26:103 (3,5) - stack these - yep
  15. 02:29:613 (3,4) - move 4 up so that 3 wont touch it -yep
  16. 02:39:028 (7,1) - fix blanket -yep
  17. 02:43:177 - unused green timing point - delete
  18. 03:13:576 (4) - nc -yep
  19. 03:18:124 (1) - remove nc-yep
  20. 03:34:241 - the timing point here changes nothing so remove it - no this new zone
  21. 03:36:954 (2,5) - stack 2 with 5 - fixed
Welp i m bad at modding things easier than insane so i pointed out main stuff for u~

Good Luck!~
THANKS for MODDING map :) :) :) :) GL u2
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