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cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Gekishou

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Kimitakari
Can I make a GD please :>
Topic Starter
Bara-
No, sorry
I want to keep it as 1 diff per mode
Davin Fortune
Hello :3

MOD STATUS : NOT FINISHED
Note : Never apply when it's unfinished :3

Column : 1-2-3-4-5-6-7


General Check
  1. Aimod
    1. File : I think it's okay more than 10 MB since no unused files, all are okay
    2. I don't have any idea what the uses of letterbox in other mode
  2. Timing
    I can't check because it affect much on other mode
  3. Metadata/song setup
    1. You can add these at your storyboard
      Producer(s) :
      cosMo (music)
      GAiA (lyrics)
      Hidari (illustration)
    2. Add Hatsune Miku -Project DIVA- extend Complete Collection and Hatsune Miku ‐ Project DIVA‐2nd NONSTOP MIX COLLECTION. Hatsune Miku no Shoushitsu in the tag as the info of the album
    3. Add ∞ -InfinitY- (Series) in the tag

Blocko's Grand Finale
Use 1/8 snap divisor to avoid unsnapped note

00:03:819 - add for piano sound just consider the LN don't mean as piano

00:06:444 - make it 2, if you listen it just like 2 piano key get pressed

00:07:644 - ^

00:08:844 - ^

00:10:044 - add, make it different with 00:11:244 - since it louder

00:20:994 - make it 1(like this pitch 00:21:594 (21594|1,21744|2,21744|4) - exact same like 00:22:194 (22194|6,22344|1,22344|2) - )

00:23:394 - make it 3 or 4 cause louder sound

00:23:919 (23919|5) - delete this since the flow are catchabe at 00:23:994 (23994|2) -

00:26:694 (26694|6) - move to 6

00:27:594 (27594|2) - delete; check 00:26:394 -

00:27:744 - make it 3 (same as 00:26:544 - right?)

00:28:494 (28494|3) - delete check at 00:26:544 -

00:30:294 - thsi should be like this
http://puu.sh/mz1Zk/740527a160.jpg
00:32:694 - ^
00:37:494 - ^(not really recommend this)

00:38:694 (38694|5) - deleted, since the beat is hard to be sensible

00:41:994 (41994|0) - delete
Please ignore my edit time cause i stop and continue it .-. okay just this since i want clean ll the request
Zectro
Herrooo, M4M requested ingame, my map is https://osu.ppy.sh/s/373847

[General]
  1. Letterbox in breaks is not enabled in: Ozzy's Tongue Twisting Taiko & Blocko's Grand Finale but IS enabled in the other diffs.
  2. Wave hitsounds with possible delay >5ms:
    soft-hitfinish.wav
    soft-hitfinish2.wav
[Speechless]
  1. 00:23:844 (3,4,5,6,7,8,9,10,1) - I don't really like this huge stacked stream here :/ feels overmapped. You might be able to get away with 00:28:644 (3,4,5,6,7,8,9,10) - though.
  2. 00:59:844 (2) - Try x130y123 so it looks better with 01:00:444 (3) -
  3. 01:04:344 (2) - Not sure about this filler note, specially since it uses the soft hitnormal, feels kinda forced
  4. Why did you make 01:18:144 (2,3,4,5) - so easy and then 01:20:394 (2,3,4,5,6,7,8,9) - waaay harder if nothing in the song changes? Please care more about difficulty consistency D:
  5. 01:25:644 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Try to start this stream off with kicksliders instead, since this song is killer for such an easy part of the map
  6. 01:27:444 (2,3,4,5,6,7) - =easy 01:29:694 (2,3,4,5,6,7,8,9,10,11) - =SO much harder .-. not going to mention this more unless its necessary
  7. 01:34:044 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean if you were to follow the vocals with this, fine. But then 01:35:844 (1,2,3,4,5,6,7,8) - is unnecessary. If you are making your own rythm here it is very overkill. I get what you are doing with these streams but they are too much as in comparison to the very easy other parts of this intro.
  8. 01:42:444 (4,5,6,7,8,9,10,11,12,13) - Why are there suddenly jumps here? What in the song indicates that there should be jumps here?
  9. 01:44:694 (3,4,5,6,7,8) - The difficulty of these jumps also feels very unnecessary :c Try something simpler.
  10. 02:19:644 (1,2,3,1,2,3,1,2,3,1,2,3) - Try to have some sort of buildup for the spacing here where it gets bigger each time so it's less of a shock for the player
  11. 02:28:644 (5,6,7,8) - Change this part up, no reason to have such a long repeating pattern.
  12. 02:32:844 (1) - It would make more sense to end the kickslider and start the stream at 02:33:144 - , I don't see why you chose to do so at 02:33:444 - instead. Maybe for the shape? It doesn't play well.
  13. 03:37:344 (5,5,4) - You can probably make these somehow more obvious, either by ncing or changing the position.
  14. 03:48:144 - Having this on a sliderend is extremely confusing. I also think the spaced 1/3 streams are a bit too overkill but thats up to you.
  15. 03:57:444 (1,2,3,4,5,6,7,8,9) - Wouldn't it be cool if you did something like https://osu.ppy.sh/ss/4326968 ?
  16. Hitsound volume 80% and up is too loud! You can barely hear the song over it! I obviously get the reasoning behind it but I need to at least hear the song right >.<
    It MIGHT be okay if you make the switch less giant. Then it might sound less weird
  17. I know you are going to keep it but I BEG YOU don't do 04:22:944 (1,2,1,2,1,2,1,2) - , NERF IT PLEASE ;_;
  18. The end seems kinda OP but hey that's what you went for with this map so I'm not stopping ya
Very interesting to say the least.

Feels kinda over mapped though.
Good luck dude
Topic Starter
Bara-

Zectro wrote:

Herrooo, M4M requested ingame, my map is https://osu.ppy.sh/s/373847

[General]
  1. Letterbox in breaks is not enabled in: Ozzy's Tongue Twisting Taiko & Blocko's Grand Finale but IS enabled in the other diffs. It doesn't matter since there are no breaks
  2. Wave hitsounds with possible delay >5ms: I'll fix those later
    soft-hitfinish.wav
    soft-hitfinish2.wav
[Speechless]
  1. 00:23:844 (3,4,5,6,7,8,9,10,1) - I don't really like this huge stacked stream here :/ feels overmapped. You might be able to get away with 00:28:644 (3,4,5,6,7,8,9,10) - though. There is a strong drum roll here
  2. 00:59:844 (2) - Try x130y123 so it looks better with 01:00:444 (3) -
  3. 01:04:344 (2) - Not sure about this filler note, specially since it uses the soft hitnormal, feels kinda forced To make the rhythm feel less awkward
  4. Why did you make 01:18:144 (2,3,4,5) - so easy and then 01:20:394 (2,3,4,5,6,7,8,9) - waaay harder if nothing in the song changes? Please care more about difficulty consistency D: Drum
  5. 01:25:644 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Try to start this stream off with kicksliders instead, since this song is killer for such an easy part of the map They need to be prepared for the rest. It's better to miss here then later :P
  6. 01:27:444 (2,3,4,5,6,7) - =easy 01:29:694 (2,3,4,5,6,7,8,9,10,11) - =SO much harder .-. not going to mention this more unless its necessary It's the drums
  7. 01:34:044 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean if you were to follow the vocals with this, fine. But then 01:35:844 (1,2,3,4,5,6,7,8) - is unnecessary. If you are making your own rythm here it is very overkill. I get what you are doing with these streams but they are too much as in comparison to the very easy other parts of this intro. Idk how to change this proerply
  8. 01:42:444 (4,5,6,7,8,9,10,11,12,13) - Why are there suddenly jumps here? What in the song indicates that there should be jumps here?
  9. 01:44:694 (3,4,5,6,7,8) - The difficulty of these jumps also feels very unnecessary :c Try something simpler.
  10. 02:19:644 (1,2,3,1,2,3,1,2,3,1,2,3) - Try to have some sort of buildup for the spacing here where it gets bigger each time so it's less of a shock for the player
  11. 02:28:644 (5,6,7,8) - Change this part up, no reason to have such a long repeating pattern. It's not that long
  12. 02:32:844 (1) - It would make more sense to end the kickslider and start the stream at 02:33:144 - , I don't see why you chose to do so at 02:33:444 - instead. Maybe for the shape? It doesn't play well.
  13. 03:37:344 (5,5,4) - You can probably make these somehow more obvious, either by ncing or changing the position.
  14. 03:48:144 - Having this on a sliderend is extremely confusing. I also think the spaced 1/3 streams are a bit too overkill but thats up to you.
  15. 03:57:444 (1,2,3,4,5,6,7,8,9) - Wouldn't it be cool if you did something like https://osu.ppy.sh/ss/4326968 ?
  16. Hitsound volume 80% and up is too loud! You can barely hear the song over it! I obviously get the reasoning behind it but I need to at least hear the song right >.<
    It MIGHT be okay if you make the switch less giant. Then it might sound less weird
  17. I know you are going to keep it but I BEG YOU don't do 04:22:944 (1,2,1,2,1,2,1,2) - , NERF IT PLEASE ;_;It's not even hard O.o
  18. The end seems kinda OP but hey that's what you went for with this map so I'm not stopping ya
Very interesting to say the least.

Feels kinda over mapped though.
Good luck dude
I'm so slow
I believe I fixed all unmentioned, thanks!
Shohei Ohtani
so before I do literally anything

Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BN to see if it's acceptable.
like can you do like a slider or something or like anything because like I get that you want this to go approval and I totally get you but like 16 seconds man aaa

The SB:
00:19:644 - so like can you like make a flash or something or anything to emphasize this because right now it's kind of just like "HELLO" and like that's cool but like it just looks unfinished.
03:44:844 - so like what is this
So like the biggest thing with the SB is that you're trying to have this idea of "Oh yeah it fades to greyscale when its soft" but your idea of what the soft parts are is more of a "Soft is when it's not buttfuckingly fast." There's an appropriate medium in many parts of the map to where I don't really feel the need to have things greyscaled out when I'm still pressing notes relatively quickly and still feeling a driving pulse from the music. I'm not sure why greyscale has become such a popular thing in mapping, but generally it's used to represent a softer and more relaxed part, I guess trying to emulate a nostalgia feel or something. so the greyscale should be used exclusively for that

The diff:
00:17:094 - you'd be better off using drumwhistle or a very soft hitnormal because like the claps just sound silly
00:47:844 (9,10) - It'd probably be a good idea to put some hitsounds here to give it more meaning
00:57:594 (9,10,11) - The thing about this is like yeah the jumps are fitting but you have literally no momentum to hit them because the SV is so small so they just look really huge and out of place
01:29:994 (4) - ok i guess lol
01:31:569 (18,1,2) - You have so much space you don't have to huddle up
01:36:444 (1) - describe to me this shape.
02:14:394 (3,4,5) - as before, either drumwhistles or soft hitnormals
02:19:644 - This SV jump is WAY too huge. It frightens me how fast it got all of a sudden lol
02:20:844 - these next 2 combo colors just seem out of place. They're too pastelly and crayonny to match the other colors
02:22:044 (1,2,1,2,1,2,1,2,1) - oh jeez
03:44:844 - oh christ uh
03:57:444 (1,2,3,4,5,6,7,8,9) - since this is the grand finale it'd be cool to have something a little more exciting than anti-jumps
03:58:944 (3) - You don't want to block repeat signs with sliderbodies. that's a nono
04:11:544 - but why does it get darker here. like, do predominant chords scare you or like

uhhhhhhhhhhhh cool
Topic Starter
Bara-
Fixed all but the final spinner. I'll ask around for that.
I'll also make large changes in the SB, I don't really like it (dots will go away, I'll use some particles with the generator and I'll add lyrics, if I can find a way to make lyrics (as Photoshop's free trial is over and I don't want to pay >_>)
Topic Starter
Bara-
HUGE changes will be made, as this map can't be close to being ranked. I'll make it a short version, remove all GDs and map more diffs (Normal/Hard/Insane/Expert, and I'll buff Speechless to 7* at least)
Okoratu
would rethink that
Battle
but all those gds :(
sheela
sad tho... can you at least upload the full map with the gds?
Topic Starter
Bara-
I was planning to though, but I accidentally removed it completely. I migh still have it somewhere, I'll look for it when I have time
sheela

Bara- wrote:

I was planning to though, but I accidentally removed it completely. I migh still have it somewhere, I'll look for it when I have time
Fortunately, I have it! http://puu.sh/nfhfO/b3337ea3a3.osz
RikiH_
6,78 stars, prepare youranusselves!
Topic Starter
Bara-
I'll updatw the tags and make everything pretty when all diffs are done
Seeing as Riki's diff is rather hard, I'll likely need 1-2 more GD's to fill the gap, so it can take a while
[ -Scarlet- ]
I guess I'll be mapping somewhere around 6* then ;)
Dammit RikiH, I thought you were mapping around 6*. Already had idea of full deathstream across the screen but you ruined it >:(

Jokes aside, I'll edit this post again once I've done my GD. Also, will be using your hitsound :D
Topic Starter
Bara-
LOL
RikiH_

[ -Scarlet- ] wrote:

Dammit RikiH
-Atri-
wow
- Marco -
rest in graveyard ;w;
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