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cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Gekishou

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Total Posts
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Topic Starter
Bara-
This beatmap was submitted using in-game submission on zaterdag 27 februari 2016 at 19:42:27

Artist: cosMo@BousouP feat.Hatsune Miku
Title: Hatsune Miku no Gekishou
Tags: vocaloid 暴走P
BPM: 200
Filesize: 8071kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1,6 stars, 160 notes)
  2. Hard (3,29 stars, 317 notes)
  3. Insane (3,12 stars, 37 notes)
  4. Normal (2,23 stars, 210 notes)
  5. Riki's Extra (6,78 stars, 774 notes)
  6. Speechless (7,42 stars, 842 notes)


Download: cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Gekishou
Information: Scores/Beatmap Listing
---------------
Prepare yourselves
Expect SV changes for the kiai!
Easy:100%
Normal: 100%
Hard: 100%
Insane: 10%
Extra1:
Extra2:
Extra3:
Extra...: 100% (No hitsounds) - RikiH_
Ultra (Speechless): 100%

Feel free to ask for a GD, make sure you have a ranked map with a 5* diff in it made by you, I only accept Extra GDs!
lit120
LMAO to that BG

[this miku rap]
  1. 00:03:744 (1) - 1/8 slider
  2. 00:16:344 (2,3) - fix this blanket
  3. 00:35:244 (3,4,5) - fix this blanket
  4. 00:42:144 (7,8) - ^
  5. 00:54:144 (2) - not a proper stack
  6. 01:02:844 (1,2) - i think you better make this blanket more neater
  7. 01:04:644 (3,4) - almost blanket enough
  8. 01:09:744 (4,5,6,7) - 4 notes? i can hear 3 notes here
  9. 01:16:644 (4,1) - fix this blanket
  10. 02:02:244 (4,1) - almost blanket enough
  11. 02:09:144 (2,1) - ^
  12. 03:17:244 (1) - remove finish, since it's not suitable
  13. 03:18:444 (1) - ^
  14. 03:32:694 (3,1) - make the blanket more neater please
  15. 03:34:044 (2,1) - ^
  16. 03:35:094 - add a note here for following the vocal
  17. 03:49:644 (1,3) - almost neat blanket
  18. 05:00:594 - end this spinner + soft sampleset


nothing much, but you better neat those blanket stuff. GL!
Topic Starter
Bara-

-Hakurei- wrote:

LMAO to that BG

[this miku rap]
  1. 00:03:744 (1) - 1/8 slider
  2. 00:16:344 (2,3) - fix this blanket
  3. 00:35:244 (3,4,5) - fix this blanket
  4. 00:42:144 (7,8) - ^
  5. 00:54:144 (2) - not a proper stack It's not a stack?
  6. 01:02:844 (1,2) - i think you better make this blanket more neater
  7. 01:04:644 (3,4) - almost blanket enough
  8. 01:09:744 (4,5,6,7) - 4 notes? i can hear 3 notes here
  9. 01:16:644 (4,1) - fix this blanket
  10. 02:02:244 (4,1) - almost blanket enough
  11. 02:09:144 (2,1) - ^
  12. 03:17:244 (1) - remove finish, since it's not suitable
  13. 03:18:444 (1) - ^
  14. 03:32:694 (3,1) - make the blanket more neater please
  15. 03:34:044 (2,1) - ^
  16. 03:35:094 - add a note here for following the vocal
  17. 03:49:644 (1,3) - almost neat blanket
  18. 05:00:594 - end this spinner No, then drain is less then 5:00 ;w;+ soft sampleset


nothing much, but you better neat those blanket stuff. GL!
Thanks!
No reply means fixed, did my best to fix all the blankets, but most of them were really hard to notice, so I didn't fix them (It's not that players play the map and think, oh, this blanket is 1px of, it should not be ranked)
Avishay
Holy.

[General]
  1. 02:58:044 (1) - AiMod tells me that this one is offscreen, so yeah.
  2. Increasing the AR to something around 9.3-9.5 would be appropriate imo, the map is really intense at some points and AR9 reminds me of old val0108 maps lol.
  3. Using different combo colors to distinguish between the large amounts of 1/3 and 1/4 near the end would be really nice.


[Speechless]
  1. 00:43:944 (2,3,4,5) - I feel like decreasing the distance between 3 and 4 would be the better pattern visually.
  2. 00:56:844 (8,9,10,11,1) - This feels a bit overdone, you are not really making the map more intense when the music starts to be so, and then this big spaced star and extremely slow slider afterwards. I would reduce the star spacing, it'll help with the movement into the next slider.
  3. 01:02:844 (1) - The curve is a bit weird imo, try using 2 anchors to achieve a better curve.
  4. 01:09:144 (2,3,4,5,6) - This doesn't play really well. The spacing is confusing and the polarity isn't helping either, I highly recommend adding a note at 01:09:744
  5. 01:16:944 (5,2) - Would probably want to stack them correctly :P
  6. 01:21:144 (8) - I am not really sure hwo you can fix it, but it looks like a 1/4 note that goes into the stream, a bit confusing.
  7. 02:23:244 (1) - It's really hard to see this one, it's hidden under the sliders, increasing the AR would help too, but I suggest moving it somewhere else.
  8. 02:30:294 (3,1) - The spacing between them should probably be bigger, mainly because of the finish and the strong beat.
  9. 04:35:544 (1,2,1,2) - Oh c'mon, super unexpected, mainly because you use slow sliders most of the time.


Damn I love the hitsounds and some of the patterns are really fun to play, glllllllll
Sc4v4ng3r
Aw I'm late for M4M ;-; Still gonna mod it anyways. Placeholder.
Nerova Riuz GX
M4M
tbh that flashy storyboard makes me feel pretty uncomfortable......I think you should add some warning on song description.
i removed that SB code for modding, sorry :P

add a silenced sliderslide.wav? it might sound better (especially on slow parts.)

00:33:444 (4,1) - they look like almost overlapped on each other :V (and they're clearly not parallel)
00:43:944 (2,3,4,5) - i think there's something wrong between them, especially on 00:44:844 (3,4) - , they are too far
01:09:444 (3,4,5,6) - you may want to fix this, osu will automatically stack the triplet so 01:09:444 (3,4) - seems like overlapped.
03:11:844 (2,3,1) - ^
02:19:644 (1) - Why clap? If this clap is needed, then why there's no clap on 02:20:844 (1) - ?
02:56:844 (11) - no NC? if that's about the color, i think green can be here for the sound, because gray can make that light blue on 02:59:244 (1) - much clearer
03:06:444 (8) - ^, you can consider using the comparison between light blue and gray
02:49:644 (1) - I expected a soft finish, or a normal finish without clap on its head. 02:59:244 (1) - did a same normal finish but no clap, so i think you may want to delete the clap here.
03:51:144 (7) - too curvy imo lol
03:57:344 (9,1) - I think you should make them farther, they all stand on 1/3 beat but you didn't add a small stream jump here. the same as 03:56:444 (9,1) -
04:03:744 (1) - Well this is a 1/12 hold slider, but in the end it has only 15ms to hit the next circle, that's a pretty short time and may cause combo break. That's even shorter than to get a 300 points in OD9 (25.5ms). So I'll suggest you to make this slider end on 04:04:269 - or 04:04:294 - , they sound similar and won't break the structure too much.
04:39:144 (1,2,3,4) - 04:39:744 (1,2,3,4) - switch 2 and 3 for a better flow? imo the current one is not really good
04:42:144 (1,2,3,4,1,2,3) - i'll try to make it as a proper circle if im going to do that
04:45:219 (1) - nice trick for approved lmao

Not much because it is mapped good.
I want to mod those blanket but Hakurei did that first, damn
I can't play those streams at the end, but others are pretty good on gameplay
GL
MondoKuma
Hey Like You requested I will be modding your map. This is my first mod and i might be wrong at points but bear with me

#1: I know it technically makes the marathon criteria but it would probably make some easier maps for less experienced players :)
#2: Lots of these jumps seem near to impossible like at 02:22:494 (2) - Sorry but im not sure even cookiez could do this
Another Spot is 03:45:562 - 99% of people are going to slider break here you should probably replace it with something easier or remove one or two of the sliders
Another spot is 03:47:063 - this was 03:47:063 - When i saw this i was didn't even know.. this seems near to impossible if it isn't impossible and you should put these stacks closer together there are alot more spots but i think you can spot those like at 04:19:103 - pretty sure this is impossible
Size
This is a big map and all but its over 10 mb in size and im pretty sure if it isnt unrankable most people will delete this song shortly after getting it for storage space you could remove the storyboard ESPECIALLY because the flashing lights made my eyes hurt...alot
Finally im gonna talk about combo size like at 03:03:819 (15) - alot of these go up to 15 or more and you should reduce the size where it makes sense.. people need hp for this song and they'll definitely need it




Overall
Overall this was a good map great timing and good death streams i like it and with some tweaks more people will too :D
Topic Starter
Bara-

Avishay wrote:

Holy.

[General]
  1. 02:58:044 (1) - AiMod tells me that this one is offscreen, so yeah.
  2. Increasing the AR to something around 9.3-9.5 would be appropriate imo, the map is really intense at some points and AR9 reminds me of old val0108 maps lol.
  3. Using different combo colors to distinguish between the large amounts of 1/3 and 1/4 near the end would be really nice.


[Speechless]
  1. 00:43:944 (2,3,4,5) - I feel like decreasing the distance between 3 and 4 would be the better pattern visually.
  2. 00:56:844 (8,9,10,11,1) - This feels a bit overdone, you are not really making the map more intense when the music starts to be so, and then this big spaced star and extremely slow slider afterwards. I would reduce the star spacing, it'll help with the movement into the next slider.
  3. 01:02:844 (1) - The curve is a bit weird imo, try using 2 anchors to achieve a better curve.
  4. 01:09:144 (2,3,4,5,6) - This doesn't play really well. The spacing is confusing and the polarity isn't helping either, I highly recommend adding a note at 01:09:744
  5. 01:16:944 (5,2) - Would probably want to stack them correctly :P
  6. 01:21:144 (8) - I am not really sure hwo you can fix it, but it looks like a 1/4 note that goes into the stream, a bit confusing.
  7. 02:23:244 (1) - It's really hard to see this one, it's hidden under the sliders, increasing the AR would help too, but I suggest moving it somewhere else.
  8. 02:30:294 (3,1) - The spacing between them should probably be bigger, mainly because of the finish and the strong beat.
  9. 04:35:544 (1,2,1,2) - Oh c'mon, super unexpected, mainly because you use slow sliders most of the time. Kiai uses high speed sliders all the time, it's fine


Damn I love the hitsounds and some of the patterns are really fun to play, glllllllll
I'll update the map when I apply the other mods
I have to go now
Fixed all unmentioned
Topic Starter
Bara-

Nerova Riuz GX wrote:

M4M
tbh that flashy storyboard makes me feel pretty uncomfortable......I think you should add some warning on song description.
i removed that SB code for modding, sorry :P

add a silenced sliderslide.wav? it might sound better (especially on slow parts.)

00:33:444 (4,1) - they look like almost overlapped on each other :V (and they're clearly not parallel)
00:43:944 (2,3,4,5) - i think there's something wrong between them, especially on 00:44:844 (3,4) - , they are too far
01:09:444 (3,4,5,6) - you may want to fix this, osu will automatically stack the triplet so 01:09:444 (3,4) - seems like overlapped.
03:11:844 (2,3,1) - ^
02:19:644 (1) - Why clap? If this clap is needed, then why there's no clap on 02:20:844 (1) - ?
02:56:844 (11) - no NC? if that's about the color, i think green can be here for the sound, because gray can make that light blue on 02:59:244 (1) - much clearer I liek it better this way
03:06:444 (8) - ^, you can consider using the comparison between light blue and gray
02:49:644 (1) - I expected a soft finish, or a normal finish without clap on its head. 02:59:244 (1) - did a same normal finish but no clap, so i think you may want to delete the clap here. Follows stream
03:51:144 (7) - too curvy imo lol It's fine
03:57:344 (9,1) - I think you should make them farther, they all stand on 1/3 beat but you didn't add a small stream jump here. the same as 03:56:444 (9,1) -
04:03:744 (1) - Well this is a 1/12 hold slider, but in the end it has only 15ms to hit the next circle, that's a pretty short time and may cause combo break. That's even shorter than to get a 300 points in OD9 (25.5ms). So I'll suggest you to make this slider end on 04:04:269 - or 04:04:294 - , they sound similar and won't break the structure too much. [/color]
04:39:144 (1,2,3,4) - 04:39:744 (1,2,3,4) - switch 2 and 3 for a better flow? imo the current one is not really good
04:42:144 (1,2,3,4,1,2,3) - i'll try to make it as a proper circle if im going to do that
04:45:219 (1) - nice trick for approved lmao

Not much because it is mapped good.
I want to mod those blanket but Hakurei did that first, damn
I can't play those streams at the end, but others are pretty good on gameplay
GL
Thanks!
No reply means fixed
Slayed
u_u
hi!
#from_my_queqe

1. it will be a nice idea to stack these notes: 00:16:344 (2) - 00:17:094 (4)

2. 00:26:544 (4,5) - dk, but this is not the best way u stacked these two. maybe?

3. 00:46:944 (6) - i think here should be a NC because the new word in lyrics

4. 00:55:644 (5,6) - not the best blanket between this slider and note. its even an imposition a bit.

5. 01:19:044 (5) - again strange blanket, because in all places before there were different blankets, so this is kinda weird

6. 01:25:644 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - think about putting a NC somewhere here, caz 20 combo is not the best way

7. 01:30:744 (10) - i guess u should move this slider a bit like here to make a flow

8. 01:46:044 (1) - not the best transition here: :!:

9. 01:55:569 (12,1) - check this place with distance snap

10. 02:09:144 (2,1) - check a blanket here, i think its bad a bit (just move the end like here)

11. 02:12:444 (1,2,3,4,5) - flow is needed here: this way will be cool

12. 02:48:444 (1) - i dont like this slider. this curvature doesnt fit the song at all

13. 03:04:044 (1) - ^

14. 03:47:844 (1,2,3) - ppl who listen to vocaloids cant use normal speed? xD

15. 03:53:544 (3) - stack this note with these 03:53:844 (1,2)

16. 04:32:544 (1,1,1,1,1,1,1,1,1) - these NC are really extra. u dont need them

17. 04:35:544 (1,1) - again superspeed to fail? xD
i hope something will be useful in my mod.
gl! :)
Sc4v4ng3r
Ok let me just double post, it is way above there o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Omg OD 9 o.o
  2. AutoMod tells me soft-hitfinish and soft-hitfinish2 has a delay of >5ms, can't check it on audacity since it can't be zoomed in to that section ;-; Tell me if I am wrong.


[Speechless]
  1. I may as well not say anything lol
  2. 00:13:944 - I don't really see the reason why is the piano here isn't emphasized when all others did emphasize on it.01:09:144 (2,3,4) -
  3. 00:55:644 (5,6,7,8) - These notes seems really unfit with other patterns in the whole difficulty. I know this is following the symmetry from 00:53:244 (1,2) - these 2 notes, overlap with (5) and (6) is dangerously close, it doesn't really look clean over other patterns. You could reduce the stack leniency, or just move (6,7,8) farther apart from (5) to avoid the overlap.
  4. 01:09:144 (2,3,4) - I'm not entirely sure what is the intention for using 3 circles, when you could have used a 1/2 repeated slider, considering this is the calmer part of the song. Not saying the consecutive circles makes it way too hard for this difficulty, but it will be more rhythmically correct when compared with the song.
  5. 01:44:694 (3,7) - Was the off-stack here intentional to keep the momentum, or is it just there because it was originally a stack?
  6. 01:53:244 (1) - This slider doesn't fit with the song that well, as the repeat lands on a place which has no sound at all, or a faint sound if there is one. The rhythm would be much more better if it was 1/2 slider - circle - 1/2 slider, creating a sort of build-up to the stream.
  7. 01:59:244 (3,4) - Aren't you trying to make a perfect square here? Like, (4) doesn't really follow the line from (3) ;-; It may be just me. Same goes with 02:01:644 (3,4) - .
  8. 04:43:944 (1,2,3,4,1) - This is totally nazi because I couldn't point out anything on the ending, but consider increasing the distance between these notes, as it will give smoother transition to the stream jumps that is on the next combo.


That is all from me. The map looks really neat and nicely done :o
GL!
Topic Starter
Bara-

ohyeahitsjustme wrote:

u_u
hi!
#from_my_queqe

1. it will be a nice idea to stack these notes: 00:16:344 (2) - 00:17:094 (4)

2. 00:26:544 (4,5) - dk, but this is not the best way u stacked these two. maybe? I like this

3. 00:46:944 (6) - i think here should be a NC because the new word in lyrics BBreaks consistency

4. 00:55:644 (5,6) - not the best blanket between this slider and note. its even an imposition a bit.

5. 01:19:044 (5) - again strange blanket, because in all places before there were different blankets, so this is kinda weird

6. 01:25:644 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - think about putting a NC somewhere here, caz 20 combo is not the best way It's fine, breaks consistency otherwise

7. 01:30:744 (10) - i guess u should move this slider a bit like here to make a flow

8. 01:46:044 (1) - not the best transition here: :!:

9. 01:55:569 (12,1) - check this place with distance snap Due to SV change

10. 02:09:144 (2,1) - check a blanket here, i think its bad a bit (just move the end like here)

11. 02:12:444 (1,2,3,4,5) - flow is needed here: this way will be cool

12. 02:48:444 (1) - i dont like this slider. this curvature doesnt fit the song at all It's fine

13. 03:04:044 (1) - ^ ^

14. 03:47:844 (1,2,3) - ppl who listen to vocaloids cant use normal speed? xD Nope xD

15. 03:53:544 (3) - stack this note with these 03:53:844 (1,2) Nah

16. 04:32:544 (1,1,1,1,1,1,1,1,1) - these NC are really extra. u dont need them But it looks so nice :D

17. 04:35:544 (1,1) - again superspeed to fail? xD
i hope something will be useful in my mod.
gl! :)

[Sc4v4ng3r] wrote:

Ok let me just double post, it is way above there o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Omg OD 9 o.o
  2. AutoMod tells me soft-hitfinish and soft-hitfinish2 has a delay of >5ms, can't check it on audacity since it can't be zoomed in to that section ;-; Tell me if I am wrong. Hmm, will look later


[Speechless]
  1. I may as well not say anything lol
  2. 00:13:944 - I don't really see the reason why is the piano here isn't emphasized when all others did emphasize on it.01:09:144 (2,3,4) - I wanted to keep the begin calm and full DS
  3. 00:55:644 (5,6,7,8) - These notes seems really unfit with other patterns in the whole difficulty. I know this is following the symmetry from 00:53:244 (1,2) - these 2 notes, overlap with (5) and (6) is dangerously close, it doesn't really look clean over other patterns. You could reduce the stack leniency, or just move (6,7,8) farther apart from (5) to avoid the overlap.
  4. 01:09:144 (2,3,4) - I'm not entirely sure what is the intention for using 3 circles, when you could have used a 1/2 repeated slider, considering this is the calmer part of the song. Not saying the consecutive circles makes it way too hard for this difficulty, but it will be more rhythmically correct when compared with the song. Never thought if this, this is nice!
  5. 01:44:694 (3,7) - Was the off-stack here intentional to keep the momentum, or is it just there because it was originally a stack?
  6. 01:53:244 (1) - This slider doesn't fit with the song that well, as the repeat lands on a place which has no sound at all, or a faint sound if there is one. The rhythm would be much more better if it was 1/2 slider - circle - 1/2 slider, creating a sort of build-up to the stream.
  7. 01:59:244 (3,4) - Aren't you trying to make a perfect square here? Like, (4) doesn't really follow the line from (3) ;-; It may be just me. Same goes with 02:01:644 (3,4) - .
  8. 04:43:944 (1,2,3,4,1) - This is totally nazi because I couldn't point out anything on the ending, but consider increasing the distance between these notes, as it will give smoother transition to the stream jumps that is on the next combo.


That is all from me. The map looks really neat and nicely done :o
GL!
(tried to) fix all unmentioned
Thanks!
Minato Yukina
New Nervous Breakdown or something?

CtB is coming soon!
Topic Starter
Bara-
Yeey
Thanks!
Ppus
Hi Take A Little Random Mod ;)

[Speechless]
00:45:444 (4) - This It A Bit Bad Try This

00:58:044 (1) - I Liked This Slider Soo Much But Try Change Him For This

01:12:444 (1) - And 01:14:844 (3) - Try Charge To This
And

01:31:044 (11,12,13,14,15,16,17,18,1) - Charge This Stream To This

01:36:444 (1) - Charge To This


Soo Busy To Mod Ozzy Taiko
Minato Yukina
http://puu.sh/lBN7q/b72f2b18a0.zip The last GD for ranked in my osu life.
Topic Starter
Bara-
Thank you, for mapping this diff!
Can I call you after there are mods for you to fix them, or will you quit mapping completely? (Including map-fixing)

Only waiting on Blocko now
Okoratu
you could just look at his profile tbh
Topic Starter
Bara-
Oh oops
I'll PM Spec/Fast then :P
Minato Yukina
Also you can poke Razor Sharp to do it.
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