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Ki:Theory - KITTY HAWK

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Topic Starter
George
This beatmap was submitted using in-game submission on Sunday, November 15, 2015 at 12:12:38 PM

Artist: Ki:Theory
Title: KITTY HAWK
Tags: counter-strike global offensive csgo music kit valve steam hidden path entertainment fps molotov kitheory
BPM: 161.9
Filesize: 2518kb
Play Time: 01:31
Difficulties Available:
  1. Hard (2.7 stars, 199 notes)
  2. Normal (1.99 stars, 137 notes)
Download: Ki:Theory - KITTY HAWK
Information: Scores/Beatmap Listing
---------------


- Bubble

- Popped (ft. ByBy13)

- Rank
VectorBatesta
Ok, let's go for it:

=Advanced=
I think that almost everything on this diff is well made.

=Hard=
00:32:136 (1) - Place this a bit early to go with the beat;
00:40:846 (6) - This needs to go a bit early too;
Place one circle between 01:01:417 (4) - and 01:01:789 (5) - because of the beat;
01:07:349 (7,8) - It's better you follow the beat of the song, so you can control those both in a better way;
Place one circle between those both 01:10:314 (7,8) - too.

That's all, I hope I helped you out :)
Prismetical
Heya! :3


Overall
- don't forget the colors ^^

Advanced
00:17:123 (4) - new combo
00:19:347 (1) - ^
00:41:587 (1) - ^
00:54:189 (1) - ^
01:26:808 (1) - ^

Hard
00:23:795 (1,2) - this stacking might confuse the player (they will get used to it after several times, but if they play this the first time it will be confusing for them)
00:24:907 (3,4) - ^
00:27:501 (2,3) - ^
00:29:725 (1,2) - ^
00:43:811 (7,1) - ^
00:59:379 (9) - wrong hitsound?

Awesome map! I will enjoy playing it! ^^
Good luck on getting ranked! :3
Side
:( Hey for the M4M :v

SPOILER
OK first and most importantly:

BPM/Offset is wrong slightly. BPM is 161.875 and offset is 5993 roughly. That's why it sounds slightly delayed in the beginning but sounds right near the end. Hard to explain. Now I'm not the most exact person when it comes to offset so feel free to double check with someone like charles445 or pishifat if you want a second opinion.

NOTE: I'm still gonna mod this with the current BPM/offset to avoid confusion.


[Hard]

If it's a hard I suggest AR7. 6 is pretty low and more common for advanceds. Also AR8 works but the song/map aren't that dense to need it so 7 is fine.

Also consider OD6. Maybe also HP6 but I think 5 is okay maybe idk.

00:05:261 - I think it would be interesting to start mapping here on the downbeat. Could do like two 1/2 sliders or one 1/2 slider with reverse arrows whichever you prefer. Both work well since it's the very first note so if players happen to misread it somehow they can easily adjust with another try or two.

00:28:984 (6,7) - so I'll mention this here but the hitsounds used here are different than the ones used at 01:04:568 (6,7) - which is the same part technically. Consider keeping the hitsounds consistent during similar sections.

00:44:181 (1) - The red tick in between feels ignored at 00:44:367 - Considering you decided to do a short pause at 00:43:996 - it would be better if you made 00:44:181 (1) - a 1/2 slider to compliment the vocals saying "se - cret" and then a note or another 1/2 slider and delete 00:44:737 (2) - however you prefer.

01:00:244 (1) - Wrong snap. Should be at 01:00:120 - (white tick). Sounds late cuz of the wrong bpm/offset but will sound better once thats fixed.

01:02:715 (2) - Missing clap on tail.

01:04:568 (6) - Mentioned above at 00:28:984

01:05:680 (2) - Missing clap on tail.

01:11:055 (8) - Could use clap imo. You can hear it in the song after all.

01:11:981 (2) - Missing clap on head.

01:13:464 (4) - Missing clap on head. Also personally this being in the downbeat I could see this being two 1/2 sliders and deleting 5. Would have a nice effect IMO.

01:16:429 - I like the pause to compliment the drums but if that's what you were going for then they should pick back up here on the downbeat. Much like the suggestion in the beginning you could make this also two 1/2 sliders.

01:29:032 (1) - Maybe have a note that starts where the spinner is currently and then scoot the spinner up to 01:29:125 - or even 01:29:217 - so you can hit that last note. Also technically spinner would end at 01:40:152 - or 01:40:523 - which would help you to make the map a bit longer anyway :v


[Advanced]

Might be better named normal since it looks and plays just like one anyway. Otherwise you'd still need to map an easy I think. Anyway I'll make two different suggestions depending on what you decide to consider this diff:

If it's a normal: Use CS3 or 3.5, OD5 (personally but 4 is okay too).
If it's an advanced: Use AR6, OD5 and HP5. Technically advanced are harder normals or easier hards however you wanna see them but that means you still need an easy/normal for ranking criteria.

Also if you do rename and change to normal consider removing the SV changes since those are pretty hard to adapt to at these diffs.

00:46:035 (1) - This is one of the reasons I suggested AR6 at least. The upcoming sliders shows during the spinning animation which makes it hard to read and respond to. I can't really say what to do here because idk if you want this to still be considered an advanced or more of a normal. I suppose it might be okay if you raised the AR for an advanced otherwise give at least 2 white ticks of a break and end the spinner at 00:46:776 - but that might also be too short. Maybe change 00:45:293 (1) - to a note and start the spinner at 00:45:293 (1) - so it's a bit longer.

01:13:464 (4) - Maybe change to 1/1 slider to compliment the downbeat and vocals.

01:21:248 (1,2) - Personally I think starting with the note and then the slider goes better with the rhythm of the song cuz the the slider kinda compliments the vocals saying "talking bout" since you hold through them idk hard to explain. Basically do this pattern.

01:22:360 - Also related to the previous point if you do decide to switch rhythm I think you could add another 1/1 slider here :v

01:29:032 (1) - Also same note regarding the spinner ending at 01:40:152 - or 01:40:523 -

Anyway set is fine. No real readability issues or bad patterns so it's pretty straight forward. Only concern is the advanced atm since it's not quite an advanced nor a normal but that can be fixed. Also the BPM but it can also be fixed :v

Good luck! :)
Tarrasky
Normal

00:17:112 (1,2) - Jumps never is recommend in Normal, I recommend you press Ctrl + G in 00:17:854 (2) - and move 00:18:595 (3) - to x:276 y:300
00:45:653 (1) - this spin is really short and i dont think is necessary, you can normal map here
00:48:247 (2,4) - make a blanket
please add Finish hitsound like a Hard

Hard

00:58:255 (5) - Add NC for consistency
01:00:108 (1) - after this moment you add a Clap hitsound, really cool and i recommend you add too in all diff and in Normal diff
01:29:020 (3) - Add Finish

very nice map, hope you get ranked :)
Mafumafu
Uhm
[Normal]
AR 4.5 Your rhythm is very simple. Use high AR is not appropriate. Dont forget to change OD to 4 as well. OD5 is too high for lowest diff.
You should add more hitsounds to emphasize the drum sound
00:25:267 (1) - Remove claps on the tail.
00:43:058 (3,4) - Blanket
00:46:765 (5,1) - Do not overlap.
00:58:626 (2) - Clap
01:00:479 (1) - Remove Clap
01:21:606 (2,3) - Blanket
01:29:205 (1) - Too long. Same as Hard.
[Hard]
AR 6.5
00:14:518 (2,3) - Stack
00:43:799 (7,1) - Swap NC
00:56:402 (1,2,3) - Blanket
00:59:367 (5,1) - Do not stack, quite weird rhythm.
01:14:193 (6) - NC
01:15:676 (1) - Remove NC
01:18:641 (1) - Remove NC

You need more effort on rhythm integration on Normal and pattern polish in Hard.
Good luck!
FCL
Yo!
M4M from my queue

  • [Genaral]
  1. all off, it's not necessary http://puu.sh/lbzHn/f48214869f.png
  2. lol, nah? http://puu.sh/lbzLr/60e8dc05b7.png
  3. but your main problem - hitsounds at kiai time. The fact that you often use normal-finish there. They is very loud. Seriously, I almost deaf.
    So, what you can do:
    replace it to whistles
    add other custom hitsounds (recommend)

  • [Normal]
  1. In generally, neatness in order. But your map composed entirely of 1/1. It's not okay. Normal should be have balance 1/2, 1/1 and 2/1 moments, otherwise it's unranked. I advise you to see others Normal diff that you understand what I mean
  2. 01:29:020 (1) - spinner is too long for Normal diff, it's unranked

  • [Hard]
  1. looks fine, just small suggestions
  2. 00:31:938 (6,7) - make this sliders of one form
  3. 00:38:240 (7) - copy 00:37:869 (6) - and ctrl+j
  4. 00:39:722 (4,5) - blanket?
  5. 00:40:834 (8,1) - don't like this overlapp
  6. 00:44:911 (5,6) - weird flow, make it straight
  7. 00:47:506 (1,3) - bad blanket
  8. 00:50:471 (1,3) - ^
  9. 01:11:228 (1,3) - stack tails
  10. 01:14:193 (1,2) - you can make a better blanket here
  11. 01:19:197 (6,8) - stack with tail
  12. 01:24:572 (4,2) - avoid overlapp
  13. 01:25:313 (1,2) - ^

Good luck!
Topic Starter
George
I've pretty much done everything in every mod and made some blankets better, keeping my applause because it fits the song and is also an "applause" in csgo so I feel it fits well
Cheesecake
Hi, from modding queue

[General]

Change offset to 62, make sure that none of these are ticked
Also, check AMod; you have a few conflicts

[Hard]

00:06:734 (2) - Make this slider parallel to 00:05:993 (1) -
00:09:699 (5) - Make the slider end point at the next hit object
00:11:923 (1,3) - Blanket is a little uneven, put the middle anchor point of (1) in the actual middle of the slider so that you can manipulate it easier. Also in some cases try changing the beat snap divisor to 1/16 if you have trouble looking at where the approach circle is
00:14:518 (2,1,3) - ^
00:16:371 (4,1) - ^ Pretty uneven
00:17:854 (1,3) - Improper blanket
00:20:077 (1,2) - Make parallel
00:20:077 (1,2) - Blankets again
00:22:301 (1,2) - Parallel
00:33:050 (2) - Move the final anchor point to X:64 Y:209
00:40:834 (8,1) - Ugly overlap
00:47:506 (1,3) - Uneven blanket, although this one is a little tricky so I'll say to move the middle anchor point of (3) to X:323 Y:242 and the final to X:363 Y:324
00:49:730 (1,2) - Parallel
00:50:471 (1,3) - Uneven
00:56:402 (1,2,3) - ^
00:58:255 (1,2) - Parallel
00:59:738 - Put an object here
00:58:255 (1,2) - Bad flow
01:23:089 (1,3) - Blanket
01:27:537 (4,1) - ^
01:29:205 (1) - This is a preeetty long slider, id reccomend wither ending it at 01:31:985 or deleting it outright

Check your blankets in Normal as well :)
Topic Starter
George

Cheesecake wrote:

Hi, from modding queue

[General]

Change offset to 62, make sure that none of these are ticked
Also, check AMod; you have a few conflicts

[Hard]

00:06:734 (2) - Make this slider parallel to 00:05:993 (1) -
00:09:699 (5) - Make the slider end point at the next hit object
00:11:923 (1,3) - Blanket is a little uneven, put the middle anchor point of (1) in the actual middle of the slider so that you can manipulate it easier. Also in some cases try changing the beat snap divisor to 1/16 if you have trouble looking at where the approach circle is
00:14:518 (2,1,3) - ^
00:16:371 (4,1) - ^ Pretty uneven
00:17:854 (1,3) - Improper blanket
00:20:077 (1,2) - Make parallel
00:20:077 (1,2) - Blankets again
00:22:301 (1,2) - Parallel
00:33:050 (2) - Move the final anchor point to X:64 Y:209
00:40:834 (8,1) - Ugly overlap
00:47:506 (1,3) - Uneven blanket, although this one is a little tricky so I'll say to move the middle anchor point of (3) to X:323 Y:242 and the final to X:363 Y:324
00:49:730 (1,2) - Parallel
00:50:471 (1,3) - Uneven
00:56:402 (1,2,3) - ^
00:58:255 (1,2) - Parallel
00:59:738 - Put an object here
00:58:255 (1,2) - Bad flow
01:23:089 (1,3) - Blanket
01:27:537 (4,1) - ^
01:29:205 (1) - This is a preeetty long slider, id reccomend wither ending it at 01:31:985 or deleting it outright

Check your blankets in Normal as well :)
Ayy lmao did some stuff, its been a week since I've done it though, I don't remember what I did / didn't do, sorry
pishifat
ill be honest the map sucks

but does it suck to the point of unrankability

SPOILER
2015-11-14 21:27 George: dont download
2015-11-14 21:27 pishifat: its updated
2015-11-14 21:27 pishifat: refresh urself
2015-11-14 21:29 George: no you can
2015-11-14 21:29 pishifat: i am always refreshed
2015-11-14 21:29 pishifat: i chew 5 gum
2015-11-14 21:30 George: what does it feel like
2015-11-14 21:30 George: does it feel like when you rank a bad map
2015-11-14 21:30 George: like may these noises
2015-11-14 21:35 pishifat: yes:(
2015-11-14 21:49 George: http://puu.sh/lm2GC/053e6d09cc.jpg
2015-11-14 21:49 George: we live in pakistan now
2015-11-14 21:50 pishifat: salam
2015-11-14 21:50 George: saleel al sawarim
2015-11-14 21:50 George: nasheedul ubawa
2015-11-14 21:50 pishifat: balle
2015-11-14 21:51 George: qitaly al haya
2015-11-14 21:54 George: do you m4m at all
2015-11-14 21:54 pishifat: last time i tried
2015-11-14 21:54 pishifat: i took 5 months to respond to the request
2015-11-14 21:54 pishifat: it's dangerous
2015-11-14 21:55 George: can I take the risk or nah
2015-11-14 21:58 pishifat: timing hurts
2015-11-14 21:58 George: was it wrong?
2015-11-14 22:01 pishifat: do
2015-11-14 22:01 pishifat: 161.9
2015-11-14 22:01 pishifat: with the same offset
2015-11-14 22:02 pishifat: after you resnap ill "mod"
2015-11-14 22:02 pishifat: or just complain
2015-11-14 22:02 pishifat: same thing tbh
2015-11-14 22:02 George: `which one is it
2015-11-14 22:02 pishifat: yes
2015-11-14 22:02 George: jfc
2015-11-14 22:04 George: I resnapped let how m
2015-11-14 22:04 George: wait what even happened
2015-11-14 22:04 George: alright
2015-11-14 22:04 George: how much complaining will you be doing
2015-11-14 22:04 pishifat: green lines are gonna be screwed
2015-11-14 22:04 pishifat: dunno
2015-11-14 22:04 pishifat: is it bed time
2015-11-14 22:04 George: I changed the green lines
2015-11-14 22:05 George: are you telling me to go to bed
2015-11-14 22:07 pishifat: going to gather thoughts
2015-11-14 22:07 pishifat: give me minutes
2015-11-14 22:16 pishifat: do yoiu know about this thing where
2015-11-14 22:16 pishifat: people keep objects visually the same distance apart
2015-11-14 22:17 pishifat: for ////aesthetics/////
2015-11-14 22:17 George: DS
2015-11-14 22:17 pishifat: pls
2015-11-14 22:17 George: what did I not use it at certain places?
2015-11-14 22:17 pishifat: its not ds
2015-11-14 22:17 pishifat: its
2015-11-14 22:17 pishifat: something else
2015-11-14 22:17 George: what
2015-11-14 22:18 pishifat: ok
2015-11-14 22:18 pishifat: ACTION is editing [https://osu.ppy.sh/b/590197 AKINO from bless4 - MIIRO [Quib's Insane]]
2015-11-14 22:18 pishifat: 00:02:552 (1,2,3) -
2015-11-14 22:19 pishifat: thats what it is
2015-11-14 22:19 pishifat: like distance snap visually
2015-11-14 22:19 George: you cant do that in normal though
2015-11-14 22:19 pishifat: for lookin cool
2015-11-14 22:19 George: because wouldnt it annoy new players
2015-11-14 22:19 pishifat: im just asking if you know about it :(
2015-11-14 22:19 George: yeah but like
2015-11-14 22:20 George: it sounded like you wanted me to make something that was meant to be easy harder
2015-11-14 22:20 pishifat: o
2015-11-14 22:20 pishifat: well wasnt
2015-11-14 22:20 George: why'd you bring it up
2015-11-14 22:21 pishifat: could easily be done on ur hard to make it look pretty
2015-11-14 22:22 pishifat: any wa y
2015-11-14 22:23 pishifat: 01:00:099 (1) - sounds gross with an object there
2015-11-14 22:23 pishifat: when the song thing starts on 2
2015-11-14 22:23 pishifat: and you dont have one on normal for reasons
2015-11-14 22:23 pishifat: 01:28:635 (2,3) -
2015-11-14 22:23 George: alright
2015-11-14 22:23 pishifat: spacing should be following the um
2015-11-14 22:23 pishifat: not green lines
2015-11-14 22:23 pishifat: cuz green line on that is screwing it up
2015-11-14 22:23 pishifat: visually should be the same as the rest of the kiai
2015-11-14 22:24 George: okay
2015-11-14 22:24 pishifat: 00:23:409 (4,1) - yea and thats the same
2015-11-14 22:24 George: http://puu.sh/lm4k0/74c4101c31.jpg
2015-11-14 22:24 pishifat: yeeeeeeeeeeeeeee
2015-11-14 22:24 pishifat: did you update to get rid of the triple new combo at 00:17:109 (1) -
2015-11-14 22:24 pishifat: nice
2015-11-14 22:25 George: alright did it
2015-11-14 22:25 pishifat: 00:17:850 (1,2,3) - is doing the spacing thing i was talking about earlier good
2015-11-14 22:25 pishifat: unlike a lot of the
2015-11-14 22:25 pishifat: other sliderbody whatever these are called
2015-11-14 22:25 pishifat: justsaying
2015-11-14 22:26 pishifat: there's also some minor spacing things like 00:17:480 (2,1) - 00:51:019 (2,3) - which probably dont matter but dunno if you were trying to do that so im saying it
2015-11-14 22:26 pishifat: thats kinda it for the diff but if you want it to be hot try doing that spacing thing yez
2015-11-14 22:26 pishifat: normal
2015-11-14 22:27 pishifat: is probably gonna need some more 1/2
2015-11-14 22:27 pishifat: it's pretty 1/1 based
2015-11-14 22:27 pishifat: which is a lot of easies nowadays g
2015-11-14 22:27 pishifat: easiest to stick in 1/2 between 2 1/1 sliders
2015-11-14 22:27 pishifat: with just a circle
2015-11-14 22:27 pishifat: tehre are places you can handle it
2015-11-14 22:27 George: is there any places in particular I should add 1/2's to
2015-11-14 22:27 pishifat: not really
2015-11-14 22:27 pishifat: wherever you consider somewhere that works
2015-11-14 22:28 pishifat: 01:17:887 (2,1) -
2015-11-14 22:28 pishifat: is a nope
2015-11-14 22:28 pishifat: do i even have to explain
2015-11-14 22:28 George: stack
2015-11-14 22:28 pishifat: under slidertail
2015-11-14 22:28 pishifat: yeno
2015-11-14 22:28 pishifat: 00:59:728 (8) -
2015-11-14 22:28 pishifat: turn on stacking in the editor
2015-11-14 22:28 pishifat: ur triangle is so broken
2015-11-14 22:28 pishifat: 01:02:322 (4,5,7) - the
2015-11-14 22:29 George: the ds thing?
2015-11-14 22:29 pishifat: so many beter placement options than oddly stacked
2015-11-14 22:29 pishifat: the ds thing wut
2015-11-14 22:30 George: I just ixed that thingy
2015-11-14 22:31 George: so its good
2015-11-14 22:32 pishifat: would be good with the spacing thing B)))))))))))))))))))))))))))))))))))))))))))
2015-11-14 22:32 pishifat: its ok
2015-11-14 22:32 pishifat: like rankable ez
2015-11-14 22:32 George: I'm a special ed student
2015-11-14 22:32 George: idk what to do
2015-11-14 22:32 George: like where to add that spacing thing you want me to add
2015-11-14 22:32 pishifat: 00:11:921 (1,2,3,4) -
2015-11-14 22:33 pishifat: so visually
2015-11-14 22:33 pishifat: not having objects varying distances all the time
2015-11-14 22:33 pishifat: like look at tail of 1
2015-11-14 22:33 pishifat: and 2 and 4
2015-11-14 22:34 pishifat: https://i.gyazo.com/765363dfe55c84c870c ... d298d1.png
2015-11-14 22:34 pishifat: moving 4 to the left a lil
2015-11-14 22:34 pishifat: even between the things
2015-11-14 22:34 pishifat: spacing something achieved
2015-11-14 22:34 George: so like this http://puu.sh/lm4NM/dd3c6bc780.jpg
2015-11-14 22:34 George: wait completely wrong diff
2015-11-14 22:34 pishifat: lol.
2015-11-14 22:34 George: on the panel for your name it said normal
2015-11-14 22:35 pishifat: panel lies
2015-11-14 22:35 George: so change the ds from 3 to 4
2015-11-14 22:35 George: 00:12:662 (3,4) -
2015-11-14 22:35 pishifat: not really
2015-11-14 22:36 pishifat: it's still 1.2x in that screenshot actually
2015-11-14 22:37 George: I'm still clueless
2015-11-14 22:37 pishifat: g
2015-11-14 22:38 pishifat: yea its not worth explaining
2015-11-14 22:38 pishifat: wont be a problem as it is anyway
2015-11-14 22:39 George: @,.,@
2015-11-14 22:39 George: okay
2015-11-14 22:39 George: is there anything else before I update
2015-11-14 22:40 pishifat: nop
2015-11-14 22:40 pishifat: did you 1/2 on normal
2015-11-14 22:40 pishifat: that was fast
2015-11-14 22:40 George: honestly
2015-11-14 22:40 George: I added 1 1/2
2015-11-14 22:40 George: and then you brought up the ds thing
2015-11-14 22:40 pishifat: gg
2015-11-14 22:40 pishifat: maybe
2015-11-14 22:40 pishifat: add more
2015-11-14 22:41 George: wait idek what spacing I used for normal
2015-11-14 22:41 George: oh 1
2015-11-14 22:41 George: I feel stupid
2015-11-14 22:41 George: it stuck to 1.2 and I was moving shit with 1.2
2015-11-14 22:41 pishifat: lul
2015-11-14 22:44 George: there
2015-11-14 22:49 pishifat: ok i didnt actually pay attention to hitsounds
2015-11-14 22:49 pishifat: maybe i should do that
2015-11-14 22:49 pishifat: looking at 00:25:262 (4,5) - on normal
2015-11-14 22:49 pishifat: are you trying to express 2 different sounds
2015-11-14 22:49 pishifat: with the same hitsound
2015-11-14 22:50 George: idk man
2015-11-14 22:50 pishifat: kill ur clap
2015-11-14 22:50 George: it sounded like it works
2015-11-14 22:50 George: which clap
2015-11-14 22:50 George: 4 or 5
2015-11-14 22:51 pishifat: 4
2015-11-14 22:51 George: alright
2015-11-14 22:51 pishifat: 01:00:469 (1) - kill that one too
2015-11-14 22:51 pishifat: 01:03:063 (6) - could use one
2015-11-14 22:52 pishifat: 01:18:629 (1,3) - tails on those too
2015-11-14 22:54 pishifat: 00:14:515 (5) - 00:20:444 (2) - 00:50:092 (2) - 00:55:651 (5) - tail01:25:299 (4) - tail01:27:523 (1) - tail

omitting retardation

2015-11-14 23:32 George: pishi to george http://puu.sh/lm7fC/1083887463.jpg
2015-11-14 23:32 pishifat: tbh
2015-11-14 23:32 pishifat: 01:18:629 (1) -
2015-11-14 23:32 pishifat: your claps
2015-11-14 23:32 pishifat: on 1 3 4
2015-11-14 23:32 pishifat: nonsense
2015-11-14 23:32 pishifat: then 01:18:629 (1,3) - on normal
2015-11-14 23:32 pishifat: will need tial claps
2015-11-14 23:32 pishifat: different rhythms mapped so cant copy that
2015-11-14 23:33 George: I feel sorry for peppy
2015-11-14 23:33 George: theres going to be like
2015-11-14 23:34 George: 25 gb of us talking
2015-11-14 23:34 George: like for this mod
2015-11-14 23:34 pishifat: bn life
2015-11-14 23:34 pishifat: ive done this for longer with other people
2015-11-14 23:34 pishifat: amazing how much they can put up with
2015-11-14 23:34 George: and then someone will check to see what you've said and shit
2015-11-14 23:34 George: they'll expand the box
2015-11-14 23:34 George: and get ddosed
2015-11-14 23:34 pishifat: post cannot contain more than 60000 characters!
2015-11-14 23:35 George: so basically we need to resort to screenshots\
2015-11-14 23:35 pishifat:
2015-11-14 23:35 pishifat: to all the people who read logs^
2015-11-14 23:35 George: WOAH DONT SAY THAT MODERATORS CAN SEE THE CHAT
2015-11-14 23:36 pishifat: moderators should mod my map :(
2015-11-14 23:36 pishifat: https://osu.ppy.sh/s/376545
2015-11-14 23:36 pishifat: thanks!

omitting more retardation

2015-11-15 00:02 pishifat: giveup
Topic Starter
George

pishifat wrote:

ill be honest the map sucks

but does it suck to the point of unrankability

SPOILER
2015-11-14 21:27 George: dont download
2015-11-14 21:27 pishifat: its updated
2015-11-14 21:27 pishifat: refresh urself
2015-11-14 21:29 George: no you can
2015-11-14 21:29 pishifat: i am always refreshed
2015-11-14 21:29 pishifat: i chew 5 gum
2015-11-14 21:30 George: what does it feel like
2015-11-14 21:30 George: does it feel like when you rank a bad map
2015-11-14 21:30 George: like may these noises
2015-11-14 21:35 pishifat: yes:(
2015-11-14 21:49 George: http://puu.sh/lm2GC/053e6d09cc.jpg
2015-11-14 21:49 George: we live in pakistan now
2015-11-14 21:50 pishifat: salam
2015-11-14 21:50 George: saleel al sawarim
2015-11-14 21:50 George: nasheedul ubawa
2015-11-14 21:50 pishifat: balle
2015-11-14 21:51 George: qitaly al haya
2015-11-14 21:54 George: do you m4m at all
2015-11-14 21:54 pishifat: last time i tried
2015-11-14 21:54 pishifat: i took 5 months to respond to the request
2015-11-14 21:54 pishifat: it's dangerous
2015-11-14 21:55 George: can I take the risk or nah
2015-11-14 21:58 pishifat: timing hurts
2015-11-14 21:58 George: was it wrong?
2015-11-14 22:01 pishifat: do
2015-11-14 22:01 pishifat: 161.9
2015-11-14 22:01 pishifat: with the same offset
2015-11-14 22:02 pishifat: after you resnap ill "mod"
2015-11-14 22:02 pishifat: or just complain
2015-11-14 22:02 pishifat: same thing tbh
2015-11-14 22:02 George: `which one is it
2015-11-14 22:02 pishifat: yes
2015-11-14 22:02 George: jfc
2015-11-14 22:04 George: I resnapped let how m
2015-11-14 22:04 George: wait what even happened
2015-11-14 22:04 George: alright
2015-11-14 22:04 George: how much complaining will you be doing
2015-11-14 22:04 pishifat: green lines are gonna be screwed
2015-11-14 22:04 pishifat: dunno
2015-11-14 22:04 pishifat: is it bed time
2015-11-14 22:04 George: I changed the green lines
2015-11-14 22:05 George: are you telling me to go to bed
2015-11-14 22:07 pishifat: going to gather thoughts
2015-11-14 22:07 pishifat: give me minutes
2015-11-14 22:16 pishifat: do yoiu know about this thing where
2015-11-14 22:16 pishifat: people keep objects visually the same distance apart
2015-11-14 22:17 pishifat: for ////aesthetics/////
2015-11-14 22:17 George: DS
2015-11-14 22:17 pishifat: pls
2015-11-14 22:17 George: what did I not use it at certain places?
2015-11-14 22:17 pishifat: its not ds
2015-11-14 22:17 pishifat: its
2015-11-14 22:17 pishifat: something else
2015-11-14 22:17 George: what
2015-11-14 22:18 pishifat: ok
2015-11-14 22:18 pishifat: ACTION is editing [https://osu.ppy.sh/b/590197 AKINO from bless4 - MIIRO [Quib's Insane]]
2015-11-14 22:18 pishifat: 00:02:552 (1,2,3) -
2015-11-14 22:19 pishifat: thats what it is
2015-11-14 22:19 pishifat: like distance snap visually
2015-11-14 22:19 George: you cant do that in normal though
2015-11-14 22:19 pishifat: for lookin cool
2015-11-14 22:19 George: because wouldnt it annoy new players
2015-11-14 22:19 pishifat: im just asking if you know about it :(
2015-11-14 22:19 George: yeah but like
2015-11-14 22:20 George: it sounded like you wanted me to make something that was meant to be easy harder
2015-11-14 22:20 pishifat: o
2015-11-14 22:20 pishifat: well wasnt
2015-11-14 22:20 George: why'd you bring it up
2015-11-14 22:21 pishifat: could easily be done on ur hard to make it look pretty
2015-11-14 22:22 pishifat: any wa y
2015-11-14 22:23 pishifat: 01:00:099 (1) - sounds gross with an object there
2015-11-14 22:23 pishifat: when the song thing starts on 2
2015-11-14 22:23 pishifat: and you dont have one on normal for reasons
2015-11-14 22:23 pishifat: 01:28:635 (2,3) -
2015-11-14 22:23 George: alright
2015-11-14 22:23 pishifat: spacing should be following the um
2015-11-14 22:23 pishifat: not green lines
2015-11-14 22:23 pishifat: cuz green line on that is screwing it up
2015-11-14 22:23 pishifat: visually should be the same as the rest of the kiai
2015-11-14 22:24 George: okay
2015-11-14 22:24 pishifat: 00:23:409 (4,1) - yea and thats the same
2015-11-14 22:24 George: http://puu.sh/lm4k0/74c4101c31.jpg
2015-11-14 22:24 pishifat: yeeeeeeeeeeeeeee
2015-11-14 22:24 pishifat: did you update to get rid of the triple new combo at 00:17:109 (1) -
2015-11-14 22:24 pishifat: nice
2015-11-14 22:25 George: alright did it
2015-11-14 22:25 pishifat: 00:17:850 (1,2,3) - is doing the spacing thing i was talking about earlier good
2015-11-14 22:25 pishifat: unlike a lot of the
2015-11-14 22:25 pishifat: other sliderbody whatever these are called
2015-11-14 22:25 pishifat: justsaying
2015-11-14 22:26 pishifat: there's also some minor spacing things like 00:17:480 (2,1) - 00:51:019 (2,3) - which probably dont matter but dunno if you were trying to do that so im saying it
2015-11-14 22:26 pishifat: thats kinda it for the diff but if you want it to be hot try doing that spacing thing yez
2015-11-14 22:26 pishifat: normal
2015-11-14 22:27 pishifat: is probably gonna need some more 1/2
2015-11-14 22:27 pishifat: it's pretty 1/1 based
2015-11-14 22:27 pishifat: which is a lot of easies nowadays g
2015-11-14 22:27 pishifat: easiest to stick in 1/2 between 2 1/1 sliders
2015-11-14 22:27 pishifat: with just a circle
2015-11-14 22:27 pishifat: tehre are places you can handle it
2015-11-14 22:27 George: is there any places in particular I should add 1/2's to
2015-11-14 22:27 pishifat: not really
2015-11-14 22:27 pishifat: wherever you consider somewhere that works
2015-11-14 22:28 pishifat: 01:17:887 (2,1) -
2015-11-14 22:28 pishifat: is a nope
2015-11-14 22:28 pishifat: do i even have to explain
2015-11-14 22:28 George: stack
2015-11-14 22:28 pishifat: under slidertail
2015-11-14 22:28 pishifat: yeno
2015-11-14 22:28 pishifat: 00:59:728 (8) -
2015-11-14 22:28 pishifat: turn on stacking in the editor
2015-11-14 22:28 pishifat: ur triangle is so broken
2015-11-14 22:28 pishifat: 01:02:322 (4,5,7) - the
2015-11-14 22:29 George: the ds thing?
2015-11-14 22:29 pishifat: so many beter placement options than oddly stacked
2015-11-14 22:29 pishifat: the ds thing wut
2015-11-14 22:30 George: I just ixed that thingy
2015-11-14 22:31 George: so its good
2015-11-14 22:32 pishifat: would be good with the spacing thing B)))))))))))))))))))))))))))))))))))))))))))
2015-11-14 22:32 pishifat: its ok
2015-11-14 22:32 pishifat: like rankable ez
2015-11-14 22:32 George: I'm a special ed student
2015-11-14 22:32 George: idk what to do
2015-11-14 22:32 George: like where to add that spacing thing you want me to add
2015-11-14 22:32 pishifat: 00:11:921 (1,2,3,4) -
2015-11-14 22:33 pishifat: so visually
2015-11-14 22:33 pishifat: not having objects varying distances all the time
2015-11-14 22:33 pishifat: like look at tail of 1
2015-11-14 22:33 pishifat: and 2 and 4
2015-11-14 22:34 pishifat: https://i.gyazo.com/765363dfe55c84c870c ... d298d1.png
2015-11-14 22:34 pishifat: moving 4 to the left a lil
2015-11-14 22:34 pishifat: even between the things
2015-11-14 22:34 pishifat: spacing something achieved
2015-11-14 22:34 George: so like this http://puu.sh/lm4NM/dd3c6bc780.jpg
2015-11-14 22:34 George: wait completely wrong diff
2015-11-14 22:34 pishifat: lol.
2015-11-14 22:34 George: on the panel for your name it said normal
2015-11-14 22:35 pishifat: panel lies
2015-11-14 22:35 George: so change the ds from 3 to 4
2015-11-14 22:35 George: 00:12:662 (3,4) -
2015-11-14 22:35 pishifat: not really
2015-11-14 22:36 pishifat: it's still 1.2x in that screenshot actually
2015-11-14 22:37 George: I'm still clueless
2015-11-14 22:37 pishifat: g
2015-11-14 22:38 pishifat: yea its not worth explaining
2015-11-14 22:38 pishifat: wont be a problem as it is anyway
2015-11-14 22:39 George: @,.,@
2015-11-14 22:39 George: okay
2015-11-14 22:39 George: is there anything else before I update
2015-11-14 22:40 pishifat: nop
2015-11-14 22:40 pishifat: did you 1/2 on normal
2015-11-14 22:40 pishifat: that was fast
2015-11-14 22:40 George: honestly
2015-11-14 22:40 George: I added 1 1/2
2015-11-14 22:40 George: and then you brought up the ds thing
2015-11-14 22:40 pishifat: gg
2015-11-14 22:40 pishifat: maybe
2015-11-14 22:40 pishifat: add more
2015-11-14 22:41 George: wait idek what spacing I used for normal
2015-11-14 22:41 George: oh 1
2015-11-14 22:41 George: I feel stupid
2015-11-14 22:41 George: it stuck to 1.2 and I was moving shit with 1.2
2015-11-14 22:41 pishifat: lul
2015-11-14 22:44 George: there
2015-11-14 22:49 pishifat: ok i didnt actually pay attention to hitsounds
2015-11-14 22:49 pishifat: maybe i should do that
2015-11-14 22:49 pishifat: looking at 00:25:262 (4,5) - on normal
2015-11-14 22:49 pishifat: are you trying to express 2 different sounds
2015-11-14 22:49 pishifat: with the same hitsound
2015-11-14 22:50 George: idk man
2015-11-14 22:50 pishifat: kill ur clap
2015-11-14 22:50 George: it sounded like it works
2015-11-14 22:50 George: which clap
2015-11-14 22:50 George: 4 or 5
2015-11-14 22:51 pishifat: 4
2015-11-14 22:51 George: alright
2015-11-14 22:51 pishifat: 01:00:469 (1) - kill that one too
2015-11-14 22:51 pishifat: 01:03:063 (6) - could use one
2015-11-14 22:52 pishifat: 01:18:629 (1,3) - tails on those too
2015-11-14 22:54 pishifat: 00:14:515 (5) - 00:20:444 (2) - 00:50:092 (2) - 00:55:651 (5) - tail01:25:299 (4) - tail01:27:523 (1) - tail

omitting retardation

2015-11-14 23:32 George: pishi to george http://puu.sh/lm7fC/1083887463.jpg
2015-11-14 23:32 pishifat: tbh
2015-11-14 23:32 pishifat: 01:18:629 (1) -
2015-11-14 23:32 pishifat: your claps
2015-11-14 23:32 pishifat: on 1 3 4
2015-11-14 23:32 pishifat: nonsense
2015-11-14 23:32 pishifat: then 01:18:629 (1,3) - on normal
2015-11-14 23:32 pishifat: will need tial claps
2015-11-14 23:32 pishifat: different rhythms mapped so cant copy that
2015-11-14 23:33 George: I feel sorry for peppy
2015-11-14 23:33 George: theres going to be like
2015-11-14 23:34 George: 25 gb of us talking
2015-11-14 23:34 George: like for this mod
2015-11-14 23:34 pishifat: bn life
2015-11-14 23:34 pishifat: ive done this for longer with other people
2015-11-14 23:34 pishifat: amazing how much they can put up with
2015-11-14 23:34 George: and then someone will check to see what you've said and shit
2015-11-14 23:34 George: they'll expand the box
2015-11-14 23:34 George: and get ddosed
2015-11-14 23:34 pishifat: post cannot contain more than 60000 characters!
2015-11-14 23:35 George: so basically we need to resort to screenshots\
2015-11-14 23:35 pishifat:
2015-11-14 23:35 pishifat: to all the people who read logs^
2015-11-14 23:35 George: WOAH DONT SAY THAT MODERATORS CAN SEE THE CHAT
2015-11-14 23:36 pishifat: moderators should mod my map :(
2015-11-14 23:36 pishifat: https://osu.ppy.sh/s/376545
2015-11-14 23:36 pishifat: thanks!

omitting more retardation

2015-11-15 00:02 pishifat: giveup
ohmaigawh pishi-kun thank yooouuu~!!! >w<
meii18
Hello!
[General]
  1. The preview point is unsnapped with 1 ms so the better way is to snap it properly I mean snap it on 00:10:438- on all difficults
  2. Seems you have 2 mp3s.aplause.mp3 is a file which contains music and not a hitsound so you must delete it since seems it isn't used
  3. The metadata seems good here's the proof: KITTY HAWK Deluxe album
  4. Seems that 'kitheory' is in tags but it is already in artist field so I suggest to remove it from tags
[Normal]
  1. Setting the HP to 3 and the AR to 4 wouldn't hurt at all since this is the easiest diff of the set
  2. 00:20:074(1)- I guess the NC is supposed to be on 00:20:815- for keeping the consistency in NCs let's say plus there's the reset of the instruments so I suggest to remove the NC from this note and adding the NC on 00:20:815-
  3. 00:34:898(4,5)- Spacing issue
  4. 00:44:533(6,1)- The NC mustn't be on this slider and not on the next object? I think yes because there are clearly the reset of the vocals&instruments and a NC here on 00:44:533- would be good and the NC from the next object I mean 00:45:275(1)- should be removed
  5. 00:49:722(1,2)- Here's like 00:14:144(4,5)- but you added NC here even if there's no any reset of the vocals&instruments so removing the NC from here would be good since there's no any reset to emphasize it using NC plus for consistency with the pattern from 00:14:144(4,5)-
  6. 00:50:463(3)- I guess you forgot to add a NC here since there's the reset of the vocals&instruments
  7. 01:08:252(6)- Here as well you forgot to add a NC I guess but you have to remove the NC from 01:09:734(3)- to not ruin the NCs consistency let's say
  8. 01:13:440(3,4)- Spacing issue
  9. 01:14:367(1)- A NC would be good here since there's the reset of the vocals&instruments plus keeping the consistency with other NCs
[Hard]
  1. 00:21:556(1)- Seems the NC was added on purpose but on these objects like this I don't see any NC so I suggest to remove it for keeping the consistency with other NCs plus there's no any reset of the instruments
  2. 00:29:709(1,2)- They're almost overlapping with 00:29:339(7)-'s tail so increasing a bit the spacing would be good to avoid the overlapping plus there's a strong vocal and a mini jumps would be good to emphasize it
  3. 00:43:792(1,2)- Same as above ^ and also seems the NC was added on purpose and there's no any reset of the vocals&instruments.I suggest to remove the NC since you don't have nothing to emphasize here using NC
  4. 00:47:498(1)- I'd like to move this slider a little bit up because it cover the 00:48:239(3)-'s repeat nearly and moving it a little bit up would avoid covering the repeat of 00:48:239(3)-
  5. 00:57:134(1)- As I said at 00:21:556(1)-.I suggest to remove the NC for keeping the consistency with other NCs
That must be all!
Call me back!
Topic Starter
George
Okay so I quoted byby13's mod and it looked gross so heres a tiny text thing of what I did,



I did it all, it made sense and stuff so now I can say to pishi a girl beat him and that he should go back to cod zombies but
I didn't remove the Kitheory tag due to the fact that if you typed "Ki:Theory" into the beatmap search bar the map wouldn't pop up because of the : in the search query.
meii18
We made some minor fixies throught IRC and seems it is ready to go! Here's your first heart (:
Qualified!
Auxent
Gratz.
Weeaboo
gz
Mafumafu
tentacles
Vass_Bass
so great track and no one cares about the hitsounds
gratz
Topic Starter
George

Vass_Bass wrote:

so great track and no one cares about the hitsounds
gratz
I made sure to be obnoxious with the hitsounds, but it worked out in the end
Sonnyc
Congratulations with your first qualified map!
Leaving some comments passing by.

Hard:
  1. 00:09:697 (5,1) - The combo felt quite long and setting these objects in the same combo would look better, but this is just my personal taste.
  2. 00:21:556 (3,4,1) - The jump of (3,4) wasn't bad, but having a smaller spacing for (4,1) didn't felt nice since (1) also contains a strong music that worths emphasizing. Only giving a jump for (4) wasn't natural enough for me.
  3. 00:56:393 (1,2,3) - Rip aesthetics. What happened while you've managed to make a good pattern at 00:20:815 (1,2,3) - ?

    Also I could spot some small or big spacing issues.
  4. 01:00:469 (1,2,3) - Would definitely be better to use 1.2x for consistency.
  5. Things below here are minor issues which doesn't affect playability, but damaged quality because your overall map was using a consistent distance snap.
    00:14:885 (1,2) -
    00:17:480 (2,1) -
    00:51:019 (2,3) -
    00:53:984 (2,3) -
    00:54:169 (3,4) -
    01:14:552 (2,3) -
    01:23:076 (1,2) -
Good luck with your future works!
pishifat
ey george if you agree with any of the stuff sonny mentioned (which you hopefully do) then ask a qat to disqualify. better to improve the map than to rank it with problems
Topic Starter
George

pishifat wrote:

ey george if you agree with any of the stuff sonny mentioned (which you hopefully do) then ask a qat to disqualify. better to improve the map than to rank it with problems
I tried to ask MMzz and he said he can't DQ for that reason.

pishifat
o

ive seen people do it often since the new discussion based system tho okthen
Topic Starter
George

pishifat wrote:

o

ive seen people do it often since the new discussion based system tho okthen
We'll just have to wait and see if some qat finds it and calls it bad
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